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Mods et plugins pour Project Zomboid

60 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Skins for JustAFoxxo – Project Zomboid Mod

Skins for JustAFoxxo

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Skins found under the category 'CUSTOMS' with one under male and female. Workshop ID: 2966075715 Mod ID: CUSTOMSKINS

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Stalker Store 1 – Project Zomboid Mod

Stalker Store 1

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A Stalker store by Simon_MD to be used with the stalker store mod. Try using the newest mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2852222994 This one will not be updated anymore. Workshop ID: 2851228513 Mod ID: SimonMDStalkerStore1 Map Folder: stalkerstore1

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Z Hitpoints – Project Zomboid Mod

Z Hitpoints

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This mod is showing the current hp/total hp of zombies as rounded values. Updated for the vesion 41. Shows hp of damaged zombies only. *************************************************** Данный мод показывает над зомби текущее и общее значение здоровья. Обновлено для версии 41. Теперь показывает только покоцаных зомби, лагов не замечено. Workshop ID: 1485935233 Mod ID: zhp

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Mexican Carry | Build 42+ – Project Zomboid Mod

Mexican Carry | Build 42+

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>> ABOUT / HAKKINDA / О МОДЕ TR: Selam hayatta kalanlar! Ben ThePhoenix - Hakan. EN: Hello survivors! I am ThePhoenix - Hakan. RU: Привет, выжившие! Я ThePhoenix - Hakan. TR: Zombi kıyametinde her saniye önemlidir ve bazen bir kılıf (holster) bulacak vaktiniz olmaz. Bu mod, gerçek hayatta "Mexican Carry" olarak bilinen yöntemi oyuna ekleyerek, tabancalarınızı herhangi bir kılıf gerekmeden doğrudan kemerinize sıkıştırıp taşımanıza olanak sağlar. EN: In a zombie apocalypse, every second matters and you may not always have time to find a holster. This mod introduces the real-life “Mexican Carry” method, allowing you to carry handguns directly in your waistband without needing a holster. RU: В условиях зомби-апокалипсиса каждая секунда на счету, и у вас не всегда есть время найти кобуру. Этот мод добавляет метод «Mexican Carry», позволяя носить пистолет за поясом без кобуры. >> FEATURES / ÖZELLİKLER / ОСОБЕННОСТИ - TR: Tabancalarınızı kılıf olmadan belinizin arka kısmına yerleştirebilirsiniz. Silah karakter üzerinde görünür ve işlevsel bir slot olarak çalışır. EN: Carry handguns in your waistband (back position) without a holster. The weapon is visible on your character and works as a functional equipment slot. RU: Носите пистолет за поясом (сзади) без кобуры. Оружие отображается на персонаже и функционирует как полноценный слот экипировки. - TR: Gerçekçi ve minimal bir oynanış katkısı sağlar. EN: Provides a realistic and minimal gameplay enhancement. RU: Добавляет реалистичное и минималистичное улучшение игрового процесса. >> TECHNICAL DETAILS / TEKNİK DETAYLAR / ТЕХНИЧЕСКИЕ ДЕТАЛИ - TR: Build 42.16+ ile tam uyumludur ve oyunun temel sistemine müdahale etmez. EN: Fully compatible with Build 42.16+ and does not alter core game systems. RU: Полностью совместим с Build 42.16+ и не изменяет основные системы игры. - TR: Diğer modlarla uyumludur. Save ve Multiplayer desteği vardır. EN: Compatible with other mods. Supports Save games and Multiplayer. RU: Совместим с другими модами. Поддерживает сохранения и мультиплеер. - TR: Silahın konumu karakter üzerinde görsel olarak görünür. EN: The weapon is visually displayed on your character. RU: Оружие визуально отображается на персонаже. >> COMMUNITY / TOPLULUK / СООБЩЕСТВО TR: Hata bildirimi veya önerileriniz için yorumlar kısmından benimle iletişime geçebilirsiniz. Destek olmak için abone olmayı ve beğeni bırakmayı unutmayın. EN: For bug reports or suggestions, feel free to leave a comment. Don’t forget to subscribe and like the mod to support the project. RU: Если у вас есть предложения или вы нашли ошибку — напишите в комментариях. Не забудьте подписаться и поставить лайк. DİĞER MODLARIM Eğer bu modu beğendiysen, benzer kalite ve detayda hazırladığım diğer projelere de mutlaka göz at 😉 Hepsi aynı kalite standardıyla hazırlanmıştır. ThePhoenix - Hakan Workshop ID: 3702659763 Mod ID: ThePhoenix_MexicanCarry Workshop ID: 3702659763 Mod ID: ThePhoeniX_MexicanCarry

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Zap-A-Holic – Project Zomboid Mod

Zap-A-Holic

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Zap-A-Holic turns the most tedious part of leveling Electrical into one clean action: dismantling everything electronic in your bags without cramping your mouse hand. If you've ever tried to grind Electrical the vanilla way, you already know the loop: open craft menu > select the item > dismantle > repeat 500 times > question your life choices. Zap-A-Holic is for survivors who want XP, not carpal tunnel. How to become a master electrician in three steps - Carry a screwdriver - Put electronics in your inventory/bags - Right-click any eligible electronic item > Zap-A-Holic > Dismantle All What it does - Scans your inventory and all bags - Skips equipped items and hotbar attachments (no accidental “oops I dismantled my flashlight” moments) - Auto-runs the correct dismantle recipe per item type - Shows a start summary and an end summary over your character’s head: Total items found Counts by category (Electronics / Misc / PowerBar / Radio / TwoWay) Why you want it Because leveling Electricity shouldn’t be: "Right-click simulator: Extended Edition." It should be: "One click, a pile of scrap, and a smug little XP bar." - Works in 42.19 MP Did you find any issues? Come join the discord and tell me about it! Workshop ID: 3667677055 Mod ID: Zap-a-holic

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World Time Manager [B42.20] – Project Zomboid Mod

World Time Manager [B42.20]

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Note : This is a Build 42 port of the original World Time Manager mod by KONIJIMA. The mod has been updated for Build 42 compatibility with the explicit permission of the original author. This port aims to preserve the original functionality while ensuring proper compatibility with the latest versions of Project Zomboid. That's why the system-time sync feature was abandonned. Full credit for the original mod, concept and implementation goes to KONIJIMA . World Time Manager Easily set the time of your world to what ever you want. Made for Multiplayer & Singleplayer. You need to be in Debug (for Singleplayer) on admin (for Multiplayer) to be able to use this mod. B42.20 up to date. Features - Set the world date. - Set the world time. Konijima's Github The project on Github Workshop ID: 3638311334 Mod ID: WorldTimeManagerB42

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Random Items Every 30 Seconds – Project Zomboid Mod

Random Items Every 30 Seconds

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Get a random item every 30 seconds from (1-100). This mod was made for this video: https://youtu.be/U1mgeJNdXbY - This mod prevents loot from spawning in all containers and inventories. The purpose of this mod is to remove looting and force you to purely rely on random chance for items. Can you survive? Workshop ID: 3616722580 Mod ID: RandomItems

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Respawn - katebranch – Project Zomboid Mod

Respawn - katebranch

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New PZRP fork of the Respawn mod at https://steamcommunity.com/sharedfiles/filedetails/?id=2687842971 . Workshop ID: 3265297848 Mod ID: PZRP-Respawn

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Make Fruit Jam and More – Project Zomboid Mod

Make Fruit Jam and More

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Description ou can now make jams, get the jar back when used up, and more! This is part of my on going common sense mod , which I will add quality of life improvements and tweaks that add a bit of common sense to the game. Due to my limitation, I did not make new models for new items introduced in this mod. New Features - You can now make jam with fruits - Used jam will give you a bottle, up on cleaning it will return you a jar and a lid - You can now add a bit of jam in sweet pie and drink recipes How to Make Jams - Get a saucepan or pot and fill it with water - Create mixture by adding sugar and fruit salad to it A pot need 10 hunger of sugar and 38 hunger of salads. A saucepan need 5 hunger of sugar and 20 hunger of salads - Cook your mix - When it's cooked, you can bottle the jam with a lid and a jar - Used jam will return a dirty jar; clean it to get a lid and a jar You must have water in your inventory, it won't wash from the sink due to game limitation Compatibility This mod should not conflict with other mods, unless they also modify the properties of JamFruit. Lastly If you like my dumbass AI generated mod cover image, or the mod itself, feel free to leave a like! Workshop ID: 3193527363 Mod ID: MakeFruitJamAndMore

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ATM's for Server Economy Update GH – Project Zomboid Mod

ATM's for Server Economy Update GH

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Este Mod Agrega Maquinas Expendedoras. Trade your jewerly for money, and then buy what you need with that money. Restore the economy in your server. esta Diseñado para mi servidor si gustan usarlo. Credits to @Axelllerator (the programmer) and Peter Chambers (3D and texture modeler, and translator). Workshop ID: 2883332383 Mod ID: AutomaticEconomyTrader GH

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Razzy's Weapon Mod – Project Zomboid Mod

Razzy's Weapon Mod

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A mod I made for fun. Currently includes a kanabo, bokken, and shortsword. More is planned to be added over time. Workshop ID: 3508543825 Mod ID: RazModWeap

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What The Junk! - Assign Item's Category – Project Zomboid Mod

What The Junk! - Assign Item's Category

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ALPHA TESTERS wanted! A new sorting mod, successor of Better Sorting and Core Categories is under development. if you would like to take part in the testing phase, please register at this form, Testing starts 7th January. !!! NOTICE !!! IMPORTANT !!! This mod will soon be discontinued as there is a bigger, more comprehensive and robust mod that builds upon this mod's concept. I therefore discourage subscribing to this mod, although it will be kept visible for the time the new mod's development last phase. When the new mod releases, every player will have subscribed and activated this mod, will recieve a pop-up upon entering a save with appropriate instructions. After that the mod will be deactivated, hidden, and discontinued. And yes - there will be category assignment in-save in real time, as well as the ability to give an item a custom, persistent and on-the-fly visible display category!!! The mod's name: "Sorted." Be on the lookout! *** What The Junk - assign item's display category *** Is your spoon classified as a deadly weapon? Is your pillow a survival tool? You bet it is… but not anymore. With this mod every single item can now be re-categorized to something that makes sense (or doesn't - your call). You can finally take full control of your inventory’s chaos. No more “Weapon - Melee” spoons. No more “Junk” treasures. Setup Works out of the box. No config. No setup. Just right-click and reclaim the taxonomic order of your junk drawer. How To Use Right-click on any item in your inventory. Select “Assign Category” Pick a new category from the list. NOTE! The changes are not immediate and require reload due to the way the engine works, the display categories depend on the items' script files which cannot be changed during runtime (in-game). Compatibility This mod does not override vanilla scripts or items. Safe to add/remove anytime - no savefile carnage involved. Tested on Build 42. Might work on 41, but I ain't making promises. Known Issues None known, although this mod was essentially vibe-coded in about 24 hours and the code is all over the place, so if you find any bugs, please do report it! Translations Currently available in: English Polish (myself) Russian by Slobodskoy Brazilian Portugese by Alexandre Want to contribute your language? Hit me up and I’ll include it in the next update! ver. 0.2.1 Crafted with existential confusion by pimatstudio Every tip means the world to me, it really does! My original mods Mods - patches modID: WhatTheJunk, workshopID: 3503651517 Workshop ID: 3503651517 Mod ID: WhatTheJunk

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[Discontinued] [Vanilla Retexture Enhancer] Korea 90s – Project Zomboid Mod

[Discontinued] [Vanilla Retexture Enhancer] Korea 90s

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**** READ! READ! READ! **** THIS MOD REPLACES SOME STOCK FILES AND TEXTURES. I HIGHLY RECOMMEND STARTING A NEW GAME BEFORE USING THIS MOD. DO NOT BLAME ME IF YOU MESS UP YOUR SAVE FILE. THIS MOD IS NOT COMPATIBLE WITH THE ORIGINAL VVE MOD! THIS MOD IS NOT COMPATIBLE WITH THE CRASHED CARS MOD! I started working on this mod after playing zomboid with the original VVE mod. I also liked the map of a huge Korean city, and I wanted to make a Korean version of VVE to match the Korean setting. I also knew about the existence of another retexture pack that changes the textures of cars to the Korean version. But the VVE looks much more attractive than that one. So far, not all textures of goverment cars have been changed to the Korean setting. Workshop ID: 2806801143 Mod ID: VVE_KoreaEdition

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Volkswagen Gol G4 da Policia Militar de Sao Paulo – Project Zomboid Mod

Volkswagen Gol G4 da Policia Militar de Sao Paulo

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Esse mod adciona o carro Volkswagen Gol G4 PM SP no seu jogo, ele nao remove nenhum carro existente. Criei pois sempre quis andar de Gol da PM em todo jogo 4 Portas/lugares (ainda so da de usar a do motorista e passageiro)

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[KNOX] Controle de Animais – Project Zomboid Mod

[KNOX] Controle de Animais

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KnoxControleAnimais (B42.15) Controle administrativo de animais para servidores multiplayer de Project Zomboid. Evita superpopulacao e reduz risco de queda de performance no servidor. Recursos - Painel de abate por especie com percentual (1-100). - Aba de crescimento de bebes por especie com percentual (1-100). - Regras de populacao maxima e reproducao no Painel de Administrador. - Regras persistentes salvas no servidor e reaplicadas no reinicio. - Compatibilidade com nomes nativos da B42.15 (ex.: buck/doe/fawn, cockerel, gobblers, etc.). Como usar 1. Entre como admin/moderador. 2. Clique com botao direito no chao e abra CONTROLE DE ANIMAIS (abate/crescimento). 3. No Painel de Administrador, abra Controle de Animais para editar regras globais. 4. Clique em Aplicar para salvar todas as regras de uma vez. Regras de Pop. Max -1 = sem limite e reproducao liberada. 0 = bloqueia a especie (nao mantem populacao). 1 ou mais = limite maximo da especie. Workshop ID: 3680035423 Mod ID: ControleDeAnimais Workshop ID: 3680035423 Mod ID: ControleDeAnimais

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Refrescos Jarritos – Project Zomboid Mod

Refrescos Jarritos

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Agregados y solución de errores -Se agregó el sabor Mandarina. -Se arregló un error con los modelos 3D que causaba transparencia en las texturas. Añade unos ricos refrescos llamados Jarritos Con estas refrescantes bebidas olvídate de la sed después de acabar con hordas de zomboids. Este es mi primer mod, hice muchas pruebas y me esforze por dar un mod decente Si tienes alguna sugerencia o idea para implementar (Si tiene que ver con México con mayor razón) házmelo saber en los comentarios. Si te gustó el mod dale me gusta! :D ========================================================================================= Additions and bug fixes -Added the Mandarin flavor. -Fixed a bug with the 3D models that caused transparency in the textures. Added some delicious soft drinks called Jarritos With these refreshing drinks, forget about your thirst after finishing off hordes of zomboids. This is my first mod, I did a lot of testing and I tried hard to make a decent mod If you have any suggestions or ideas to implement (if it has to do with Mexico, even more so) let me know in the comments. If you liked the mod, give it a like! :D Workshop ID: 3411001431 Mod ID: RefrescoJarrito

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Old Man's House – Project Zomboid Mod

Old Man's House

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Some old man's house at the island close to big city (Louisville) It's my first map so it might be really bad and probably pretty Over Powered -There might be some zombies inside -There is gasoline there -Old guy tried some farming -Its isolated so probably safe -And there is big forest next to it It's located in here 48x9: https://map.projectzomboid.com/#14532x2831x370 If there is any problem please open a discussion Known problems -The fence is pretty ugly couldnt understand too much so maybe fix it in the future

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[RE-UPLOAD] Weed Science – Project Zomboid Mod

[RE-UPLOAD] Weed Science

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Adds Weed and Weed Smoking. But no weed farming If you enjoy this mod please consider tipping the creator: ko-fi.com/planetalgol Or subscribe to my Patreon: patreon.com/planetalgol Copyright 2022 planetalgol. This item is not authorized for posting on Steam, except under the Steam account named planetalgol, or with the copyright holder's explicit permission. Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading these mods to the Steam Workshop or any other site, distribution as part of another mod or modpack, and distribution of modified versions. Workshop ID: 2803969199 ( ORIGINAL AND OLD ID, DO NOT USE AND PLEASE OVERWRITE WITH NEW ONE ) Received from >> GushingGranny << to be re-uploaded! Workshop ID: 3241991159 Mod ID: Weed Science

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生命之力 – Project Zomboid Mod

生命之力

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自用mod 一个可以恢复食物新鲜度的腰包 Workshop ID: 2907733366 Mod ID: FannyPack_Life

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自用音乐tc – Project Zomboid Mod

自用音乐tc

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将近200首歌曲 播放方式:磁带,黑胶 Workshop ID: 2857731152 Mod ID: tcmusic

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DarkysGunfighterSettings – Project Zomboid Mod

DarkysGunfighterSettings

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GunSpawns allowed for all containers in the world at very low chance. By default, britas weapon only spawn in police station or weapon shops. +40% gun sound range supressors only 75% effective instead 100% Workshop ID: 2721934349 Mod ID: DarkysSetting

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New Music - Jane's Addiction (1988-1990) – Project Zomboid Mod

New Music - Jane's Addiction (1988-1990)

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New Music - Jane's Addiction (1988-1990) Check out The Spindoctor's New Music Mixes! MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Nothing's Shocking - Jane's Addiction Side A 01 Up the Beach 02 Ocean Size 03 Had a Dad 04 Ted, Just Admit It 05 Standing in the Shower...Thinking Nothing's Shocking - Jane's Addiction Side B 01 Summertime Rolls 02 Mountain Song 03 Idiots Rule 04 Jane Says 05 Thank You Boys 06 Pigs in Zen Ritual De Lo Habitual - Jane's Addiction Side A 01 Stop! 02 No One's Leaving 03 Ain't No Right 04 Obvious 05 Been Caught Stealing Ritual De Lo Habitual - Jane's Addiction Side B 01 Three Days 02 Then She Did 03 Of Course 04 Classic Girl Workshop ID: 3774736863 Mod ID: NewMusic_JanesAddiction

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Restore Utilities Español – Project Zomboid Mod

Restore Utilities Español

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Traducción al Español del mod Restore Utilities. Necesario el mod original Restore Utilities Agradecimientos al creador del mod original: Jackd44 Workshop ID: 3336242260 Mod ID: RestoreUtilitiesES

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Dreadville (B41) – Project Zomboid Mod

Dreadville (B41)

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Welcome to Dreadville – a peculiar place of unknown origins, where the only escape is death… Many have come before you, many have perished. For how long can you thrive in such a desolate place? Credits! (In order of tilesets most frequently used) Melos! Erika! Dirkie Dirk! Pert! SimonMD! Kharza! Birget! Hey! Welcome to “Dreadville” — my first ever map mod. With b42 unstable just out, and the modding tools not yet updated for it, this seems an awkward time to release a new map, buuuuuut, as I originally made this map for my multiplayer saves, I figured, "Well, I have to share it on the workshop in some capacity for my server to work, so I might as well go all in and go public - someone outside will like it." So, here you go, someone! (Speaking of multiplayer worlds - you’re more than welcome to join mine. Yeah, I'm serious!) Just shoot me a friend request and drop in any time - the server is open any time I'm in-game, and it's always nice to meet some new people! Right now, we're just getting to know the map and experimenting with "From"-based gameplay. You're welcome to hop in regardless of location, skill, mic, etc, - it's just about hanging out and having fun :) That aside, as of June 3rd, 2025, the b41 version of this map is complete! From here, I'll be working on my other upcoming maps (2 historical maps scheduled for b42 stable, and one dystopian roleplaying map for b41 :D), and on upgrading/revamping this for b42 when the tools get updated! Do still let me know about any gameplay issues you may come across, should there be any - thus far I've been working with more or less no feedback, so I wouldn't be surprised if there's something I've missed! Basic Description of The Map (spoiler free): Dreadville is a small challenge/scenario map which traps you and your friends in a small, inescapable “noplace," separate from the vanilla map. Somewhat inspired by TV show “From,” the map is desolate and overgrown, and generally designed in a mid-century style. There are a handful of points of interest on the map, like the decrepit, mid-century-style town (with a layout loosely based off of "The Town" in "From,"), a survivor outpost I nicknamed "The Settlement", (more clearly inspired by the Colony House, also in From), and a number of other minor POI's across the map, like scattered fire-watch towers, and the occasional random cabin. Outside of that, the map is mostly nature - a blank canvas for you to build what you will. What/Who This Map is For: - Close-knit Multiplayer Use: The main demographic I had in mind for this map, is small/medium-scale servers, or groups of friends, who want to survive as a close-knit community. The limited space and resources makes for an intimate and sometimes competitive environment where it can really pay off to stick together, whether it be against the environment, or a common enemy. - Horror and Hardmode - The entire premise of Dreadville is that you're stuck there with no escape, which inherently makes playing on the map a little tense. There is no real future in sight here, after all, only survival. Also contributing to the unease, is the low visibility on the map, courtesy of the dense forests all over the map. Monsters lurk within, and you won't always spot them in time. With the right mods and settings, Dreadville can help lift Project Zomboid into horror territory. Go crazy with it! - Wilderness-Survival Gameplay: Civilization is sparse and the town is decrepit for a reason - you'll need to turn to nature for your needs sooner or later. Dreadville can serve as a slightly easier alternative to wilderness-survival maps like The Forest and Lost to Nature (my favourites :D!) - Or, at the very least, it may be easier to coax your friends into using if they're not quite as fond of camping as you! - Mid-Century/Vintage Roleplay: With mid-century inspired architecture and designs, there's a lot of room to get creative with time-play. Be as conventional or unconventional as you want to be with this - in theory, you could ditch the zombies, tidy up a bit, and live out the cozy American dream with a couple of friends as a self-sustaining, isolated village in the 50's/60's! Tediously Detailed Details (Spoilers Ahead): - Map Size: The map is 4x4 cells - quite small. You could compare it as being confined to the town of Muldraugh in vanilla-game, only with significantly less resources and buildings. Because of this, the map *might* be best enjoyed with close friends, or a group of people who are willing to co-operate, as there's no shortage of things and territories people would want to fight for. Otherwise, it also looks like this could be a pretty good map for PvP, but I wouldn't know for sure, as I don't do PvP. You be the judge, let me know! - Main POI: The Town: Central hub with ~a dozen houses, a diner, a bar/gas station, a fancy farm, an 8-room motel, a police station, a fire station, 3 storage units, 3 garages, and one abandoned elementary school, which has been make-shifted into a medical clinic. - POI: "The Settlement”: Westernmost survivor outpost consisting of a large Victorian mansion, surrounded by 3 greenhouses, 2 fields, and some sheds. Also has a nice lake nearby. Is connected to the town via a long dirt road. - Additional, Minor POIs: Two plane wrecks, two boat wrecks, a huge junk/scrapyard, a couple stray cabins, two hangars, a handful of fire-watch towers, and multiple lakes, swamps, and rivers... Workshop ID: 3395690636 Mod ID: DreadvilleMapMod Map Folder: Dreadville

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