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Squad Mods & Plugins
このカタログには、Steam Workshop の 301 件の Squad プロジェクトが掲載されています。項目はサーバー側、クライアント側、またはその両方で必要になる場合があり、マップやその他のユーザー生成コンテンツを含むこともあります。インストール前に、リンク先のソースページ、ゲームバージョン、依存関係を確認してね。
Operation Twitcher
76561198060026189 作
Use CAS to push into insurgent positions, find their intel and destroy their cache's. Known Bugs: Enemies sometimes don't spawn in specified vehicles. Mission complete script doesn't trigger correctly when win.
Zeus_Jensens_Range_temporary
76561199108502090 作
SD Training [v10.3]
76561198876858264 作
Training/Competitive mod by Steel Division team Layers - SDT_Chora_Skirmish_v1 - SDT_Narva_Skirmish_v1 - SDT_Logar_Skirmish_v1
SOLO CREW SYSTEM - PLUGIN [0.3 MB] (v10.3)
76561198153134211 作
SOLO CREW SYSTEM This plugin expands armored vehicle control capabilities in Squad. The modification allows players to control vehicle movement from the gunner and commander seats, and also adds thermal optics for both the gunner and the commander. This makes vehicle usage more flexible and allows armored vehicles to be operated effectively even solo or with a reduced crew. Main Features • Control vehicle movement from the gunner seat • Control vehicle movement from the commander seat • Control vehicle movement from open turrets • Cruise control for vehicles • Gunner thermal optics • Commander thermal optics ModLoader Setup – copy the code below and paste it into the ModLoader.json file "Blueprint'/GreyEventPlugin/Blueprints/GEP_ComponentManager.GEP_ComponentManager_C'": true Plugin Settings All parameters can be configured in the server file Custom Options. Cruise Control CruiseEnabled=true / false Allow Gunner to Control Movement GunnerCanControlMovement=true / false Allow Commander to Control Movement CmdrCanControlMovement=true / false Allow Movement from Open Turrets OpenTurretCanControlMovement=true / false Gunner Thermals GunnerThermals=true / false Commander Thermals CmdrThermals=true / false Support the Development If you would like to support the development of this mod, you can do it here Support the Mod Development
SquadTK[V8.2](ATest-Hideout And Merchant Version)
76561198268228172 作
Survive in the midst of crisis! Here, you can only trust yourself, gather weapons and search for supplies, and only by reaching the safe zone alive can you face the next challenges! Wait, amidst the ruins, it seems there are hidden secrets...
Para Bellum Events Mod
76561198430321634 作
ParaBellum Events is a specialized mod for Squad, designed to help authors of custom events maintain their own unique gameplay scenarios to keep their players always content! Texture Artists: - "xcus'me"
Star Wars Episode 1 Racer Remake
76561197962922270 作
Prototype of a recreation of Star Wars Episode I: Racer
[TRI] The Real Invasion Mod
76561199783503776 作
Join the steam group mod updates and mod discussions! https://steamcommunity.com/groups/TheRealInvasion Stay tuned for more updates and info which will be revealed on our discord server: https://discord.gg/bf6YksQ9p7 The mod is work in progress so expect things to change.
SQZTestMode
76561198268228172 作
注意本模组仅用于测试,不适合游玩 Note that this module is for testing only and is not suitable for play
Door [0.7 MB] (UE5 & v10.4)
76561198216464639 作
Added destructibility from standard weapons The mod adds an interactive doors that can be placed using Zeus. Мод добавляет интерактивные двери которые можно создать используя Zeus This mod will be useful for squad events, adding an interactive environment. AdminCreateDeployable /Door/BP_AsianMetalDoor.BP_AsianMetalDoor_С AdminCreateDeployable /Door/BP_/Door/BP_AsianMetalDoorCorrugated.BP_AsianMetalDoorCorrugated_С AdminCreateDeployable /Door/BP_AsianRuralDoor.BP_AsianRuralDoor_С AdminCreateDeployable /Door/BP_BunkerDoor.BP_BunkerDoor_С AdminCreateDeployable /Door/BP_DoorTentDoor_Olive.BP_DoorTentDoor_Olive_С AdminCreateDeployable /Door/BP_DoorTentDoor_Tan.BP_DoorTentDoor_Tan_С AdminCreateDeployable /Door/BP_GlassDoor.BP_GlassDoor_С AdminCreateDeployable /Door/BP_MetalDoor.BP_MetalDoor_С AdminCreateDeployable /Door/BP_MetalDoorEmergency.BP_MetalDoorEmergency_С AdminCreateDeployable /Door/BP_MetalGlassDoor.BP_MetalGlassDoor_С AdminCreateDeployable /Door/BP_MiddleEastDoor.BP_MiddleEastDoor_С AdminCreateDeployable /Door/BP_MiddleEastDoorLarge_.BP_MiddleEastDoorLarge_С AdminCreateDeployable /Door/BP_PrisonDoor.BP_PrisonDoor_С AdminCreateDeployable /Door/BP_WoodenDoorBlack.BP_WoodenDoorBlack_С AdminCreateDeployable /Door/BP_WoodenDoorBlue.BP_WoodenDoorBlue_С AdminCreateDeployable /Door/BP_WoodenDoorGreen.BP_WoodenDoorGreen_С AdminCreateDeployable /Door/BP_WoodenDoorWhite.BP_WoodenDoorWhite_С AdminCreateDeployable /Door/BP_WoodenDoorYellow.BP_WoodenDoorYellow_С https://youtube.com/shorts/9lKhwTYZ47s?si=y-HiPfoYcrD1yfXO NEXT UPDATES: - Vertical ladders - Gates - Elevators - New animations & sounds
Ploppable Buildings
76561198209479859 作
Ploppable Buildings Ploppable Buildings adds a large collection of Squad assets configured as fully Zeus-placeable deployables. Create compounds, reinforce objectives, construct temporary bases, test FOB layouts, experiment with weapon placements, or transform an empty area into a complete scenario. Buildings can be spawned, moved, rotated, and deleted through Zeus during a live event. Features • 255 placeable assets from multiple Squad environment sets • Fully configured for placement and management through Zeus • Buildings retain their normal physical mesh collision • Players can place deployables and build inside structures as usual • Useful for compounds, objectives, event maps, FOBs, and temporary bases • Includes houses, apartments, factories, warehouses, military structures, fortifications, and more • Additional assets, fixes, and improvements will be added over time Building Catalog Browse every available asset through the online catalog: Ploppable Buildings Online Catalog The catalog allows you to: • View each building's image, display name, region, and category • Search and filter the complete asset collection • Submit improved building-name suggestions • Like suggestions submitted by other users • Report broken assets, crashes, collision problems, placement issues, duplicates, and other bugs Designed for Zeus Events The mod is primarily intended for Zeus event creation and live server-side scenario building. It gives event organizers the freedom to reshape locations, add cover, create objectives, test layouts, and expand existing maps while an operation is underway. The showcase video in the Workshop media gallery demonstrates some of what can already be created, but this is only the beginning. Feedback and Support Your feedback will help improve the mod. Use the online catalog to submit name suggestions, like suggestions you agree with, and report problems directly against individual assets: Open the Building Catalog You can also join the Discord for updates, discussion, and support: Joseph’s Discord Huge thanks to ivan from realism mod for helping me make this mod possible! Beta Notice This mod is currently in beta. Bugs, broken assets, unexpected behavior, crashes, and compatibility issues may occur. Use the mod at your own risk and report any problems you encounter.
Ultra Dynamic Sky & Weather
76561198330139721 作
Older version: Dynamic Weather System How to run this mod: Head to ModLoader there you will find a guide to install the dependency to the Squad dedicated server and setup mods. Modloader path: /UltraDynamicSky/Blueprints/SQ_UDS_Manager.SQ_UDS_Manager_C Special Thanks: Jhett for modloader and coding Thank you ileveN for the 4k Video! DeathRipper & Stephan for JSON config help Support Small Creators! https://buymeacoffee.com/1tapfoshj Road Map -Lightning Stikable Actor with/without damage -Full DLWE intergration snow/dust/puddles effects built-in -Custom Planet/sky presets
SCITraining
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SCICaster
76561198162108239 作
Mechs Are Cool (v2 Testing) Not updated for 8.2
76561198025899026 作
VERY EARLY - MEANT FOR SQUIDBOTS ZEUS Cooked for Windows & Linux Testing v2 skeleton, mesh, and movement -------------- v2 Information: Redid the skeleton, mesh, animations, and movement for the mech (shows as ZBL v2 in game) Included Strafe and Sprint mechanics to the mech (Hold Infantry Sprint key + W, A or D) Still not physics based, need to redo the mesh again :( All v1 mechs are still in the mod, information moved to a new discussion entry v2 should (haven't tested on live server yet) have better server performance at the cost of client performance -------------- Short version: Woke up one day and wanted to make a mech in Squad. Long version: Wanted to learn Unreal and Blender and decided this was the way I was going to do it. Haven't used either program before so apologies if there are any tick rate issues. I tried to iron out replication issues and animation issues but I may need to restart my progress on another skeleton. -------------- As of now, the vehicles: ZBL - Mech with a ZBL Turret - Currently testing v2 If you've never used Squidbots before and want to check out the mod in Standalone, you have two options: Option 1: - Subscribe to Squidbots Zeus and dependencies - Enter a Training Map in Jensens - ~ to open console and type in some variation of "adminchangelayer zeus_*mapname*" - When ingame & after spawning, press Shift+P to switch to Admin Cam and have the Zeus UI load - Select Vehicles on the left side spawn menu and search for MECH Option 2*: - Enter a Training Map in Jensens - ~ to open console and type in some variation of "AdminCreateVehicle *vehiclename*" - Fill in *vehiclename* with the list below: - /Mechs_Are_Cool/Vehicle/modular_mech02/BP_mech02_ZBL2.BP_mech02_ZBL2_C *Only works on Non-licensed servers with featuretest admin permissions (automatically given on Jensen's Range Training) -------------- HUGE shoutout to the Squad Modding Discord, especially Squidders and Virus from OWI as well as the guys at Tactical Collective; the information isn't organized but I appreciate the tips and tricks you all have found over the years. Assets used: WAProd Robotic Transformers FX Modified Mesh of Humungotron's L5 Riesig 3DPrint Model (he did a great job, check out the model if you want to 3D Print your own)
JSOCTournaments
76561198060524516 作
Map: JSOC_Trenches_v1 (Alpha) Layers: JSOC_Trenches_Skirmish_v1 (Alpha) JSOC_Trenches_AAS_v1 (Alpha) JSOC_Trenches_HABvsHAB_v1 (Alpha) more updates and layers coming soon! Stay tuned. 🔥 join the JSOC TOURNAMENTS! 🔥
Ploppable_Props
76561198209479859 作
Ploppable Props Ploppable Props adds a massive collection of more than 1,000 Squad assets, configured as fully Zeus-placeable deployables. Decorate environments, build detailed objectives, create checkpoints, furnish compounds, reinforce defensive positions, or transform empty areas into immersive scenarios. Props can be spawned, moved, rotated, and deleted through Zeus during a live event. Features • 1,000+ placeable props from across Squad’s environment sets • Fully configured for placement and management through Zeus • Props retain their normal physical mesh collision • Huge variety of civilian, industrial, military, construction, and environmental assets • Ideal for checkpoints, compounds, objectives, event maps, FOBs, and custom scenarios • Includes furniture, barriers, containers, signs, debris, vegetation, equipment, decorations, and much more • Additional assets, fixes, and improvements will be added over time Props Categories 🪵 Wood Trees, logs, lumber, beams, and pallets. 🪨 Rock Rocks, rubble, cliffs, boulders, and stone formations. 🌿 Nature Plants, grass, hay, and farming-related props. 🏠 Building Walls, doors, windows, stairs, walkways, fences, sheds, awnings, and corrugated materials. 🏗️ Construction Cranes, scaffolding, bulldozers, pallet jacks, construction sites, and hand tools. 🪑 Furniture Beds, benches, cabinets, chairs, lamps, lockers, rugs, shelves, sofas, and tables. 📦 Storage Boxes, containers, and crates. 🚦 Street Barriers, bollards, road markings, poles, signs, and street furniture. 🏭 Industrial Industrial equipment, pipes, towers, and related infrastructure. 🚚 Transport Aircraft, airfield equipment, boats, carts, railway assets, tires, vehicles, wagons, and wrecks. 🎖️ Military Camouflage, military equipment, sandbags, and tents. 🛒 Market Food, stalls, displays, and other marketplace props. 🏙️ Civilian Everyday objects such as appliances, books, bins, barrels, playground equipment, water pumps, and computers. 🗿 Landmark Graves, memorials, monuments, and religious objects. 💡 Light Streetlights, lamps, floodlights, spotlights, and other lighting props. Designed for Zeus Events The mod is primarily intended for Zeus event creation and live server-side scenario building. With more than 1,000 available assets, event organizers can add detail to locations, create cover and obstacles, furnish interiors, construct believable objectives, and reshape environments while an operation is underway. Whether you need a few small details or an entire custom-built location, Ploppable Props gives you a massive toolbox for bringing scenarios to life. Feedback and Support Your feedback will help improve the mod. Please report broken assets, crashes, collision problems, placement issues, duplicates, incorrect names, and any other bugs you encounter. You can also join the Discord for updates, discussion, feedback, and support: Joseph’s Discord Huge thanks to ivan from realism mod for helping make this mod possible! Beta Notice This mod is currently in beta. With more than 1,000 different assets included, some props may have broken collision, unexpected placement behavior, visual issues, crashes, or compatibility problems. Use the mod at your own risk and report any problems you encounter.
Utah Beach [SQ 8.2] [MAP] [Rotation]
76561198032448305 作
Utah Beach map from Project44 split out. This mod contains a highlight map standalone from Project44. The map will rotate out as new maps are going though cleanup from porting. For more information please see the main project mod here - https://steamcommunity.com/sharedfiles/filedetails/?id=3350459257 Layer List: P44_Utah_Beach_AAS_v1 P44_Utah_Beach_Invasion_v1 Zeus Layers: P44_Zeus_Utah_Beach Join the Squad Plus Community! Whether you’re reporting a bug, suggesting an idea, or sharing your thoughts, we want to hear from you! Be sure to stay connected for updates and new releases. Wil's Squad Mods Discord server
plunder
76561198142873173 作
What is Plunder? plunder is a Fireteam coop mod that allows you to loot the inventory of dead bots. VERY W.I.P. Long-term I want to turn this into something of an extraction shooter How to Play Load into the Fireteam lobby and select "Play Plunder - Plunder Ocean" Cross Modding You can enable bot looting on any* fireteam layer by first loading into the plunder entry level, then selecting "Cross Mod Plunder" from the computer. Discord Plunder Discord Server Known issues: The notes on Fool's Road Plunder are blank for people who aren't hosts
Project 44 [SQ 8.2] [MAPS] [Alpha 5]
76561198032448305 作
Squad 44 (Post Scriptum) maps ported over to Squad. WIP - Please join discord for updates, status and feedback of the project. Testing Layer List: WSQM_Stonne_AAS_v1 WSQM_ProvingGround_AAS_v1 WSQM_Best_AAS_v1 WSQM_Arnhem_AAS_v1 WSQM_Ardennes_Snow_AAS_v1 WSQM_Ardennes_AAS_v1 Zeus Layers: WSQM_Zeus_Ardennes WSQM_Zeus_Ardennes_Snow WSQM_Zeus_Arnhem WSQM_Zeus_Best WSQM_Zeus_Carentan WSQM_Zeus_Colmar WSQM_Zeus_Colmar_Snow WSQM_Zeus_Dinant WSQM_Zeus_Doorwerth WSQM_Zeus_Driel WSQM_Zeus_Foy WSQM_Zeus_Grave WSQM_Zeus_Hagenau WSQM_Zeus_Heelsum WSQM_Zeus_Johanna_Hoeve WSQM_Zeus_Maginot WSQM_Zeus_Maleme WSQM_Zeus_ProvingGround WSQM_Zeus_Rethimno WSQM_Zeus_St_Mere_Eglise WSQM_Zeus_Stonne WSQM_Zeus_Utah_Beach WSQM_Zeus_Veghel WSQM_Zeus_Wolfheze Join the Squad Plus Community! Whether you’re reporting a bug, suggesting an idea, or sharing your thoughts, we want to hear from you! Be sure to stay connected for updates and new releases. Wil's Squad Mods Discord server Road Map Remaining Alpha Roadmap: Rebuild the water planes to use the Squad Water system Alpha Completed Tasks Port Maps Fix Textures Create basic minimaps Fix missing physmats Add in gameplay barrier to each map Add in renderer for foliage, terrain and etc Add ZEUS layers to each map Reduce size of assets by using base shipped assets that are similar At this time, all maps have been fixed up for textures and physmats. Import is 100% done and fixing up the base maps is still underway. Alpha 6 will consist of updates with fixes to the water and any other possible missing textures and physical materials that was missed. Once the water planes are fixed and using the Squad water system, then the project will enter the Beta phase and will consist of removing the hard invisible border walls, Adding in traditional squad gameplay layers, expanding the map borders to be less rough, fixing the minimap's, and more.
WPMC CPV
76561198146000857 作
In this modification, there are 17 vehicles and 1 Loach CAS Small. This modification is intended for use only with Zeus. Discord server of the modification author Changed: 2x faster entry/exit speed for CPV seats 6-12. CPV White - M134 - Transport - GAU-21 CPV Turquoise - M134 - Transport - GAU-21 CPV RED - M134 - M134 - with 120 mm armor-piercing ammunition - Transport - GAU-21 CPV Yellow - M134 - Transport - GAU-21 - Mk19 CPV Orange - Armor: 10 mm (impenetrable for light weapons) - M134 - Transport - GAU-21 Loach CAS Small – with 30 mm armor-piercing ammunition from the British FV CTAS
Shorabad
76561198100320841 作
A map based around the Azerbaijani Altiaghaj National Park and the Shorabad enclave The map features the PLA Mechanised brigade pit off against the IMF light armoured faction in a ground invasion game mode. The landscape is mountainous and craggy rewarding the use of flanking tactics and helicopters to perform fast ambushes and HAB setups in key areas. Fog obscures the map giving an extra layer of defence to the defending team. Roads are treacherous as many cover and ambush points exist within the old stone-walled fields of the park Layers: PLA ATT v IMF DEF: Shorabad_Invasion_v1 -PLA vs IMF -Foggy Storm Lighting Layer -5 objective flags with the first 4 objectives having alternate capture points -2 Advanced spawn points for defending team with limited vehicles while the main base has the majority of logis and ordinance -Defending tickets 900 Attacking tickets 200 plus 150Gain per flag Vehicle Roster IMF: -1 Ural Transport -3 Ural Logistics -3 Tech Logis -2 BRDM-2 -2 MTLB-VMK -1 MTLB-ZU23 -2 BMP 1 -1 T-62 -3 Armoured Technical DSHK -2 BM21 Grad Vehicle Roster PLA: -3 ctm131 Logistic -1 CTm131 armed transport -2 CSK131 QJY88 -1 CSK131 QJY89 -2 ZBL-08 -2 ZSL10_QJZ89 -2 ZBD04A -1 T-99A Cage -2 Z-8G Helo
UUFClanWars
76561199175013452 作