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Squad Mods & Plugins
SQUAD_ClassicMaps
di 76561198832716747
换图代码: 混战码头: Shipment_v1 Shipment_v3_Sandstorm 沙漠2: Dust2_v1 Dust2_v2_Night Dust2_v3_Sandstorm 运输船: SHIP_v1 SHIP_v2_Night SHIP_v3_Sandstorm 核弹小镇: Nuketown_v1 Nuketown_v2_Night Nuketown_v3_Sandstorm 如果有疑问或者地图讨论请加群744393151
Operation: First Light [SQv10.4.1]
di 76561197991724937
[b] Welcome to OPFL! [/b] Version: v0.1.1 - 2026-06-08 My discord: https://discord.gg/f8bQBaPtMF The good old Operation: First Light map! Layers: OPFL_AAS_v1 OPFL_AAS_v2 OPFL_AAS_v1_oldschool OPFL_AAS_v2_oldschool
Squad Plus [SQ 8.1] Alpha v4
di 76561198032448305
[h1]Introducing Squad Plus [Alpha v4]: Enhancing Your Tactical Experience[/h1] [b]Are you ready for a refined, enhanced [i]Squad[/i] experience?[/b] [i]Squad Plus[/i] is a mod that builds on the core elements of [i]Squad[/i], offering a range of subtle tweaks, balance adjustments, and new deployables to deepen your tactical options without overwhelming the familiar gameplay. If you enjoy the strategic depth of [i]Squad[/i] but are looking for something extra, [i]Squad Plus[/i] is here to deliver. --- [h1]Why Squad Plus?[/h1] [i]Squad Plus[/i] is designed for players who appreciate the fine-tuning of gameplay elements, offering an experience that feels fresh but grounded in the core mechanics you already know and love. [list] [*][b]Subtle Adjustments:[/b] We focus on small but impactful changes to roles, kits, and faction setups, ensuring that gameplay remains balanced while offering new tactical possibilities. [*][b]Expanded Deployables:[/b] With additions like the [i]Fortified HAB[/i] and [i]Helipad[/i], [i]Squad Plus[/i] brings more depth to fortifications and forward base setups, giving players additional strategic options. [*][b]Carefully Planned Vehicle Modifications:[/b] While major vehicle changes aren’t the focus, [i]Squad Plus[/i] includes subtle improvements such as CAS system tweaks. Larger vehicle adjustments may be introduced over time but will be carefully planned to fit within the broader goals of the mod. [*][b]Quality of Life Improvements:[/b] We’re committed to fixing bugs and refining existing systems. Ongoing fixes, including animation issues and heli bugs, are part of the plan to ensure a smoother experience. [/list] --- [h1]What’s New in Alpha v4?[/h1] In [i]Squad Plus [Alpha v4][/i], we’ve introduced a series of backend updates and fixes that lay the groundwork for more player-facing features in future releases: [list] [*][b]Fixes & Stability Improvements:[/b] Additional animations and missing statics have been addressed, along with soft fixes for the AP mines and UH-1Y CAS heli. [*][b]Layer Adjustments:[/b] Several layers have received fixes, and WMPC has been added to more layers. This integration is still ongoing as tweaks are made to units and layers. [*][b]Operation First Light Stability:[/b] Layers for Operation First Light should now be functional and no longer cause game crashes. [*][b]Bot Enhancements:[/b] Small changes have been made to improve bot behavior. [*][b]MSV Implementation (In Progress):[/b] MSVs (Multi-Stage Vehicles) for each faction are halfway through their backend implementation, setting the stage for their inclusion in a future update. [*][b]UI & Gamemode Updates:[/b] Core changes to the UI and gamemode framework have been completed, paving the way for new features and UI changes. [*][b]Shared VOIP Testing:[/b] Soft implementation of a shared VOIP system has been introduced, allowing enemy players within a 25-meter range to hear your voice comms. This feature is experimental and will be refined based on testing and feedback, with plans to make it toggleable via keybind and limit the range to maintain team cohesion. [/list] --- [h1]Map Integrations: Wil’s Fools Road & Operation First Light[/h1] At this time, two maps have been introduced and referenced. To access these layers, you will need to install the relevant mods. [list] [*][b]Wil’s Fools Road:[/b] A rich, atmospheric map that has been updated and fine-tuned for [i]Squad Plus[/i]. This classic [i]Squad[/i] map brings challenging terrain and tactical opportunities, seamlessly blending into the broader mod. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3040351557]Wil's Fools Road - Link[/url] [*][b]Operation First Light: Re-Introduced:[/b] A throwback to the early days of [i]Squad[/i], this map has been reintroduced with minor updates and fits perfectly into the new layers of [i]Squad Plus[/i]. Experience the nostalgic feel of one of [i]Squad’s[/i] earliest maps with the added depth and flexibility of the mod. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3309927178]Operation First Light: Re-Introduced - Link[/url] [/list] Both maps have been implemented as reference layers within [i]Squad Plus[/i], meaning you’ll need to have the respective map mods installed for full functionality. These integrations bring beloved [i]Squad[/i] experiences into the enhanced framework of the mod. --- [h1]Looking Ahead[/h1] We have exciting plans for [i]Squad Plus[/i] moving forward: [list] [*][b]Further Balancing & Tweaks:[/b] We’ll continue refining roles, kits, and deployables to keep gameplay balanced and engaging. [*][b]Deployables Expansion:[/b] Additional deployables will roll out over time, further enhancing the way players defend and control the battlefield. [*][b]Possible Vehicle Updates:[/b] Expect subtle, targeted vehicle improvements—such as CAS tweaks—with the potential for further updates in the future, though any major changes will be introduced carefully and gradually. [/list] --- [h1]Join the Squad Plus Community![/h1] Ready to dive in? Your feedback is vital to the ongoing development of [i]Squad Plus[/i]. Whether you’re reporting a bug, suggesting an idea, or sharing your thoughts, we want to hear from you! Be sure to stay connected for updates and new releases. [url=https://discord.gg/5YJ8ZtnxDE]Discord server[/url] [h1]Check out my other mods[/h1] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3040351557]Wil's Fools Roads[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3309927178]Operation First Light: Re-Introduced[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2886958275]Wil's Training Maps[/url] [/list] --- [b]Enhance your tactical gameplay.[/b] [b]Play [i]Squad Plus[/i] today![/b]
The Danish Armed Forces
di 76561198308008537
[h1]The Danish Armed Forces[/h1] This is the Danish Armed Forces (DAF) Mod! Join the official DAF Discord server here: [b]https://discord.gg/Y5cp9yRXSk[/b] This mod aims to recreate the modern Danish army (With a few exceptions). The mod will be using a lot of vanilla assets at the start, but there will gradually be added more custom weapons, vehicles and characters. Weapons and vehicles such as these will be included: • [i]M60E6[/i] - LMG • [i]Gevær M/10[/i] - Rifle • [i]Leopard 2A7[/i] - MBT • [i]CV9035DK[/i] - IFV • [i]Piranha 5[/i] - APC The Danish Armed Forces consists of an Army, Air force and Navy. Even though Denmark's armed forces are quite small in numbers, they still pack a punch with well equipped and well trained soldiers. The Danish Armed Forces participate in armed and unarmed conflicts across the globe 24/7, 365 days a year.
SuperFobReborn [20MB] (v26.4)
di 76561198847893721
[h1]Notice[/h1] Formal Declaration Regarding the Non-Authorization of Specific Organizations to Use My Original Game Mods and Software https://drive.google.com/file/d/1-qdO6-syM3A8E-1YeIavqv4-s4bLYADK/view?usp=sharing [h1]Description[/h1] A brand-new game mode! Place your FOB, prepare your defenses, and clash in two intense 30-minute rounds. Attackers must take down the enemy FOB before time runs out, while defenders fight to hold the line at all costs! [h1]Available Layers[/h1] [list] [*] SFR_Narva [*] SFR_Skorpo [*] SFR_Yehorivka [*] SFR_Gorodok [*] SFR_AlBasrah [*] SFR_BlackCoast [*] SFR_Kohat [*] SFR_Manicouagan [*] SFR_Fallujah [/list] [h1]Available Factions[/h1] All current factions, except PLAAGF. [h1]Running Servers[/h1] [quote=CN] 【CN】近卫装甲旅-超级FOB龟壳工厂|无限资源随便堆碉堡/QQ群852063860 [/quote] [h1]Want report bugs?[/h1] https://github.com/lonelyicer/SuperFobReborn-Issues/issues [h1]Contact[/h1] [quote=Discord] https://discord.gg/hQFrsvVqT3 [/quote] [quote=QQ] 1050897243 [/quote]
RadialsForEveryone [10.5]
di 76561198798679504
Gives radial build menu to non leadership roles. Engineer gets: Tech Structures - Ammo Crate Fortifications - All available (no change) Weapons - Tripod MGs, TOW, SPG, Kornet All other Non Leadership roles get access to sandbags and razor wire ModLoader Actor Path: /RadialsForEveryone/Blueprints/BP_RFE.BP_RFE_C
Karasu
di 76561197981154660
Name: Karasu Location: Southern Russia Size: 2.2 by 2.2 km Teams: Russian vs Militia Russian vs US Gameplay: Combined Arms Squad form link: http://forums.joinsquad.com/topic/28807-wip-karasu/?page=1 Modes: AAS Conquest Invasion Description: My first Squad map. Militia from the Caucasu are causing trouble on Russian ground. Landscape is diverse with open fields, forest and farmland. There is somesort of weapon depot and an abandoned Russian base. Gameplay sure will adjustment based on feedback once it get played. We will see what happens. Known bugs : Not shure but for odd reasons it felt like the ammocrate at Russian main in AAS did not work.
KING_OF_THE_KILL
di 76561198342192956
地图池: Sanxian_W1_TOUR Narva_W1_TOUR Harju_W1_TOUR FoolsRoad_W1_TOUR Fallujah_W1_TOUR BlackCoast_W1_TOUR Anvil_W1_TOUR 核心快捷键: Core Shortcuts: Shift + I:启用/关闭飞天视角(需复活)。 Shift + I: Enable/disable Sky View (requires resurrection). Q:摄像头快速移动(按中心点瞬移)。 Q: Quick camera movement (instant shift by center point). Z:角色/玩家跟随(摄像机自动跟随选中角色)。 Z: Character/Player follow (camera automatically follows selected character). N:显示/隐藏右下角小地图(缩略版)。 N: Show/hide mini-map in lower right corner (thumbnail version). F1:显示所有建筑物范围(显示FOB、兵站边界)。 F1: Display range of all buildings (show FOB, outpost boundaries). X:显示角色信息框(需选中玩家)。 X: Show character info box (requires selecting a player). C:切换第一人称视角(需选中玩家)。 C: Switch to first-person view (requires selecting a player). F2:所有建筑物透视(全图建筑透视)。 F2: X-ray vision for all buildings (full-map building transparency). F3:单个建筑物透视(需中心点对准建筑物)。 F3: X-ray vision for single building (requires centering on the building). 鼠标左键:选中观战角色。 Mouse Left Click: Select spectated character. 注意事项 Notes 兼容性:需确保游戏版本为最新,部分功能可能因MOD冲突失效。 Compatibility: Ensure the game version is up-to-date; some features may fail due to MOD conflicts. 性能优化:透视功能(如F2、F3)可能增加GPU负载,建议根据配置调整画质(如降低分辨率或关闭抗锯齿)。 Performance Optimization: X-ray features (e.g., F2, F3) may increase GPU load; adjust graphics quality based on your setup (e.g., lower resolution or disable anti-aliasing). 按键冲突:若默认快捷键与其他MOD冲突,可在游戏设置(Options → Controls)中自定义修改。 Key Conflicts: If default shortcuts conflict with other MODs, customize them in game settings (Options → Controls). 订阅与更新:订阅后模组将自动通过Steam创意工坊更新,当前版本模组不会提示与服务器文件不匹配,导致换图玩家与服务器断开连接的,请取消订阅后再次订阅该模组,确保本地模组处于最新状态。 Subscription & Updates: After subscribing, the mod will auto-update via Steam Workshop. If the current version does not prompt mismatches with server files but causes disconnections when switching maps, unsubscribe and resubscribe to ensure your local mod is up-to-date.
[Coop Mission] Torch Program
di 76561198959579704
Our company has been hired to dismantle enemy defenses in the area, and air support from allied forces will be available during the mission. PS:It is recommended to subscribe to the night vision mod LayerID: Coopmod_BlackCoast_WPMC_TorchPlan
Imperium1995
di 76561197979875836
Fight for precious Malium ore in North Africa in this RTS/FPS. Imperium: 1995 takes Squad's first person combined warfare and adds base building, resource gathering, and new commander capabilities.
Finkarus (outdated)
di 76561198007330941
!!NEW VERSION FOR V15 https://steamcommunity.com/sharedfiles/filedetails/?id=1814962011 !! 5*5 km Island with mountains, farming fields, industrial and military facilities, villages and cities. Russian Forces vs USA. New screenshots (it's a CHORE to upload 30 new screenshots to workshop one by one): https://lordhitman.artstation.com/projects/bQrNr PAAS (Morning and Day versions): Tickets: 600 (both sides) RU vehicles: BRDM-2 x4(120s), BTR80 x2(210s), Minsk x4(60s), Ural Transport x4(60s), Ural Logi x4(60s) US vehicles: HUMVEE x4 (120s), MATV x4(120s), M939 Transport x4(120s), M939 Logi x4(120s), Stryker x1 (300s) Note: *Type in console "AdminChangeMap Finkarus_PAAS_Morning" or "Finkarus_PAAS_Day"to play in solo game *Type in console "AdminDisableVehicleClaiming 1" to enable driving around in solo game *Water kills right away (serves as map border) *There is barely any optimization in (there seems to be a big performance hit around "Castle Ruins" and I can't figure out what is causing it, performance may drop to Narva's level) Custom keybinds: Vehicles (driver only, not for HUMVEE): 1 - wide lights; 2 - far lights; 3 - side lights (MATV only) Known Issues: * Planned for near future: Improve forests Add more interior details for currently present locations Add more locations Planned for far future: Create masks for vehicle lights Complete Kristogorsk Togglebale lights for all weapons
[Out Of Date]CACTF (Seize Grozny)
di 76561198040806388
Combined Arms Collective Training Facility provides a large scale training enviornment suitable for land and air vehicles along with infantry. The map is a training center based in the United States simulating a middle eastern enviornment. The map contains layers based on the milsim west events Seize Grozny and Defense At Grozny along with a few fictional layers. The map is currently mostly finished. Lore from the real life events. Defense at Grozny: After their pyrrhic victory in Dagestan at Derbent NATO forces are moving west out of Dagestan attempting to reunite with their forces moving north out of the Darial Gorge so that they can take full advantage of their numbers and push north into greater Russia. There is just one thing in their way - Grozny, the capitol of the Russian state of Chechnya lies directly in the middle effectively cutting both armies in half. To unite their armies, NATO must take Grozny. Chechnya is no stranger to conflict, it was the site of two major conflicts during the 90s and 2000s and sporadic ones between and after. And conflict looms once again, as NATO forces move to take the city Russian forces have poured into the capitol city, fortifying it and strengthening it against the impending attack. Seize Grozny: Almost a year has passed since the Battle for Grozny where the victorious Russian forces drew the NATO task force in and then enveloped them forcing the survivors to flee. Grozny remains firmly in Russian control, however Grozny must be seized if NATO forces wish to continue their advance north through the Caucuses. With the stakes higher than ever they have spent the last year training and assembling a new task force with one goal - SEIZE GROZNY!
Kokan_OPPorchLight_AAS_v1
di 76561197962109738
Kokan Valley map layer depicting an outnumbered US Forces attempt to exfiltrate from behind enemy INS lines to the safety of FOB Sheppard.
[V7.2.1] - CQB_Mod ( !!! NO MORE UPDATES !!!)
di 76561198076390641
[V7.2.1 UPDATED] - CQB_Mod [h1] CQB Mode developed by RamzesVII [/h1] Automated most of items. Included 7 maps with pack : [h1] Season - 1 ( Capture The Flag - CTF) [/h1] [list] [*]"AdminChangeLayer CQB_MAP" [*]"AdminChangeLayer CQB_MAP_RAT" [*]"AdminChangeLayer CQB_MAP_ROAD" [/list] [h1] Season - 2 ( Defend The Fob - DTF ) [/h1] [list] [*]"AdminChangeLayer CQB_S2_Narva" [*]"AdminChangeLayer CQB_S2_Mutaha" [*]"AdminChangeLayer CQB_S2_Harju" [*]"AdminChangeLayer CQB_S2_Gorodok" [/list] [hr][/hr] If adminslomo will not work on map load,then use command [b] "adminslomo 20" -> till 1:55:30 [/b] and wait. Mains will be unblocked,and u can play. [hr][/hr] ||| --- CHAT COMMANDS FOR MY MOD INGAME --- ||| !!!ALL COMMANDS MUST BE ENTERED IN THE DEPLOY MENU CHAT!!! !!!ВСЕ КОМАНДЫ ДОЛЖНЫ ВВОДИТСЯ В ЧАТ В МЕНЮ С ВЫБОРОМ КИТОВ!!! [table] [tr] [th]Command[/th] [th]Description-EN[/th] [th]Description-RU[/th] [/tr] [tr] [td]![/td] [td]Show in chat all possible commands.[/td] [td]Отображает все команды в игре,если вы забыли.[/td] [/tr] [tr] [td]!purple+1[/td] [td]Give purple team +1 point.[/td] [td]Даёт фиол.команде 1 очко.[/td] [/tr] [tr] [td]!purple-1[/td] [td]Take off 1 point from purple team.[/td] [td]Отнимает у фиол.команды 1 очко.[/td] [/tr] [tr] [td]!green+1[/td] [td]Give green team +1 point.[/td] [td]Даёт зелёной команде 1 очко.[/td] [/tr] [tr] [td]!green-1[/td] [td]Take off 1 point from green team.[/td] [td]Отнимает у зелёной команды 1 очко.[/td] [/tr] [tr] [td]!1x1[/td] [td]Set CQB gamemode to 1v1.[/td] [td]Устанавливает режим игры в CQB -> 1в1.[/td] [/tr] [tr] [td]!2x2[/td] [td]Set CQB gamemode to 2v2.[/td] [td]Устанавливает режим игры в CQB -> 2в2.[/td] [/tr] [tr] [td]!3x3[/td] [td]Set CQB gamemode to 3v3.[/td] [td]Устанавливает режим игры в CQB -> 3в3.[/td] [/tr] [tr] [td]!4x4[/td] [td]Set CQB gamemode to 4v4.[/td] [td]Устанавливает режим игры в CQB -> 4в4.[/td] [/tr] [tr] [td]!5x5[/td] [td]Set CQB gamemode to 5v5.[/td] [td]Устанавливает режим игры в CQB -> 5в5.[/td] [/tr] [tr] [td]!restart_round[/td] [td]Restaring round,saving the score[/td] [td]Рестартит раунд,с сохранением счёта.[/td] [/tr] [tr] [td]!restart_game[/td] [td]Restart game.[/td] [td]Полностью перезапускает игру.[/td] [/tr] [/table] [hr][/hr] [olist] [*]Fully customized hud ingame for PLAYER or SPECTATOR. [*]Scoring system [*]Flag System [*]Auto Respawn [*]Timer [*]Opening fences by timer [*]4 rows of custom kits. [*]Spectator Role [*]Overtime logic [*]Chat commands for moderating [*]Auto Change Team for Season2 [*]Fully customized fob Code,for Defence or Attack. [/olist] [h3] Season 1: [/h3] Map waiting for 6 players to join , 3 on each side. ( default CQB_Season1 gamemode 3v3) [h3] Season 2: [/h3] Map waiting for 10 players to join , 5 on each side. ( default CQB_Season2 gamemode 5v5) [hr][/hr] [hr][/hr] [b] Maps designed by Zee for Season1 ( https://steamcommunity.com/sharedfiles/filedetails/?id=2935564568) [b]
Vehicle Towing and Helicopter Sling Loading [V2]
di 76561198380392388
This is a Squad mod that enables vehicle towing and helicopter sling loading using a physics-base rope component. Source code available at: https://github.com/worldlife123/VehicleRopes ## Description To connect vehicles with ropes: 1. Find attach points on towing-enabled vehicles. Attach points are marked with 3D icons of a green or blue ammo icon. Note that blue icons indicates a heli sling attach point and will automatically attach rope when two such points come close. 2. Approach attach points until you see a "Get Rope!" message. A rope will spawn between you and the attach point. Note that the rope length is 10m by default and you will lose your rope if your distance to the attach point exceeds the rope length. 3. Approach attach points on another towing-enabled vehicle. The rope will automatically attach to the vehicle. To detach connected vehicle, just approach either attach point. ## Technical Information ### Core Classes - RopePhysicsComponent: Rope physics. Contains momentum calculation and spring-like force calculation for connected primitive components. - TowingRopeComponent: Scene Component added to vehicles to imply the position on a vehicle mesh to attach a rope. - BP_RopeAttachPoint: Spawned by TowingRopeComponent. This actor acts like a trigger to spawn ropes, and has an icon to show the position of attach points to players. - BP_GenericTowingRope: A CableActor derived rope actor with the rope mesh(CableComponent) and rope physics(RopePhysicsComponent). - BP_SoldierHeldRope: A CableActor derived rope actor, just display a CableComponent between BP_RopeAttachPoint and the soldier pawn. This type of object will be attached to a soldier as owner with a TowingRopeComponent variable that stored the TowingRopeComponent that spawns it, and BP_RopeAttachPoint will search the triggered soldier's child actors to find another TowingRopeComponent. ### Maps Mapnames: - Jensens_Range_v2_ropes - Yehorivka_AAS_v2_ropes ## Usage Use AdminChangeMap [mapname] to play with vehicle ropes. ## ChangeLog - 200908 - Improved RopePhysicsComponent: add momentum stiffness, use linear velocity at attach point. - Add a special blueprint set for helicopters that enables auto attachment technique. - Add a simple collision to the attached rope. - Add "cut rope" function on helicopter radial menu. - Add a rope breaking technique when rope length become too long. This is added in order to avoid helicopter loading heavy vehicles like IFVs and MBTs. - 210302 - Update for v2.0 - Change icons on BP_RopeAttachPoint - Removed collision on the attached rope due to performance issues. - Due to data corruption, auto attachment technique for helicopters may have weird issues. - Due to game update, after destroying the vehicle, the attached ropes may remain a few seconds before destroyed.
RivalsPacific
di 76561198052192566
Mod for Rivals Pacific tournament Layers: SRP_Belaya_AAS_v3 SRP_FoolsRoad_AAS_v2 SRP_Logar_AAS_v1
Arab Falcons
di 76561198353759643
A faction built for Zeus mod A Faction reskin for arab falcon server golden division Adds all the classes and 3 custom humvees
Nuristan
di 76561198024400817
Welcome to Nuristan! This massive 8km x 8km map has been developed using actual Digital Terrain Elevation Data for the base layer. On the center of the map is Combat Outpost(COP)KEATING located near the village of Kamdesh in the Nuristan province of Afghanistan. This map features very mountainous terrain with a vertical nature that so far has been largely unseen in Squad. With flowing rivers, realistic villages, deep valleys, underground tunnels and a vast network of trails and roads, this map challenges Squad players to think about how air and ground logistics will be needed in support of point capture/defense on such a large map. The Battle of Kamdesh took place during the war in Afghanistan. It occurred on October 3, 2009, when a force of 300 Taliban assaulted the American Combat Outpost ("COP") Keating near the town of Kamdesh in Nuristan Province in eastern Afghanistan. In order to make this map playable we have taken some artistic license in the design such as reducing the vertical by resizing the map from the original elevation data we used to create the base layer and creating different main spawn areas to accomodate different factions Map is still very early in development so expect bugs and incomplete areas. Currently this map is being developed By predatorB[NPA], And Greyghost[NPA] With contributions from nannerB, And Panda.
[v0.7.2b] Insurgence
di 76561199475801327
Introducing our new mod, Insurgence. It's a reworked version of Insurgency with our own custom twist to it - It's a 1-Life-esque Infection style Insurgency mode, where the Attackers only get 1 life! If a Coalition soldier dies they're gone for good, and the Insurgent forces grow stronger. The Objective of the mode is simple; Coalition Forces need to destroy Insurgent weapon caches in the area while Insurgents seek to rid their land of the occupiers. The Insurgency starts from humble beginnings as a small movement and grows overtime while the Coalition forces weaken - What this means for gameplay is that the Attackers start with a larger playercount at the start of the match while the Insurgents need to kill the occupiers to force the player to their side. Cross-Team VOIP is also enabled for the mod! If you are in the downed state VOIP will be disabled until you respawn or are revived. This is an open beta version of the mod meant to test the concept of the mode, if all goes well overtime we will be adding more unique things like Dedicated roles, adjustments to kits, new vehicles and so on Join our discord for updates on the Mod's development and to be notified of playtests! discord.gg/Riplomacy
SquadPremierLeague
di 76561199175013452
Official map pack for Squad Premier League starting from Season 2 maps. Twitch: https://www.twitch.tv/spl_international Discord: https://discord.gg/xaHPJfVq WarmUp maps: -in progress - SPL_TDM_Mutaha Season 2: - SPL_S2_Sanxian_W1 - SPL_S2_Fallujah_W2 - SPL_S2_Yehorivka_W3 - SPL_S2_Belaya_W4
InternalMaster | Custom Competitive Skirmish Layers [ UPDATE 10.5 ]
di 76561198077477495
[b][h1]IM Skirmish Layers – Customized Versions[/h1][/b] [hr][/hr] [b]🖥 Server Compatibility[/b] [list] [*]Compatible with Windows and Linux servers. [/list] [hr][/hr] [b] TR [/b] [list] [*]Bu mod, eski Skirmish layerlarının özelleştirilmiş versiyonlarını içerir. [*]Takım içi antrenmanlar ve takım dışı scrim/maçlar için tasarlanmıştır. [*]Harita sınırlarının aşılmasını önlemek amacıyla görünür ve görünmez duvarlar eklenmiştir. [*]Rekabetçi ve kontrollü bir oyun ortamı sunar. [/list] [b] EN [/b] [list] [*]Customized versions of the classic Skirmish layers. [*]Designed for internal team practice and external scrims/matches. [*]Visible and invisible walls prevent crossing map boundaries. [*]Competitive and controlled gameplay environment. [/list] [b] RU [/b] [list] [*]Переработанные версии классических слоёв Skirmish. [*]Созданы для тренировок и соревновательных матчей. [*]Добавлены видимые и невидимые границы карты. [/list] [b] UA [/b] [list] [*]Перероблені версії класичних шарів Skirmish. [*]Створені для тренувань та змагальних матчів. [*]Додано видимі та невидимі межі карти. [/list] [b] DE [/b] [list] [*]Überarbeitete Versionen der klassischen Skirmish-Layer. [*]Für Teamtraining und kompetitive Matches entwickelt. [*]Sichtbare und unsichtbare Kartenbegrenzungen hinzugefügt. [/list] [b] ES [/b] [list] [*]Versiones personalizadas de las capas clásicas de Skirmish. [*]Diseñadas para entrenamientos y partidas competitivas. [*]Se añadieron límites visibles e invisibles del mapa. [/list] [b] 中文(简体)[/b] [list] [*]经典 Skirmish 图层的自定义版本。 [*]适用于战队训练和竞技比赛。 [*]添加了可见和不可见地图边界。 [/list] [hr][/hr] [b]⚙ Restrictions / Kısıtlamalar[/b] [list] [*]2 Logistics [*]2 Transport [*]1 RWS [*]1 Open Top Vehicle [*]Maximum 1 Mortar per Team [*]Maximum 5 Ladders per Team [/list] [hr][/hr] [b]📺 KillFeed Support (VoiceConnect)[/b] [list] [*]If you want to use KillFeed while casting a match: [/list] [code] adminchangelayer VoiceConnect_Init [/code] [list] [*]Then load any IM_ any layer using: [/list] [code] adminsetnextlayer IM_ any layer [/code] [list] [*][Download: 68MB] Squad AdminTools! | Gameplay Improvements, Tweaks, and more | VoiceConnect Workshop: [*]https://steamcommunity.com/sharedfiles/filedetails/?id=3193475024 [/list] [hr][/hr] [b]🛠 Change Layer Example[/b] [code] adminchangelayer IM_ChoraSkirmishv1 PLA RGF [/code] [hr][/hr] [b]🗺 Active Layers[/b] [list] [*]IM_ChoraSkirmishv1 [*]IM_LogarSkirmishv1 [*]IM_KamdeshSkirmishv1 [*]IM_KokanSkirmishv1 [*]IM_KohatSkirmishv1 [*]IM_GooseBaySkirmishv1 [*]IM_AlBasrah_Skirmishv1 [*]IM_Anvil_Skirmishv1 [*]IM_Foolsroad_Skirmishv1 [*]IM_Gorodok_Skirmishv1 [*]IM_MutahaSkirmishv1 [/list] [hr][/hr] [b]⚔ Active Factions[/b] [list] [*]ADF [*]AFU [*]BAF [*]CAF [*]CRF [*]GFI [*]IMF [*]MEI [*]PLA [*]PLAAGF [*]PLANMC [*]RGF [*]TLF [*]USA [*]USMC [*]VDV [*]WPMC [/list]
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