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Terraria Mods & Plugins
Thorium Chest Loot Tweaks
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This mod attempts to "improve" Thorium Mod's chest loot generation by making it not override vanilla items It does so by checking if a chest has a modded item in its first slot, before moving all of its content by 1 slot and re-generating a vanilla item in the first slot As a result, you won't have to lose 15 minutes looking for a Storm Spear because it got replaced by Lightning Claves, this might even help with some items being completely removed from your world when overriden The mod attempts to generate items in a fair manner, if a Band of Regeneration has been added to a chest, then another won't be added until all other Gold Chest items (of same rarity) have been generated the same amount of times Please let me know if you find any issues This mod should work with other content mods aswell, although I did not make sure it loads after them[quote=tModLoader ThoriumChestTweaks] Developed By Verveine (slightly annoyed (not too much))[/quote]
Signature Equipment
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What does the mod do? The mod allows you to improve weapons, armor and accessories. The main direction of the mod is weapons, since the idea is for the player to receive some bonuses simply by playing, without the need to understand the mechanics, and it is difficult to fit into this concept any improvements to armor and accessories that are inherently unique What is this mod for? There are a lot of unique or interesting weapons in Terraria, which then have to be replaced due to the fact that weapons appear stronger. It is quite painful for me to throw away some weapon, because it has 10 less damage than the new one, and the old weapon no longer saves anything, it just gets worse and there is no point in using it. Maybe you want to kill the moonlord and every boss from calamity in infernum master mod with one blow using a copper shortsword? This mod makes your wishes come true. Is it compatible with other mods? Yes, but be careful with mods that can somehow replace your items, for example, a goblin with a calamity broke your progress (you can remove this function in the calamity config so that there are no problems). What if you don't like balance? There is a config, it has a lot of variables so that you get the values you need. Don't be afraid to experiment in the mod's config, I created it so that anyone can adjust the balance to their needs. How does it work? Weapons gain experience for hitting, armor for taking damage (but armor disabled by default). Experience turns into levels, levels affect on everything. Weapons gets damage, armor - defense, and the level, depending on the config, can affect the crit chance, attack speed, additional projectile chance, reduce minion slot requirement, melee weapon size, projectile size, projectile lifetime, start velocity, not use ammo chance, mana consumption. The improvement is permanent. The improvement remains on a item, you can transfer it to a friend or put in chest and item will have these values, new items have standard values. And you can decrease level of held item, just say in chat: Commands Place item in hotbar and held, then input command in chat Change item lvl: /itemLvl 10 Add item exp: /itemExp 100 What you need to know to customize the mod for yourself: There are 2 types of config, one is responsible for the visual, the second is for the operation of the mod itself and is called Server It has several sections: 1. Important Settings - settings that either directly affect the game or somehow interact with stats, for example, the Rad setting allows you to adjust how much projectiles will deviate from the Additional Projectile On Shoot Chance stat 2. UpgradeWeaponDamageMode - options for how weapon damage will increase depending on the level, you can select several options at once 3. Allow Improvements - a setting that allows you to disable some stat for the game as if it were not in the mod at all. 4. Unstable - stats that people often complain about due to problems will be placed here. Enabling them is not scary, but some bugs may puzzle you. 5. Acessories Settings - what is connected with the mechanics of accessories and their improvement. The first is initially disabled because some stats can break accessories, for example, additional projectiles can cause severe lag on minion accessories, and until you add them to the blacklist yourself, you are at risk. But the setup itself is fine if you want to use damage-dealing accessories 6. Exp Getting - simply setting how much experience items will receive and everything connected with it. First come the switches that can prevent you from gaining experience, then the numbers that appear in the formulas 7. Complication - how much more experience will you need for the next level? 8. Individual Config - will allow you to create settings for specific items or NPCs, all lists not related to stats go here 9. Improvements Settings - setting the maximum level and each stat separately. If you want to customize weapons to suit your needs, this is the section where you will spend the most time. If you see something like Final Mult 1 and Final Mult 2 - they are the same thing, just 1 is needed for more detailed settings, and 2 will allow you to use larger numbers, they are multiplied among themselves to get the number you need (a forced limitation due to because you can’t turn off the slider with fractions to put the number you need) And now an explanation of how to work with stats You can find 2 types of stats, for items and for projectiles And here are a number of small settings Per Level - how much stat you get per level. For example, if you have a level 150 weapon and only the Base Damage increase is selected higher in the config, the Per Level number will be multiplied by your level 150, giving you 150 base damage. But there are stats that work as odds or just numbers, this should be intuitive if you look at the name or the Max value. Let's say Additional Projectile Chance says in the title that it is a chance (and a 250% chance will always give you 2 additional projectiles and a 50% chance that there will be a third additional projectile), in Projectile Size you can see 200%, and in Penetrate you can see 3000, which sounds impossible (1000=1 in his case) Max is what the number is limited to. If you have Per Level = 100 and weapon level 5, you should have 500, however if Max = 250, you will only have 250 BlackList - add an item here and the stat will not work specifically for that item HardCap is your reward for reading this far. This number changes the Max for a specific item, replacing it completely. Let's say, in order not to break the game, you do not want to make the additional size of projectiles above 200%, but for certain weapons you want to remove this restriction. HardCap is what you need. Set it to 1000% for your weapon or projectile, and you will have a projectile 11 times larger (original size 100% + additional), without other items starting to break. The same can be done in the opposite direction, if all weapons are fine, for example for close combat, but problems arise with a certain one, you can reduce its speed of use or animation. This little thing will allow you to do without the negative consequences of weapons that can destroy the entire map, and will not interfere with the fact that your friends will break their weapons If it's unclear or seems complicated, try experimenting with this mod, you'll like the results and it'll be worth it "Max" in stats work in two sides (if you lose stats every level (per level negative), max will limit this by ignoring "-") Problems First, I want to tell you to put the minion summoning staff in the Hotbar and summon it from there, so as not to complain that the experience is not coming (this is not my fault, but the work of terraria) There are stats that can break mod weapons, in this case, add weapons to the blacklist of these stats or set HardCap The mod does not increase the damage of some weapons. For example, the damage of the Cthulhu shield remains the same If damage doesn't work in other mods, developers of other mods for some reason ignore the ModifyWeaponDamage method, for example, using a preset projectile damage There is also this problem: in my mod, level of accessory projeciles affects their stats, for example, a star cloak or a bone helmet, which allows you to get an increase in stats on them, but not all mods correctly use such mechanics. I do the entire mod alone and in my free time, so if updates take a while, you should just wait And if you liked the mod, don’t forget to add it to your favorites so as not to lose it, and like it on Steam Enjoy! Discord: Kenflesh#3090[quote=tModLoader SignatureEquipment] Developed By Kenflesh[/quote]
ARSENAL - Weapons expansion mod
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[h1]ARSENAL: Weapons Expansion Mod[/h1] Arsenal is a mod made to compliment the vanilla weapons selection by expanding many of the weapon subcategories throughout the different stages of the game. This mod boasts ~400 new items, which are almost entirely weapons. This gives you tons of options (Almost twice as many!) to choose from across all stages of vanilla progression and makes it more than likely you can stick to a certain subclass of weapon (e.g. shortswords) the entire time! [h2]Arsenal introduces:[/h2] [list] [*]Roughly 400 new items, the vast majority of which are weapons [*]Vanilla friendly content that seeks to give you a 'vanilla+' experience [*]Expansions of various weapon types across all of vanilla progression [*]Counterparts to the Night's Edge, Terra Blade, Zenith, Terraprisma, and more! [*]Master Mode Weapons; bosses may drop a special weapon in Master Mode [*]And more! [/list] [h2]Weapon Count:[/h2] Here is a list of how many weapons and items are introduced, organized by type/subclass [list] [*]8 Battlestaves* [*]14 Boomerangs [*]20 Bows/Repeaters (And 5 new arrows) [*]13 Dart weapons (And 19 new darts) [*]19 Flails [*]16 Flamethrowers* (And a new ammo) [*]13 Guns (And 4 new bullets) [*]14 Launchers* (And 5 new rockets) [*]14 Magic Guns [*]15 Minions [*]23 Sentries [*]28 Shortswords* [*]11 Spears [*]28 Staves [*]15 Swords [*]21 Tomes [*]27 Whips [*]14 Yo-yos [*]6 Misc. Melee weapons [*]14 Misc. Magic weapons [*]11 Misc. Ranged weapon [*]11 Accessories [*]16 Other Misc. items [/list] *: This weapon type has been expanded across all of vanilla progression [h3]Localization[/h3] This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far: [list] [*]English (Base) [*]Simplified Chinese (Contributed by [b]Urgiv[/b] & [b]shrinkviolet77[/b]) [*]Russian (Contributed by [b]Arick[/b]) [/list] If you desire to contribute localization, please make a PR in the [url=https://github.com/BlockCrusader/tML-Mods]GitHub repository for my mods' .tmod files[/url]. [h3]Add-ons[/h3] This mod has offical add-on(s) that you can optionally use alongside it for an enhanced/expanded experience; see below for link(s). [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3141045148]Block's Thrower: Arsenal Expansion[/url]: Adds cross-content between this mod and my other mod, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137913977]Block's Thrower Mod[/url]. [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3311160788]Capture Discs: Arsenal Expansion[/url]: Adds cross-content between this mod and my other mod, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3311130408]Capture Disc Class[/url]. [*]Arsenal: Legacy (UPCOMING; 1.4.5-gen tML): Will re-add various weapons removed in previous updates and older versions of now-reworked weapons, similar to how vanilla has Ancient variants of items. [/list] [b]Please first read the pinned discussion 'FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More' if you have any questions![/b] [quote=tModLoader Arsenal_Mod] Developed By BlockCrusader[/quote]
Archery Overhaul
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From the creators of Sorcery Overhaul comes Archery Overhaul! Now updated for 1.4! Archery Overhaul doesn't just add in more bows and arrows; it creates a better archery experience. Here are some of the unique features Archery Overhaul has to offer.: . Critical hits on arrows create a splash-damaging shockwave . Blur effect on arrows when reaching high speeds . Arrow impacts have custom sounds and particle effects . Quivers visually equip onto the player . New Crossbows have a right-click functionality . Arrow Pouches drop from enemies, which scale with game progression . All ranged weapons have autoswing by default . Full bar conversion . Alternate recipes for vanilla items (e.g., Hermes boots, Anklet of the Wind) This mod currently adds in the following 150+ items: . 50+ New Bows . 25 New Arrows . 6 New Crossbow Variants . 30 New Accessories . 8 Equippable Quivers with visual effects . 4 New armor sets . 15 New Materials . 5 New Arrow Grenades . 8 New Loot Bags . 1 New NPC . 1 New Potion . 1 New Enemy . 10+ New Recipes for vanilla items And much more! Thank you for over 500,000 downloads on the original mod! Hopefully people will enjoy the 1.4 version as much as the old one! I'm so glad people can have so much fun with something I made! If you didn't know, I'm actually a game developer, and I make tons of art, music and more! (This is my first terraria mod, criticism is welcome!) If you want to share your work and have fun, or want to find the wiki, join my discord below! We try to update the mod every other week. If you want to help make sprites or code for the mod, join my Discord and send me a message! Discord: https://discord.gg/4ny8w74 If you want to support both my terraria mods and my games, become a patron for a custom donor item and other special rewards! Patreon: https://www.patreon.com/RipStudios = Overhaul Team =: Riptide Mutater PootisTweet Canbash Nebora == IMPORTANT == Right now, since I am working on Sorcery Overhaul, I have given permission to a fellow artist of Archery Overhaul and Sorcery Overhaul (Mutater) to make changes to sprites and code and generally improve the mod. == CHANGELOG == == v 2.2.4 - Fixed == . Fixed recipes . Fixed Multishot not shooting multiple . Fixed Strange Quiver . KO Cannon no longer drops from tier 5 arrow pouches . King's Bow fixed [quote=tModLoader]Developed By Riptide[/quote]
Quality of Life Compendium
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Another QoL mod... but this one is a little different. This mod aims to condense most of the other 1-off QoL mods into one. All features are configurable. Current Features: - Endless Potion Buffs (Default 30+) - Endless Station Buffs (Default 1+) - Endless Healing & Mana Potions (Default 30+) - Endless Consumables (Default 999+) - Endless Placeables (Default 999+) - Endless Bait (Default 999+) - Endless Ammo (Default 999+) - Non-consumable Boss & Event summons - Item max stack changing - Utility accessories work in banks - Stackable quest items - Boss item shimmer transmutation - Item crafting conversions - Boss bag recipes - Crate recipes - Banner recipes - No developer sets from boss bags - Coin drop multiplier - Automatic money quick-stacking - Town NPCs are invincible - Town NPCs move in without being saved - No town slimes - Town NPCs can live in evil biomes - No town NPC happiness - Happiness price changing - Reforge price changing - No pylon sale restrictions - Angler quests reset instantly - Lunar Pillar shield health changing - Lunar Pillars drop more fragments - Lunar enemies drop fragments - One kill bestiary unlocks - Lava slimes don't drop lava - Old One's Army minibosses drop Defender Medals - Relics can drop in expert - Bosses stop enemy spawns - Bosses can't spawn naturally - Fishing rods gain extra lures (Default +3) - Falling sand doesn't deal damage - Sand, snow, and tombstones drop as items - Queen Bee's larva can't be accidentally broken - Purification Powder works on walls - Increased tile placement speed - Increased tile placement range - Increased tool speed - Increased Extractinator speed - Extra buff slots - Persistent buffs - Persistent debuffs - Slice of Cake buff time doesn't decrease - Staff of Regrowth replaces herbs - Lifeform Analyzer points towards rare creatures - Wing slot - Expert+ ice water doesn't caused chilled - No sinking in shimmer - Auto team joining - All hairstyles available on character creation - Disable tombstones from spawning on death - Auto fishing - Portable crafting stations - No restrictions for pylon teleportation - Instant respawn (Singleplayer only) - Full health on respawn - Disable spreading of evil biomes - Fountains cause their biomes - Trees grow faster - Herbs grow faster - Trees drop more fruits when shook - Fallen star rate multiplier - No meteor spawns - Always Christmas season - Always Halloween season - No credits on beating the game - Vein mining - Favorite items to research them - Fullscreen map teleporting - Dash keybind - No favorite tooltips - Shimmerable tooltips - Works in banks tooltips - Permanent upgrade use tooltips - Wing and hook stats tooltips - Use ammo type tooltips - Active buff/item tooltips - Many items for easing the playing experience - 2 Town NPCs who sell almost everything needed[quote=tModLoader QoLCompendium] Developed By Jabon[/quote]
FlameThrowers+
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FlameThrowers+ adds a new subclass for ranger. I Hope you guys enjoy this mod. Join the discord to post ideas, textures, and more. https://discord.gg/SNp5bJx8AE Developed By Lil Chief art team Team leader - spookypaperclip Pearlision Enigmatic Someone with a short username [quote=tModLoader RangerFlame] Developed By Lil Chief[/quote]
WHummus' Calamity/Thorium Balancing
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[h2]A mod that utilises tPackBuilder to create as cohesive an experience possible between the Thorium and Calamity mods![/h2] [h3]Changes include:[/h3] [*] Modifying item recipes to fit into Calamity progression [*] Adding recipes to keep Thorium and Calamity recipes consistent [*] Balance changes to Vanilla, Thorium and Calamity weapons with the aim to make every weapon viable and fun to use for when they are available [h3]IMPORTANT NOTICE:[/h3] [*] Added a text warning on start-up warning to turn off Ragnarok Mod's "Generic Weapon Tweaks" config, since if they are on, the balance changes from this and that mod stack in unintended ways. This message in question can be turned off in configs of this mod too [*] As well as this in Ragnarok Mod's configs, Calamity Bard & Healer deduplication needs to be set to off for certain armors to be correctly craftable [h3]Required Mods:[/h3] [*] tPackBuilder [*] Calamity [*] Calamity Mod Music [*] Thorium [*] Unofficial Calamity Bard/Healer [*] Ragnarok [*] Thorium Bosses Reworked [*] Thrower Unification [*] Calamity Crossmod Vulnerabilities [*] Infernal Eclipse of Ragnarok: Weapons DLC [h3]Optional Mods[/h3] [*] Catalyst Mod [*] Calamity: Hunt of the Old God [h3]Recommended Optional Mods: [*] Calamity: Wrath of the Gods [*] Thorium Chest Loot Tweaks [h3]Redundant/Incompatible Mods:[/h3] [*] Thorium + Calamity Convergence Mod REDUX [h3]Also check out:[/h3] [*] Infernal Eclipse of Ragnarok https://steamcommunity.com/sharedfiles/filedetails/?id=3456517686 [h3]Full Change list and Details:[/h3] https://docs.google.com/document/d/1OXvTO6N6GqzAbOSZU_1n-OKzIuk4gCR6c1Otr_dAiiE/edit?tab=t.0#heading=h.o92rlt67w89w [h3]Discord Server:[/h3] Wanna suggest some changes, report bugs or just chat Terraria? Join the server! https://discord.gg/8qpjNQt6TS [h3]Support the team:[/h3] https://www.patreon.com/cw/InfernalEclipseofRagnarokTeam Simplified Chinese localization done by [url=https://steamcommunity.com/id/426875391/] Pudd1ng[/url] and De1tA5.[quote=tModLoader WHummusMultiModBalancing] Developed By Wardrobe Hummus & the Infernal Eclipse of Ragnarok Team[/quote]
Better Chests
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[h1]Better Chests[/h1] This mod improves some aspects of vanilla chests! If you have any problems, bugs, or suggestions contact me on my [url=https://discord.gg/NX4DVzz2v6]discord[/url]! This mod is open source on [url=https://github.com/NotLe0n/BetterChests]GitHub[/url]. If you have a GitHub account, please give it a star! This mod is licensed under the GNU GPLv3 license. If you use any code from this mod you have to open source it under the same license and give credit in your mod's description. [hr] [h2]Changes:[/h2] [h3]More Sorting Options[/h3] Right clicking on "Sort Items" in a chest or right-clicking "Sort Inventory" will open a menu with more sort options. [img]https://i.imgur.com/JdzYfFQ.png[/img] [h3]Content Display[/h3] Hovering over a chest shows its contents. [img]https://i.imgur.com/Ni5JNZG.png[/img] [h3]Multiplayer Chests[/h3] Multiple players can use a chest at the same time now! (might make duplicated when holding right click on items) [h3]Ownership[/h3] You can claim chest ownership. This prevents other players from opening or quick stacking into chests which you own. [h3]Longer Chest Names[/h3] This feature is now native in tModLoader! [strike]Increased the maximum chest name length from 20 to 80. You can finally write longer chest names![/strike] [img]https://i.imgur.com/dfqQviY.png[/img] [h3]Searchbar[/h3] A search bar to search for items inside a chest quickly. There's also hotkey to focus it. Press Escape to unfocus. [img]https://i.imgur.com/p0BWQvU.png[/img] [h3]Confirmation Buttons[/h3] "Deposit All", "Loot all", "Sort" have a confirmation button now (separately toggleable in the config). [img]https://i.imgur.com/vB8jQqZ.png[/img] [h3]Change Default Sort[/h3] Added a Config option to change the functionality of the "Sort Items" button. [h3]Hotkeys[/h3] Hotkeys for Deposit All, Loot All, Quick Stack, Restock, Sort Chest and Sort Inventory. [h3]Pings[/h3] You can ping items in chests. Pinged items get... - ... highlighted in chests - ... shown in chat - ... displayed on the map - ... and their containing chest outlined To ping an item you have to hold down the ping hotkey (default: Left-Alt, needs to be set first) and right-click the item. The duration of pings and your ping color can be changed in the settings. This feature can also be turned off there. [img]https://i.imgur.com/gmwHcoy.png[/img] Special Thanks to: [b]direwolf420, darthmorf & jopojelly[/b] for a UIElement! [b]Setnour6[/b] for making the icon![quote=tModLoader BetterChests] Developed By NotLe0n[/quote]
InfraSonic
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The InfraSonic mod allows you and your friends to chat via voice directly in Terraria, with no need for any third-party software! Some of this mod's features: - Background Music Ducking, which automatically lowers the volume of the game's background music when someone is speaking. - Proximity Chat, which introduces a positional effect to voices, and the closer the player, the louder the voice. - Noise Suppression, to filter out unwanted background sounds. - Sound occlusion and reverb support with Terraria Overhaul and Terraria Ambience. How to use: 1. Subscribe to this Mod. 2. Enter the game, go to "Controls", scroll to the bottom, and set a keybind for "Open Voice Control Panel". 3. Pressing this opens the control panel, which can be used to configure all aspects of the voice chat. Credit to lapisqui, Ryan for helping in the testing and debugging of the mod. Credit to Entropy for helping me test the mod on Linux. Credit to Trebuchet for the beautiful GUI sprites. Credit to Mirsario for helping fix a locale-related crash. This mod's source is available on [url=https://github.com/terraria-catalyst/infrasonic-mod]GitHub[/url]. [quote=tModLoader]Developed By Oli, Cyrilly, 轩天一夏[/quote]
Clicker Extra API
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Clicker Extra API is addon for Clicker Class with commands that used soo much in WitherTaco's clicker compatibility addons The Clicker Nerfing (or Re-tiering) ModCalls [list] [*]void ClickerExtraAPI.Call("NerfTheClicker") - Setup for removing The Clicker from Moon Lord loot and prepearing for recipe. Aka re-tier of The Clicker [*]void ClickerExtraAPI.Call("AddTheClickerRecipeIngredient", int type, int count) - Adds an ingredient to The Clicker recipe [*]void ClickerExtraAPI.Call("AddTheClickerRecipeIngredient", short type, int count) - some as above but for using ItemID [*]void ClickerExtraAPI.Call("SetTheClickerRecipeTile", int type) - Sets an crafting station in The Clicker recipe [*]void ClickerExtraAPI.Call("SetTheClickerRecipeTile", short type) - some as above but for using TileID [*]void ClickerExtraAPI.Call("SetTheClickerRecipeCraftingStation", int/short type) - some as SetTheClickerRecipeTile (and for int and for short) [/list] Wild Magic (Witch Clicker effect) ModCalls New Wild Magic replaces old Wild Magic. (He now affects by Blacklisted list and Post-WildMagic list) New Mania replaces old Mania. (He now affects by Blacklisted list) [list] [*]void ClickerExtraAPI.Call("RegisterPostWildMagicClickerEffect", string name) - Register clicker effects that being in stage before getting Witch Clicker and don t contain in Wild Magic. For Examples, any Post-Moonlord Clickers [*]void ClickerExtraAPI.Call("RegisterBlacklistedRandomClickerEffect", string name) - Registed clicker effects that now being in any Wild Magic clicker effect and analogues. [*]List<string> ClickerExtraAPI.Call("GetPostWildMagicClickerEffectList") - return list of Post Wild Magic clicker effect. Can be used in clicker effects with random clicker effects; [*]List<string> ClickerExtraAPI.Call("GetBlacklistedRandomClickerEffectList") - return list of Blacklisted clicker effect. Can be used in clicker effects with random clicker effects; [*]bool ClickerExtraAPI.Call("IsPostWildMagicClickerEffect", string name) - checks contaning clicker effect name in Post Wild Magic list. Return true if contain [*]bool ClickerExtraAPI.Call("IsBlacklistedRandomClickerEffect", string name) - checks contaning clicker effect name in Blacklisted list. Return true if contain [/list] Other ModCall [list] [*]void ClickerExtraAPI.Call("TriggerRandomClickerEffect", Func<string, bool> func, Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) - Trigger an random clicker effect with special condition in func. For Example ((string name) => true) for anything [/list] P. S. i not good in mod icon[quote=tModLoader ClickerExtraAPI] Developed By WitherTaco[/quote]
Infinite Minions
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The Infinite Minions mod adds a variety of items to the game: 10 Progressive (and overpowered) summon accessories 8 Runestones to craft 7 Exclusive hybrid weapons 1 Accessory for INFINITE MINIONS An option to speed up the vanilla summon weapons ...and a few more suprises Please do keep in mind that vanilla terraria has a hardcoded limit of 1000 projectiles (200 in 1.4). Minions are projectiles. You can disable the overpowered effects in the config options so that you can use the mod in a playthrough without ruining it. Join the discord server to give any suggestions -> https://discord.gg/v9j5ttpUCu The accessory is crafted in tiers starting by using one acorn at a work bench. Use the guide's "crafting" option to see the rest. If you are having trouble finding recipies then install mods such as "Recipie Browser" to help with crafting the accessories. Use the mod configuration to disable the vanilla summons speed up function.[quote=tModLoader LimitlessMod] Developed By Volt[/quote]
Calamity Multiplayer Patch
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[h1]For personal reasons, I plan to slowly resume development on all my mods after (probably) December 23rd. Please do not expect updates until then (some compatibility patches may be updated).[/h1] [h2]Have you ever felt disappointed that your awesome weapon doesn't look right to others, or annoyed when your friend's projectiles wouldn't disappear during a boss fight?[/h2] [b][u]This mod fixes some multiplayer desync issues in [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2824688072]Calamity Mod[/url].[/u][/b] [h2]BEFORE[/h2] [img]https://i.imgur.com/EyKdyoJ.gif[/img] [h2]AFTER[/h2] [img]https://i.imgur.com/1cV04DV.gif[/img] NOTE: Synchronization involves sending a lot of packets. If there are a lot of projectiles being synchronized, this can overload the server! (I will add optimizations in the future to prevent this) and this is my first mod, so there may be issues. TESTED ONLY ON Calamity 2.1.1! ============== Currently Fixed: [list] [*]Ark type weapon(ex: Ark of the Cosmos) swing/parry animations. [*]Paladin's Hammer type weapon(ex: Galaxy Smasher) animations. [*]Oathblade(ex: Devil's Devastation) animations. (WIP) [*]Player dash hotkey synchronization (not perfect yet, there may be some stuttering). [*]homing effect caused by Grape Beer on ranged weapon projectiles. [/list] Planned: [list] [*]Crackshot Colt/Midas Prime's ricochet. [/list] ============= [b]Please report any more desync issues! I'll try to fix them if possible.[/b] If you find a bug, please report it in the comments or on Discord (h4npiggy). Source: https://github.com/Piggy3590/CalamitySyncFix[quote=tModLoader CalamitySyncFix] Developed By Piggy[/quote] [img]https://steamuserimages-a.akamaihd.net/ugc/803243633611052309/C1D08888DCBD701065A56493554E3A28FAAA490A/[/img][quote=tModLoader CalamitySyncFix] Developed By Piggy[/quote][quote=tModLoader CalamitySyncFix] Developed By Piggy[/quote]
Bumblebirb Pet
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[h1] Calamity Bumblebirb Pet [/h1] Adds a pet Bumblebirb that drops from The Calamity Mod's Dragonfolly with a 33% drop rate The mod does not require Calamity. Birb pet sprites by Krysmun Item sprites by Blockaroz Discord for support: https://discord.gg/rtq3jRDsrA [olist] [*] 3.0.2 Fixes accounting for Brainstorm update [*] 3.0.1 Localization fixes (thanks scalie) [*] 3.0 Ported to 1.4.4, Harpies now drop the feather without Calamity on, boosted Dragonfolly's drop rate from 10% to 33% [*] 2.0.3 July tml update [*] 2.0.2 Better icon [*] 2.0.1 Updated description [*] 2.0 Ported to 1.4 [*] 1.3.1: Made rarities accurate and changed sell prices [*] 1.3: Updated to new TML and renamed the unholy one's item [*] 1.2.1: Nerfed recipe of the unholy one [*] 1.2: Resprited the Fluffy Feather and capitalized author name... perhaps something else...? [*] 1.1: Added a second variant that can't be equipped, but can be used in conjunction with other pets [/olist][quote=tModLoader BumblePet] Developed By YuH[/quote]
Equipment Modifiers & Reforging
di 76561198162066834
[c/96cf70:Equipment Modifiers] is a small mod that enables vanilla-based [c/96cf70:reforging] for equipment. The Goblin Tinkerer can now add modifiers for your mounts, pet summons, hooks and minecarts at a premium. For those looking for more stat potential, a money sink, or just love to roll! This mod needs to be enabled in order to apply modifier buffs on equipment, prefixes will not be removed if disabled. [c/96cf70:Changelog:] [c/f5ffc7:v1.1.4 (22/08/2023)] • Compatibility update for tModLoader 1.4.4. • Minor bug fixes. [c/f5ffc7:v1.1.1 (14/08/2022)] • Fixes an issue with the version checker. [c/f5ffc7:v1.1.0 (13/08/2022)] • Stable release update. • Added new version notifier. • Updated workshop icon. [c/f5ffc7:v1.0.7 (23/06/2022)] • Fixed a minor bug in multiplayer. [c/f5ffc7:v1.0.6 (18/06/2022)] • Minor balancing changes (modifier upon craft/obtain). [c/f5ffc7:v1.0.5 (10/06/2022)] • Minor reforge pricing balancing changes. • Updated mod icon. [c/f5ffc7:v1.0.3 (02/06/2022)] • Stable release update. [c/f5ffc7:v1.0.2 (10/05/2022)] • Minor bug fixes. [c/f5ffc7:v1.0.1 (09/05/2022)] • Fixed an issue with multiplayer compatibility. [c/f5ffc7:v1.0 (08/05/2022)] • Small chance of receiving a modifier upon craft/obtain. • Support for modded equipment and custom prefixes. • Reforge pricing balances for equipment. • Initial release. Any other feedback is welcome, thanks for checking out this mod!
Persistent Summons
di 76561198841093664
Persistent Summons is a utility mod that causes minions to stay whenever the player dies and respawns. No need to resummon your minions over and over. You can still despawn any of your minions manually by right clicking using their ascociated minion buff just like in vanilla. No configuration or extra steps required. Officially supports: • All Vanilla Minions • All Thorium Mod Minions • Calamity Mod Minions 74/80 • All Spirit Mod Minions While these are the only mods with hardcoded support, it may still work with other mods. If you have other mods that you want added to this leave a comment on the workshop page. ***Development will be slow. I am very busy but i'm still trying to any bugs. This mod is in VERY early development. Please report any bugs you have on the workshop page. [quote=tModLoader]Developed By beanie[/quote]
**DEPRECATED** Extra Accessory Slots
di 76561199051335288
**DEPRECATED** Successor published: https://steamcommunity.com/sharedfiles/filedetails/?id=3270221661 i lost the code due to having to factory reset my pc with no backup, so i'd have to put in quite a bit of work to be able to update this mod, which will only be if tmodloader updates and the mod no longer works, and even then maybe not Makes every boss, event, and event boss give you an extra accessory slot on the first kill with a config allowing you to choose which give a slot, all enabled by default -antisocial will not work unless they fix it (which btw is impossible currently i think) -bosses, and therefore what accessory slots you have from this mod, are tied to the world and not the player -theres probably a better way to code this that someone with more experience could do, that would automatically work if vanilla added new bosses and with bosses from mods, but idk how to do that if its even possible, and i cant figure out adding calamity support without a strong reference (having the mod need calamity loaded to work) so mod support wont happen unless i figure that out, which already is unlikely and is even more unlikely given the next point
Fargo's Loot Bonus
di 76561198096315536
This mod makes all enemies drop extra loot. Default is 5x normal loot. There is a config option to set it to whatever value you want. Have fun! NEW UPDATE - V 6.0 -Changed how loot is multipied so things that activate when an enemy is killed besides dropping items should no longer be affected NEW UPDATE - V 5.0 -Updated to tmod 1.4.4 NEW UPDATE - V 4.4 -Added a specific check to not multiply Skeletron's first kill with Calamity due to crashes NEW UPDATE - V 4.3 -Added an enemy blacklist. Add enemies to not be effected by bonus loot. -Coins enemies pick up will not get multiplied NEW UPDATE - V 4.2 -Updated to latest tmod -Updated mod icon NEW UPDATE - V 4.1 -Updated to tmod 1.4 NEW UPDATE - V 4.0 -Added a toggle to multiply coin drops -Default loot multiplier changed from 10 to 5[quote=tModLoader LootBonus] Developed By Fargowilta[/quote]
Chat Source
di 76561198108561451
For those who need to know which mod writes stuff to the chat! Shows the source of messages in the chat. Clientside, toggleable via config [hr][/hr] [b]Example:[/b] [b]Before:[/b] [i]"Your world has been blessed with Cobalt!"[/i] [i]"Player got 10 tier 1 Reversivity coins and now has 70 in total."[/i] [b]After:[/b] [i]"Your world has been blessed with Cobalt!"[/i] [i]"[AlchemistNPC] Player got 10 tier 1 Reversivity coins and now has 70 in total."[/i] [hr][/hr] [b]Notes:[/b] - Some stuff like ore spawn announcements in multiplayer will show no mod associated because those messages are serversided - Death messages won't have an associated mod - "[Terraria]" prefix for vanilla messages is by default disabled - Toggle "Display Name" and "Internal Name" of a mod via config [hr][/hr] [b]Localization:[/b] If you want to add support for different languages, you are welcome to contribute localizations here: [b][url=https://github.com/direwolf420/ChatSource]GitHub[/url][/b] List of localization contributors: * Russian: [b]GodHybrid, Alino4kaHvoshch[/b] * Italian: [b]Sea Noodle[/b] * Simplified Chinese: [b]Cyrilly[/b] * French: [b]TheBrutalSkull[/b] * German: [b]Lighty[/b] [quote=tModLoader ChatSource] Developed By direwolf420[/quote]
No Useless Pickups
di 76561199183369922
Consumable pickups (life hearts, mana stars, and Nebula boosters) can no longer be picked up if they are not needed. No more having to watch your step when setting up an oddly-specific arena in singleplayer! No more watching the tank steal all your mana drops in multiplayer! Each item and their pickup conditions can be modified in the mod config. Also, use the "/pickups" command in chat to see how many of each you've collected! (You can support me on [url=https://ko-fi.com/achyros] Ko-fi! [/url]) [quote=tModLoader NoUselessPickups] Developed By Lunaros Achyros[/quote]
Lighting Essentials
di 76561198049269862
Configure the "Lighting Settings Panel" keybind to open up the custom config window. Default Settings - Pre-hardmode ores are very dimly lit - Hardmode ores glow vibrantly based on their tile colors - Life crystals and life fruit glow a vibrant red - The jungle glows a dim green - Meteorite and hellstone glow vibrant red - Containers glow a dim white - Player has a very dim light - Killing bosses have different effects on lighting in world - Projectiles and enemies can have colored lighting (disabled by default) - Certain events like blood moon can drastically change lighting of your world temporarily If you want to help make the default settings better, here's what you can do. 1. Modify the mod to your liking 2. Click on the "Config" tab 3. Click "Copy Modified" to copy modified settings to clipboard 4. Paste this in the discord and explain why this should be part of the new defaults with screenshots showing the before and after changes. Discord: https://discord.gg/j8HQZZ76r8 Source code: https://github.com/Valks-Terraria-Mods/LightingEssentials [quote=tModLoader LightingEssentials] Developed By valkyrienyanko[/quote]
Better Expert Rarity
di 76561198205937932
«Better Expert Rarity» is a simple mod that changes «Expert Mode» and «Master Mode» rarities (Ye, mod name says that only «Expert Mode» rarity has been changed, but it's not).
FullHPWhenRespawn
di 76561198161039163
Have you ever wanted to have full hp after you died without having to stop by the nurse every time, well this is the mod for you.
Another RPG Mod
di 76561198002718302
heavily customizable Rpg mod that add Level, Stats, Skill tree, Item leveling, ennemies rank, modifier ! Expect some bug in multi-player as of now Join Discord : https://discord.gg/UQueeQE ! (link also on webpage) [quote=tModLoader]Developed By Plexus[/quote]
Better Fishing
di 76561198216226203
Reworks fishing and quests to make it more interesting and less time consuming. When a fish bites and you click, instead of instantly realing in a fish, a minigame will pop up where a green bar moves across a larger bar. Clicking when the green bar is on a ? symbol plays a ding sound, and when the bar reaches the end you will get a fish/crate/etc that corresponds to that ?. Clicking when the green bar is not on a ? symbol will snap the line. Sonar potions reveal the ? in the minigame instead of saying the fish's name above the bobber. Every 10 fishing power of the fishing rod used adds another possible catch up to a maximum of 5 (10 or less power is 1 catch, 20 power is 2, 30 is 3, 45 is 4, etc) Without a high test fishing line there is a chance for each of these catches to not appear. If no catches appear, the line will snap when the minigame begins. You can now choose a specific quest reward once per day, each reward having a specific item(s) you need to catch for it. Normal quests now reset after 5 minutes instead of at the beginning of a day. Adds 4 accessories related to the new mechanics: Fishing Gloves (crafted): increases the length of the green bar Soothing Lure (dropped by flying fish): Slows down the green bar Lucky Sock (crafted): Adds an extra possible catch to the minigame (max of 6 with 50+ power) Fish Handler's Gloves (crafted): Combination of all of the above Adds 1 bait: Hellfire Bait, which explodes and drops 10 catches at the bobber. Obtained from a chosen quest or from obsidian/hellstone crates. 1.2.7: Sorry for abandoning the mod for a while. heres a little fix Fixed catching tuxedo shirts in lava Fixed angler quest UI vanishing in multiplayer Fixed hellfire bait in multiplayer Added an indicator for catching a fish in the minigame Recoded some parts of the mod so things might be a bit smoother (oh my god this code was horrible) Changed the lucky sock recipe (old shoe -> 3 flinx fur) 1.2.6: fixed blood moon enemies not being fishable and made them sync when spawning for multiplayer player data should now save and load in multiplayer 1.2.5: You can no longer catch multiple of the same quest fish in one play of the minigame. Quest data now saves on relog (you cant do more daily quests by reloading the world) Support for catches from other mods that catch in stacks of more than one 1.2: Added Hellfire Bait and the reworked quests[quote=tModLoader FishingMinigame] Developed By Shipmans AGLA[/quote]
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Terraria Guides
Mod e plugin per server Terraria – Estensioni tShock
Plugin tShock per il tuo server Terraria. Economia, regioni, anti-cheat ed estensioni di gameplay.
Noleggiare un server Terraria – Configurare il multiplayer
Configura il tuo server dedicato Terraria. tShock, plugin, dimensione del mondo e configurazione multiplayer.
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Installa tutti i mod direttamente dalla dashboard con un clic.
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