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Mods & Plugins für Terraria
Dieser Katalog listet 15.000+ Terraria-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Split
von 76561198082372195
Split Mod is a global expansion, aimed to provide wholesome and fresh experience without breaking the game's charm and ambience. Craft fun weapons, fight bosses with bizarre personalities, explore new world structures - and more! Features > Stranded Ship - new Underground Snow structure, telling a terrible story... > Underworld Domain - located right above the Underworld with various secrets to unravel... > Photography - invite Shutterbug into your town to capture pictures of various monsters and get rewards for it! > Master the Mana Overload - new mechanic for mages, aimed at providing more dynamic and fun experience! > Challenge the Unchained - the ultimate adversary! Be warned, that won't be easy... > 700+ new items, including weapons, armor sets, accessories and much more... > 40+ new monsters with unique animations and attacks... > 4 new town NPCs with quirky personalities... > 7 brand new bosses with unique attack patterns, stylish visuals and their own story to tell... Message from the authors We greatly appreciate and want to thank the community for such warm and awesome reception! Even though the launch wasn't perfect, due to your feedback and reports we were able to fix most issues, including most major multiplayer bugs. So yeah, you can try and enjoy the mod with your friends, if you haven't already! Stay tuned for more news, as we have a lot more stuff for the future...! Thank you all for waiting, hope it was worth it! Please have fun! Useful Links Old Fandom wiki: https://splitmod.fandom.com/wiki/The_Split_Mod_Wiki Some stuff on it may be outdated, so it's best to ask on out Discord server! Discord (most up-to-date community): https://discord.gg/5eutHVCYMg YouTube (has mod's music and teasers!): https://www.youtube.com/@SplitMod Twitter: https://x.com/splitmod If you liked the mod, you can support us for more epic content! ❤️ https://www.patreon.com/c/splitMod or https://ko-fi.com/instrex Special Thanks > Porting: wxo, QuestionMark, Linty, ROH > Testing: DoritoDew97, GelidicHavoc, Dusk, MAGMA, Withera, zippius > Our best patreon supporters: CaineSenpai, Dusk, JadEDU, Theguywhorhymes, Kiana, Ellis Salt, Gyro Blade, MAGMA, Keiran, MegaHunts > Building: thecherrynuke > ...you, for playing this and enjoying! Developed By Doctor Hummer, Instrex, Cloud, Lunatix, Jackspy Developed By Doctor Hummer, Instrex, Cloud, Lunatix, Jackspy
Block's Leveling Mod
von 76561198190289103
Block's Leveling Mod Block's Leveling Mod adds a leveling mechanic to your weapons, allowing you to use them for longer if you diligently use them in order to level them up. At its core, this leveling system is based on the one from Example Mod (Thanks Andro951!), but with a comprehensive overhaul to execute the mechanic in a fully fleshed out, balanced, and polished manner. Getting Started with Weapon Leveling (READ THIS!!!): Leveling up weapons is - of course - the main mechanic of this mod. Here's a quick tutorial to get started; - By default, weapons can't level up; the mechanic must be activated via. items called Experience Runes, using an Experience Rune Forge - First, craft an Experience Rune Forge from a Furnace & 3 Fallen Stars - Next, place your Forge and use it to craft a Dormant Experience Rune; made from 5 Stone Blocks & 1 Gem (any type) - Dormant Experience Runes do nothing on their own; rather, they are used as a base ingredient for crafting other Experience Runes - Use the Guide or the Recipe Browser mod to see recipes for functional Experience Runes - A weapon's rarity (before reforge) determines what Experience Runes work with it; so be sure to craft an appropriate Rune for your weapon! - Once you have your weapon and an appropriate Rune for it, right click your Experience Rune Forge to open its UI - Place your weapon and Rune in the Forge UI's corresponding slots, and press the 'Apply' button! - If all goes well, the Rune should be consumed and your weapon will now be able to gain XP and levels. Otherwise, the 'Apply' button's tooltip should tell you what's wrong Other Features: More details on many of the features listed below can be found in the Detailed List of Features pinned discussion! - Experience Orbs that grant bonus XP to weapons or players - Player leveling, complete with optional boosts to damage and DR - Prestige, which allows you to reset a weapon or player's level for even more power - Enemy Scaling; an optional feature that lets enemies gain extra HP and Defense as you progress - Medals; another optional feature that enables a dynamic level cap that you must raise as you progress - Sound and text feedback upon leveling up - Tooltips detailing weapon XP, level, and power - Vast amounts of configuration with (overly) informative descriptions to fine-tune balancing - Cross-mod features and compatibility with one of my other mods; 'Weapon Augments' - An optional Add-on that introduces unique weapons that utilize the leveling system; 'Heroic Weapons' - And more! Open Source - This mod is open-source under the GNU GPLv3 license. In short, you’re allowed to view and utilize code from the source if you’d like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc. - You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List). Localization This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far: - English (Base) - Simplified Chinese (Contributed by Urgiv) If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files. Final notes: - As with all upgrading/leveling mods, this mod is NOT very vanilla friendly in nature; keep this in mind if you like balanced play If you have questions, please first read the workshop page's full description and pinned discussions! Developed By BlockCrusader
Instant Housing
von 76561198346122658
Bored of building houses? Just make this item and you got a 6x4 housing block with 24 rooms for your NPCs. Adds both a Instant House and Instant House Destroyer item. Terraria 1.4.4 compatible. Instant House Recipe: 50 Wood + 2 Doors + 4 Torches + 1 Table+ One Chair + 3 Platforms Use at your own discretion. WILL BREAK EVERYTHING IN THE WAY TO PLACE THE HOUSE. If this breaks your world or doesnt work, i dont even remember how i made it to begin with. Its you not me Version 2.0: - Can now change every part of the house - UI changes Version 1.3: - Multiplayer Compatibility Fixed - 1.4.4 TModLoader Port - Bug fixes Developed By Faceless
Summoner UI (Latest Beta Release)
von 76561198884251400
This mod adds an indicator for your minion and sentry slots by your health and mana bars. This mod is inspired by a suggestion I saw by u/Russ_Guss_Doodles from the r/Terraria subreddit. (Their account is linked as the homepage) Localization Credits: - English localization by myself - Polish localization by Gryfu - Russian localization by Alino4kaHvoshch and xenofite Config Options: - You can turn on/off the display for sentry slots - You can set the UI style for this mod to "Fancy", "Bars", "Narrow Bars", "Classic", or "Classic (No Text)" (this mod does not automatically set the UI style to match the one you have selected for health and mana bars, but this means that you can mismatch them if desired) - You can set the maximum amount of minion/sentry slot icons to display. This is mostly for if you're using a mod like Fargo's Souls Mod, which allows for you to have "infinite" minion slots (drawing all 999 slots will likely cause lag) - You can adjust the screen position of the UI through the config (or use keybinds to move the UI pixel by pixel, make sure to unbind these keys afterwards so you don't accidentally end up moving the UI) - You can toggle visibility of the UI using a keybind - You can change the layer that the UI is drawn on by keybind Making a Resource Pack For This Mod: - All of my mods that support resource packs (this is the first one) will use a "ModContent" folder, like Vanilla's "Content" folder - The file path used is: ResourcePackName/ModContent/ModInternalName, in this case ModInternalName would be SummonsUIAlt. From there use the same folder structure as in the mod - Resource packs do NOT require this mod to be reloaded to take effect, currently the textures are updated upon mod load and entering a world (I didn't see a way to check if resource packs were updated, but if I figure out how to test for that then I might change this) Known issues: - The UI overlaps with the minimap, and in some cases the inventory - The UI can overlap with the cell phone UI Update Log: v1.3.3 - Added russian localization (by Alino4kaHvoshch and xenofite) - Fixed an issue with polish localization (I had forgotten to rename the config name field and change the filename for the latest beta release) (Latest Beta Release Only) v1.3.2 - Added "Classic (No Text)" UI Style option - Added "Narrow Bars" UI Style option v1.3.1.1 (Latest Stable Release Only) - No changes. The mod wasn't updating for anyone else, so this is an attempt to fix that issue. v1.3.1 - Separated resource pack code into a separate mod that anyone can make their mod support - Removed commented debugging code v1.3 - Added resource pack support - Fixed the mod icon not appearing in game v1.2.2 - Added polish localization (by Gryfu) v1.2.1 - Added credit to the person who created the original Reddit post (it previously only said "This mod is inspired by a suggestion I saw from the r/Terraria subreddit." because I forgot to type their username) v1.2 - renamed the mod to "Summoner UI (Latest Beta Release)" - this version of the mod will now update with the latest beta release of tModLoader. Please use the latest stable release version if you are playing on the latest stable version of tModLoader - as of right now, unless I am mistaken, there is no new beta version of tModLoader. This version of the mod is just being updated for consistency between the versions v1.1 - separated "Y-Offset" into "Minion Slot Y-Offset" and "Sentry Slot Y-Offset" - added "Minion Slot X-Offset" and "Sentry Slot X-Offset" - separated "Max Display Length" into "Minions Max Display Length" and "Sentries Max Display Length" - added "Enable Auto-Offset" and "Enable Life Offset" - fixed a bug where the position you have to hover over for the mouse text to appear was not properly offset when under 200 life - added a keybind to toggle visibility of the UI (| by default) - included source code when extracting the mod - added a keybind to change the layer the UI is drawn on (` by default) - removed limits on offset ranges, as well as the positive limit for summon slot ranges - fixed a bug with the Classic UI style where having a multiple of 10 minion/sentry slots would cause the mouse text area to expand to the next row of slots despite there not being a next row yet - added keybinds to nudge the UI v1.0 - mod released Developed By Tetriscat66 (Syla)
Clicker Extra API
von 76561199017004725
Clicker Extra API is addon for Clicker Class with commands that used soo much in WitherTaco's clicker compatibility addons The Clicker Nerfing (or Re-tiering) ModCalls - void ClickerExtraAPI.Call("NerfTheClicker") - Setup for removing The Clicker from Moon Lord loot and prepearing for recipe. Aka re-tier of The Clicker - void ClickerExtraAPI.Call("AddTheClickerRecipeIngredient", int type, int count) - Adds an ingredient to The Clicker recipe - void ClickerExtraAPI.Call("AddTheClickerRecipeIngredient", short type, int count) - some as above but for using ItemID - void ClickerExtraAPI.Call("SetTheClickerRecipeTile", int type) - Sets an crafting station in The Clicker recipe - void ClickerExtraAPI.Call("SetTheClickerRecipeTile", short type) - some as above but for using TileID - void ClickerExtraAPI.Call("SetTheClickerRecipeCraftingStation", int/short type) - some as SetTheClickerRecipeTile (and for int and for short) Wild Magic (Witch Clicker effect) ModCalls New Wild Magic replaces old Wild Magic. (He now affects by Blacklisted list and Post-WildMagic list) New Mania replaces old Mania. (He now affects by Blacklisted list) - void ClickerExtraAPI.Call("RegisterPostWildMagicClickerEffect", string name) - Register clicker effects that being in stage before getting Witch Clicker and don t contain in Wild Magic. For Examples, any Post-Moonlord Clickers - void ClickerExtraAPI.Call("RegisterBlacklistedRandomClickerEffect", string name) - Registed clicker effects that now being in any Wild Magic clicker effect and analogues. - List<string> ClickerExtraAPI.Call("GetPostWildMagicClickerEffectList") - return list of Post Wild Magic clicker effect. Can be used in clicker effects with random clicker effects; - List<string> ClickerExtraAPI.Call("GetBlacklistedRandomClickerEffectList") - return list of Blacklisted clicker effect. Can be used in clicker effects with random clicker effects; - bool ClickerExtraAPI.Call("IsPostWildMagicClickerEffect", string name) - checks contaning clicker effect name in Post Wild Magic list. Return true if contain - bool ClickerExtraAPI.Call("IsBlacklistedRandomClickerEffect", string name) - checks contaning clicker effect name in Blacklisted list. Return true if contain Other ModCall - void ClickerExtraAPI.Call("TriggerRandomClickerEffect", Func<string, bool> func, Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, int type, int damage, float knockBack) - Trigger an random clicker effect with special condition in func. For Example ((string name) => true) for anything Debug Features - One-click trigger effect debug config - Heavenly Chip Reseter item P. S. i not good in mod icon Developed By WitherTaco
Better Fishing
von 76561198216226203
Reworks fishing and quests to make it more interesting and less time consuming. When a fish bites and you click, instead of instantly realing in a fish, a minigame will pop up where a green bar moves across a larger bar. Clicking when the green bar is on a ? symbol plays a ding sound, and when the bar reaches the end you will get a fish/crate/etc that corresponds to that ?. Clicking when the green bar is not on a ? symbol will snap the line. Sonar potions reveal the ? in the minigame instead of saying the fish's name above the bobber. Every 10 fishing power of the fishing rod used adds another possible catch up to a maximum of 5 (10 or less power is 1 catch, 20 power is 2, 30 is 3, 45 is 4, etc) Without a high test fishing line there is a chance for each of these catches to not appear. If no catches appear, the line will snap when the minigame begins. You can now choose a specific quest reward once per day, each reward having a specific item(s) you need to catch for it. Normal quests now reset after 5 minutes instead of at the beginning of a day. Adds 4 accessories related to the new mechanics: Fishing Gloves (crafted): increases the length of the green bar Soothing Lure (dropped by flying fish): Slows down the green bar Lucky Sock (crafted): Adds an extra possible catch to the minigame (max of 6 with 50+ power) Fish Handler's Gloves (crafted): Combination of all of the above Adds 1 bait: Hellfire Bait, which explodes and drops 10 catches at the bobber. Obtained from a chosen quest or from obsidian/hellstone crates. 1.2.7: Sorry for abandoning the mod for a while. heres a little fix Fixed catching tuxedo shirts in lava Fixed angler quest UI vanishing in multiplayer Fixed hellfire bait in multiplayer Added an indicator for catching a fish in the minigame Recoded some parts of the mod so things might be a bit smoother (oh my god this code was horrible) Changed the lucky sock recipe (old shoe -> 3 flinx fur) 1.2.6: fixed blood moon enemies not being fishable and made them sync when spawning for multiplayer player data should now save and load in multiplayer 1.2.5: You can no longer catch multiple of the same quest fish in one play of the minigame. Quest data now saves on relog (you cant do more daily quests by reloading the world) Support for catches from other mods that catch in stacks of more than one 1.2: Added Hellfire Bait and the reworked quests Developed By Shipmans AGLA
Atherius Mod
von 76561198141819521
Most Recent Update: v1.3.6.0 o Few minor changes in preparation of 1.4.5 coming out soon. Welcome to Atherius Mod! Currently this mod has 1109 items including... o 200+ Materials o 200+ Weapons with Custom Animations o 100+ Accessories o 150+ Buffs o 50+ Potions o 50+ NPCs o 35+ Armors o 11 New Bosses o 8 New Ores to Mine o 5 New Town NPCs o 1 New Class Along with these items, this mod introduces 4 new combat features / abilities: Psychokinesis! o Players gain 12 new abilities to manipulate those around them using only their minds o From gaining mental barriers, to mimicing enemy stats, to spawning in items! o You are also able to foresee the future! Where the player will freeze and the next 5 seconds will play out. Any NPC on your screen is �being looked at from the future�. After 5 seconds the player will be able to move again and all NPCs on screen will repeat the same movements they did for those 5 seconds! Grimoires! o Currently have 45 grimoires from water to dark to dream magic! o Each item will upgrade 4 times for stronger attacks. You can switch between each skill after learning them o Yes this is a reference! Snipers! o A small set of 31 sniper rifles with a different trait of fighting! o Middle click your mouse with one equipped to enter sniper mode o Here the player will go invisible and a reticle will appear to shoot bullets like an overseer on the map o Use this to get out of tough situations or simply to flex on NPCs! A new class! Herbalist! o Find flowers and plants all around the map from grass and mobs. o As each boss gets killed, more plants will start to appear! o Use them to create potions, herb mixes, and other powerful items. o Create items and accessories that aid your little furry creatures in battle. o Craft weapons that train bunnies to become militia bunnies, firing bullets at enemies! o With this class, all of nature falls under your control! All side Mods to Atherius Mod: Runes of the 7 Sins Snipers Psychokinesis Check out my other Mods: Black Clover - Grimoires Attack on Terraria Danganronpa Display Kill Count Speed is Strength Par Fish Nothing Misses As time goes on I will be adding polls for an easier way to see which items could use reworked or not. Feel free to answer the polls whenever you'd like 🙂 Favorite Grimoires: https://strawpoll.com/polls/05Zd1KJNEy6 Grimoires that need a buff: https://strawpoll.com/polls/XOgOJKeX3n3 Grimoires that need a nerf: https://strawpoll.com/polls/3RnYpKD7Aye Check out the new Discord! Check out the wiki! Please note at the moment the wiki is not 100% complete. If you like what you see, please consider donating! I'm just one person doing this along with many other mods, so any little bit helps. Thanks! (If you can't donate, don't worry. Your support is enough!) Patreon Page Thanks to all who decide to try out this mod! Developed By Merfinator
ItemMagnetPlus
von 76561198108561451
ItemMagnetPlus adds a single item called "Item Magnet" that does the obvious thing: Sucking in items around you so you don't have to run around and collect them yourself. Adds: Item Magnet (and corresponding buff) that * can be crafted with simple materials (Iron/Lead) * works while in your inventory * can be toggled on and off * has adjustable range and item succ speed * has increased stats after killing bosses * customizable via config ingame to fit your playstyle How to use: * Left click cycles through its ranges * Right click shows current range (you can always check the stats on the buff tooltip) * This right click functionality changes to "turn off" when "Buff" in the config is false * Killing bosses improves its stats * If you want it to either be on or off, change "Scale" in the config to anything but "Increase With Bosses" Multiplayer: * This mod is multiplayer compatible, the config is entirely server side, but the buff flag is forced to 1 * Items that are inbetween two players with magnets will "float" * If "Instant" is enabled and multiple players are in range of an item, it will always go to the same player (it is based on join order) * Due to the way the "grab delay" is only set in singleplayer, items dropped by the player will instantly latch onto the player, which is normal behavior * Items might not get sucked up and turn into a "ghost" with the Auto Trash Mod enabled * Lost items due to this bug won't be recovered * Report any bugs in the forum thread (please) Progression: (default config) Starts with: Range = 10 (blocks in each direction) Velocity = 8 Acceleration = 8 Ends with: (killing Moonlord) Range = 120 (one and a half screens) Velocity = 32 Acceleration = 32 About the config: * Buff decides if it gives you a corresponding buff icon to show the status of the magnet * Held decides if the magnet works only when held * "Activate On Enter" decides if magnet should be automatically activated when entering the world * Filter function: Presets (hearts, mana stars, coins, pickup effects), blacklist/whitelist. Presets override black/whitelist * Magnet stats are limited to sensible values (Range only goes up to about three screens in any direction) * If you increase velocity or acceleration too much from those recommended above, items might get "stuck" on you until you deactivate it again * Beware of lag when increasing these values, especially range * If the difference between velocity and acceleration is too big, items will go in circles around you or get stuck until you deactivate it * "Instant" skips any velocity or acceleration checks and directly teleports the item to your location * After you change the values in the config, use the magnet again to take effect Localization: If you want to add support for different languages, you are welcome to contribute localizations here: GitHub List of localization contributors: * Polish: Taco * Russian: GodHybrid * Italian: Sea Noodle * Brazilian Portuguese: marviN * Simplified Chinese: 906170601, Lacewing * Spanish: CDT_Maggot * German: Lighty Developed By direwolf420
ARSENAL - Weapons expansion mod
von 76561198190289103
ARSENAL: Weapons Expansion Mod Arsenal is a mod made to compliment the vanilla weapons selection by expanding many of the weapon subcategories throughout the different stages of the game. This mod boasts ~400 new items, which are almost entirely weapons. This gives you tons of options (Almost twice as many!) to choose from across all stages of vanilla progression and makes it more than likely you can stick to a certain subclass of weapon (e.g. shortswords) the entire time! Arsenal introduces: - Roughly 400 new items, the vast majority of which are weapons - Vanilla friendly content that seeks to give you a 'vanilla+' experience - Expansions of various weapon types across all of vanilla progression - Counterparts to the Night's Edge, Terra Blade, Zenith, Terraprisma, and more! - Master Mode Weapons; bosses may drop a special weapon in Master Mode - And more! Weapon Count: Here is a list of how many weapons and items are introduced, organized by type/subclass - 8 Battlestaves* - 14 Boomerangs - 20 Bows/Repeaters (And 5 new arrows) - 13 Dart weapons (And 19 new darts) - 19 Flails - 16 Flamethrowers* (And a new ammo) - 13 Guns (And 4 new bullets) - 14 Launchers* (And 5 new rockets) - 14 Magic Guns - 15 Minions - 23 Sentries - 28 Shortswords* - 11 Spears - 28 Staves - 15 Swords - 21 Tomes - 27 Whips - 14 Yo-yos - 6 Misc. Melee weapons - 14 Misc. Magic weapons - 11 Misc. Ranged weapon - 11 Accessories - 16 Other Misc. items *: This weapon type has been expanded across all of vanilla progression Localization This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far: - English (Base) - Simplified Chinese (Contributed by Urgiv & shrinkviolet77) - Russian (Contributed by Arick) If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files. Add-ons This mod has offical add-on(s) that you can optionally use alongside it for an enhanced/expanded experience; see below for link(s). - Block's Thrower: Arsenal Expansion: Adds cross-content between this mod and my other mod, Block's Thrower Mod. - Capture Discs: Arsenal Expansion: Adds cross-content between this mod and my other mod, Capture Disc Class. - Arsenal: Legacy (UPCOMING; 1.4.5-gen tML): Will re-add various weapons removed in previous updates and older versions of now-reworked weapons, similar to how vanilla has Ancient variants of items. Please first read the pinned discussion 'FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More' if you have any questions! Developed By BlockCrusader
Signature Equipment
von 76561198323456563
What does the mod do? The mod allows you to improve weapons, armor and accessories. The main direction of the mod is weapons, since the idea is for the player to receive some bonuses simply by playing, without the need to understand the mechanics, and it is difficult to fit into this concept any improvements to armor and accessories that are inherently unique What is this mod for? There are a lot of unique or interesting weapons in Terraria, which then have to be replaced due to the fact that weapons appear stronger. It is quite painful for me to throw away some weapon, because it has 10 less damage than the new one, and the old weapon no longer saves anything, it just gets worse and there is no point in using it. Maybe you want to kill the moonlord and every boss from calamity in infernum master mod with one blow using a copper shortsword? This mod makes your wishes come true. Is it compatible with other mods? Yes, but be careful with mods that can somehow replace your items, for example, a goblin with a calamity broke your progress (you can remove this function in the calamity config so that there are no problems). What if you don't like balance? There is a config, it has a lot of variables so that you get the values you need. Don't be afraid to experiment in the mod's config, I created it so that anyone can adjust the balance to their needs. How does it work? Weapons gain experience for hitting, armor for taking damage (but armor disabled by default). Experience turns into levels, levels affect on everything. Weapons gets damage, armor - defense, and the level, depending on the config, can affect the crit chance, attack speed, additional projectile chance, reduce minion slot requirement, melee weapon size, projectile size, projectile lifetime, start velocity, not use ammo chance, mana consumption. The improvement is permanent. The improvement remains on a item, you can transfer it to a friend or put in chest and item will have these values, new items have standard values. And you can decrease level of held item, just say in chat: Commands Place item in hotbar and held, then input command in chat Change item lvl: /itemLvl 10 Add item exp: /itemExp 100 What you need to know to customize the mod for yourself: There are 2 types of config, one is responsible for the visual, the second is for the operation of the mod itself and is called Server It has several sections: 1. Important Settings - settings that either directly affect the game or somehow interact with stats, for example, the Rad setting allows you to adjust how much projectiles will deviate from the Additional Projectile On Shoot Chance stat 2. UpgradeWeaponDamageMode - options for how weapon damage will increase depending on the level, you can select several options at once 3. Allow Improvements - a setting that allows you to disable some stat for the game as if it were not in the mod at all. 4. Unstable - stats that people often complain about due to problems will be placed here. Enabling them is not scary, but some bugs may puzzle you. 5. Acessories Settings - what is connected with the mechanics of accessories and their improvement. The first is initially disabled because some stats can break accessories, for example, additional projectiles can cause severe lag on minion accessories, and until you add them to the blacklist yourself, you are at risk. But the setup itself is fine if you want to use damage-dealing accessories 6. Exp Getting - simply setting how much experience items will receive and everything connected with it. First come the switches that can prevent you from gaining experience, then the numbers that appear in the formulas 7. Complication - how much more experience will you need for the next level? 8. Individual Config - will allow you to create settings for specific items or NPCs, all lists not related to stats go here 9. Improvements Settings - setting the maximum level and each stat separately. If you want to customize weapons to suit your needs, this is the section where you will spend the most time. If you see something like Final Mult 1 and Final Mult 2 - they are the same thing, just 1 is needed for more detailed settings, and 2 will allow you to use larger numbers, they are multiplied among themselves to get the number you need (a forced limitation due to because you can’t turn off the slider with fractions to put the number you need) And now an explanation of how to work with stats You can find 2 types of stats, for items and for projectiles And here are a number of small settings Per Level - how much stat you get per level. For example, if you have a level 150 weapon and only the Base Damage increase is selected higher in the config, the Per Level number will be multiplied by your level 150, giving you 150 base damage. But there are stats that work as odds or just numbers, this should be intuitive if you look at the name or the Max value. Let's say Additional Projectile Chance says in the title that it is a chance (and a 250% chance will always give you 2 additional projectiles and a 50% chance that there will be a third additional projectile), in Projectile Size you can see 200%, and in Penetrate you can see 3000, which sounds impossible (1000=1 in his case) Max is what the number is limited to. If you have Per Level = 100 and weapon level 5, you should have 500, however if Max = 250, you will only have 250 BlackList - add an item here and the stat will not work specifically for that item HardCap is your reward for reading this far. This number changes the Max for a specific item, replacing it completely. Let's say, in order not to break the game, you do not want to make the additional size of projectiles above 200%, but for certain weapons you want to remove this restriction. HardCap is what you need. Set it to 1000% for your weapon or projectile, and you will have a projectile 11 times larger (original size 100% + additional), without other items starting to break. The same can be done in the opposite direction, if all weapons are fine, for example for close combat, but problems arise with a certain one, you can reduce its speed of use or animation. This little thing will allow you to do without the negative consequences of weapons that can destroy the entire map, and will not interfere with the fact that your friends will break their weapons If it's unclear or seems complicated, try experimenting with this mod, you'll like the results and it'll be worth it "Max" in stats work in two sides (if you lose stats every level (per level negative), max will limit this by ignoring "-") Problems First, I want to tell you to put the minion summoning staff in the Hotbar and summon it from there, so as not to complain that the experience is not coming (this is not my fault, but the work of terraria) There are stats that can break mod weapons, in this case, add weapons to the blacklist of these stats or set HardCap The mod does not increase the damage of some weapons. For example, the damage of the Cthulhu shield remains the same If damage doesn't work in other mods, developers of other mods for some reason ignore the ModifyWeaponDamage method, for example, using a preset projectile damage There is also this problem: in my mod, level of accessory projeciles affects their stats, for example, a star cloak or a bone helmet, which allows you to get an increase in stats on them, but not all mods correctly use such mechanics. I do the entire mod alone and in my free time, so if updates take a while, you should just wait And if you liked the mod, don’t forget to add it to your favorites so as not to lose it, and like it on Steam Enjoy! Discord: Kenflesh#3090 Developed By Kenflesh
Persistent Summons
von 76561198841093664
Persistent Summons is a utility mod that causes minions to stay whenever the player dies and respawns. No need to resummon your minions over and over. You can still despawn any of your minions manually by right clicking using their ascociated minion buff just like in vanilla. No configuration or extra steps required. Officially supports: • All Vanilla Minions • All Thorium Mod Minions • Calamity Mod Minions 74/80 • All Spirit Mod Minions While these are the only mods with hardcoded support, it may still work with other mods. If you have other mods that you want added to this leave a comment on the workshop page. ***Development will be slow. I am very busy but i'm still trying to any bugs. This mod is in VERY early development. Please report any bugs you have on the workshop page. Developed By beanie
Better Chests
von 76561198278789341
Better Chests This mod improves some aspects of vanilla chests! If you have any problems, bugs, or suggestions contact me on my discord! This mod is open source on GitHub. If you have a GitHub account, please give it a star! This mod is licensed under the GNU GPLv3 license. If you use any code from this mod you have to open source it under the same license and give credit in your mod's description. Changes: More Sorting Options Right clicking on "Sort Items" in a chest or right-clicking "Sort Inventory" will open a menu with more sort options. Content Display Hovering over a chest shows its contents. Multiplayer Chests Multiple players can use a chest at the same time now! (might make duplicated when holding right click on items) Ownership You can claim chest ownership. This prevents other players from opening or quick stacking into chests which you own. Longer Chest Names This feature is now native in tModLoader! Increased the maximum chest name length from 20 to 80. You can finally write longer chest names! Searchbar A search bar to search for items inside a chest quickly. There's also hotkey to focus it. Press Escape to unfocus. Confirmation Buttons "Deposit All", "Loot all", "Sort" have a confirmation button now (separately toggleable in the config). Change Default Sort Added a Config option to change the functionality of the "Sort Items" button. Hotkeys Hotkeys for Deposit All, Loot All, Quick Stack, Restock, Sort Chest and Sort Inventory. Pings You can ping items in chests. Pinged items get... - ... highlighted in chests - ... shown in chat - ... displayed on the map - ... and their containing chest outlined To ping an item you have to hold down the ping hotkey (default: Left-Alt, needs to be set first) and right-click the item. The duration of pings and your ping color can be changed in the settings. This feature can also be turned off there. Special Thanks to: direwolf420, darthmorf & jopojelly for a UIElement! Setnour6 for making the icon! Developed By NotLe0n
FlameThrowers+
von 76561198841332550
FlameThrowers+ adds a new subclass for ranger. I Hope you guys enjoy this mod. Join the discord to post ideas, textures, and more. https://discord.gg/SNp5bJx8AE Developed By Lil Chief art team Team leader - spookypaperclip Pearlision Enigmatic Someone with a short username Developed By Lil Chief
InfraSonic
von 76561198805079871
The InfraSonic mod allows you and your friends to chat via voice directly in Terraria, with no need for any third-party software! Some of this mod's features: - Background Music Ducking, which automatically lowers the volume of the game's background music when someone is speaking. - Proximity Chat, which introduces a positional effect to voices, and the closer the player, the louder the voice. - Noise Suppression, to filter out unwanted background sounds. - Sound occlusion and reverb support with Terraria Overhaul and Terraria Ambience. How to use: 1. Subscribe to this Mod. 2. Enter the game, go to "Controls", scroll to the bottom, and set a keybind for "Open Voice Control Panel". 3. Pressing this opens the control panel, which can be used to configure all aspects of the voice chat. Credit to lapisqui, Ryan for helping in the testing and debugging of the mod. Credit to Entropy for helping me test the mod on Linux. Credit to Trebuchet for the beautiful GUI sprites. Credit to Mirsario for helping fix a locale-related crash. This mod's source is available on GitHub. Developed By Oli, Cyrilly, 轩天一夏
Heartbeataria
von 76561198189433167
Heartbeataria is a mod that aims to bring unique content from both old and new chinese regional versions of Terraria back to global version of the game. This includes: - Star Merchant - a fan-favourite cut NPC from old chinese Terraria, re-imagined as completely new vendor - Chinese-exclusive Terraria x KFC items - 19 new vanity sets - 10 new pets - 5 new mounts - 8 new early-game weapons - 1 new accessory - 25 new paintings - 4 new furniture items This mod doesn't significantly affect the balance of vanilla game, so you can play it alongside other, larger content mods, such as Thorium or Calamity without any problems. It is highly recommended to play this mod alongside Consolaria, since both mods complement each other in aim to restore previously unaccessible features making the PC Terraria the most complete experience ever! ▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁ Star Merchant The Star Merchant is a unique NPC vendor who randomly visits the player's town for one day. Their inventory is randomized and different every visit, always selling: - 1 melee weapon - 1 disc weapon - 2 pets - 1 mount - 3 furniture items - Fusion module - 4 paintings - 1 to 2 vanity sets They does not require their own house in order to spawn, and will instead spawn next to NPCs, including town pets, spending the day walking around them. The Star Merchant has a 12,5% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. The chances of them spawning are always the same regardless if the player is sleeping. They leave the same day at 6:00 PM, but can only do so once they are off-screen. They despawn if the world is vacated any time after they spawns. Mythical vanity sets Mythical vanity sets are new type of vanity sets inspired by implementation of Horned God Set from Consolaria mod. Each of these four sets can be purchased from Travelling Merchant NPC at random times, after the player defeats a specific boss. - Mountain Guard Set, available after defeating Eye of Cthulhu - Deep Cold Set, available after defeating Skeletron - Imperial Guard Set, available after defeating Wall of Flesh - Imperial Master Set, available after defeating Moon Lord Otherworld Core Otherworld Core is a new early Hardmode accessory that grants 20% increased damage to all weapons against Old One's Army enemies. It can be crafted at a Hellforge using 5 new materials: - Green Scales, has 33% chance to be dropped from Eye of Cthulhu - Dread Fangs, has 33% chance to be dropped from Eater of Worlds (for Corruption worlds) - Gel of Cthulhu, has 33% chance to be dropped from Brain of Cthulhu (for Crimson worlds) - Filthy Sap, has 33% chance to be dropped from Skeletron - Magma Shell, has 33% chance to be dropped from Wall of Flesh - Fusion Module, purchased from Star Merchant TV TV is a vintage-looking furniture item found in the files of the old chinese mobile version of Terraria. It can be crafted at a sawmil using the following ingredients: - Any wood (x12) - Glass (x10) - Wire (x10) Consolaria cross-mod Chinese New Year content If you have both Heartbeataria and Consolaria installed, Heartbeataria will add 3 new chinese-exclusive vanity sets to the drop pool of Red Envelope. This option can be disabled in Consolaria config. - Tang Suit Set - Mythical Dog Set - Tang Yuan Set ▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁ Credits: - Has2r for testing the mod and helping with coding - Sparcdoctor for testing the mod and bringing some awesome ideas about the implementation of Star Merchant - Peege•on for drawing the mod's artwork - HenryChe for providing most of the chinese sprites - Uncle Badass for providing some important missing sprites of Star Merchant NPC - Oersted for bringing an awesome idea of the new accessory - abslb36 for translating mod to Chinese ▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁ 🖥 Mod source on GitHub 🧧 This project is fully maintained by a single person. If you really enjoy it and would want to support the future of it, you can buy me a small coffee here. I would gladly appreciate it! Developed By KondiU
Archery Overhaul
von 76561197971516894
From the creators of Sorcery Overhaul comes Archery Overhaul! Now updated for 1.4! Archery Overhaul doesn't just add in more bows and arrows; it creates a better archery experience. Here are some of the unique features Archery Overhaul has to offer.: . Critical hits on arrows create a splash-damaging shockwave . Blur effect on arrows when reaching high speeds . Arrow impacts have custom sounds and particle effects . Quivers visually equip onto the player . New Crossbows have a right-click functionality . Arrow Pouches drop from enemies, which scale with game progression . All ranged weapons have autoswing by default . Full bar conversion . Alternate recipes for vanilla items (e.g., Hermes boots, Anklet of the Wind) This mod currently adds in the following 150+ items: . 50+ New Bows . 25 New Arrows . 6 New Crossbow Variants . 30 New Accessories . 8 Equippable Quivers with visual effects . 4 New armor sets . 15 New Materials . 5 New Arrow Grenades . 8 New Loot Bags . 1 New NPC . 1 New Potion . 1 New Enemy . 10+ New Recipes for vanilla items And much more! Thank you for over 500,000 downloads on the original mod! Hopefully people will enjoy the 1.4 version as much as the old one! I'm so glad people can have so much fun with something I made! If you didn't know, I'm actually a game developer, and I make tons of art, music and more! (This is my first terraria mod, criticism is welcome!) If you want to share your work and have fun, or want to find the wiki, join my discord below! We try to update the mod every other week. If you want to help make sprites or code for the mod, join my Discord and send me a message! Discord: https://discord.gg/4ny8w74 If you want to support both my terraria mods and my games, become a patron for a custom donor item and other special rewards! Patreon: https://www.patreon.com/RipStudios = Overhaul Team =: Riptide Mutater PootisTweet Canbash Nebora == IMPORTANT == Right now, since I am working on Sorcery Overhaul, I have given permission to a fellow artist of Archery Overhaul and Sorcery Overhaul (Mutater) to make changes to sprites and code and generally improve the mod. == CHANGELOG == == v 2.2.4 - Fixed == . Fixed recipes . Fixed Multishot not shooting multiple . Fixed Strange Quiver . KO Cannon no longer drops from tier 5 arrow pouches . King's Bow fixed Developed By Riptide
Chat Source
von 76561198108561451
For those who need to know which mod writes stuff to the chat! Shows the source of messages in the chat. Clientside, toggleable via config Example: Before: "Your world has been blessed with Cobalt!" "Player got 10 tier 1 Reversivity coins and now has 70 in total." After: "Your world has been blessed with Cobalt!" " Player got 10 tier 1 Reversivity coins and now has 70 in total." Notes: - Some stuff like ore spawn announcements in multiplayer will show no mod associated because those messages are serversided - Death messages won't have an associated mod - "" prefix for vanilla messages is by default disabled - Toggle "Display Name" and "Internal Name" of a mod via config Localization: If you want to add support for different languages, you are welcome to contribute localizations here: GitHub List of localization contributors: * Russian: GodHybrid, Alino4kaHvoshch * Italian: Sea Noodle * Simplified Chinese: Cyrilly * French: TheBrutalSkull * German: Lighty Developed By direwolf420
Bumblebirb Pet
von 76561199122003610
Calamity Bumblebirb Pet Adds a pet Bumblebirb that drops from The Calamity Mod's Dragonfolly with a 33% drop rate The mod does not require Calamity. Birb pet sprites by Krysmun Item sprites by Blockaroz Discord for support: https://discord.gg/rtq3jRDsrA - 3.0.2 Fixes accounting for Brainstorm update - 3.0.1 Localization fixes (thanks scalie) - 3.0 Ported to 1.4.4, Harpies now drop the feather without Calamity on, boosted Dragonfolly's drop rate from 10% to 33% - 2.0.3 July tml update - 2.0.2 Better icon - 2.0.1 Updated description - 2.0 Ported to 1.4 - 1.3.1: Made rarities accurate and changed sell prices - 1.3: Updated to new TML and renamed the unholy one's item - 1.2.1: Nerfed recipe of the unholy one - 1.2: Resprited the Fluffy Feather and capitalized author name... perhaps something else...? - 1.1: Added a second variant that can't be equipped, but can be used in conjunction with other pets Developed By YuH
Infinite Minions
von 76561198366515489
The Infinite Minions mod adds a variety of items to the game: 10 Progressive (and overpowered) summon accessories 8 Runestones to craft 7 Exclusive hybrid weapons 1 Accessory for INFINITE MINIONS An option to speed up the vanilla summon weapons ...and a few more suprises Please do keep in mind that vanilla terraria has a hardcoded limit of 1000 projectiles (200 in 1.4). Minions are projectiles. You can disable the overpowered effects in the config options so that you can use the mod in a playthrough without ruining it. Join the discord server to give any suggestions -> https://discord.gg/v9j5ttpUCu The accessory is crafted in tiers starting by using one acorn at a work bench. Use the guide's "crafting" option to see the rest. If you are having trouble finding recipies then install mods such as "Recipie Browser" to help with crafting the accessories. Use the mod configuration to disable the vanilla summons speed up function. Developed By Volt
No Useless Pickups
von 76561199183369922
Consumable pickups (life hearts, mana stars, and Nebula boosters) can no longer be picked up if they are not needed. No more having to watch your step when setting up an oddly-specific arena in singleplayer! No more watching the tank steal all your mana drops in multiplayer! Each item and their pickup conditions can be modified in the mod config. Also, use the "/pickups" command in chat to see how many of each you've collected! (You can support me on Ko-fi! ) Developed By Lunaros Achyros
Music Display
von 76561198191753703
--- Music Display --- by GabeHasWon A simple mod that shows the currently playing music on-screen when the music changes. This has support for all vanilla tracks, alongside support for other mods to add in their own, customize them, and more. Enjoy! - Socials - YouTube: https://www.youtube.com/@gabehaswon Patreon: https://www.patreon.com/gabehaswon Please consider supporting! It helps a lot! Either way, thanks for playing! -- Compatibility -- If you're a mod developer and want to add compatibility, or a player and want to ask for compatibility, read this: https://github.com/GabeHasWon/MusicDisplay/blob/master/README.md Contributors: Angeltrisi (display condition) Thanks for your contribution! Developed By GabeHasWon
Equipment Modifiers & Reforging
von 76561198162066834
is a small mod that enables vanilla-based for equipment. The Goblin Tinkerer can now add modifiers for your mounts, pet summons, hooks and minecarts at a premium. For those looking for more stat potential, a money sink, or just love to roll! This mod needs to be enabled in order to apply modifier buffs on equipment, prefixes will not be removed if disabled. • Compatibility update for tModLoader 1.4.4. • Minor bug fixes. • Fixes an issue with the version checker. • Stable release update. • Added new version notifier. • Updated workshop icon. • Fixed a minor bug in multiplayer. • Minor balancing changes (modifier upon craft/obtain). • Minor reforge pricing balancing changes. • Updated mod icon. • Stable release update. • Minor bug fixes. • Fixed an issue with multiplayer compatibility. • Small chance of receiving a modifier upon craft/obtain. • Support for modded equipment and custom prefixes. • Reforge pricing balances for equipment. • Initial release. Any other feedback is welcome, thanks for checking out this mod!
Fargo's Loot Bonus
von 76561198096315536
This mod makes all enemies drop extra loot. Default is 5x normal loot. There is a config option to set it to whatever value you want. Have fun! NEW UPDATE - V 6.0 -Changed how loot is multipied so things that activate when an enemy is killed besides dropping items should no longer be affected NEW UPDATE - V 5.0 -Updated to tmod 1.4.4 NEW UPDATE - V 4.4 -Added a specific check to not multiply Skeletron's first kill with Calamity due to crashes NEW UPDATE - V 4.3 -Added an enemy blacklist. Add enemies to not be effected by bonus loot. -Coins enemies pick up will not get multiplied NEW UPDATE - V 4.2 -Updated to latest tmod -Updated mod icon NEW UPDATE - V 4.1 -Updated to tmod 1.4 NEW UPDATE - V 4.0 -Added a toggle to multiply coin drops -Default loot multiplier changed from 10 to 5 Developed By Fargowilta
**DEPRECATED** Extra Accessory Slots
von 76561199051335288
**DEPRECATED** Successor published: https://steamcommunity.com/sharedfiles/filedetails/?id=3270221661 i lost the code due to having to factory reset my pc with no backup, so i'd have to put in quite a bit of work to be able to update this mod, which will only be if tmodloader updates and the mod no longer works, and even then maybe not Makes every boss, event, and event boss give you an extra accessory slot on the first kill with a config allowing you to choose which give a slot, all enabled by default -antisocial will not work unless they fix it (which btw is impossible currently i think) -bosses, and therefore what accessory slots you have from this mod, are tied to the world and not the player -theres probably a better way to code this that someone with more experience could do, that would automatically work if vanilla added new bosses and with bosses from mods, but idk how to do that if its even possible, and i cant figure out adding calamity support without a strong reference (having the mod need calamity loaded to work) so mod support wont happen unless i figure that out, which already is unlikely and is even more unlikely given the next point
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