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Mod & Plugin Barotrauma
Super Destroyer
oleh 76561198116547390
Super Destroyers are the Helldivers' "forward operating bases" as they liberate the oppressed planets where the dangerous enemies of man are found. Super Destroyers provide orbital fire support, as well as equipment packages and Eagle close air support used by Helldivers. [h2] General information: [/h2] Type: Attack Tier III Price: 45000mk Size: 113*22m Cargo capacity: 26 crates Recommended crew size: 7-10 [h2] Features: [/h2] • Reinforced walls. • Ballast Flora Cutoff. • Fulgurium Chaingun. Single weapon on top. • Monitor with monitor with 12-point motion detector disply showing enemies or walls that are close to the ship. Also detects crew. • Armory, Brig & Medbay Security Locks. • Jukebox with helldivers themes. Credits to Helldivers 2 Composer - Wilbert Roget II. • Bot friendly. [h2]Pelican-1 [/h2] "Shuttle", powered by a reactor, ideal for docking at beacons. Remember to turn it off when docked to the submarine. [h2] Eagle-1 [/h2] "Shuttle" equipped with 2 depth charges. Control: Click on the front windshield to drive, click once to start the engine and move towards the current mouse direction (lock heading), click on the brake again (double click to directly change heading), long press to fire, automatically unlock docking when moving, and automatically dock when braking Attention: Ammunition is limited, there is a box at the back. [h3] 𝙄 𝙖𝙥𝙥𝙧𝙚𝙘𝙞𝙖𝙩𝙚 𝙚𝙫𝙚𝙧𝙮 𝙡𝙞𝙠𝙚, 𝙞𝙩 𝙚𝙣𝙘𝙤𝙪𝙧𝙖𝙜𝙚𝙨 𝙢𝙚 𝙩𝙤 𝙢𝙖𝙠𝙚 𝙢𝙤𝙧𝙚 𝙖𝙣𝙙 𝙗𝙚𝙩𝙩𝙚𝙧 𝙨𝙪𝙗𝙢𝙖𝙧𝙞𝙣𝙚𝙨. 𝙀𝙭𝙘𝙪𝙨𝙚 𝙢𝙮 𝙀𝙣𝙜𝙡𝙞𝙨𝙝. :( [/h3] [h2] MY WORKSHOP: [/h2] https://steamcommunity.com/id/STALKERw40k/myworkshopfiles/?appid=602960
Acolyte Improved Husks Patch
oleh 76561198277439642
The Mod Should work with Ehanced Husks mod from what people have said, but I haven't tested it myself. Since husk genes don't work with Improved Husks, this mod removes the husk genes from the "Free Samples" talent and replaces it with a chance of gaining unstable husk eggs on husk mutant kills and a chance of gaining mutant embryos on husk cocoon kills. Symbiosis talents now also work with the symbiotic husk affliction from calyx injections. The "Willing Host" talent no longer has husks ignore you in the description since it relied on the "husk infected" tag that does not exist with the Improved Husks mod. Since this job involves a lot of being husked, or husking others, It also raises the strength of the slower husk infection of the symbiosis and missionary talents Besides the time I spent testing this, I don't have any experience with the Improved Husks mod so let me know if the changes are too much or there are mechanics that still don't work with the Acolyte. Load order should not matter
12 Slots++ Deconstructor+Fabricator+Medical
oleh 76561198337231134
Deconstructor Medical Fabricator Fabricator 12 cells in 2 rows No translation is required. Replaces the file fabricators.xml Any other mod that changes the file will not be compatible. Client-server mod, must be installed for everyone, both the host and those connecting to it. Want more barotrauma good mods and translations? Like it, subscribe, add to favorites, click award, comment below.
Diving Suit Light Adjustment
oleh 76561198081779107
Simply changes the headlamp color to match visor color, also makes visors glow in the dark. The suits emit a dim light around the character as well to simulate lightbouncing off surrounding walls or whatever you want to call it. It's just enough to see nearby walls, doors etc. It was made with the hardcore darkness mod in mind, but also because it was really annoying to navigate tight spaces like wrecks by having to mostly depend on your headlamp to see anything (I know glowsticks and flares exist but I can't carry those while I carry a crate) Works well with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3350534174]Backlit Suit and O2 Holders[/url]. Please don't reupload this or edit this mod without at least crediting me. Thanks.
Oxygen Reloader
oleh 76561197988023277
A tiny piece of code made at the request. [h1]How it works:[/h1] 1. Install [url=https://youtu.be/1T0srKPp5BI]client-side Lua[/url] 2. Press the button (by default Q) 3. It'll check your inventory and swap your oxygen tank if needed Still confused? Let me show you: [img]https://steamuserimages-a.akamaihd.net/ugc/2024972338351389990/6D74C04CF5E5E3CBC27FA111D7A8F730DA440882/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Or if your tank is low: [img]https://steamuserimages-a.akamaihd.net/ugc/2024972338351398480/0CE46CBAF3EEA88C295275895EDB718372732460/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h1]Additional info:[/h1] * Finds items with [i]oxygensource[/i] tag recursively. * Works with [b]every item[/b] that has tags [i]deepdiving[/i] or [i]diving[/i]. Yes, with masks too. * To reset config use [b]oxyreset[/b] command * Features a config system. Press F3 and type [i]oxyconfig[/i]. [img]https://steamuserimages-a.akamaihd.net/ugc/2024972893053754008/E1FE76D2BA36B516051E43906B873F284911D614/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] * To rebind a key use [b]oxyrebind[/b] [img]https://steamuserimages-a.akamaihd.net/ugc/2024972893053772756/44C6418964FE5EFE8FDBD7F974515CFF91E3874D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h1]Thanks to:[/h1] ❤ [url=https://steamcommunity.com/id/ViktorLivs/]Viktor[/url] for the preview image ❤ [url=https://steamcommunity.com/id/legit_hacks/]Panman[/url] and [url=https://steamcommunity.com/id/SDweller/]Shiza[/url] for testing Want me to make you a mod? Contact me. [img]http://i.imgur.com/oEtvFdv.png[/img][url=https://steamcommunity.com/id/zipliks/myworkshopfiles/?appid=602960][img]https://i.imgur.com/aJmBEpZ.png[/img][/url][img]https://i.imgur.com/Mftyk3C.png[/img][url=https://steamcommunity.com/tradeoffer/new/?partner=27757549&token=4-N8VSLN][img]https://i.imgur.com/esb4eke.png[/img][/url][img]https://i.imgur.com/rmnT7kv.png[/img][url=https://boosty.to/zipliks/donate][img]https://i.imgur.com/uPY3dEJ.png[/img][/url]
LuaCsClientSideEnforced
oleh 76561198067985351
Automatically kicks players that don't have Client-side LuaCs installed from the server, with instructions pointing out how to install it in the kick message. Useful for mods that require everyone to have Client-side LuaCs installed, such as Movable Wrecks and More Level Content. Timer for their client to respond is by default 60 seconds, and is paused during mod downloads, if by any reason this is doing false-positives, you can increase the timer by running [b]lua LuaCsClientSideEnforced.KickTimer = 60[/b] on the server console.
Clown Job
oleh 76561198100496342
Adds a clown job for crew on your sub. Honk!
Zyleand Shipyard Drone Collection
oleh 76561198843821480
[h1][b]MOD Introduction[/b][/h1] This collection contains three periscope-controlled drones: the general-purpose combat drone "Lumen", the nuclear detonator drone "Radiant" and the cave cooperation drone "Glimmer", In addition, the demo site also contains the drone installation method and several fancy stuff. Note: This collection is for the purpose of demonstration, some data has not been balanced, the author is not responsible for any modifications to the drone’s logic component. [h1][b]Drone Introduction[/b][/h1] Note:For those using drones for the first time, it is highly recommended to first become familiar with drone operation in the demo site (Submarine Editor - Outpost Module - [ZS] Drone Collection Demo) If you are using Performance Fix mod, please add following items and components to the priority list. [quote] [b]Client/Server High Priority Items:[/b] [i]andcomponent,equalscomponent,greatercomponent,addercomponent,colorcomponent,subtractcomponent,multiplycomponent,dividecomponent,powcomponent,orcomponent,xorcomponent,notcomponent,concatcomponent,sincomponent,coscomponent,tancomponent,asincomponent,acoscomponent,atancomponent,roundcomponent,ceilcomponent,floorcomponent,factorialcomponent,abscomponent,squarerootcomponent,modulocomponent,relaycomponent,delaycomponent,memorycomponent,oxygendetector,waterdetector,smokedetector,motiondetector,signalcheckcomponent,regexcomponent,oscillator,wificomponent,reactor,reactor1[/i] [b]Client/Server High Priority Components:[/b] [i]AndComponent,EqualsComponent,GreaterComponent,AdderComponent,ColorComponent,SubtractComponent,MultiplyComponent,DivideComponent,ExponentiationComponent,OrComponent,XorComponent,NotComponent,ConcatComponent,TrigonometricFunctionComponent,FunctionComponent,ModuloComponent,RelayComponent,DelayComponent,MemoryComponent,OxygenDetector,WaterDetector,SmokeDetector,MotionSensor,SignalCheckComponent,RegExFindComponent,OscillatorComponent,WifiComponent[/i] PS: I don't really know if Server High Priority Items/Components is necessary [/quote] [h2][b]The general-purpose combat drone "Lumen"[/b][/h2] Item number: 101 Weaponry: Tri-burst pulse laser Features: - The hold left click to moves when the drone emits a blue light, and fires when the red light is on, this drone will automatically hover, double-click to switch modes - The drone can transmit sonar signals back to the mother ship to observe the terrain around the drone and to locate the drone [quote]Combat drone demo: [img]https://steamuserimages-a.akamaihd.net/ugc/1861691360001579251/447C8BF317E921458D2945B06CB4858FAEB7D59C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [/quote] [hr][/hr] [h2][b]The nuclear detonator drone "Radiant" [/b][/h2] Item number: 174 Weaponry: Melt down blast of 21large reactors (reusable) Features: - When the drone emits a blue light, it can trigger a nuclear blast, and when it emits a red light, it cannot trigger a nuclear blast - Double click to trigger nuclear blast, but it will be an 1s delay before a nuclear blast can really be triggered, double click again to cancel the detonation. - - After a nuclear blast, another double click is needed to switch to move mode. - After triggering the nuclear explosion, you need to return to the mother ship to recharge before it can be triggered again, the recharge will take about 2-3min - - 700kw load will be added to the mother ship’s grid - - If the power of docking port being cut off the reactor of the nuclear detonation drone will lose its durability rapidly due to immersion in water and will eventually lose the ability to trigger a nuclear blast. Reactor durability will be gradually restored after power is restored. - The drone can transmit sonar signals back to the mother ship to observe the terrain around the drone and to locate the drone Thanks to is ultra-devastating super blast, it can finish most of the task by a single double click [quote]Like hunting pirate [img]https://steamuserimages-a.akamaihd.net/ugc/1861691360001581362/6BF47610169A6228E0B8743196EEE514768FEA1A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [/quote] [quote]Or nest cleaning [img]https://steamuserimages-a.akamaihd.net/ugc/1861691360001582834/54AEDA1BD10B22CE0F3CD0160A2EF36426B5743E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [/quote] [hr][/hr] [h2][b]The cave cooperation drone "Glimmer" [/b][/h2] Item number: 141 Weaponry: 1 pulse laser Features: - Can be operated in mother ship or in-field - - Both operating methods is the same with the “Lumen” drone - With automatic following capability, you need to manually turn on the switch on the mother ship - - After turning on auto-follow, the drone will automatically follow human targets within the sensing range (range is about 16m) - - Safety WIFI can be set up to prevent drones from automatically following people inside the mothership - - - The blue lights on two sides of the drone will light up after the drone drives out of the safety WIFI range - - When auto-follow is enabled, the drone can still be operated through the periscope on the mother ship and in the field, and the periscope's movement commands will override the movement commands of follow mode [quote]Cave exploration demo: [img]https://steamuserimages-a.akamaihd.net/ugc/1861691360001583853/796EF0527573B6F26BB89C19030C14A06CA0007C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [/quote] [h1][b]Special Thanks[/b][/h1] [url= https://steamcommunity.com/sharedfiles/filedetails/?id=2772424019] Bullock Pattern Jetbike [/url]: Drones’ double click switching Bronze Age: For its revolutionary drone [url=https://steamcommunity.com/id/M_Siner/]SinerSAMA[/url] [h1][b]Afterwords[/b][/h1] I don't know whether it's the Steam server or some other problem, I can't reply to your questions in the comment section, but I’ll still check your message or feedback from time to time, so feel free to leave a comment. If you like it, don’t forget to give me a thumb up! thank you! [img]https://steamuserimages-a.akamaihd.net/ugc/1830159746169505364/6FEA4D465978DCEBC9815AE94D6FB6329550F442/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[Outdated] Vertical Hatches
oleh 76561197983824227
Adds vertical hatches to the game. The hatches are crouch height. If you use this mod in your submarine, ensure you add it as a dependency on your mod's page and to the submarine in the sub editor, otherwise clients will get a missing item error. Version 1.3
Press R to Reload GE Compatible Patch
oleh 76561198236751980
Guns Enhanced Compatibility Patch - Ensures proper reload animations trigger every time you press R, delivering a more immersive combat experience.
EK Solace Mk-I
oleh 76561198059085511
[h1][b]Do not send 'community awards'.[/b][/h1] Until the new system is fixed, there is no point in sending awards to community items. [h1]EK 'Solace' Mk-I[/h1] [h1]Geological Survey Vessel[/h1] [i]"The 'Solace' class frigate is a prospecting vessel designed for exploration and geological analysis. A rugged monohull with decent maneuverability and self defense capability; as well as carrying mineral scanning equipment, processing equipment, and two unmanned MSD submersibles. It's variety of capabilities makes the Solace class very popular in expeditionary & mining operation support roles. However it's small cargo capacity makes it unsuitable for large scale mining."[/i] [b]Role:[/b] Scout ( Survey / Research ) [b]Tier:[/b] 2 [b]Price:[/b] 20,000 Mk [b]Recommended Crew:[/b] 6 - 8 [b]Size:[/b] 41x12m [b]Horizontal Speed:[/b] 20 ( 23 with upgrades ) [b]Vertical Speed:[/b] -19,25 [b]Cargo Capacity:[/b] 12 Boxes [b]Magazine Capacity:[/b] 15 Boxes [b]Vessel Strength:[/b] Low [b]Vessel Maintenance:[/b] Normal / Small-Crew [b]Recommended Difficulty:[/b] Medium [b]Recommended Crew Experience:[/b] Any [b]Notable Features:[/b] [list][*] Mineral scanner [*] x2 Unmanned survey drone [*] Engineering room [*] Medbay [*] Small armory [*] Docking port power transfer [*] Drainage duct system [*] Brig [/list] [b]Weapon Systems:[/b] [list][*]x2 Coilgun (Turret-Mount) [*]x2 Empty Hardpoint (Turret-Mount)[/list] [code] Stock Reactor Controller Trim: 0.02 - 75 Stock Battery Controller Trim: 101 - 15[/code] [h1]M.S.D. Unmanned Submersible[/h1] [i]"The venerable Delhi M.S.D. (Mineral Survey Drone) is an advanced self-contained remotely-operated submersible. Small enough to fit inside many of Europa's ice caves, reasonably long range, and armed with a standalone coilgun. The M.S.D. can survey cave systems alone, or assist in coordination with diving survey teams."[/i] [b]Role:[/b] Drone [b]Size:[/b] 3x2m [b]Cargo Capacity:[/b] 20 items [b]Weapon Systems:[/b] [list][*]x1 Coilgun (Turret-Mount)[/list] [quote]Ammunition loading & overhead bustle can be accessed while docked. However manual repairs can only be done from outside the hull due to limited space access.[/quote] [b]Drone Command Frequency Band:[/b] [code]Max rated range: 1.5km Command In: 4111 - 4131 : { Navigation } Navigation vertical channel 4112 - 4132 : { Navigation } Navigation horizontal channel 4113 - 4133 : { Pulse to Toggle } Docking control 4114 - 4134 : { Pulse to Toggle } Power mainline 4115 - 4135 : { Camera } Turret position 4116 - 4136 : { Pulse } Turret fire Telemetry Out: 4121 - 4141 : { Navigation } Drone sonar data feed 4122 - 4142 : { Boolean } Power mainline status 4123 - 4143 : { Percentage } Battery charge level 4124 - 4144 : { Percentage } Ammunition level 4125 - 4145 : { Boolean } Damage sensor[/code] [url=steamcommunity.com/sharedfiles/filedetails/?id=3376613784][b]Item prefab for drone command terminals.[/b][/url] [b][strike]I don't really have any specific plans for more submarines, [u]feel free to suggest what kind of subs you are interested in seeing made.[/u] For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?[/strike][/b] [b]-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now. ( Also expect that potential "EK mods remaster" to not happen after all )[/b]
AVP-Predators
oleh 76561198003268863
Yaujta have decided this a good world to hunt upon. This mod adds Yautja to several parts of Europa's seas. They are tough, with decently strong weapons. If you encounter them prepare for a fight, if you beat them, you secure yourself their armor and weapons. And maybe in the future if you prove yourself you might even be lucky enough to get one on your side. [h1]Features:[/h1] [list] [*] 3 predators. unblooded, blooded, elite [*]3 pred helmets. The Classic, The New default helmet from hunting grounds, the samurai helmet. [*]8 weapons combistick, plasmacaster revolver, plasma pistol, speargun, bow, war club, elder sword, katana
Radio Broadcast
oleh 76561197994054424
This modifies Radio Channel 9 to be a broadcast channel for voice comms and text chat, allowing it to hear and be heard across channels 0-9. Channels > 9 are considered 'private' and are excluded from this behaviour. This is primarily useful for crews using multiple channels (eg. for a dive crew vs shipside), to allow for emergency messages to be broadcast by a captain on Channel 9. This requires Clientside Lua to be enabled. [url=https://github.com/Nebual/nt-barotrauma-mods/tree/main/RadioBroadcast]Github Source Code[/url]
Enhanced Characters
oleh 76561198044041937
[h1]A combination of old and new[/h1] [b]Enhanced Characters[/b] allows you to recreate your characters from the first facelift by adding back the old hairstyles and merging the new rugged faces with the smoother old faces. All hairstyles are now available for both genders as well to allow for more variety! [b]Version for Neurotrauma available [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2955033961]HERE[/url][/b] [b]If you don't see more hairstyles in your character editor, you might need to restart your game after enabling the mod for it to apply the changes properly[/b]
More Artifacts 中文补丁
oleh 76561198264302063
[h1][b]汉化包简介[/b][/h1] 由老虎脱粒机汉化组汉化 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2776026770]More Artifacts (AOCS)[/url] 的外挂汉化包,要连同本体一起订阅。仅包含 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2776026770]More Artifacts (AOCS)[/url] 汉化,不包含其他。 如果发现问题,请告诉我们,我们会即时修改。 [h1][b]以下为 Mod 原简介汉化版[/b][/h1] 嘿! 你有没有感觉这个游戏中和异星遗物相关的东西太少?虽然原版的这些异星遗物也很有趣,但总是让我感觉有些许奇怪。比如解构外星垃圾可以得到一块钢筋和两块塑料什么什么的··· 所以,我决定要填补游戏在异星内容上的缺失,并尽量将我的想法顺利的展现出来。 说了这么多,这个 Mod 增加了些啥? [b](1)新的异星遗物和造物![/b] 增加了好多好多的异星遗物和异星造物,增加了更多特性,虽说有些本质上原版异星遗物的升级版,例如疯子、法拉第、发热、天空、奈氏异星遗物。不过单独创造的还有损坏的异星遗物和治愈异星遗物。加起来总共是20多个新物品。这些东西都和所在的区域难度有关,在难度较低的区域时损坏的异星遗物会刷的更多一些。而难度较高的区域就会刷新那些比较奇特的异星遗物···对了,它们十分的危险,除了要小心怪物还要小心它们。玩的愉快! [b](2)新装备![/b][spoiler](作者原文的序号没有2...)[/spoiler] 好消息是增加了新的装备!坏消息是只有10个。虽然它们各有各的特性和效果,不过都不是很有用,或者是根本没用... [b](3)新的遗迹区域![/b] 遗迹现在会有新的房间,有人会喜欢这个的。 [b](4)苏打水![/b] 苏打水?是的苏打水!现在有苏打水可以喝了! Why? NOWHY! [b](5)新的药品![/b] 治愈异星遗物不但给遗迹带来了些许变化···同时还带来了一种新的矿物——治愈水晶。其效用不知道,但药用价值应该比人参要好吧。怎么得到治愈水晶?啃几口异星遗物试试。 [b](6)新武器![/b] 能增加有趣武器的 Mod 可太少了。 [b](7)新的战役任务![/b] 贴近原版,但同时拥有更多内容![spoiler]这 Mod 加了好多内鬼任务,可以尝试[/spoiler] [b](8)新的海盗任务![/b] 贴近原版改写出来了很多关于海盗的新任务。 [b](9)废弃前哨站的新任务![/b] 原版的废弃前哨站内容实在是太少了···在这个 Mod 制作出来之前。 [b](?)城市站点的神秘人(?)[/b] HOW????!!! 没了。 [h1][b]其他[/b][/h1] [b][u]兼容性方面:[/u][/b] 能和绝大多数Mod兼容( ITA 滚),因为只会增加新的内容。 还有一部分简介与游玩 Mod 关联性不大就没有翻译了,有需要的可以去作者原文看。
EK Aboa Mk-I
oleh 76561198059085511
[h1][b]Do not send 'community awards'.[/b][/h1] Until the new system is fixed, there is no point in sending awards to community items. [h1]EK 'Aboa' Mk-I Short-haul freighter[/h1] [quote] The even-smaller cousin of the Revuk. The first in a new series of starter-tier submarines for small campaign crews. [/quote] [i]"The Langrek Enterprises 'Aboa' class freighter is a tiny, specialized short-haul freighter. Equipped with extremely basic crew accommodations and limited range, the 'Aboa' is primarily designed for frequent short-duration hauling between small local outposts. Featuring only a small powerplant & electrical system, navigation system, and light armament for fending off the occasional rogue crawler that wanders into it's shipping lane."[/i] [b]Role:[/b] Transport ( Cargo Freighter ) [b]Tier:[/b] 1 [b]Price:[/b] 4,500 Mk [b]Recommended Crew:[/b] 3 - 5 [b]Size:[/b] 32x9m [b]Horizontal Speed:[/b] 20 ( 24 with upgrades ) [b]Vertical Speed:[/b] -19,27 [b]Cargo Capacity:[/b] 36 Boxes [b]Magazine Capacity:[/b] 6 Shells, 6 Boxes [b]Vessel Strength:[/b] Very Low [b]Vessel Maintenance:[/b] Very-Low / Tiny-Crew [b]Recommended Difficulty:[/b] (Starter) [b]Recommended Crew Experience:[/b] Experienced [b]Notable Features:[/b] [list][*] Large cargo capacity [*] Medical cabinet [*] Small arms safe [*] Drainage duct system [/list] [b]Weapon Systems:[/b] [list][*]x2 Coilgun (Turret-Mount) [*]x1 Empty Hardpoint (Turret-Mount)[/list] [code] Stock Battery Controller Trim: 101 - 15[/code] [b][strike]I don't really have any specific plans for more submarines, [u]feel free to suggest what kind of subs you are interested in seeing made.[/u] For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?[/strike][/b] [b]-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now. ( Also expect that potential "EK mods remaster" to not happen after all )[/b]
Pickable Diving Suits 潜水服可收入道具栏
oleh 76561198030904734
This mod allows you to carry divesuits, abyss divesuits and combat divesuits, and equip it when you want. 你可以把潜水服 深渊潜水服和战斗潜水服拿起来了,方便清理AI船员丢了一地的潜水服 Due to the changes in 0.14.6.0, diving suits can be hold by both hands, that makes this mod kind of useless. but now it's working again. Now you can hold ,or wear , or just throw it into your backpack 0.14加入的手持潜水服的机制让本mod几乎没啥用了,不过我终于还是搞清了代码,终于能用了。 现在你可以手持,穿着也可以塞进道具栏了
Abnormalities
oleh 76561198316798946
A large mod intended to eventually add all of the content from the Project Moon universe into Barotrauma. All of the items in this mod have been painstakingly crafted to be relatively balanced - sure, you can get powerful gear, but you'll have to work quite a bit to get your hands on it. The main features of this mod: - Abnormalities: Ranging from hostile to friendly, monstrous to cute, these creatures can either greatly benefit you or kill your entire crew depending on how you choose to confront them. Each one has its own unique design and abilities and should be approached with caution if you want to maximize your chances of survival. The rewards for overcoming these creatures are immense, however: E.G.O., or gear manifested from the psyche of these monsters, is a powerful tool for overcoming this world's hardships. Be careful when wielding powerful gear, however, or the mind of the monster might override your own... - Factions: Monsters aren't the only thing you have to worry about, there's also your fellow man. Syndicates, Corporations, and Fixers alike are all vying for power in this desolate world, and you've got no choice but to beat them to it. Ally with them or make enemies with them, buy their gear or take it off their corpses, the choice is yours. - Gear: The variety of unique outfits and weaponry you have to choose from is nigh-endless and you'll be sure to find an archetype that fits you. - Canned Knowledge: Craft it with research components and consume it to gain talents relevant to certain jobs, allowing you to make full use of special weapons. [b]Research / Unlocking Content[/b] In order to unlock most of the powerful items in this mod, you have to research the blueprints first. Craft Research fragments to unlock blueprints which can give you or the entire crew access to special items. Blueprints are broken up into 5 tiers which need to be researched in order: Urban Myth Urban Legend Urban Plague Urban Nightmare Star of the City You can then create blueprints (ex. Urban Myth Blueprints (Crew)) using these fragments. These fragments are also used to create Canned Knowledge that give you access to special talents so you can replicate the power of certain individuals within the City. Links to the wikis for all 3 Project Moon games: https://lobotomycorporation.wiki.gg/ https://libraryofruina.wiki.gg/ https://limbuscompany.wiki.gg/ Patreon - www.patreon.com/OASIS0460 Playable Jobs - https://steamcommunity.com/sharedfiles/filedetails/?id=3434408996 Credits / contributors to this mod: Sweeper Gear: https://steamcommunity.com/sharedfiles/filedetails/?id=3040843233 Arbiter / Red Mist gear: https://steamcommunity.com/sharedfiles/filedetails/?id=2887690843 Laserman (sprited outfits like Seven Association) [b]FAQ[/b] Q: Why can't I place the Enkephalin Processor? A: Place items, such as fabricators, with the RMB and E buttons. Q: Is there a wiki? A: No. Q: How do I interact with the factions? A: You can't interact with them yet. Q: How do I use boluses? A: Combine a bolus base with stabilozine for a random bolus, or a specific item for a specific bolus. Q: Which items are used to make boluses? A: Find out. Q: What are the best works for abnormalities? A: Find out. Q: Is this compatible with Dynamic Europa? A: Yes :) Q: Is there a Discord? A: https://discord.gg/8wRPd43TBy, here you can get early patch notes for the next update and see what it'll look like. You can also discuss this mod and other mods by me there. Warning: The "Item Optimizer" mod may break some of this mod's content, like containment chambers.
Backpack
oleh 76561198007223170
Simple mod that add backpack. It is replacement of toolbelt, it have have 16 slots and can be filled with steel cases. Will slow down movement by 5 %.
Community Curated Subs - HENTIRER Edition
oleh 76561198044041937
[b]The [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3112866988&searchtext=community+curated]Community Curated Subs[/url] pack made compatible with the following mods:[/b] (clickable links) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3045796581]Enhanced Reactors[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3114087512]Immersive Repairs[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2954998725]Hungry Europans[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2776270649]Neurotrauma[/url] Mods should also be arranged in this order in your mod list!
Warden job
oleh 76561198075697378
[h2]The Warden is here, and no monster is safe[/h2] After many weeks of research and development, The warden is now finally able to join the fight! Using three of my previously posted mods, this one makes sure you get the most out of each item. The warden is a powerful fighter, capable of sustaining and dealing damage while buffing the crew who comes along on the trip. They make for poor maintenance routines though. [h1]The warden is a new job, with three special trees: [/h1] [h3]Paragon:[/h3] Wardens swear an oath to protect their crewmates, whatever faction they find themselves working for. Boosts your and your crew's defenses. [h3]Enforcer:[/h3] Fighting is as common as breathing in Europa, Wardens have found their own way to be more efficient at both. Specializes your style of combat. [h3]Endurance:[/h3] Injuries are a part of life, knowing how to not quell to them is crucial. Learn ways to stay in the fight for longer. For more detailed information on the talent trees, check the discussions. [h1]The warden also has different stats:[/h1] [table] [tr] [th]Health[/th] [th]+10[/th] [/tr] [tr] [td]Weapons[/td] [td]High //~45[/td] [/tr] [tr] [td]Helm[/td] [td]Med. // ~30[/td] [/tr] [tr] [td]Medical[/td] [td]Med. // ~30[/td] [/tr] [tr] [td]Mechanical[/td] [td]Low. // ~7[/td] [/tr] [tr] [td]Electrical[/td] [td]Low. // ~7[/td] [/tr] [/table] [h1]What changes?[/h1] This mod overrides the other 3 required mods to balance them around the job. The most notable changes are that most items are no longer purchasable nor craftable (without a recipe). Meaning the warden is needed to obtain these. The wardens can also start new custom dialogues with the crew. New dialogues provided by [url=https://steamcommunity.com/id/mcbanekenney/myworkshopfiles/]mcbone_kenney[/url]. Go check their stuff out! There are also many new additions to the job, most of them being job-exclusive items and decorations, such as trophies. [h1]How do I hire a warden? [/h1] At the start of a campaign, you begin with 1 warden. And that's it. Without [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2687750926] this [/url] mod, wardens can't be hired. The reason why it is a different mod is that This is an override to Cities, Outposts, and Military locations. Meaning it may interfere with other mods, and are necessary if you want to make a custom job hireable. If you want to hire the warden, go for that mod, if not, take care of your starter. If you play in multiplayer, then you can just select a warden as you would any other job [h1]Something broke... [/h1] Jobs are a very new en devour to me, if you see your console with errors please take a screenshot and post it in bugs. I'll do my best to fix them as quickly as possible. Thanks to the people on my discord for the help and being part of the closed beta, and special thanks to: Shogun, D3f4ult612, DTownmex Now with Polish translation! Thanks to [url=https://steamcommunity.com/id/Kaofan] Kaofan [/url]. Go check them out! And a [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2985864231] Russian translation [/url] made by [url=https://steamcommunity.com/id/iErr0r32] iErr0r32 [/url]. Thank you very much, it is appreciated. [h1]New in the last update[/h1] -Balance changes adjusting the genetic material found in ruins (no more, big chains. But they should still be worth the exploration). As well as allowing 'marksmanship' to increase lacerations by a small amount so melee weapons and turrets are included. Competing talent tweaked to compete. For detailed info, check the change notes (below the mod icon at the top of this page). [h1]IMPORTANT[/h1] If you had the talent "Weapons expertise" AND not "Submarine Warfare" before this latest update, you'll be presented with a bug where you cannot continue leveling up until you've spent a total of three talent points (or use console commands to grant you the talent [spoiler]givetalent warden_second5[/spoiler]). I tried everything I could but I just can't find a way to grant a talent in any other way. If someone has information on this, it would be much appreciated.
Enhanced Reactors - Reactor Management (Add-On)
oleh 76561198044041937
[h1][u]IMPORTANT INFO:[/u][/h1] This add-on is not compatible with bots! The reactor needs to be managed by a player! It is recommended to not hoard empty fuel rods! Either drop them into the ocean, deconstruct them or refill them to reduce the performance impact [u]if you're playing without lua installed.[/u] [h1][u]An Enhanced Reactors Add-On:[/u][/h1] You like the gameplay aspect of Enhanced Reactors, but you want just a little more to the reactor gameplay? Then the Reactor Management Add-On with its craftable reactor modules and fuel rod adjustments might be what you're looking for! [h2][u]Fuel Rod Adjustments:[/u][/h2] Fuel Rods have been reworked once more to provide less overall power for the reactor. That basically means depending on the fuel rod, you'll need multiple of them to have your reactor output its full power capacity. Here's a list of how they've been adjusted in relation to the maximum power of the reactors: ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ [list] [*][b]Reactor & Outpost Reactor:[/b] - 1x Uranium Fuel Rod: 20% - 1x Thorium Fuel Rod: 35% - 1x Fulgurium Fuel Rod: 50% - 1x Volatile Fulgurium Fuel Rod: 100% [*][b]Reactor (Mini):[/b] - 1x Uranium Fuel Rod: 50% - 1x Thorium Fuel Rod: 80% - 1x Fulgurium Fuel Rod: 125% - 1x Volatile Fulgurium Fuel Rod: 250% [*][b]Reactor (Small):[/b] - 1x Uranium Fuel Rod: 40% - 1x Thorium Fuel Rod: 70% - 1x Fulgurium Fuel Rod: 100% - 1x Volatile Fulgurium Fuel Rod: 200% [*][b]Slow Reactor:[/b] - 1x Uranium Fuel Rod: 30% - 1x Thorium Fuel Rod: 40% - 1x Fulgurium Fuel Rod: 65% - 1x Volatile Fulgurium Fuel Rod: 130% [/list] ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ To compensate for having to use multiple fuel rods, their lifetimes have also been adjusted as follows: ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ [list] [*][b]Uranium Fuel Rod:[/b] - From 100hp to 200hp. [*][b]Thorium Fuel Rod:[/b] - From 200hp to 300hp. [*][b]Fulgurium Fuel Rod:[/b] - From 150hp to 350hp. [*][b]Volatile Fulgurium Fuel Rod:[/b] - From 200 to 300hp. [/list] ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Your fuel rod consumption will still be somewhat increased unless you make use of fulgurium or volatile fulgurium fuel rods. [h2][u]Reactor Modules:[/u][/h2] All reactors now feature an additional slot for modules. Modules can only be crafted and require expensive and harder to get materials, making them mid- to late-game items. Modules can be stored in crate shelfs and can be swapped in and out of the reactor whenever you want, even when the reactor is turned on. There are no dangers to module swapping. There are currently 4 modules available: ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ [list] [*][b]Extra Turbine:[/b] Increases the effectiveness of fuel rods, resulting in less fuel rods required to reach the maximum power output. [*][b]Extra Shielding:[/b] Fully prevents radiation from leaking out of the reactor, should it be damaged. [*][b]Fail-Safe CPU:[/b] Adjusts the reactor to prevent it from entering a critical state after an unsuccessful repair attempt, basically allowing you to repair the reactor while it is on. [*][b]Meltdown Preventor:[/b] Fully prevents a meltdown and the accompanied nuclear explosion, but the module will be destroyed in the process. [/list] ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ [h1][u]Load Order:[/u][/h1] - [b]Enhanced Reactors - Reactor Management (Add-On)[/b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3045796581]Enhanced Reactors[/url]
Local Voice Fix [Lua update]
oleh 76561198134254122
[h1]This mod requires you to have [url=steamcommunity.com/workshop/filedetails/?id=2559634234] Lua For Barotrauma[/url] installed or set as your Core Content Package. [/h1] [h1] Local Voice Fix [/h1] This mod greatly reduces the distance that local chat can be heard at. This means now only people in the same room as you can hear you on local chat! [b]Only the host needs to install the mod![/b] [b]Installation:[/b] With the latest update you no longer need to manually install a new DedicateServer.dll, just simply: 1. Install Lua for Barotrauma 2. Enable Local Voice Fix as you would any other mod 3. If hosting, ensure you use the Lua for Barotrauma server executable Idea: Tonchor Code and adaptation for lua: scriblemelego P.S. Barotrauma Dev Team pleas add .DLL modinng support. [quote=Tonchor] Кстати у нас есть свой сервер в Дискорде где мы время от времени играем в Бару и прочие игры. [url=discord.gg/kJhH4x3qt4] Discord[/url] [/quote]
Server Barotrauma dengan dukungan mod
Semua mod bisa langsung diinstal dari dashboard dengan sekali klik.
Sewa server Barotrauma