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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Primitive Irrigation
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Dig seep channels from a river, lake or pond out to your fields, and your crops water themselves - no pumps, no power, no plumbing. Just a ditch and a shovel. How it works Any crop on or beside a channel stays watered, indefinitely, without you carrying a single bucket. - Channels must connect. A new channel can only be dug next to natural water or an existing channel - the water has to have somewhere to seep from. - They water their neighbours. A channel keeps every crop on it or directly beside it watered. Run one between your rows. - A thin wet ditch marks each channel, sunk into the tilled soil, and the lines join tile to tile so you can trace a run at a glance. - Change your mind? Right-click a channel with a digging tool to fill it back in. It drips, it does not gush Watering is a slow top-up, not a switch. Every 10 in-game minutes each crop on or beside a channel gains 10 water points out of 100, so a bone-dry plant takes about 100 in-game minutes to come up to full. Dig your channel and the field will not read as well-watered straight away - give it an in-game hour or two. What it does mean is that a crop beside a channel will never dry out on you again. Why only crops? A seep channel is exactly that - a shallow trench of muddy ground-water that wicks sideways through loose, tilled farm soil to reach plant roots. It is not clean, not deep, and not pressurised. You cannot drink from it, fill a bottle at it, or plumb a sink to it, and untilled ground just drains it away. It feeds the field and nothing else - which is all a farmer in the apocalypse actually needs it to do. Works in singleplayer and multiplayer; the watering runs server-side. v1.2.1 changes - Fixed: in singleplayer, digging a channel played the full animation and placed nothing. Multiplayer was unaffected. v1.2 changes - Dig Seep Channel and Fill In now hand you a cursor that stays up until you cancel, the same way vanilla's Dig Furrow does. Channels are dug in runs, so right-clicking every single tile was never the right shape for it. v1.1 changes - Fixed: you can now dig from the actual water's edge. The game only flags four tiles in the whole map as water - the open middle of a river or lake - while the shoreline tiles you stand next to are a different sort that was not being recognised. On narrow or steep-sided water you could end up unable to start a channel at all. All water tiles now count. Note: this mod places a world object (the channel). Adding it to an existing save is fine; once channels are dug, that save depends on the mod - treat it as permanent for any world you dig in. Build 42 only. Workshop ID: 3771245646 Mod ID: PrimitiveIrrigation
My Leg!
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My Leg! plays a familiar little sound whenever your character breaks an upper or lower leg. Workshop ID: 3767384168 Mod ID: MyLegBreakSound
New Music - Iron Maiden
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New Music - Iron Maiden MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Iron Maiden '80 Side A 01 Prowler 02 Remember Tomorrow 03 Running Free 04 Phantom of the Opera Iron Maiden '80 Side B 01 Transylvania 02 Strange World 03 Charlotte the Harlot 04 Iron Maiden Iron Maiden - Killers '81 Side A 01 The Ides of March 02 Wrathchild 03 Murders in the Rue Morgue 04 Another Life 05 Genghis Khan Iron Maiden - Killers '81 Side B 01 Innocent Exile 02 Killers 03 Prodigal Son 04 Purgatory 05 Drifter Iron Maiden - The Number Of The Beast '82 Side A 01 Invaders 02 Children of the Damned 03 The Prisoner 04 22 Acacia Avenue Iron Maiden - The Number Of The Beast '82 Side B 01 The Number of the Beast 02 Run to the Hills 03 Gangland 04 Hallowed Be Thy Name Iron Maiden - Piece Of Mind '83 Side A 01 Where Eagles Dare 02 Revelations 03 Flight Of Icarus 04 Die With Your Boots On Iron Maiden - Piece Of Mind '83 Side B 01 The Trooper 02 Still Life 03 Quest for Fire 04 Sun and Steel 05 To Tame a Land Iron Miaden - Powerslave '84 Side A 01 Aces High 02 2 Minutes to Midnight 03 Losfer Words (Big 'Orra) 04 Flash of the Blade Iron Miaden - Powerslave '84 Side B 01 The Duellists 02 Back in the Village 03 Powerslave 04 Rime of the Ancient Mariner Iron Maiden - Somewhere In Time '86 Side A 01 Caught Somewhere in Time 02 Wasted Years 03 Sea of Madness 04 Heaven Can Wait Iron Maiden - Somewhere In Time '86 Side B 01 The Loneliness of the Long Distance Runner 02 Stranger in a Strange Land 03 Déjà Vu 04 Alexander the Great (356-323) Iron Miaden - Seventh Son Of A Seventh Son '88 Side A 01 Moonchild 02 Infinite Dreams 03 Can I Play with Madness 04 The Evil That Men Do Iron Miaden - Seventh Son Of A Seventh Son '88 Side B 01 Seventh Son of a Seventh Son 02 The Prophecy 03 The Clairvoyant 04 Only the Good Die Young Workshop ID: 3751670602 Mod ID: NMBJIM
Profession Skill Caps
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Profession Skill Caps A lightweight sandbox mod that adds realistic skill progression limits per profession. Updated for Build 42 skills (Glassmaking, Masonry, FlintKnapping, Husbandry…) and tested with the new XP calls. Includes a safe apply system to avoid XP loops in B42 and works in MP. What This Mod Does - Adds skill caps per profession: each job can fully master only the skills related to its trade. - If a profession doesn’t define a skill, the mod falls back to a global/default cap. - Supports Build 42 skills (Glassmaking, FlintKnapping, Masonry, Blacksmith, Husbandry, Butchering…). - Skips internal category perks like Combat, Crafting, Survivalist, PhysicalCategory, Agility, FarmingCategory so it won’t cause XP loops. - Works with translated clients (ES) because it uses the internal perk type (ej. “Farming”, “MetalWelding”, “PlantScavenging”…). Sandbox Options - Enable Profession Skill Caps: ON/OFF. - XP Mode: - Hard / Block: no XP beyond the cap (the skill is reset to the capped level on next update). - Soft / Reduce: XP near the cap can be reduced (value defined in sandbox). - Default cap and Unemployed cap can be set in sandbox. - Use profession caps (hardcore): if ON, the mod will try to use per-profession tables first. How It Works (B42-safe) - The mod hooks into AddXP only to detect that a player went over the cap. - Instead of writing XP right there (which in B42 puede disparar AddXP otra vez), it queues the correction. - On player update, it applies the cap once and clears the queue. This makes it MP-friendly and prevents infinite log spam. Example (Chef Profession) This is how a “chef” would look using the actual B42 perk names you got in console: = { -- passive = 8, = 7, -- agility = 6, = 5, = 5, = 4, -- combat = 5, = 6, = 5, = 6, = 10, = 4, = 3, -- crafting / jobs = 7, = 6, = 5, = 4, = 10, = 3, = 5, -- (First Aid) = 4, = 3, -- (Metalworking) = 3, = 4, = 5, = 6, = 4, = 3, = 3, -- firearms = 6, = 5, -- survival = 7, = 6, -- (Foraging) = 5, = 5, } Important: if you use wiki names (e.g., “Agriculture”, “Sneaking”, “Short Blade”), the mod will not find them in B42 ES. Always use the ones provided by the console. Compatibility - Build 42+ compatible - Works in Singleplayer & Multiplayer - Detects new professions from other mods and applies the default cap - Does not touch traits, XP multipliers, or profession points - Can be edited in:media/lua/shared/ProfessionSkillCaps_Config.lua - Safe to add/remove during gameplay (only affects future XP) Compatibility With Other Mods This mod can be extended by other mods by adding entries to the shared config table. (If you already exposed a public function like ProfessionSkillCaps.RegisterExternalCaps(...) Notes - Designed to work even on translated clients (ES). - Category perks (Combat, Crafting, Survivalist, PhysicalCategory, Agility, FarmingCategory) are ignored on purpose. - The small console message about player syncWeight ... id=0 comes from vanilla B42, not from this mod. This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3596771093 Mod ID: ProfessionSkillCaps
Secret research facility Army outpost
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This map will spawn you inside a mysterious army outpost located just outside the secret research facility. This outpost will equip you with more ammo and guns than you can handle. Survive the Zeds, reap the rewards & escape the woodland. This map is compatible with my research facility spawn point mod. Workshop ID: 3488297646 Mod ID: LJS OP Map Folder: ArmyOutpost
Stalker Stashes
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Repurposed vanilla assets & some melos tiles for the purpose of creating custom container types and proc lists for containers that are reset on all server restarts to promote explorative gameplay and an alternative to high trafic pois. Workshop ID: 3058153374 Mod ID: StalkerStashes
True Music Diamond City Radio F4
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This mod adds the Diamond City radio themes from Fallout 4 and one spanish theme the songs can be found on cassettes that you will find on the map Workshop ID: 3006998731 Mod ID: fallout4_tracks_by_red
Zombies Drop More Items
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Este mod fue creado pensando en la jugabilidad del mapa "The Forest" o para partidas fuera de la ciudad donde no tendriamos recursos. El mod lo que permite es que los Zombies tengan una Probabilidad baja de Soltar (Drop) CIGARRILLOS (El cual nos servira si ponemos el atributo de Fumador ya que encontrar cigarrilos en el bosque es imposible). AGUJAS DE SUTURA (Las cuales necesitaremos para craftear algunas cosas si nos acompañamos de algun otro mod como por ejemplo: https://steamcommunity.com/sharedfiles/filedetails/?id=2857441252 ) CLIPS Y CAJAS DE CLIPS (Las cuales necesitaremos para crear y reparar nuestras cañas de pescar ya que si estamos viviendo en el bosque esta podria ser nuestra fuente de alimento mas importante). DROP ZOMBIES CLIPS (PapperClips) CAJAS DE CLIPS (PaperClipsBox) CIGARRILLOS (Cigarettes) Cualquier Bug Reportar. JhonJam3s Workshop ID: 2961875800 Mod ID: ZombiesDropMoreitems
Rechargeable Batteries [B42] - Русификация
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Русификация Rechargeable Batteries Мод позволяет создавать зарядное устройство для бесконечной перезарядки автомобильных аккумуляторов, тратя на это игровое время. Что делает мод? • Крафт зарядного: Создайте устройство из металлолома, электроники, проводов и железных прутьев. • Перезарядка аккумуляторов: Заряжайте севшие аккумуляторы, время зарядки зависит от текущего процента и вашей силы. • Гибкие настройки: В песочнице можно изменить базовое время зарядки, требования к силе и разрешить непрерывную зарядку. • Совместимость: Работает в одиночной и сетевой игре (B42), безопасен для добавления в существующее сохранение. Ключевые особенности: Бесконечная перезарядка аккумуляторов, реалистичные затраты времени, настройка баланса, поддержка мультиплеера. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3654264916 Mod ID: RECBATRUS
Cute Little Bows For Your Stockings
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I was going to play some Zomboid instead of modding, but then I got distracted by the lack of cute little bows on stockings so now this mod exists. Bows comes in five colors (red, blue, punk, white black) and can be worn on the front, side or rear. They are positioned to match the top edge of vanilla stockings, and may be too high/low for modded stockings that are of a different length. FAQ Where can I find some cute little bows to put on my stockings? Mostly Wardrobes, but anywhere that stockings can be found. Can I find wantering Zombies wearing cute little bows on their stockings? Not yet, but I'm working on this. I have a needle, some thread, a pair of scissors and two rags. Can I sew a pair of cute little bows? Yes you can. Can I wear these cute little bows without stockings so I can roleplay someone who glues cute little bows to their legs? Yes. Can I wear cute little red bows on the front of my stockings and cute little white bows on the sides of my stockings and cute little pink bows on the back of my stockings at the same time? Yes. Can I wear one cute little red bow and one cute little blue bow? No, that's impossible. Workshop ID: 3501704073 Mod ID: NepCuteBows
19L Water Dispenser Bottle [DEPRECATED]
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Water Dispenser Bottle is 19L now - stationary (fixed) and portable Workshop ID: 3493166278 Mod ID: bauhowauh
[B42] Lively Faces - Survivors
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Simple human retextures to make your survivors pop. Now B42 compatible! Special thanks to Born of Birch for their tutorial on how to make re-textures like this one. https://steamcommunity.com/sharedfiles/filedetails/?id=3249575288 Workshop ID: 3383198364 Mod ID: LivelyFacesSurvivors
Dacia Logan 2004
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This mod adds a Dacia Logan from 2004 to the game. A cheap car but better than nothing! This car comes with: -Separate and animated parts. -Comes in 4 colors (green, orange,red,blue). -Door armor -not animated for now (Thanks to Extranoise!!). -----Report Any Bugs!----- -------------------------------------------- More projects on the way! ------------------------------------ Workshop ID: 3158848176 Mod ID: Logan
Optimized Shop Sales
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This patches the ShopSellAction so Noir's Shops mod will attempt to pay you in the highest available denomination when selling for a lot of money. This allows for more expensive items to be bought from players or to allow them to simply to sell more in one transaction. If you are using the default currency from Noir's shop mod then you will get paid out in Gold then Silver then Copper. If you have your own patch with custom currency then you will get paid out in whatever denomination is the highest to lowest respectively. The special coin and/or any currency worth 0 is excluded. Workshop ID: 2948754182 Mod ID: SSP
[B42.20] Carl's hat
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UPDATED FOR BUILD 42.20 STABLE This mod changes the sheriff hat containing the star to a starless hat with a tiny circle like in the series. I always liked how Carl's hat looked in the series and the comic. I love his character, so here’s my small tribute. I’d like to know how to tilt it to show more of the protagonist’s eyes, but I don’t know how to do it in PZ. For now, this graphical improvement will have to suffice! (Finally, I managed to get the hat tilt and gave it a small trim like in the series) °Add new better hat model (Try loading the mod last to ensure it works correctly) _____________________________________________________ ACTUALIZADO A BUILD 42.20 ESTABLE Este mod cambia el sombrero de sheriff que contiene la estrella por un sombrero sin estrella con un circulo diminuto como en la serie. Siempre me gusto como se veia el sombrero de Carl en la serie y en el comic. Me encanta su personaje por lo que aqui esta mi pequeño homenaje. Me gustaria saber como inclinarlo para poder ver mas los ojos del protagonista en PZ pero no se como hacerlo. Con esta mejora grafica tendra que bastar por ahora! (Finalmente, logre la inclinacion del sombrero y le hice un pequeño corte como en la serie) °Añadido nuevo modelo de sombrero mejorado (Intenten cargar el mod en los ultimos lugares para que funcione correctamente) Enjoy! If you want to support me, give me a coffee Si quieres apoyarme, cómprame un café Otros Mods: Workshop ID: 3408312685 Mod ID: Carl's Hat
Anthro Survivors - Keita
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References Taken by Xochi's Workshop ID: 3017997064 Mod ID: Keita
[B41] Remove Main Menu and Loading Screen Music
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Supports Build 41 Removes tracks intro_main_120bpm, intro_stop_120bpm, menu_the_zombie_threat_, menu_the_zombie_threat_mutation_i, menu_the_zombie_threat_mutation_ii and replaces them with one second long tracks with no audio. Retains lightning and other loading fx sounds. Installation Navigate to "Steam\steamapps\common\ProjectZomboid\media\sound\banks\Desktop" and rename the ZomboidMusic.bank file to old.ZomboidMusic.bank. Extract the new ZomboidMusic.bank file from "Steam\steamapps\workshop\content\108600\2903792024\mods\Remove Main Menu and Loading Screen Music\media\sound\banks\Desktop" into "Steam\steamapps\common\ProjectZomboid\media\sound\banks\Desktop". Full credits go to Armin Hass, Zach Beever and The Indie Stone I only replaced tracks which I have heard countless times over thousands of hours for the past several years. Workshop ID: 2903792024 Mod ID: Remove Main Menu and Loading Screen Music
Infernum134's Energy Drinks B41.65 Compatible
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Patched Infernum134 code for 41.55, will remove when mod is updated. Workshop ID: 2638014969 Mod ID: Infernum134'sEnergyDrinks
Metal Wood Stone 25% Weight
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Metal Wood Stone Quarter Weight Tired of base building in Project Zomboid feeling like moving mountains? Struggle no more! This mod significantly streamlines base construction and resource gathering. Spend less time hauling heavy logs and more time designing your dream fortress. Important: The weight of essential crafting and building materials is reduced TO 25% of their original weight. This means items will only weigh a quarter of their normal mass (a massive 75% weight reduction), not just a 25% reduction. Key Features - Metal Materials: Includes Metal Sheets, Pipes (all types), Scrap Metal, and more. - Wooden Materials: Planks, Logs, and related structural wood components. - Stone Materials: Gravel Bags, Stones, and masonry items. - Enhanced Mobility: Carry more resources per trip, allowing for more efficient base building and less inventory micromanagement. Technical Details - Game Version: Fully compatible with Build 42.20.+ Stable. - Multiplayer: Tested and confirmed compatible for use in dedicated servers and cooperative multiplayer. For correct functionality in multiplayer, this mod must be installed and enabled on the server side. Install "Metal Wood Stone Quarter Weight" today and build your Project Zomboid survival base faster and more efficiently! Workshop ID: 3790866581 Mod ID: MetalWoodStoneQuarterWeight
New Music - Sixteen Stone - Bush (1995)
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New Music - Sixteen Stone - Bush (1995) Check out The Spindoctor's New Music Mixes! MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Sixteen Stone - Bush Side A 01 Everything Zen 02 Swim 03 Bomb 04 Little Things 05 Comedown 06 Body Sixteen Stone - Bush Side B 01 Machinehead 02 Testosterone 03 Monkey 04 Glycerine 05 Alien 06 X-Girlfriend Workshop ID: 3760487239 Mod ID: NewMusic_SixteenStone
Disable Alarms [MP Updated!]
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This mod allows for the detection and disabling of burglar alarms installed throughout Project Zomboid. I want to give a shout to planetalgol, I borrowed a lot of their code and it was thanks to their code I was able to expand and include the disabling capability of this mod. You can find there mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2197887340 How it works: Much like the "Burglars Can Detect Alarms" mod, the player must be up against a window and right-click inside the building looking for the context menu to show "No Alarm Detected" or "Alarm Detected". Buildings without a way to see inside them are basically impossible to detect if alarms are present, they must have a window or other way to view inside. Alarm Detection Functionality: You must be a Burglar or have Electrical 3 (default) to detect if a building has a burglar alarm. Alarm Disable Functionality: You must be a Burglar or have Electrical 5 and either a credit card or screwdriver plus a pair of scissors to effectively disable a burglar alarm. If you see "Alarm Detected" you should also see an option for "Disable Alarm". Now, you have a base chance to succeed equal to ~25% + 5% every level above 5 in Electrical to succeed. If you are a Burglar your base chance is ~50%. Regardless of whether or not you are successful, your character will assume that they have disabled the alarm. Unfortunately, the only way to know for sure is to make your way inside and see if the alarm goes off. This mechanic was added because it would ruin a lot of the surprise involving alarm systems, but if you get Electrical 10 and are a Burglar, you will have a ~100% chance to succeed. If you are not a Burglar, but have Electrical 10 you have a ~75% chance to succeed. Motion Sensor Acquisition: This has been rebalanced to only distribute a motion sensor occasionally based on the same chance you had of disarming, but is not based on success or failure of disarming the alarm. ** Update ** You can now configure the level to detect alarms using Mod Options when creating a new game or have some method of changing Sandbox Variables. Workshop ID: 3169482256 Mod ID: DisarmAlarmMPMod
Guarana (Build 41.65 MP)
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Este e o meu primeiro mod, e um referencial a refrigerantes do Brasil para Build 41.65 mp. This is my first mod, it is a reference to soft drinks from Brazil for build 41.65 mp. Workshop ID: 2289508102 Mod ID: Guarana
Muldraugh Military Base B42
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Hello This is not my map i just reupload it for B42 WIP Credits to: Sector_Jazza Workshop ID: 3783856502 Mod ID: MMB_B42 Map Folder: MMB B42
PlumbingPlus - Easy Generator Fueling
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Addon for Slayers Plumbing mod that lets pumps draw fuel from gas stations and barrels and allows pipes to feed generators directly, for Easy Generator Fueling. This mod requires Slayers "Plumbing" mod enabled. To avoid issues, ensure its loaded first. Tested and working on B41 Singleplayer and Multiplayer. Workshop ID: 3654003280 Mod ID: PlumbingFuelGeneratorAddon
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid