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Mods et plugins pour Project Zomboid

60 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

MetalSpear-金属长矛 – Project Zomboid Mod

MetalSpear-金属长矛

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铁杆子肯定耐用啦,告别脆弱的木矛。 Workshop ID: 3459037593 Mod ID: MetalSpear

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[B42/B41] Argentine Spanish for Mods – Project Zomboid Mod

[B42/B41] Argentine Spanish for Mods

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Mod Translations to Argentine Spanish This mod translates other Project Zomboid mods into Argentine Spanish (it does not translate the base game). I update it as I use new mods and have the time. Important: This mod DOES NOT make other mods compatible with B42, it only translates them. If a mod doesn't work on B42, this mod won't fix it. For this to work, the game must be set to Argentine Spanish. Looking for the base game translation? I made a separate mod that translates Project Zomboid from scratch into Argentine Spanish: About B42 Migration All translation files have been updated and converted to the B42 format (json). The old B41 files were left untouched purely for backwards compatibility — translations for new mods will not be added to them. Compatible Mods — B42 (https://docs.google.com/spreadsheets/d/12oVMVi8iuZt-5lLJOSjyvJRqsiVt4S5TL50n5n8WaPA/edit?gid=1302024310#gid=1302024310)]Full B42 List * Adrenalina - Panic Counters Tiredness * Auto Door * Auto Mechanics * Clean HotBar * CleanUI * Computer Mod * Condition On Dash * Cut That Tree! (Tree Chopping Minigame) * Extensive Health Rework Evolved * Fence Sheets * Fitness & Workout Overhaul * Here Goes the Sun * Immersive Suicide * Inspect Weapon * Jumbo Tree Indoor Fix * LG Extended Electricity * LG Extended Plumbing * Long Term Preservation * Mini Health Panel * More Damaged Objects * N3WO Map Overhaul * Neat Building * Neat Crafting * NeatUI Framework * New Music * Open All Containers * Project Cook * Project Dirtroad * Proximity Inventory B42.20+ | We are so back * Rain Cleans Blood * Reactive Sound Events * Read While Walking * Reorder Containers - Backpack Orders * Replace Bandage * Smarter Storage * ST Additions - Pry Open (A Crowbar Mod) * Starving Zombies * Survival Planner List (TO DO List) * The Shortcut * Useful Barrels * Vertical Ladders - * Weapon Loadout * Wesch's Better Wringing 42.20 * Load All Magazines * Minimal Sidebar (Auto Hide) * Item Condition * Take A Bath And Shower * Whose Key Is This? Note: "Craftable Tall Wooden Fences" is intentionally omitted from this list — the mod uses a system that hardcodes item names, so the translation cannot be applied yet (I notified the author, waiting to see if they allow it). Compatible Maps — B41 and B42 (https://docs.google.com/spreadsheets/d/12oVMVi8iuZt-5lLJOSjyvJRqsiVt4S5TL50n5n8WaPA/edit?usp=sharing)]Full B41 List * Tiny house in the forest * Ashenwood * Bedford Falls * Blackwood * Chestown * Ekron * Fort Benning * Fort Redstone * Fort Waterfront * Gas Station * Grapeseed * Muldraugh Military Base * New Gas Station * Pitstop * Research Facility * Trelai_4x4 * The Walking Dead : Prison Compatible Mods — B41 and B42 (Legacy) (https://docs.google.com/spreadsheets/d/12oVMVi8iuZt-5lLJOSjyvJRqsiVt4S5TL50n5n8WaPA/edit?usp=sharing)]Full B41 List * Take A Bath * Addon Autotsar Trailers * Alternative Inventory Rendering * An Exhilaratingly Organized Literature Mod * AutoMechanics * Autotsar Trailers - Hauler * Autotsar Tuning Atelier - Bus * Autotsar Tuning Atelier - Jaap Wrungel * Basic Needs Expanded * Better Batteries * Better Belts * Better Sorting * Better Towing * Bow and Arrow * Braven's Achievements * Braven's Auto Engineering * Braven's Bicycles Redux * Braven's Nail Guns * Braven's Rappel Kit * Braven's Throwables * Breaking In * Building Menu * Clean dirt * Common Sense * Convert Radios to AC Power * Craft Helper Continued * Days Gone Counter * Descriptive Tooltips for Skill Levels * Draw On The Map * Dynamic Traits * Extra Map Symbols * Fire Resistence * First Aid Overhaul * Fix floor * GPS NAVIGATION * Grow Tobacco * Has Been Read * Herbal Medicine Plus * Hide * Homemade Gunpowder * I Don't Need A Lighter * Immersive Solar Arrays * Improved Hair Menu * Inspect Weapon * Just Throw Them Out The Window * Ladders!? * Light Switch Backlight * Magic Chat * Map Legend UI * Map Symbol Size Slider * Metal Scrap From Jewelry * Metalworking Expanded * Mini Health Panel * Mod Manager * Mod Manager: Server * Moonshine - Alcohol Factory * Nihilist's Silencers * Obvious Collecting * Players On Map * Rain Wash * Read While Walking * Remastered Kitsune's Crossbow * Rename Containers * RotatorsLib * RV Interior * SCP-650 * Show Wall Health * Smarter Storage * Spongie's Clothing * Standardized Vehicle Upgrades 2 * Take Any Amount * that DAMN Library * True Actions. Act 1 & 2 * True Actions. Act 4 - Talking * Tsar's Common Library 2.0 * Undead Honor * Vanilla Ammo Crafting * Vehicle Recycling * Viperel's Recycling Center * Warm Up * Water Trailer * Weapon Condition Indicator * Where Am I? * Wolf Extraction Quest * Working Treadmill * The Only Cure - Rebuilt * '93 Ford CF8000 Elgin Street Sweeper * CG's Recipe Book Incomplete * Authentic Z - 85% Completed ((https://steamcommunity.com/sharedfiles/filedetails/?id=2335368829)]link) Planned ... FAQ Does it work in multiplayer? Yes. Do I need to adjust the mod load order? No, but if it doesn't work, place it at the bottom of the load order list. Notes & Clarifications Maps - Only the spawn selection text has been translated. - In Ashenwood, the text is translated, but the original mod's image is too large and covers the text. - There are some translated texts that I'm unsure if they actually show up in-game — there were text locations I couldn't confirm. Mods Take Any Amount: The mod is translated, but the original files (Mod ID 2985394645) include an Arabic translation folder (AR) that the game prioritizes over ours due to a language code conflict. For the translation to work, you need to delete that folder. My Other Mods and Projects (https://steamcommunity.com/workshop/filedetails/?id=3492896983)] (https://steamcommunity.com/sharedfiles/filedetails/?id=3496154275)] (https://ko-fi.com/texaliuz)] (https://cafecito.app/texaliuz)] Workshop ID: 3174377515 Mod ID: PZA_B41-B42_Arg_ModTranslations Workshop ID: 3174377515 Mod ID: PZA_B41-B42_Arg_ModTranslations

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[B41]One-Time Starter Kit – Project Zomboid Mod

[B41]One-Time Starter Kit

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One Time Starter Kit: This is an admin tool that grants players essential survival items once upon their first login. The kit is customizable by admins and distributed only once per player—no repeats, even after death. Perfect for servers looking to provide a one-time welcome kit of weapons or tools. This is my first mod and can be added or removed mid-game. Starter Kit Includes below but can be updated through sandbox settings BaseballBat Axe Bandage Hammer Saw Screwdriver Crowbar Lighter Scissors Needle Woodglue Machete HandAxe Pen Do let me know how i can improve the mod Workshop ID: 3421083237 Mod ID: onetimestarterkitsand

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Pandemonium RP - Dice System – Project Zomboid Mod

Pandemonium RP - Dice System

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Features - A system to manage character sheets with an intuitive UI, designed by Therackisback - Roll and automatically calculate, based on the character assigned points, skills checks - Full compatibility with Server Points, Buffy's RP Chat and Buffy's Character Bio - Admin tools to manage players stats - Optimized for servers with big player bases - Easily expandable Contacts Pandemonium RP Website Workshop ID: 2998453297 Mod ID: PandemoniumDiceSystem

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STWDPropaned – Project Zomboid Mod

STWDPropaned

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I take no credit for this as mod as it's simply an edited version of Choppermonster's Propane and Gasoline mod. Original mod link: https://steamcommunity.com/sharedfiles/filedetails/id=2651349283&searchtext=Propane+and+Gasoline You now need to read magazines to learn the mod recipes, the new magazines are: -Metalworking Tactics: Propane Tank!; -Metalworking Tactics: Distiller!; -The Art of Distillation: Propane!; -The Art of Distillation: Methanol (Gasoline). If the mod creator wants the mod to be taken down, it will. Workshop ID: 2878517115 Mod ID: STWDPropaned

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(Flak Fixes) - Autotsar's Trailers B42 Generator Fixes – Project Zomboid Mod

(Flak Fixes) - Autotsar's Trailers B42 Generator Fixes

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Fix patch for the Autotsar Trailers B42, focused on the generator trailer. The fixes for the generator to function sanely and safely while still allowing it to be a moveable trailer were substantial enough to warrant a separate mod (and so I could get the other patch out sooner). This also makes my version of the generator trailer optional for those that don't like my choices! Changes - Replaced the trailer's headlights with a floodlight. This changes the light to a 360 degree circle around the trailer, but avoids the problem of disappearing lights due to physics of the trailer. - This flood light does work in motion but may have some strange behavior in multiplayer. - The light does illuminate terrain behind the player's field of view, because it is a world light, but does not change visibility in single or multiplayer in my testing. Zombies and players should still be unseen if the player is not looking at them. - Vehicles MAY appear visible behind the player's field of view due to the light. If so, consider it a rearview mirror? :D - Modified the generator chassis physics body to sit lower. It may ride a little higher when being towed and may still compress the suspension when connected as a generator, but should still looks good cosmetically, instead of sinking the wheels into the terrain. - The floodlight is battery-powered (drains while lit, unless the generator is running) and toggled from the same spotlight menu as before. - Removed the generator info readout from the radial menu. Generator fuel and battery levels are viewable in vehicle menu. - Updated several parts in the vehicle menu, should be purely cosmetic. Development note: LLM-assisted tooling was used in the development of this mod. Non-English translations are machine-generated and may contain inaccuracies. Workshop ID: 3786582815 Mod ID: autotsartrailersb42fixgen

1,289 téléchargements Détails →
Pony Plushes – Project Zomboid Mod

Pony Plushes

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this mod addes cute pony plushes all over the world I've made this mod for my friend M 3D Credits lowpoly Horse Plush 3D model by jomuraegi Source: Sketchfab License: CC BY 4.0 https://sketchfab.com/3d-models/lowpoly-horse-plush-8fb8debd97e6455d879da3106525d3a1 Textures were recolored for this mod. Workshop ID: 3653883111 Mod ID: PonyPlushesMod

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B42 Continental Hotel Store System – Project Zomboid Mod

B42 Continental Hotel Store System

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Update June 24: Updated Russian language Обновленный русский язык Two new batches of weapons have been added to the Continental Hotel Opened the purchase channel of Kimber 1911 and needed 7 killer coins (expensive reason, the damage of the gun is considerable, and there is basically a zombie in the later stage) Opened a channel to purchase Kimber's 1911 magazine Requires two Killer Coins The purchase channel of the modernized leveraged 1894 was opened, and a set of killer coins was required I hope you know, thank you —————————————————————————————————————————————————————— the caretaker of the Continental Hotel Continental Hotel June 8 Update: Opened an exchange channel for the Taran Tactical Glock G17 pistol for 3 Hitman Coins Opened a channel to exchange the Taran Tactical GEN 12 Shotgun for a set of Killer Coins Opened the exchange channel for the Taran Tactics GEN 12 Shotgun Magazine for a Killer Coins Opened an exchange channel for the Taran Tactical AR15 Assault Rifle with a set of Killer Coins Opened an exchange channel for the Taran Tactical AR15 Magazine for a Killer Coins Changed the redemption question: Considering that some melee weapons such as katanas, batons, machetes, etc., purchased at the Continental Hotel, are too cheap and not difficult The changes are as follows: Katana One Killer Coin to Four Killer Coins Baton One killer coin is changed to two killer coins Machete: One killer coin for two killer coins Fire Axe One killer coin to two killer coins Metal Bat One Killer Coin for Two Killer Coins Wall-Breaking Sledgehammer One killer coin is changed into a set of killer coins It has now changed for more information —————————————————————————————— Continental Hotel Administrator This module is a front-loading module This mod is a continental hotel shop system, which only makes weapon systems and nothing else Mods are traded using killer coins, which are traded in the crafting slot Exchange your credit card for a killer coin Five coins are combined into a set One coin can be exchanged for ammo, magazines, melee weapons Three coins can be exchanged for pistols A set of coins can be traded for marksman rifles, assault rifles, shotguns, and more May conflict with the B42 shop system (to say that the conflict is actually fused together, you need the money of the store mod to exchange things with the killer coins) I'm a little white.,If there's a problem with the use.,You can comment.,I'll take the time to look at it.。 Thanks for subscribing to my mod and have fun, Mr. Hitman.......... Workshop ID: 3491551816 Mod ID: Continental Hotel System

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[B42] Old Cozy Twiggys [DEPRECATED - pre 42.20] – Project Zomboid Mod

[B42] Old Cozy Twiggys [DEPRECATED - pre 42.20]

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This mod is no longer maintaned. Usage for B42.5-B42.19 This mod restore Twiggys area and gun shop before 42.5.0 patch. I know that new gun shop is memorium for modder, but new gun store simply ruining coziness of this long beloved place and game balance. Also this mod is mostly to use for youtubers, streamers, who play and build in this area and for those, who dont like those changes. If you have problem with that simply don't use!. There may be or not future updates. If you want to support me, check my youtube channel https://www.youtube.com/watch?v=pe4U-PN6tZY&list=PLyC9R-J20zjeAHdlLts8KvLLwEfnjLDdZ Join Discord server https://discord.gg/mPWXu5f Consider support If you need 3d model or automotive mod, you can hire my skills for $ FAQ: https://steamcommunity.com/sharedfiles/filedetails/?id=3348786867 Workshop ID: 3443036964 Mod ID: PZKTwiggyandWeaponShop Map Folder: pzkTwiggys

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Show XP Gain – Project Zomboid Mod

Show XP Gain

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Show XP Gain I created this mod just for my own enjoyment, but I also made it in case anyone else might find it useful. Please report if you got any bugs. ────────────────────────────────────────────────────── 그저 심심해서 연습 삼아 만든 모드입니다. 버그 발생하면 제보 해주세요. Workshop ID: 3781122033 Mod ID: XPPopupGreenText

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Addon [WME] - Super Music Pack (Lore Friendly) – Project Zomboid Mod

Addon [WME] - Super Music Pack (Lore Friendly)

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Addon - Super Music Pack (Lore Friendly) The ultimate immersive soundtrack for your Walkman. 184 Tracks. True 1993 Vibes. No Anachronisms. 📅 100% LORE FRIENDLY Immersion is everything. Every single song in this pack was released BEFORE July 1993 (The date of the Knox Event). You won't find modern pop here. Only the authentic sounds that would actually exist on cassette tapes when the world ended. 🎵 WHAT'S INSIDE? This is a massive collection of 184 songs, carefully curated to represent the golden era of music. - Genre Variety: From Grunge to Hip Hop, Classic Rock to Pop Hits. - Balanced Loot: Uses the WME smart distribution system. You'll find tapes in realistic locations (bedrooms, gloveboxes, music stores) without flooding the loot tables. - High Quality: All tracks processed for the best in-game audio experience. 📼 FEATURED ARTISTS Includes hits from legends like: Nirvana, Metallica, Dr. Dre, Snoop Dogg, Queen, Michael Jackson, Guns N' Roses, R.E.M., Pearl Jam, Iron Maiden, 2Pac, The Notorious B.I.G., and many more... ⚠️ REQUIREMENT This is an ADDON. You need the main mod to listen to these tapes: 👉 Click here to download Walkman Maeul Edition 🇧🇷 VERSÃO EM PORTUGUÊS 📅 100% LORE FRIENDLY (IMERSIVO) Imersão é tudo. Cada uma das músicas deste pacote foi lançada ANTES de Julho de 1993 (A data do Evento Knox). Você não vai encontrar músicas modernas aqui. Apenas os sons autênticos que realmente existiriam em fitas cassete quando o mundo acabou. 🎵 O QUE TEM NO PACOTE? Esta é uma coleção massiva com 184 músicas, selecionadas a dedo para representar a era de ouro da música. - Variedade: Do Grunge ao Hip Hop, do Rock Clássico ao Pop. - Loot Balanceado: Usa o sistema inteligente do WME. Você encontrará fitas em locais realistas (quartos, porta-luvas, lojas de música) sem inundar o jogo com itens demais. - Alta Qualidade: Todas as faixas processadas para a melhor experiência de áudio. 📼 ARTISTAS INCLUÍDOS Inclui sucessos de lendas como: Nirvana, Metallica, Dr. Dre, Snoop Dogg, Queen, Michael Jackson, Guns N' Roses, R.E.M., Pearl Jam, Iron Maiden, 2Pac, The Notorious B.I.G., e muito mais... ⚠️ REQUISITO OBRIGATÓRIO Isto é um ADDON. Você precisa do mod principal para ouvir estas fitas: 👉 Clique aqui para baixar o Walkman Maeul Edition ⛔ CREDITS Mod & Pack created by Maeul. All music rights belong to their respective artists and labels. This mod is for community enjoyment only. Workshop ID: 3668110546 Mod ID: superpackwme

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42.15+) Noise Maker Plus – Project Zomboid Mod

42.15+) Noise Maker Plus

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To make it, go to Craft Window -> Electrical Tab. This mod adds four different enhanced noise makers. You can create the following items through the crafting tab. -------------- Noise Maker (Pistol) Noise Maker (Shotgun) Noise Maker (Burglar Alarm) Kill Switch -------------- In addition, the enhanced Noise Generator duration is increased to 2 days. Good Luck Workshop ID: 3435532478 Mod ID: 42NoiseMakerPlus

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No_More_Drop_Under_Cloths – Project Zomboid Mod

No_More_Drop_Under_Cloths

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Description - When using the Proximity Inventory - unnecessary Under_Cloths drops, making the scroll list long. - This feature reduces scroll fatigue and tidies up the item list from corpses. - It also helps improve FPS. There are two versions of the mode. - Enable only one mode. - No_More_Drop_Under_Cloths - (Only Under_Cloths is not dropped.) - No_More_Drop_Under_Cloths_Plus - Items such as - Under_Cloths, wallet, hand fork, fork, butter knife, - expensive camera, locket, letter opener, camera, - magazine, doll, comb, and earbuds will also not drop. Workshop ID: 3302898070 Mod ID: No_Drop_Under_Clothes Mod ID: No_Drop_Under_Clothes_Plus

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Raven Creek spawn points re-added – Project Zomboid Mod

Raven Creek spawn points re-added

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Is what it says Workshop ID: 2722034046 Mod ID: OccupiedLouisvilleSpawnpoints Map Folder: RavenCreekSpawnpoints

598 téléchargements Détails →
BOSS TRADE CENTER – Project Zomboid Mod

BOSS TRADE CENTER

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Mod de loja Workshop ID: 2705816739 Mod ID: BTC

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Infinite Ammo Only Cheat Menu Rebirth – Project Zomboid Mod

Infinite Ammo Only Cheat Menu Rebirth

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Only want Infinite Ammo with out all those other pesky options that make things to easy. Workshop ID: 3027415562 Mod ID: InfiniteAmmo

719 téléchargements Détails →
[B42] The Defiler from DR2 – Project Zomboid Mod

[B42] The Defiler from DR2

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This mod adds The Defiler from Dead Rising 2. All the information you might need is in the pictures. I WILL NOT ADD OTHER WEAPONS FROM DR2 BECAUSE MOST OF THEM HAVE UNREALISABLE MECHANICS!!!!!!! Hovewer, Im thinking about the Electric Crusher. YOU SHOULD CHECK MY OTHER ADDONS, NOW! . 👉SUGGEST YOUR MODS IDEAS👈 Workshop ID: 3492621786 Mod ID: StasiksDefiler

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[B41] Genetic Inc + MicroGen Cars Skins for KI5 – Project Zomboid Mod

[B41] Genetic Inc + MicroGen Cars Skins for KI5

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Genetic Inc and MicroGen Vehicle Textures This mod adds 12 new textures for vehicles by KI5. The collection includes: - 5 vehicles for Genetic Incorporated. - 7 vehicles for MicroGen. Genetic Incorporated - Volkswagen Touran - Ford F700 - Chevrolet Suburban - AM General HMMWV M998 (Humvee) - Jeep XJ Cherokee MicroGen - Ford Econoline E150 - Dodge Caravan - Dodge Caravan Nomad - Chevrolet K5 Blazer - Jeep YJ Wrangler - Isuzu Trooper - Isuzu Trooper RS Recommended Mods - MicroGen Uniform — MicroGen uniform. - Caution Uniform — Genetic Incorporated uniform. Feedback If you have any interesting ideas or encounter a bug, you can report it on my Discord server: My Discord Server Credit Where It’s Due This mod may be modified or extended by members of the community, but the creators of the original materials must be credited both within the mod files and wherever the resulting work is published. Workshop ID: 3483552937 Mod ID: GenInc_&_McGen_CarSkins_by_Hornet

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Health and Endurance bars – Project Zomboid Mod

Health and Endurance bars

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Minimal Health and Endurance bars Workshop ID: 3629640956 Mod ID: HealthEnduranceBars

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Seppuku – Project Zomboid Mod

Seppuku

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Mod that adds suicide options for long and short blade weapons when right clicking yourself. Updated for B42 and working in multiplayer. Features - slitting wrists - slitting throat - seppuku Workshop ID: 3583015531 Mod ID: RevsSeppuku

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教头的奇怪XP – Project Zomboid Mod

教头的奇怪XP

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有100首歌曲 Workshop ID: 3490079447 Mod ID: jiaotou

878 téléchargements Détails →
自用丧尸Cosplay套装 – Project Zomboid Mod

自用丧尸Cosplay套装

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使用Cosplay商店、waifu zombie、战术岚影JK的服装组合了一些丧尸套装,生成COS丧尸的几率为百分之一 Workshop ID: 3364649644 Mod ID: CosplayShopCustomize_1722601893

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Camp Beaver – Project Zomboid Mod

Camp Beaver

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Build 42.20 Stable The premise is a private lakeside retreat that belonged to someone with far too much money. Which means it comes with things a survivor actually wants and a normal town doesn't: What's in it - Hand-built 600×300 map, wired straight into vanilla KY-60. - Fenced perimeter that already exists — you don't have to build it - Fresh-water wells - Farmland and tobacco fields - A dock, a barn, four bungalows - A multi-storey lake house - A (hidden) armory - Single player and MP servers The camp itself is seeded much denser than the places around it, so it's stocked but it isn't free. Honestly, whether it becomes a good base or just a quick way to get killed really just depends on how much ammo you bring. Where is it Follow KY-60 west, past the river bridge. Far southwest of Riverside, well off the beaten track No dependencies. Load order matters — see below. Load order — read this Camp Beaver has to load before every other map, including vanilla and any RV Interior or map-expansion mod. In the INI settings menu -> 'map' tab -> 'Add another map to the list' -> type 'Camp Beaver' + Enter -> put Camp Beaver first, Muldraugh, KY and map mods last. Cells used 14_28 15_28 16_28 14_29 15_29 16_29 If another map mod claims any of these, one of the two will be hidden. Load order decides which. Updates won't break your save Any updates will need a new save to be applied. I'm open to suggestions. Tell me what you'd change — more/less loot, zombies, a building that doesn't make sense... I'd appreciate the feedback. I haven't tested on other builds besides 42.19+; if you try one, please let me know. Workshop ID: 3777664827 Mod ID: CampBeaverB42 Map Folder: Camp Beaver Unrelated, but I produced this album for a friend put it on while you clear the camp. https://open.spotify.com/intl-pt/album/2p4ylcRBcDMjhEB8MRJyTW?si=7NNUxdBkQ7WJMDwsLog_Nw Workshop ID: 3777664827 Mod ID: CampBeaverB42 Map Folder: Camp Beaver

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[B42] Echoes of Knox - Dynamic Story Events – Project Zomboid Mod

[B42] Echoes of Knox - Dynamic Story Events

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Echoes of Knox Radio Distress Calls. Handwritten Clues. Stories You Follow. Dynamic Story Teller / Diegetic Quest System Version 1.0.1 Tune your radio to 101.9 MHz. Echoes adds this channel to your radio presets. Write down what you hear. Follow the lead. Echoes of Knox fills Knox County with the traces of people who were here before the outbreak took them. Radio distress calls, handwritten notes, hidden stashes, barricaded rooms, blood trails, and bodies with one last message in their pocket. You are not following quest markers. You are following breadcrumbs left by the dead. How It Works - Hear a signal. Radio distress calls broadcast on 101.9 MHz. Select Echoes Emergency Traffic in your radio's Channel presets, tune in, turn up the volume, and listen. The signal fades. It repeats a few times. Then it is gone. - Write it down. Grab a pen or pencil and any writable surface : paper, notebook, journal, index card. Jot the clue before you forget it. - Find a clue. Notes found in the world, including notes carried by some zombies, can point you toward a scene too. - Follow the lead. A radio message or written clue points you toward a place. A clinic. A checkpoint. A rooftop hideout. A family home. Go there. - Discover what happened. Find the scene. A locked room. A hidden stash. A failed shelter. A body. A warning scrawled on a scrap of paper. Sometimes supplies. Sometimes only the aftermath. No quest log. No map markers. No NPCs telling you where to go. Just you, a radio, a pen, and the world. What You Will Find Every signal leads to a procedural scene assembled from modular story pieces. What you find depends on the story, the location, the timing, and a little luck. - Notes and journals : last words, warnings, supply lists, evacuation plans, and clues to scenes elsewhere - Hidden stashes : supplies someone cached before they ran out of time - Barricaded rooms : someone tried to hold out here - Bodies and blood trails : the aftermath did not go well - Abandoned vehicles : crashed, stripped, or left behind - Corpse clues : some zombies still carry notes. Check their pockets. Stories appear around clinics, schools, churches, restaurants, roadsides, checkpoints, family homes, prepper caches, barricaded buildings, and rooftop hideouts. Some clues branch into follow-up scenes at another location, and some are written for a specific person or group. Sandbox Settings You control the pace. Sandbox options let you tune: - How often radio signals appear - How often killed zombies carry clue notes Discovered events persist in your save. Leads do not vanish when you log off. Compatibility - Built for Project Zomboid Build 42.20 stable - Standalone : no other mods required - Single player (multiplayer world edits are not supported yet) - Requires a new save. Not compatible with existing worlds. Release Notes v1.0.1 - Improved radio tuning, nearby radio selection, and fixed not being able to tune to station. - Prevented duplicate radio signal delivery and kept unfinished scene signals available for replay - Hardened note, corpse, stash, and aftermath placement for more reliable scene generation v1.0.0 - Expanded procedural story library with new food, prepper, barricaded, rooftop, and checkpoint scenarios - Cross-category follow-up leads that carry stories into new locations - More specific POI matching for story premises, including civic subtypes - Context-aware target clues and richer multi-stage scene variation - Radio signal clues with manual jotting - Corpse note clues - Placed notes, stashes, corpses, zombies, barricades, blood, vehicles, and aftermath scenes - Persistent world events - Sandbox options for signal pacing and corpse clue chance More stories, note variants, stash types, scene details, and follow-up chains are planned. Credits & Support Favorites, ratings, bug reports, and content feedback help the mod grow. Workshop ID: 3757137484 Mod ID: EchoesOfKnox

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