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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Roomba – Barotrauma Mod

Roomba

by 76561198001833878

It's a buyable roomba. You activate it by picking it up and throwing it against the floor or any surface. Its main purpose is to 'eat' corpses but it also comes with offensive capabilities such as a shock attack. Quite harmless on its own but a fleet of them will take down intruders effectively.

10,494 downloads Details →
Project:Endfield (终末地计划) v3.0 – Barotrauma Mod

Project:Endfield (终末地计划) v3.0

by 76561198800503489

ProjectEndfield v3.0是以少女前线、明日方舟等诸多二次元(ACG)为主题内容,同时包含个人、朋友以及画师私设等内容的二次元游戏模组。 正式版本更新内容已经更新,感谢大家的体验,祝你们游玩愉快 相较于旧版,我们做了以下重大改动: 1、删除了不符合原版数值平衡的任务系统 2、创作出符合自己作品并且有独特美术风格的身体 3、独立的工作台,可以通过原版工作台制作“终末地加工台”,它的使用原理和便携式水泵相同,只要放置在墙壁上,点击即可打开模组的制作表 4、站点最基本的美化已到位,尽管现在只有重复服装但后续会保持更新 5、为了照顾原版玩家,所有服装修改为原版数据,如果需要提高属性,那么芯片系统一定会让您满意。 芯片分为八个职业,每一个职业有三个不同级别的芯片,等级越高带来的属性也就越高,可以通过“终末地加工台”制作“高级多功能拼接器”或“多功能拼接器” “高级多功能拼接器”和“多功能拼接器”都可以携带两个不同的芯片和两个不同的基因(一共四个槽位) *反馈可通过QQ群反馈以及工坊留言即可 模组群:819941517 *感谢白雨秋讫画师支援的封面图 *模组自带英文谷歌翻译,如果翻译不正确或没有完善,欢迎朋友制作自己的语言 ProjectEndfield v3.0 is a secondary - dimensional game mod centered around many ACG themes such as Girls' Frontline and Arknights, and also includes personal settings, those of friends, and private settings by artists. The content of the official version update has been released. Thank you all for your experience. I wish you all a pleasant game! Compared with the previous version, we have made the following major changes: 1. Removed the mission system that did not conform to the numerical balance of the original version. 2. Created bodies that fit our own work and have a unique art style. 3. Introduced an independent workbench. You can craft the "Endfield Processing Table" through the original workbench. Its usage principle is the same as that of the portable water pump. Just place it on the wall and click to open the crafting table of the mod. 4. The basic beautification of the stations has been completed. Although there are only repetitive costumes for now, we will keep updating them in the future. 5. To accommodate players of the original version, all costumes have been modified to use the original data. If you need to improve the attributes, the chip system will surely satisfy you. The chips are divided into eight occupations, and each occupation has three different - level chips. The higher the level, the higher the attributes it brings. You can craft the "Advanced Multi - functional Splicer" or the "Multi - functional Splicer" through the "Endfield Processing Table". Both the "Advanced Multi - functional Splicer" and the "Multi - functional Splicer" can carry two different chips and two different genes (a total of four slots). *You can provide feedback through the QQ group or leave a message in the workshop. Mod group: 819941517 *Thanks to the artist Baiyuqiuqi for supporting the cover image. *The mod comes with Google - translated English. If the translation is incorrect or incomplete, friends are welcome to create their own language packs.

16,282 downloads Details →
12 Slots++ Deconstructor+Fabricator+Medical – Barotrauma Mod

12 Slots++ Deconstructor+Fabricator+Medical

by 76561198337231134

Deconstructor Medical Fabricator Fabricator 12 cells in 2 rows No translation is required. Replaces the file fabricators.xml Any other mod that changes the file will not be compatible. Client-server mod, must be installed for everyone, both the host and those connecting to it. Want more barotrauma good mods and translations? Like it, subscribe, add to favorites, click award, comment below.

14,163 downloads Details →
Enhanced Reactors - Reactor Management (Add-On) – Barotrauma Mod

Enhanced Reactors - Reactor Management (Add-On)

by 76561198044041937

IMPORTANT INFO: This add-on is not compatible with bots! The reactor needs to be managed by a player! It is recommended to not hoard empty fuel rods! Either drop them into the ocean, deconstruct them or refill them to reduce the performance impact if you're playing without lua installed. An Enhanced Reactors Add-On: You like the gameplay aspect of Enhanced Reactors, but you want just a little more to the reactor gameplay? Then the Reactor Management Add-On with its craftable reactor modules and fuel rod adjustments might be what you're looking for! Fuel Rod Adjustments: Fuel Rods have been reworked once more to provide less overall power for the reactor. That basically means depending on the fuel rod, you'll need multiple of them to have your reactor output its full power capacity. Here's a list of how they've been adjusted in relation to the maximum power of the reactors: ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ - Reactor & Outpost Reactor: - 1x Uranium Fuel Rod: 20% - 1x Thorium Fuel Rod: 35% - 1x Fulgurium Fuel Rod: 50% - 1x Volatile Fulgurium Fuel Rod: 100% - Reactor (Mini): - 1x Uranium Fuel Rod: 50% - 1x Thorium Fuel Rod: 80% - 1x Fulgurium Fuel Rod: 125% - 1x Volatile Fulgurium Fuel Rod: 250% - Reactor (Small): - 1x Uranium Fuel Rod: 40% - 1x Thorium Fuel Rod: 70% - 1x Fulgurium Fuel Rod: 100% - 1x Volatile Fulgurium Fuel Rod: 200% - Slow Reactor: - 1x Uranium Fuel Rod: 30% - 1x Thorium Fuel Rod: 40% - 1x Fulgurium Fuel Rod: 65% - 1x Volatile Fulgurium Fuel Rod: 130% ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ To compensate for having to use multiple fuel rods, their lifetimes have also been adjusted as follows: ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ - Uranium Fuel Rod: - From 100hp to 200hp. - Thorium Fuel Rod: - From 200hp to 300hp. - Fulgurium Fuel Rod: - From 150hp to 350hp. - Volatile Fulgurium Fuel Rod: - From 200 to 300hp. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Your fuel rod consumption will still be somewhat increased unless you make use of fulgurium or volatile fulgurium fuel rods. Reactor Modules: All reactors now feature an additional slot for modules. Modules can only be crafted and require expensive and harder to get materials, making them mid- to late-game items. Modules can be stored in crate shelfs and can be swapped in and out of the reactor whenever you want, even when the reactor is turned on. There are no dangers to module swapping. There are currently 4 modules available: ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ - Extra Turbine: Increases the effectiveness of fuel rods, resulting in less fuel rods required to reach the maximum power output. - Extra Shielding: Fully prevents radiation from leaking out of the reactor, should it be damaged. - Fail-Safe CPU: Adjusts the reactor to prevent it from entering a critical state after an unsuccessful repair attempt, basically allowing you to repair the reactor while it is on. - Meltdown Preventor: Fully prevents a meltdown and the accompanied nuclear explosion, but the module will be destroyed in the process. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Load Order: - Enhanced Reactors - Reactor Management (Add-On) - Enhanced Reactors

14,275 downloads Details →
Ammo extended 2 (RUS/ENG/汉语) – Barotrauma Mod

Ammo extended 2 (RUS/ENG/汉语)

by 76561198975071236

AMMO extended This mod adds: 31 items. 1 affliction 4 items are overwrited(plasma cutter, welding tool, flamers) What does this mod do? Ammo extended is a campaign-balanced mod, that adds more ammunition for stock weapons and turrets. APHE railgun shell Chaingun scattering ammo box Welding laser fuel box Chitin railgun shell All items have their recepies and spawnrate. AMMO: SMG - smg drum magazine - Physicorium smg magazine - incendiary smg magazine Assault rifle - Explosive assault rifle magazin Grenade launcher - 40mm HEAT grenade - 40mm Incendium grenade - 40mm Slug Shotgun - Shotgun slug - Makeshift buckshot Revolver - Physicorium revolver round - Hollow point revolver round - Dementonite revolver round Harpoon gun - Antiparasitic harpoon - Titanium harpoon Other - Sulphuritin - Flamethrower fuel tank Coilgun - Coilgun Flak ammo box - Coilgun APBC ammo box - Coilgun Chemical ammo box - Coilgun Incendiary ammo box - Coilgun Scattering ammo box Railgun - APHE railgun shell - Cartridge railgun shell - Chemical railgun shell - Chitin railgun shell - EMP railgun shell Pulse laser - Piercing laser fuelbox - Shockwave laser fuelbox - Welding laser fuelbox Chaingun - Chaingun Scattering ammo box - Chaingun Depleted fuel ammo box - Chaingun Explosive ammo box identyfier tags for console: flakcannonammoboxstun,flakcannonammoboxchemical,flakcannonammoboxsolid,chaingunammoboxstabilised,dmindammobox,sulphuric_40mmgrenade,piercinglaserbox,chaingunammobox_depletedfuel,incendiaryammobox,sulprailgunshell,scatterammobox_coilgun,40mm_buckshot,pulselaserminingammobox,unstablelaserbox,chaingunammoboxdementonite,alientoxin_dart,assaultrifleexplosivemagazine,husk_spear,titanium_spear,railgun_cartridge_shell,apherailgunshell,railgunshell_chitin,emprailgunshell,pulselaserdischargeammobox,pulselaserweldingammobox,jetammobox,fulguriumammobox,dementium_revolverround,physicorium_revolverround,hollowpoint_revolverround,smg_incendiary_magazine,smg_physicorium_magazine,incendiary_40mmgrenade,40mm_slug,coilgunammoboxpiercing_capped,coilgunammoboxflak,40mm_heat,shotgun_slug,smg_unique_magazine,flamerfuel,makeshift_shotgunshell,chaingunammoboxexplosive,chaingunammoboxscatter,dmind. Important: If you have the fist ammo extended installed, delete it first and only then install this mod. Overwrited tools work well with ek, if the ek has a loading priority in mod list, compared to ae. Antiparasitic harpoons work with the huskmod(Improved Husks), dealing more damage to all creatures of "husk" group. Credits to: Lord of the abyss, Karter, Geucpesd, Anarch, NagornyVitaly1 & 阿克斯顿下士 for Simplified Chinese Translation. <3

9,385 downloads Details →
Diving Suit Light Adjustment – Barotrauma Mod

Diving Suit Light Adjustment

by 76561198081779107

Simply changes the headlamp color to match visor color, also makes visors glow in the dark. The suits emit a dim light around the character as well to simulate lightbouncing off surrounding walls or whatever you want to call it. It's just enough to see nearby walls, doors etc. It was made with the hardcore darkness mod in mind, but also because it was really annoying to navigate tight spaces like wrecks by having to mostly depend on your headlamp to see anything (I know glowsticks and flares exist but I can't carry those while I carry a crate) Works well with Backlit Suit and O2 Holders. Please don't reupload this or edit this mod without at least crediting me. Thanks.

16,078 downloads Details →
Wellerman – Barotrauma Mod

Wellerman

by 76561198216900915

Wellerman General information Transporter (Tier I) Price 6000mk Size 42*11m Cargo capacity 40 crates Recommended crew size 3-5 Wellerman is a light transporter originally designed and put into service by Weller tra

12,372 downloads Details →
Fishes and Underwater Creatures Kollection – Barotrauma Mod

Fishes and Underwater Creatures Kollection

by 76561199117800357

A bit more flavour to Europa's fauna! This mod adds a variety of background creatures to Barotrauma, along with the Legacy and pre-Calm Before the Storm update background creatures All of the art was made by Trout and Reaper! To check out all the background creatures added, see the upcoming creatures or share ideas for new ones, check out our Trello! Tags: Fish, Creatures, Background, Background Creatures, FUCK, Art, Hugo, Flavour, Flavor

17,510 downloads Details →
Nova VX – Barotrauma Mod

Nova VX

by 76561198038642452

Repurposed from a failed line of luxury submarines, the Nova VX is everything a captain wants - if they never plan to take the submarine out of docking port. Its sleek design include wide open floor plan that cause heavy flooding on leak and lack safety features. Its powerful engine/reactor combo is prone to fire. Despite the obvious flaws, hundreds were made and bankrupted its manufacturer. Now it is sold for cheap by the Coaliation. This one seems to have evidences of tampering, however. A collaboration work between Rain Dreamer & Fatal Foxtrot. Also a lot of help from sub builders on Undertow Discord (Workingjoe for the fin designs & bar display, Asadgunz for the glass bubble wall texture, and a lot more from others). (Thumbnail image made by Geraiz on Undertow Discord) Dimensions: 27x6 m Recommended crew size: 1-3 Recommended crew experience: Experienced Price: 6000 mk (a starting sub! has a lore reason too) Feature: 1. Overdrive system: A product of a mad clown - Fatal Foxtrot - who tampered with the sub. Activate from the nav terminal, this pushes the engine and the reactor to its limit as well as unlocking use of extra pumps, allowing for extreme speed. At level 100 helm, overdrive mode will allow you to go at 100km/h! However, this power comes with a limit - if used for too long, the systems will not be able to handle it and will set fire on itself: Use this mode in moderation, and it will reward you with 2 levels of super attacks using discharge coils. 2. Periscope ramming mode: Another work by the mad clown. During overdrive, the periscope light will turn red. Using the periscope will allow access to the periscope ramming mode, which allow you to navigate with the periscope (Hold trigger to move backward - cursor up to move up, down to move down, release to launch straight ahead) and ram through enemies using the Nova VX powerful forward engine, slicing them up at the same time. Note that periscope isn't required - you can use navigation terminal to ram and it will still work fine. However, isn't it better to watch enemies shredded live in front of you? 3. Advanced automatic reactor control: Being a small submarine that can possibly be crewed by a single captain, the sub has an automatic reactor control systems that can manage power to consumption rather well in normal conditions, letting you focus on more pressing matters like not crashing or avoiding enemies. However, overdrive mode will cause it to go haywire. 4. Weapon systems: 2 standard coilguns & 1 forward mount railgun that can only shoot straight ahead. However, the luxury ship is not intended for extended combat duration and lack dedicated storage for ammo, as well as having only 1 super capacitor shared between the guns. 5. Detailed, beautiful design: The Nova VX was lovingly designed in every detail to fit its name as a luxury vehicle. Enjoy the high class interior design as a captain, or dive in the complex machineries of the half constructed engine room as mechanics. 6. Balance: Special care was made to make sure despite being an extremely fast submarine, this sub still feel balanced to be used (still rather subjective, but I tried). Its design punish heavily for missed ramming or running into walls at high speed, making a majority of the sub flooded in no time and cause sinking. Abuse of overdrive also cause fire and shut down of systems. However, some of these draw back can be alleviate by upgrading systems, making the Nova VX remains viable in later game. Hint: fires are caused by overvoltage. You can use marks to upgrade system, or use components to make better uses of the batteries. 7. A submarine with a story: Scattered on the sub are log books that gives you some lore about its history, and some not-quite explanations about its mechanics.

9,914 downloads Details →
Combat Overhaul Reloaded(COR) [Ru En] [ARCHIVED] – Barotrauma Mod

Combat Overhaul Reloaded(COR) [Ru En] [ARCHIVED]

by 76561198145396989

THE REQUIRED MOD IS THE UPDATED VERSION PLEASE USE THAT INSTEAD I have stopped active development on this mod, possible fixes and maintenance but dont expect massive updates. i truthfully have lost interest in working on this mod after awhile, it was mainly just uploaded and fixed up when the dev took it down. Now that there is a better version i see no reason to work on this, go check our COL for a more polished and less laggy version that also gets more updates. This version of COR is focused on performance, such as improved loading times and making weapons spawn their COR version when adding the mod. As you can already tell by the file size, I've cleaned up quite a few unused and redundant files. The original version of COR was nearly 43 MB and as of writing this we are at 37.6 MB nearly 40MB, While this may seem like very little change, do note that this version has been updated many many times, adding new weapons, textures, training mods, and more. (You can now transfer your save from COL to COR without any issues.) If you wish to contact me directly, you can use the Barotrauma Discord, there is a thread there just for COR. Credits: Base: M12 & panman Main music: Uprava Army Admin Main Texture rework: Laserman Russian translation: Viktor Livingshield DES-5 & RAPS sprites: lobotomite Jamming logic: WorkingJoe Current tasks: Remaking textures to be more clean and distinct from each other. Reworking how mags work to use conditions rather then round themselves IF YOU WANT A NORMAL, PROPERLY-WORKING AND BALANCED WEAPONS MOD JUST USE EHA (Active protection demo) Combat Overhaul Is a mod that focuses on reworking and re-balancing the WHOLE of Barotrauma's weaponry and TTK experience. It overrides some vanilla items, adds tons of new content and completely changes the way you play Barotrauma in terms of combat encounters. Quick TTK Tired of being stunned? Don't like that it takes ages and whole magazines to kill a relatively weak enemy? Fear not, here it ends! Weapons do more damage, but armor protects less, so be quick and approach in a more tactical way, for example, try out stealth! New Crafting and Prices Weapons and ammunition can be crafted or bought. But, as their efficiency grew, their prices did the same. You'll need a new fabrication station and components to produce such gear. At first it may seem insane that the gun costs several K marks, but remember - more firepower equals more loot and you can always just borrow some of it from fellow bandits or pirates! Bandit Overhaul About them! bandits and pirates got an upgrade to their gear and skills. No longer they will charge at you with their knives and crowbars, be ready for firefights against armored and armed enemies! There are also much more variety of them present as well as their own specific equipment. Jamming and underwater shooting But not all weapons are that reliable, oh no! Don't expect pieces of pipes that you improvised while your officer wasn't wanting to perform like a factory-produced military rifle! Some weapons jam when they come in contact with water and some jam just because you use them(but there's an attachment to help with this). You can tell if you have one of such by a little blue water sign on their inventory icon. Customization Weapons usually have 2 slots for attachments to customize them! But not just flashlights! Suppressors, Compensators, Barrels Extensions, Medical Scanners or even Modules that make your bullets shock, ignite or radiate enemies, thermal sights, Gauss boosters and much more... Content Of course there much more than just rifles, handguns and armor. Turret ammunition, explosives, c4 charges, mines, exoskeletons, new stimulants, rocket launchers, plasma rifles, handheld railguns of doom, laser carbines, crossbows and so much other things, that no description would ever fit! Important(Compatibly) COR overrides Human.xml and all vanilla weapons(to replace them with their COR versions) as well as talents and some minor things like logo and menu. Do not use it alongside Ammo Extended 2 If you want to use it with something like Enhanced Armaments or EK - they work fine together. IF YOU WANT TO USE IT ALONGSIDE NEUROTRAUMA PUT NT HIGHER IN MOD LIST AND SAVE IT IN SUCH ORDER Compatibility Patches Immersive Diving Gear (deprecated) Oops No Stations

10,037 downloads Details →
Oxygen Reloader – Barotrauma Mod

Oxygen Reloader

by 76561197988023277

A tiny piece of code made at the request. How it works: 1. Install client-side Lua 2. Press the button (by default Q) 3. It'll check your inventory and swap your oxygen tank if needed Still confused? Let me show you: Or if your tank is low: Additional info: * Finds items with oxygensource tag recursively. * Works with every item that has tags deepdiving or diving. Yes, with masks too. * To reset config use oxyreset command * Features a config system. Press F3 and type oxyconfig. * To rebind a key use oxyrebind Thanks to: ❤ Viktor for the preview image ❤ Panman and Shiza for testing Want me to make you a mod? Contact me.

14,202 downloads Details →
PolyCorp Content Expansion – Barotrauma Mod

PolyCorp Content Expansion

by 76561197998482272

What is the purpose of this mod? A content expansion focusing on adding more late game content in a more "Robust/Barebones" theme. Currently there isn't much however I intend to add quite a lot more items. Every item is intended to have some form of animation. Most of the things can exclusively be found in separatist outposts as I feel the vanilla game doesn't really give you a reason to side with them. Localizations 中文(简体) Castellano Русский Compatible with Real Sonar, requires installation of Lua for Barotrauma Compatible with Enhanced Reactors, requires PolyCorp Content Expansion - Enhanced Reactors Compatibility Compatible with Soundproof Walls I heavily recommend using Multiplayer animation fix for multiplayer sessions Current Content PCORS-10/80 Man-portable rocket gun made to deal with mudraptors/crawlers/etc. Features fairly inexpensive somewhat weak ammunition along with some fairly expensive higher tech rocket variants. PCHBA-30 30KG Breaching Axe with two aimable melee attack animations. Can damage ballast flora. PCHMG-7 Rapid-fire heavy machinegun, medium damage with heavy lacerations. Uses the extremely high pressure 7.28x48mm cartridge which is necked down from 20mm. PCHG-18 More powerful harpoon gun meant to be used with an exosuit. PCBD-40 An inexpensive albeit dangerous breaching device, basically a shaped charge on a stick. PCGL-26A3 A heavy automatic grenade launcher with three types of ammunition available: PROX-HE AP HEDP The weapon also includes animated firing and "reloading" along with an overheat system. Use of an exosuit is heavily encouraged as otherwise you will receive a concussion debuff. Repair "broken" status from overheat by recycling in fabricator. PCRRP Shells A set of 3 rocket propelled railgun projectiles which includes a normal armor piercing rocket, a shaped charge rocket and a proximity fuse shrapnel rocket. PCHWGDL-10800 A fairly large gas dynamic laser welder that uses welding/incendium fuel tanks. Has quite a lot of range and works extremely well against husk. PCEAV-15K-C Combat oriented 15000m depth rating exosuit, completely self powered and with the ability to refill oxygen tanks in atmosphere. Comes with an internal light. The exosuit overheats from use! Submerge it in water to cool it! Credits ENG Description Cleanup: Rebel Russian Translation: Goodva Delectros Spanish Translation: Anto Simplified Chinese translation by NBomb Sound: Wiz 3D models: Delectros 2D lighting adjustment for 3D to render: Wiz

16,783 downloads Details →
Community Curated Subs - HENTIRER Edition – Barotrauma Mod

Community Curated Subs - HENTIRER Edition

by 76561198044041937

The Community Curated Subs pack made compatible with the following mods: (clickable links) - Enhanced Reactors - Immersive Repairs - Hungry Europans - Neurotrauma Mods should also be arranged in this order in your mod list!

13,794 downloads Details →
阿福的funny shit – Barotrauma Mod

阿福的funny shit

by 76561198439825769

介绍视频: https://www.bilibili.com/video/BV1o94y187zG/?vd_source=34bee45c33022cbb447b628b5b1da017 内含物品: ▷一艘实际应用了大部分funny物品的潜艇:极强音 → 类型:T3侦查 → 价格:7000马克 → 组件数:1200 → 船壳血量:200+75 → 炮台:4连射+4激光+1深水炸弹 → 其他:纵向引擎【上浮速度36】+弹射逃生舱【上浮速度80,可直接进入洞穴】+除丘脑装置+各类警报 ================================================================ !!!以下物品均可在潜艇编辑器直接用到其他潜艇上!!! ================================================================ ▷船壳修补装置【开关型12个,3种范围*4种回血量。触发型1个】 只需一个组件,连上开关/按钮就可以使用 ▷纵向引擎【穿梭艇3个,潜艇5个】 → 只需一个组件,连上开关/按钮就可以使用 → 如果想要导航台控制速度详见潜艇-极强音 ▷可链接物品 → 钢柜:钢柜和钢柜之间可以互相链接【可以放:弹药箱、潜水服】,且可以链接装弹器【将不再使用弹药架】 → 弹药架:弹药架可以链接装弹器/加工台【因此装弹和回收弹药箱只需要拖动,不用抱着跑来跑去了】 → 雷管:雷管可以链接钢柜 ▷伤情稳定装置【2种回血量】 只能恢复部分常见伤势,其他仍需药物治疗 ▷破冰装置【4种范围】 搭配合适的电路可以做到自动破冰 ▷加强医疗床【3种速度2种效果,共计7种】 效果:原版效果,包治百病效果 速度:10倍速,30倍速,100倍速,神医在世速度 ▷自助售货机【卖常用药物/基因/矿石/炮台弹药】 ▷真正的垃圾桶【其实是解构仪】 ▷静音制氧机【去除原版巨大噪音】 ▷喷气引擎贴图【嘎嘎酷炫,见图2】 只需一个组件,连上开关就可以使用 → 水平方向:黄火蓝火各4个(适用巨/大/中/小潜艇) → 垂直方向:黄蓝各2个 ▷木卫二队长血清【其实类似低配死侍:无视水压+极速回血+各类debuff抗性】 注:只持续5分钟,且如果使用失败会导致画皮感染50% ▷无限轨道炮,无限深水炸弹【可以制作真正的核弹无人机】 → 轨道炮:普通,异星,核弹 → 深水炸弹:诱饵,核弹,核弹诱饵 ▷无限跳帮舱的深水炸弹装弹器【可以无人机远程投放船员了】 ▷大容量炮台弹药【四倍弹药,但是只需要2.5倍的材料。以及超大容量的十倍弹药】 → 连射炮-粉碎者:扩散更低【更有近防炮的感觉】 → 现已支持所有弹药 ▷大视野炮台【初始视野即为原版满级视野,现已支持所有炮台】 ▷大视野摄像头【和炮台一样的视野,适合船外安装】 ▷大视野声呐【200米】 ▷采矿炮台【可以直接开采矿石,无需弹药,附加超高额建筑伤害】 ▷照明弹发射器【无需弹药,适合沉船打捞】 ▷遮蔽装置【类似手持声呐,开启后不会被怪物攻击。适合沉船打捞/洞穴采矿】 ▷部分信号组件【如果链接wifi组件则在聊天框显示会为“潜艇AI 佩特拉”,适用于各种警报提醒】 ▷职业配方解锁卷轴【价格昂贵,使用后解锁该职业所有天赋配方。不再天赋选择困难】 ▷声望支票【10000马克可换对应阵营10声望,对npc使用】

16,023 downloads Details →
Flashlight Fix – Barotrauma Mod

Flashlight Fix

by 76561198026819665

This mod is called Flashlight Fix. There are Flashlights in Barotrauma, and they are not always fixed. Will this mod fix your Flashlights? You will have to find out! --------------------------------------------------------------------------------------------- Psychosis wasn't real enough for you? Well now you can enjoy the blissful exercise of craning your head to check who messaged you with this mod! This mod adds the classic Discord message sound as a potential Psychosis effect! It can occur inside or outside of the sub, and at the default frequency. This version is named in such a way as to provide a surprise to your friends when you include it within your modpack! The standard version of the mod can be found here! This mod would not have been possible without help from my friend Violet!

16,389 downloads Details →
Enhanced Characters – Barotrauma Mod

Enhanced Characters

by 76561198044041937

A combination of old and new Enhanced Characters allows you to recreate your characters from the first facelift by adding back the old hairstyles and merging the new rugged faces with the smoother old faces. All hairstyles are now available for both genders as well to allow for more variety! Version for Neurotrauma available HERE If you don't see more hairstyles in your character editor, you might need to restart your game after enabling the mod for it to apply the changes properly

12,729 downloads Details →
Let Me Craft It! – Barotrauma Mod

Let Me Craft It!

by 76561198082499465

Adds more talent gear blueprints. Additionally, makes certain vanilla blueprints findable (even with a small chance) in abandoned structures, instead of being exclusively hidden behind faction affiliation. Trivia When that rather controversial (judging by the community reaction) blueprint update just landed, I was like: "So, the developers have added this new blueprint thing that unlocks talent gear? Let's take a closer look at it, then..." Pros: Now, any recipe-related thing can be unlocked as soon as you have the appropriate blueprint (vanilla or modded). Cons: OF COURSE the devs had to "balance" it in their own contrived measure. *** *** *** What do I mean? The game suggests that you can buy those from faction merchants (if your reputation is good enough) or find them while exploring. BUT. The ones you can "find" are rather useless, like a clown crate or a machine pistol. Seriously, devs? And if we look at, say, Advanced Gene Splicer, or HMG - no, those are reputation-only. Convenient, isn't it? Besides, I didn't see any other really useful items among the blueprints, like my much-loved slipsuit, or backpack. *** *** *** Thankfully, the «pros» are way more significant than «cons», as the latter can now be easily "fixed" - because the mechanic is there for us modders to use and tinker with. Actual useful blueprints hidden behind a reputation wall? Wrong. No blueprints for other useful talent gear? Also wrong - and now, thanks to this new mechanic, easily and painlessly fixed. Overridden Blueprints > HMG > Separatists' Explosives > Scrap Cannon > Advanced Gene Splicer > Cymbals All of them have been edited to have a tiny (1-2%) chance of spawning inside abandoned containers. New Blueprints > "Underwater Hunting Kit" - Slipsuit, Harpoon Coil Rifle > Exosuit > "Hull Fix Solution" - Fixfoam Grenade > Assault Rifle > "Protective Universal Crisis Suit" - PUCS > "Nuclear Gun" - Rapid Fissile Accelerator > Thermal Goggles > Cargo Scooter > Backpack > "Heavy Revolver" - Handcannon > "Corrosive Explosives" - Acid hand grenade, Acid 40mm grenade > Multi-tool > Boarding axe > Ceremonial sword > SMG + ammo > Riot shotgun + ammo (standard and explosives) > Revolver + ammo > Safety Harness > Depleted fuel + Hardened tools + Depleted fuel ammunition > Pressure Stabilizer > Europabrew > Crimson Acid > Combat Stimulant All new blueprints can be bought from faction traders or found during world exploration (chances aren't big: around 1-3% - we don't want to make it too easy, do we?) Compatibility Overridden blueprints are listed above. All new blueprints are standalone items and shouldn't cause any compatibility issues. *** *** *** Let me know which items you would also like to have available via blueprints - I'll see what I can do. However, I will be only including: > Vanilla items. No modded stuff, to prevent any further dependencies. > Those items that have an actual fabrication recipe in vanilla game. Example given: Shotgun (normally unlocked with one of Security Officer's talents), but not Boomstick (unique variation of a shotgun; is has no crafting recipe and can only be found). I'm not overriding vanilla items (except for the blueprints mentioned above) to keep this mod as compatible as possible.

17,912 downloads Details →
UnderwaterSledge – Barotrauma Mod

UnderwaterSledge

by 76561198048093799

Underwater Sledge / Unterwasserschlitten English: A heavy duty scooter to transport crates, ammo boxes and diving suits. Needs a battery to run. Slower and more power hungry than the standard scooter, but an esential help on salvage missions. On the submarine they can be stored in crate shelfs. Deutsch: Ein motorisierter Schwerlasttransportschlitten. Benötigt eine Batterie für den Betrieb. Langsamer und energiehungriger als der Standard-Scooter, aber bei Bergungsoperationen unverzichtbar. Zur Lagerung können die Unterwasserschlitten in Kistenlager gelegt werden.

10,323 downloads Details →
Acolyte Improved Husks Patch – Barotrauma Mod

Acolyte Improved Husks Patch

by 76561198277439642

The Mod Should work with Ehanced Husks mod from what people have said, but I haven't tested it myself. Since husk genes don't work with Improved Husks, this mod removes the husk genes from the "Free Samples" talent and replaces it with a chance of gaining unstable husk eggs on husk mutant kills and a chance of gaining mutant embryos on husk cocoon kills. Symbiosis talents now also work with the symbiotic husk affliction from calyx injections. The "Willing Host" talent no longer has husks ignore you in the description since it relied on the "husk infected" tag that does not exist with the Improved Husks mod. Since this job involves a lot of being husked, or husking others, It also raises the strength of the slower husk infection of the symbiosis and missionary talents Besides the time I spent testing this, I don't have any experience with the Improved Husks mod so let me know if the changes are too much or there are mechanics that still don't work with the Acolyte. Load order should not matter

11,471 downloads Details →
Pockets For All [DEPRECATED] – Barotrauma Mod

Pockets For All [DEPRECATED]

by 76561198143131186

This mod is deprecated and is unlikely to receive further updates Updated for Barotrauma Version: v1.0.8.0 Information This mod adds pockets to every outfit in the game. This was created because normally only Medic's Fatigues and Doctor's Uniforms have inventories. Now all outfits have two inventory slots which can hold any small item, and two more slots which can hold items related to the type of job the clothing is used for. Additional Details - Each type of clothing has two pockets that can hold any small item (Tag: smallitem). - Each type of clothing has two pockets which can only hold items related to the type of job the clothing is used for. - Clothing can no longer be stored in the hotbar, this was made to prevent clothing being used to double inventory size. - Clothing can only be held with both hands or stored in crates and storage containers.

10,224 downloads Details →
外骨骼美化 – Barotrauma Mod

外骨骼美化

by 76561199052087083

代码和贴图都是从Lite+偷的 外骨骼的属性与Better Exosuit with Platform 外骨骼优化和置物架相同,但不添加其他内容,仅对外骨骼本身进行修改,可以与Better Exosuit with Platform 外骨骼优化和置物架一起使用

15,702 downloads Details →
Immersive Handcuffs - Stun Required Patch – Barotrauma Mod

Immersive Handcuffs - Stun Required Patch

by 76561198044041937

Info: Patches the handcuffs from Immersive Handcuffs to only allow handcuffing someone that is currently stunned. Load Order: - Immersive Handcuffs - Stun Required Patch - Immersive Handcuffs

14,324 downloads Details →

显示物品属性

by 76561198123411295

显示物品属性 需要客户端lua

17,774 downloads Details →
EK Revuk Mk-I – Barotrauma Mod

EK Revuk Mk-I

by 76561198059085511

Do not send 'community awards'. Until the new system is fixed, there is no point in sending awards to community items. EK 'Revuk' Mk-I Light Freighter "The Langrek Enterprises 'Revuk' class freighter is a small but venerable containerized-cargo transport with a somewhat novel forward-mounted engine pod. With cargo bays fore and aft of the bridge section, the Revuk has exceptional carrying capacity for it's size. This, coupled with it's relatively low crew requirement and ease of maintenance, makes these vessels very popular among small freightline startups and private contractors, despite it's relatively cramped quarters." Role: Transport ( Cargo Freighter ) Tier: 1 Price: 15,000 Mk Recommended Crew: 6 - 8 Size: 40x11m Horizontal Speed: 20 ( 22 with upgrades ) Vertical Speed: -19,20 Cargo Capacity: 60 Boxes Magazine Capacity: 12 Shells, 12 Boxes Vessel Strength: Low Vessel Maintenance: Low / Small-Crew Recommended Difficulty: Medium Recommended Crew Experience: Any Notable Features: - Engine-forward hull configuration - Small engineering room - Small medbay - Small armory closet - Docking port power transfer - Drainage duct system - Brig Weapon Systems: - x2 Coilgun (Turret-Mount) - x2 Empty Hardpoint (Turret-Mount) - Electrical Discharge Coil (Surface Mount) Stock Reactor Controller Trim: 0.0166 - 75 Stock Battery Controller Trim: 101 - 15 I don't really have any specific plans for more submarines, feel free to suggest what kind of subs you are interested in seeing made. For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented? -with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now. ( Also expect that potential "EK mods remaster" to not happen after all ) I made a 'starter' tier sub with the same theme: EK - Aboa

15,509 downloads Details →

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