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Team Fortress 2 Mods & Plugins

49 000+ mods disponibles Source : Steam Workshop
Gorge_event

Gorge_event

par 76561198043785932

Originally started over a year ago as an attempt to learn new skills, this quick artpass of the facade housing capture point B of cp_gorge quickly turned into a complete re-imagining of the setting in a super spooky halloween theme. Now with the 2015 Scream Fortress event accepting community maps I figure I'd give it a shot posting this here. *UPDATE* Valve added color correction back! Link to TF2maps page: http://tf2maps.net/threads/gored.23340/ I want to thank everyone that made this map popular. I really appreciated all of the feedback and positive messages on the thread and on my steam profile. I was going through some rough times and this made all the difference. Thank you!

18,193 téléchargements Détails →
my_world - Omega Flowey boss battle

my_world - Omega Flowey boss battle

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[!!!] If you are subscribed and you want to play it on your own, you must have the devlopper console open, then type "map workshop/763910224" in. [!] Non Workshop version: https://gamebanana.com/maps/193621 Put it in your maps folder and create a local server. This map has been inspired from one of the bosses in the popular indie game "Undertale". I did my best to reproduce the battle for TF2, from the attacks to the minigames. Do you have what it takes to take to defeat Omega Flowey? (Also known as Photoshop Flowey) The mercenaries are fighting over "ACT" buttons while trying to defeat the boss. Which side will free the most souls? RED or BLU? The winner decides Flowey's fate. [WIP] FissionMetroid101 didn't fully finish the models but we hope he'll come back to it someday! The map is fully optimized for 32 players! [Version my_world_x8_2] It's best played 2 rounds before map change. If you're looking for a group/server that hosts the map during events, here's one: http://steamcommunity.com/groups/redsunoverparadise Follow us on Twitter! Alex Turtle - https://twitter.com/TurtleWithHat FissionMetroid101 - https://twitter.com/Szraneraxtq Credits: Alex Turtle - Level Design FissionMetroid101 - Photoshop Flowey 3D Model PestoVerde - Level Design assistant Frosty Scales - Entity magician Special thanks: Yukimazan for creating a specific custom texture JugadorXEI for taking the last picture Darthmule for his contribution during the very first version of the map Original creators: Toby Fox - Undertale Everdraed - Photoshop Flowey Please ask me before modifying the map. Don't forget to like and share!

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Overgrown

Overgrown

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cp_overgrown is a 2cp map a new custom overgrown South American jungle villa resort theme, created originally for the TF2Maps.net 2015 Summer 72hr Mapping Contest, and later updated in collaboration with Pear, for your consideration in the summer 2023 update! The map features a train mechanic, where, after capturing first point, attackers can ride the train into a flank route deep in enemy territory. Download the Overgrown prop pack made for this map, [url=https://tf2maps.net/downloads/overgrown-prop-pack.4179/]here![/url] To see more on this and my other maps, check out my [url=https://www.youtube.com/user/UEAKCrash]Youtube channel![/url] [url=http://forums.tf2maps.net/showthread.php?t=25250]Check out the TF2Maps thread here![/url] Crash: Original design/ logic/ layout, detailing, refinement, optimization, clipping. Pear: Massive gameplay redesigns, custom theme artpass, Overgrown pack custom models/ materials, detailing. Void: Logo, custom soundscape, material blends. Fuzzy: Custom materials. Frontline team: Various windows and door props. E-Arkham: Tree leaf props base (modified by Pear). To load the map locally, subscribe, open the game, open the console with ~ (you may have to enable this in the settings), and type "map workshop/503939302" without the quotes. Thanks for checking out the map, be sure to rate and subscribe! Have fun! [url=https://www.youtube.com/watch?v=fdpTT2pqIVY&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq][img]https://i.imgur.com/86MAQiE.png[/img][/url] [url=https://www.patreon.com/UEAKCrash][img]https://i.imgur.com/c8SVilb.png[/img][/url]

16,891 téléchargements Détails →
Destructible 2fort

Destructible 2fort

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its 2fort but you can destroy some things now! and some props have physics now! To play the map type "map workshop/2222256262" into the console File name for server brower is "ctf_2fort_destructible" Map on Gamebanana: https://gamebanana.com/maps/212262 Gmod Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2227851872 SFM Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2236660922 [url=https://www.patreon.com/deckenid][img]https://i.imgur.com/9OWfWDW.png[/img][/url] [url=https://steamcommunity.com/groups/deckenidsGroup][img]https://i.imgur.com/zWjRBdz.png[/img][/url]

20,591 téléchargements Détails →
Trainsawlaser

Trainsawlaser

par 76561197960948593

A mysterious suicidal cult to an entity known only as "Train God" has been discovered in an abandoned industrial hazardous materials compound. We're not sure what they were doing or why they were doing it, but we do know that we want whatever it is that they have. The dirty hippies have been driven from their homeland and into the desert where they belong. The only thing left to do is decide which team gets to claim the weird hazardous facility as their own. Red and Blu have taken part of the compound as their own and it's up to you to stumble your way through the literal death trap of a work environment and capture that point! The hippies were kind of encouraging the last part, but never mind that. Sign this release form... FEATURES [LIST] [*][B]Trains![/B] [*][B]Saws![/B] [*][B]Lasers![/B] [*]Dirty hippy Graffiti! Smell the patchouli still in the carpet! [*]Patented [I]Train Rain™[/I] technology! [*]More environmental deaths than you can count or even realize are there! [*][B]Bad-ass voice over work![/B] Your maps don't have that! [B]Suck it![/B] [*]Sacrifice counter! Keeps tally of all your noble sacrifices to the hippy god thing that is probably a big deal to someone! [*]Sacrifice milestone events! Die 100 times, get rewarded! Science! [*]Proven dev texture aesthetics! Wow! Look at that detail! [*]Alcohol influenced design decisions! [*]Signs that lie! [*]Acid-Toxic-Waste-Stuff... It glows and hurts! Swim in it!(beware of sharks) [*]Sadistic level design! [U]Fuck you, players![/U] [*]Totally seasonal pumpkin bombs! [*][I]Fucks-Given Counter[/I]™ updated in [U]real time![/U] [*]Dizzying spectator cameras! [*]Professional-grade clipping! Feel the smooth transitions! Stuck? It's your own fault! [*]Engineer enraging nerfs! Haha! [*]Spells! Which one do you have, you ask? Fuck if I know! [/LIST] Voice credits: Train God - [UEAK]Carnage Lucy in the Sky with Lasers - [UEAK]Khaleesi Pastor Kilgore the Saw Cluster - [UEAK]Damon Choo Choo the Train Shark - [UEAK]Crash Additional voices from SalTV and Muselk Custom particles by FissionMetroid [URL=http://steamcommunity.com/groups/Trainsawlaser]Join the Steam Group![/URL] [url=https://www.youtube.com/watch?v=fdpTT2pqIVY&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq][img]http://crash.tf/MakeMaps.png[/img][/url]

16,352 téléchargements Détails →
Abandoned Turbine

Abandoned Turbine

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The first and original "abandoned" map - Turbine! it still stays true to the original layout to ctf_turbine, but has vastly different designs. The map is relativly dark, but thats intended. its thought to be a showcase map, not for competetive gameplay. Of course, that doesn't mean you can't play on it with your friends! Look, i know it uses HL2 textures, i literally made the map. So please don't write any "Hl2 textures" comments anymore.

14,961 téléchargements Détails →
Meet The Engineer

Meet The Engineer

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Ported (almost) straight outta SourceMovingPictureMaker With added bots to help you reenact meet the engineer short, (theres also few buttons for turning few things on/off) to play the map either unpack it from the workshop folder into your games folder or use the console command " map workshop/2110217601 "

20,783 téléchargements Détails →
Meet The Scout

Meet The Scout

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Edited version of the Well & Granary to look like they did in the meet the scout short! With added bots and triggers to help you reenact short. (theres also few buttons for turning few things on/off) Specialized thanksies for SameSanesies for editsies on the audiosies to play the map either unpack it from the workshop folder into your games folder OR use the console command " map workshop/2176728372 "

20,789 téléchargements Détails →
Meet The Demoman

Meet The Demoman

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Edited version of the Gravel Pit to look like it did in the meet the demoman short! With added bots and triggers to help you reenact the short. (You can turn the titlescreen,groupshot and demomans censor on/off) Specialized thanksies for SameSanesies for editsies on the audiosies to play the map either unpack it from the workshop folder into your games folder OR use the console command " map workshop/2304283434 "

20,728 téléchargements Détails →
Brooklynn

Brooklynn

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Welcome to Brooklynn, a VIP Escort map featuring a new type of VIP: the Mobster. He's armed, dangerous, and on his way to rob banks and heist military depots. [img]https://i.imgur.com/gdWKXEa.jpeg[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3472398119][img]https://i.imgur.com/XUMkgh0.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3476501919][img]https://i.imgur.com/mhx85S0.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3484046766][img]https://i.imgur.com/n31c3Nm.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3596258814][img]https://i.imgur.com/FDR1ciH.png[/img][/url] [img]https://i.imgur.com/zKvBwel.png[/img] [h2][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3473578015][img]https://images.steamusercontent.com/ugc/13521748087181358654/C1A435AA33DE0580EB51912DCBE6280DBD109B1D/?imw=268&imh=268&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3473586210][img]https://images.steamusercontent.com/ugc/15879841803883828527/479EB3AEDAEA13F7670DBF0047D24D57E33697A1/?imw=268&imh=268&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/h2] [img]https://i.imgur.com/00CM1W1.png[/img] [b]Created By:[/b] [b]Docteur Whoa[/b] - Level design and artpass [b]FGD5[/b] - Trucks models and the TF2 crate edits [b]Gadget[/b] - TF2 windows and fences edits [b]Construction Pack Team[/b] [b]Frontline Pack Team[/b] [b]London Pack Team[/b] [b]VIP Vscript Team[/b] - Additional support, testing [b]VIP Vscript Team:[/b] [b]Lizard Of Oz[/b] - Project lead, programming, game design [b]Wendy[/b] - Art direction, project lead, sound design, modelling [b]Lerd[/b] - Mobster model & textures. [b]Chickenman[/b] - Modelling, texturing, concept art. [b]Coldchou Zhao[/b] - ALL animations, including taunts and weapons [b]McGuinnsBook[/b] - Mobster VA, new Mercs' voice lines [b]The Rat Man[/b] - Writing [b]Rami[/b] - Concept art [b]Special thanks to:[/b] [b]Diva Dan[/b] - Moneybag particle effect [b]Alexable[/b] - Feedback and suggestions [b]Everik[/b] and [b]Sam[/b] - Mobster textures improvements [b]Ficool2 and Misyl[/b] for making VScript in TF2 possible [b]TF2Maps.net[/b], Aar's and UEAKCrash's communities for playtesting and feedback [b]Trailer by:[/b] [b]AltraNade[/b] - SFM [b]LizardOfOz[/b] - Gameplay and editing [b]McGuinnsBook[/b] - Mobster VA, writing [b]The Rat Man[/b] - writing [b]Alien31[/b] - Sound [img]https://i.imgur.com/96S138o.png[/img]

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tr_cornerstab (& stair/drop/under) [rc3c]

tr_cornerstab (& stair/drop/under) [rc3c]

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TYPE THESE COMMANDS: sv_allow_point_servercommand always; mp_tournament 0 IF YOU JUST PLAYED CASUAL MATCHMAKING, run mp_tournament 0 BEFORE launching the map. IF MAP DOES NOT WORK PROPERLY, RESTART THE GAME! Practice cornerstabs and more. Features: Cornerstab, stairstab, dropstab, and understab training area Spawn 5 different classes (for different speeds) Arena with props for jumpstabs; trickstab heavies who turn around This command chain allows practicing backpedal stabs: nb_blind 0;nb_head_aim_resettle_angle 30;nb_head_aim_resettle_angle 0.2; echo "c-strafe mode ON" This map is dedicated to the late SubtleArt, the original pioneer of trickstabs. He was a legendary spy and an inspiration to a lot of spy mains. I would have named it tr_trickstab but it was taken. Consider it an improved tr_trickstab. It is highly recommended that you watch the YouTube video before using it. INSTALLATION: subscribe and navigate to /steamapps/workshop/content/440/[some random number]/ find tr_cornerstab_rc3c.bsp, and copy it to tf/download/maps or tf/maps. If the subscribe function does not give you a .bsp file download here instead: https://gamebanana.com/maps/199877 This is a map, not a server. Don't ask for an IP. I have stepped away from TF2 and the map will not be actively supported. ***FOR THIS TO WORK*** You MUST run these commands sv_allow_point_servercommand always; mp_tournament 0 Type it in your console BEFORE you join RED, or better, before you load the map. Otherwise do not leave negative reviews citing malfunctioning bots. IF YOU JUST PLAYED CASUAL MATCHMAKING, run mp_tournament 0 BEFORE launching the map. If the above fails, start offline practice from the training menu (not from the create server), disconnect, then create a local server running the map. If it still fails restart your game. ***JOIN RED TEAM TO PLAY*** Shoot the lag simulation boards for a more realistic lag. Matador stabs can be practiced at the corners too, by not waiting until the bot has fully turned. The bot only needs to turn 30 degrees to allow a facestab. This holds true in real matador stabs as well. Note on matador stabs: There are 2 types of matador stabs, the regular formand the strafe and snap. In the regular form just do whatever they teach you and get a side stab. The next two forms involve tricking the server into thinking your enemy will continue to turn on the server side. The strafe-and-snap is where you run towards the enemy head on, release W and press strafe when in melee range, and flicking your mouse towards where they are facing. No leading the target first. Face your worst fear -- 9 w+m1 pyros chasing you down a narrow corridor, where your only choice is to kill them or be killed. Fortunately, with the help of the supernatural, their flamethrowers have their gas supply removed. Changes: Fixed bug where bots will not respawn as the right class when the target boards are shot. Only bots that are currently dead will have to die again to change class. Fixed OCD-inducing cosmetic issues Helpful commands: nb_update_frequency nb_head_aim_settle_duration nb_head_aim_resettle_angle

23,553 téléchargements Détails →
Meet The Heavy & Sandvich

Meet The Heavy & Sandvich

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Ported (almost) straight outta SourceFilmManufacturer With added bots to help you reenact meet the heavy and sandvich shorts, (theres also few buttons for turning few things on/off) Also spechul thanks to SameSane for taking their time & removing the background noise from the sandvich audio to play the map either unpack it from the workshop folder into your games folder or use the console command " map workshop/2136105165 "

19,998 téléchargements Détails →
jump_trimp_b1

jump_trimp_b1

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map by Matt Rausch I just upload it to the workshop

22,390 téléchargements Détails →
Final Destination 2015

Final Destination 2015

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(also the title bar totally still says beta...woops lol) [h1]NOTICE:[/h1] YOU'RE REQUIRED TO DOWNLOAD AND INSTALL THIS CONTENT PACK OR THE MAP WILL NOT WORK: [url=https://mega.co.nz/#!TNtnQS4B!IInEP0pR2OMqNqhCwTn7tIgmxGnjxnOHbq0rw5wP6A8]CONTENT PACK DOWNLOAD[/url] if you can't download from MEGA, check the description of the trailer for a Mediafire link: https://www.youtube.com/watch?v=Cmgk5VgCbnc [b]NOTICE 2[/b]: if the map crashes while loading, then set your "Model Detail" to HIGH. [b]NOTICE 3![/b]: Valve made maps like these a pain in the behind to get running for some reason. In order to play properly, before selecting a difficulty, you'll need to type "sv_allow_point_servercommand always" in the console. ------------------------------------------------ [h1]HOW TO PLAY:[/h1] [b]STEP 1: DOWNLOAD THE ABOVE CONTENT PACK^^[/b] [b]STEP 2:[/b]Navigate to: C:\Program Files (x86)\Steam\steamapps\workshop\content\440\471630208 and copy the coop_finaldestination_2015.bsp to C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps [b]STEP 2a:[/b] if you can't find the bsp, you can try grabbing it from Mega: https://mega.nz/#!PINGnbTK!yVsFJXvd282dPGd2JQfyAkigBRLZSMwu5M6M3RVERKI [b]STEP 3:[/b]then type "map coop_finaldestination_2015" or run a Listen server. ------------------------------------------------ [b]After 6 months in development, hopefully it has been worth the wait:[/b] Bring the fight to the gods of the Smash Bros universe! Fight against Master and Crazy Hand, and be prepared to fight an unknown entity that increases in complexity with every difficulty spike! Battle a giant ten times your size, or duke it out against an exact duplicate of yourself! And if you dare, face the gods on 9.0, and take down the MASTER FORTRESS! ------------------------------------------------ [h1]Credits:[/h1] [list] [*][b]Dr.LilRobot[/b] Project Lead Mapping/Enemy logic Master Hand animations Crazy Hand animations Master Edges animations Stage model and animations SSB4 model porting [*][b]Chaofanatic[/b] Particle Lead Stage textures and materials [*][b]FissionMetroid101[/b] Master Giant animations Master Fortress modeler and materials Miscellaneous model work Particles [*][b]RandomTalkingBush[/b] SSB4 file extractor .nud/nut file reader for 3dsmax [*][b]FlaminSarge[/b] Source engine consultant [*][b]RatchetMario[/b] Master Beast animations [*][b]Colgate[/b] Playtesting [*][b]Muselk[/b] Playtesting [*][b]Nintendo[/b] Creating the original assets. [/list] Any and all Super Smash Bros. assets used in this mod/video are ©Nintendo/Bandai & Sora Ltd. and is used without permission.

13,255 téléchargements Détails →
Bread Monster fight

Bread Monster fight

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Recreation of the bread monster fight arena from Exp.Date short! with "custom" bread boss and some bots to help you fight said boss. The boss is made entirely with hammer logic so that it works without needing any plugins, but it's also pretty janky and has only few attacks (i might add some few extra attacks in the future if i have some extra time on hand) to play the map either unpack it from the workshop folder into your games folder OR use the console command " map workshop/2261962620 "

17,359 téléchargements Détails →
Firebrand

Firebrand

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Welcome to Firebrand, a VIP Escort map featuring a new type of VIP: the Mobster. He's armed, dangerous, and he's gonna steal a truckful of munitions. [img]https://i.imgur.com/vUhb9fQ.jpeg[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3472398119][img]https://i.imgur.com/XUMkgh0.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3476304156][img]https://i.imgur.com/RXrpoPq.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3484046766][img]https://i.imgur.com/n31c3Nm.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3596258814][img]https://i.imgur.com/FDR1ciH.png[/img][/url] [img]https://i.imgur.com/zKvBwel.png[/img] [h2][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3473578015][img]https://images.steamusercontent.com/ugc/13521748087181358654/C1A435AA33DE0580EB51912DCBE6280DBD109B1D/?imw=268&imh=268&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3473586210][img]https://images.steamusercontent.com/ugc/15879841803883828527/479EB3AEDAEA13F7670DBF0047D24D57E33697A1/?imw=268&imh=268&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/h2] [img]https://i.imgur.com/00CM1W1.png[/img] [b]Created By:[/b] [b]Seacat08[/b] - Lead environmental artist on the map, layout improvements and tweaks. [b]Wendy[/b] - Level arpass, layout improvements, art direction, project lead, sound design, modelling. [b]Mr.pep[/b] - Level layout. [b]Lizard Of Oz[/b] - Project lead, programming, game design. [b]Lerd[/b] - Mobster model & textures. [b]Chickenman[/b] - Modelling, texturing, concept art. [b]Coldchou Zhao[/b] - ALL animations, including taunts and weapons. [b]McGuinnsBook[/b] - Mobster VA, new Mercs' voice lines. [b]The Rat Man[/b] - Writing. [b]Rami[/b] - Concept art. [b]Special thanks to:[/b] [b]Diva Dan[/b] - Moneybag particle effect. [b]Alexable[/b] - Feedback and suggestions. [b]Everik[/b] and [b]Sam[/b] - Mobster textures improvements. [b]Ficool2 and Misyl[/b] for making VScript in TF2 possible. [b]Trailer by:[/b] [b]AltraNade[/b] - SFM [b]LizardOfOz[/b] - Gameplay and editing [b]McGuinnsBook[/b] - Mobster VA, writing [b]The Rat Man[/b] - writing [b]Alien31[/b] - Sound [img]https://i.imgur.com/96S138o.png[/img]

20,519 téléchargements Détails →
Idol

Idol

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Welcome to Idol, a VIP Escort map featuring a new type of VIP: the Mobster. He's armed, dangerous and on his way to heist factories and steal treasures. [img]https://i.imgur.com/yXIoOCh.jpeg[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3476304156][img]https://i.imgur.com/RXrpoPq.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3476501919][img]https://i.imgur.com/mhx85S0.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3484046766][img]https://i.imgur.com/n31c3Nm.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3596258814][img]https://i.imgur.com/FDR1ciH.png[/img][/url] [img]https://i.imgur.com/zKvBwel.png[/img] [h2][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3473578015][img]https://images.steamusercontent.com/ugc/13521748087181358654/C1A435AA33DE0580EB51912DCBE6280DBD109B1D/?imw=268&imh=268&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3473586210][img]https://images.steamusercontent.com/ugc/15879841803883828527/479EB3AEDAEA13F7670DBF0047D24D57E33697A1/?imw=268&imh=268&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/h2] [img]https://i.imgur.com/00CM1W1.png[/img] [b]Created By:[/b] [b]Hey You[/b] - Level design and artpass. [b]Lizard Of Oz[/b] - Project lead, programming, game design. [b]Wendy[/b] - Art direction, project lead, sound design, modelling. [b]Lerd[/b] - Mobster model & textures. [b]Chickenman[/b] - Modelling, texturing, concept art. [b]Coldchou Zhao[/b] - ALL animations, including taunts and weapons. [b]McGuinnsBook[/b] - Mobster VA, new Mercs' voice lines. [b]The Rat Man[/b] - Writing. [b]Rami[/b] - Concept art. [b]Special thanks to:[/b] [b]Diva Dan[/b] - Moneybag particle effect. [b]Alexable[/b] - Feedback and suggestions. [b]Everik[/b] and [b]Sam[/b] - Mobster textures improvements. [b]Ficool2 and Misyl[/b] for making VScript in TF2 possible. [b]TF2Maps.net[/b], Aar's and UEAKCrash's communities for playtesting and feedback. [b]Trailer by:[/b] [b]AltraNade[/b] - SFM [b]LizardOfOz[/b] - Gameplay and editing [b]McGuinnsBook[/b] - Mobster VA, writing [b]The Rat Man[/b] - writing [b]Alien31[/b] - Sound [img]https://i.imgur.com/96S138o.png[/img]

20,272 téléchargements Détails →
Firewatch

Firewatch

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3 stage CP map set in Atmostpheric Mountain/Forest Town based on Firewatch's Artstyle! Made for the TF2Maps net Major Contest #13: Asymmetry 2: Asymmetric Boogaloo! [url=https://tf2maps.net/downloads/firewatch.2906/]Link to the page upload[/url] Filename: cp_firewatch_b4 [url=https://steamcommunity.com/tradeoffer/new/?partner=46762167&token=ESn6nd0T] [img]https://s30.postimg.org/7fh2w17wh/donaterytu.png[/img] [/url]

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jump_academy_easy

jump_academy_easy

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map by Christoffer395 Thx to gamebanana

20,430 téléchargements Détails →
Glassworks

Glassworks

par 76561197960948593

5CP map designed for Highlander and standard pub gameplay. Heavily tested in competitive and pub games through it's entire development. Getting played in UGC Highlander Season 16 Week 7! To see more on this and my other maps, check out my [url=https://www.youtube.com/user/UEAKCrash]Youtube channel![/url] Thanks to: [B]PMAvers and the Penny Arcade community[/B] for hosting/ testing every version of this with me! [B]All the UGC teams (ET, dK, gR, PvP, IFA, ShM, spIro, .knd, -TD-, and everyone else I'm missing!)[/B] that have tested the map and provided me AMAZING feedback. [B]Freyja/ Aly[/B] for the feedback and suggestions, as well as the awesome custom props. [B]Bloodhound[/B] for the detailed feedback/ exploit checking. [B]ScarF4ce[/B] for the detailed feedback/ encouragement. [b]Fantasmos[/b] for creating the video trailer. [B]The TF2Maps community[/B] for providing an excellent feedback and hosting resource. [B]My Youtube subscriber nerds[/B] for geeking out over my update videos with me and motivating me to keep working on the map! [B]Everyone else[/B] who has given me constructive feedback or just taken a look at the map and let me know what they think [B]YOU[/B] for looking at this right now. [url=https://www.youtube.com/watch?v=fdpTT2pqIVY&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq][img]https://i.imgur.com/86MAQiE.png[/img][/url] [url=https://www.patreon.com/UEAKCrash][img]https://i.imgur.com/c8SVilb.png[/img][/url]

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Borneo

Borneo

par 76561197970803850

Pl_borneo is set in secret facilites in the misty jungles of Borneo. The map is a single stage payload map with 4 areas of battle. Many custom textures and models had to be created for the jungle theme. It was really tedious work making all the foliage, but hopefully it was worth it. The map has been balanced for competitive highlander play, and was played for 2 UGC seasons. I'd like to thank Matt "vhalin" Leahy for helping to balance the map for competitive play. Special thanks to tf2maps.net for playtesting the map in gamedays. Hope you enjoy the map! Please leave feedback, comments, and suggestions.

12,742 téléchargements Détails →
ctf_2bine

ctf_2bine

par 76561197967716023

this is a remix of turbine with visual and gameplay elements of 2fort. The prophecy is fulfilled. UPDATE: I added a new version of the map to fix some gameplay errors and minor visual errors. have fun

16,354 téléchargements Détails →
Hellpower

Hellpower

par 76561197998501462

Main picture made by Yhrite! This map is designed for Mannpower, It has a theme set in hell, where lava is a big obstacle. Use the the grappling hook on the spiky overhang of rocks, set all across the map, or choose to use spells, for damage, instead of mobility (but not both!) Capturing a flag activates the wheel of doom, causing a random effect! Halloween mode is enabled by default and are also pumpkin bombs, and other hazards around the map. To activate mannpower, simply write these two commands in your console: -tf_grapplinghook_enable 1 -tf_powerup_mode 1 My discord server: https://discord.gg/GzeRUS5ANB Tf2maps download: https://tf2maps.net/downloads/ctf_hellpower.11616/ Made by Ethosaur

12,006 téléchargements Détails →
Snowfort

Snowfort

par 76561198056968393

Love it or hate it, 2Fort is one of TF2's most iconic maps. Since Winter is coming soon (sort of), I made a snowy version of 2Fort. Known bugs: -[strike]Snowy ambient sounds aren't working (they work fine in the TF2Maps download)[/strike] -[strike]VPhysics errors flood the console on map load[/strike] -[strike]A tree clips into the red spawn room[/strike] [b]Updates can be found in the change notes.[/b] To play this map, first subscribe, then type map workshop/1194817754 in the console, or download from TF2Maps: https://tf2maps.net/downloads/2fort-snowy.5480/

15,257 téléchargements Détails →

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