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ARK: Survival Evolved Mods & Plugins

28,000+ 件の Mods が利用可能 ソース: Steam Workshop
Balanced and Low Stackable Resources

Balanced and Low Stackable Resources

76561198271400706 作

MOD ID: 682208669 With this mod, you can stack any resources to a higher amount, but not too much quantity. In addition, I have changed weight to compensate the increase of stacks. When demolishing structures and/or items, the mod will stack all resources properly. Consumables: Berries - 500 Veggies - 150 Bug Repellant, Lesser Antidote, Narcotic, and Stimulant - 200 Cooked Lamb Chop, Meat, and Fish Meat - 100 Cooked Prime Meat and Prime Fish Meat - 100 Cooked Meat and Prime Meat Jerky - 100 Human, Large, Medium, and Small Poop - 3 Raw Meat and Fish Meat - 100 Honey, Raw Mutton, Prime Meat, Prime Fish, and Wyvern Milk - 5 Bio Toxin - 150 *New* Aberration Mushrooms (Aggeravic, Aquatic, Ascerbic, and Auric) - 200 Processed Items: Absorbent Substrate, Charcoal, Gasoline, Gunpowde, Polymer, and Sparkpowder - 200 Cementing Paste and Electronics - 500 Metal Ingot - 300 Resources: Organic Polymer - 20 Woolly Rhino Horn and Tree Sap - 50 Ammonite Bile, Leech Blood - 100 Achatina Paste, Angler Gel, Chitin, Hair, Fiber, Hide, Keratin, Rare Flower, Rare Mushroom, Silica Pearls, and Thatch - 500 Black Pearl, Metal, Pelt, Wool - 300 Crystals, Flint, Obsidian, Crude Oil, Squid Oil, Stone, and Wood - 200 Scorched Earth: Cactus Sap, Propellant, Raw Salt, Sand, and Sulfur - 200 Clay, Silk - 500 Preserving Salt - 100 *New* Aberration: Gems - 300 Congealed Gas Balls - 50 Fungal Wood - 200 Weight Change Berries - from 0.1 to 0.02 Veggies - from 0.1 to 0.05 Absorbent Substrate - from 0.25 to 0.1 Charcoal - from 0.25 to 0.1 Metal Ingot - from 1 to 0.5 Polymer - from 0.25 to 0.1 Black Pearl from 1.0 to 0.5 *Updated* Crystals - from 1 to 0.5 Ammonite Bile - from 0.2 to 0.1 Leech Blood - from 0.2 to 0.1 Metal - from 1.0 to 0.5 Obsidian - from 1 to 0.5 Pelt - from 0.5 to 0.25 Sap - from 0.3 to 0.2 Stone - from 0.5 to 0.25 Wood - from 0.5 to 0.25 Wool - from 1.0 to 0.5 Woolly Rhino Horn - from 8.0 to 3.0 Cactus Sap - from 0.1 to 0.05 Clay - from 0.05 to 0.02 Preseving Salt - from 0.1 to 0.05 Propellant - from 0.5 to 0.2 Raw Salt - from 0.1 to 0.05 Sand - from 0.5 to 0.2 Sulfur - from 0.05 to 0.02 Rare Flower - from 0.15 to 0.1 *Updated* Rare Mushroom - from 0.2 to 0.1 *Updated* Aggeravic Mushroom - from 0.2 to 0.1 *New* Fungal Wood - from 0.5 to 0.25 *New* Note: Please relearn the following engrams: Absorbent Substrate, Bug Repellant, Cementing Paste, Clay, Electronics, Gunpowder, Lesser Antidote, Narcotic, Polymer, Preserving Salt, Propellant, Sparkpowder, and Stimulant. Any mortar and pestle, forges, and chemistry bench that make the following resources above will need to be replaced. More Notes: For slingshot, if you have an existing slingshot before the mod and old stones, it will still function. However, any new harvest stones will not work with your existing slingshot. You will have to create new slingshot and harvest new stones to make it work. Important Notes for Berries Stacking: If you are using any stacking mods that stack berries, please use this mod in conjuction with my mods. This will convert any berries for you to seeds. If you remove this mod, it will remove all the resources you have gathered. However, if you put my other stack mods or other mods, please make those stack mods priority than this so that you will not lose any resources. If you have any issues, please report it under Bugs/Issues. I would appreciate feedback from everyone. Enjoy! For those who want no weight change, please see my other mod, Low Stackable Resources .

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Upgradeable Tek Rifle v1.1a

Upgradeable Tek Rifle v1.1a

76561198113237978 作

Mod ID: 945065004 Allows you to craft "Upgradeable" Tek Rifles that have stats and quality levels, and can be upgraded to higher quality levels (Journeyman, Mastercraft, etc) using the Upgrade Station. Also includes a Tek Rifle Station that allows you to convert existing Tek Rifles into Upgradeable Tek Rifles. This is a standalone mod but works best in conjunction with the Upgrade Station. We're still working on balance so please let us know your thoughts so we can make the Upgradeable Tek Rifle on par with the original. This is the official "Upgradeable Tek Rifle" mod for use with the Upgrade Station mod. The Upgrade Station mod is not required to use this mod. Including this item in supply drops is planned for a future update. For now, supply drops can be configured to include the classic rocket launcher by following the instructions here: https://www.reddit.com/r/playark/comments/4mzhnu/copypaste_supply_crate_setup/ The item class name is "PrimalItem_WeaponClassicTekRifle_C". Upgradeable Tek Rifles can be spawned in at different quality levels (Journeyman, Mastercraft, etc) using admin commands like other items can. Upgradeable Tek Rifle cheat giveitem "/Game/Mods/ClassicTekRifle/ClassicTekRifle/PrimalItem_WeaponClassicTekRifle.PrimalItem_WeaponClassicTekRifle" 1 0 0 Tek Rifle Station cheat giveitem "/Game/Mods/ClassicTekRifle/TekRifleStation/PrimalItemStructure_TekRifleStation.PrimalItemStructure_TekRifleStation" 1 0 0 - Auction House - Classic ("Upgradeable") Rocket Launcher - Upgrade Station This mod will be always free. All of your comments, ratings, favorites, sharing, and subscriptions help me a lot! However, if you would still like to contribute even more, please feel free to donate. Thank you for your support! ^_^

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Mindwipe My Dino & Me - Reset All Dino Stats / Levels

Mindwipe My Dino & Me - Reset All Dino Stats / Levels

76561197962912863 作

MOD ID: 2128782723 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🢜 🢝 🢞 🢟 P L A Y E R 🢟 M I N D W I P E 🢟 🢞 🢝 🢜 In addition to the below, a player mindwipe has been added called 'My Stat-Only Mindwipe Tonic'. It does as the name suggests. - No Text Spam! None, nada. Zero. - Engrams have to be removed to do respec, then auto reapplied silently (faster than you would notice) - Engram points are adjusted so never negative. Adjustment is ongoing, triggers on level up and on login for "true up" - Respects custom engram points ramps & engram point costs - Gives no shits for hidden engram. If you had it before, you will still have it, server be damned. - Works as 'engrams fix' like regular mindwipe, since it removes/readds engrams as fresh - Respects server unlimited respec setting (no cooldown) or uses same cooldown the dino mindwipe uses ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🢜 🢝 🢞 🢟 M I N D W I P E 🢟 M Y 🢟 D I N O 🢟 🢞 🢝 🢜 Stackable mod that adds a 'Dino Mindwipe Tonic' that allows you to re-apply your dino's level-ups similar to how mindwipe works for the player. - Resets tamed levels & special levels - Moschops/Therizino Harvest Levels - Troodon Sonar Levels - INI + Mod Integration allows for adding custom dino special levels for reset Let me know if you have a custom dino that has special level stats. The item will automatically appear in your existing Craft Stations. You do not need to learn any specific engram to craft it. Crafting requires 1x Mindwipe Tonic. Stations it is added to: - Mortar & Pestle - Cooking Pot - Chemistry Bench - Industrial Cooker - Dino Upgrade Table (Upgrade My Dino mod) ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🢜 🢝 🢞 🢟 D I N O 🢟 M I N D W I P E 🢟 🢞 🢝 🢜 Put the Dino Mindwipe Tonic into your dino's inventory and use it to reset all of their tamed levels, as well as any special level stats. By default, special level stats are handled for Moschops, Theri, & Troodon. For future dinos that might be added or for custom dinos that have special level stat- additional handling can be added via INI setting as well as automated mod integration. Koz Dinos is an example mod demonstrating this mod integration (open-source). The item will show dynamic description text regarding whether the dino can use the mindwipe tonic. If it can be used it will say so in green text. If it cannot, it will say 'cannot use' in red and have some reason as to why. After using the Dino Mindwipe Tonic your dino will have a 5m buff that will keep its health and food maxed while you redo their levels. The buff will be removed on the first of the following happening: - Dino takes any damage from an enemy - You finish applying all available level-ups - The 5m timer expires A cooldown will also apply for dinos that have used the mindwipe. It is configurable via INI- default is 2 hours. The item will show cooldown remaining if there is one. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🢜 🢝 🢞 🢟 O T H E R 🢟 I N F O 🢟 🢞 🢝 🢜 - Config Settings - Spawn Cmd / Craft Override - Dino Mods: Integration More Info Links to be added soon. Please post issues you find to: Bug Reports Or for more interactive support, you can join my discord mentioned below. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🢜 🢝 🢞 🢟 My Other Mods 🢟 🢞 🢝 🢜 - Best Eggs! - Boss Wipe Recovery - ColStax V2 - Stacks/Unlocks/More - Craft Station Edit - Pandora's Box - Powerful Plant X - QuikHax InstaPreggers - Revive My Dino - Server Benchmark - Show Me Whales - Simple Ban - Upgrade My Dino ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🢜 🢝 🢞 🢟 D I S C O R D 🢟 🢞 🢝 🢜 Join me on the ᑎOᑌ Modding Discord to get notified of updates and/or get help for my mods. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🢜 🢝 🢞 🢟 S U P P O R T 🢟 🢞 🢝 🢜 Not expected, but appreciated! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🢜 🢝 🢞 🢟 L I C E N S E 🢟 🢞 🢝 🢜 This mod/code/work is protected by the Attribution-NonCommercial 4.0 International Creative Commons License. Search Meta Tags Mindwipe Tonic Mind Wipe Dino Respec Respec Dino Respec Soup Reset Levels Reset Level Ups Reset Level-Ups Re-spec Dino Redo Level Points Reset Tamed Wooly Rhino Horn Deathworm Horn Theri Harvest Levels Therizino Harvest Levels Therizinosaurus Harvest Levels Moschops Harvest Levels Troodon Sonar Levels Automatic Mod Integration Cooldown Config Blacklist Config Dynamic Item Text MMD

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Cooldown Flag

Cooldown Flag

76561198156571820 作

Mod ID : 1413790425 Point of this mod This way, the cooldown is official and actually protecting the tribe! Most of servers are using "cooldowns" after people get raided. But with this flag, they will be covered for the X amount of times that they are allowed to be. So, people can't break rules by pretending that they didn't know that "this tribe" was actually under protection. What is the Cooldown Flag ? The Cooldown flag is a structure that has to be spawned by an admin and set by the player on the top of their base. It require 1 Coin to be activated that also need to be spawned by an admin so people can't use it as they wish. Once activated, the flag will consume the coin and no matter what size is the forcefield it'll still be the amount of time specified on the coin so 24h/72h.. etc. If the player turn the Flag off, there will be no coming back, the coin will be consumed and they won't be able to turn it back on. Basically the flag will protect your base and your dinos by making a forcefield for a certain amount of time (Depend of your coin). How do we spawn them ? Inside your inventory Flag : cheat giveitem "Blueprint'/Game/mods/Flag/Flag/PrimalItemStructure_CFlag1.PrimalItemStructure_CFlag1'" 1 0 0 6 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_6hs.PrimalItemResource_Coins_6hs'" 1 0 0 12 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_12h.PrimalItemResource_Coins_12h'" 1 0 0 24 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_24hs.PrimalItemResource_Coins_24hs'" 1 0 0 48 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_48hs.PrimalItemResource_Coins_48hs'" 1 0 0 72 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_72hs.PrimalItemResource_Coins_72hs'" 1 0 0 or Remote Spawn inside someone else inventory Flag : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Flag/PrimalItemStructure_CFlag1.PrimalItemStructure_CFlag1'" 1 1 0 6 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_6hs.PrimalItemResource_Coins_6hs'" 1 0 0 12 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_12h.PrimalItemResource_Coins_12h'" 1 0 0 24 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_24hs.PrimalItemResource_Coins_24hs'" 1 0 0 48 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_48hs.PrimalItemResource_Coins_48hs'" 1 0 0 72 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_72hs.PrimalItemResource_Coins_72hs'" 1 0 0 Alternative ways to spawn the items when you're not ingame http://steamcommunity.com/app/346110/discussions/0/530646715637849031/ https://steamcommunity.com/app/346110/discussions/0/530646715639420791/ By using the RCON system you could spawn the Cooldown flag without having to go ingame. " To be honest, I have no idea if we can see the Player IDs here, it has to be tested " Most of servers are using discord now, so if a player request a cooldown after being raided, they just have to give their ingame name "or their "Sample #" which is the player ID and that can be found inside the player inventory on the implant" so you can spawn the Flag and the coin inside their inventory and explain them how does it work in few lines, like : " Put the "Cooldown Flag" on your base, insert the coin inside and turn it on, it'll make a forcefield around your base for the next 24 hours " How do we find the <PlayerID> ? InGame : showmyadminmanager and I guess that you can find it as well on RCON which I never used.. so, I just suppose. Alternative way to get the Player ID if we can't on RCON When a player ask for a cooldown, ask them to look at their Sample # on their Specimen Implant. This is their player ID. If you find any bugs please report them in the discussion as fast as possible so they can be fixed. All the coins spoil after 2 hours. This way, people can't store them!

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SCUBA Mask (Clear / Blue)

SCUBA Mask (Clear / Blue)

76561198207216944 作

SCUBA Mask (Clear / Blue) CONTENT - SCUBA Mask (Clear) - SCUBA Mask (Blue) FEATURES - Scuba Mask without Overlay and with good vision *KNOWN ISSUES* - Post Process is wrong when player is wearing goggles outside of the water. - Workaround atm: take off the goggles when not in water... Cheat GiveItem "Blueprint'/Game/Mods/jd_ScubaGoggles/PrimalItemArmor_jd_Scuba_Goggles.PrimalItemArmor_jd_Scuba_Goggles'" 1 0 0 Cheat GiveItem "Blueprint'/Game/Mods/jd_ScubaGoggles/PrimalItemArmor_jd_Scuba_Goggles_Blue.PrimalItemArmor_jd_Scuba_Goggles_Blue'" 1 0 0 MOD ID: 919494787 Mod is clean and stackable / / / CHECK OUT MY OTHER MODS / / / Feel free to donate if you like my MOD! Or if you would like it to be improved This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License. Thank you everyone!

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Multi Axe (Not longer supported)

Multi Axe (Not longer supported)

76561198168145635 作

Mod ID: 1461193123 With the Multi Axe you have a Tool thats can be used as a Pick or A Hatch. So you don't must have a Pick and a Hatch in you inventory. This tool is from my weapons mod. Do not ask me any things I have already answered. Read the item descriptions in the game and the mod description and comments first before you ask. I do not answer any questions I have already answered! Spawncode cheat giveitem "Blueprint'/Game/Mods/MultiAxe/MultiAxe/PrimalItem_WeaponMultiAxtSingle.PrimalItem_WeaponMultiAxtSingle'" 1 0 false GameUserSettings MultiAxtDamage=80 MultiAxt=0.1 HarvestMultiplier=3

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Roleplay Apparel

Roleplay Apparel

76561198169419792 作

                    Mod Developers do not and will not dictate how servers choose to handle                     commission items and take no responsibility for the way they handle said                                                               commission folders                      Mod updates will be constantly pushed. Make sure you keep an eye on the                               discord server linked above for sneak peeks and changelogs.                                                                                                          Mod ID: 2664227681                                                                                                                                          We'd like to show appreciation to those who have contributed or advised in our                                                                 development in RPA.                                                                          Murkablo                                                                       EddyChomps                                                                         Safestring                                                                         ....Google                                   We'd not have managed this without your invaluable help.

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Better PvE V1.36

Better PvE V1.36

76561198059094119 作

This mod is no longer maintained and will not work with the latest game version Remember to rebuilt your campfire, industrial grill and preserving bin!! This mod can improve your PvE experience especially for small and local servers. If you are tired of farming resources and just want to enjoy the game itself, then this is the choice! The mod ID is 664507528. It is not only a stack size mod, and I made an individual stack size mod in http://steamcommunity.com/sharedfiles/filedetails/?id=679614901 Generally I changed stack sizes and some weights for most common resources, see below: Stack changes: Berries: 500 Veggies: 500 Raw & Cooked meat: 100 Spoiled meat: 300 Raw prime meat: 5 Hide & Pelt: 500 Gasoline & Sparkpowder: 200 Other resources: 300 Arrows: 100 Gunpowder: 500 Narcotic & Stimulant: 100 Electronics & Polymer: 300 Organic polymer: 100 Weight changes: (counting in new stack size shown above) Berries: 10 Wood & Stone: 60 Metal & Metal ingot: 150 Crysta & Obsidianl: 90 Oil & Charcoal: 30 Gasoline: 10 Pelt: 50 Arrows: 10 Narcotic & Stimulant: 10 Time changes: Spoiled time of veggies, raw prime meat and organic polymer are almost doubled. I also decreased crafting time of cooked meat/jerkies and metal ingot a little bit. Other changes: 1. Blood pack now can heal 30 HP. 2. Feeding trough can preserve food longer, but it's still less than a preserve bin or a refrigerator. 3. Fertilizer takes half time to convert. 4. Crops will harvest faster (I hope so) and large crop plot can hold 300 advanced crops now. 5. Your character can reach level 100 now, you can still obtain engram points after level 94. 6. Baby dinos are easier to hatch and tame. 7. PVE friendly fire is disabled. If you want to apply change 5, 6 & 7, you need to put this mod on the first of the mod list. Known bugs: 1. I recommend you to use this mod in a clean server, or the resources you already have can't apply for the changes. But it's not a big problem, you can still use them as usual. 2. You need to relearn Engrams and make new ones, especially for the weapons, mortar and pestle, smithy and fabricator (or any other structures that has an inventory). You can use console command: 'cheat giveitemnum 413 1 0 0' or ask the server administrator to give you a Mindwipe Tonic. If that doesn't work, try to use quick travelling/respawning (Thanks @Ink for this information). 3. Always try to relearn & rebuilt first using the method shown above, if you find anything doesn't work properly. 4. Things will not stack when you demolishing them. 5. When you find a charcoal that will spoil, please don't be too surprise and it'll become normal soon (This is the best approach I can reach to make it auto stack in campfire or forge)! Please leave a comment if you have found any bugs. Also tell me if you have any good ideas!

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TaeniaStella The RenewalAlpha

TaeniaStella The RenewalAlpha

76561198186627303 作

Mod ID:2895059095 MOD map name TaeniaStella This mod map is still under construction (alpha version), and bugs may occur in areas that are not yet complete. Please understand that bugs may occur. ARK mutated by parasitic meteorite Experiencing new survival The unexplored ARK TaeniaStella, which has been mutated by the erosion of the parasitic meteorite Rizaria The erosion of the parasitic meteorite Rizaria into the ARK has caused severe distortion of the earth's surface. The convex part dissolves and crystallizes, forming a cratered mountain range, while the concave part sinks deep into the ARK's subsurface. The underground cavities and luminous ecosystems were uplifted and exposed by the impact, and later mutated to form unique ecosystems. Tame multiple new dinosaurs and explore unique biomes Several new organisms, such as the Heterogeneumsaur Ladybug, a new dinosaur exclusive to TaeniaStella, and a biome-specific species (Taenia dinos) with special attacks, are now available. Biomes with fluctuating tidal levels over time, cooled by the vaporization of decaying gas, and many other original biomes, including ecosystems that have been formed. MOD map that respects the "step-by-step strategy" of the ARK DLC Aberration and focuses on overland traversal. The entire map is a complex terrain with no POP of basic flying creatures and many lands where medium to small dinosaurs can play an active role until the end of the game. The map size will be the same or larger than ARKDLC "Genesis 1" when completed. Multiple elements of attack Five types of caves with strong strategic elements and two types of field bosses One original arena boss and two island bosses have been implemented as end content. New strategy elements will be added in the future. New Dinosaurs Species / dragonfly An insect that has grown large and mutated from a dragonfly larva that has not hatched. The weak, defective wings, which are usually stored away, are covered with a radioactive substance that metabolizes the energy and uses it for bio-availability. Species / unknown Large terrestrial carnivorous theropod inhabiting TaeniaStella. It has mutated to overcome and utilize acidic putrefactive gases, and is highly resistant to acidic soil and coma. The chitinous protrusions on the upper part of the body were developed to protect it from apex predators in the submeteoritic zone. Species / Amphipod A small aquatic carnivorous luminous organism that lives in TaeniaStella. As a result of preying on lamprey eels, which are its favorite food, the Ladybug has acquired the ability to charge from underground sources through bioaccumulation. At high tide, they swim at high speed near the water's surface, while at low tide, they move slowly as if crawling along the beach. They are highly resistant to electric shocks and stun attacks, and when they form a swarm, they can temporarily dominate the surrounding waters. Endemic species of TaeniaStella (23 species in total) mutated by parasitic meteorite <Rizalia>. Merits Herbivorous Taenia species take half the damage from large carnivorous species and medium-sized carnivorous species. Carnivores of Taenia halve the damage from large herbivores and medium-sized herbivores. Acid and Taenia stella specific damage is nullified. Acid attack ability is added to some of the attacks. Disadvantages Stamina consumption of all attacks is doubled. Acid attack interval is long. *New additions will be added in the future. Biome List Aberrant Tideland Biolum Jungle BiolumCoastal Primitive Jungle Coral Jungle CoralHighLand Stratum Jungle ChromHill ChromMountain Chromium Pool HeavensHorizon Fertile Jungle Brinicle Spocalypses Evil Island PlanktosTrench StellaEntrance Chromium BossRegion ChromiumSwamp ChromiumForest Stella CaptivedCave TaeniaIsland more The biome below is currently under construction and the terrain will be significantly modified in the future. Please note that the following biome is currently under construction. OuterWorld Moraine OuterWorld Snowland OuterWorld HevySnowMountain OuterWorld Thawland OuterWorld Desert OuterWorld RedWood OuterWorld OldSwamp Cave List BiolumCave PolltedDune EvilRuin ChromiumCave AberrantGayserCave ElectricBiomeCave FrostBorneCave Boss List Field Boss 2type Island ArenaBoss 2 type New ArenaBoss 1 type Summon Boss 2type Development Status Overall development progress . Actionable range . New dinosaurs implemented . I've decided to ask for your support on Patreon! We need your support to continue the development of mods for TeamMIROKU. https://www.patreon.com/TeamMIROKU?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_creator We are also offering "Taenia Stella Official PVE Server" and discord rewards exclusively to our Patrons, so please consider supporting us! MOD production Ragian(TeamMIROKU private production) Contact Email [email protected] Twitter https://twitter.com/dodemo_kensyou Youtube https://www.youtube.com/channel/UCwEqz0fxjjqCrHE9qX6V6sw

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Skins Mod

Skins Mod

76561198331888407 作

Mod ID=783890376 General Information The purpose of this mod is to allow administrators to give out skins to their players. Remove the engram for the crafting bench if you don't want players to craft the skins! Presently, there are 95 new weapon skins. Any of these skins can be applied to any of the following: - Picks - Hatchets - Swords - Clubs Stats of items are not modified in any way, and will never give an unfair advantage. The new skins range from hilarious to badass. Axe skins will make a weapon harvest like a Metal Hatchet, Blunt Skins will make a weapon harvest like a Club, and the rest make the weapon harvest like a Sword. CLICK HERE FOR SPAWN CODES! Future plans: Loads of awesome armor, primarily focusing on full sets. Armor will also range from hilarious to badass. Updates There's really nothing that'll break, but in the off-chance something is broken or causing major issues, we'll update immediately. However, the plan is to update on Sunday evening. I'm a big fan of reliability and scheduling, therefor, I have no plans to update this multiple times in one day, and I have no plans to push out randomly. There won't be new content every Sunday, however, when there is new content you should be able to expect it Sunday evening. I'll try to update around 7:00 PM EST on Sundays. It may vary a bit from that time, but that's my goal. See The Mod In Progress Check out the mod on our server. Server information can be found on our website at: http://fusiongamers.com Will It Stack? This mod makes ZERO changes to anything. It simply adds new skins. It's stackable and will not break due to updates to the core game. Known Bugs Nothing presently known, please report any bugs in the discussions. Special Thanks Special thanks to DavicBC! He's a great modder and this would not have been possible without him. Check out his amazing mods, you won't be sorry! Mod ID=783890376

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Spawn Blocker

Spawn Blocker

76561198070054914 作

Mod ID: 2931040566 Spawn Blocker Install this mod to stop spawns without using tricky INI settings or creating overspawns. This mod deletes spawns during initialization instead of editing spawn containers, stopping the chances of causing unwanted overspawns. This works with both vanilla dinos and with mods that add new dinos through traditional spawner edits. 2.0 Update As a new feature, a tab has been added to the UI that will allow you to limit spawns as well. To do this, just enter a number into the tab before closing, and that dino can no longer spawn more than that set amount into the wild. To undo it, simply change the number to zero. WARNING: The more dinos you spawn-limit, the greater the risk of lag. It is not advised to limit the spawns of all dinos. Instead, turn down your dino count multiplier setting if you want fewer dinos to spawn overall. Please note: This mod will NOT work with mods that use custom coded spawn systems like Ark Omega or Zytharian Critters. Most other mods are supported. Instructions: To use in game, press tab to bring up the admin console and type: cheat scriptcommand SpawnBlocker This will bring up the menu. Check the boxes of anything you want to prevent. When you press Close at the bottom, the spawners will be prevented. This will not wipe existing dinos.

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Evolving Ark: Megalodon Supremis

Evolving Ark: Megalodon Supremis

76561198157195972 作

Mod ID: 2043866694 _________________________________________________ "I'm not sure how this is possible, but it seems a larger, stronger version of the Megalodon has surfaced. With exposure to increasingly more dangerous creatures, it seems the ancient shark has adapted by moving up the food chain, rather than moving down... re-evolving in a sense. More formidable than its relative in almost every way, I have decided to name this monster, Megalodon Supremis, for lack of better words. More research is to be conducted, but I would definitely be more wary of your naval ships from now on..." __________________________________________________ This mod should be stackable, as long as there isn't another mod that overrides Megalodon spawns in your game! This mod will add 2 new creatures, 'Megalodon Supremis' and 'Megalodon Minoris' to your game, overhauling water spawns so they will spawn in place of the base game Megalodon. __________________________________________________ What\'s new? The taming method for Meg Minoris is the same as the standard Megalodon, and taming calculators should work with this one! The taming method for Meg Supremis is the same as the standard Megalodon, only with slightly higher torpor. - With a custom model, textures, and saddle, it will be a breath of fresh air to the Carcharocles lovers of the ARK. - The model uses the base game animations, but there have been alterations to include 'eye masking' behavior seen in Great Whites, while attacking or using its mouth. MEGALODON SUPREMIS - This great beast is now double its original base game size, and therefore can hold 2 survivors on its saddle; the driver and a passenger! - Now with two different attacks, you will have twice the means of dealing damage to your prey! Your left click will be your standard Megalodon bite, while your right click will be your Thrash ability. This stops your movement, but deals more damage, and causes its victim(s) to bleed for 5 seconds. This secondary attack also has the capability to damage rafts, so be aware when you are on the high seas, you make get an angry shark on your tail! - These beasts are of course breedable, so be prepared to see some adorable shark pups if you so choose. MEGALODON MINORIS - With how strong the Supremis is, many survivors now lack a safer means to get started in the ocean. Well, thankfully the original Megalodon''s... err, smaller niche has remained alive! - Minoris has the same stats and (approximate) size to the vanilla creature, so think of it as a simple model update. __________________________________________________ Don't like the Minoris and simply want the original Megalodon alongside the Supremis? No worries! We have premade Game.INI settings in your Discussions section, take a look! __________________________________________________ This is my first completed mod, so I know some things are not perfect, but I\'m determined to create something that the community can use, and customize their experience! The colors they spawn I am still tampering with, so if you see some ugly color combinations, know they will improve with time. Let me know if you have any questions, or issues below. Thanks everyone!

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More Tamable Creatures (outdated)

More Tamable Creatures (outdated)

76561198029580243 作

***NOTICE** This mod is severely outdated, but hopefully other modders will pick it up. The source is on my drive. I've posted this mod over at the ARK Modding Subreddit, so other modders' updates will appear there. This mod overhauls some of the existing dinos and adds in rare variety of creatures. Many of the pre-existing creatures have been made tamable and ridable. The new creatures that can spawn are listed Here Creatures that can now be tamed and their Blueprint names (for summoning): -Alpha Raptors -Alpha Rexes -Alpha Carnos -Cave Boas BoaFrillSaddle id: 548 -Cave Spiders SpiderSaddle id: 546 -Cave Bats BatSaddle id: 549 -the Broodmother BroodmotherSaddle id: 547 -ants -dragonflies -piranhas -coels Added: -alpha argentavis -alpha megalodon -alpha plesiosaur -alpha spino -alpha scorpion -alpha bigfoot -alpha saber To include this mod in your server, you first need to copy the mod from your ARK client, along with its associated .mod file (Steam\SteamApps\common\ARK\ShooterGame\Content\Mods\501809686) to the mod folder in your server client (Steam\SteamApps\common\ARK Survival Dedicated Server\ShooterGame\Content\Mods\501809686) Then, in your server startup .bat file, replace 'TheIsland?' with '\Game\Mods\501809686\Tamable_Creatures?ModId=501809686' My server .bat file is: start ShooterGameServer '/Game/Mods/501809686/GenericMod?ModId=501809686?listen?SessionName=DeeDhea' exit Please let me know if some of these don't work or aren't actually tamable so I can fix them!

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naruto

naruto

76561198435984812 作

naruto (TesT)

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Elevator Plus

Elevator Plus

76561198012337491 作

This mod adds 3 new elevator sizes and add some advanced options. ModID: 779245247 This mod add the following structures: -ElevatorPlus Crafting Table -ElevatorPlus Track -ElevatorPlus XS Platform -ElevatorPlus Small Platform -ElevatorPlus Medium Platform -ElevatorPlus Large Platform -ElevatorPlus XL Platform -ElevatorPlus XXL Platform

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SHJTXD

SHJTXD

76561198330325616 作

SHJTXD

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Prometheus(fixed)

Prometheus(fixed)

76561198833299762 作

Mod ID: 2760675618 QQ群:597334795 QQ Group:597334795 This is a large integrated mod, with many new items and creatures. English is the only language of this mod without exception. This Mod is free to use and you don't have to pay anything for it. My Other Mods here! Have fun & enjoy the mod. Thank you for all your support & God bless you! This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License. Join the Prometheus discord server here! Get the spawncodes here! If you like this mod and would like to donate please consider donating a few bucks! prome QQ群:597334795

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Kronos' Trade Center v1.22 (WIP)

Kronos' Trade Center v1.22 (WIP)

76561198075039913 作

MOD ID: 603370998 Tribe Elysium has come to the island in search of trade opportunities. This mod adds a variety of craftable smithy variants that act as a trade shop. The inventory consists of an almost complete representation of existing resources as well as many custom structures and environment assets. The Economy within this mod is currently under reconstruction and is being formatted to fit vanilla gameplay by default. Additional INI file options will be added to allow servers to customize prices for different gather rates. Please feel free to leave any feedback suggestions or crazy ideas you would like to see. Current Version v1.22 - DM's switched to basic table to reduce file size from 926MB to 555MB Upcoming Additions - Water Wheel and Windmill Additional Utilities - Arms and Armor Stall - Fish Trap A Little Further Out - Utility Shop (darts, ammo, narqs, fert) - Sculptist / Statues - Area coverings - Storage Containers - Signal Fires - Ongoing texturing / animation / economy balancing Custom Trade Stall v1.21 in test version *known to be bugged such that non-owners cannot use the trade feature: Working on fix* - spawn item via Cheat giveitem "Blueprint'/Game/Mods/TradeCenter/TEST/PersonalShop/PrimalItemStructure_CustomTrade.PrimalItemStructure_CustomTrade'" 1 1 0 -place a "note" with the amount you want your item to be sold at in stall inventory slot 1 -slot 2 will need to be the item you want to be sold, then fill the rest of your shop with the inventory -qty to be sold can be cycled from multi use radial (1,5,10,25,50,100) and the price will be for what ever the qty is set to (not the individual pieces)

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=DBS= Hydrant - Water anywhere

=DBS= Hydrant - Water anywhere

76561198120194372 作

This adds a Hydrant to place and provides Water

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Admin Donation Skins

Admin Donation Skins

76561197987656559 作

Only Admin Can spwan the items current 34 Items ModID:733618585 You like what I create? Let me have a little tip For a coffee there and I can again draw power for new ideas My Other Mods My Titano My Little Titano Extension Two Floading islands for Scorched Earth Gigantic Floating Island Scorched Earth Edition Extension Gigantic Floating Island MapExtension Admin Donation Skins

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Dragons (Outdated)

Dragons (Outdated)

76561198285616732 作

This version is no longer supported due to issues New version can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=896413489 New version includes mounted weapons, unrestricked backward movement,

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CS+ v103 TEST 3

CS+ v103 TEST 3

76561199026509209 作

CS+ v103 TEST 3

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Dead Survival v0.16.02

Dead Survival v0.16.02

76561198113237978 作

Braaaaaaaaaaaaaaains! Mod ID: 1913654097 Wiki: https://linode.ghazlawl.com/dead-survival/ Tired of dinosaurs? Of course you aren’t, but sometimes we want a little change in our diet. Dead Survival does just that. You can swap out the wildlife of the game with some… not-quite life? Zombies… We’re trying to say you can have zombies. Lots and lots of zombies. Hordes of them, even! Think DayZ but in ARK. Please post any bug reports or suggestions in their respective threads and we look forward to hearing your feedback! Enjoy! Recommended Settings - Use -NoDinos launch parameter to disable all dino spawning. - Use normal harvest settings. - Use a longer night cycle by setting "NightTimeSpeedScale" to less than 1. - Don't try to force tame the zombies... Just don't. :D Important Stuff - Zombies are attracted to sounds (bloater explosions, gunshots, firecrackers, force-opening locks, etc). - Zombie attacks cause zombie plague. It can be cured with zombie plague cure. It can be crafted in the workbench using resources looted from scientists. - Zombies can attack and damage wooden and stone structures. Metal structures may take fractional damage in the future. - Zombies can see farther during the day. - Every night there is a chance that a zombie horde will spawn around a random player. Horde zombies have yellow eyes and drop more loot than regular zombies. - Every ten (10) minutes there is a 5% chance of an airdrop plane flying overhead that drops parachute crates full of supplies. Watch the skies! - This mod is under heavy development so please be kind! <3 Zombie Types - Walkers - Bloaters - Juggernaut - Runner (Planned) - Screamer (Planned) - Smoker (Planned) Upcoming Mechanics - Time-of-Day Spawning Density - Time-of-Day Zombie Awareness - Additional Craftable Distractions (more fireworks, klaxons, sirens, car alarms, bile jars, etc) - Drivable Military & Civilian Vehicles (will likely need to be repaired) - NPC Vendors Upcoming Changes - Additional walker models (women, kids, etc). - Additional NPC stations (poopsmith, armory, kitchen, etc). - Ability to ride juggernaut. - Second iteration of modular building items (walls, floors, destroyed vehicles, etc). - First iteration of melee weapons. - First iteration of ranged weapons. Planned Weapons & Distractions - Pipe Bomb - Molotov Cocktail - Bile Jar - Propane Tank - Firecrackers (already in-game) Planned Ammo - Incendiary Ammo - Explosive Rounds Planned Structures - Weapons Station - Used to craft weapons and ammunition. - Medical Station - Used to craft items like plague cure, first aid kids, pain pills, and adrenaline shots. - Foot Locker - It’s a place to keep your items! Immune to zombie attacks. - Barrels, Vehicles, Tire Piles - Will have multiple variants. - Modular Building Set - Walls, floors, ceilings, etc. Donate This mod took a lot of time and resources to create. Also, 3d models and animations ain't cheap! :) Like all of our mods, this one will be always free. All of your comments, ratings, favorites, sharing, and subscriptions help a lot! However, if you would still like to contribute even more, please feel free to donate. Thank you for your support! ^_^

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RR-StarExoticAnimals

RR-StarExoticAnimals

76561198121843293 作

Mod is discontinued RR-StarExoticAnimals! In this mod you can find different types of Animals from the Atlas Game with partially new look! If you like this mod, please thumb up and share the mod with your friends Mod works with all DLC´s. Also works on ModMaps when they have the Same SpawnEntries! Mod Discription Mod Id:2360410335 StarExoticAnimals StarElephant Tame:KnockOut Food:SuperiorKibble,Crops, Mejoberrys Harvest:Wood and Berrys Need Saddle to Ride the Saddle is Craftable in the Inventory. LVL 31 - Engram Points 18 The Saddles has 2 Passanger Seats cheat giveitem "/Game/Mods/RRMod_StarExoticAnimals/Elephant/Saddle/PrimalItemArmor_RR_Elephant_Saddle.PrimalItemArmor_RR_Elephant_Saddle" 1 0 0 false StarGiraffe Tame:KnockOut Food:SuperiorKibble,Crops, Mejoberrys Harvest:Berrys and Thatch Need Saddle to Ride the Saddle is Craftable in the Inventory. LVL 41 - Engram Points 18 The Saddles has 2 Passanger Seats cheat giveitem "/Game/Mods/RRMod_StarExoticAnimals/Giraffe/Saddle/PrimalItemArmor_RR_Giraffe_Saddle.PrimalItemArmor_RR_Giraffe_Saddle" 1 0 0 false StarLion Tame:Knockout Food:Regular Kibble, RawMutton, RawPrimeMeat Harvest:Hide, Chitin, Keratin Need Saddle to Ride the Saddle is Craftable in the Inventory. LVL 37 - Engram Points 18 cheat giveitem "/Game/Mods/RRMod_StarExoticAnimals/Lion/Saddle/PrimalItemArmor_RR_StarLion_Saddle.PrimalItemArmor_RR_StarLion_Saddle" 1 0 0 false StarOlfend Tame:Knockout Food:Simple Kibble, Crops, Mejoberrys, Berries Harvest:Berries, CactusSap, Thatch Need Saddle to Ride the Saddle is Craftable in the Inventory. LVL 11 - Engram Points 11 cheat giveitem "/Game/Mods/RRMod_StarExoticAnimals/Olfend/Saddle/PrimalItemArmor_RR_Olfend_Saddle.PrimalItemArmor_RR_Olfend_Saddle" 1 0 0 false The Olfend has WaterTank. You can drink from it or fill your Bottles with Water. StarParrot Tame:Passive Food:Base Kibble, Mejoberry, Berries Shoulder-Animal Gives you a BugRepelant buff when the Animal is on your Shoulder! StarRhino Tame:KnockOut Food:SuperiorKibble,Crops, Mejoberrys Harvest:Wood and Berrys Need Saddle to Ride the Saddle is Craftable in the Inventory. LVL 53 - Engram Points 24 cheat giveitem "/Game/Mods/RRMod_StarExoticAnimals/Rhino/Saddle/PrimalItemArmor_RR_Rhino_Saddle.PrimalItemArmor_RR_Rhino_Saddle" 1 0 0 false StarTiger Tame:Knockout Food:Regular Kibble, RawMutton, RawPrimeMeat Harvest:Hide, Chitin, Keratin Need Saddle to Ride the Saddle is Craftable in the Inventory. LVL 37 - Engram Points 18 cheat giveitem "/Game/Mods/RRMod_StarExoticAnimals/Tiger/saddle/PrimalItemArmor_RR_StarTiger_Saddle.PrimalItemArmor_RR_StarTiger_Saddle" 1 0 0 false StarGeko Tame:Passive Food:Base Kibble, RawMutton, RawPrimeMeat, RawMeat Shoulder-Animal Gives you a Buff to Breath Underwater and Underwater Vision StarMonkey Tame:Passive Food:Base Kibble, Berrys Shoulder-Animal Gives you a dont Attack me Buff (Ichtys and Pegomastax cant Attack you) Spawns -Jungle, Desert, Beach -You can find all Exact Entries here If you wanna controll the Spawns use the Simple Spawners Mod GM Spawn Codes admincheat GMSummon "RR_CrazyStarElephant_Character_BP_C" 120 admincheat GMSummon "RR_GlowStarElephant_Character_BP_C" 120 admincheat GMSummon "RR_RainbowStarElephant_Character_BP_C" 120 admincheat GMSummon "RR_StarElephant_Character_BP_C" 120 admincheat GMSummon "RR_CrazyStarGeko_Character_BP_C" 120 admincheat GMSummon "RR_RainbowStarGeko_Character_BP_C" 120 admincheat GMSummon "RR_StarGeko_Character_BP_C" 120 admincheat GMSummon "RR_CrazyStarGiraffe_Character_BP_C" 120 admincheat GMSummon "RR_GlowStarGiraffe_Character_BP_C" 120 admincheat GMSummon "RR_RainbowStarGiraffe_Character_BP_C" 120 admincheat GMSummon "RR_StarGiraffe_Character_BP_C" 120 admincheat GMSummon "RR_FireStarLion_Character_BP_C" 120 admincheat GMSummon "RR_RainbowStarLion_Character_BP_C" 120 admincheat GMSummon "RR_StarLion_Character_BP_C" 120 admincheat GMSummon "RR_FireStarMonkey_Character_BP_C" 120 admincheat GMSummon "RR_RainbowStarMonkey_Character_BP_C" 120 admincheat GMSummon "RR_StarMonkey_Character_BP_C" 120 admincheat GMSummon "RR_FireStarOlfend_Character_BP_C" 120 admincheat GMSummon "RR_RainbowStarOlfend_Character_BP_C" 120 admincheat GMSummon "RR_StarOlfend_Character_BP_C" 120 admincheat GMSummon "RR_PhoenixStarParrot_Character_BP_C" 120 admincheat GMSummon "RR_RainbowStarParrot_Character_BP_C" 120 admincheat GMSummon "RR_StarParrot_Character_BP_C" 120 admincheat GMSummon "RR_CrazyStarRhino_Character_BP_C" 120 admincheat GMSummon "RR_GlowStarRhino_Character_BP_C" 120 admincheat GMSummon "RR_RainbowStarRhino_Character_BP_C" 120 admincheat GMSummon "RR_StarRhino_Character_BP_C" 120 admincheat GMSummon "RR_FireStarTiger_Character_BP_C" 120 admincheat GMSummon "RR_RainbowStarTiger_Character_BP_C" 120 admincheat GMSummon "RR_StarTiger_Character_BP_C" 120 Chibi -Engramm LVL 5 P 2 -Crafting Costs (2 Alpha Raptor Claws 1 Alpha Tyrannosaurus-Arm 1 GenericArtefact) -1 Elephant Chibi -1 Giraffe Chibi -1 Lion Chibi -1 Lioness Chibi -1 Olfend Chibi -1 Parrot Chibi -1 Rhino Chibi -1 Tiger Chibi -2 Geko Chibi Items -Feeding Basket (Based on the Vanilla Feeding Through cheat giveitem "/Game/Mods/RRMod_StarExoticAnimals/FeedingThrough/BP/PrimalItemStructure_RR_FeedingBasket.PrimalItemStructure_RR_FeedingBasket" 1 0 0 false You have any Wishes for the mod? Feel Free to write me!! [/b Support If you want to support me you can send me a amazon Gift-Card-Code (GERMANY) to [email protected]. Thanks very much :) DISCORD come for news, updates, suggestions, screenshots, in the RR-Mod Discord! My other Mods Special Thanks!! Thanks to An Dré for all the Beautiful Icons!! Partner do you need a server? Rent one from Nitrado!!

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Mod 対応の ARK: Survival Evolved Server

すべての Mods をダッシュボードから直接ワンクリックでインストール可能。

ARK: Survival Evolved Server をレンタル