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Squad Mods & Plugins
SCI Season 3
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Forest
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Map to be used with the 29th ID Drill Builder Mod.
Return To Albasrah (0.1.0)
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Return To Albasrah is a mod that brings back the old albasrah map into squad, which can now be played on normal servers. Known Issues: -bots in seed do not work -Roads may look a bit funny -Map Boundary on some layers don't work What's New: -Optimisation to the map -New lighting making the map feel refreshed Current Working Layers: -Test_AlBasrah_Invasion_v1 -Test_AlBasrah_Invasion_v2 -Test_AlBasrah_RAAS_V1 -Test_AlBasrah_Seed_v1
NewICO
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[h1]New ICO.[/h1] [i]Removes blurring around rifle aim sights. Reduces weapon fire wobble. Adjusted weapon aiming animation and timing. Reduce gun muzzle jump and fire offset. Reduce inexplicable jitter when aiming. Modified sway time and endurance penalties. Modified weapon aiming FOV and pupil distance to a comfortable distance. Reduce or remove the large weapon shift caused by moving the viewpoint.[/i] [h3]Mapcode:[/h3] NewICO_JensensRange_USA-RGF NewICO_JensensRange_PLA-USMC NewICO_Sumari_Seed_v1_USA-RGF NewICO_Sumari_Seed_v1_PLA-USMC NewICO_Yehorivka_RAAS_v06 NewICO_Yehorivka_RAAS_v04 NewICO_Yehorivka_Invasion_v6 NewICO_Yehorivka_AAS_v2 NewICO_Tallil_Invasion_v1 NewICO_Narva_RAAS_v7 NewICO_Narva_RAAS_v1 NewICO_Narva_Invasion_v3 NewICO_Narva_AAS_v3 NewICO_Narva_AAS_v1 NewICO_Manicouagan_Invasion_v3 NewICO_Gorodok_RAAS_v05 NewICO_Gorodok_RAAS_v04 NewICO_Gorodok_RAAS_v01 NewICO_Gorodok_Invasion_v1 NewICO_Gorodok_AAS_v1 NewICO_Chora_RAAS_v1 NewICO_Chora_AAS_v3 NewICO_Belaya_Invasion_v2
Poltova Estern Front
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Poltavo, Ukraine Echo Unit is proud to present to you there 2nd map and the first that I make. POLTOVA is a fictional province in the south of Ukraine. This is why you'll a lots of difference in the building architecture. Poltova is separated in 3 section wich all bring something to the table. The map is made to have a nice balance between urban warfare and and long range engagement, pretty open for amazing armor gameplay. This map is composed of - 1 AAS layer. - 1 RAAS layer. (More to come depends of the demand) Having any issues ? Want to give your opinion about Poltova or want to join our rank? This is our Discord, feel free to come take a look ! Other projects are coming ! https://discord.gg/eZMnMsWfv6 In progress: -Further optimization (LOD, culling, mesh merging, materials). To-Do: -More game modes (RAAS, Skirmish,Invasion) - Ambient sound for immersion. Thank you for your interest ! **This map has been made by The Cool Guy, E-SDK. A big thank to PK3K E-Ldr for all the help given to the project since the beginning.** **Please take note that if you want to see more teams just sent me a comment and I'll add it as an update**
DodgeBall [Main Version v22]
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Welcome to Dodgeball! Dodgeball is a mod that revolves pelting the enemy team with rubber balls. You can also catch enemy balls with a timed use of your hands by pressing right click with your hands out. Timing is key. In the future this will revive a teammate and make the enemy that threw it out, when I figuer out how. Each round is elimination style with each player being sent back to the locker room upon getting hit to watch the game. Any ball that hits the floor before hitting a player will not kill them, it must be a direct throw. Comes with two variants. Dodgeball_Elimination This is classic dodgeball with no modifers 6 balls a side, winner of 7 rounds wins the game. Dodgeball_Extreme This is the new variant that adds a little bit of spice to the game. Each team has 3 targets at the back of their court that when hit by the enemy can cause environmental modifiers for a brief period. There is 12 balls a side for more ball action, as well as a small chance for a special ball type to spawn that is far more effective than a regular ball. IF YOU CANNOT THROW BALLS PRESS F to reset your inventory.
BlindFireMod
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Mod that adds blind firing mechanics Hold down "C" (Activate Bipod) to begin Blind firing pose.
GrandCanyon
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The map was inspired by Arizona's Grand Canyon National Park. Invasion mode pits Russian forces with a large number of vehicles pushing across an open map against a US force with few vehicles. Test server under the Custom servers > Super Mods The map was designed to provide the perfect blood bath for both sides. -------------------------------------- Layer details: • 8x8 km canyon landscape. • Huge background terrain meshes. • High quality HeightMap and SplatMaps. • 23 high quality texture • 12 Background meshes • 33 Plants meshes • 9 ground small rock meshes • 8 Big cliff meshes • 8 Rock meshes • 1 River mesh • Level specific dynamic lighting setup • Auto-painted landscape material setup • Automatic slope variation. -------------------------------------- Current Layers GrandCanyon_Invasion_v1 Flag 1 = Skeleton Point Flag 2 = The Tipoff Flag 3 = Horn Creek Camp Flag 4 = The Abyss -------------------------------------- Russian: 10 => T-72B3 5 => MI-8 5 => BMP-2 5 => BTR 82 2 => Kamaz 5350 -------------------------------------- U.S.A: 8 => UH-60M 1 => M1A2 6 => M-ATV TOW 5 => M939 --------------------------------------
Belaya Pass v10.4
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[url=https://discord.gg/uE5GTbKcee]Discord server of the modification author[/url] - Belaya_Zeus (No Bots) - Belaya_TC_v1 - Belaya_Skirmish_v1 - Belaya_RAAS_v1 - Belaya_Invasion_v2 - Belaya_Invasion_v1 - Belaya_AAS_v3 - Belaya_AAS_v2 - Belaya_AAS_v1 - SPM_Belaya_TC_v1 - SPM_Belaya_Skirmish_v1 - SPM_Belaya_Invasion_v2 - SPM_Belaya_Invasion_v1 - SPM_Belaya_AAS_v3 - SPM_Belaya_AAS_v2 - SPM_Belaya_AAS_v1
Wil's Infantry AT Training [SQ v8.2] [Training] [Map]
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[h1]Wil's Infantry AT Training Mod[/h1] Enhance Your Anti-Tank Skills with a Specialized Training Map [h2]Overview:[/h2] Wil's Infantry AT Training is a dedicated map designed specifically for Infantry Anti-Tank training in Squad. This mod offers a focused environment for improving your skills with anti-tank weapons. Please note that the map is currently a work in progress, and future updates will include a redesign of the 'museum of armor values' to enhance the training experience. [h2]Important Information:[/h2] To ensure accurate damage calculations, this mod must be run on a dedicated server. Although you can change the map layer using the console command below without a dedicated server, vehicle damage will not be properly applied. [b]Console Command:[/b] [b]AdminChangeLayer WT_AT_Training[/b] [h2]Layer List:[/h2] [b]WT_AT_Training[/b] - Anti-Tank Training Map [h2]Discover More Mods:[/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3040351557]Wil's Fools Road[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3012445131]/gMg Event Layers[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3040353353]/gMg Event Layers - Fools Road[/url] [h2]Join the Community:[/h2] Connect with us on our [url=https://discord.gg/5YJ8ZtnxDE]Discord server[/url] for updates, support, and more!
29th ID OPFL
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OP First Light for Use with the 29th ID Base Mod and Maps https://steamcommunity.com/sharedfiles/filedetails/?id=2148688695 Based on the ProMod OPFL remaster by Steez, DevilsD and Arkanoid Updated to V2 by Wupy https://steamcommunity.com/sharedfiles/filedetails/?id=2609835902&searchtext=opfl
[584MB] RiseEventSquad Maps
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ATHENA: A Project Reality Inspired Mod
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Discord: https://discord.gg/eep4pH6 ATHENA is a mod inspired by Battlefield 2: Project Reality. The vision of ATHENA is to produce gameplay and tactics similar to Project Reality. The following features have been made identical or similar to Project Reality v1.5 FOB Disable Spawn Radius increased to 100m with 3 enemies nearby Rallies get destroyed after 60s unless within 300m of friendly HAB on 2x2km maps and 600m on 4x4km maps Rally overrun radius increased to 125m Addition of instadeath Made HABs smaller so they are easier to hide (~80% scale) Layers Include: Fools Road RAAS v3 Gorodok RAAS v1 and v3 Yehovrika RAAS v2 Al Basrah INV v2 If you are unfamiliar with Project Reality and interested in understanding how these changes effect gameplay please read the post from the link below http://forums.joinsquad.com/topic/36382-what-specifically-is-your-problem/?do=findComment&comment=349321
Jensens_Range_v2_Enhanced
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Added: Hostile Bots within buildings Popup targets Interactable doors (open/close with F)
Third Battalion - Camp Samson
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Camp Samson Edit of Jensens Range. Working pistol range, additional textures changes, etc. More to come as my knowledge grows.
Iran
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Open-Source Modding Terrain: Desert Landscape
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The first in a series of open-source landscapes designed as a base template for modded maps. What's included: -One 8x8km landscape made up of four 4x4km landscape tiles which can be combined or used independently. -A heavily edited version of the Talil landscape materials which now support gradients. -Slightly modified rocks and foliage. -All source files including the World Machine project. To view the landscape in Squad: - Load the firing range in-game - Open the console with the '~' button - Type 'AdminChangeMap DesertLandscape8k' - To switch to admin cam press Shift+P Note: This map has been uploaded to the workshop for previewing/modding purposes only. It is not suitable for server use. If you are a modder and would like to use the source files for this project please follow the link below for installation instructions and full project documentation: https://docs.google.com/document/d/1RbNNF7FiDAU3nJGZy2-Hh0ovv6mYuHCCux6XbCbLAWM/edit?usp=sharing NOTICE: You are not permitted to use this content outside of Squad.
SquadTK[V8.2](ATest-Hideout And Merchant Version)
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Survive in the midst of crisis! Here, you can only trust yourself, gather weapons and search for supplies, and only by reaching the safe zone alive can you face the next challenges! Wait, amidst the ruins, it seems there are hidden secrets...
Para Bellum Events Mod
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ParaBellum Events is a specialized mod for Squad, designed to help authors of custom events maintain their own unique gameplay scenarios to keep their players always content! Texture Artists: - "xcus'me"
Squad: Hardened By Battle
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Development version of Hardened By Battle (HBB). Discord: https://discord.gg/kz6RCp6 ---------------------------------------------- Version 0.1.1 IMPORTANT NOTE: many mechanics do not work locally, only when connected to dedicated server. Audio • Louder firearms sounds • Reworked sounds for some weapons Explosions • Shockwave damage for explosions: frags, HE, mortars, etc. Damage considers obstacles between explosions and soldiers. (Disabled for now, Squad Vanilla settings) • New suppression effect for explosions • New audio effect on infantry if very near to explosion Factions • INS • MEA • MIL • RUS • US FOBs • Tickets lost on destruction from 10 to 0 • Needed SL + 2 teammates + Logi to deploy Radio • FOBs spawn disabling range to 100m (Skirmish: 60m) • FOBs construction radius from 150m to 120m (Skirmish: 80m) • (Skirmish) FOBs exclusion radius from 300m to 180m • HAB construction complete spawn delay from 10 seconds to 30 seconds • HAB repaired spawn delay from 10 seconds to 30 seconds • HAB unsieged spawn delay from 10 seconds to 0 seconds • Spawn min enemies to disable from 2 to 3 • Enemy radio is NOT not destroyable anymore with shovel. Radio get damage only by Explosives (IED, C4, HE), high caliber AP Rounds (Tanks), mortars, artillery • Added max FOB count per team • FOB will bleed to 0 if health < 75% (1 C4 + 5mins, 2 C4 + 100 secs) Focus • Added "Focus" to soldier. Being focused reduce sway. Sprinting, jumping, vaulting, exiting vehicles, changing stance/lean affects focus. Focus is regained standing still, moving slowly or in ADS. Focus is also affected by physical condition. Aim focusing is allowed only with very high soldier focus. Every kit as a "focus class" with different sway. Sway is multiplicated from 1 to 5 depending on focus and soldier class Gamemodes • Initial tickets reduced on every map layout (except Invasion gamemode) • (AAS/RAAS/Skirmish) Minimum players for uncaptured flag from 1 to 4 Health and Wounds • Added aim punch when health damaged by projectile • 60 seconds instadeath on revive NameTags • Nametags disabled Rally Points • Enemy near check and disable radius from 30m to 80m radius • Members needed from 2 to 3 • Rally point duration 60 seconds if not near a friendly FOB radio (80m) or a manned friendly APC (60m) • Rally rearm from 180 seconds to 240 seconds • Wave interval to 0 Roles • New (temporary) infantry class: Breacher/Scout. Max 1 per squad, unlocked with 4 members. 2 C4/SZ-1/TNT, 1/2 grenades and no ammo bag • Engineers/Sappers get more poweful explosives (SZ-3/TNT 2lbs) Suppression • Changed camera effects Movement • Movement is slowed down, more inertia and slower but longer sprinting • Head bobbing during movements (disabled for now) UI • Removed stamina bar, added visual and audio effects on low stamina • Weapon information and sight range are not visible by default. You have to check your weapon to display these informations (Settings -> Controls -> Infantry -> Check Weapon) Vehicles • Any vehicle with at least 100 ammo in inventory can deploy a permanent supply crate • Heli transports are much more vulnerable to small arms fire • Logi trucks, logi technicals and light logi vechicles carry max 2 passengers (+ driver) • Logi trucks carry 2k resources, logi technicals and light logi vechicles 900 • Safir logi carry logi resources, other Safirs only ammo • Vehicle claiming now at 1/4/6/8 members from 1/3/5/7 members Weapons • IED/TNT/C4 placing longer animation (~15 secs) • Placed IEDs removed on soldier death • Infantry smoke grenades effect increased • Decreased ADS speed for optics and reflex for small weapons • Increased side blur effect for optics and reflex for small weapons • MEA AR 2 main weapon is now G3A3 with drum mag, bipod and Z-Point MAJOR BUGS: • Resolution Scale different than 100% produce a strange suppression effect • Walking on a ammo resupply crate can sometimes take you to a parallel dimension. Safe return trip though. • Map vehicles summary does not show correct values MINOR BUGS: • Suppression do not work correctly on some emplacements and some vehicle seats • Small animation bug when planted an explosive and equipped another • Grenadiers sometimes fail to reload weapon • Faction banners in spawn menu appear as white boxes
Zeus_Jensens_Range_temporary
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AirSuperiority [Main Version v22]
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Air Superiority is a game mode in which teams battle for flags in the sky using slightly modified Squad helicopters. Teams spawn on Aircraft carriers and launch from there. While it is possible to capture the points from the ground it is not advised with the quantity of combat aircraft flying around. There are 3 types of helicopters with the more armed variants being slower than the more lightly armed ones. Helicopter damage has been adjusted to give each variant a fighting chance and to make combat more decisive. This mod comes with 3 layers for various sized lobbies. V1 : 6 Light, 2 Medium Helicopters per side. Total of 8 helos and slots for 20 active players. V2 : 6 Light, 4 Medium, 2 Heavy Helicopters. Total of 12 helos and slots for 26 active players V3 : 12 Heavy Helicopters. Total of 24 active players.
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