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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Make Makeshift Radio Useful
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A simple mod which makes making the Makeshift Ham Radio a little bit more worth all the trouble It makes it possible to craft/install a power cord to the Radio/Ham Radio to make it drain power from the electrical grid instead of wasting precious batteries. There is also a separate mod which increases the range of the corded ham radio to cover the whole map. Now you can fulfill your dream of broadcasting your own radio show! ...or to simply immersively talk with your friends in multiplayer even if one of you is in Louisville and the other in Raven Creek. (Note: The range increases only on the corded Ham Radio.) This is my first mod so it's nothing too special, only a simple idea I thought of. Workshop ID: 3234399971 Mod ID: MakeshiftUseful Mod ID: MakeshiftUseful_Range
Variable Build & Dismantle Speed
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Lets you change the speed of building and disassembling objects. Workshop ID: 3215308047 Mod ID: VBSYSDG
Authentic Z - Lite繁中
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Authentic Z - Lite 繁體中文版本 Workshop ID: 2932960492 Mod ID: AuthenticZLite Map Folder: AZSpawn
State of Knox Server Intro
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Custom server intro for State of Knox. Only intended for our server. Workshop ID: 2927054222 Mod ID: State of Knox Server Intro
True Music Addon: Gachi Pack
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TRACKS ---------------- A KAK NASCHET ANAL AAAA KROKODILY-BEGEMOTY Aqua - Barbie Girl AssClap ASSkorbinka Basshunter - DotA beFour - Magic Melody Big Baby Tape - Gimme the Ass Big Baby Tape - VLYUBILAS Britney Spears - Toxic DalnoBOYshchiki Danzel - You Spin Me Round David Guetta - Sexy Bitch Dzhigan - Na chile Fiksiki Gorillaz - Feel good inc Gummy Bear Gunther - Ding Dong Song Kaby ne bylo zimy LITTLE BIG - I'm ok MACAN - ASPHALT 8 Maksim - Otpuskayu Merk & Kremont - Hands Up MEYBI BEYBI - AHEGAO MEYBI BEYBI - Barbi iz trushchob MEYBI BEYBI - Dakimakura MEYBI BEYBI - Shimmy Shimmy Ya MEYBI BEYBI & DORA - BARBISAYZ Modern Talking - Brother Louie MORGENSHTERN - Cadillac Mukka - Devochka s Kare NILETTO ft Klava Koka - Krash O Zone - Dragostea Din Tei PSY - Gangnam Style quiizzzmeow - Aomine Daiki SINIY TRAKTOR Smeshariki The Limba - Izvestnym Tri dnya dozhdya - Otpuskay UncleFlexxx - Camry 3.5 Big Baby Tape - Surname AP$ENT - Mozhno ya s toboy Gachi Summer - FullHD Bomfunk MCs - Freestyler Rammstein - Du Riechst So Gut Ebanko Ruchka - SamodrOchka Caramella Girls-Caramelldansen Bloodhound Gang - The Bad Touch Workshop ID: 3154079642 Mod ID: gachi_pack
ConditionalSpeech喵化
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This is just a personal Chinese translation for Conditional-speech,changed some words and meaning to let that hears like a cat-girl Workshop ID: 3019548938 Mod ID: ConditionalSpeechCatTranslation
ReviveMP - Addon - Admin
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This mod is an addon to ReviveMP. It adds an admin managament system to the game for allowing using the revive option. Admin can use command /revive or /rev to grant player permission for use revive option of ReviveMP Mod once. Ex: /rev UserName This mod implements a SandBox option to turn-off Admin control to allow all players revive. Also it fixes a bug in the main mod ReviveMP where the revive option would sometimes not display correctly in the profession list. Mods required: - ReviveMP https://steamcommunity.com/sharedfiles/filedetails/?id=2792421325 -Commandeer - Framework https://steamcommunity.com/sharedfiles/filedetails/?id=2697244113 Workshop ID: 2966856885 Mod ID: ReviveMPAddonAdmin
CraftingBook – Your Ultimate Recipe Guide
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This is my very first mod! CraftingBook shows you exactly what you can do with an item and where to find it. Key Features: Utility: View all possible uses and sources for any item. Localization: Available in both German and English. Visuals: Please note that AI was used to create the graphics. I am open to serious suggestions and feedback to help improve the mod. I apologize for any language errors, as English is not my native tongue. I hope you have fun with the mod! Workshop ID: 3735535520 Mod ID: CraftingBook
Industrial Revolution = Addon = Mira's More Recipes
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!------------WIP------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For now usable + stable Check everytime recipe topics after update!! Im adding recipes what you can do. I can add any recipes recommended. If you have a request just tell. Adding more recipes into main mod. ADDED MORE RECIPES FOR DECONSTRUCTION. MY POINT IS MAKING EVERYTHING DISASSEMBLE. DECONSTRUCTION AND SAW MACHINES ALMOST HAVE SAME RECIPES. IF YOU USE DECONSTRUCTION YOU WILL GET ALL INGREDIENTS BUT ITS SLOW. IF YOU USE SAWMILL YOU WILL GET ALMOST SAME BUT WITH SOME LOSS. BUT THIS IS FAST. IF YOU DISASSEMBLE A WALKIE TALKIE, IN MILLING MACHINE YOU WILL GET RADIO EMITTER TRANSMITTER BATTERY OR ELSE. IF YOU USE SAWMILL YOU WILL GET ONLY SCRAPS. **Added Tie 4 logs for milling machine + saw machine + deconstruction mode. 4 logs 1 sheet rope for tie. You can get back with decons mode or saw machine all components** ******Added pressing ingots for every metal.****** Iron Steel Copper Brass Silver Gold Ingots. Every ingot need main material about 32 pcs. You can get back main materials when you throw in to saw machine. Iron ingot = 32 iron block Steel ingot = 32 steel block Copper ingot = 32 copper sheet Brass ingot = 32 brass scrap Silver ingot = 32 silver sheet Gold ingot = 32 gold sheet For crafting you need 32pcs main material + 1 steel ingot mold + 1 big ceramic crucible(empty) + 32 charcoal + 1 blower fan Steel ingot + crucible + Blower fan will not consume in every recipe. Steel block crafting recipe = 32 iron block + 32 blowtorch (will drain 32 pcs gas) + 1 iron ingot mold + 32 liter water Iron ingot mold recipe = 1 full small crucible with molten metal + 1 wood crucible mold + 1 brick + 15 charcoal + 1 blower fan Steel ingot mold recipe = 5 steel block + 1 iron ingot mold + 10 clay + 15 charcoal + 1 blower fan A little fixes and a little more recipes Almost everything are deconstructible. Not all but almost!!!!! Im adding more recipes when i take time. Workshop ID: 3441153745 Mod ID: IndustrialRevolutionMiraMoreRecipes
Building Material Weight Reduction
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https://steamcommunity.com/sharedfiles/filedetails/?id=2841403834 fix bug Workshop ID: 3402299540 Mod ID: BuildingMaterialWeightReduction
a small flashlight on a belt
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a small flashlight on a belt Workshop ID: 3393928526 Mod ID: a small flashlight on a belt
Armas Especiales para Eventos (Estable)
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Mod que agrega varias armas unicas para eventos pensado para un servidor privado, solo se pueden spawnear por comando. Version Funcional, Actualizaciones constantes Armas Cortas Contundentes Maza de Puntos Armas Largas Contundentes Almadena de Combate. Armas Cortas Cortantes Sai Garras (Proximamente) Armas Largas Cortantes Espada de Juguete Espada de Diamante? Hachas Hacha de Combate Hacha Grande Lanzas Lanza de Guerra (Proximamente) Alabarda Punteria (Proximamente) Workshop ID: 3260440596 Mod ID: ArmasEspecialesComunes Mod ID: ArmasEspecialesEventosServer
Scrap guns RP rebalance patch
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A very simple rebalance patch for the "scrap guns" mod. Removes capability to craft "scrap gatling". Remember to load after the main Scrap Weapons mod. Workshop ID: 3231699021 Mod ID: scrapWeaponsRebalance
COS No Recipe Patch
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Mod that removes the recipe for several of the COS mods. ATTENTION: This mod DOES NOT add these items to the game, it just removes their recipes. If you want to have these items you have to subscribe to their respective mods, and if you use this mod to remove the recipes, you can also use this store to buy them: https://steamcommunity.com/sharedfiles/filedetails/?id=3016786132 Workshop ID: 3019292144 Mod ID: COSRecipePatch
The Ark - Companion Mod
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The Ark - Companion Mod Optional companion systems and quality-of-life add-on for The Ark. This mod improves Emma companion management, mission/dialogue UI, food behaviour, door handling, access controls, and several small presentation details while keeping the core The Ark experience intact. Requires The Ark Features: Mission and Dialogue UI - Improved Mission window layout and behaviour - Improved Talk window layout persistence - Mission map marker/link support where mission data provides a map location - Right-click mission button options to reset the Mission and Talk windows - Always enabled Ping Emma - Adds a Ping Emma action to the mission button context menu - Shows Emma's current or last known location when available - Uses companion-side Emma location backup and proximity checks when live/permanent Emma data is unavailable - Enabled by default - disabled via Mod Options Emma Inventory and Loadout - Adds an Emma inventory button to the loot panel when Emma is nearby and reachable - Lets players view and take appropriate items Emma is carrying - Protects items Emma is actively using so they cannot be taken mid-task - Emma's acquired weapon upgrades and reserve magazines remain reclaimable through her inventory - Acquired weapon upgrades persist safely across Emma outfit changes - Reserve magazines are reconciled with Emma reloads so player-managed ammo remains tangible - Adds a compact Emma Loadout window for viewing melee, primary, and secondary weapon slots - Loadout window position is remembered between uses - Always enabled Emma Behaviour QoL - Removes Emma's jumpscare sound - Eating: Emma prefers safe prepared/cooked meals before raw or packaged food - Cooking: improves evolved recipe ingredient handling and cooking vessel cleanup - Vessel Return: Emma returns bowls and other vessels through Ark task movement instead of instant placement - TV Cleanup: Emma can turn off TVs after watching and avoid immediate repeated TV loops - Door Handling: Emma can close doors she opened after moving away and recover from some stuck closed-door pathing cases - Door Handling uses Bandits' native door-toggle notifications when available - All enabled by default - disabled individually via Mod Options Emma Access Controls - Adds Forbid/Allow Emma Access to container context menus - Emma ignores forbidden containers when searching for, selecting, or collecting items - Emma ignores forbidden containers when searching for weapon upgrades and matching magazines - Adds a final collection guard so stale item choices from forbidden containers are rejected safely - Improves nested-container safety when Emma collects or resupplies from bags inside containers - Enabled by default - disabled via Mod Options Emma Presentation - Raises and repositions Emma's action/thought icon for better speech visibility - Adds small visual polish around Emma's thought bubble positioning Mod Options and Localization - Uses the Project Zomboid Mod Options API - All optional features are enabled by default - Player-visible companion mod strings are localized Notes: This is intended as a companion add-on, not a replacement for The Ark. Core UI improvements and Emma Backup are always active; optional Emma behaviour changes can be toggled in Mod Options. Some features integrate with Bandits and The Ark internals. Keep The Ark, Bandits, and WaterPipes up to date for best results. Mod Support and Twitch Any questions you can find me in any of the places below: - Twitch - Discord Workshop ID: 3749643293 Mod ID: TheArkCompanionMod
Livestock zones expanded [B42] - Русификация
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Русификация Livestock zones expanded Новый интерфейс для обозначения зон содержания животных, управления действиями и получения информации о питомцах. Что делает мод? • Дизайнер зон: Удобный интерфейс для обозначения территорий содержания животных • Информация о животных: Подробная статистика и данные о питомцах • Быстрый доступ к действиям: Возможность гладить и взаимодействовать с животными прямо из интерфейса • Детальная статистика: Расширенная информация о состоянии и потребностях животных Ключевые особенности: Удобное управление животными, детальная информация о питомцах, безопасность сохранений. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3600260381 Mod ID: LIVZONEXPRUS
[B41] The Workshop - all recipes
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The Workshop - all recipes When you make a new character, you start with every The Workshop recipe. HOWEVER, each crafting recipe still has level requirements. You can't craft all of the weapons, guns & armor from the start - you'll need to level up metalworking first. This mod just removes the magazines from the game. Depending on what mods you have installed, here's what you'll no longer have to read: The Workshop - D.I.Y Crafting for Idiots Vol. 1 (Deconstruction) - D.I.Y Crafting for Idiots Vol. 2 (Tool Disassembly) - Backyard Smelting for Dumbshits - Car Butchering in a nutshell - D.I.Y Crafting for Idiots Vol. 3 (Complex Disassembly) Scrap Weapons - Doom's Day Survivor Vol. 1 (Basics) - Doom's Day Survivor Vol. 2 (Shivs) - Doom's Day Survivor Vol. 3 (Blunt Weapons) - Wasteland Warrior Vol. 1 (Axes) - Wasteland Warrior Vol. 2 (Spears) - Wasteland Warrior Vol. 3 (Bladed Weapons) Scrap Guns - The Power of Air Pressure! - Raven's Notes - Gunsmiths Journal Vol 2 - Gunsmiths Journal Vol. 1 Scrap Armor - Post Apocalyptic Knights Vol. 1 - Protecc urself issue 1 - Post Apocalyptic Knights Vol. 2 - Post Apocalyptic Knights Vol. 3 - Post Apocalyptic Knights Vol. ??? Workshop ID: 3158717941 Mod ID: TheWorkshop-allrecipes
Zombies Lost Their Keys
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Zombies Lost Their Keys Zombies corpses don't spawn with keys when they die. This goes without saying, but don't store keys on zombies between server restarts, just incase anything weird happens. Mod by Monkey Commissioned by Klean I do mod commissions - Discord: _mon.key Workshop ID: 2973127488 Mod ID: ZombiesLostTheirKeys
Common Sense - Ahu Tool Patch [B42]
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This patch adds Ahu's Tool Weapon Pack crowbars as valid prying tools for the Common Sense mod. All crowbar-type tools from Ahu's pack can now be used to pry open doors, consistent with Common Sense's behavior. AhuToolWeapon.FireSteelChisel AhuToolWeapon.FireSteelChisel_1 AhuToolWeapon.FireCrowbar AhuToolWeapon.Harrigan_Crowbar AhuToolWeapon.Harrigan_Crowbar_1 AhuToolWeapon.RebarCrowbar AhuToolWeapon.TireIron AhuToolWeapon.ShortCrowbar AhuToolWeapon.GeologicalCrowbar AhuToolWeapon.ModifiedCrowbar === Requirements === - Common Sense (by Braven / BB_CommonSense) - Ahu's ToolWeapon Pack (No Traits version) Workshop ID: 3591282057 Mod ID: CS_AhuTool_Patch
Anthro Survivors Experiment
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The first mod. Although I've done mods on RimWorld, Zomboid is a completely different environment. This is a cool character from the game Gunsaw and Scav, who is killed many times. They kill him simply because he was sent to an unknown place to die. Now, you can repeat this in Zomboid, just for him, repeating this fate. Please don't die in the toilet, don't make the bandits laugh if they find him after you. The cute sounds of pain from these games are not included. Then I'll try to make such a mod. 2 versions: female, male. Workshop ID: 3414919700 Mod ID: AnthroSurvivorsExperiment
[B42] Taffy's Occupation & Trait Rework
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Taffy's Job & Trait Rebalance Overview -This mod is in beta, and traits and professions are subject to change depending on feedback- Have you ever felt the Occupations in game felt like wastes of points? This mod aims to improve that. Skills relating to your occupation will start off higher than normal. No longer should you feel like your carpenter was totally incompetent at his job! Seriously, he should've been fired years ago! On a more serious note, expect your skills to match up better with your professions (ie: Carpenter starts with Carpentry 7, Construction worker starts with Carpentry 5 and Masonry 5.), and you can also expect some traits to cost more or less. I've buffed some, and nerfed a few. I wanted to allow a bit more diversity in trait choices, without needing to stack up a bunch of negative ones, without making the system too overpowered. Another thing I want to mention is this is a work in progress mod. I want to hear everyone's opinion on if they think the occupations feel better with this mod, and if you would change anything. Another thing I'd like to mention is I don't believe this rebalance really makes your character overpowered, because each job relates to a specific profession and in turn gives you a good level in the skills that relate to it. Rather I believe it just makes the professions more realistic, and I think the skill points are in a good place for said occupations, but again, I'm open to suggestions. Jobs/Occupations Each profession in Project Zomboid in the vanilla game doesn't have enough skill levels for the skills that relate to them in my opinion. I've changed all the job professions in this mod, some of them just the cost of their points, and others with their stats changed too, below are 3 examples of ones I changed. For example, a police officer in vanilla, has level 3 aiming. This is far too low. In real life, police officers get extensive training, aiming included, so that they are fit for duty. If your officer can't hit the broadside of a barn, he should've failed training. So I bumped up police officers base aiming up to 7 to model this. I've also changed the construction worker profession. In build 42, masonry is a new skill that has been added. Yet the construction worker profession does not have masonry as a skill. So I've added level 5 masonry to this profession, alongside bumping carpentry from level 1, to level 5. Lastly, I changed the fitness coach profession to have level 5 running, level 8 fitness, and level 6 strength. Would you pay for a fitness instructor that sucked at running or didn't even bother with strength training? I wouldn't. Here is a spreadsheet of all the jobs, both Vanilla, and Modded, to show the differences with the mod, and the vanilla game. ---VANILLA OCCUPATIONS--- JOB | TRAITS | FIT | STRGTH | STARTING SKILLS | UNEMPLOYED +8 5 5 FIRE OFFICER 0 6 6 AXE 1, RUN 1. POLICE OFFICER -4 5 5 AIM 3, NIMBLE 1, RELOAD 2. PARK RANGER -4 5 5 AXE 1, CARPENTRY 1, FORAGING 2, TRAPPING 2. (FAST MOVEMENT THROUGH FOLIAGE) CONSTRUCT WRKER -2 5 5 CARPENTRY 1, SHORT BLUNT 3. SEC GUARD -2 5 5 LIGHT FOOT 1, RUN 2. (NIGHT OWL TRAIT) CARPENTER +1 5 5 CARPENTRY 3, CARVING 1, SHORT BLUNT 1. BURGLAR -6 5 5 LIGHT FOOT 2, NIMBLE 2, SNEAK 2. (HOTWIRE TRAIT) CHEF -4 5 5 COOK 3, MAINTENANCE 1, SHORT BLADE 1. (KEEN COOK TRAIT) DIY EXPERT -4 5 5 CARPENTRY 1, MAINTENANCE 1, SHORT BLUNT 1. LIVESTOCK FARMER -2 5 5 AGRICULTURE 1, ANIMAL CARE 3, BUTCHERING 3. CROP FARMER +2 5 5 AGRICULTURE 3. ANGLER -2 5 5 FISHING 3, FORAGING 1. DOCTOR +2 5 5 FIRST AID 3, SHORT BLADE 1. VETERAN -8 5 5 AIM 2, RELOAD 2. (DESENSITIZED TRAIT) NURSE +2 5 5 FIRST AID 2, LIGHT FOOT 1. LUMBERJACK 0 5 6 AXE 2. (AX-PERT TRAIT) FITNESS COACH -6 8 5 RUN 2 (NUTRITIONIST TRAIT) BURGER FLIPPER +2 5 5 COOK 2, MAINTENANCE 1, SHORT BLADE 1. (KEEN COOK TRAIT) ELECTRICIAN =4 5 5 ELECTRICAL 3 ENGINEER -4 5 5 CARPENTRY 1, ELECTRICAL WELDER -6 5 5 WELDING 3 BLACKSMITH -6 5 5 MAINTENANCE 1, METALWORKING 4. (BLACKSMITH KNOWLEDGE TRAIT) MECHANIC =4 5 5 MECHANICS 3, SHORT BLUNT 1. (VEHICLE KNOWLEDGE TRAIT) ---MODDED OCCUPATIONS--- JOB | TRAITS | FIT | STRGTH | STARTING SKILLS | UNEMPLOYED +12 5 5 FIRE OFFICER +4 7 7 AXE 1, RUN 1. POLICE OFFICER -4 7 5 AIM 7, NIMBLE 3, RELOAD 3. PARK RANGER +4 5 5 AXE 1, CARPENTRY 1, FORAGING 2, TRAPPING 2. (FAST MOVEMENT THROUGH FOLIAGE) CONSTRUCT WRKER 0 5 5 CARPENTRY 5, SHORT BLUNT 3, MASONRY 5. SEC GUARD +6 5 5 LIGHT FOOT 1, RUN 2. (NIGHT OWL TRAIT) CARPENTER 0 5 5 CARPENTRY 7, CARVING 3, SHORT BLUNT 2. BURGLAR +3 5 5 LIGHT FOOT 2, NIMBLE 2, SNEAK 2. (HOTWIRE TRAIT) CHEF +6 5 5 COOK 7, MAINTENANCE 2, SHORT BLADE 3. (KEEN COOK TRAIT) DIY EXPERT +8 5 5 CARPENTRY 1, MAINTENANCE 1, SHORT BLUNT 1. LIVESTOCK FARMER +6 5 5 AGRICULTURE 2, ANIMAL CARE 5, BUTCHERING 2. CROP FARMER +6 5 5 AGRICULTURE 7. ANGLER +8 5 5 FISHING 3, FORAGING 1. DOCTOR +6 6 5 FIRST AID 7, SHORT BLADE 1. VETERAN -6 5 5 AIM 8, RELOAD 5. (DESENSITIZED TRAIT) NURSE +7 5 5 FIRST AID 5, LIGHT FOOT 2. LUMBERJACK +4 6 8 AXE 3. (AX-PERT TRAIT) FITNESS COACH +2 8 6 RUN 5 (NUTRITIONIST TRAIT) BURGER FLIPPER +8 5 5 COOK 4, MAINTENANCE 1, SHORT BLADE 1. (KEEN COOK TRAIT) ELECTRICIAN +3 5 5 ELECTRICAL 7 ENGINEER +2 5 5 CARPENTRY 3, ELECTRICAL 5, MECHANICS 3. (GENERATOR KNOWLEDGE, CAN USE GENERATORS) WELDER +2 5 5 WELDING 7 BLACKSMITH +1 5 5 MAINTENANCE 3, METALWORKING 6, CARPENTRY 2. (BLACKSMITH KNOWLEDGE TRAIT) MECHANIC +0 5 5 MECHANICS 7, SHORT BLUNT 1, WELDING 3. (VEHICLE KNOWLEDGE TRAIT, CAN USE GENERATORS) -Note: some occupations may be out of date as I've made adjustments to the mod without updating the spreadsheets, if you post a comment letting me know of one, I would greatly appreciate it- I cannot fit the traits changes into this description, but you can find the changes in game if you wish. Workshop ID: 3409623558 Mod ID: TRFOT Mod ID: TRFOT
Bebidas Brasileiras
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Esse mod. Adiciona 21 bebidas brasileiras ao jogo meu canal no YouTube onde ensino a criar novos mods 🆈🅾🆄🆃🆄🅱🅴 https://www.youtube.com/@tiagocuru ɴᴏssᴏ ᴅɪsᴄᴏʀᴅ onde você pode aprender a criar mods e tirar suas dúvidas 🅳🅸🆂🅲🅾🆁🅳 https://discord.gg/yJ58kBACgE Translation: This mod adds 21 Brazilian drinks to the game My YouTube channel where I teach how to create new mods ɴᴏssᴏ ᴅɪsᴄᴏʀᴅ where you can learn how to create mods and get your questions answered Workshop ID: 3309654051 Mod ID: Bebidas
Half-life 2 Beta Random Sound Events (REUPLOAD)
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This mod adds in half-life 2 beta sounds in the form of meta events from the Citadel folder Using the random sound events mod Workshop ID: 3308900956 Mod ID: HLB
KatanasOrMachetesOnBackOrBelt resurrection
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KatanasOrMachetesOnBackOrBelt resurrection Workshop ID: 3230847093 Mod ID: katanasandmachetesonbackorbelt resurrection
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid