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Team Fortress 2 Mods & Plugins
Mesaworks
di 76561198001664307
[img]https://i.imgur.com/owyRCZj.png[/img] "Mesaworks - single-stage Payload map, themes set in the industrial desert of the 20th century, consisting of 4 points. Info: Red team has aquired a huge supply of electricity, becoming the leading source of nuclear and solar energy. Blue team's feeling a bit jealous... (well, mainly because they do not have such a cool POWER STATION!) so they decide the best course of action is to destroy everything. Red team must defend their power station at all cost.
Mojave
di 76561197998247932
Managing to pick up the 2nd place in the CP contest of TF2Maps.net, Mojave features an attack/defend control point map with 2 control points on both the stages it provides. All 4 control points offer different playstyles and strategies to make the map as fun and diverse as possible. Mojave is set in a desert environment, inspired by Badlands and more. BLUE starts their adventure fighting through a small mining village, and works their way towards the RED underground basement, which is full of stockpiled stuff and... an elevator! [url=http://forums.tf2maps.net/showthread.php?p=211109#post211109]View original thread on TF2Maps[/url] Special thanks to - everyone involved with TF2Maps.net - all testers - dabp for the smooth and beautiful skybox
Facility [Zombie Infection VScript]
di 76561199432578055
[img]https://i.imgur.com/NRPOLcJ.png[/img] Zombie Infection (prefix "zi_") is a hectic new gamemode brought to you using casual-ready VScript! [img]https://i.imgur.com/PlGIVoA.gif[/img] Huddle up, humans- but not too close, you never know who will turn... [img]https://i.imgur.com/ROeQi1G.gif[/img] Once setup ends, one sixth of the human team will be immediately converted to ZOMBIES! As a human, you only have one life, so don't let them get too close! [img]https://i.imgur.com/0u270Dq.gif[/img] If you do, expect to become infected yourself... [img]https://i.imgur.com/avrxuNJ.gif[/img] As a zombie, infect all human players to win! [img]https://i.imgur.com/sYwJ2p3.gif[/img] As a human, survive until the clock runs out to claim victory! [img]https://i.imgur.com/k7LGS6O.gif[/img] But that's not all... [img]https://i.imgur.com/CjTZj5C.png[/img] Eat brains in style with these brand new, class-specific abilities! [abilities are WIP and may change!] [img]https://i.imgur.com/lfMfS0h.png[/img] SCOUT PASSIVE: Run fast as hell, hit hard as hell, and die hard as hell. [img]https://i.imgur.com/1Rh77Cp.png[/img] SOLDIER ACTIVE: Launch your undead corpse at any human who dares to vertically challenge you! [img]https://i.imgur.com/ApwX51m.png[/img] PYRO PASSIVE: Immunity to all flames, as well as any liquids, such as water, milk, or ones that shouldn't be named. [img]https://i.imgur.com/YI6Yu81.png[/img] DEMOMAN ACTIVE: Barrel your body towards humans at high speeds! [img]https://i.imgur.com/KkayAHO.png[/img] HEAVY PASSIVE: March onward with nothing holding you back. Insta-kill sentries and slam players away or apart! [img]https://i.imgur.com/5Dl3WDl.png[/img] ENGINEER ACTIVE: Throw a zombie-made EMP bomb, capable of temporarily disabling any buildings in its explosive radius. [img]https://i.imgur.com/ZkWK7RA.png[/img] MEDIC ACTIVE: Provide sustained radial healing to your fellow undead! [img]https://i.imgur.com/Q3YGX7s.png[/img] SNIPER ACTIVE: Hock an acidic loogie, providing an area-of-denial that singes humans. [img]https://i.imgur.com/Cb5cLQ4.png[/img] SPY ACTIVE: Belt your rotted, tobacco-ridden lungs and mark any humans in a radius around you! Use these abilities to vanquish the living, no matter how the environment or weaponry may challenge you! This mode is in beta, and therefore is a work in progress! If you have any feedback to provide, you can join our discord server here! https://discord.gg/9FqkfG8T9f If you want to play this gamemode, we have created an EU server running all of the workshop maps using this mode! netmuck.com:5545 (use the "connect netmuck.com:5545" command in console) If you want to test early features and see live development of the gamemode, use this IP! connect netmuck.com:5050 (use the "connect netmuck.com:5050" command in console) We hope you have fun! [h1]CREDITS:[/h1] Zombie Infection Mode- Diva Dan: Game design, visuals Netmuck: Game design, scripting Facility Credits- Funicular: Level Design, Models. Stuffy360: Office Pack. Wendy: Chair. DJPhizz: Custom Soundscape Sounds.
Conquest
di 76561198136982542
koth_conquest it's a map i made for the frontline community project, there is still some work to do but most of the map is done.
Gm_Construct
di 76561198179175274
this is the map from gmod is on tf2 This map doesn't really work, I took the file from GMOD back in 2016. And I'm planning to make a new one which will work. I have a bit of Hammer experience, but the texture part bugs me.
Orbit
di 76561198111033133
A koth map in space remixing valve's rd_asteroid assets! Final Version Credits: https://tf2maps.net/downloads/dewm-hard-surface-asset-pack.3903/ dewm assets https://tf2maps.net/threads/propane_tank_tall01_red.30664/ Red propane tank http://steamcommunity.com/profiles/76561198058382372/ Helped getting things to work Any problems/glitches make them known in the comment section! To play map copying is not necessary to run the map. You can just do "map workshop/903729916" to run it directly without the quotes. - ICS 24/7 KOTH_ORBIT / RD_ASTEROID SERVER =PAWZ= Space! IP:176.57.142.69:27025 This server is not hosted by me but by: http://steamcommunity.com/profiles/76561198031951613 Thanks! :D This map is in the _final state, however changes will possibly still be made to it under the same filename! (any changes made will be listed under the change notes section.)
The Underground War
di 76561198167017915
The Underground War was a classic game from the old days of Roblox. Teams would dig underground into the enemy base and steal the enemy flag. I remade the map in tf2 for Startacker's 2020 April Fools contest. I'll say that it's a 1:1 recreation, but there are a few differences from the original: - Dirt cubes are destroyed in one hit from melee attacks - Some of the dirt cubes were replaced by indestructible blocks and pickups - Taller walls to limit sniper - Trees for cover (frick sniper) - Spawn rooms built into towers In addition, there are a few changes if you played the April Fools version: - Less likely to get stuck on ladders - Added textures to spots I missed - The underground now caves in every 3-6 minutes I hope this map brings back good memories. Credit to Stickmasterluke for the original game, and Startacker for porting the textures.
Minecraft
di 76561198117903735
A capture the flag Minecraft map. Sorry that there is no HDR setting on. Materials: https://www.dropbox.com/s/ndsbdp81qkw8uqh/mc.zip?dl=1
jump_aqua
di 76561198071371521
A mayan themed rocket jumping map for soldier. The map utilises the mechanic of how water behaves in Source Engine games. If you ever tried to rocket jump for a decent amount of time, you probably know how glitchy the water is - it allows you to gain insane speed, jump very high and glide on its surface without touching the ground. 12 water-based levels, 5 gimmicky bonuses. Soldier tier: 3 Demo tier: 2 To play this map from workshop: - Subscribe and wait for the Steam client to download workshop content - Type "map workshop/942632802" in your console Jump.tf thread: http://jump.tf/forum/index.php/topic,2308.0.html Now updated with a new timer and improved detailing!
CTF Turbine Minecraft
di 76561198018561983
Lately I've been trying to create more gameplay based maps instead of trade maps. This is the third Stock map that i have converted into a minecraft theme. The project was created in 3 days, and the layout stays true to the original turbine. http://tf2.gamebanana.com/maps/180744
cp_dust_joking
di 76561198047308260
Dustbowl but it's trying to kill you. With the recent trend of silly edits to valve maps, I remembered a certain map I've had sitting around on my hard drive for about 3 years now. It's the first ever map edit I made, and I just kept adding to it over time. Meet cp_dust_joking: home of trains, saws, lasers, pumpkin bombs, launch ramps, spells, explosives, trucks, dancing snipers that urinate on you, the wheel of fate, death pits, merasmus, fire, giant hammers, lava.... Good luck. Fair warning: due to the ungodly amount of entities involved in this map, it is risky to run on servers that allow more than the standard 24 players. To run the map, open the console ("~" key by default) and type "map cp_dust_joking_3"
Prankward
di 76561198035437990
Ah, Upward. A classic TF2 Map. I can smell the fresh air today since it is raining. Wait? Is that a floating saw coming towards me? Introducing Prankward! Why? This map is to end all joke maps as we know it by making the player rage so hard he will have a eternity of hate for these maps. [b]WARNING[/b] You will rage on this map. [b]Current Bugs[/b] Very rarely, the map may not start. If this happens to you, please report this to me. Saws may get the cart stuck near 1st, rare but annoying. [b][u]Type map workshop/939234647 in the console to play![/u][/b] Differences from the original: Cart Moves 2x Faster Multiple Saws Added Pre-Built Sentries, Dispensers, and Teleporters 3rd Point has Wind Spells (even work against bots!) Pumpkin Bombs Spooky Stun Triggers Picking up Max Ammo and HealthKit now covers you in jarate Multiple corridors modified Crocket, Rocket, Grenade, and Arrow Launchers! Oh, and do I need to mention that it's now raining? Coming Soon: Full Halloween Support Let us all now praise Lord Gaben for creating such good maps (2fort, Upward, and Badwater) and for creating Team Fortress 2. Oops, I mentioned a meme.
PUSH [Passtime]
di 76561198034340285
Located in the middle of an old quarry, RED and BLU have build an enormous refinery complex. But who claims it as their own? Let's let a match of passtime decide... Objective: Grab the Jack from the Warehouse in the center of the field. Run it into the Enemy base and throw it into the goal to score a point. Jack can't pass through lasers. A recreation of the TFC map with the same name. Cap area was completly reworked to provide more open space, as well as some more flanking routes: -> Hallway to mid area -> Hallway from storage to cap area -> Vent to storage Also added an hallway from spawn leading to the cap area Cap area is now further back and raised; More scenery has been added too. Credits: PJX - mapping, testing Scuzzelbut - testing Ultix - performance improvements New with version b4: * Doubled respawn door speeds (doors were a bit slow and may annoy some players) * Changed lot of brushes to func_detail to greatly reduce the number of useless garbage cuts to the VIS leafs resulting is much faster compiling and ~75% less mem usage. * Added hint brushes in key places to force VIS leafs to cut on proper angles and locations that will make a big difference in frame rates and network use. * Added area portals to further make rendering whats actually visible more accurate * Fixed bad cubemaps in 2 areas that were giving a purple sheen on some surfaces
Mario_Kart_2_v30 (Created by: Xenon)
di 76561198089402327
the Original and amazing mario_kart_2_v30.bsp which we all have come to love, the same map that got 25 Million views on Kitty0706's YouTube video: "Team Fabulous 2." I am not the creator of this map, the Legend that created this map is: (Xenon) https://steamcommunity.com/id/xenonxoxo
Super Mario Bros. 3 (Control Points)
di 76561198109331391
A map based off of Super Mario Bros. 3, a game for the Nintendo Entertainment System (NES). The map has three available areas of play with textures taken directly from the game. There's the Overworld, Desert, and Cave levels. Each area has defining aspects and decorations to make them unique from one another, with warp pipes near the spawns of each team that will warp you between each world from the Overworld level! This version of the map has a Control Points gamemode in which the teams would have to cap all three control points in each area in order to win the game, similar to the map cp_standin_final. It is meant for servers that allow players to fight for points. Map file name is cp_supermariobros3_b4. When subscribed, you can find the map at the following directory; Steam\steamapps\workshop\content\440\1761277609 In order to have the map be playable, move the map file to this directory; Steam\steamapps\common\Team Fortress 2\tf\download\maps A friendly reminder; If you would like to put this map up on your server, feel free! You do NOT have to ask for permission, as the credit towards me is already on the map. I would just ask that you please do not edit the map in any way. If you have an edit you'd like to see, feel free to add me and suggest an edit! If you see an edited version of this map, please let me know so I can ask them to rightfully credit me. Just remember to leave a comment on my profile letting me know why you're adding me first, as I get a lot of trade offers and scams thrown at me. Thank you, and I hope you like the map! TF2maps.net link for easier download access: https://tf2maps.net/downloads/super-mario-bros-3.17159/ A special thanks to: TF2maps.net Community - Assistance and support with mapping questions Nintendo - Texture/concept copyrights MaccyF ( https://steamcommunity.com/id/MaccyF ) - Corner Resupply Locker Model: https://tf2maps.net/threads/corner-resupply-locker.28365/
Poker Night at the Fortress
di 76561198181765321
Made for April Fools 2026 To celebrate the return of Poker Night at the Inventory, this map is a fully playable poker tournament simulator, featuring parallel tables, degenerate gambling, and a luxurious lounge for only the highest of our rollers. If you can't see your money, then your HUD hasn't been updated recently. If you can't use the on-screen HUD properly, you can also use chat commands: "fold", "check", "call", "all-in", or the amount you want to raise Uses assets from the Frontline and Construction pack
Target Weaponref
di 76561198221174764
[h1]Target Weaponref[/h1] Test your weapons and cosmetics and have fun [h1]IMPORTANT ANNOUNCEMENT[/h1] This map is no longer supported, it may don't work anymore [h1]¡ATTENTION![/h1] Read all the text to avoid problems, if you want to do like weapons review, please download the weapon.ref if you need it. [h1]¡WARNING![/h1] If you use the weapon.ref config it will use a custom options in your HUD, resolution, game settings, graphics etc... make a backup before to avoid this problem because it don't have an undo botton. You can also get the default config putting -autoconfig in launch options the next time you open Team Fortress 2 [h1]¿How to use the map?[/h1] If you want to get config of the map please read all and download the files (like a weapons review videos) If you only want open the map, please only subscribe [h1]Offside[/h1] 1. Subcribe map 2. If you want to get config of the map please check this [url=http://weaponref.wiki.tf/weaponref.7z]file[/url] 3. Download the file 4. Uncompress weaponref.7z 5. Go to weaponref.7z\the_contents_of_this_folder_go_in_tf_custom\weaponref\cfg 6. The weaponref.cfg file go into <your team fortress 2 folder>/tf/cfg, if don't works, try put the file in <your team fortress 2 folder>/tf/custom 7. Open TF2 and read the next information to learn how to use the file In-Game [h1]In-Game[/h1] 1. Load the map using "map tr_target_weaponref" (Wait for the map to load) 2. Join to BLU Team (Recommended) 3. Activate sv_cheats in the console using the key ` or your configurated key and write "sv_cheats 1" 4. Write "exec weaponref" in the console to run the file and bind keys [b]List of keys:[/b] [list] [*]LSHIFT = Critical HIT [*]B = Get ammo [*]K = Suicide [*]P = Pause [*]N = Noclip (Read the commands) [/list] [b]List of other Commands:[/b] [list] [*]sv_cheats 1/0 = Activate Cheats/Desactivate Cheats. [*]itemtest = Display itemtest settings (Bots, Weapons, Hats etc...). [*]noclip = Fly and through walls/Stop Flying and through walls. [*]cl_drawhud 1/0 = Show HUD/Hide HUD. [*]god = Player becomes invulnerable. [*]mp_switchteams = Reorganize Teams. [*]r_cleardecals = Clears all decals (blood and bullet holes) from the map. [*]getpos = Displays the current position and rotation of the player in x, y, and z coordinates. [*]bot -team -class -name = Adds a puppet bot with the specified parameters (Example: bot -team blu -class medic -name "Friendly Medic"). [*]bot_teleport namebot x y z x1 y1 z1 (delate the letters and uses the same coordinates in x1 y1 and z1). [/list] [h1]NOTES[/h1] To generate again bots use "exec weaponref" in the console to reverse the changes only removes the file and use your settings in TF2 [url=https://steamcommunity.com/tradeoffer/new/?partner=260909036&token=6f6ulE9E]TRADE DONATIONS ARE APPRECIATED[/url]
Rust
di 76561198013244554
Fight ore die! Rust is a single stage Payload map built through an abandoned iron mine in almost-middle-of-no-where Australia. It features solid gameplay for all classes and an epic final yard fight, sure to get your blood pumping. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=454203134][IMG]http://i.imgur.com/97of3Ro.jpg[/IMG][/url] Playable on the TF2Maps.net Servers! [url=https://tf2maps.net/][IMG]http://i.imgur.com/fkNH8hb.png[/IMG][/url] [url=https://joeradak.com/]My Portfolio[/url]
Waluigi Pinball [Dodgeball]
di 76561198335732802
[img]https://i.imgur.com/1mwUyhh.png[/img] [hr] [h1][b]Welcome to Waluigi Pinball from Mario Sports Mix[/b][/h1] [h3][b]and Happy April Fools!!![/b][/h3] A map developed for the [b][i]DODGEBALL[/i][/b] game-mode for [b][i]TEAM FORTRESS 2[/i][/b], where the map will work the same as in the original game, with the meka waluigi spitting [b][i]pinballs[/i][/b] that will bother the players which [i]CAN BE REFLECTED!!![/i] [code] There is an event that will always be triggered as long as the following are true: [i]If there are at least 4 active players on the server [b]and[/b] If a team has at least a quarter of the total number of players[/i] Only some servers will be able to enjoy this event (for example, servers that have commands to battle against the best dodgeball players). [/code] ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3455682786][img]https://imgur.com/cCyQAw7.png[/img][/url]ㅤㅤㅤㅤㅤㅤ[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3455690670] [img]https://imgur.com/UTgVALs.png[/img][/url]ㅤㅤㅤㅤㅤㅤ[url=https://gamebanana.com/mods/585502][img]https://i.imgur.com/fAM2A3B.png[/img] [/url]ㅤㅤㅤㅤㅤㅤ [hr] [img]https://i.imgur.com/jVHCEIs.gif[/img] [img]https://i.imgur.com/vvEerlq.gif[/img] [img]https://i.imgur.com/1mwUyhh.png[/img]
BETA - Intrusion B4
di 76561198035437990
[b]Intrusion[/b] - A 3CP Attack/Defend map that centers around preventing doomsday. On the coast of a jungle island, a secret RED "climate control experiment" is intercepted by BLU. As the mercenaries infiltrate, they discover the secret RED holds. Vast loads of weapons shipments, spytech equipment deep down into the Earth, medical experiences gone wrong (and that eez how I lost my medical license), and the most important of all, missiles capable of mass destruction. In fact, the countdown for the doomsday rocket has started ticking down. If BLU fails to capture all the control points, the missile will launch and the end of the world will be upon us (yes, even you Merasmus). Each captured control point adds extra time to the doomsday timer, and capping the third point will stop the launch! Will BLU be able to do it? Or will RED's mercenaries defeat them first? [b][u]Type maps workshop/1426735351 to play! BSP File via https://tf2maps.net/downloads/intrusion.5930/[/u][/b] Formerly known as Redstone Ridge. [b][u]Credits[/u][/b] Harriϯroɲ - Map Design and Creation Baggedlettuce - Playtesting Glittersquid - Playtesting Special thanks to the TF2Maps team for playtesting! [b][u]Assets Used[/u][/b] BulletCrops Assets Jungle Assets - Valve Construction Assets Autumnal Assets
Sharkbay
di 76561198081957107
Sharkbay is a king of the hill map set on a port filled with sharks. Fight with your team in order to capture the point and take over the ship in the center of the map! Key Features: ➤High FPS/Good performance overall ➤Unique take on the king of the hill gamemode (design/layout) ➤Sharks.. duh! Special thanks to: Krazy - For creating the ship model Zeus - For creating the sharkcage model. Cig0073 - For creating the first sharkmodel. Da Spud Lord - For providing me the func_croc logic for the shark jump attack Lo-fi Longcat - For the sharkbay logo Yaki - For creating a "custom" water texture which solved the seamless skybox problem. Toopliss - For feedback and help Tianes - For the agent gunn shark model Suna - For feedback and help And thank you to everyone else who not only played the map but provided feedback for it! I can't wait to hear your opinion about sharkbay and I guess I will see you in game.
[Boss] Roaring Knight
di 76561198026896726
The long awaited sequel to Jevil and Spamton boss fights. The Roaring Knight! -The hardest boss fight that only the strongest mercs can win -2 difficulties: Normal (very hard) and Mantleless (Close to no-hit) -All attacks are in this map. No holding back Map file name: boss_roaring_knight To play the map type " map workshop/3584370096 " in console Map by Alex Turtle 3D Model by Kirillian Final Attack and Vscript help by Kenzzer
DR_Bank
di 76561198024535976
[h1]CURRENT VERSION - V13[/h1] [b][url=https://gamebanana.com/mods/74492]GameBanana .com rating of 8.67 / 10.00!![/url][/b] [b]About The Map[/b] This is a bank themed, TF2 Deathrun map where red team have to break in, steal the item deep in the inner vault and get back out alive. Blue team must use the traps defend the bank from the red invaders! [b]This is the "dr_" version of the map! If you need the "vsh_dr_", see here - http://steamcommunity.com/sharedfiles/filedetails/?id=454129715[/b] [b]Features[/b] [list][*] 19 triggerable traps with additional automatic traps. [*] Themed player motivator, deployed after 2 minutes of the first door breaking. [*] Idle blue players are killed after 30 seconds of round start if they have not moved from spawn. [*] Idle red players are killed once the first door has been broken. [*] Anti-Rushing systems to prevent rushers from getting too far ahead of blue. [*] Upon beating the course, red players have 30 seconds to pick between 3 win options: [list][*] "Humiliation" which has 11 possible humiliating scenarios [*] "Mini Game" a luck based game, or [*] "Street-fight" a 1v1 Battle to the death! [*] Alternatively should red NOT pick one within 30 seconds the map will force a red win.[/list] [*] Full 32 player support [*] Two trial effects! [*] Hidden bonus [*] Blue Hint system that allows Death to see the kill area for some traps. [*] Dynamically adjusting delays - The lobby door that triggers the alarm changes its HP based on the number of red players alive when the round starts. [*] Easy mode! If there are less than 6 red players at the start of a round, some traps are disabled![/list] [b]3rd Party Content:[/b] [list][*] Beetle's "Pacific Small Flower" - http://tf2maps.net/downloads/pacific-small-flower.452/ [*] ChickenLover's "Time Bomb and Dynamite Box" - http://tf2maps.net/downloads/time-bomb-intel-replacement-and-dynamite-box.467/ [*] Chaofanatic's "General use lava effects 1.0" - http://tf2maps.net/downloads/general-use-lava-effects.431/ [*] DasMatze's "Gold bars" - http://tf2maps.net/downloads/gold-bars-lockers-and-a-giant-bank-vault.473/ [*] Various props from the "Construction Theme Pack" - http://construction.tf2maps.net/ [*] Delivery Van models from the "TF2 Emporium Vehicle Prop Pack" - http://tf2maps.net/downloads/tf2-emporium-vehicle-prop-pack.440/ [*] Maxxy & OPyatta's "TF2 Gabe Newell" - https://steamcommunity.com/sharedfiles/filedetails/?id=124849648 [*] Rexy's "Cracky Pop Vending Machine" - http://tf2maps.net/downloads/cracky-pop-vending-machine.573/ [*] Rexy's "File Cabinets 1.0" - http://tf2maps.net/downloads/file-cabinets.576/ [*] Vig's "Decker Props Pack" - http://tf2maps.net/downloads/decker-props-pack.450/ [*] Void's "Computer Screen Bank 1.0" - http://tf2maps.net/downloads/computer-screen-bank.625/ [*] Void's "Nuclear Waste 1.0" - http://tf2maps.net/downloads/nuclear-waste.381/[/list] [b]Other Links[/b] The extended development thread can be found here - https://steamcommunity.com/groups/GmodTech/discussions/3/610574106416505228/ This map is also on GameBanana.com - [url=http://tf2.gamebanana.com/maps/182962]http://tf2.gamebanana.com/maps/182962[/url]
Mann Mall
di 76561197971984933
Somewhere in the middle of a soulless city, Saxton has called upon the mercs for assistance. The job? Finding possible ways to attack & defend the location in order to determine the best methods of deployment for the new murder robots. Cause, only an idiot would assault a mall full of hats during the middle of the night! And after all; running risks are expensive while you're... expendable... Mann Mall is a 3CP Attack & Defend map, taking some design inspiration from maps like Junction, Steel & Goldrush. This map started out as a 72 hour map for the TF2Maps 2017 Summer Jam! ---------------------------------------- To load this map, enter map workshop/1122845902 into the console. You can also find this map on my Chillout server: 66.150.121.10:27015 ---------------------------------------- Credits for custom resources: https://tf2maps.net/downloads/team-colored-no-entry-overlays.5268/ https://tf2maps.net/downloads/neutral-shipping-containers.5225/ https://tf2maps.net/downloads/fuzzys-tf2-urban-texture-pack-72-hour-jam.5165/ https://tf2maps.net/downloads/overgrown-prop-pack.4179/ https://tf2maps.net/downloads/chairman.635/ https://tf2maps.net/downloads/tf2-emporium-vehicle-prop-pack.440/ ---------------------------------------- Check out my steam group, where I host custom TF2 servers! http://steamcommunity.com/groups/GlubsServers
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