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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Filibuster Rhymes' Used Cars - Simplified
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simplified-移除部分车辆,包括bus与mil类 half-减小部分车辆的生成机会到一半以下 rare-减小部分车辆的生成机会到1 推荐与 https://steamcommunity.com/sharedfiles/filedetails/?id=2862989353 一起使用(注意载入顺序) Workshop ID: 2993829433 Mod ID: FRucHalf Mod ID: FRucRare Mod ID: FRucSimplified
Dynamic Zombies
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Basically a mashup of Nolan Ritchie's Nocturnal Zombies & Restless Zombies mods. Zombies will be more restless, but also may move faster or slower as well. Speed variations will be a spread from the normal speed set in the game settings. Scatter and/or speed change options can be changed in the lua files Multiplayer Compatible Workshop ID: 858697228 Mod ID: VariedZombies
Home Inventory Remastered
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Home Inventory Ever leave a sledgehammer behind because you were sure you already had one at base? Or loot the same spare pipe wrench again because you could not remember which crate had the rest of them? Home Inventory lets you mark the places your survivors actually live, then browse the items inside those regions from a searchable in-game inventory panel. It is built for Project Zomboid Build 42, multiplayer, and shared faction bases. Safe to add or remove mid-campaign. It ships as a standalone mod and does not overwrite game files. Inspired by maraganina's original Home Inventory. This mod is a clean replacement built for our own multiplayer workflow, with deep thanks and full credit for the original idea and presentation. Description Create personal or faction-shared home regions, refresh them when you want, and view the contents in a dedicated Home Inventory window. Zones can span multiple floors and multiple bases, so you can organize your safehouse, garage, warehouse, remote stash house, or faction compound however you actually play. The inventory panel supports searching, filtering, and sorting by item name, category, count, zone, container, and floor. Click a row to walk to the source tile or container, or right-click it for direct actions like Walk/Open, Grab One, Grab Half, and Grab All. Scans are explicit short-lived jobs rather than constant background polling. That keeps the mod quiet during normal play while still letting you refresh your base inventory when you need current information. Hover an inventory item to see how many copies of that item are indexed in your home zones. By default Home Inventory adds this as a cooperative Starlit Library tooltip row. If another tooltip mod still needs full control, switch the sandbox setting to the separate overlay badge fallback. Quick Start: Create a Home Zone - 1. Enable Starlit Library and Home Inventory. Disable cf_home and cf_home_fix. - 2. Press Ctrl+I to open Home Inventory. The key can be changed in the game key bindings. - 3. Select Manage, then select Add. - 4. Set the zone name, ownership scope, and floor range. Select Define Area, then drag over the tiles that belong to the zone. - 5. Select Save, then select Refresh in the Home Inventory window. This workflow works in single-player and multiplayer. Personal zones belong to one player. Faction zones are shared with faction members and use server permission checks. What It Tracks - Items in furniture and world containers inside your home regions - Loose items placed on floors - Items inside nested containers - Item containers in vehicles and trailers that are parked inside a home region - Personal zones and faction-shared zones Large zones use persistent per-chunk snapshots. A refresh updates the chunks that stay loaded for the full scan and keeps the last known data for unavailable chunks. Moving away from one part of a large base does not erase the indexed data for that part. Auto Unload walks to the exact source tile, opens supported vehicle doors when needed, and verifies each transfer before it continues. It closes and relocks only the vehicle doors that it changed. Multiplayer Home Inventory uses server-side persistence and permission checks. Faction zones can be shared with faction members, while personal zones stay tied to the player who created them. Server owners can tune refresh-on-open behavior, item-hover display mode, scan throughput, and the bulk-action radius through sandbox options. Compatibility Notes Build target: Project Zomboid 42.20.x. The package and API surface were audited against installed Build 42.20.4. This is a static compatibility statement, not a claim of in-game test coverage. This mod intentionally replaces the older cf_home / cf_home_fix pair. For clean testing, disable those legacy mods and enable Starlit Library plus Home Inventory. The default hover count uses Starlit Library's shared item-tooltip event instead of Home Inventory owning the vanilla tooltip renderer. The separate overlay badge remains available in the sandbox settings as a fallback for mod lists where the tooltip surface is still contested. Workshop ID: 3722840382 Mod ID: home_inventory
AL14 Desert Conversion
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Адаптирован под МП. Автор Birket Workshop ID: 3667975741 Mod ID: AL14 DesertConversion
Focks_abc
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Necesare server4 Workshop ID: 3247854073 Mod ID: Focks_abc Mod ID: Focks_Car
KD6's Ruger Vaquero Revolver
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This mod adds a Ruger Vaquero revolver chambered in .357. Items spawn in gun stores & pawn stores. This mod requires the 'KD6's .357 Ammo' mod to function. - Slow reload speed. - Mid-High damage. - Average accuracy. Current Version 1.0.4b posted 3rd July 2023 AEST, please ensure latest version is installed in order to avoid pre-patch issues. Works with build .41+ and is MP compatible. Workshop ID: 2953347246 Mod ID: KD6RVR ------------------------------------------------------------------------------------------------------------------------- Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. ------------------------------------------------------------------------------------------------------------------------- Thanks for stopping by, Also if you wish to support me with a donation please feel free to donate here. https://ko-fi.com/kd6pzproject
Bubby's Traits: Combat Buffs
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Bubby's Traits: 22 Unique Combat Buffs This mod adds almost two dozen new traits to the game, which serve to either boost a specific weapon stat, or to add completely unique special effects like instant reloads or postmortem explosions. Most all traits are based on the relevant skill level you have, so the higher your level, the better the boost. A list of my traits, their costs, and effects, will be added to the discussions page. Technical Details All my traits were created to have almost no impact on performance (except for Night Person, which can be customized/turned off at any time in Mod Options). For example, traits like Lock 'n Load or Quick Hands enact their special effects by hooking into preexisting vanilla reloading timed actions. Traits that boost weapon stats are also extremely lightweight, and initiate their buffs or the removal of buffs only when a player equips/unequips the item in their hand. Other than at those instances, my mod is silent in the game system and is not being triggered every frame as some mods do. Compatibility ✅ B42.18+ ✅ Modded Melee Weapons ✅ Modded Firearms Should Be Multiplayer Compatible but needs tested (by you all) Workshop ID: 3707624971 Mod ID: Bubbs_CombatTraits
TV & Radio ReInvented : PATCHes ONLY [reyFix2]
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REYNEP humbly asks you to check Steam Page & GitHub Repo, for now. Thank, you! - https://github.com/REYNEP/PZ-reyFix-es Original Mod by tealera:- https://steamcommunity.com/sharedfiles/filedetails/?id=3420581050 1. fixed TV & Radio ReInvented + BetterSorting issue in Multiplayer --> https://reynep.github.io/PZ/reyFix2 2. All other MultiPlayer issues with Vanilla RADIO / TV / WalkieTalkie items should be fixed as a sideEffect too. 3. The original mod is not compatible with items outside of Vanilla. However, I am planning to make it compatible with other newer Radio Items too. Comment the mod that you'd like support for. Thank you. I can't promise that i will be forever active on steam. But I will forever, at least be on github. Search "REYNEP" Workshop ID: 3515250313 Mod ID: TVRadio_ReInvented_reyFix2
GAT-A's Jams, Sauces and More!
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Lets you craft jams, sauces, peanut butter etc. ============================================================================= -------------------------------------------------------------------------------------------------------------------------------------- ============================================================================= Includes!: Jams!: Strawberry Grape Blueberry Blackberry Apple Cherry Mango Orange Peach and Pear! ------------------------------------------------------------------------------------------------------------------------------------------ Sauces!: Currently just Marinara and Mustard! ------------------------------------------------------------------------------------------------------------------------------------------ The More!: Peanut-Butter Tomato Paste and drying fruits into Sugar. All custom textured! Great for decorating kitchens and pantries! ------------------------------------------------------------------------------------------------------------------------------------------ Pair with my mod GAT-A's Sourdough Starter for perfect late game PBJ action! Part of GAT-A's Homesteader Hell Collection Would recommend pairing with a mod that allows you to farm fruits, such as Sprout's Farm and Garden ===================================================================== -------------------------------------------------------------------------------------------------------------------------- ====================================================================== JOIN OUR PVEVP ROLEPLAY SERVER "Don't Get Bit!" Discord: https://discord.gg/sA8xPbtFEy IP: 209.222.101.101:16261 ===================================================================== -------------------------------------------------------------------------------------------------------------------------- ====================================================================== Workshop ID: 3333631112 Mod ID: GATA_PBJTime
Poncho's werewolves
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Just a mod that adds my bf's fursona and mine :D! Thanks allot to the creators of "Anthro survivors" for allowing and providing the resourcers for costumizing. It's honestly really cool Workshop ID: 3271174286 Mod ID: Ninetagswerewolves
Snake's Ammo and Magazines Replacer for Arsenal[26] Gunfighter
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Dirty replacer for ammo and magazines (ammo clips) from Snake Ammo Maker Reloaded for Arsenal Gunfighter 2.0 Unfortunity I dont know how to adapt Ammo Maker Reloaded with Gunfighter :( But I love Snake's ammo and magazines All credits to Snake and team who create Snake's Mod Pack! Workshop ID: 3084642016 Mod ID: MrShersh_Snakes Ammo Replacer for GunFighter
More Spawns in Challenges
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This mod will allow you to choose the place of appearance in the following modes: -Winter is coming -A storm is coming -The descending fog -A really CD DA Include only one modification with the spawn you need! ---- Workshop ID: 2900388115
Modgn
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This is an example mod with two worlds. You can use this as a template for your own map mods. The first world has a single 300x300-tile cell. The second world adds cells all around the first world. Workshop ID: 2800752257 Mod ID: AutoDropx Mod ID: BecomeDesensitizedx Mod ID: BetterBeltsx Mod ID: GunSuicidex Mod ID: CraftHelper41x Mod ID: EngineKeeperx Mod ID: FuelAPIx Mod ID: GhostTimex Mod ID: GlassHatsx Mod ID: NoLighterNeededx Mod ID: InGameMaps_ax Mod ID: InGameMaps_Glenportx Mod ID: InGameMaps_west_point_expansionx Mod ID: KillCountx Mod ID: Laddersx Mod ID: LouisVille SPx Mod ID: MGS-Alertx Mod ID: ModGlassHatsx Mod ID: MoreBuildsx Mod ID: myclothinguimodx Mod ID: noirbackpacksattachmentsx Mod ID: offHandAtkx Mod ID: P4HasBeenReadx Mod ID: Ranking_YLZSXx Mod ID: ReducedWoodWeight2x41x Mod ID: ShowSkillXpGainx Mod ID: SkillRecoveryJournalx Mod ID: sleeponitx Mod ID: SlingModFixx Mod ID: TheStarx Mod ID: TMC_TrueActionsx Mod ID: VehicleRepairOverhaulx Mod ID: VehicleRecyclingx Mod ID: WDYPIHx Mod ID: svgMCerdatox Map Folder: InGameMaps_Main Map Folder: Glenport_map Map Folder: west_point_expansion_map Map Folder: Louisville, KY
Builders Delight
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A Builders Delight! Added a new submod replacing the tool shed with a house, an updating the baitshop to a smaller one. Left the original mod intact (I prefer the old one, wish I remembered to add windows to the bait shop first floor but it is what it is) DO NOT use both version at the same time, I didn't add the mod conflict thing but they are not compatible My first ever map, made with one goal in mind! An open area in a perfect location to build a home at. There's a small brick shack with tools and some other building supplies, across the street is a 2 story bait shop with a little dock. No zombie spawns, the foraging should work I didn't test. Why'd I choose this location you may ask? Why do I think it perfect to build at? Up the road at Riverside is a metal working factory, there's a warehouse in the back of it filled with tools an paint! There's also a storage site next to the factory as well. Down the road is a Gas Station an gun store, also next to the new Wild West Town! I used some of Erika's tiles for the Bait Shop! (Old Version) Thank you to Daddy Dirkie Dirk for the Mapping 101 Tutorials, they helped alot Thank You to the Unoffical Mapping Discord as well to help me with some issues while I made this, and for the Building Pool (New Version) Cells 14, 28 Workshop ID: 3476080900 Mod ID: BuildersDelight Mod ID: BuildersDelightNew Map Folder: Builders Delight Map Folder: Builders Delight
Internal Forces Service Rifle
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More IF Stuff Workshop ID: 3146087665 Mod ID: IFSR
GearsOfCash
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Dismantle watches for the Gears inside to use as an agreed upon currency. This mod is mainly for RP servers who want a currency that promotes people going to clear zombies rather than getting rich from being loot goblins & ransacking a whole Gigamart to themselves. You can attach 10 Gears together for ease of inventory management. The Gears can be stored on your Keyring, turning your named keyring into your personal Wallet & makes it easy to access. The original recipe to get Elec scrap from Digi watches still exists for those who are desperate for the scrap & you still receive the same amount of elec xp when you create the gears. Red/Black Digital watches = Copper Gears Military/Classic watches = Silver Gears Dress/Gold watches = Gold Gears The value of said gears is up to you & the players, this mod does not add a trading system, just the means for one to grow organically. Savegame safe, SP/MP safe, recipes are not locked behind any books/professions. Gears for everyone! Copyright 2022. This item is not authorised for posting on Steam or elsewhere in any format, including modpacks, except under the Steam account named Darkmoriarti Workshop ID: 2784034697 Mod ID: GearsOfCash
[B42] KR SolarOS - Lights - Add-On (Portable Solar Lights)
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KR SolarOS — Lights Add-on Solar light. Any color. Anywhere. An optional Care Package for KR SolarOS. Three placeable solar lamps that charge by day and glow through the night — with a full color menu and emergency-light effects. Requires KR SolarOS. 📦 Lamps LampBest for KR Solar FloodlightHeavy-duty wide light for yards and perimeters. KR Solar Garden LampWarm standing lamp for paths and porches. KR Solar Light BarSlim vertical bar for indoors. ☀️ Charge by day, glow by night Each lamp carries its own battery. It tops up from the sun outdoors (and, as a bonus, near any power grid or KR emitter), runs down while lit, and switches off on its own when empty. A battery bar in its menu shows how much night is left. Just drop them anywhere — no wiring, no fuel. 🌙 Auto On/Off Set a lamp to Auto and it runs itself: it lights up at night and switches off by day, following the real daylight — a whole base lights up on its own after dusk. A manual on/off always takes over. 🎨 Your color, your call Right-click → Light Settings for a full color menu: eight presets, a live preview, and a custom HEX field for any shade you like. 🚨 Emergency Effects One click turns a lamp into: - Police — red / blue alternating - Ambulance — red / white - Fire — red / amber - Hazard — amber blinker - Strobe — white flash - Rainbow — a smooth cycle through every color 🛠️ Craft & Dismantle All three lamps are craftable — and dismantlable — at any surface (Electricity skill), unlocked by a single schematic magazine found with electronics literature. 🌐 Built for Multiplayer Color, on/off and the active effect all sync to every player and persist with the world. The emergency patterns even flash in time across clients. Check out my other mods! 🔧 Compatibility - Build 42 (42.20.4) ✔ - Singleplayer ✔ - Multiplayer ✔ - Requires KR SolarOS and KR CoreOS (1.2.1+) Steam Workshop ID: 3771713623 Mod ID: KRSolarOSLights Mod Version: 1.3
Reclama Vehiculos, chirreteate tu vehiculo
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Chirretea vehículos como propios con permisos detallados y gestión por facción Workshop ID: 3632285807 Mod ID: chirreteandoclaimsystembatub42
Animal Collectors
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Animal Collectors - Your Furry Cleanup Crew Tired of picking up all those items scattered around your farm? Train your animals to do it for you. Features - Train Animals - Raccoons and pigs can learn to collect items with Animal Husbandry skill 5+. - Automatic Collection - Trained animals walk to ground items in their zone and pick them up. - Smart Deposit - Items get deposited in containers you name with "Collect" prefix. - Need Priorities - Animals stop working when hungry or thirsty to take care of themselves. - Overflow Protection - Items near collection containers won't be re-collected endlessly. How To Use - Have Animal Husbandry skill level 5 or higher - Right-click on a tame adult raccoon or pig -> "Train to Collect" - Place a container in the animal zone and rename it to start with "Collect" (e.g., "Collect Stuff", "Collection Bin") - Drop items on the ground in the zone and watch your animals work Trainable Animals - Raccoons (sow & boar) - Pigs (sow & boar) Sandbox Options - Enable/Disable Collection - Required Skill Level - Enable/Disable Raccoons - Enable/Disable Pigs - Arrival Distance (how close animals need to get) Tips - Name multiple containers with "Collect" - animals will use the nearest one - Keep food and water available so animals don't stop working - Animals only collect within their designated zone - Works with connected animal zones Languages English Compatibility Build 42. Works in multiplayer. Should play nice with other animal mods. AI Disclaimer & Permissions AI Warning: This mod was built with AI assistance. If that bothers you, this is your exit sign. No hard feelings. You can do whatever you want with this mod: - Use it - Modify it - Learn from it - Include it in your modpack - Claim you wrote it - Print the code and use it as wallpaper No permission needed. No credit required. Workshop ID: 3640001799 Mod ID: AnimalCollectors
Radio TV - Core
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How to install 1. Subscribe to the mod 2. Open the mod location SteamLibrary\steamapps\workshop\content\108600\3568442599\mods\RadioTVCore 3. Copy the zombie folder from the mod 4. Go to SteamLibrary\steamapps\common\ProjectZomboid 5. Paste the zombie folder there. Overwrite the files. 6. Launch the game Radio TV Modules These are the modules that expand the Core mod with customizable radio and TV features. UAL - Unequip And Listen Listen to radios without equipping them. Includes options for radio texts and sounds. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3568445867 Check out more QoL mods: https://steamcommunity.com/profiles/76561198045899180/myworkshopfiles/?appid=108600 If you enjoy the mod, consider giving it a star on GitHub: https://github.com/ribas89/project-zomboid-ribs-mods Workshop ID: 3568442599 Mod ID: RadioTVCore
True Music Addon: RuRust Music
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RuRust Music Mix Workshop ID: 3315181799 Mod ID: rurust_music_mod
Soap Stack
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Soaps. Since 41.71, base game has a native function to merge drainables. This mod just enables it to soaps. Workshop ID: 2820833905 Mod ID: SoapStack
Bondrewd Subarashii Sounds
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Nanto Subarashii When attacking zomboids, the voice of Bondrewd from the anime "Made in Abyss" will be played. Workshop ID: 2798802709 Mod ID: BondrewdZ
Twin Drill Hairstyle [B42 Stable]
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Adds Teto's Twin Drill hairstyle for no other reason than me deciding to use my free will. I also wanted to better understand how Blender works. Also comes with a new hair color preset. Clipping issues? Don't wear headgear or install Fluffy Hair and put it before this mod in the load order. I literally ripped it off the Sven Coop model found here. So here are the credits: Original model: Xinus22 Teto edit: Farbo Workshop ID: 3757744151 Mod ID: TetoHair
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid