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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Mexiox's Mexican Jobs Without Vanilla Professions
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Version 1.1 ------------------------------------------------------------- Iniciamos el mod con: - Taquero - Tortillero - Maistro - Jardinero - Chalan: - Policia Corrupto ------------------------------------------------------------- Version 1.2 ------------------------------------------------------------- Se agregaron: - Malandro - Puntero - Repartidor de garrafones - Vago - Narco ------------------------------------------------------------- Version 1.3 ------------------------------------------------------------- Se agregaron: - Talachero - Herrero - Rescatista - Enfermero trunco - El inge ------------------------------------------------------------- Version 1.4 ------------------------------------------------------------- Se ajustaron algunas profesiones que nos habian pedido ajustar y arreglamos algunos problemas. En el futuro agregaremos que cuando escojas alguna profesion aparezcas con ropas de esa profesion en especifica. AVISO: Este es el mod que quita los trabajos vanilla y los remplaza por las profesiones de este mod, existe otro mod que agrega estos mismos trabajos y mantiene los trabajos vanilla tambien, asegurate de escojer bien el que deseas utilizar en tu mundo! , no deberia de tener ningun problema de compatibilidad con otros mods pero en caso de que encuentres alguno o solo quieras hablarnos para decirnos algo, entra a nuestro discord: https://discord.gg/xdg2znvE Copyright 2022 Mexiox. This item is not authorized for posting on Steam, except under the Steam account named ESuances that includes copy, modify or redistribute files of code contained in this mod. Workshop ID: 2864453970 Mod ID: MexicanJobs
Alternate Spatula
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This mod has a new successor here. This will stay up as a legacy mod for those who are using on a current save, or who want an alternate model. It's fully compatible with the new mod, but I'd recommend just switching to the new one. Ever wonder why despite being pretty common cookware, a spatula is never found in Kentucky? Disappointed that your burger flipper doesn't have the right tool for the job? Is your SpongeBob character missing that final touch? This mod adds a spatula as a standalone melee weapon. It can be found alongside other forms of cutlery and cookware, and can be used as a somewhat decent weapon in a pinch. In addition, it can now be attached to a spear like other spear upgrades (Credit to darkmoriarti for the idea, and bikinihorst for the name). Note if you use in B41.60: A spatula now exists in the MP test update, however it can't be used as a weapon so the spatula with this mod will stack with the new vanilla spatula and put it in the wrong category if they are in the same container. This doesn't affect gameplay, will fix itself when only 1 type of either spatula is in inventory, and only affects the UI but I recommend separating them in storage to avoid this and make sorting easier. Workshop ID: 2676410943 Mod ID: fhqSpatulaWeapon
Quick Sort Build 42
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DESCRIPTION Adds Quick Sort options to items in your inventory/bags. Updated for Build 42, including new features! The source code for this mod is available on GitHub at https://github.com/robob27/pzquicksortb42 The mod adds the following menu entries to non-favorited, unequipped items in your inventory: - "Quick Sort" - This will attempt to find a nearby container that has the exact same item in it, and transfer the item to that container. - "Quick Sort All" - This will attempt to sort all items from the same source inventory (e.g. your main inventory or a backpack) into nearby containers that have the same items in them. - "Quick Sort <Category>" - This will attempt to sort all non-favorited, unequipped items from the same category as the item you're Quick Sorting into nearby containers that have the same items in them. E.g. if you right click on a Bandage, this will read "Quick Sort <FirstAid>" and would attempt to sort all first aid items from the same source inventory into nearby containers that have the same items in them. By default, these menu entries will be grouped together under a single "Quick Sort" submenu. You can disable this to go back to the old behavior of having separate menu entries for each action. Favorited or equipped items are never sorted. The range for searching for containers to sort items into is configurable in the mod settings, and defaults to 7 tiles. Only explored containers are considered. CATEGORY BASED SORTING OPTIONS By default, if no containers with the exact item are found, it will search for containers with items in the same category as the item you're Quick Sorting and attempt to transfer to those containers. For e.g. if you try to Quick Sort a Bandage, and no containers with Bandages are found, it will look for containers with other "FirstAid" items in them, and attempt to transfer the Bandage to those containers. You can configure the following thresholds to control how category based sorting works: - The minimum number of items in a container that need to be present for it to be even be considered as a potential destination for category based sorting. (Default: 3) - The minimum percentage of items in a container that need to be of the same category as the item being sorted, for it to be considered as a potential destination for category based sorting. (Default: 51%) SPECIAL FOOD TREATMENT By default, food items are treated specially when Quick Sorting. If a fridge or freezer is found in range, food items will only be sorted into fridges/freezers, and non-food items will not be sorted into fridges/freezers. This can be disabled in the mod settings. Category based sorting is enabled by default, but you can disable it in the mod settings. MORE DETAILS/FEATURES - Supports all languages currently supported by the game. - It is possible to queue multiple "Quick Sort" actions back to back to quickly sort large amounts of items. - Multiple containers will be used if multiple containers are nearby that contain the item, but one container is unable to fit all of the items being sorted. - Using Quick Sort on an item in a backpack (or any container you access in your inventory) will first transfer the item to your main inventory, and then to the container. DISCLAIMERS - As with any mod, there is a risk that unexpected things could happen, especially as the game is being updated lots. No warranty! - "Explored containers" means that you should have to have seen the inventory of the container before your character "knows" what items are there. The aim of this is to avoid being able to search for items in unexplored containers by using one you already have, without having to really look around. This seems to work, but it has not been tested long term and I'm not 100% sure on the mechanics of this. - All translations were done using AI. Feel free to suggest corrections in comments, or even better, submit a pull request on GitHub with the changes! KNOWN ISSUES - Depending on the closest adjacent/open tile to a container, your character might deposit items through a wall sometimes. I might try to fix this at some point in the future but for now it seems Good Enough TM Workshop ID: 3542556795 Mod ID: RPQuickSortB42
Lifestyle: STEINS;GATE Music
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A few songs from STEINS;GATE for Lifestyle: Hobbies Mod! Songs are available on keytar, guitar and of course, piano. Workshop ID: 3488184446 Mod ID: lifestyleSteinsGate
Semi Old Country Music
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Semi Old Country Music, featuring songs like - Chatahooche by Alan Jackson - If Heaven Aint A Lot Like Dixie - Hank Williams Jr - Highwaymen by The Highwaymen - Freight Train by Alan Jackson - Family Tradition by Hank Williams Jr -All My Ex's Live in Texas by George Strait - A Country Boy Can Survive by Hank Williams Jr Workshop ID: 2995086042 Mod ID: UniqueCountryMusic
FishingExpansion-CN 鱼类拓展汉化
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鱼类扩展模组现已全面重制,体验更流畅、更清爽,并更贴近原版游戏玩法。 该模组不再大幅覆盖游戏的核心系统,而是尽可能在原版机制的基础上进行扩展。这意味着更少的诡异 Bug、更合理的物品表现,以及从钓鱼、烹饪到制作寿司更顺滑的操作流程。 原版游戏的钓鱼体验有时略显单调,因此本模组通过引入以下内容拓展了玩法:更多鱼类、更多海鲜、稀有色泽变种鱼、熟鱼制作、寿司制作、渔网海带收集、大米搜寻、经验值修复,以及更具成就感的钓鱼系统。 模组包含内容 🐟 130 种 支持的鱼类、海鲜及甲壳类猎物 🥩 130 种 对应的生鲜原材料 🍳 130 种 对应的熟食成品 🍣 130 种 对应的寿司物品 🎨 多种鱼类拥有不同的颜色变种 🔥 支持熟鱼、熟海鲜及熟甲壳类 🍙 可使用大米、海带和鱼肉制作寿司 🥅 支持通过放置渔网收集海带 🌾 可通过搜寻(搜刮)获得原版大米 🎯 修复了钓鱼经验值(XP)的相关问题 兼容 Vanilla Food Expansion(原版食物拓展包),符合原版风格的食物机制。 本模组仅提供汉化,请订阅原模组 Workshop ID: 3779857998 Mod ID: FishingExpansion-CN
Labs C
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Este mapa no cuenta con Spawnpoint This map is to set a roleplay server This mod does not contain spawn point Workshop ID: 2892018413 Mod ID: LabsCLASRP Map Folder: Labs C
True Music Addon: Memphis rap tapes
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Only real Memphis rap from the undergroud You are waiting for 7 truly hellish cassettes released up to 1994 in the territory of Tennessee. List of cassettes: 2 Lo Key - Test My Nutz Criminal Manne - Criminal Its The Criminal Manne DJ Paul & Lord Infamous - Come With Me To Hell Part 2 Juicy J - Slob On My Knob MIX Kingpin Skinny Pimp - 211 Pimpin Robbin Lord Infamous - Where Is Da Bud Pt 2 Tommy Wright III - Ashes 2 Ashes Dust 2 Dust Memphis rap is a style of Hardcore Hip Hop that originated in Memphis, Tennessee during the early 1990s. DJ Spanish Fly devised the sound bringing the electronically-produced Electro over to Memphis and decided to give it a gritty spin after he wanted something that represented the bleak Memphis environment. The style is characterized by its sinister atmosphere, lo-fi nature, fast-paced cowbells, syncopated rhythm pattern, booming sub-bass, and often rapped in a double time flow along with an aggressive delivery. Other influential artists include Gangsta Pat, DJ Squeeky, Tommy Wright III, Al Kapone, Kingpin Skinny Pimp, Project Pat and most notably Three 6 Mafia for pushing the sound further. There are plans to release several more packs with music by artists such as Lil Ugly Mane, 3-6 Mafia, Dj Screw, Rvidxr klvn, SpaceGhostPurrp, dj Smokey. You can offer your ideas in the comments. Только настоящий Мемфис рэп из самого подземелья. Вас ждут 7 по настоящему адских кассет выпущенных вплоть до 1994 года в на территории штата Теннесси. Список кассет: 2 Lo Key - Test My Nutz Criminal Manne - Criminal Its The Criminal Manne DJ Paul & Lord Infamous - Come With Me To Hell Part 2 Juicy J - Slob On My Knob MIX Kingpin Skinny Pimp - 211 Pimpin Robbin Lord Infamous - Where Is Da Bud Pt 2 Tommy Wright III - Ashes 2 Ashes Dust 2 Dust Мемфисский рэп - это стиль хардкорного хип-хопа, зародившийся в Мемфисе, штат Теннесси, в начале 1990-х годов. Dj Spanish Fly разработал звук, который перенес электро-музыку электронного производства в Мемфис, и решил придать ему серьезный оборот после того, как ему захотелось чего-то, что представляло бы мрачную среду Мемфиса. Стиль характеризуется своей зловещей атмосферой, лоу-фай природой, быстрыми cowbell'ами, синкопированным ритмическим рисунком, гулким саб-басом и часто исполняется в дабл флоу наряду с агрессивной подачей. Среди влиятельных артистов - Gangsta Pat, DJ Squeeky, Томми Райт III, Аль Капоне, Kingpin Skinny Pimp, Project Pat и, прежде всего, Three 6 Mafia. В планах выпустить еще несколько паков с музыкой таких исполнителей как Lil Ugly Mane, 3-6 Mafia, Dj Screw, Rvidxr klvn, SpaceGhostPurrp, dj Smokey. Можете предлагать свои идеи в комментариях. Workshop ID: 2721181501 Mod ID: Memphis rap tapes
Engin Ear's Tromacity
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Hello again friend. I've made something once more, and would like you to see it. Unfortunately, I ran into a couple issues and I wanted to know if you can help, If you think you can read the Map Woes section. As you may know, Playing B 41 for me, felt like I was playing the old Resident Evil games all over again. so I made a map that is a playable Modder's Resource, for mod testing. very much in the style of Resident Evil 3. Tromacity is a 1x1 challenge map with Survivors that is not connected to the main game world and is made for mod testing purposes, it has a insane amount of weapon spawn sites, medical spawn sites, and car spawn sites. It would also probably be a great map for that tow truck mod. Considering I've blocked many of the roads with wrecks and road blocks. I wanted to make Tromacity to get better with TileZed, and the WorldEd. while also making a cool map for everyone to play. Tromacity is also a Modders Resource that can be used by anyone for anything so long as you link back here. I've included all of the Raw map files in a .RAR in the mods folder. Including all the buildings I edited. I didn't make most of the buildings on this map, almost all of them came from the pack blackbeard has on the forum. I made a "Clocktower", some parks, and all the road blocks. Special thanks to EnvyDemon for his Sheriffs office that I edited and added to this map. https://steamcommunity.com/id/EnvyDemon/myworkshopfiles/?appid=108600 Thank you to anyone who has ever contributed free assets to the community. if you find any bugs post them down in the comments and I will fix em' Mods Used - https://steamcommunity.com/sharedfiles/filedetails/?id=2417853422 I would suggest NOT using Cars Redistribution from this mod list as I've hand placed alot of custom spawns. I would suggest playing with Custom Sandbox. I found it's most enjoyable with high item spawns and a zombie population of 2.0 with redistribute hours set to 1.0 -Map Woes- I had many issues with making this map so if you are a map maker or know about map making and want to help me add me on steam and we can talk. Basically, I Lack an understanding of some of the systems that the map editor uses. Some Examples I wanted to place stop lights. I couldn't figure out how to place the stoplights top tile one level up. So I made the stoplight into a lot in the building editor and placed them that way. I would assume this is not optimal. Another issue with layers not levels. What layer do the Cars sit on? Because drive over any manhole in the map and it looks WIP, Drive too close to some of the fences it looks WIP, and I don't want it that way. Lastly, in the building editor if you make a room without a roof it will be dark even though it is light outside. My only workaround was to put lights outside see the Water Tower in the center of the map for an example. If you post in the comments, know I'll be archiving it from now on. I will be Reposting your stupid comment if you deleted it, so everyone can laugh at it. Thanks for reading my ramblings. My next map will be bigger and an island "paradise" (Need answers to my "map woes" before I finish this.) Workshop ID: 2461377022 Mod ID: istillhavenomouseandistillmustedit Map Folder: Tromacity
Cause of Death [B42]
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Cause of Death Update - Fixed: instant infection mortality showed "You bled to death" instead of anything zombie-related. If your sandbox has Infection Mortality set to Instant, death from a bite could happen so fast that the mod was only checking the bite mark itself, not the underlying infection - so it fell through to whatever else was bleeding at the time. Now checks the actual infection state directly, so it always reads as a zombie-caused death. Tells you exactly what killed you, right on the death screen. No guessing, no separate menu — just one extra line where vanilla already tells you how long you survived. What it does Adds a line like "You bled to death." or "You died in a crash at 87 km/h." to the game's own death screen. Covers 12 causes, checked from most sudden to most gradual: - Vehicle crash — with the speed you were going, if you want - Killed by another player (PvP) — with their name, if you want - Zombie — tells apart a single zombie from a horde, and catches instant-mortality infection deaths too - Burned to death - Bled out - Infected wound - Poisoned - Fatal fall - Froze to death - Sickness - Starved - Died of thirst If nothing matches confidently, no line is added — better silent than wrong. Sandbox options OptionDefault Enable the modOn Show crash speedOn Show killer's name in PvPOn Show bleach as its own causeOn Languages English, Spanish, French, Italian, German, Portuguese and Brazilian Portuguese. All death-screen lines and all sandbox options are fully translated. Compatibility - Build 42 only. - No other mods required. - Safe to add to a save already in progress. - Doesn't overwrite any vanilla file — hooks into the death screen without replacing it. - Multiplayer: Yes Server admins WorkshopItems=3775044475 Mods=CauseOfDeath Found a bug? Any error this mod hits prints straight to the log, no -debug needed. - Singleplayer / hosted: check console.txt in your Zomboid user folder for a line starting with . - Dedicated server: check your server's own console output/log for the same line. Paste that line in the comments here and it can actually get looked at and fixed. Credits Code by PORRISV99. Workshop ID: 3775044475 Mod ID: CauseOfDeath
More Tratis Patch
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Es el mismo more traits pero con este parche quito el rasgo infatigable que estaba causando un bug en el juego, only for servers dedicates. Workshop ID: 3231273500 Mod ID: ToadTraitsDisablePreparedPatch Mod ID: ToadTraitsDisableSpecPatch Mod ID: ToadTraitsDynamicPatch Mod ID: ToadTraitsPatch
PotatoGuns
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PotatoGuns for Server Workshop ID: 2820897596 Mod ID: PotatoGuns
Verruckt Death Music Replacer
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Replaces the death sound/music with the game over music from the Verruckt cod zombies level More to come Workshop ID: 2799456054 Mod ID: Verruckt-Death
New Music - Cat - Hiroshi Suzuki (1976)
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New Music - Cat - Hiroshi Suzuki (1976) Check out The Spindoctor's New Music Mixes! MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Cat - Hiroshi Suzuki Full Album 01 Shrimp Dance 02 Kuro And Shiro 03 Walking Tour 04 Cat 05 Romance Workshop ID: 3773654662 Mod ID: NewMusic_Cat_HiroshiSuzuki
Hide in Car [B42] - Русификация
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Русификация Hide in Car Этот мод позволяет вам прятаться в транспортных средствах от зомби. Оригинальный мод был создан overdose, а эта версия обновлена для совместимости с Build 42. Как это работает? Чтобы спрятаться в транспортном средстве, должны быть соблюдены следующие условия: • Двигатель должен быть заглушен. • Все двери и окна должны быть закрыты и не разбиты (по умолчанию - не менее 15% прочности). • Зомби не должен преследовать вас в данный момент. • Зомби должен находиться на достаточном расстоянии от автомобиля. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3589831073 Mod ID: HIDEINCARRUS
Left 4 Dead 2 Common Infected Sounds
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Replaces the vanilla moans and groans from the zombies with the snarls and growls of the infected from Left 4 Dead 2. This is my first mod on the workshop so please let me know if anything is broken or not working. Due to how sound replacement mods are currently handled in PZ subscribing itself will do nothing, what you need to do is subscribe, then go to Steam/steamapps/workshop/content/108600 and look for file 2898802829, go into the mods/Common Infected sounds/media/sound/banks/Desktop inside Desktop will be a file called ZomboidSound.bank Copy or extract that file then go into Project Zomboid's local files by right clicking the game in your library. go to media/sound/banks/Desktop and replace the existing ZomboidSound.bank file with the new one from the mod. After that everything should be good to go. Intended to be used with sprinters. Recommended to be used with these mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2338446393 - Infected Styled Zeds Replaces the textures of the zombies to look more like living enraged infected rather than undead zombies. Similar to the film 28 Days Later in appearance. https://steamcommunity.com/sharedfiles/filedetails/?id=2872586942 - Vaulting Zombies Makes it so that infected can vault over things like the player can, no longer making fences and windows the ultimate weapon against sprinters. https://steamcommunity.com/sharedfiles/filedetails/?id=2714850307 - HordeNight Adds a configurable horde night event. included in this mod's sound folder is new sound effects to replace the weird groan sound effect when the events begin with the incoming megamob sound effect from Left 4 Dead 2! https://steamcommunity.com/sharedfiles/filedetails/?id=2553733512 - TurningTime Adds two new special infected variants, the Nemesis is currently a bit broken but can easily be fixed if you go into the mods file and open the file "SFTurnLoadZombies" and go to the SFTurn.UpdateZombie function and replace "zombie:DoZombieStats()" to "--zombie:DoZombieStats()" This should fix the problem. Also included in this mod's sound folder is a new replacement for the Banshee scream, taken from Left 4 Dead 2. Workshop ID: 2898802829 Mod ID: commoninfectedsounds
MP Time Vote - Fast Forward & Pause for Multiplayer
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Everyone agrees, or nobody moves. Fast forward and pause time in multiplayer. The 5x / 20x / 40x speed controls single-player has, plus a full stop, unlocked by unanimous vote. Read skill books, craft, heal, or skip the night without sitting through real hours. Your friend is reading a skill book. It is 6am. Nothing is happening. In single-player you would hit fast-forward and be done in ten seconds — but you joined a server, and the game quietly took those buttons away. Here they are again, with one rule attached: nothing changes until every player picks the same thing. No admin-only switch. No majority dragging the last holdout through the night. The group decides, or the clock keeps ticking. Four buttons under the clock - HOLD — everybody stops. Really stops. - 5x / 20x / 40x — the speeds you already know from single-player Each button shows a live tally — 2/4 — while a vote is pending. Hover it and you get the names of whoever you are still waiting on. Every vote goes to chat. Nobody has to type "did you press it". Drag the panel anywhere by the grey strip on its left. Speeding up is easy to stop. Holding is not. That asymmetry is deliberate, because the two directions can hurt you in very different ways. Fast-forward speeds up the deed, not just the daylight: a book read at 20x finishes in seconds and the pages and skill XP count. It takes everyone to start and one person to end. Anybody presses anything else — it stops, instantly, for everybody. A zombie takes an interest in someone, or someone gets bitten? Also stops, no vote, no discussion. Up there an hour goes by in seconds, and one pair of eyes noticing trouble should be enough. HOLD works the other way round. It ends exactly how it started: everyone picking the same speed. One impatient click will not undo what the group agreed to, and half the group wanting out is not a decision. Zombies and injuries do not break it either — you are standing perfectly still, and that was the point. About HOLD A multiplayer server cannot slow its own clock — that got measured three different ways. So HOLD does not slow anything: it stops everything, each piece held in place directly. - The clock stands still. An hour in a hold costs zero game time. - Nobody moves, turns, interacts, aims or swings — and nothing new can be started - Health, wounds, hunger and every other need are frozen where they were - Zombies stop walking. So do the cows. Neither can bite a held player The game menu still opens at full speed, so you are never stuck: you can always quit, or change settings, or just look at the map while the world holds its breath. Setup Needs to be on the server and every client — each machine applies the speed for itself. WorkshopItems=3781823014 Mods=PZTimeVote Or just tick it on the Host screen. Clients download it themselves on connect. Server options Sandbox page MP Time Vote. Every button switches off on its own — run a server with 5x and nothing faster, or with HOLD and nothing else, or with the panel gone entirely. Multiplier per fast-forward button, whether HOLD freezes zombies and stops them biting, whether danger cancels fast-forward, chat announcements, admin override (off by default), and verbose logging that switches on for every client at once when something needs diagnosing. The honest bits - Held creatures still animate on the spot. They cannot walk, turn, reach or bite — but they are not statues. - Creatures freeze where players are. A crowd three streets away keeps shuffling. Nobody is there to notice. - Fast-forward is dependable at the vanilla 5, 20 and 40. Wander far from those numbers and the engine may overrule you. Compatibility Build 42.20 and up. Multiplayer only — single-player already has these buttons, so the panel stays out of sight there. Overwrites no vanilla file and should coexist with anything that is not itself a speed-control mod. Mod ID: PZTimeVote Workshop ID: 3781823014 Українською Або всі згодні, або ніхто не рухається. Друг читає скіл-бук. Шоста ранку. Не відбувається нічого. У синглі ти б промотав це за десять секунд — але ви на сервері, а там гра ці кнопки просто забрала. Мод їх повертає з одним правилом: нічого не змінюється, поки всі не оберуть те саме. Чотири кнопки під годинником: HOLD — усі стоять; 5x / 20x / 40x — знайомі з синглу швидкості. На кнопці лічильник голосів, під курсором — хто ще не проголосував, у чат летить кожен голос. Панель тягається за сіру смужку зліва. Прискорення пришвидшує саму справу, не лише світло за вікном: книга на 20x дочитується за секунди і зараховується зі скілом. Вмикається одностайно, а вимикається одним кліком будь-кого. Зомбі поруч або отриманий урон обривають його без голосування — там година минає за секунди, і однієї пильної людини має вистачити. HOLD навпаки: виходить так само як входить — усі тиснуть одне й те саме. Час стоїть на місці, здоровʼя і потреби заморожені, ніхто не рухається і не діє. Зомбі та худоба стоять, зомбі не атакують заморожених. Ігрове меню працює на повній швидкості, тож вийти з гри можна завжди. Налаштування: кожна кнопка вимикається окремо — можна лишити тільки 5x, тільки HOLD, або познімати все і панелі не буде. Треба: мод на сервері й у кожного клієнта. У конфізі — WorkshopItems=3781823014 та Mods=PZTimeVote, або галка на екрані Host. Чесно про межі: заморожені створіння анімуються на місці: ходити, повертатись і кусати не можуть, але й статуями не стоять. Створіння морозяться там де є гравці, натовп за три квартали далі шкандибає. Прискорення надійне на ванільних 5/20/40, далеко від них движок може перебити. Потребує Build 42.20+. Тільки мультиплеєр. Workshop ID: 3781823014 Mod ID: PZTimeVote
Hair StyleZ
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Hair StyleZ is a fairly simple UI mod that lets you change your character's facial hair and hairstyle at any point in-game. Features - Grid of 3D previews for all styles that you can click + drag on to rotate around the character's head, letting you see it from all angles. - Color changing with support for custom colors via a color picker - Configurable grid sizes (num of rows, columns, and preview sizes) - View hair styles from specific mods if detected, or show them all - Sandbox options to set if you want to unlock hair style size changes (going from short to long length, etc and on by default), as well as an option to require scissors/hair gel or not. I'd like to thank GPT Images for making the absolutely ridiculous thumbnail that was too good to not use. Workshop ID: 3719588768 Mod ID: HairStyleZ
Hemp & Tobacco [B42] - Русификация
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Русификация Hemp & Tobacco Мод заполняет пробелы во всех этапах игрового процесса для персонажей-курильщиков и расширяет системы постапокалиптического сообщества, представленные в Build 42. Обеспечивает гибкость на ранней стадии игры и устойчивость на поздней. Что делает мод? • Обработка растений: Обрезка листьев, сбор семян и почек из сушеной конопли • Крафт курительных изделий: Самокрутки, сигары и другие изделия из конопли и табака • Альтернативное использование: Конопляная пульпа для бумаги, жевательный табак, приправы • Производство материалов: Плетение мешковины, прессование бумаги и самокруток • Создание аксессуаров: Резные измельчители травы, стеклянные курительные трубки • Упаковка: Фасовка сигарет и самокруток в пачки по 20 штук Ключевые особенности: Полный цикл производства от растения до готовой продукции, разнообразие рецептов, поддержка различных стилей игры. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3597374678 Mod ID: HEMANDTOBRUS
Regles serveur la prophetie
par 76561198011933691
Regles du serveur la prophetie Workshop ID: 3051788968 Mod ID: Reglesprophetie
Neighbourhood NPC's For Project Remnants
par 76561198262912616
THIS MOD WONT WORK WITHOUT PROJECT REMNANTS A spawning system for project remnants, its pretty basic. The npc's spawn with random names and will fight a horde, after that they won't really do anything (hopefully i can figure something out for this soon) this mod is for those like me who cant keep their a*s still and wait for npc spawns made by patrick the mod features sandbox settings for customization Workshop ID: 3785742768 Mod ID: PZ_NpcSpawningSystem
Alternative Crosshair REWORKED for 42.17
par 76561198009251303
THIS conversion to 42.17 took me two days to do, but it SHOULD all be good now (and if I brag, it works better then the original mod itself) BEST WAY to set it up with ATRO mod (or whatever combo of crosshair UI you are using): 1. In Alternative crosshair, disable ranged cursor in the drop down menu and put the melee crosshair to square (or whatever your preference for the ISO crosshairs are) 2. in advanced trajectory sandbox options, put the iso cursor transparency to 0.0 3. Make sure that in your UI options tab, you have all the checkmarks under "target reticle" section UNchecked. This should leave you with a nice crosshair for melee, and the default ATRO dynamic crosshair for aiming ranged. TIP you can also turn on the ammo counter for alternative crosshair, and that's pretty handy too. ATRO: https://steamcommunity.com/sharedfiles/filedetails/?id=3036878362&searchtext=ATRO I had to convert and bring the old way to get mod options into the new version it was pretty much an entire rewrite... Almost to the point I just made it as a created by me mod, but since the textures aren't provided by me, i will allow the credit to remain with the author. (original bf41 mod if you want to read the information on it: https://steamcommunity.com/sharedfiles/filedetails/?id=2814165668&searchtext=alternative+crosshair) Do not have both mods active, only use mine or the original. This mod is only for 42. PLEASE If you like seeing this mod on 42.17 please show the love. I put a lot of my time into getting it working again, and I hope you enjoy. please post any error codes in this discord channel: https://discord.gg/BDnmudVSB Change/Fix/modify Log: 1. completely throw out the old broken options file and rewrite the whole cl_hud_options.lua from scratch using the game’s proper new settings system (cl_hud_options.lua to use PZAPI.ModOptions) 2. Updated event hooks (OnPlayerUpdate, OnPreUIDraw, OnWeaponSwing) to the B42 versions. 3. Rebuilt all the dropdown menus (ranged crosshair, melee crosshair, generic gap, recoil gap, length, width, and ammo font) in the mod options and got them to appear in game 4. fixed the crosshair response time. 5. corrected file names in code 6. Fixed incorrect texture displaying a white block instead of a crosshair 7. wrote a safeApply function that reads every option’s current value with so they match in main code. 5/13: added an option to disable ranged aiming for better compatibility with AdvancedTrajectorysRealisticOverhaul. Workshop ID: 3714327587 Mod ID: Alt_Aim
子弹减重&Guns of Marz地图彩蛋枪械兼容[B42]
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最新版的使用了最新的子弹,前缀改为SWMG,其他的都没变,唯一的作用就是让别人不好改他的东西, 感觉作者不欢迎别人修改他模组道具的数值,以后不会维护了。 原版弹药减重,子弹为1/3重,箱装1/4.现已适配GoM-Guns of Marz枪械子弹减重,重量为原本的1/4. Workshop ID: 3712923881 Mod ID: Guns of Marz – Map Weapon Compatibility Mod Mod ID: Reduce bullet weight
[COS]GF2_Soppo_M4_SOPMOD_II
par 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3720840280 Mod ID: GF2_Soppo_M4_SOPMOD_II
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid