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- Project Zomboid
Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
[COS] Ada_Cop
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
No more Filibuster Rhymes cars Military Humvee and Retona spawn
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Workshop ID: 2920678200 Mod ID: 11111
March Ridge Doctor's Office Start
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This mod allows players to spawn in the March Ridge Doctor's Office. Players with the "Doctor" occupation will spawn in surgery rooms and offices while Nurses can spawn anywhere. Unemployed and other occupations will spawn in the "visitors/waiting" area of the building. I never make mods. I just made this for myself so I could better "roleplay" my characters. Maybe I'll upload more specific spawn points in the future, who knows. Workshop ID: 2697998421 Mod ID: MarchRidgeDoctor Map Folder: March Ridge Doctor's Office, KY
Arcadia Vehicle Performance Patch - [B42]
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ARCADIA VEHICLE PERFORMANCE PATCH Smoother vehicle synchronization for busy Build 42 multiplayer servers. Built for high-population dedicated servers When a Project Zomboid server misses its main-thread timing budget, Build 42 begins dropping vehicle-physics updates to protect the rest of the simulation. Players experience that as momentary vehicle stutter, delayed synchronization, or messages such as: Server is too busy. Server will drop updates of vehicle's physics. This lightweight compatibility patch targets confirmed sources of unnecessary vehicle callback work. It deliberately keeps supported semi-trucks and trailers at their script-defined physics mass instead of recalculating mass from cargo. What the patch improves - Fixed physics mass — supported semi-trucks and trailers remain at their script-defined mass. - No payload mass commands — clients do not submit cargo-derived vehicle mass changes to the server. - No repeated payload calculation — cargo contents are not repeatedly walked to rebuild physics mass. - No global scans — the patch does not search every vehicle, player, square, chunk, or inventory. - No new OnTick loop — no unrestricted work is added to the server's frame loop. - Build 42 radio compatibility — restores the missing Vehicles.Init.Radio callback still referenced by some saved and modded vehicle parts. - Silent operation — no recurring debug or audit spam during normal use. What it does not change - Top speed - Engine power - Base acceleration, braking, or handling definitions - Vehicle ownership or keys - Inventories or installed parts - Cargo capacity or stored cargo - RV interior assignments - World, map, safehouse, or player data Why this helps Some vehicle frameworks recalculate vehicle and trailer payload state from broad movement callbacks and frequent fallback ticks. That workload scales poorly as the player count rises. This patch disables dynamic payload-derived physics mass on both client and server. Cargo and capacity still work normally, but cargo weight no longer changes acceleration, braking distance, towing resistance, suspension response, or collision momentum. Advantages of fixed vehicle mass - Eliminates repeated cargo and installed-part weight calculations. - Removes server-side mass-change commands and their validation workload. - Prevents physics-mass rebuilds while players transfer inventory. - Reduces work caused by bulk loading, nested containers, and large-capacity trailers. - Avoids client/server disagreements over calculated vehicle mass. - Reduces trailer sway, bouncing, flipping, and abrupt physics corrections caused by mass changing during use. - Removes a potential client mass-command abuse path. - Keeps vehicle behavior consistent during lag or packet loss. - Avoids broad W900 movement and fallback payload-processing work. - Preserves cargo, capacity, inventories, ownership, keys, condition, and top-speed definitions. The benefit is greatest on populated servers where several players use semis or trailers or frequently move heavy inventories. This patch cannot remove stalls created by unrelated systems such as chunk saving, map processing, other unrestricted callbacks, or insufficient hardware. The result should be fewer short game-thread stalls and fewer dropped vehicle-physics packets. It cannot replace Project Zomboid's native physics engine, and it will not hide overload caused by unrelated mods, chunk saving, or hardware limits. Installation and load order - Subscribe to this item and allow it to download completely. - Add its Workshop ID to the server's WorkshopItems= list. - Add ArcadiaVehiclePerformance_B42 near the end of the server's Mods= list. - Place it after rSemiTruck and other vehicle framework mods. - Restart Project Zomboid clients after installation or update, then reconnect. Project Zomboid Build 42.20 or newer. Recommended for server owners Compare the frequency and dropped-packet counts of the following message before and after installation: Server is too busy. Server will drop updates of vehicle's physics. This provides a tangible measurement instead of relying only on driving feel. The patch is intentionally narrow and reversible for controlled beta testing. Fixed-mass tradeoff This is a performance-first multiplayer choice. A loaded truck will use the same physics mass as an empty truck. Inventory contents, capacity, ownership, keys, condition, and top-speed definitions are not altered. Remove this patch to restore the source vehicle mod's dynamic payload-mass behavior. Less callback churn. Cleaner logs. Smoother roads. Support Midgar's Project Zomboid Workshop If this mod has improved your game, server, or community, optional support helps fund Build 42 testing, compatibility updates, server infrastructure, artwork, audio production, and continued maintenance. Public fixes and releases remain free and are never paywalled. Join the Arcadia Rising Community Get update news, support, bug-report help, and join our active long-term Project Zomboid RP/PVE server community. Server: 50.5.46.175:16261 Workshop ID: 3790098172 Mod ID: ArcadiaVehiclePerformance_B42
更多长矛配方(MoreSpearRecipes)
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这个mod可以把木板雕刻为长矛: 1 木板→1 长矛(需要雕刻二级) 还有一些其他配方: 1 木板→1 长棍(需要雕刻二级) 1 扫帚(带刺铁丝)→1 长矛 1 冰球棍(带刺铁丝)→1 长矛 1 长手柄→1 长矛 This mod can carve planks into spears: 1 plank → 1 spear (requires level 2 carving) Some other recipes: 1 plank → 1 long stick (requires level 2 carving) 1 broom_barbedwire → 1 spear 1 IceHockeyStick_barbedwire → 1 spear 1 longhandle → 1 spear Workshop ID: 3571999483 Mod ID: MoreSpearRecipes
Cooked Recipes Fresh Forever
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Cooked items like Stews, Stir-Fries, Roasts, etc. will stay fresh forever. Ingredients can still spoil, but the prepared meal the player cooks will not become Stale or Rotten. note: Some food items that spawn on world creation may also be affected (like burgers in restaurants or soup pots in homes). I removed the 'DaysFresh' and 'DaysTotallyRotten' tags from the following items in items_food.txt: SoupBowl, StewBowl, PotOfSoup, PotOfSoupRecipe, PotOfStew, Pie, RamenBowl, PastaPan, RicePan, PastaPot, RicePot, RiceBowl, PastaBowl, FruitSalad, CakeSlice, PanFriedVegetables, PanFriedVegetables2, GriddlePanFriedVegetables, Sandwich, BaguetteSandwich, Burger, BurgerRecipe, Pizza, PizzaWhole, PizzaRecipe, Burrito, EggOmelette, EggScrambled, MuffinFruit, MuffinGeneric, NoodleSoup, Taco, BurritoRecipe, Biscuit, TacoRecipe, OmeletteRecipe oct 3, 2023 now includes: Oatmeal, Pancakes, Waffles, CerealBowl i also changed the 'EatType' tag for PastaPot and RicePot so the eating animation looks correct! oct 4, 2023 now includes: PancakesRecipe, WafflesRecipe, HalloweenPumpkin note regarding pasta & rice recipes - they techinically become rotten in 999 days. i couldn't figure out why they don't stay fresh indefinitely. you can also put them in bowls and they won't expire at all. p.s. if a recipe is missing or not behaving as intended i can try my best to resolve the issue. feel free to leave a comment! please keep in mind, i won't be able to assist with other mod support or anything like that. sorry! why would i use this mod? it's great for multiplayer. if your friends make food ahead of time, but aren't able to login for a while they won't come back to a fridge full of rotten roasts. also handy for those who cook for a group of friends. you can prep a bunch of food ahead of time for your play session. you won't be stuck at base cooking while your friends are out looting. likewise, your friends won't be sitting around waiting for you to finish cooking. or maybe you're playing singleplayer and you just want to cook all your meals ahead of time and not have to worry about them spoiling. can i use this mod with another mod? this mod modifies vanilla game files. if the mod you intend to use makes changes to any of the base items i've listed above then there will be conflicts. you may not be able to use both. Workshop ID: 2926225304 Mod ID: CookedRecipesFreshForever
MY HOME6
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It is a small two-story house with a lake located east of March Ridge. Sadly, it conflicts with Immersive CD Players mode. If you set the map, the Immersive CD Players mode will not be executed. Workshop ID: 2675930716 Mod ID: MY HOME6 Map Folder: MY HOME6
游戏内手持地图汉化
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游戏内手持地图汉化 需要解压覆盖游戏目录 详情看mod文件夹里txt文件 40 41通用 有汉化不妥处请留言告知 有问题请留言 不要加我好友了! Workshop ID: 2483859934 Mod ID: chinesemap
New Music - Quincy Jones (1962-1981)
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New Music - Quincy Jones (1962-1981) My five favorite Quincy "solo" albums. Check out The Spindoctor's New Music Mixes! MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Big Band Bossa Nova - Quincy Jones Full Album 01 Soul Bossa Nova 02 Boogie Bossa Nova 03 Desafinado 04 Black Orpheus (Manha De Carnaval) 05 Se E Tarde Me Pardoa (Forgive Me If I'm Late) 06 On The Street Where You Live 07 Samba De Una Nota So (One Note Samba) 08 Lalo Bossa Nova 09 Serenata 10 Chega De Saudade (No More Blues) Walking In Space - Quincy Jones Full Album 01 Dead End 02 Walking In Space 03 Killer Joe 04 Love And Peace 05 I Never Told You 06 Oh, Happy Day You've Got It Bad Girl - Quincy Jones Side A 01 Summer In The City 02 Eyes Of Love 03 Tribute To A.F. - RO 04 Faraway Forever (The Getaway) 05 You've Got It Bad Girl You've Got It Bad Girl - Quincy Jones Side B 01 Superstition 02 Manteca 03 Sanford & Son Theme 04 Chump Change Mellow Madness - Quincy Jones Side A 01 Is It Love That We're Missin' 02 Paranoid 03 Mellow Madness 04 Beautiful Black Girl 05 Listen (What It Is) Mellow Madness - Quincy Jones Side B 01 Just A Little Taste Of Me 02 My Cherie Amour 03 Tryin' To Find Out About You 04 Cry Baby 05 Bluesette The Dude - Quincy Jones Side A 01 Ai No Corrida 02 The Dude 03 Just Once 04 Betcha Wouldn't Hurt Me The Dude - Quincy Jones Side B 01 Something Special 02 Razzamatazz 03 One Hundred Ways 04 Velas 05 Turn On The Action Workshop ID: 3773431008 Mod ID: NewMusic_QuincyJones
Anthro Zeds
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Replaces zombies with Furry/Scaly characters Based on ScalyZeds Workshop ID: 2927116530 Mod ID: AnthroZeds
[42.20] Simple Playable Pianos + More Songs for Simple Playable Pianos
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INFO Play pianos, level a Piano skill, and unlock over 100 pieces as you get better. Animations for playing, and music that only becomes available once you have leveled up. This is Simple Playable Pianos and More Songs for Simple Playable Pianos combined into a single working mod for Build 42. Both were written for Build 41 and stopped working. Disable the two original mods before enabling this one. Everything from both is already included. MULTIPLAYER XP FIX — 13 AUG 2026 Piano XP now records exact fractional progress in the real Piano skill and synchronizes it with the server. This fixes the XP display staying at 0, progress resetting, and multiplayer menus remaining stuck on level-zero pieces. Progress banked by either earlier workaround is migrated automatically and is not discarded. CREDIT All credit to the original authors. This is an unofficial continuation, not my work. - Simple Playable Pianos — the mod, its animations, skill system and most of the music - More SimplePlayablePiano Songs — the additional 40 pieces The recordings are credited by the original authors to Rousseau, Sheet Music Boss, Spectral Piano, Piano Karaoke, KeijiFukudaMusic, NintenMusic, Montechait, Slava Makovsky, Masayoshi Soken, Koji Kondo, Yoko Shimomura, Motoi Sakuraba, Yasunori Mitsuda, Danny Elfman, John Carpenter, Susumu Hirasawa, Zach Beever, Tom Mucenieks, The Coffee Elf, Noud van Harskamp, Kassia, Kenneth Nappier, Pianella Piano, Ivan Larionov, Piano Time, Pianothek, Atlantic Lights, The Cinematic Orchestra, Don Salvato, Mykola Leontovych and F. J. Ricketts. Workshop ID: 3778480606 Mod ID: SimplePlayablePianos42
10YL - LV Harbor [B41 ReUpload]
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This is a reupload of the original 10 Years Later - LV Harbor map modification created by Dane based on the original Louisville Shipping Port map. Original map is not required! MAKE SURE TO DOWNLOAD THE ORIGINAL MAP'S DEPENDENCIES ONLY COMPATIBLE WITH B41! Credits to Dane for creating such amazing mods! Workshop ID: 3640629727 Mod ID: 10YL_LVHarbor Map Folder: 10YL_LVHarbor Map Folder: 10YL_LVHarbor_standalone
[COS] Phillip_Graves
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3404162767 Mod ID: Phillip_Graves
[COS] Mirko_OnlyHead
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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3368342780 Mod ID: mirko_OnlyHead
Occupation Based Starting Items for SOMW and Brita's Firearms
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Characters start with a weapon or small backpack and 1-3 small random items based on their occupation. Compatible with Simple Overhaul Traits and Occupations. Made mostly for personal use/server but works for anybody using Brita's Weapons and Simple Overhaul: Melee Weapons Workshop ID: 3227725829 Mod ID: OccupationBasedStartingItems
Felix (Old!)
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Notice! An update has been made finally! I lost the old files, so I had to remake it from scratch, so it's been made a separate mod to preserve this version. If you use extra clothing mods, you'll have issues with the ears and other bits. For that, I'd recommend going over here to the updated version. https://steamcommunity.com/sharedfiles/filedetails/?id=3364948708 -- Shenanigans Ensued Yeen made for my friend Tweek Requires anthro survivors 2D Art by Tweek / @SmolNim (DeviantArt) deviantart.com/smolnim/art/Felix-1009512947 3D Art by WolfyWolf278 Workshop ID: 3045622651 Mod ID: Felix
Gunfighter [LDHJ]
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个人服务器自用 Workshop ID: 2887083666 Mod ID: Gunfighter
Ammo Loot Drop · GaelGunStore B42 · Zombies Drop Ammo
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Once activated, every zombie you eliminate has a chance to drop ammo, ensuring you're always locked and loaded for the next wave of zeds. No more scrounging for bullets in desperate times Five mods in one, enable only the ones you want - Ammo Loot Drop GaelGunStore · loose rounds · 60 types · default rate 0.7 - Ammo Loot Drop GaelGunStore Box · boxes · 60 types · default rate 0.07 - Ammo Loot Drop GaelGunStore Carton · cartons · 19 types · default rate 0.02 - Ammo Loot Drop GaelGunStore Weapons · the guns themselves · default rate 0.1 - Ammo Loot Drop GaelGunStore Magazines · spare magazines · default rate 0.5 GaelGunStore chambers 18 calibers and loads every one of them three ways, in ball, armour piercing and tracer: - 9mm - .45 ACP - .44 Magnum - .38 Special - .357 Magnum - .32 ACP - .50 AE - .22 LR - .50 BMG - 5.56x45mm - .308 Winchester - .30-06 - .303 British - 5.45x39mm - 7.62x39mm - 7.62x54mmR - 7.92x57mm - 9x39mm That is 54 items. Six more have no AP or tracer loading: - 12ga Buckshot Shell - 12ga Slug - 12ga Dragon's Breath Shell - 40mm HE Grenade - 40mm Incendiary Grenade - RPG-7 Rocket Sixty in all, and the Box mod covers the same sixty, one box apiece. The Carton mod covers 19: a carton for each of the 18 calibers in ball loading, plus one for shotgun shells. GaelGunStore has no carton for slugs, dragon's breath, grenades, rockets or the AP and tracer loadings, so those stay with the other two mods. A carton is 12 boxes, which is why its rate is a fortieth of the loose round one. Drop rate Each mod has its own drop rate in the sandbox settings, so you can tune them to your playstyle. Choosing which ammo drops Every round type has an on/off switch of its own next to the drop rate, and all of them start on. Turn one off and zombies stop carrying it. That matters more here than in most packs, because 36 of the 60 loose types are armour piercing or tracer: switch those off and a corpse rolls 48 times instead of 120, and none of what it carries is premium. Choosing which zombies drop Only Armed Zombies Drop Ammo sits next to the drop rate and starts off, so nothing changes until you turn it on. Left off, every zombie carries ammo, uniforms and all. A note on the shared calibers GaelGunStore reuses the vanilla item IDs for 9mm, .45 ACP, .44 Magnum, .38 Special, .357 Magnum, .308 Winchester, 5.56x45mm and shotgun shells. Those eight are the same items the vanilla Ammo Loot Drop drops, so running both puts them in the loot tables twice, at both rates. Turn a caliber off in one of the two if you would rather it were rolled once. Guns Ammo Loot Drop GaelGunStore Weapons puts the 351 firearms GaelGunStore adds on those same corpses, across 22 calibers. Nothing here is a new item, so a gun off a zombie is the same gun you would have found in a gun store. The 20 vanilla firearms come off corpses here too, so nothing else from the family has to be installed for a zombie to drop an M9 or a JS-2000. 9mm (57) / 5.56x45mm (47) / 12ga Buckshot (43) / .308 Winchester (40) / .45 ACP (23) / 7.62x39mm (19) / .357 Magnum (14) / 7.62x54mmR (14) / .22 LR (12) / Bows and Crossbows (12) / .303 British (10) / .38 Special (8) / 7.92x57mm (8) / .44 Magnum (7) / 5.45x39mm (7) / .50 AE (6) / .50 BMG (6) / 9x39mm (6) / 40mm HE Grenade (5) / .32 ACP (3) / .30-06 (2) / RPG-7 Rocket (2) Drop a Magazine With It starts on. How Full the Magazine Is starts at 50. Launchers, belt fed and anti-materiel are the exception: they only ever come off soldiers, ghillie snipers and private militia, whichever way that switch is set. Servers and hosted games The server rolls corpse loot, so these must be active on the server, not just in your own list; a hosted game counts as a server. Mods are matched by id, never by folder name, and one with a missing requirement is dropped at startup with only a line in the server log. Gael's Gun Store installs into a folder called GaelGunStore, but its id is GaelGunStore_B42. Mods=GaelGunStore_B42;AmmoLootDropGaelGunStoreB42;AmmoLootDropGaelGunStoreB42Box;AmmoLootDropGaelGunStoreB42Carton;AmmoLootDropGaelGunStoreB42Weapon;AmmoLootDropGaelGunStoreB42Magazine WorkshopItems=3616176188;3783392244 Never run out of ammo again (= ^_^ =) Alternate Version Explore my other Workshop mods If you like this mod, please consider giving it an upvote so that other players can discover and enjoy it as well. Workshop ID: 3783392244 Mod ID: AmmoLootDropGaelGunStoreB42 Mod ID: AmmoLootDropGaelGunStoreB42Box Mod ID: AmmoLootDropGaelGunStoreB42Carton Mod ID: AmmoLootDropGaelGunStoreB42Magazine Mod ID: AmmoLootDropGaelGunStoreB42Weapon
[B42/41] Been Good To Know Ya | Hex's Death Sound
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Description This addon replaces the default death sound effect. Fun Fact: Its melancholic and reflective acoustic guitar melody, combined with a gradually building, almost mournful orchestral and synth arrangement, was specifically crafted to evoke feelings of farewell, loss, and the bittersweet nature of relationships formed in Night City. Many players consider it a standout piece for its ability to underscore the emotional weight of V's journey. Credits: Marcin Przybyłowicz Please Support! My only motivation to keep modding is seeing your likes and comments on my mods! Check more of these stuff! https://steamcommunity.com/sharedfiles/filedetails/?id=3031323702 Send Requests Here! Did you find something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread. https://steamcommunity.com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600 Due to how death music replacement mods work, I highly recommend setting the reanimation time to something longer than the default in the zombie sandbox settings. (0-12 hours is plenty enough to avoid the problem described below) Otherwise, your zombified character will get up and the music will "move around", and play in your left/right ear/speaker. - Tags: sound, music, audio, replace, replacement, audio, death, level, ui, true music, classic, old, sad, slow, guitar, instrument, mod, addon, workshop, project zomboid, pz Workshop ID: 3482469880 Mod ID: Hex_DeathSound_BeenGoodToKnowYa
Slower Zombie Bite [B42]
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The B42.7 update had no effect on this mod. Do you get bitten frequently? Then this mod is for you. This mod slows down the zombie bite speed by 50%. You will never be afraid of openning a door or being surrounded by the zombie crowd anymore. This mod does not affect performance. You can safely add to or remove from your existing saves. Workshop ID: 3391320013 Mod ID: Slower Zombie Bite
Alpine A110
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Way better Alpine from cyt : https://steamcommunity.com/sharedfiles/filedetails/?id=3309225615 Alpine A110 1600s, under dev, lots of issues (dmg, blood, shiny shell???? to name just a few), use at your own risk. May contain baguette crumbs. Workshop ID: 3183424020 Mod ID: alpineA110
gm_flatgrass but its Project Zomboid [BETA]
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gm_flatgrass, one of the first maps for Garry's Mod, but less popular than gm_construct. To make it possible to live in dream, i made there a good places and apartments to live! With a great view on Flattywood in far! Have a good time being here! NOTE: If you will see bugs, please report about it in comments. I will fix them as soon as i can! Workshop ID: 2776777646 Mod ID: gmflatgrass Map Folder: gm_flatgrass
AL14 Phun
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ф Workshop ID: 3667976848 Mod ID: phunlib Mod ID: phunsprinters Mod ID: phunsprinters2 Mod ID: phunsprintersui Mod ID: phunzones Mod ID: phunzones2
TouchMeNot's PO B42 Customs
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Adds variety of skins for KI5 cars Workshop ID: 3644403340 Mod ID: POB42_Customs_69charger Mod ID: POB42_Customs_85chevyStepVan Mod ID: POB42_Customs_86chevyCUCV Mod ID: POB42_Customs_92amgeneralM998 Mod ID: POB42_Customs_92nissanGTR
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid