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Mods et plugins pour Project Zomboid
Ce catalogue répertorie 60 000+ projets Project Zomboid provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
AZN_Crossbows
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credits: https://steamcommunity.com/sharedfiles/filedetails/?id=2166480821 Someone really wanted a crossbow on our server... 41.60+ MP Crossbow: AZN_Crossbows.Crossbow Crossbow Bolts: AZN_Crossbows.CrossbowBolt Crossbow Bolts Box: AZN_Crossbows.CrossbowBoltBox Workshop ID: 2685126567 Mod ID: AZN_Crossbows
Vending Machines
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It contains vending machines for the sale and purchase of weapons and items. Workshop ID: 844231322 Mod ID: VM
Realistic Eye Adaptation to Dark
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Realistic Eye Adaptation to Dark You step into a Build 42 room without lights and see nothing. Real eyes don't work that way - and now your character's eyes don't either. This mod simulates real dark adaptation. The first seconds in a pitch-black room, you can't see a thing. Over the next 20 in-game minutes (configurable), your night vision builds up until you can navigate the room. Step into bright daylight afterwards and a brief glare flash washes the screen - your dilated pupils paying the price. Features - Gradual dark adaptation - eyes adjust over ~20 in-game minutes - Three-zone awareness - outdoor / lit indoor / dark indoor each affect adaptation differently - Soft decay, not snap-reset - leaving a dark room doesn't instantly cost you all your adaptation (10 min outdoor, 40 min lit indoor) - Glare effect - per-player warm flash when dark-adapted eyes hit bright light, cooldown-gated against door spam - Adapted vision moves with you - soft warm ambient light follows your character in dark rooms (singleplayer only - see below) - 7 tunable sandbox options - adaptation time, decay rates, brightness cap, trigger sensitivity, glare on/off, glare duration, cooldown Multiplayer The world-light effect is disabled in multiplayer by design - a shared lighting buff would x-ray hiding teammates and break ambush gameplay. Adaptation is still tracked internally so the per-player glare flash still fires on your own screen. Not compatible with Room Light Boost Both mods spawn ambient light; running them together stacks the effect. Pick one: instant boost (RLB) or gradual realism (this mod). Compatibility Project Zomboid Build 42. Safe to add to existing saves. Safe to remove. Türkçe Build 42'de ışıksız bir odaya giriyorsun ve hiçbir şey göremiyorsun. Gerçek hayatta gözler böyle çalışmaz - artık karakterinin gözleri de çalışmıyor. Bu mod gerçek dark adaptation'ı simüle ediyor. Zifiri karanlık bir odaya girdiğin ilk saniyelerde hiçbir şey göremezsin. Sonraki 20 in-game dakika boyunca (ayarlanabilir) gece görüşün gelişir, odada hareket edebilir hale gelirsin. Sonra parlak gün ışığına çıkarsın ve ekranda kısa bir göz kamaşması patlar; genişlemiş pupillerinin bedelini ödersin. Özellikler - Yavaş alışma - gözler ~20 in-game dakikada uyum sağlar - Üç ortam algısı - dışarı / aydınlık iç mekan / karanlık iç mekan adaptasyonu farklı etkiler - Yumuşak decay, anında sıfırlama yok - karanlık odadan çıkmak adaptasyonunu hemen yakıp atmaz (dışarıda 10 dk, aydınlık iç mekanda 40 dk) - Göz kamaşması efekti - adapte gözler parlak ışıkla karşılaşınca ekranda sıcak flaş, kapı spam'ine karşı cooldown korumalı - Adapte görüş seninle hareket eder - karanlık odalarda karakterini takip eden yumuşak sıcak ışık (sadece singleplayer - aşağıya bak) - 7 ayarlanabilir sandbox option - adaptasyon süresi, decay oranları, parlaklık tavanı, hassasiyet, glare on/off, glare süresi, cooldown Multiplayer Dünya-ışığı efekti MP'de tasarım gereği kapalı - paylaşımlı ışık buff'ı saklanan takım arkadaşlarını x-ray ederdi ve pusu mekaniğini bozardı. Adaptasyon yine internal olarak takip edilir, per-player glare flash hâlâ senin ekranında patlar. Deutsch Du betrittst in Build 42 einen Raum ohne Licht und siehst gar nichts. Echte Augen funktionieren nicht so - und jetzt deine Spielfigur auch nicht mehr. Dieses Mod simuliert echte Dunkeladaptation. In den ersten Sekunden in einem pechschwarzen Raum siehst du nichts. Über die nächsten 20 Spielminuten (konfigurierbar) baut sich deine Nachtsicht auf, bis du den Raum erfassen kannst. Trittst du danach in helles Tageslicht, blitzt eine kurze Blendung über den Bildschirm - deine geweiteten Pupillen zahlen den Preis. Funktionen - Allmähliche Anpassung - Augen passen sich über ~20 Spielminuten an - Drei Zonen - Außen / hell innen / dunkel innen wirken jeweils anders auf die Adaptation - Sanftes Abklingen, kein sofortiges Zurücksetzen - der Gang aus einem dunklen Raum kostet nicht sofort die ganze Anpassung (10 min außen, 40 min hell innen) - Blendungseffekt - adaptierte Augen treffen helles Licht: warmer Blitz auf dem Bildschirm, Cooldown gegen Tür-Spam - Adaptierte Sicht folgt dir - sanftes warmes Umgebungslicht im dunklen Raum (nur Einzelspieler - siehe unten) - 7 konfigurierbare Sandbox-Optionen - Anpassungszeit, Decay-Raten, Helligkeitsgrenze, Empfindlichkeit, Blendung an/aus, Blendungsdauer, Cooldown Mehrspieler Das Welt-Licht ist im Mehrspieler bewusst deaktiviert - ein geteilter Lichtbuff würde versteckte Mitspieler durchleuchten und Hinterhalte zerstören. Die Anpassung wird intern weiter verfolgt, und der per-player Blendungseffekt erscheint trotzdem auf deinem Bildschirm. Русский Заходишь в Build 42 в комнату без света - не видишь ничего. Настоящие глаза работают не так. И теперь глаза твоего персонажа - тоже. Этот мод симулирует настоящую адаптацию к темноте. Первые секунды в кромешно тёмной комнате ты ничего не видишь. На протяжении следующих 20 игровых минут (настраивается) ночное зрение нарастает, и ты можешь ориентироваться в комнате. Затем выходишь на яркий дневной свет - экран ослепляет короткая вспышка: расширенные зрачки платят свою цену. Особенности - Постепенная адаптация - глаза привыкают за ~20 игровых минут - Три зоны - улица / освещённое помещение / тёмное помещение по-разному влияют на адаптацию - Плавное затухание, без мгновенного сброса - выход из тёмной комнаты не лишает тебя адаптации мгновенно (10 мин на улице, 40 мин в освещённом помещении) - Эффект ослепления - адаптированные глаза попадают на яркий свет: тёплая вспышка на экране, кулдаун против спама дверей - Адаптированное зрение следует за тобой - мягкий тёплый свет следует за персонажем в тёмных комнатах (только одиночная игра - см. ниже) - 7 настраиваемых sandbox-опций - время адаптации, скорости затухания, максимальная яркость, чувствительность, вспышка вкл/выкл, длительность, кулдаун Сетевая игра Мировой свет по дизайну отключён в сетевой игре - общий световой бафф просвечивал бы прячущихся союзников и ломал засадную механику. Адаптация по-прежнему отслеживается внутренне, и per-player вспышка по-прежнему срабатывает на твоём экране.
PZ Lua Commons
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PZ Lua Commons A curated collection of Lua libraries maintained for Project Zomboid, with proper credits to original authors. Includes pz_utils (built specifically for PZ) and established Lua libraries adapted to work seamlessly with the game. • Centralized shared code reduces conflicts between mods • Includes common tools, libraries, and utilities • Improves mod stability and compatibility • Streamlines mod development • Lightweight with zero gameplay impact Essential for mods that depend on this framework. ⚠️ Important Note This mod is not designed to be installed alone. It serves as a core dependency for other mods. Which mods use PZ Lua Commons? (Add yours here!) Documentation For detailed information on all included libraries, installation instructions, and developer setup, see the full documentation: https://github.com/escapepz/pz_lua_commons Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. New suggestion for the mod? Create a workshop discussion or open a commission via Ko-fi. > Reach my Discord Server for details - https://discord.gg/mQadasYfKA _____ Workshop ID: 3672788969 Mod ID: pz_lua_commons
[B42.20+MP] Passing Night
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-------------------------------------------------------------- Translated using ChatGPT. -------------------------------------------------------------- Updated for B42.20. -------------------------------------------------------------- 【Mod Overview】 "Passing Night" is a mod that allows time to pass faster during specific hours of the day. It was designed with multiplayer use in mind, but it also works in single-player. -------------------------------------------------------------- 【Features】 The following settings can be changed from the Sandbox Options. - Set the time acceleration multiplier from 2x to 20x (8x by default) - Accelerate time according to daylight hours and set when the acceleration starts (default) - Instead of using the daylight hours above, accelerate time only during a fixed time period (21:00 to 5:00 by default) - Enable/disable Strength and Fitness growth modifiers based on the acceleration multiplier (Single-player only) 【How It Actually Works】 If "Day Length" is set to the default 1 hour 30 minutes and the acceleration multiplier is set to 8x, only during the hours when this mod's time acceleration is active, the 90-minute day length is changed to 12 minutes, which is 90 divided by 8 (11.25 minutes), rounded up. As a result, the in-game clock advances at approximately 8x speed only during the specified hours. With the default "1 Hour 30 Minutes" day length, 10 minutes of in-game time normally takes about 38 seconds, but at 8x speed, those 10 minutes are reduced to approximately 5 seconds. ## For more details, hover your cursor over the options in the Sandbox Settings. -------------------------------------------------------------- 【Specifications】 This mod works by adjusting one of the vanilla settings, "Day Length." Because of this, hunger and thirst are also consumed faster according to the time acceleration. However, stamina and zombie movement are not affected, so the combat balance remains unchanged. Time-dependent activities such as reading skill books will also take proportionally less real-world time. (However, the effect will not apply unless you start reading after the time acceleration has begun.) Activities such as exercise are started by specifying a duration of in-game time, so please be aware that the shorter the day length becomes, the more difficult it is to perform these activities. Even if you change the "Day Length" setting in the Sandbox Options while playing, the mod checks the value every 10 in-game minutes and corrects it to the proper value if an abnormal value is detected. ## These changes and the restoration of the original state are only performed once when necessary, so the performance impact is negligible. -------------------------------------------------------------- 【Compatibility】 This mod is not compatible with mods that modify "Day Length." -------------------------------------------------------------- Workshop ID: 3400067843 Mod ID: K_PassingNight
Malik's Title Assignments
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Earn a floating title above your character based on how you actually play — not a fixed rank, but a title you choose from whatever you've unlocked. Reach a milestone and it's yours to keep and equip, with a toast and sound the moment it happens. Categories: Survival — hours survived, from Scavenger to Eternal Survivor Kills — zombie kills, from Zombie Bait to the elusive 10K Weapons — melee, ranged, and crafting/upgrading, each with tiers Actions — dozens of personality-driven titles tied to specific things you actually do: Lumberjack, Chef, Angler, Bookworm, Wheelman, Diva, and more, split into Trades, Vanity, and Habits Fully compatible with both single-player and multiplayer. In multiplayer, unlocking is server-authoritative — no client-side exploits. Admins get a Grant menu to hand out titles manually (including an exclusive Content Creator title), hidden entirely in single-player where it doesn't apply. Customize how you see it: vertical offset, visible radius, per-player color, or hide titles entirely — all in Mod Options, applied instantly. Titles reset on death, so every new life is a fresh start. Huge shoutout to Glytch3r - completely worked this code from nothing. Very grateful for you bringing this project to life! Need mod commisions hit Glytch3r up! Shogun Leek - for recommending different activities that could include titles. Host your own Project Zomboid server - tell em ya boy sent ya! Workshop ID: 3272662140 Mod ID: TitleAssignments
PrimitiveSurvivalMap
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This is an simple map for the mod pack Primitive Survival Workshop ID: 2961841941 Mod ID: mfps Map Folder: PrimitiveSurvivalMap
大葱橘の歌单
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含138首歌曲,服务器自用。 Workshop ID: 2918948100 Mod ID: TMusic_Orange
CCTV Camera System [Alpha]
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CCTV Camera System - v0.3.2 WARNING: THIS MOD IS IN ALPHA. There may be bugs and crashes. Please back up your files before using it. If you have any suggestions for fixing bugs or improving the mod, please post them in the GitHub issues or the Steam discussion thread. A fully functional video surveillance system for Project Zomboid! Monitor your base’s perimeter, check dangerous streets, and keep an eye on zombies in real time without putting your character in danger. The mod is currently in the Alpha testing phase. The core functionality is fully operational, and the project itself is open-source for anyone who wants to help with development! Key Features Surveillance Interface: A somewhat user-friendly UI for switching between available cameras. Complete Operator Safety: While viewing cameras, the character becomes invisible and invulnerable to zombies, and controls are locked in place for easier viewing. Future Plans See also: https://github.com/lenkors/PZ_mod_CCTV/blob/master/README.md Visual filters for the UI (interference, night vision effects, timestamps). Full-fledged crafting and mounting of equipment on walls. Open Source and Development The project is being developed in collaboration with the community! If you write in Lua, create 3D models, or want to help with localization, you’re welcome to join! GitHub repository: https://github.com/lenkors/PZ_mod_CCTV All the latest information is available in the CHANGELOG - https://github.com/lenkors/PZ_mod_CCTV/blob/master/CHANGELOG_EN.md I’d appreciate your bug reports, PRs/MRs, and suggestions for the mod’s development. You can view a draft roadmap in the GitHub repository. For now, the mod has minimal functionality. Workshop ID: 3785808650 Mod ID: cctvbase Workshop ID: 3785808650 Mod ID: cctvbase Workshop ID: 3785808650 Mod ID: cctvbase
(outdated) Anthrosona Survivors (B42.13 MP)
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(CREDITS FOR THE ORIGINAL MODS GOES TO WUFFWICK and KRISSS) a mod that combines the "anthro survivors" and "anthrosonas" furry mods to allow for you to play as a more basic/non character anthro character in B42.13 MP, also includes custom eye textures by me :D with the option to return to the original "anthro survivors" textures instead in the mod's texture files, enjoy! EXPECT things to be broken and have clipping, this was just an experimental / quick mod for people in my friendgroup. HOW TO USE: Collect 2 Dollars/Money ingame, right click it in your inventory and select the skin you want. :D (optionally you can just "allow all clothing" in sandbox settings and under "full face makeup" you can pick any of the skins, but you wont spawn with it in MP sadly :( ) Workshop ID: 3650394139 Mod ID: AnthrosonasSV
Vehicle Acceleration Multiplier
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It applies a multiplier of your choice to the engineForce parameter of all(not individual) vehicle scripts. Not tested on MP. I made this to get a more vanilla balance with the Better Car Physics mod, but it can be used generally. In order for mod option changes to take effect at runtime on nearby vehicles, you need to move 90 tiles away from the vehicle and come back. Although the horsepower stat in the mechanics window will update upon entering the vehicle, the actual vehicle physics will not until the vehicle is reloaded by being outside of the player's chunk(175x175). No mod options in B41 Workshop ID: 3457670134 Mod ID: VehicleAccelMultiplier
PZK_SHOP_SEASON2
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This mode is exclusive to the PZK server. Repackaging and use on other servers is prohibited. Workshop ID: 3170780910 Mod ID: PZK_SHOP_SEASON2
B42.20 Butcher More Meat
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Tested B42.20 More meat yield every butcher, realistic amount. From the mod "Rebalanced Butchering". -Angus Cow (50-100 Steak and Beef) Bull (80-160 Steak and Beef) Calf (15-30 Steak and Beef) -Simmental Cow (40-80 Steak and Beef) Bull (60-120 Steak and Beef) Calf (15-30 Steak and Beef) -Holstein Cow (30-60 Steak and Beef) Bull (50-70 Steak and Beef) Calf (15-30 Steak and Beef) Pigs (30-50 Porkchop and Pork) Piglet (5-10 Porkchop and Pork) Sheep (30-50 Mutton) Lamb (5-10 Mutton) Deer Doe (30-60 Venison) Buck (50-70 Venison) Fawn (8-15 Venison) Rabbit (4-6 Meat) Kitten (1-3 Meat) Workshop ID: 3769875795 Mod ID: Butcher_More_Meat
Bluesmobile (2000) Skin
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Sure, the movie aged like milk, but it gave us this! The second bluesmobile. I'm a massive Blues Brothers fan and I decided to recreate it in zomboid, now for you all to enjoy! Workshop ID: 3489288983 Mod ID: bluesmobile2000
[B42] Sharpen a Stone
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You need a Sharped Stone. Craft it from big and normal Stones. No 3rd-Party libraries necessary. Multiplayer friendly. Just subscribe and enjoy!
Rabbit's Shop Preview
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Its Fake mod, no need to download it or enable it in game, its just an image with skins preview Author of original mod didn't make preview, and for example i don't know how all these anime characters looks like, and i don't know their names, so if you still remember how grass looks like, this mod is for ya. Preview for this mod https://steamcommunity.com/workshop/filedetails/?id=2914249159 Right click on image, open it in new browser tab, and zoom in Names for preview taken from this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2997216367 Do not forget to grind for some good music from workshop lads Workshop ID: 3207752239 Mod ID: Rabbit's Shop Skin Preview
A lonely Vigil
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~So long as you are missed and remembered. Then nobody is truly really Gone From this World~ This will add A Very 1:1 Recreation of Rachel, as a permanent item for you to place, 3D in World, Wherever she is needed most This is An actual Player Statue, Made to remember her. She Unfortunately has Passed Away All of her worn gear was Recreated, even the hi vis, which i remade from scratch The Hair Texture, rather than being a Base PZ file, is sourced from the very screenshots provided of her player, from her, Should a player right Click Rachel's Statue, they can simply enjoy the moment peacefully until the timer Runs its course a single Black Sage will appear for the player. removing a little pain when needed A custom M16 has been made, solely for this Mod. Vigilant Battle Rifle And, a small boost to the M16's stats and a completely Custom model await~ at current, all is spawnable, and optional ------------------------------------------------------------------------------------------------------------- Hair "Hero" sourced from Spongie's Mod, At request All other assets recreated as needed by me. Mod commision given freely, based on an original request for a mod, by @Mechanique Workshop ID: 3108475079 Mod ID: TheLonelyVigil
True Music Addon: Death Stranding
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Adds new 129 songs from Death Stranding soundtrack(Cassette only) Check this playlist for the songs. Workshop ID: 3028672077 Mod ID: TMA_DeathStranding
New Music - minecraft ost
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minecraft ost MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Minecraft Volume Alpha Full Album 01 01 - Key 02 02 - Door 03 03 - Subwoofer Lullaby 04 04 - Death 05 05 - Living Mice 06 06 - Moog City 07 07 - Haggstrom 08 08 - Minecraft 09 09 - Oxygène 10 10 - Équinoxe 11 11 - Mice on Venus 12 12 - Dry Hands 13 13 - Wet Hands 14 14 - Clark 15 15 - Chris 16 16 - Thirteen 17 17 - Excuse 18 18 - Sweden 19 19 - Cat 20 20 - Dog 21 21 - Danny 22 22 - Beginning 23 23 - Droopy Likes Ricochet 24 24 - Droopy Likes Your Face Minecraft Volume Beta Full Album 01 01. Ki 02 02. Alpha 03 03. Dead Voxel 04 04. Blind Spots 05 05. Flake 06 06. Moog City 2 07 07. Concrete Halls 08 08. Biome Fest 09 09. Mutation 10 10. Haunt Muskie 11 11. Warmth 12 12. Floating Trees 13 13. Aria Math 14 14. Kyoto 15 15. Ballad of the Cats 16 16. Taswell 17 17. Beginning 2 18 18. Dreiton 19 19. The End 20 20. Chirp 21 21. Wait 22 22. Mellohi 23 23 Stal 24 24. Strad 25 25. Eleven 26 26. Ward 27 27. Mall 28 28. Blocks 29 29. Far 30 30. Intro Workshop ID: 3756135285 Mod ID: MinecraftOst
ProudCustommaker4's Makeshift Doorknobs and Hinges Mod
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Want to make Doorknobs and Hinges out of objects you can find laying around? Well, now you can! Hello everyone, this is the second mod I have made for Project Zomboid, but feel free to report any bugs or errors, preferably with the error message or a screenshot of what went wrong. When you're out in the woods, you tend to find yourself making your own little cabin or shack way out there, after all, you need something to keep you sheltered from both the environment, and the dead. But, there is one small problem, that being you have no doorknobs or hinges to complete your home with a door. Now, some people would travel miles to break down a door at some other house to get a doorknob and some hinges, but I believe a more reasonable approach would be to make that stuff yourself, but the game won't let you do that, this mod fixes that problem. This mod works on existing saves. The recipe for the Makeshift Doorknob is simple: 1 Tree Branch, Plank, or Metal Pipe 1 Stone, Chipped Stone, or Small Metal Sheet You'll also need any kind of Sharp Knife, Saw, or even another Chipped Stone. Completing this recipe will give you a base-game Doorknob, because I cannot make my own models or textures, but as a result, this will also make it easier to use. The recipe for the Makeshift Hinges are also equally as simple: 1 Tree Branch, Plank, Metal Pipe, or Small Metal Sheet You'll also have to have any kind of Sharp Knife, Saw, or even a Chipped Stone. Completing this recipe will give you two base-game Hinges, same reason as before, but this makes them easier to use anyway. Workshop ID: 3282064365 Mod ID: ProudDoorPartsMod
[RE-UPLOAD] Planetalgol's Worse Searching (build 41) HARDCORE DIFFICULTY ONLY!!!
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If you are unfamiliar with how to use and update mods for build 41 PZ servers, Please Do Not Use This Mod For Your Server! No support will be provided for people that have issues using this mod, use at your own discretion and risk. Update: Two new versions have been added for multiplayer. In the standard version the searched state of containers will be persistent, except when a character dies carrying a bag. In Even Worse Searching, only searched bags and searched containers in a safehouse that the player owns or belongs to will be persistent. In Worse Ever Searching containers and vehicles will revert to the unsearched state when a player leavers their area, or the server restarts. This mod is inspired by Escape From Tarkov, and the tension generated by the time it takes to search containers in that game With this mod, containers must be searched with a timed action in order to see their contents. Unsearched containers will be blacked out with a question mark superimposed over them. Click on a container in the inventory interface, or use the mousewheel to scroll onto the container, to start searching it. It you wish to cancel a search action hit the Escape key. The time it takes to search a container is determined by the size of the container and the items within it, and is modified by the Dextrous and AllThumbs traits. The conceit is that containers also contain useless junk items, and it takes time to sort through them. This is a mod that deliberately increases the difficulty of the game, and as such, is intended for experienced players looking for more of a challenge in their playthroughs. If you are new to Project Zomboid, or are easily confused or frustrated, please do not use this mod. Please note that this mod makes significant changes to the functions used in the ISInventoryPage.lua file, and, as such, will probably not be compatible with any other mods that also do the same. As this mod involves radical changes to the inventory interface, there may be jank, glitches, or other issues that I missed when making it. Nothing in life is perfect, but if you encounter problems you may simply disable the mod for your save in the interface for loading savegames. Copyright 2022 planetalgol. This item is not authorized for posting on Steam, except under the Steam account named planetalgol, or with the copyright holder's explicit permission. Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading these mods to the Steam Workshop or any other site, distribution as part of another mod or modpack, and distribution of modified versions. Workshop ID: 2462558471 ( ORIGINAL AND OLD ID, DO NOT USE AND PLEASE OVERWRITE WITH NEW ONE ) Mod ID: Even Worse Searching Mod ID: Worse Searching Mod ID: Worst Searching Ever Workshop ID: 3231484509 Mod ID: Even Worse Searching Mod ID: Worse Searching Mod ID: Worst Searching Ever
More Rooftop Spawns in Louisville
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Added more rooftop spawnpoints in Louisville (21 total) to spawn randomly. No malls included. Workshop ID: 3164021494 Mod ID: RoofTopSpawnLV Map Folder: Random Louisville Rooftop
Smoker (Português Brasileiro)
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Translation to Brazilian Portuguese the Smoker mod. (This mod needs the original mod to work). Making it clear that I have no intention of stealing the original creator's credits is just a way I found to bring it to our language, that is, all rights go to the original creator of the mod: @Nebula Workshop ID: 3016507052 Mod ID: SmokerPTBR
Project Zomboid Guides
Installer des mods Project Zomboid - Guide Workshop
Installe proprement des mods Project Zomboid via le Steam Workshop : saisir les IDs, vérifier l’ordre, redémarrer le serveur et corriger les erreurs typiques.
Louer un serveur Project Zomboid – guide multijoueur
Configurer un serveur Project Zomboid : RAM, paramètres sandbox, mods Workshop, droits admin et vérification propre des erreurs typiques.
Serveur Project Zomboid avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Project Zomboid