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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
KutuLompat
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KutuLompat IndoPZ Workshop ID: 3220723453 Mod ID: KutuLompat
Home Brewing (B42)
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Brew your own alcohol from your crops - ferment in a barrel over real in-game days, distill spirits, age Korean damgeumju, and even refine biofuel. Finished vanilla drinks (beer, wine, cider, whiskey, vodka, brandy) are the actual vanilla items. How to Brew 1. Make your base liquid (crafting menu, Cooking tab - any empty glass bottle or jar works as the vessel): - Wort: 2 barley/wheat + 2 hops + yeast + water -> beer - Rice mash: rice + yeast + water -> makgeolli - Grain mash: 3 corn/barley/rye + yeast + water -> whiskey (distilled) - Potato mash: 4 potatoes + yeast + water -> vodka (distilled) - Sugar mash: 2 sugar + yeast + water -> moonshine or ethanol (distilled) - Grape / apple / fruit must: 5 fruit + sugar -> wine / cider / fruit wine - Honey must: 2 honey + yeast + water -> mead 2. Build a Brewing Barrel (build menu, Farming tab: hammer + 4 planks + 4 nails). Right-click it, Start Fermenting, and load your jars - one at a time or all at once, up to 10. You can keep adding jars of the same kind to a running barrel; each addition ferments on its own timer. 3. Wait real in-game days - makgeolli 6, beer/cider 7, fruit wine 10, wine/mead 14 (sandbox-adjustable down to 1 day). Right-click the barrel to check progress; higher Farming skill reads more detail. Collect when ready - but don't forget it: brews left too long spoil and must be dumped (sandbox toggleable). 4. Distill spirits - build a Still (Welding tab, Metalwelding 3: blowtorch + welding rods + metal drum + 2 pipes + 2 small metal sheets). Click it to open its recipe window. Every distillation burns a fire source plus a log or charcoal: soju from 2 makgeolli bottles, whiskey / vodka / moonshine from their mash jars, brandy from wine. 5. Sour it into vinegar - load finished wine or cider back into the barrel and let it ferment a second time (7 days). You get vanilla vinegar, which vanilla pickling recipes accept as-is, so a bad wine year still feeds the pantry. Vinegar never spoils in the barrel - it is already the soured product. 6. Age damgeumju (Korean fruit-infused liquor) - seal an empty jar + lid + 3 fruits + sugar + soju or vodka. Wait (10 days by default), then right-click the jar to open it. Acts as a mild folk medicine: eases pain and colds. 7. Refine biofuel - distill 2 sugar mash jars into a jar of ethanol, then refine it at the still into a jar of real petrol. Fuels vehicles and generators directly, or pour it into gas cans. Features - Custom-made barrel and still tiles, drawn to match the vanilla art style - Brewing grants Farming XP; makgeolli gives slight fatigue relief - Sandbox options: fermentation time scale, damgeumju aging days, spoilage toggle, moonshine sickness toggle - EN / KO / FR translations included - Works in singleplayer and multiplayer (server-authoritative since 1.0.1) Pairs well with Fruit Farming (fruits + rice for the full farm-to-bottle loop). Built for Build 42.20. Workshop ID: 3782769048 Mod ID: HomeBrewing
Kino on Guitar - Lifestyle Addon B42 Stable
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Kino on Guitar addon for Lifestyle: Hobbies. Separate KINO Songs menu, multiplayer compatible. Full support for Build 42 Stable. REQUIRED MOD: This is an addon and will NOT work on its own. You MUST also subscribe to Lifestyle: Hobbies: https://steamcommunity.com/sharedfiles/filedetails/?id=3403870858 Load order: Lifestyle: Hobbies must load BEFORE this mod. Workshop ID: 3732117610 Mod ID: KinoOnGuitarB42
ShopsMM
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Mod complemento para Memento Mori Workshop ID: 3444039644 Mod ID: shopsMM
laxcontainers
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this is a patch for the containers for the lax rp pvp server Workshop ID: 3008161645 Mod ID: laxcontainers
Blademaster Profession
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A private mod for use in an MP server Provides +1 Nimble +1 Sprinting +2 Long Blade +2 Short Blade Desensitized Costs 8 points Workshop ID: 2897882474 Mod ID: BlademasterProfession
Firearms Patch - Weapon Selector
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Patch for Hyzo' s (awesome) Firearms mod. Firearms B41 is required for this mod to function. Allows the spawn for each Firearms B41 weapon to be toggled on or off Also toggles ammo and silencer spawn if no applicable weapons are allowed to spawn (e.g. no 22 silencers if both the Colt Ace and Ruger M77/22 are deselected, no 7.62x39 ammo if both the AK47 and SKS are deselected etc) Will not remove weapons that have already been spawned - only affects new spawns i haven't deleted any weapons or items, just allowed their spawn to be toggled in the loot tables for people that want to curate the weapon selection that is available as loot (e.g. new weapons can still be spawned in using debug or a cheat menu mod etc) All credit to Hyzo for creating the awesome mod that this is patching And if you haven't yet - please do go over and give Hyzo's mod a favourite and a like, and any other nice stuff you want to do (may i suggest the Michelangelo award?) :-) Notes: I have not modified the loot distribution beyond just toggling which items are allowed to spawn - and so anything enabled will spawn in the same places and at the same frequencies as in the original mod, unless that mod gets updated (since i had to overwrite the procedural distribution file in order to make the necessary changes) Also note that since i have not modified the distribution, you will still not find any new weapons or items in vehicles or on bodies, since Hyzo has not yet implemented that - i may add some options or an additional patch to do it at some point though Currently only English translations for the new options - will try and get the Spanish done when i get a chance - but the option names that show should be pretty self explanatory until then Compatibility Of my other Firearms patches (listed below), only the AR-15 patch will be compatible with this one since the others remove all non vanilla weapons from the game, rather than just from the spawn tables (they also restore all of the vanilla weapon stats, and so overwriting the weapon definition scripts was the most effective way to achieve that end) thanks to the commenter who reminded me to mention that :-) shouldn't be too much of an issue for people though, since the patches are catering to different use cases - for people who want a totally vanilla game , just with silencers, it'll be Firearms Patch - Just the Silencers - for those that want the same, but with nice looking weapons, it'll be Firearms Patch - Pretty Vanilla Guns (plus silencers) - and for everyone else, it's this one :-) my other Firearms patches: Firearms Patch - Just the Silencers Firearms Patch - Pretty Vanilla Guns (plus silencers) Firearms Patch - AR-15 Suppressor (and scopes) Firearms Patch - Translations - WIP (ES) Workshop ID: 2858551745 Mod ID: ddufirearmspatchweaponselector
Infirmities: Devcatt's Furry Moodles Patch
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"Panic Attack" and "Tremors" moodles reskin to match when using Infirmities mod with Devcatt's Furry Moodles. (Must be loaded after Infirmities to replace mod assets) Workshop ID: 3582509965 Mod ID: InfirmitiesDevcattMoodlePatch
Woodcutting Skill - Overhaul (B42)
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Woodcutting Skill — Overhaul (B42) An overhaul of the Woodcutting skill, updated for Build 42. Fully configurable: damage per level (optional one-hit threshold), max damage cap, extra-loot rework, XP multiplier and a complete Sandbox page (SP/MP/Admin). B42-safe Timed Actions (server-authoritative) without overriding vanilla files. Latest Update — 1.1.0 Fixed: chopping trees awarded no Woodcutting XP. Build 42 moved tree felling off the combat path onto a timed action that raises no Lua event, so every reward in the mod was silently dead — and with the skill stuck at level 0, so were the damage scaling, the one-hit threshold and the loot bonuses. The mod now hooks the timed action directly. - Fixed: tree-felled bonus XP, extra loot and the tree counter never triggered. - Added: Woodcutting XP for clearing bushes, plus the missing bush counter. - Fixed: the Sandbox page and the Woodcutter trait showed raw keys in every language. - Fixed: translations never loaded on Linux dedicated servers. - Fixed: the Nature Abundance setting had no effect on loot rates. - Fixed: felling could be credited to a neighbouring tree. - Added: calorie saving per level, and a bushRemovedXp Sandbox option. What’s new in the B42 version - Safe Timed-Action patch for Chop Tree / Remove Bush (no vanilla overrides; compatible with B42 changes). - Server-authoritative logic for consistent multiplayer results. - Updated translations using B42’s table format (IG_UI / UI / Sandbox). Languages: EN, PT-BR. - Dedicated Sandbox page with clear tooltips for every option. Highlights - Per-level tree damage, with an optional one-hit threshold. - Endurance savings per level and faster bush removal. - +2 TreeDamage per level with axes (keeps the spirit of the original). - Extra loot rework on medium/large trees (logs, branches, twigs, pinecones; rare fruit/“finds” gated by skill & season). - XP multiplier for tree hits. - Woodcutter trait (+1 Woodcutting) and boosts for related professions. Config (SP / Host / Dedicated) Singleplayer / Host: when creating a world, open the Woodcutting tab in Sandbox Options and adjust. Dedicated server: edit the save’s Sandbox (or create a preset) and set: SandboxVars.Woodcutting = { damageBaseMultiplier = 1.0, damagePerLevel = 0.15, damageMaxMultiplier = 8.0, oneHitLevelThreshold = 6, oneHitTreeDamage = 2000, onlyForAxes = true, xpMultiplier = 1.0, bushRemovedXp = 1.0, cumulatedForagingAndWoodcuttingSkillLevelForFruit = 8, FruitTreeExtra = 80, Winter = 130, Pinecone = 20, PineTreeExtra = 120, Log = 40, TreeBranch = 35, Twigs = 30, } Tip: with the defaults, around level 6–7 you can one-hit trees if the threshold is enabled. Server IDs Workshop ID: 3559783131 Mod ID: WoodcuttingSkill_B42 Compatibility - Made for Build 42. For Build 41, use the separate B41 version (link below). - High compatibility via patching (no direct overrides). Only conflicts with mods that replace B42’s ISChopTreeAction or ISRemoveBush. - Extra-loot chances respect the Sandbox’s Nature Abundance. Languages English, Portuguese, Portuguese (Brazil), Spanish, French. Skill, all Sandbox options and the Woodcutter trait are translated in each. Credits & Links - Original by Champy — Woodcutting Skill: https://steamcommunity.com/sharedfiles/filedetails/?id=2944004910 - Overhaul & B42 update: WindLother - Build 41 version (Overhaul): https://steamcommunity.com/sharedfiles/filedetails/?id=3559242180 Happy chopping Workshop ID: 3559783131 Mod ID: WoodcuttingSkill_B42
[B42] Knox Event Expanded NPC mod FR
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Ce mod est une traduction du mod Knox Event Expanded NPC Workshop ID: 3529056009 Mod ID: KnoxEventExpandedNpcFR
Admin Teleport Right Here
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adding in the context menu for admin only an option to teleport where you click Workshop ID: 3349376869 Mod ID: adminteleportrighthere
Main menu bg music Cyberpunk
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Добавляет музыку "Rosa Walton - I Really Want to Stay at Your House (feat. Hallie Coggins)" и фон в виде кадра из аниме "Киберпанк: Бегущие по краю" Adds music “Rosa Walton - I Really Want to Stay at Your House (feat. Hallie Coggins)” and a background as a frame from the anime “Cyberpunk: Running on the Edge” Workshop ID: 3246669181 Mod ID: Menu_Mod_Template
True Music Addon: Country Gospel
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What's rural Kentucky without a few classic country gospel songs? Here are a few for your enjoyment: Can The Circle Be Unbroken - The Carter Family (1927) Christ Is The Only Ark - Eddie Noack (1963) Great Atomic Power - The Louvin Brothers (1952) I Know, I Know - Doyle Lawson & Quicksilver (2008) I Saw The Light - Hank Williams (1948) If Today Was The Day - The Louvin Brothers (1963) If We Forget God - The Louvin Brothers (1953) Keep Your Eyes On Jesus - The Louvin Brothers (1963) O Who Shall Be Able To Stand - The Louvin Brothers (1963) One Of These Days - Doyle Lawson & Quicksilver (2008) Praise The Lord And Pass The Ammunition - Gene Autry (1942) Satan's Got To Get Along Without Me - Buck Owens (1966) The Master's Call - Marty Robbins (1959) They Locked God Outside The Iron Curtain - Little Jimmy Dickens (1952) This World Is Not My Home - Jim & Jesse McReynolds (1964) Where The Soul Never Dies - Jim & Jesse McReynolds (1964) Would You Be Ready - Buck Owens (1966) I hope you enjoy them as much as I do, God bless. Update 11/16/2022 Fixed file name issue causing songs not to appear in game. Workshop ID: 2794393003 Mod ID: god_bless_dixie_truemusic
Extended Blackouts [B42]
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🔌 Extended Blackouts v1.1 Current Status: Single Player Only Working on Multiplayer update Tired of the power shutting off once and staying dead forever? Want a more dynamic, terrifying, and immersive Knox County? Extended Blackouts overhauls the vanilla electricity and water shutoff systems, turning the grid into a failing, sputtering, unpredictable entity. Whether you want random, multi-day outages or daily rolling blackouts, this mod gives you complete control over the apocalypse's infrastructure. ✨ Key Features Two Distinct Game Modes: - Chaos Mode: The grid is failing. Power and water will randomly shut down for days at a time, only to suddenly roar back to life. You never know how long you'll be in the dark. - Scheduled Mode (Rolling Blackouts): Perfect for specific scenarios. Set exact times for the grid to turn ON and OFF every single day (e.g., Power is only available between 8:00 AM and 8:00 PM). Immersive Warning Systems: - Grid Status Radio: Find a radio and tune it to the automated Grid Monitor frequency (Default: 91.4 MHz). The automated broadcast will warn you hours in advance of imminent shutdowns and restorations. - Player Callouts: Your character will actively remark on the status of the grid when the power drops or returns. Advanced Visual Effects (The Flicker System): - Cinematic Transitions: Power doesn't just instantly vanish anymore. Hours before a blackout or a restoration, the grid will experience severe flickering. - Generator Safe: The mod is smart enough to detect your generators. If a square is powered by your generator, it handles the transitions safely without breaking your setup. ⚙️ Total Sandbox Customization Tailor the blackout experience exactly to your liking in the Sandbox Options in-game, or in the ExtendedBlackouts_Client.lua file for Advanced options: - Adjust the Grace Period for new games. - Toggle Flicker Visuals and fine tune Flicker Behaviour. - Independently toggle Electricity and Water failures, including Chance percentages. - Configure the exact Minimum and Maximum Days for outages in Chaos Mode. - Configure Scheduled Mode Times, on and off hour. - Fine-tune the Flicker Warning Intervals and visual burst lengths. - Toggle Radio broadcasts and change the Radio Frequency to whatever you want. - Debug Mode and right click menu options for testing. 📝 What's New in v1.1? - Added Scheduled Mode There are now 2 different game modes: Chaos (Original) and Scheduled - Added Debug Options Right click menu in debug mode for easy testing. - Code optimization and general bug fixes. Working on multiplayer next. Workshop ID: 3648767875 Mod ID: ExtendedBlackouts
nemo武器包b42
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nemo武器包b42 肯塔基超人需要称手的兵器 已添加的武器: 单手杖, 双手杖, 大刀, 唐刀, 弯刀, 巨剑, 长剑, 阔剑, 步槊, 斩马刀, 战锤 两条制作路线: 1.钢条锻造 2.金属棒手搓 Workshop ID: 3645578795 Mod ID: nemo_weapon
Tcela Tools
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Custom mods by Tcela Workshop ID: 3452086308 Mod ID: dontclaimit Mod ID: RadiatedZonesAddon Mod ID: SafeHouseAdmin Mod ID: terminuspatchs Mod ID: terminuscore Mod ID: TerminusSoundsEffects Mod ID: economiaterminus
Mount Carmel Center, Knox County
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In the heart of Knox County a religious group have created a state of the art compound which is stocked full of guns, food, and supplies. Swing by this beautiful resort and grab yourself a treat! Workshop ID: 3418540332 Mod ID: KnoxCountySiege Map Folder: Waco3836 Waco Siege Waco This map is a singular tile and features the main compound as well as a few houses around the tile, feel free to enjoy and explore. Let me know what you think! Tile 38,36
True Music Addon: ZUGONOMICS
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THE FINALIZED ZUG MUSIC MOD FEATURING 275 COMMUNITY REQUESTED TRACKS Workshop ID: 3282937036 Mod ID: ZUGONOMICS
Start with a Shotgun
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Start with a Shotgun Workshop ID: 3132863246 Mod ID: StartWithAShotgun
[B41]More Medical - PTBR
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Mod Feito para traduzir o More Medical. Mod Criado por iBrRus, e apenas uma traducao Mod Made to translate More Medical. Mod Created by iBrRus, it's just a translation Creator: https://steamcommunity.com/id/ibrrus iBrRus, if you are reading this, thank you for your work! Workshop ID: 3030355981 Mod ID: More_Medical - PTBR
MoreConcrete
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My first PZ Mod Use Concrete Buckets, Fertilizer Bags, and Compost Bags 20 times instead of 4 Inspired by Kechna's More Paint and Plaster https://steamcommunity.com/sharedfiles/filedetails/?id=2290447799 Use with soulfilcher's Building Time https://steamcommunity.com/sharedfiles/filedetails/?id=2324586266 Feel free to use in modpacks Workshop ID: 2782785274 Mod ID: MoreConcrete
Volkswagen Gol Quadrado
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This mod adds Volkswagen Gol Quadrado to your game. Mod do opala : https://steamcommunity.com/sharedfiles/filedetails/?id=2513163623 Workshop ID: 2511360841 Mod ID: Gol
Smash Windows From Afar
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Features Throw stones, canned food, sports balls, and hammers at windows and vehicle windows from a distance. Throwing range scales with Strength. A context window for throwing appears on windows and vehicles when the object is within your throwing range and one of the items listed above is in your main inventory (it cannot be packed away). Configurable Sandbox Settings - Disable throwing at vehicles - Throwing range, scaled between configurable minimum and maximum - 0 strength (default: 5 tiles) - 10+ strength (default: 15 tiles) Compatibility - Only tested in b42.20 - Works in multiplayer Please leave a comment if you notice any issues! I'll try to resolve them quickly, thanks for trying my mods.
Full Map Fix B42
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Fixes Build 42 multiplayer map visibility by forcing unvisited areas to remain visible when the full map is meant to be known. Workshop ID: 3785911017 Mod ID: FullMapFixB42
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid