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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Armored Doors and Windows Reuploadd
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Reupload of Planetalgol's mod Credit Planetalgol Workshop ID: 3352162111 Mod ID: Armored Doors and Windows Reupload
CanvasShoesStandalone
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Adds Canvas Shoes in the game. They spawns in clothing stores, schools and gyms. Also they can be select in character creation menu. Workshop ID: 3330524566 Mod ID: CanvasShoesB42
VFE Compatibility old version
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Español: hola,bueno voy aclarar algunas cosas antes de que digan que robe el mod a maxwell y phobos2077,bueno esto lo ise con la intencion de traer de nuevo los silenciadores de maxwell y phobos2077 ya que no esta actualizado y lo queria actualizar ya que me encantan sus mecanicas con el mod VANILLA FIREARMS EXPANSION,bueno en caso de que maxwell y phobos2077 no esten de acuerdo con el mod lo borrare. descripcion: esta version esta echa abase de una antigua verison de los silenciadores solo se aplico los cambios para que fueran compatible con la nueva version de VANILLA FIREARMS EXPANSION. compatibilidades: funciona igual que Improvised Silencers Rebalanced solo que estos son indestructibles o sea no se pueden romper y los silenciadores como water bottle silencer y hand torch silencer no son compatibles con todos los revolver y escopeta.todos los demas silenciadores (aparte de los ya mencionados ya que no son compatibles con tales armas) son compatibles con todas la armas. Silenciadores: water bottle silencer:supresa un 20% del sonido hand torch silencer:supresa un 40% del sonido metal pipe silencer:supresa un 60% del sonido silencer:supresa un 80% del sonido Creadores: Maxwell phobos2077 dejare aqui los nombre de los creadores responsables del mod Improvised Silencers Rebalanced ya que gracias a ellos se iso el parche y compatibilidad. Armas: VANILLA FIREARMS EXPANSION les dejare el nombre del mod aqui en caso de que seas alguien nuevo quieras probar los silenciadores con las armas. English: Hello, well I'm going to clarify some things before they say that I stole the mod from maxwell and phobos2077, well I did this with the intention of bringing back maxwell and phobos2077's silencers since it is not updated and I wanted to update it since I love them its mechanics with the VANILLA FIREARMS EXPANSION mod, well in case Maxwell and Phobos2077 do not agree with the mod I will delete it. description: This version is based on an old version of the silencers, the changes were only applied to make them compatible with the new version of VANILLA FIREARMS EXPANSION. compatibilities: It works the same as Improvised Silencers Rebalanced, except that these are indestructible, that is, they cannot be broken and silencers such as water bottle silencer and hand torch silencer are not compatible with all revolvers and shotguns. All other silencers (apart from those already mentioned since are not compatible with such weapons) are compatible with all weapons. Silencers: water bottle silencer: suppresses 20% of the sound hand torch silencer: suppresses 40% of the sound metal pipe silencer: suppresses 60% of the sound silencer: suppresses 80% of the sound Creators: Maxwell phobos2077 I will leave here the names of the creators responsible for the Improvised Silencers Rebalanced mod since thanks to them the patch and compatibility was released. Weapons: VANILLA FIREARMS EXPANSION I will leave the name of the mod here in case you are someone new and want to try silencers with weapons. Workshop ID: 3111287361 Mod ID: ImprovisedSilencersVFEPatch
曲包:T神的鬼畜歌单
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六首歌: 1.Never Gonna Give u up 2.新宝岛 3.鸡~你太美 4.DJ幻昼(开团小曲) 5.one last chicken 6.玛卡巴卡 Workshop ID: 3078239969 Mod ID: TTT_ikun
90's Swat Vest
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Replaces the Police Bulletproof Vest with a 90's LAPD inspired tactical vest.
Bean's Evil Dead Challenge
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This is a simple mod that gives players the ability to spawn in a random Cabin. Perfect for players looking to recreate the Evil Dead. Spawn with a shotgun and some ammo. Once there is a fully working chainsaw I will add in support. If you like my work: If you want to support my work consider donating me a tin of beans. ⚠️Permissions ⚠️ Redistribution of this mod without explicit permission from the creator is not required. Basically copy it as you wish. Workshop ID: 2711613818 Mod ID: CabinWoodsSpawn Map Folder: Cabin in the woods Spawn
New Music - The Sugarcubes (1988-1992)
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New Music - The Sugarcubes (1988-1992) Check out The Spindoctor's New Music Mixes! MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Life's Too Good - The Sugarcubes Side A 01 Traitor 02 Motorcrash 03 Birthday 04 Delicious Demon 05 Mama 06 Coldsweat 07 Blue Eyed Pop 08 Deus 09 Sick for Toys Life's Too Good - The Sugarcubes Side B 01 Fucking in Rhythm & Sorrow 02 Taking Some Petrol 03 Cowboy 04 I Want 05 Dragon (Icelandic) 06 Cat (Icelandic) 07 Coldsweat (Remix) 08 Deus (Remix) Here Today, Tomorrow, Next Week - The Sugarcubes Side A 01 Tidal Wave 02 Regina 03 Speed Is the Key 04 Dream TV 05 Nail 06 Pump 07 Eat the Menu 08 The Bee Here Today, Tomorrow, Next Week - The Sugarcubes Side B 01 Dear Plastic 02 Shoot Him 03 Water 04 A Day Called Zero 05 Planet 06 Hey 07 Dark Disco 08 Hot Meat Stick Around For Joy - The Sugarcubes Side A 01 Gold 02 Hit 03 Leash Called Love 04 Lucky Night 05 Happy Nurse Stick Around For Joy - The Sugarcubes Side B 01 I'm Hungry 02 Walkabout 03 Hetero Scum 04 Vitamin 05 Chihuahua Workshop ID: 3759822002 Mod ID: NewMusic_Sugarcubes
Cosmic Car Carrier
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A 6-slot car carrier trailer with tarp-covered storage - tow it behind a semi truck and haul up to six vehicles at once. Covers stay hidden until a slot is actually loaded. Build 42 port with an updated, cleaner load/unload UI: options are added right to the vehicle's own radial menu instead of a separate popup, with per-slot unload choices when more than one vehicle is loaded. All of a loaded vehicle's condition, fuel, battery charge, inventory, and glovebox/trunk contents are preserved through load and unload. Update 2.0.0 READ BEFORE UPDATING - this version breaks existing carriers. The trailer's internal name changed from Trailer_CarCarrier to Trailer_Carrier, which makes the spawn command shorter but means any carrier already parked in your save will not load, along with any vehicles stored on it. Unload anything you care about and scrap the carrier BEFORE updating. New spawn command: /addvehicle Base.Trailer_Carrier Trunk space is no longer reduced after unloading. When a vehicle was rebuilt, each part was reinstalled carrying the generic capacity from its own item script rather than the capacity the vehicle itself defines, so every car ended up at roughly the same small number no matter how big its trunk really was. Only containers that shrink with damage were affected, which is why seat storage and the animal trailer looked untouched. Stored items go back where they came from. Seat, glovebox and trunk contents were previously pooled together and emptied into a single container on unload, which is what overfilled the trunk. Each item is now returned to the part it was taken from. Keys are no longer lost. A key left in the ignition is placed in the glovebox on unload instead of being dropped on the ground. A packed vehicle is no longer refused. The weight check measured a vehicle's live mass, which the game recalculates to include everything sitting in its containers, so filling a van with loot could push it past the carrier's limit and silently remove the load option. It now measures the vehicle's own weight, the same way the length and width checks already did. Carriers can now be found in the world. The trailer previously had no spawn entry in any map zone, so the only way to obtain one was the console. It now appears at a low rate in scrapyards and among piles of junked vehicles, and is deliberately kept out of ordinary parking lots and driveways. Per-vehicle state belonging to other mods now survives load and unload. Rebuilding a vehicle used to discard it, which can leave hotwiring mods and vehicle mods such as KI5's out of step with the car they were tracking. The trailer's name now displays correctly in menus instead of showing a raw translation key. Update 1.1.0 Retextured. The trailer's textures are now 1024x1024, up from 256x256, on a corrected UV layout - the old map wrapped the texture twice across the model. Oshkosh M911 towing. The carrier can now be towed by KI5's Oshkosh M911 as well as by semi trucks. Dedicated server fix. Carriers no longer spawn wearing all six covers. The code that strips the covers off an empty slot only ran on the client, so on a dedicated server - where vehicles are created server-side - it never ran at all. Singleplayer was unaffected. Sandbox option. Storage slots are now configurable from 1 to 6 (default 6). Lowering it never strands a vehicle already carried in a higher slot - it can still be unloaded, it just cannot be refilled. Workshop ID: 3444002464 Mod ID: CosmicCarCarrierClassic
Shiners
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A quasi-realistic distilling mod for Project Zomboid. Let's be honest. Surviving in the Zombocalypse is stressful. At the end of the day, when your arm is sore from swinging your crowbar all day, and your legs are tired of running, what you really want is a stiff drink. But what to do when all the liquor stores run dry? Make your own, of course. Shiners is a (mostly) realistic mod designed to add distilling to Project Zomboid. Yes, I know this has been done before, but I'm a perfectionist I wanted a distilling mod that accurately represented the extensive time and effort that goes into distilling alcohol from raw fruit or grains. You'll have to grow your produce, boil it down into a mash, ferment that mash into a wash, and distill that wash into moonshine. You can drink the moonshine, or, if you're skilled enough and patient enough, further distill and filter it down into vodka. Or you can craft some barrels and age it into whiskey. Oh, and you'll need a still. That shouldn't be too hard, right? Just some metal, screws, welding supplies... you'll get it done in no time. But at the end of all that effort, when you're kicked back on the couch in your compound, sipping a glass of bourbon you made yourself all the way from the corn in the ground, it'll all be worth it. Just keep telling yourself that. Credit where credit is due: inspiration for this mod comes from Mackus103 and his MoreBrews mod, from which I have shamelessly stolen the rot/fermentation mechanic. This mod also requires SapphsCooking, though a standalone version is coming. What's New? Jars! You can now put moonshine in jars. Cause, yknow. Finally, this mod uses the Crafting Tables framework from TheHunterJP for the still. RoadmapOn the drawing board for future versions: - Applejack from apples - Gin from vodka and herbs - Compatibility with Sapphs mixed drinks, and more native mixed drinks - Infused/flavored vodkas - Standalone version to avoid dependencies, if desired Leave suggestions in the comments for any other features you think would fit! If you'd like to fork or modify the mod, that's cool - just reach out and ask. Workshop ID: 3334126121 Mod ID: Shiners
[B41.78/Abandoned] Badger's Bleach Water Tanker Patch - Tread's Water Tank Trucks [41.65+]
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What this mod/patch does: - This allows all water containers from the "Treads Water Tank Trucks" and its KI5 addon to have their tanks cleaned with a bottle of bleach. I am not entirely sure how to mod, so I had to completely copy the original mod to change a only several lines of code. If I knew how to create an actual patch, I would. In the meantime, this is a complete replacement of the original. All Credit still goes to Trealak for making this fantastic mod in the first place. How to use this mod: This assumes you have found or have filled your water tanker with tainted water. What you will need to do to make use of this mod is have any form of potable water in your inventory. This could be a cooking pot with water, a water bottle, a saucepan, or a cup--anything with water and can be poured into the vehicle. You will also need a bottle of bleach in your inventory. You can start pouring the water in, and it will consume a bottle of bleach, a single bottle of bleach. ENJOY! IMPORTANT: I am fairly certain that being subscribed to this mod and the original one will cause conflicts. So, it would be a safe bet to have only this one mod/patch OR Tread's original mod installed at the same time. I had to completely copy the original mod to change a few lines of code. If I knew how to create an actual patch, I would. In the meantime, THIS IS A COMPLETE REPLACEMENT OF THE ORIGINAL MOD. The original must be uninstalled and this installed in its place! Link to original mod: Tread's Water Tank Trucks For Multiplayer Use: It has come to my attention that some people have had trouble installing this mod and getting it to work on multiplayer. This should be a simple fix. While you must unsubscribe from the original mod, you must also remove it from the mod-loading list when you start up your server. The old mod will show up with its Mod-ID instead of its original name, so it might be hard to spot. I'll help you out by listing it here. The ID that you must remove from the multiplayer mod-loading list is: 2719592131. Hope this helps! https://www.usar.army.mil/Portals/98/Documents/Safety/Safety%20Message%20-%20%20Water%20Safety%20v3.pdf?ver=L2uVCB22igc-a50R7Wh84g%3D%3D Workshop ID: 3128689224 Mod ID: RS_WaterCistern Mod ID: RS_WaterCistern_KI5_Addon
True Music Addon: Polskie Przeboje
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Utwory polskich wykonawców takich jak Krzysztof Krawczyk, Maryla Rodowicz, Zenek Martyniuk i wielu innych Workshop ID: 2917569221 Mod ID: pol_przeboj_music_mod
Hex's Bruise System
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ACTIVELY DEVELOPED Current Mod Version: 0.9.2 Supported Game Version: Project Zomboid Build 42.20.x Hex's Bruise System What Changed in This Update? - Fixed the Tried to call nil error during impact armour checks when a backpack or wearable accessory was equipped. - Non-clothing worn items are now safely skipped; bruise protection and clothing tooltips continue to work normally. General Description Adds persistent body-part bruises with pain, physical penalties, treatment and multiplayer recovery. No required dependencies. Safe for existing saves. All integrations are optional. Mod Content and Details Sources and Severity - Falls, fence trips, sprint impacts, zombie hits, vehicle impacts and crashes, blunt weapons and unarmed attacks. - Fence trips: 26% Light, 5% Moderate, 0.5% Severe. Wall impacts: 24% Light, 6% Moderate, 1% Severe. - High falls and damaging crashes favor Moderate or Severe bruises. Vehicle contacts below 4 damage and running over animals or zombies do not injure the driver. - Server-validated PvP hits from Build 42 Blunt and Small Blunt categories can bruise; armour and Sandbox settings reduce the result. Recovery and Effects - Light: 12–36h. Moderate: 48–96h, becoming Light at 50%. Severe: 96–192h, becoming Moderate at 33% and Light at 66%. - Walking, running and sprinting build leg pain. Moderate leg bruises block sprinting; Severe bruises block running and sprinting. - Arm bruises slow attacks; ribcage bruises reduce endurance recovery; head bruises may briefly blur vision. - The vanilla Protection panel gains a Bruise column. Pads and leather, boxing or hockey gloves provide 100% protection at full condition; other armour uses its vanilla defenses. - Protective-clothing tooltips display an individual Bruise Defense value alongside vanilla defenses. - Apply Base.Coldpack from the Health panel for 35% less bruise and activity pain and ×1.20 recovery. Used packs refreeze in powered freezers. Sandbox Settings Customize chance, impact and severity, healing time, pain, activity pain and physical penalties. Each injury source has its own switch. Integrated and Companion Mods - Dynamic Resilience (Mod ID: DynamicResilience) — Optional. Level 5 is neutral; other levels change impact, pain and severity. Bruises award Resilience XP. - Occupational Hazards — Optional. Workplace accidents can create native bruises; without Bruise System they safely fall back to cuts or scratches. - Dangerous Shoves — Compatible companion for zombie shove and stomp injuries and Dynamic Resilience support. Compatibility and Multiplayer - Build 42.20.x; singleplayer, co-op and dedicated server. - Server-authoritative creation, severity, healing and treatment; medical checks show patient bruises. - Snapshot synchronization preserves pain and avoids Health-panel or Moodle flicker. - Can be added to existing saves; no required dependencies. Recommendations and Important Notes - The server and all players should use the same mod version. - Keep debug logging disabled except during testing or bug reports. - Include the game version, mod version, multiplayer status and console log in reports. Mod ID: BruiseSystem Workshop ID: 3775583500 SUPPORT DEVELOPMENT ON PATREON
NoodlesPlus [TH]
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🍜 FPTH - Noodles Plus (B42 Compatible) Spice up your Project Zomboid world with delicious instant noodles from Thailand! Enjoy a variety of authentic flavors, complete with 3D models. ⬆️ New Updates V.1.3.0 ⬆️ -Bug fix -Add more 7 noodles 🛒 New Items Added: -Green Curry (Thai Green Curry Noodles) -Tom Yum Kung (Spicy Shrimp Soup Noodles) -Tom Klong (Smoky Thai Soup Noodles) -Minced Pork (Classic Pork Noodles) -Yen Ta Fo (Pink Fermented Tofu Noodles) -Noodle (Craftable cup-style noodle) 🔥 Features: -Simple crafting : just add hot water -Spawns in stores and home storage -Includes custom 3D models -Compatible with Project Zomboid Build 42 only Workshop ID: 3470286112 Mod ID: NoodlesPlus
Sapphs Food No Rot
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Sapphs Cooking- but no more rotten food. Forever Food if you will. - Yes it does Vanilla food as well. Report bugs. Will Fix. Workshop ID: 3046494311 Mod ID: SapphsFoodNoRot
Military Trailers Newdawn Skin
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Military Trailers Newdawn Skin Workshop ID: 3019899906 Mod ID: MilitaryTrailersSkin
True Music Addon: Jakob's Halo Collection
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Jakob's Halo Collection A small collection of OSTs from Halo 3: ODST, Halo 3, and Halo Reach. This was primarily made for my friends. Since I hate TrueMusic's vinyl system, this addon only features cassettes. Q: What's the difference between this and The Immersive Edition? A: The immersive version had its audio thrown through various filters (namely a high-pass filter) Q: More tracks?? A: Maybe? Probably not? Who knows. All of the Cassettes have been renamed with the idea of these being homemade tapes. You can find a track list of what's what and who's who below! Cassette labeled "His name was Death" = Behold a Pale Horse Cassette labeled "Asphalt Dreams" = Asphalt and Ablution - Michael Salvatori & Martin O'Donnel Cassette labeled "Deliver Hope" = Deliver Hope - Glyn R. Brown Cassette labeled "Finale" = Finale - Martin O'Donnel Cassette labeled "Never Forgotten" = Never Forget - Martin O'Donnel Cassette labeled "Our Promise" = Keep What You Steal - Martin O'Donnell & Michael Salvatori Cassette labeled "The Last Push" = One Final Effort - Martin O'Donnell & Michael Salvatori Workshop ID: 2956020755 Mod ID: jakobs_true_music_addon Like my mods? Check out my newest mod, Jakob's Larger Trunks! You can also check out all my released addons here
Refill Blowtorch
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本mod参考 JM3 propane开发 保留原本的加油站充能丙烷喷灯 另外添加背包内部带汽油的容器(包括塑料瓶,玻璃瓶等等)也能直接给喷灯充能(右键容器可以出现充能选项) 另外联机功能并未测试,能否在自部署的联机使用请告知我,以便尝试修复 EN: This mod is based on JM3 propane . Retains the original functionality of refilling Propane Blowtorches at gas stations. Additionally, added the ability to refill Blowtorches directly from containers with gasoline in the inventory (including plastic bottles, glass bottles, etc.). The refill option appears when you right-click the container. The multiplayer functionality has not been tested. Please inform me if it can be used on self-deployed multiplayer servers so that I can attempt to fix it. Workshop ID: 3648532971 Mod ID: refill_blowtorch
True Music Addon: Genesi Music
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Amazing Genesi Music Workshop ID: 3082164744 Mod ID: genesi_music
Shops x Harnas
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adminshop Workshop ID: 2896996858 Mod ID: shopsxHarnas
Amerisun's Infection Test
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This will show if you're infected or not by crafting a special ripped sheet test, based it off Felkami's Infected mod but took out the disinfectant and it won't increase panic as the players on my server and myself wanted an easier way to test if you're infected. If you want one that might fit into the lore a little better, you can use his here: https://steamcommunity.com/workshop/filedetails/?id=2521651100 Workshop ID: 2689274890 Mod ID: AmerisunsInfected
Expanded Cigarettes, Beer and Chew by B0LGR1N
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Party like its 1993. Adds 9 cigarette packs, cartons and single cigarettes, 7 beers and 3 chewing tobaccos. each item is unique with its own stats, not just a reskin. Each Beer is a unique fluid, you can fill a gas can with Budweiser and get buck wild! Workshop ID: 3695974899 Mod ID: smokes1
Become Desensitized
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Killing zombies gradually desensitizes you. - Level 1 (100 kills default): cuts Panic by 10% per kill - Level 2 (200 kills): cuts Panic by 25% per kill - Level 3 (300 kills): cuts Panic by 40% per kill - Level 4 (500 kills): grants the Brave trait - Level 5 (1000 kills): grants the Desensitized trait (full panic immunity) and removes fear-based negative traits (Hemophobic, Claustrophobic, Agoraphobic, Pacifist, Cowardly)Kill thresholds are configurable via Sandbox Options; panic-cut percentages are fixed. -- "Stop it! You're scaring me! I said NO!" Tested on both SP & MP build 42.20 (Stable). Workshop ID: 3690511972 Mod ID: BecomeDesensitized
THE LOST TAPES VHS "DAWN OF THE DEAD (2004)"
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This mod adds DAWN OF THE DEAD, the 2007 reboot from the classic post-apocalyptic horror film, and directed by Zack Snyder, as a new retail VHS. What are you waiting for? Run to your nearest VHS store and get this classic of the zombie genre.! Enjoy it with a good plate of popcorn and get ready for a cascade of emotions. The movie is complete. That is, every line of dialogue, transcripted for easy reading. Now every character has his own colour!!! Also, with the new updates it gives you some xp learning from the movie. Check out other LOST TAPES VHS COLLECTION at my profile. Workshop ID: 3105393312 Mod ID: TheLostTapesvhsdawnofthedead
Hex's Left 4 Dead 2 UI Sound Pack
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Description This addon replaces the default ui sound effects with Left 4 Dead 2's ui sounds. As far as i know this is the first ui sound replacement in the workshop. I also made a demonstration video. Credits: Audio was created and is owned by Valve Corporation. Please check my other sound mods! i will be so happy if you like, favorite and leave a comment on my mods! https://steamcommunity.com/sharedfiles/filedetails/?id=3031323702 Support & Requests Thread! Do you found something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread. https://steamcommunity.com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600 - Workshop ID: 3031375140 - Mod ID: HexL4D2UISound - Tags: sound, music, audio, replace, replacement, audio, death, level, ui, left 4 dead, l4d, mod, addon, project zomboid
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid