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Mods et plugins pour Project Zomboid

60 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

HGO Expansion [B42] - Русификация – Project Zomboid Mod

HGO Expansion [B42] - Русификация

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Русификация HGO Expansion Мод добавляющий в игру полностью проработанную систему каннабиса и другие иммерсивные функции. Мод выполнен в духе оригинальной игры и отличается реалистичным подходом. Что делает мод? • Система каннабиса: Уникальные сорта марихуаны, выращивание, сушка, измельчение, курение и готовка • Иммерсивный геймплей: Реалистичные эффекты, многоэтапная обработка и уникальные игровые механики • Гибкая настройка: Высокая кастомизация через настройки песочницы, включая спавн лута и эффекты курения • Модульная структура: Построен для иммерсивности, модульности и совместимости с другими модами Ключевые особенности: Реалистичная система каннабиса, полная интеграция с геймплеем, высокая совместимость с другими модами. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3595071890 Mod ID: HGOEXPRUS

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Realistic Clothes [B42] - Русификация – Project Zomboid Mod

Realistic Clothes [B42] - Русификация

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Русификация Realistic Clothes Workshop ID: 3494653196 Mod ID: RCRUS

271 téléchargements Détails →
Foraging Buff (B42) – Project Zomboid Mod

Foraging Buff (B42)

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This Mod buff up the foraging spawn and the minimal spotting distance, lets you swimming with foraging goods! Now updated to Build 42! Side note! I may lost the file I have... But I doubt it'll ever need an update. Increases the foraging things. Devs barely touch foraging ever since they made it more reliable in 41... Anyways onto the OG desc. ORIGINAL DESCRIPTION This mod DOUBLE the amount of the foraging items spawned in Forest and Deep Forest   Also bump up the minimal spotting distance to 4 (matching the blur circle, original it's 1.5, that's why the low level foraging is so painful)   You still need high level forage skill to spot high level items, and higher level will expand the spotting distance, so leveling up your forage skill is still needed Workshop ID: 3420577524 Mod ID: ForagingBuff01

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Homestuck music lifestyle mod – Project Zomboid Mod

Homestuck music lifestyle mod

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Adds songs to the acoustic and bass guitars. Acoustic covers by Reyas on Youtube. "Gardener" Bass cover by Winged Souls on Youtube. Acoustic songs: MeGaLoVania - Toby Fox Sarabande - Erik "Jit" Scheele Sunslammer - Seth "Beatfox" Peelle (original sunsetter by Toby Fox) Heir of Grief - Seth Peelle, Toby Fox, Malcolm Brown, and Joren De Bruin Moonsetter - Toby Fox, Samm Neiland, Clark Powell Bass songs: Gardener - Robert J! Lake, Steve Everson Verdancy (Bassline ver.) - Robert Blaker Workshop ID: 3130143731 Mod ID: Homestuckmusiclifestylemod

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1992 Ford Crown Victoria Utah Highway Patrol Livery – Project Zomboid Mod

1992 Ford Crown Victoria Utah Highway Patrol Livery

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This is a mod that adds a 1990s Utah Highway Patrol Livery to the 1992 Ford Crown Victoria from Filibuster Rhymes' Used Cars There shouldn't be any conflicting issues with any livery mods, if there is let me know down below. ---------------------------------------------------------------------------------- Filibuster Rhymes' Used Cars is required for this mod to work. Do not change anything in this mod without asking me first.

556 téléchargements Détails →
[COS] area51 – Project Zomboid Mod

[COS] area51

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

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PZ Map Crew – Project Zomboid Mod

PZ Map Crew

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Companion for PZ Map on Build 42 multiplayer servers. Shows the other players on the second-screen browser map using PZ Map's own player marker - the same dot, heading cone and white ring it draws for you, in blue instead of red, with the player's name above it. Your own marker stays red, so you can always tell yourself apart at a glance. The server relay only runs when MapRemotePlayerVisibility is set to Everyone, so the vanilla privacy setting still decides who is shown. Dead, invisible and out-of-range players are skipped. The mod changes nothing in the world - no loot, no stats, no difficulty. If a future PZ Map release changes the internals this hooks into, the mod notices and falls back to plain blue map stamps rather than dropping the markers entirely. Workshop ID: 3781895035 Mod ID: PZMapCrew

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Zombies On Map – Project Zomboid Mod

Zombies On Map

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Zombies On Map Never get ambushed by hidden hordes again! This mod allows you to track zombies in your immediate vicinity directly from your World Map and Minimap in real-time. 🔥 Features: - Real-Time Tracking: All zombies currently loaded around your character will instantly appear as moving dots on your map. - Customizable Colors: You can change the color of the zombie dots simply by double-clicking on any zombie dot on the map! (Cycles through: Red, Blue, Purple, Green, and White) - Quick Toggle Button: A sleek zombie-icon button at the bottom right corner of your map allows you to instantly hide or show the dots with a single click. (Glows green when active, red when hidden). - Extreme Optimization: Highly optimized code ensures absolutely zero FPS drops or lag, even when rendering massive hordes of thousands of zombies. - Minimap Flawless Clipping: Zombie dots will never bleed outside the minimap's borders. They clip perfectly at the edges for a clean and immersive visual experience. Compatibility: Fully compatible with Build 42 and Build 41. Works seamlessly in both Singleplayer and Multiplayer. Workshop ID: 3764035961 Mod ID: ZombiesOnMap

925 téléchargements Détails →
ConditionProtection – Project Zomboid Mod

ConditionProtection

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Condition Protection + Katana Sharpening Adds condition protection logic for bladed weapons (Long Blade, Small Blade, Axe). Vanilla condition loss can feel harsh for high-tier weapons even with B42's sharpness system — this mod gives a chance to fully prevent condition loss at the cost of some extra dulling. Bonus: Makes the vanilla Katana sharpenable (it isn't by default). ⚠ IMPORTANT: Already using my Nihontō Pack? Don't install this — it's already built in! How it works: Whenever the game would reduce a weapon's condition, this mod rolls a chance to prevent it instead, scaled by: - Current sharpness (sharper = better odds) - Maintenance and weapon skill level Fully adjustable via Sandbox Options. Compatibility: Works with vanilla weapons and any pack using the "base:sharpenable" tag. Safe for server packs — please don't re-upload or modify the core code without permission. Translations: CN, DE, EN, ES, JP, PL, PTBR, RU — missing your language? Post it in the comments! Workshop ID: 3729571199 | Mod ID: Condition Protection Workshop ID: 3729571199 Mod ID: ConditionProtection

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MINEMELODY_ReSpawnProtect – Project Zomboid Mod

MINEMELODY_ReSpawnProtect

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Add Item or Script For MINEMELODY SERVER Workshop ID: 3680253927 Mod ID: MINEMELODY_ReSpawnProtect Mod ID: MINEMELODY_ReSpawnProtect

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Physiks Strapped Up – Project Zomboid Mod

Physiks Strapped Up

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This mod adds 3D AmmoStraps and they can hold ammo/mags with weight reduction! Bullets Bandolier | 80% Weight Reduction | 6 Weight Storage | Only holds ammo and magazines. Shotgun Bandolier | 80% Weight Reduction | 6 Weight Storage | Only holds ammo and magazines. 3d MODELS BY bongoracoon32 - Amazing Stuff. Made for LAST HOPE ROLEPLAY Workshop ID: 3543100040 Mod ID: PhysiksStrappedUpLHRP

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Buffy's Roleplay Chat [PZRP] – Project Zomboid Mod

Buffy's Roleplay Chat [PZRP]

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FOR USE ON PROJECT ZOMBOID ROLEPLAY Original Mod Q: What does this add? A: New languages like Italian and Tagalog, also yells can be heard from farther up. Comments, Suggestions, Issues, Bugs? GitHub Workshop ID: 3098338693 Mod ID: roleplaychat - PZRP

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True Music Addon: PAYDAY: The Heist OST – Project Zomboid Mod

True Music Addon: PAYDAY: The Heist OST

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Update 1/11/22: - Added non SFX (sound effect free) versions of all tracks that have SFX - Tracks that have SFX will have "(SFX)" in the title - Added artist names to all tracks Adds the PD:TH OST Track List: - Breaking News - Simon Viklund - Breaking News (SFX) - Simon Viklund - Gun Metal Grey - Simon Viklund - Gun Metal Grey (SFX) - Simon Viklund - Double Cross - Simon Viklund - Home Invasion - Simon Viklund - Busted - Simon Viklund - Busted (SFX) - Simon Viklund - Stone Cold - Simon Viklund - Stone Cold (SFX) - Simon Viklund - Three Way Deal - Simon Viklund - Phoney Money - Simon Viklund - Phoney Money (SFX) - Simon Viklund - The Take - Simon Viklund - See You at the Safe House - Simon Viklund - Code Silver - Simon Viklund - Crime Wave - Simon Viklund - Breach of Security - Simon Viklund - Breach of Security (SFX) - Simon Viklund - Criminal Intent - Simon Viklund - Preparations - Simon Viklund - I Will Give You My All - Simon Viklund - Payday for You and Me - Shawn Davis with band Workshop ID: 2871929013 Mod ID: PDTH_OST

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Player Status (Re-Upload) – Project Zomboid Mod

Player Status (Re-Upload)

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Uploaded this for use on my own server as I liked the style of the status bar compared to the original. Forked from: https://steamcommunity.com/sharedfiles/filedetails/?id=3646657783 which forked from: https://steamcommunity.com/sharedfiles/filedetails/?id=3399432867 which forked from: https://steamcommunity.com/sharedfiles/filedetails/?id=2867431511 Workshop ID: 3735836370 Mod ID: PlayerStatusB42

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Ellie's Tattoo Parlor Fabletattoos B42 – Project Zomboid Mod

Ellie's Tattoo Parlor Fabletattoos B42

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The best artists from all of Albion in just one mod! Do you miss those times when Fable 1 gave us hours of gameplay? Well, it's not Fable, but now you can relive a piece of Albion by wearing all its legendary tattoos thanks to this mod. All credit goes to the original creator! I'm just a mere collaborator. Again, I'm NOT the creator of the mod! Just Add All the Tattoos from the Fable Game 1 Just enjoy it, and keep slaying zombies in true Hero of Oakvale style. Tattoo list: -Face Spiral Dementia Autumn Leaves Somrune Arrowhead Coron Mask Seacorpse Coron Visor Doublearrow Arrow Tongue Howl Furite Stripe Face Furite Funeral Face Furite Flash Face -Upper chest Deathlicon Dark Vortex Balverine Skull Gryphonite Kryndon Lopion Valiance Big Blue Box Chest Lionhead Chest Ruon Peak Froydian Coron Wave Furite Swirl Back Furite Deathhead Chest -Lower Coron Birth Furite Flame Stomach -Back Firis Head Fire Monkey Harvest Golden Harvest The Eyes of Avo The Eyes of Skorm Four Spades Coron Night Coron Dawn Coron Dusk Dorgon Furite Swirl Back Furite Deathead Back Furite Flame Back Big Blue Box Back Balverine Dragon Lionhead Back Harion back -Arms Tallin Clan Seachaos Arm Harion Arm Vambrace Red Widow Furite Arm Karlan Arm -Legs Tallin Clan Leg Seachaos Leg Poison Web Furite War Leg Special Thanks to creators: Main Idea, Textures and Scripting: Ellie Thanks to Ellie for guiding me to get the job done, she is the sole owner of this mod. You're going to need to subscribe to the original add-ons in order to use this. Workshop ID: 3589338185 Mod ID: Ellie'sTattooParlor

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Lucco's HD Skunk Fursona – Project Zomboid Mod

Lucco's HD Skunk Fursona

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New and improved! Workshop ID: 3269990304 Mod ID: UpdatedSkunk

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Minidoracat MiniMap Zones for B42 – Project Zomboid Mod

Minidoracat MiniMap Zones for B42

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🗺️ Minidoracat MiniMap Zones By Minidoracat ✨ What is this A server custom-zone addon for the Minidoracat MiniMap for B42 main MOD: it draws semi-transparent filled areas + outlines + name labels on both the mini-map and the world map. - Server-defined zones: a server-side `zones.json` (writable by external tools, e.g. event-area or reset-zone marker tools) — validated by the server and broadcast to all players in real time; singleplayer reads the local `zones.json` directly - Back to `zones.json` (0.3.0): game 42.20.0 had dropped `.json` from the Lua file-write extension whitelist (which is why 0.2.0 temporarily used `zones.txt`); 42.20.1 added `.json` back, so the canonical file is `zones.json` again. A 0.2.0 `zones.txt` is migrated into `zones.json` automatically on first launch (one-time; any existing `zones.json` is backed up to `zones.premigrate.bak.json` first). External tools should write `zones.json` from now on. This version requires game Build 42.20.1 or later Built-in resource points (POI — 14 vanilla-map categories: military/medical/supermarket…) are built into the main MOD as of 0.8.0 — installing the main MOD is enough; this addon is no longer needed for them. ⚠️ Version requirement Requires the main MOD Minidoracat MiniMap for B42 version 42.19.0-0.8.0 or later (it provides the zone-layer rendering API and the settings-page action-row API). If the main MOD is missing or too old, this pack silently degrades — no zones are drawn, and the main MOD's other features are unaffected. The 0.4.0 category filter / halo edge / zoom LOD need main MOD 42.20.1-0.14.0+ for full effect; on older main MOD versions zones still display normally, just without the new effects. 🧰 Features - Display-only markers: zones are purely visual map overlays — they do not add PVP, safe-zone, or any other gameplay mechanics - Server-authoritative sync: edit `zones.json` and it updates automatically within the poll interval (sandbox-adjustable); admins can also force an instant refresh with /reloadzones; players joining mid-game see the current zones right away - Dual map display: correct projection and clipping on both the mini-map and the world map - Toggles: the main MOD's "Show custom zone layer" master switch (unified settings window, on by default) — turn it off and the whole layer stops drawing - Rectangle zones: a single zone can be made of multiple rectangles to cover irregular shapes - Category filter (0.4.0): zones can carry a `category` field — players get per-category checkboxes (with select all/none) in the main MOD's "Custom zones" settings section, auto-refreshing while the window is open; the template ships with "Demo: town / Demo: field" categories to show it off - Dark halo edge `haloAlpha` (0.4.0): a cheap alternative to outlines — a slightly expanded dark underlay beneath the fill keeps edges crisp at a lower draw cost - Far-zoom names + zoom LOD (0.4.0): zone names show at any zoom by default so zones are easy to find (toggleable); building-scale zones get automatic 3-tier LOD — a single union block at mid zoom, hidden when far, full detail up close - Auto template & generate button: on first launch a `zones.json` template with four demo zones is generated automatically (localized to the server language); the unified settings window also offers a "Generate zones template" button with a language picker (Traditional/Simplified Chinese, English, Japanese) — a confirm dialog guards against misclicks, the existing file is first backed up to a timestamped `.bak.json`, and on servers it requires the "manage mods" permission - enabled field: set `"enabled": false` on a zone to keep its coordinates but hide it temporarily — no need to delete it - Fault-tolerant data: malformed or over-limit entries are skipped and logged without breaking the rest of the zones - Singleplayer & multiplayer: SP reads the local `zones.json` directly; MP is validated and broadcast by the server 🔗 MOD series - Main MOD (required, 0.8.0+): Minidoracat MiniMap for B42 — the image-based map core - This page: Zones — server custom-zone display - Optional: MOD Maps — map pack addon for map MODs - Optional: MOD Compatibility — third-party compatibility pack (animal icons for dogs, horses, etc.) 📋 MOD info - Mod ID: MinidoracatMiniMapZonesFor42 - Required MOD: Minidoracat MiniMap for B42 (the main MOD, version 42.19.0-0.8.0 or later; this pack does nothing without it or with an older version) - Supported version: Build 42.20.1+ (42.20.0 cannot write `.json`, so it is not supported) - Works in singleplayer / multiplayer 💬 Feedback & community 👉 Join the Discord server ☕ Support the author The mod is free and always will be. If you enjoy it, consider buying me a coffee - tips go straight into servers and mod development. #map #minimap #worldmap #Minidoracat Workshop ID: 3768276209 Mod ID: MinidoracatMiniMapZonesFor42

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'17 Toyota Tundra CrewMax2 – Project Zomboid Mod

'17 Toyota Tundra CrewMax2

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My first attempt at modding Zomboid Technically seats six!* *Individuals may lose leg room at max capacity Workshop ID: 3654370231 Mod ID: ToyotaTundra

765 téléchargements Détails →
Frogs Loot – Project Zomboid Mod

Frogs Loot

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Loot from dead zombies. This is modified version of https://steamcommunity.com/sharedfiles/filedetails/?id=2686972114&searchtext=zombie+loott Workshop ID: 2686972114 Mod ID: DylansZombieLoot Had to host public for some reason to work with my friend group. As such I want to thank Dylans for letting people modify his mod. Changed and added some items for our friend groups game. Loot spawns are higher then original mod, as such would suggest for a lower loot game. Applying changes as needed. If someone finds they like the spawns I picked feel free to use it in your game as well just be aware they could change over time. Workshop ID: 2910009470 Mod ID: Frogs loot

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[B42.20] Radio Rework – Project Zomboid Mod

[B42.20] Radio Rework

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Vanilla Walkie-Talkie Rework A small mod that reworks the vanilla walkie-talkies. This mod was made for the Still Zone RP server. However, it is available for anyone to use on their servers. Features The mod adds: - Walkie-talkies are now displayed in the character's hands. - Walkie-talkies remain turned on even when the character puts them away. - The weight of all walkie-talkies has been reduced to 0.1. Feedback If you have any questions or interesting ideas that could be implemented, you can contact me on my Discord server: Hornet's Mods Credit Where It’s Due This mod may be modified or extended by members of the community, but proper credit must be given to the original author both within the mod files and wherever the resulting work is published. Workshop ID: 3776784502 Mod ID: Walkie-Talkie_Rework_by_Hornet

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Bandits Melee Armor Patch – Project Zomboid Mod

Bandits Melee Armor Patch

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Ever tank a bandit crowbar in full metal and take the same damage as if you were in your bathing suit? Bandits V2 doesn't check armor on melee only on gunshots. This patch fixes that. WHAT IT DOES Bandit melee and barehand hits now respect what you're wearing: • Bite defense can fully block the hit. At 100 bite, the blow always stops (clothing takes a ding, you don't). • Scratch defense if the hit connects, it cuts health damage by your scratch rating, capped at 80% reduction. Includes sandbox options for fine tuning this values! REQUIREMENTS Requires Bandits2 (Bandits V2) 42.20+. Works in SP and MP. Load order: enable after Bandits. Workshop ID: 3745699559 Mod ID: BanditsMeleeDamagePatch

968 téléchargements Détails →
[COS]gf2_Dushevnaya – Project Zomboid Mod

[COS]gf2_Dushevnaya

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How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3739491539 Mod ID: gf2_Dushevnaya

911 téléchargements Détails →
RF EMERGENCY REUPLOAD B42.14 – Project Zomboid Mod

RF EMERGENCY REUPLOAD B42.14

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PLEASE DONT DO THIS AGAIN ! Workshop ID: 3682392200 Mod ID: RFEmergencyReuploadB42

627 téléchargements Détails →
The Evolving Soul Chain – Project Zomboid Mod

The Evolving Soul Chain

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🌌 Soul Chain: A Divine Weapon of Devouring Evolution The apocalypse has descended, and spiritual energy is depleted. In the wasteland cultivation realm of Kentucky, there exists a highly unique artifact—the Soul Chain. Unlike ordinary magical items, the Soul Chain is a Natal Artifact possessing the trait of "growth." It may seem unremarkable at first, but as a survivor hones their crafting skills (Metalworking/Electrical), and through a forbidden ritual known as "Artifact Spirit Devouring," it can continuously break through dimensional limits, ultimately evolving into a Divine Tier artifact that stands above all. However, this is the Age of Dharma Decline, where the laws of the world are fractured. With no spiritual energy left in heaven and earth, to drive this heaven-defying artifact, you must use mortal electricity as a medium to refine the essence of "Thunder and Fire," thereby recreating ancient divine powers. ⚒️ Three Great Divine Powers and the Price of Laws 1. Sumeru Folding (Spatial Weight Reduction) - Efficacy: Depending on the Soul Chain's current tier (Tier 0 - Tier 4), it can achieve up to a 99.9% extreme weight reduction. - Price: Per-Use Energy Consumption. Spiritual energy is consumed only at the exact moment an item is placed inside (executing spatial compression). - Power Loss Protection: If spiritual energy is depleted, the already compressed items inside the Soul Chain will enter a "Spatially Frozen" state. They will not regain their original weight (preventing sudden extreme encumbrance from crushing the cultivator), but any newly inserted items will no longer benefit from weight reduction. 2. Taiyi Nurturing (Auto-Repair) - Efficacy: The Soul Chain contains a self-contained world. It automatically repairs weapon durability, mends clothing, cleans dirt, and reverses food rot on a daily basis. - Price: Extremely Low Energy Consumption. It requires only a trace amount of spiritual energy daily; a single battery can easily last for several days. 3. Protective Array (Active Defense) - Efficacy: Press the key to activate the ancient defensive array, physically repelling all surrounding zombie hordes attempting to close in. - Price: Extremely High Energy Consumption. Maintaining the array burns massive amounts of spiritual energy. Standard batteries can only sustain it for mere seconds. If you intend to charge into a zombie horde using this combat method, you must equip a car battery! 🧬 The Path of Progression: Five Stages from Mortal Iron to Divine Artifact Crafting the Soul Chain is a long journey of cultivation. Every advancement in tier requires sacrificing the artifact body of the previous tier, supplemented by an abundance of Thunder and Fire essence (batteries) and precious metals, reforging its artifact patterns under the high heat of a blowtorch. 🌑 Initial Stage: Mortal Tier Soul Chain (Tier 0) - Crafting Requirements: Tailoring Mechanics, Electrical Novice (Level 1) - Core Materials: Ripped Sheets + Battery + Any Gold/Silver Jewelry Necklace - Spatial Law: Sumeru Stabilization (0% Compression) - Description: The "embryonic" form of the Soul Chain. Though it lacks weight reduction capabilities, it possesses a complete "Law Stasis" ability. Items placed inside will neither rot nor rust, making it the perfect preservation vault. 🌘 First Breakthrough: Earth Spirit Tier Soul Chain (Tier 1) - Crafting Requirements: Metalworking Novice (Level 1), Electrical Novice (Level 1) - Core Ritual: Devour Tier 0 + 3 sets of High-Energy Batteries - Spatial Law: Sumeru First Transformation (50% Weight Reduction) - Description: Reforged through the blowtorch, the originally fragile structure is replaced by metal. All mortal items placed inside have their weight halved. 🌗 Second Breakthrough: Heavenly Origin Tier Soul Chain (Tier 2) - Crafting Requirements: Metalworking Intermediate (Level 2), Electrical Intermediate (Level 2) - Core Ritual: Devour Tier 1 + 3 sets of High-Energy Batteries - Spatial Law: Sumeru Second Transformation (90% Weight Reduction) - Description: As your craftsmanship improves, the internal space undergoes a qualitative change. Mortal items placed inside retain only ten percent of their weight. 🌖 Third Breakthrough: Immortal Spirit Tier Soul Chain (Tier 3) - Crafting Requirements: Metalworking Proficient (Level 3), Electrical Proficient (Level 3) - Core Ritual: Devour Tier 2 + 3 sets of High-Energy Batteries - Spatial Law: Sumeru Third Transformation (99% Weight Reduction) - Description: The laws of physics begin to fail. Items placed inside enter a zero-gravity field; an object weighing hundreds of pounds is reduced to a mere fraction upon entry. 🌕 Final Ascension: Divine Tier Soul Chain (Tier 4) - Crafting Requirements: Metalworking Proficient (Level 3), Electrical Expert (Level 4) - Core Ritual: Devour Tier 3 + 3 sets of High-Energy Batteries + Grandmaster Thunder & Fire Control - Spatial Law: Sumeru Final Transformation (99.9% Weight Reduction) - Description: The spatial laws are compressed to their absolute limit. Objects weighing thousands of pounds can be lifted like a feather. It possesses the strongest load-bearing capacity and the most domineering array repulsion force. ⚠️ Secret Art Restrictions and Restoration - The Barrier of Martial Slaughter: Weapons inherently possess the Geng-Metal aura of slaughter; weapon-type items cannot be folded/compressed. - The Calamity of Rootless Fluids: Liquids possess chaotic properties; liquid containers cannot be compressed. - Return to the Mortal Realm: The spatial laws will only be lifted, restoring the original weight, when items are extracted to the Player's Inventory or dropped on the ground. 🛡️ Sect Coexistence and Sandbox Customization - Universal Adaptation: Deeply optimized for the Build 42 Multiplayer environment. Utilizes event-driven technology to completely reject lag. - Sandbox Customization: Feel like you don't have enough spiritual energy? Adjust the "Spiritual Energy Consumption Multiplier" in the sandbox settings. Setting it to 0.0 enables infinite spiritual energy mode (an EnergyHub is still required). - Authoritative Synchronization: The server uniformly verifies weight calculations, ensuring precise synchronization even if items are hidden within endless nested containers. ⚠️ Devouring is Irreversible: When crafting a higher-tier Soul Chain, the lower-tier Soul Chain used as a material must be completely empty (no items and no liquids) and must not be worn (IsNotWorn). If there are still supplies within the artifact, forcing the crafting process will cause the internal space to collapse, and all supplies will be annihilated along with the old artifact! Workshop ID: 3651650947 Mod ID: CultivationStorageArtifactsDynamic

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