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Mods et plugins pour Project Zomboid

60 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

hun&muki 서버용 한글화 모음집 – Project Zomboid Mod

hun&muki 서버용 한글화 모음집

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(개인 서버에서 사용할 목적으로 만든 한글화 모음집입니다.) - AAApoc - ABC_wallet - AlfretysAdditionalSodas - AlicebackpackS - AllSkillBooks - AmmoMaker - AmmoMakerReloaded - Autotsar Tuning Atelier - Bus - Bandits - Blacksmith41 - Brita's Armor Pack - BuildingMenu - BuildingTime - Chainsaw - Clean dirt - Common Sense - CookingTime - Cordyceps Spore Zones - CustomMapBridge - DrivingSkill - EasyPackingModdedBooks - First Aid Overhaul - FishFarm - Fix floor - FuelAPI - FuelTanksMod - GUNFIGHTER AMMO - GunFighter - Gyde Trait Magazines - HealthBars - Herbalist - I Don't Need A Lighter - Immersive Hunting Remastered - Irrigation pipes for farming and water supply - Just Throw Them Out The Window - Kink It Up! - Kink It Up! Extra - Lantern - LogSled - MOVE - ManageContainers - MoonshineMod - More HairDye Color - MoreBrews - MoreBrews addon - MoreMedical - Operation Eclipse - P4TidyUpMeister - PaintYourRide - RAT PACK - RefillPropaneTanks - SKLDairyMod - SapphCooking - School's Out: Anime-Style Student Uniforms - ScrapArmor - Snake Utils Pack - Spongie's Clothing - Sprout'sFarm&Garden - SusceptibleBelt - TableSaw - Take A Bath - TallerMecanico - The Wardrobe Organizer - TheEngineer - Thermos of Coffee - They Knew - Tsar's Common Library - VFFogsn - VehicleRecycling - WPA - Wallpapers and More Paint Options - Water Dispenser - Weapon Modifiers v1.1.3 - WeaponModifiers - Zombie Virus Vaccine - ZuperCart - Uniform - ahz clothing - ammomaker - auqstar yacht club - authentic z - cgsrecipebook - excrementum - improvedbuildmenu41 - true action - true music - true music addon_MARA - vacs_drink - Filibuster Rhymes' Used Cars! - AutoMechanics Workshop ID: 3332407392 Mod ID: hunNmuki_korean_ALL

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Walt jr. Just die already bite sound – Project Zomboid Mod

Walt jr. Just die already bite sound

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Changes the sound of the bite to the funny quote made by Walt Jr. from popular TV show Breaking Bad (duh). UPDATED FOR BUILD 42 Workshop ID: 2923318123 Mod ID: JustDieBite

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Riverside House Spawn [B41] [DEPRECATED] – Project Zomboid Mod

Riverside House Spawn [B41] [DEPRECATED]

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THE HOUSE DOESNT EXISTS ANYMORE IN BUILD 42 o7 I guess still works for B41, but why would you play in B41? This mod was deleted from the workshop from a dude i dont remember the name. Credits to him. I just want the mod to be in my savegame, i dont get money for posting this here. Don't forget to rate! It helps the mod more than you'd think! Workshop ID: 2841275383 Mod ID: RiverSideBase Map Folder: Riverside House

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Potful Staple Food – Project Zomboid Mod

Potful Staple Food

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Summary Normally, rice and pasta can only be cook in a pot once, but this mod allows you to cook rice and pasta multiple times in the same pot. Only the pot. You can only put it in the saucepan once as usual. Comment I welcome bug reports and comments! Mod Info Workshop ID: 2647166812 Mod ID: potfulStapleFood

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CG's Randomized Container Loot [SP&MP] [42.13] – Project Zomboid Mod

CG's Randomized Container Loot [SP&MP] [42.13]

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Update: Fixed the issue where random items would appear on some unreasonable containers. Fixed the problem where some strange random items would occur. Are you tired of the repetitive looting experience? Have you grown numb to the static loot system where wardrobes always contain clothes and kitchen counters inevitably hold utensils? When survival becomes a map you can memorize by heart, the sense of danger and the thrill of exploration vanish entirely. Welcome to CaiGou's Randomized Container Loot mod. It aims to completely shatter the rigid loot distribution logic in Project Zomboid, delivering a truly unpredictable and challenging new survival journey filled with unknowns. This mod will completely remove or significantly reduce the predetermined "standard loot" from vanilla containers. You can no longer approach looting with fixed expectations. After clearing the original contents, the system will randomly draw items from the entire game's item database to refill containers. This means any item can appear anywhere. You might find a rare fire axe on a convenience store shelf, or open a gun store safe only to discover a stack of scrap paper. Key Customizable Features: Clear Mode Selection: Choose between "Complete Clear" and "Partial Clear (by percentage)" to freely decide how much vanilla loot is retained. Random Item Quantity Control: Configure the minimum and maximum number of randomly generated items for each container. What Kind of Gameplay Experience Does This Create? True Hardcore Survival: You can no longer rely on "knowledge shortcuts." You must search every corner carefully like a true survivor and be grateful for any resources you find. Infinite Replay Value: With every new game, the loot distribution across the entire world will be completely different, forcing you to constantly adapt your survival strategies. Your Story, Your Discovery: Bizarre item combinations will spontaneously create countless absurd, risky, or amusing micro-narratives, making your adventure unique. Recommended for: Hardcore survivors seeking the ultimate challenge, veterans who have the vanilla map memorized, and any player longing to rediscover the core joys of "the unknown" and "exploration" in the apocalypse. Prepare to step into a Knox County that is familiar yet utterly foreign. Here, there are no guarantees, only chaos. Your knowledge has been reset to zero. Survival begins with your first unexpected find. Before entering a world for the first time, be sure to adjust the parameters in the "Sandbox-options" to tailor your chaotic journey. Regarding the sandbox option: It is recommended to modify the options when creating a new save. If you modify these options in an existing save, you will need to reload the save or restart the server. and the changes will only take effect in areas not yet explored by players. Can it be added to an existing save? Yes, but it is not recommended. Containers that have already generated loot in the save may not be affected as intended, so the mod's effect may be suboptimal. Can the mod be removed mid-game from an existing save? Received a feedback: Uninstalling this mod in multiplayer mode may cause the issue where items do not generate. I will keep observing. Workshop ID: 3659176701 Mod ID: CGRandomItems

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Gas Mask Durable Filter – Project Zomboid Mod

Gas Mask Durable Filter

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Filter lasts longer. Es un mod simple que solo hace que el filtro de la mascara vanilla dure mas. También hace que los pañuelos (Bandana) sean mas eficientes para frenar el olor a cadáver. Ahora si presionas la letra O durante la partida el personaje te dara informacion del porcentaje de filtro que queda. ------------------------------------------------------------------------------------------- It's a simple mod that only makes the vanilla mask's filter last longer. It also makes bandanas more effective at masking the smell of corpses. This is my first mod. Now, if you press the letter O during the game, the character will give you information about the percentage of filter remaining. This is my other mod, similar to this one but with infinite masks, all masks. Este es mi otro mod, similar a este pero con mascaras infinitas, todas las mascaras. Please do not copy this code. No copies este codigo porfavor. Workshop ID: 3710343123 Mod ID: GasMaskDurableFilter

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More Shouts – Project Zomboid Mod

More Shouts

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Adds More Shouts and Whispers Have you gotten tired of the same 3 shouts, then this mod is for you. This Mod adds 15 Shouts and 8 Whispers Workshop ID: 3285797652 Mod ID: MoreShouts

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They Knew: Zomboxivir in Medical [SecretZ and ZRE Vaccine Mod] – Project Zomboid Mod

They Knew: Zomboxivir in Medical [SecretZ and ZRE Vaccine Mod]

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Welcome Again This mod spawns the Zomboxycycline in Medical Containers, is super rare to find those so good luck Its OBLIGATORY to use SecretZ and ZRE Vaccine Mod, They Knew alone lacks of content and these 2 mods adds a lot of it (ZRE Vaccine Mod has integrated the They Knew Mod plus 2 other top tier mods) ORIGINAL MOD: They Knew Cure In Medical Workshop ID: 3205621633 Mod ID: TheyKnewMedical

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Axolot diarios – Project Zomboid Mod

Axolot diarios

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Modificar sin remitente Workshop ID: 2806980286 Mod ID: AxoloDonadores

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Natural Disasters - TESTING FLOODS – Project Zomboid Mod

Natural Disasters - TESTING FLOODS

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Earthquakes, tornadoes, volcanic activity, and emergency radio broadcasts for Project Zomboid Build 42. Server-authoritative. Multiplayer-safe. Admin-triggerable. Tunable via sandbox options.Features - Earthquake events with environmental destruction (windows break, items fall from shelves, doors damaged, fires can ignite) - Earthquake chasms: warning-phase fracture lines open into lethal tears that destroy carried gear if a player falls in - Tornado events with a moving damage radius, zombie-attracting sound, and visible debris around the eye - Volcanic activity builds an indestructible 3-level dirt/rock cone with stairs and a permanent burning summit vent - Flash floods burst inland from the nearest river using vanilla water tiles. Furniture sinks; walls and stairs stay so upper floors remain usable - Optional rising inundation (off by default): water expands a few tiles per day from rivers until ground level is flooded. Disable to revert inundation water; custom spread rates are kept if you changed them - Emergency radio broadcasts on the Automated Disaster Alert Channel - picked up by any vanilla radio - Admin slash command /disaster <kind> to trigger events at the player or explicit world coordinates - Tunable frequency, severity, and warning lead time via sandbox optionsHow this was madeThis is a B42 Lua-only Workshop item from Mr Space Cadet, written with a custom Project Zomboid MCP (pz-modding-brain) — env-guard truth, server-authority command contracts, sandbox schema, and Workshop copy gates — steered by an AI coding agent. No Java patches.CompatibilityBuild 42.15+ only. No Java patches required. Works on singleplayer, hosted, and dedicated servers.AuthorMr Space Cadet Workshop ID: 3723951527 Mod ID: NaturalDisasters

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Authentic Dynamic Traits B42 – Project Zomboid Mod

Authentic Dynamic Traits B42

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Authentic & Dynamic Traits and professions A lot of vanilla traits can now be gained or removed dynamically, based on your playstyle. Comparing to other dynamic trait mods, this one is rather a "light dynamic version" and more forgiving. Head to discussion threads to read more about the dynamic features Positive Traits: - Innovative: +1 crafting materials everyday. Receive either, nails, screws, door knobs, hinges or gas bottles etc. +2 Smallblunt, +2 metalworking - Sociable: Can sense nearby allies. Detects friendly players in town. (Beta) - Vigilant: Has exceptional awareness of the surroundings. Can sense threats from all directions much earlier (zombie indicator). Can tell how many zombies are nearby every now and then. Start with a spear with knife. +2 spear, +1 reloading - Vengeful: Deal critical damage with short blades when health is below 75%. (50% chance to kill with one hit). Level short blades up to 4x faster. +2 short blade - WreckingBall: Deliver devastating knockdowns and deal minor damage when bumping into zombies (by running or sprinting). Equipping a long blunt weapon increases the knockdown damage significantly. Can drain endurance if using it frequently. Scales with fitness. Has 0.5s internal cooldown. Long blunt weapons have slightly increased swing speed and use less endurance per hit. +2 long blunt - Patient: Sneaking at snail-speed doesn't bother you as a patient person. Regenerate endurance faster when not running, sprinting or fighting. Gain extra XP in Lightfoot and Sneaking when standing still. +2 lightfoot, +1 sneaking - Geek: Deep passion for specific subjects. Knows how to operate generators. Start with a comic book, a VHS and electrical skill books volume 1-3. +1 electrical - Decisive: Has much faster turning and pivoting speed. React faster to threats from behind. +1 fitness, +1 nimble - Persistent: Your persistence grants each melee hit a 10% chance to restore 5% endurance. Furthermore, your body's survival instincts kick in when zombies are near, suppressing any pain and injuries on each melee hit. You bleed less during fights - Dry Skin: You sweat less and your body is more resistant to heat or warm climates - Introvert: Gets happy while indoors. - Conservative: Each swing has 4% chance to repair 2% of your melee weapon. The chance and repaired amount scale with maintenance skill (up to 8% chance and 10% repaired amount). Start with ductape and glue. Reduces fail chance when repairing items. +2 Maintenance - Adaptable: Highly adaptable and flexible with weapons. +25% XP boost for Combat. +1 for all combat skills - Pragmatic: Practical and efficient! Has 50% chance to break doors with a 2-hand-axe with one hit. (Can drain endurance). Has a chance to get extra logs when chopping trees. +1 axe, +1 carpentry - Vicious: Improves long blades. Hitting zombies with long blades now knocks them back (no knockdown), giving you more time to react and keeping zombies at bay. Has higher chance to find Katanas (2% chance per day to spawn in inventory) +2 long blades - Dedicated: +20% XP Bonus for Strength. . Start with barbell, dumbbell, towel, protein and vitamins. +1 strength - Gifted: Start with an acoustic guitar, electric guitar and a banjo. +1 Music (Requires Lifestyle Hobbies Mod) Negative Traits: - Indecisive: 50% slower turn speed. Suffers from muscle pain more often. May experience up to 15% slower attack speed sometimes. - Hopeless: Player starts with serious injuries, fractures, pain, hunger and thirst - Grumpy: This character can get irritated easily. Being near zombies makes them accumulate anger over time, and if they get too angry, there is a small chance to die instantly from a heart attack. - Lazy: Cannot run or sprint between 10?PM and 6?AM. - Reckless: Increases trip and fall chance. Equipped weapons can break faster. Higher fail chance when repairing weapon. Reach lvl 6 Maintenance and lvl 4 Sneaking to get rid of it. - Sleepwalker: Tends to sleep walk sometimes and wake up in uncomfortable places. (~30% chance) - Sensitive: Overeating can cause pain and sickness, especially with high calorie food. Bad weather can affect your sanity and stress level negatively. Find a way to relax or condition may worsen. - Alcoholic: Staying abstinent from alcohol for a long period can worsen your condition. Your character will start to rebel against you and you will no longer be able to control your character for a few seconds. Drinking alcohol will prevent this for another 4 hours. - Muscle Stiffness: Suffers from painful muscle soreness occasionally. Reduce physical activities for a day to get rid of it. Dynamic: Can be gained and removed - Slow Metabolism: You gain weight at a faster rate (0.02 per hour) and you may lose fitness over time. Weight gain stops at 95KG and fitness reduction stops at 18% of max strength. Dynamic: Can be gained and removed - Fast Metabolism: You lose weight at a faster rate (0.04 per hour) and you may lose strength over time. Weight loss stops at 65KG and strength reduction stops at 18% of max strength. Dynamic: Can be gained and removed - Dishonest: Spawns a small zombie horde nearby when accepting or requesting trade with other players. (beta) - Narcissistic: Believes they are the chosen one. Attracts hordes periodically due to their loud self-admiration. Can be deadly for any nearby companions or allies! (Spawns horde occasionally) - Afraid of Darkness: Being in low-light areas gradually increases your stress and panic, especially when alone or without light source - Aggressive: You are an emotional wreck! You start cursing in a fight, which attracts unwanted attention and you may hurt yourself during a fight. Dynamic: Can be gained and removed - Extrovert: Gets sad and bored while indoors. - Perfectionist: Your character gets killed instantly by any zombie attack - Paranoid: You sleep lightly, often waking to sounds no one else hears. You suffer from a creeping sickness, that probably cannot be cured. Threats can either be real or not! - ADHD: You are quite forgetful and overwhelmed sometimes: Everyday you have a 12% chance of dropping either your equipped weapon, item or backpack. After surviving 7 days, the drop chance decreases down to 6% and after 14 days chance to drop is only at 0%. - Tourette Syndrome: Every now and then, you will have a 15% chance of having tic between shouting, shoving, racking, reloading, or attacking. The chance scales with panic-resistance up to +20%, and decreases with survived days, up to -10% - Greedy: Gains unhappiness over time unless carrying a heavy load. Carrying weight soothes your soul. - Smoking: Smoking can cause occasional coughing now. It also emits a real coughing sound. Use tissue to dampen the coughing. Moding takes a lot of time and energy, and I don't even get paid for it. So I'd appreciate if you could make a small donation. That would keep up my motivation to maintain mods and create new ones :) Donate 3 : https://ko-fi.com/r3d I am also open to mod commissions, if you would like to have your own mod, contact me! Workshop ID: 3535431821 Mod ID: AuthenticDynamicTraits

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Jinx – Project Zomboid Mod

Jinx

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The damaged Zaunite wrecks her way into Zomboid! Another silly little skin I made on a whim, figured those who make pipe bombs and like burning down towns have a funny new skin! Has world mesh, takes x2 sheets to make, goes on the shoes. Works in SP as well as (should) work in MP! Enjoy! :D Models aren't mine: Got the jinx model from @N1ghtinGalez on DA, who got it from Fortnite Grenade model from @Rached.Abdelkhalek on Sketchfab Workshop ID: 3326801153 Mod ID: Jinx

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No Sleep Till Brooklyn – Project Zomboid Mod

No Sleep Till Brooklyn

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With this mod enabled, players require only approximately 1 hour of in-game sleep a night. Perfect for multiplay, allowing the need for sleep without requiring all players to sleep at the same time. Character traits Wakeful and Sleepyhead slightly reduce or increase the required amount asleep, respectively. Workshop ID: 1725247336 Mod ID: noSleep Last Tested Version 41.78.16

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Z Cheat Menu 42 - Tomato Edition – Project Zomboid Mod

Z Cheat Menu 42 - Tomato Edition

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Z Cheat Menu 42 - Tomato EditionSOLO PARTIDA INDIVIDUAL Este mod no ofrece soporte multijugador. En servidores, sus funciones están bloqueadas o pueden ser revertidas por el servidor. Un menu de utilidades completo y compacto para Project Zomboid Build 42. Version del mod: 2.1.2 Compatibilidad comprobada: Build 42.19.1 Disenado para: partida individual No necesita: activar -debug Cheat Menu 42 reune herramientas para modificar el personaje, el mundo, el combate, la construccion, los objetos, las entidades y los vehiculos desde una interfaz sencilla. Esta pensado para experimentar, construir, probar mods o personalizar una partida sin depender del modo debug interno del juego. Como abrirlo - Pulsa F7 para abrir o cerrar el menu. - Tambien puedes hacer clic derecho en el mundo y elegir Cheat Menu 42 (F7). Funciones principales - Personaje: curacion total, autocuracion, necesidades estables, resistencia y carga ilimitadas, editor de habilidades 0-10, rasgos y conocimientos de libros, revistas, mapas y contenido multimedia. - Mundo: fecha, hora, clima, electricidad, teletransporte por coordenadas y revelado del mapa. - Combate: rellenar armas, reserva de municion, sin recarga, reparacion manual o automatica del equipamiento y eliminacion de zombis de un golpe. - Construccion: construccion libre sin materiales ni herramientas, acciones instantaneas, agricultura, pesca, mecanica, objetos movibles, manejo animal y recetas. - Objetos: catalogo organizado con busqueda, categorias, cantidades e introduccion directa de ID. - Entidades: catalogo y previsualizacion 3D de zombis y animales, ademas de herramientas de limpieza por radio. - Vehiculos: catalogo con vista 3D, generacion por tipo, seleccion por cercania o clic derecho, reparacion, llave, combustible, bateria, condicion, pintura y otros ajustes. Diseno y estabilidad El menu evita deliberadamente funciones internas que Build 42 suele rechazar o revertir, como noclip y el God Mode de debug. En su lugar utiliza alternativas estables para partida individual y protege las operaciones sensibles para reducir los errores Lua. Importante - Haz una copia de seguridad de tu partida antes de eliminar vehiculos, entidades o hacer teletransportes largos. - No esta disenado para omitir permisos de servidor ni para hacer trampas en multijugador. - Build 42 continua cambiando; una actualizacion del juego puede requerir una nueva version del mod. Workshop ID: 3776573095 Mod ID: CheatMenu42

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Item Stories Patch [B42] – Project Zomboid Mod

Item Stories Patch [B42]

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Fixes Item Stories crashes by adding nil-checks to room exploration and validating loot picks to skip items with missing ScriptManager entries or textures, preventing the B42.12 isExplored error and world-item spawn NPE without altering original mod files. Workshop ID: 3611813317 Mod ID: ItemStoriesB42_Patch

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Pog Dog Police Mod – Project Zomboid Mod

Pog Dog Police Mod

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Literally just a mod that adds a cool "low effort" Volkswagon Beetle for the Twitch streamer WastelandCanid. Also has 2 trailers. Comes with a custom siren and horn. Has a configurable chance of spawning in any civilian parking space. Workshop ID: 2996524258 Mod ID: PogDogPolice Mod ID: PogDogPoliceLFN Mod ID: PogDogPoliceRN

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长野原货币兑换 – Project Zomboid Mod

长野原货币兑换

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长野原货币兑换 Workshop ID: 2961701224 Mod ID: changyeyuanshop

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GOLEM ARSENAL – Project Zomboid Mod

GOLEM ARSENAL

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LOW CHANCE OF WEAPON, HIGH CHANCE OF AMMO Workshop ID: 2715857248 Mod ID: Arsenal(26)GunFighter

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New Music Addon: Neuro-sama Sings [B42] – Project Zomboid Mod

New Music Addon: Neuro-sama Sings [B42]

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🎵 New Music Addon for Build 42 🎵 The Build 42 successor to my original TRUE MUSIC ADDON: NEURO-SAMA SINGS Adds 138 collectible music items featuring songs by the popular AI VTuber Neuro-sama. • Cassette Tapes • Vinyl Records • CDs Scavenge homes, cars, and stores throughout Knox Country to build your own Neuro-sama music collection. ---------------------------------------- Included Songs This addon currently includes a curated collection of 138 Neuro-sama songs, with more planned for future updates. ► View the complete track list ---------------------------------------- Workshop Information Workshop ID: 3777737893 Mod ID: NMA_Neurosama_Sings

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Muldraugh House Spawn (B41 Only!) – Project Zomboid Mod

Muldraugh House Spawn (B41 Only!)

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This Is A Personal Mod By Posh_Josh It Will Make A Spawnpoint In The Famous House In Mauldraugh Workshop ID: 3089460885 Mod ID: muldraughhousespawn Map Folder: MuldraughHouse

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True Music Addon: Hololive music album Specter by Hoshimachi Suisei – Project Zomboid Mod

True Music Addon: Hololive music album Specter by Hoshimachi Suisei

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adds following Hololive songs from album Specter by Hoshimachi Suisei 1. Shakunetsu Nite Junjou (wii-wii-woo) 2. TEMPLATE 3. Michizure 4. Aseta Hanamidori 5. TRUE GIRL SHOW 6. My Happy Transmission 7. debutante ball 8. 7days 9. Damn Good Day 10. soirée 11. Newton let me know if this mod has any bugs or doesn't work Workshop ID: 2944326042 Mod ID: Specter_Album_By_Hoshimachi_Suisei

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True Music Addon: The Living Tombstone – Project Zomboid Mod

True Music Addon: The Living Tombstone

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Small pack of The Living Tombstone tracks. ==Track List== TLT - Animal TLT - Hit The Snooze TLT - I Wanna Be A Machine TLT - Long Time Friends TLT - Love I Need Lazy Town - We Are Number One (TLT Remix) Savlonic - Epoch (TLT Remix) Workshop ID: 2791666243 Mod ID: TLT_Trackpack_MX

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Companion Dogs: DogPack – Project Zomboid Mod

Companion Dogs: DogPack

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Companion Dogs: DogPack Your dogs are no longer alone. Now they're part of a pack. Have you ever wanted to go on an expedition with all your dogs, only to find that Companion Dogs allowed just one active dog? Companion Dogs: DogPack is designed to solve that without changing the spirit of the original mod. With DogPack, you can bring together a small pack, choose its leader, give every dog a purpose and travel with them in a more organised way. Your dogs still have their own skills, strengths and problems; the difference is that they can now work together. You need Companion Dogs. This add-on does not include any of its files or resources. WHAT DOES IT ADD? - A pack of up to four active dogs, with three as the default limit. - A leader you can change whenever you want, plus roles, orders and formations. - A dedicated tab to manage the pack and follow its affinity. - Sandbox options to adjust the pack's size, cost and difficulty. The goal is to make bringing more dogs an interesting decision, not a free way to multiply your power. HOW DO YOU ACTIVATE IT? Right-click one of your dogs and open Pack..., or open its normal Companion Dogs window and select the Pack tab. From there you can add or remove dogs, choose the leader, change roles, select a formation and issue orders. You can also drag suitable food or a water container from your inventory directly onto one of your dogs' portraits. The leader remains the main dog in Companion Dogs, with its usual window, portrait and tabs. The other dogs follow it with the extra coordination provided by Companion Dogs: DogPack. The pack screen shows who is with you, how each dog is doing, its role, the current affinity, the weakest bond and the latest change. EVERY DOG CAN BRING SOMETHING Protector A close escort that helps keep the group safe. Attacker An aggressive dog that takes the initiative and deals a little more damage, but also exposes itself more. Scout A dog that works at a greater distance, detects threats sooner and avoids unnecessary fights. Carrier A dog that stays behind and does not enter combat, suited to a logistical role. Roles give dogs different priorities and make the composition of your pack matter. TRAVEL AS A PACK You can choose between five ways for the pack to move: - Compact: everyone stays close to the leader. - Wedge: scouts move ahead, attackers take the sides, protectors cover the centre and carriers stay behind. - Column: useful for narrow paths, interiors and places where the pack should not spread out. - Spread: leaves more room between dogs and reduces the feeling of moving as one block. - Free: removes fixed positions so dogs can follow naturally, relax and use nearby feeders without fighting the formation. Every formation yields control when a dog is automatically heading for food or water. Obedience and experience affect precision. A poorly trained dog will not hold its position as well as one used to working with you. Followers now ease into a valid position instead of chasing an exact point. Formations smooth small direction changes, briefly tighten during sharp turns and use a wider release margin to prevent constant stop-and-start movement. Fences, stairs, changes of floor and difficult places are still challenging. When needed, dogs temporarily return to normal Companion Dogs following so they can find their way and recover from getting stuck. AFFINITY AND COHESION Affinity is not simply a bar that rises because the dogs are nearby. It represents the trust they have built with each other and with you. It is shaped by three things: - The individual bond between every pair of dogs. - The experience of the dog currently leading the pack. - The pack's recent operational confidence. Leadership also creates practical authority. Its strength depends on the leader's experience and its direct bond with each follower. In a group order, that authority helps nearby followers only if the leader obeys first. Daily time together helps, but slowly. To make a real difference, you will need to travel together, hold formation, follow orders, survive fights and look after one another. Things that can improve affinity include: - Travelling while maintaining formation. - Following orders and regrouping after a retreat. - Surviving a fight together and returning safely. - Helping the pack recover when a dog is hungry, thirsty or stressed. Affinity can also fall. Separation, accumulated stress and refusals mainly damage the bonds connected to the affected dog. Not every pair has to get along equally well, which is why the pack screen shows the weakest bond. Activities have cooldowns and limits. Repeating the same order over and over will not raise affinity forever. WHAT DO YOU GAIN FROM MORE THAN ONE DOG? - You can build an escort that fits the way you play. - Scouts, attackers and protectors can cover different needs. - Orders and formations make longer expeditions more manageable. - Changing the leader gives different dogs a chance to grow into the role. WHAT DOES IT COST? - More dogs means more food and water to maintain. - A larger pack is harder to move through interiors and narrow spaces. - Damage has diminishing returns and does not simply copy the leader's power. - Stress, injuries, separation and low affinity require more attention. The reward is having more options, not removing the danger. A good pack can save you on an expedition, but it still needs planning and care. SANDBOX OPTIONS You can adapt the mod to your game by changing: - The maximum number of deployed dogs. - How quickly daily familiarity grows. - The loss caused by refusing orders. - How strongly affinity affects obedience. - Additional food and water consumption. - The damage penalty for extra dogs. - The Scout's detection radius. - The level required to coordinate targets. You can make the pack more relaxed and story-focused, or increase the costs so every extra dog becomes a real responsibility. VEHICLES, EXISTING SAVES AND MULTIPLAYER Your dogs get into vehicles with you and get out alongside you. Make sure you have enough free seats. Disconnects and temporarily stored dogs are also accounted for, reducing the risk of them disappearing or being incorrectly marked as missing. The mod can be added to an existing save. If you remove it, secondary members stop being deployed, but they are not deleted or released: their data remains owned by Companion Dogs. It supports single-player, co-op and dedicated servers. Orders and important changes are checked by the server. HOW TO INSTALL - Subscribe to and enable Companion Dogs. - Subscribe to and enable Companion Dogs: DogPack. - Make sure no Chihuahuas are in the microwave. - Make sure Companion Dogs appears before Companion Dogs: DogPack in the mod load order. - Restart Project Zomboid before loading the save. Mod ID: CompanionDogsPack Dependency: CompanionDogs Declared minimum build: 42.18.0 CREDITS Companion Dogs and its resources belong to Bjorn. Our family keeps growing. Join us on the Companion Dogs Discord and help the community grow with us. A pack is not measured by how many dogs you bring, but by how well they learn to work together. Workshop ID: 3796123931 Mod ID: CompanionDogsPack

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Lune's HRT Mod: Devcatt's Furry Moodles Patch – Project Zomboid Mod

Lune's HRT Mod: Devcatt's Furry Moodles Patch

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Simple "Dysphoric" moodle reskin to match style when using Lune's HRT Mod with Devcatt's Furry Moodles. (Must be loaded after Lune's HRT Mod to replace mod asset) Workshop ID: 3578555219 Mod ID: HRTDevcattMoodlePatch Mod ID: HRTDevcattMoodlePatch

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