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Conan Exiles Mods & Plugins

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3.0 (REFORGED) Yamatai Exiles - Assassin's tools (Ninja weapons)

3.0 (REFORGED) Yamatai Exiles - Assassin's tools (Ninja weapons)

76561198014552535 作

MOD ID: 2838240691 [b]NO DLC NEEDED[/b] This mod is untested, if you see something wrong or any compatibility problem just leave a message and I will fix it ASAP <3 [b] I do this for free, if you like it please Like this mod, favourite and also subscribe! [/b] [h1]Description of the mod:[/h1] If you always wanted to be like a ninja on Conan Exiles now you can! This mod adds to the game 18 weapons more with original custom models that you can craft on the blacksmith bench and inventory or spawn them as an admin. You can find the new weapons on the new category feat "Shinobi". [h1]New Weapons:[/h1] [list][b] Shuriken (Ninja Star):[/b] [*]Stone Shuriken [*]Iron Shuriken [*]Hira-Shuriken [*]Ancient Kunai [*]Hardsteel Kunai [*]Star metal Shuriken (Crafted on the blacksmith bench) [b]Kama (Sickle):[/b] [*]Stone Kama [*]Iron Kama [*]Steel Kama [*]Ancient Kama [*]Hardened Steel Kama [*]Star metal Kama (Crafted on the blacksmith bench) [b]Tekko-Kagi (Claws):[/b] [*]Stone Tekko-Kagi [*]Iron Tekko-Kagi [*]Steel Tekko-Kagi [*]Ancient Tekko-Kagi [*]Hardened steel Tekko-Kagi [*]Star metal Tekko-Kagi (Crafted on the blacksmith bench)[/list] [b]NEW NPC: Karasu[/b] Karasu is one of the leaders of the Yamatai Assassins in the Exiled Lands. A talented assassin known for its agilty and speed. He used to be a sensei before becoming an Exile, teaching to his disciples the art of the Tekko-Kagi. His past before becomng an assassin is unknown, but demonstrates clear skills of blacksmithing and knowledge about the furnace. Maybe you can convince him to help you getting materials or crafting your weapons, and in a future update, maybe even better versions of those. (To obtain Karasu you should be an admin and spawn it with the NPC panel) Is the perfect partner for my other "Yamatai Exiles" mod, give it a try! https://steamcommunity.com/sharedfiles/filedetails/?id=1683885818 Don't forget to put me stars on the mod :D You can see more works here: https://www.artstation.com/artist/nekokawaii11 Or do Paypal donations here: paypal.me/JuanGarciaBone

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Tot ! Module AST 1.1.7

Tot ! Module AST 1.1.7

76561198010625307 作

[h1]Description[/h1] Single Player/Coop is NOT supported Bring added compatibility between Tot ! Mods and Amunet Server Transfer. Currently Compatible: - Tot ! Sudo - Char Vars - Tot ! Sudo - Roles - Tot ! Sudo - /act name - Tot ! Roleplay Redux - Identities (Biography, Custom status...) - Tot ! Roleplay Redux - Dice Sheet - Tot ! Admin - Quest Log - Tot ! Custom - Character Skin - Tot ! Custom - Selected favorite profile - Tot ! Chat - Languages - Tot ! Chat - Silenced [h1]IMPORTANT INSTRUCTIONS[/h1] In order for server transfer to work properly for RPR and Admin Quests, your RPR dice system MUST be exported and applied on EVERY server of the cluster to have exactly the same data. Same goes for !Admin quests and quests categories. Use the respective export features to move your data around your cluster to unsure proper transfers. [h1]How to install[/h1] [b]This mod has a small dependancy[/b], you need to install "[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3036057084]Sudo Exile[/url]" first that contain functions needed by this mod, and also [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2305969565]Amunet Server Transfer[/url]. [h1]Mod list order[/h1] Our mods exposes a lot of their functions to other mods, sometimes it makes sparks. You might want to read some advices on [url=https://apiconan.totchinuko.fr/#/modlist]how to order mods in your modlist[/url]. [h1]Compatibility disclamer[/h1] Their should be no compatibility issue. [h1]Comments, questions, bugs ? Join Discord[/h1] Comments on my mods are disabled for my own practicality. I am sorry if you wished to leave a comment, but everything happen on my [b]Discord server[/b]. If you have a suggestion, a bug to report, a question, you need help, or you simply want to say hi, get on board :) [url=https://discord.gg/fTaxD9SNS9][img]https://i.imgur.com/vztVhJI.png[/img][/url]

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[Legacy] automatic fish trap v1.2.10

[Legacy] automatic fish trap v1.2.10

76561197960808578 作

Place the new traps and the fish/shellfish will be caught automatically. New Feats: - Auto Fisher - Auto Deep Sea Fisher New Items: - Auto Fish Trap (craftingtime 180sec) - Auto Shellfish Trap (craftingtime 180sec) - Auto Improved Shellfish Trap (craftingtime 120sec) - Auto Improved Fish Trap (craftingtime 120sec) Notes: - The Auto Deep Sea Fisher recipe appears under the recipes. Once you've learned the deep sea fishing recipe. - Insects or bees have no effect on production MODID: 2431112432 Conan Exiles Enhanced Version: https://steamcommunity.com/sharedfiles/filedetails/?id=3720452046

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Fence Gates

Fence Gates

76561197970423422 作

Remix of vanilla fences and door meshes to make small gates. Mod compatibility notes: Item/Recipe IDs 1775601 - 1775608 Feat ID 1775600

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Endless Weight

Endless Weight

76561198022309221 作

This mod. Increases weight limit by 20,000 every time you put a point in Strength. You should also start with 100k as default in weight This is should work with all other MODS apart from mods that effect base Bonus. Put this Mod near the top of your mod list. Mod ID 2861459146 goes well with this mod [Enhanced] Player Inventory Slot 999 https://steamcommunity.com/sharedfiles/filedetails/?id=3722479611 -------------------------------------------------------------- For Legacy Version of mod https://steamcommunity.com/sharedfiles/filedetails/?id=3722169055 [h2]Other Mods[/h2] If you enjoy this mod, feel free to check out my other Conan Exiles mods here: [url=https://steamcommunity.com/profiles/76561198022309221/myworkshopfiles/?appid=440900]Conan Exiles Enhanced Mods[/url] Please move over to my new mod: [b][Enhanced] Admin Settings Control - Inventory, Weight, Storage & Stack Commands[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3732211002 This mod will still work for now, so you can keep using it if you want to. However, this mod will no longer be updated, as the new mod now supersedes it. If Conan Exiles receives a major update in the future, this older mod may stop working. The new mod combines my previous mods into one and allows admins to change the settings at will using commands.

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Fire and Ice 3.0.16

Fire and Ice 3.0.16

76561198041330538 作

Fire and Ice introduces two new building sets for players to explore their build imagination! These build sets take inspiration from ancient structures present in the Exiled Lands. The Frost Temple set is a 64 piece Tier 3 cold insulated build set, done in the build style seen in the Temple of Frost inhabited by Frost Giants. The build set offers three Foundation styles as well as various curved wall pieces and domed roofing. Similar to the structure that inspired the set, there are no Sloped Roof pieces. However there are ramps and a set of "rooftop" pieces that match the styling of the ramps; so it is possible to create sloped roofing if desired. The Serpentmen build set adds 57 Tier 3 heat insulated building pieces, inspired by the structures used be the Serpentmen of the volcano region. The set includes multiple Wall styles, Doors along with curved pieces and dome roofing. The Serpentmen are all about the egg and their structures bear rounded roofing; so there are no Sloped Roof pieces. However there are ramps and a set of "rooftop" pieces that match the styling of the ramps; so it is possible to create sloped roofing if desired. Steam ID: 3299815811 My Mods Discord: https://discord.gg/d2SY2HR When you land in #Welcome, type !moduser-role to gain access You can find my other mods here: Arena Piers - https://steamcommunity.com/sharedfiles/filedetails/?id=1855055876 Asshuri Treasures - https://steamcommunity.com/sharedfiles/filedetails/?id=1670458123 Northern Timber - https://steamcommunity.com/sharedfiles/filedetails/?id=1928978003 Sand and Stone - https://steamcommunity.com/sharedfiles/filedetails/?id=2411388528 Build Piece List can now be found on Google Docs: https://docs.google.com/spreadsheets/d/1ugn9dAwvS9z-VAuCBNz5Q2K_vlsCcJub515FSBd_eIc/edit?usp=sharing Savage Wilds map mod available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2377569193 This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors

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[Legacy] Heroic Thralls

[Legacy] Heroic Thralls

76561197972262976 作

This mod adds some new blood: eight unique thralls to hunt down and "make friends with" in the Exiled Lands and Siptah! Each powerful in their own right, most of these heroes are purge tier-level fighter thralls that can be found in the world itself. To increase the opportunities for finding the new thralls on Siptah, Invader thrall cages have a chance to contain random Heirs to the North thralls and Accursed thrall cages have a chance to contain random Votaries thralls. Also most of the champions can be obtained through higher tier surges on Siptah. My motivation to make this mod was two-fold. First, it was my dream to seamlessly introduce some of my own heroes into the game world, and second, I wished for a means of acquiring powerful new unique champions outside of farming level 10 purges over and over (try out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3478249812]Valkyrie[/url] for that *ahem*). It seemed fitting in the Age of Heroes to push the envelope a bit in terms of thrall power. Check the Stats section to see if you find the new thralls' power reasonable for your preferred game play. This mod now has an [b]Enhanced[/b] version available [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3721273439]here[/url]. [h1]Where to Find Them[/h1] [list] [*] [b]Shaleigh[/b] has a rare chance to spawn wandering Forgotten Tribe encampments (Mounds of the Dead area), as a tavern patron, or in Heirs of the North thrall cages. [*] [b]Shaleigh the Accursed[/b] has a rare chance to spawn in Accursed camps or in Invader thrall cages on Siptah. [*] [b]Anayia the Ashwalker[/b] has a rare chance to spawn in Heirs of the North encampments (primarily the New Asagarth area), as a tavern patron, in Forgotten Tribe/Accursed thrall cages, and in Aesir faction surges (Siptah). [*] [b]Talasia[/b] has a rare chance to spawn in Heirs of the North encampments (primarily the New Asagarth area), as a tavern patron, in Forgotten Tribe/Accursed thrall cages, and in Aesir faction surges (Siptah). [*] [b]Raeth the Ashwalker[/b] has a rare chance to spawn in Votaries of Skelos locations, e.g., in the volcano in Exiled Lands, as a tavern patron, and in Aesir faction surges (Siptah). [*] [b]Calais the Half-Blood[/b] has a rare chance to spawn in Heirs of the North encampments (primarily the New Asagarth area), as a tavern patron, in Forgotten Tribe/Accursed thrall cages, and in Aesir faction surges (Siptah). [*] [b]Sephanna Marren[/b] has a rare chance to spawn in Black Hand camps, including Buccaneer Bay, as a tavern patron, and in Aquilonia faction surges (Siptah). [*] [b]Raithan[/b] has a rare chance to spawn in the hostile areas of Sepermeru (Exiled Lands), as a tavern patron, and in Treasure Seekers faction surges (Siptah). [*] [b]Alithena the Ashwalker[/b] has a rare chance to spawn in Votaries of Skelos locations, e.g., in the volcano in Exiled Lands, as a tavern patron, and in Treasure Seekers faction surges (Siptah). [/list] [h1]Lore[/h1] Some small bits of lore to share for the new heroes, for those who are interested. [img]https://i.imgur.com/LuDSQl2.png[/img] [h1]Stats[/h1] Refer to this chart to compare combat stats and starting attributes for the various champions. The list is ordered by Melee Damage Modifier, and pre-existing thralls are also present for reference (in bold type and marked with the symbol '*'). [table] [tr] [th][/th] [th]Melee Mod[/th] [th]Range Mod[/th] [th]Str[/th] [th]Agi[/th] [th]Vit[/th] [th]Grit[/th] [th]HP[/th] [th]+HP/1 Vit[/th] [th]+Melee/1 Attr[/th] [th]+Ranged/1 Attr[/th] [/tr] [tr] [td]Raeth the Ashwalker[/td] [td]2.76705[/td] [td]2.34135[/td] [td]15[/td] [td]2[/td] [td]10[/td] [td]3[/td] [td]2709[/td] [td]+36[/td] [td]0.004[/td] [td]0.004[/td] [/tr] [tr] [td][b]Erii the Ravager*[/b][/td] [td][b]2.5155[/b][/td] [td][b]2.322[/b][/td] [td][b]15[/b][/td] [td][b]2[/b][/td] [td][b]10[/b][/td] [td][b]3[/b][/td] [td][b]2032[/b][/td] [td][b]+27[/b][/td] [td][b]0.004[/b][/td] [td][b]0.004[/b][/td] [/tr] [tr] [td]Alithena the Ashwalker (Archer)[/td] [td]2.34135[/td] [td]2.76705[/td] [td]15[/td] [td]2[/td] [td]10[/td] [td]3[/td] [td]2032[/td] [td]+27[/td] [td]0.004[/td] [td]0.004[/td] [/tr] [tr] [td][b]Cimmerian Berserker*[/b][/td] [td][b]2.24[/b][/td] [td][b]2.08[/b][/td] [td][b]15[/b][/td] [td][b]0[/b][/td] [td][b]30[/b][/td] [td][b]0[/b][/td] [td][b]2549[/b][/td] [td][b]+35[/b][/td] [td][b]0.004[/b][/td] [td][b]0.004[/b][/td] [/tr] [tr] [td]Shaleigh[/td] [td]2.236[/td] [td]1.892[/td] [td]15[/td] [td]0[/td] [td]30[/td] [td]0[/td] [td]3660[/td] [td]+51[/td] [td]0.004[/td] [td]0.004[/td] [/tr] [tr] [td]Calais the Half-Blood[/td] [td]2.236[/td] [td]1.892[/td] [td]30[/td] [td]0[/td] [td]10[/td] [td]5[/td] [td]3021[/td] [td]+90[/td] [td]0.005[/td] [td]0.005[/td] [/tr] [tr] [td]Anayia the Ashwalker[/td] [td]2.21364[/td] [td]1.87308[/td] [td]30[/td] [td]0[/td] [td]10[/td] [td]5[/td] [td]2783[/td] [td]+82[/td] [td]0.005[/td] [td]0.005[/td] [/tr] [tr] [td][b]Ulric Bearbaiter (Archer)*[/b][/td] [td][b]2.064[/b][/td] [td][b]1.6512[/b][/td] [td][b]15[/b][/td] [td][b]0[/b][/td] [td][b]30[/b][/td] [td][b]0[/b][/td] [td][b]3660[/b][/td] [td][b]+51[/b][/td] [td][b]0.004[/b][/td] [td][b]0.004[/b][/td] [/tr] [tr] [td]Raithan[/td] [td]1.677[/td] [td]1.419[/td] [td]0[/td] [td]20[/td] [td]10[/td] [td]15[/td] [td]2351[/td] [td]+56[/td] [td]0.00825[/td] [td]0.00825[/td] [/tr] [tr] [td]Sephanna Marren[/td] [td]1.677[/td] [td]1.419[/td] [td]1[/td] [td]30[/td] [td]3[/td] [td]2[/td] [td]1778[/td] [td]+126[/td] [td]0.00825[/td] [td]0.00825[/td] [/tr] [tr] [td][b]Du'neman the Dragoon (Archer)*[/b][/td] [td][b]1.44[/b][/td] [td][b]2.16[/b][/td] [td][b]0[/b][/td] [td][b]30[/b][/td] [td][b]0[/b][/td] [td][b]15[/b][/td] [td][b]1092[/b][/td] [td][b]+78[/b][/td] [td][b]0.00825[/b][/td] [td][b]0.00825[/b][/td] [/tr] [tr] [td]Talasia[/td] [td]1.32[/td] [td]1.32[/td] [td]30[/td] [td]0[/td] [td]10[/td] [td]5[/td] [td]1938[/td] [td]+57[/td] [td]0.005[/td] [td]0.005[/td] [/tr] [/table] Long ago, I also added Shaleigh as a stand-alone follower in [url=https://www.nexusmods.com/skyrim/mods/54218]Skyrim[/url] [h1]Credits & Miscellaneous[/h1] In a screenshot, Shaleigh is seen wearing [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1502970736]Sexy Silent Legion Armor[/url] by Alice (awesome looking armor). If you uninstall this mod, any thrall followers from the mod will be removed from the game. Mod Id: 3414787817 Mod Info: replaces no data, but adds to several tables with ID sequences 1013442XX. [b]Discord: https://discord.gg/xj8Y6NmHUT[/b] [h1]My Other Mods[/h1] [table] [tr] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3685898308][img]https://i.imgur.com/85itP1i.png[/img] [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3591668403][img]https://i.imgur.com/2q1USPP.png[/img] [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3558598332][img]https://i.imgur.com/K69o7xo.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3478249812][img]https://i.imgur.com/J3Svg8C.png[/img][/url] [/tr] [tr] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3436094299][img]https://i.imgur.com/XrbBusY.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3427810616][img]https://i.imgur.com/1q1AzeG.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3395615136][img]https://i.imgur.com/EF5a0pc.png[/img][/url] [/tr] [/table]

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Barachan Isles

Barachan Isles

76561198021166833 作

Dear Exiles, Welcome to the Barachan Isles SouthEast Jungle Expansion Please give constructive feedback. Please remember we modders do this sort of content for free. We thank those who provide donations for time and those who promote, encourage supporting the modding community. I?m truly grateful for all the support from those players who continue to keep supporting us modders, without you promoting and enjoying our content we would not exist. So thank you players and server admins!! [h1][b][u]DONATIONS, SUPPORT, DISCORD[/u][/b][/h1] It's quite a large project and is nowhere near the author's completed vision. Barachan Isles Expansion, will receive continuous improvement as time goes on. Please leave constructive feedback. Negative feedback will go unanswered. [h1][b][u]Please Follow Me on the Following Platforms, Donations to[/u][/b][/h1] Buy Me Coffee: https://buymeacoffee.com/snowhunter Patreon: https://www.patreon.com/snowhunter Twitch: https://www.twitch.tv/snowhunterak Artstation: https://www.artstation.com/snowhunterak [h1][b][u]DISCORD https://discord.gg/PYc8yvj [/u][/b][/h1] [h1][b][u]MOD ID:2489542413[/u][/b][/h1] [h1][b][u]FAQ:[/u][/b][/h1] [h1][b][u]DISCLAIMER[/u][/b][/h1]

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Improved NPC Engagement - v1.0.4

Improved NPC Engagement - v1.0.4

76561197999564180 作

[img]https://i.imgur.com/1z8wvbf.gif[/img] [h1][b][u]Mod Updating Guidelines[/u][/b][/h1] If you are having trouble updating the mod, we have documentation on our discord to help assist you with common troubleshooting steps. If you are using a Xbox Game Pass or Epic Games version of Conan Exiles and wish to download mods from Steam, visit this forum link with directions on how you can do that. If this is too challenging for you, please join our discord and we will provide you with a Google Drive download link for all Multigun mods. [url=https://forums.funcom.com/t/egs-dedi-windows-downloading-mods-from-steam/183083][u]How to Download Mods From Steam[/u][/url] [h1][b][u]Important Info[/u][/b][/h1] [code][b]Mod id:[/b] 3004556500 [/code] [quote=] [b]Communication[/b] Please direct questions, comments, concerns, feedback, and bug reports to our Discord. All documentation is also only found on Discord. The Discord is also home to a dedicated group of veteran volunteer builders who love to help others (The Build Guild). We also have a building tips channel containing dozens of tips, show and tell, and finally a channel specifically for showcasing your finished builds! If you want a place to talk about building and decorating with other passionate players, or a place to get help with your designs, the Better Builders Bureau is the place to be! Hit the button below to join. [url=https://discord.gg/gbAjAgS][img]https://i.imgur.com/bPcwSl5.png[/img][/url] [/quote] [h1][b][u]Description of Mod[/u][/b][/h1] This mod's primary purpose is to increase the engagement range in which NPC's will attack players. In the Age of War update, the sight lines for NPC's was drastically decreased. This makes the game far less challenging and has a massive side effect of breaking immersion as the player has to be very close to an enemy NPC before they are noticed and attacked. The end result is that the game is easier then its ever been, and this mod aims to reverse some of that by carefully adjusting how NPC's see the player as a threat. With this mod in use, enemies will attack players from much further out, and chase the player for longer distances. The impact is a more engaging experience when attacking camps as they are no longer as safe to raid as they have been in the Age of War. Enemies that are within obvious site lines will target the player much more often then in vanilla. There will be a greater chance at larger battles taking place instead of always only 2-3 enemies at a time. This will also help with players who like to use bow combat, as the NPC's will now charge from a further distance and be less prone to tethering back to their spawn location (and thus also resetting their HP). Overall, players who find that the Age of War has made raiding camps and city hubs too easy will enjoy this mod. Let the carnage begin! [b][u] TLDR features of the mod: [/u][/b] [list] [*]NPCs will now attack the player at a greater radius. They hear slightly better, see much farther, and will chase the player further. Players will need to plan accordingly when entering main hubs of enemy combatants as it is no longer anywhere near as safe as it has been in the Age of War. [*]Human NPC's have had their possible combos increased by about double. This means that NPC's will use a wider range of combo possibilities then they have before, making them slightly less predictable. This has the added benefit of also improving allied NPC's as they access the same combo tables. [/list] A video has been made available to best show this mod in action. Please see the Workshop video above to show comparisons of vanilla versus using this mod. [h1][b][u]Mod Compatibility[/u][/b][/h1] This mod should work with any other mod that also adds NPC's in one form or another. Whether that's a map expansion to the Exile Lands, or a completely different modded map, this mod should work regardless. The only exception is if the mod creator created custom entries in the AIDataTable. At that point this mod won't address those instances. Most likely this will be a rare occurance. [h1][b][u]Other Mods[/u][/b][/h1] To further increase difficulty, players may want to consider one of my Tier 4 Follower mods. While it does mean more Tier 4 ranked NPC's will spawn (and thus be capturable), this also means more challenging combat as the NPC's will be of higher rank. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1453301901]Tier 4 Followers: Medium Increased[/url] Another possibility is PvE Plus Ambush. This configurable mod will cause ambushes to occur on the character and has many settings to allow users to customize the mod to be as easy or as difficult as they want. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2582718886]PvE Plus Ambush[/url] [h1][b][u]AI Explanation[/u][/b][/h1] Just to be very clear, I don't do anything in terms of AI. I am merely adjusting some numbers. I am not doing any blueprint scripting, or any type of code. I'm not even creating anything new, just adjusting the numbers on the presets used by Funcom already. So if (when) the NPC's start acting funny, that isn't the mod. That's just the NPC's being their normal selves. To clarify with some back end talk, there are basically a dozen or so choices in AI instruction that the Funcom dev team uses for the various NPC's found around the maps. I have simply increased the ranges that were set in Age of War to something that is more aggressive and feels more "realistic." I even increased the numbers from where they were before Age of War by a small amount, as I felt that the sight radius pre Age of War was also too short. What this means though is that not every NPC is going to behave the exact same way. There is some variability to them, depending on which of the many options that Funcom gave that NPC to determine its sight radius, hearing radius, and chase distance. This is an incredibly simple mod, it really does not do a whole lot. It just adjusts some numbers on existing presets set by the Funcom dev team. [h1][b][u]Future Plans[/u][/b][/h1] This mod is fairly narrow in its scope. I wanted to make combat more fun and challenging then where it's at with Age of War. I won't be doing things like increasing HP amounts or repopulating city hubs with more NPC's. All that to say, I don't have any plans for additional features for this mod. But I will keep the door open in case I think of something that's within the scope of the mod to make enemy engagements more fun or challenging. [quote][h1][b][u]Update Policy[/u][/b][/h1] [list] [*] I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. [*] Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord.[/quote] [b][url=https://steamcommunity.com/id/multigun/myworkshopfiles/?appid=440900]Multi's Other Mod's Can be Found by Clicking Here![/url][/b]

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RPVillageAddOn

RPVillageAddOn

76561198974937173 作

THE DOORS ARE GONE BECAUSE THEY ARE A PLACEABLE.. The door claims no land, doesn't attach to a socket. It has auto close and they lock. Set your server building claim radius to .1 so that multiple people can live around each other. All items to spawn with this mod have the name "Village" in the spawn table This mod adds a Medieval Style Village in the bottom right of map if you are looking at your map in game. This would be heightmap_x7_y0. This mod will only work on the Exiled lands but will work with any map that uses Exiled lands for an edit. The Village is mostly decorated and has doors that open and close when you interact. Most buildings are empty for players to create shops for thespians and what not. There is no ability to "possess" a house unless you used invisible wallpaper from Pippi to block the door so people couldn't walk in.... Admins and players can build here with LBPR. There are also street lights that turn on at night and custom audio loops for environment and ambience. Buildings are able to be built in and navigated. There are blocking volumes around the edges so people can't fall off the map to go outside of map. Map has post process and weather also. No harvestable foliage at the moment, it was created for RP. You will need to use Pippi to get here, I haven't made a teleport yet. It would be best to use Pippi warps to this location. ***THIS MOD NEEDS TO BE LOADED BEFORE ANY MAP MODS SO THAT IT DOESN'T OVERWRITE THE HEIGHTMAPS*** ****PLEASE READ!!!!!!!!! TO GET HERE WITH VANILLA CMD YOU NEED TO TYPE THIS IN CMD-- TeleportPlayerExact 323709 355388 46915 *****After TELEPORTING PLEASE TYPE "WALK" IN THE COMMANDLINE TO ENTER WALKING STATE. Then set your warp and it won't happen again. YOU ALSO NEED LBPR TO BE ABLE TO BE HERE. YOU NEED TO CONFIGURE IT AS IN THE GUIDE ON THE WORKSHOP PAGE FOR THAT MOD EXPLAINS OR USE A MOD THAT ALLOWS YOU TO GO ANYWHERE AND BUILD ANYWHERE WHICH I DONT KNOW OF ANOTHER ONE**** I don't mod for Conan anymore. I can't give out my mods as I used third party products that I purchased. Sorry.

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Night Terrors

Night Terrors

76561197972262976 作

[i]The wind shifts, cold and unnatural. Flames lash out against the dark as if resisting an unseen force. Then, silence. The world holds its breath. The night, heavy and oppressive, seems to deepen. Something stirs in the nearby darkness ... something ancient, something evil.[/i] My motivation for this mod was to make Conan Exiles' nights feel dangerous, to add more unpredictable risk into my game, and to delve further into the lore from my other mods. [b]Night Terrors[/b] is not for the faint of heart. This version was built for [b]Enhanced[/b]. Find the legacy version of this mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3591668403]here[/url]! [h1]Features[/h1] [list] [*] Adds a random chance for encounters at night with demons, corrupted valkyries, and undead creatures. Encounters can happen for players level 10 and above, between dusk and dawn, and when outside of a base or land claimed area. [*] Introduces Corrupted Valkyries who, in their forsaken despair and endless torment, have been turned by the Pale Mother into deadly thralls wielding powerful hellforged and blighted weapons. If a player is lucky enough to subdue them, they can be converted on a wheel of pain. [*] Adds a rare chance of encountering unique named Corrupted Valkyries, [b]Kinarra the Blight-Dancer[/b] (Fighter thrall) and [b]Aleatha the Blight-Singer[/b] (Bladesmith thrall). Aleatha can craft unique hellforged and blighted weapons at a T2 or T3 smithing station. [*] More powerful denizens of the Pale Mother have a chance of dropping rare Sigils of Minevra when slain and can be harvested for demon bones and essences. If enough of these items are collected to prove worthiness, they can be used to summon Lesser Valkyrie thralls from an Exalted Altar of Ymir to aid in the fight. [*] Lesser valkyries, corrupted valkyries, and Kinarra the Blight-Dancer all have unique auras that provide buffs to the player befitting their nature. These buffs can stack with one another. Aleatha the Blight-Singer may intentionally suppress her aura, as she does not appear to offer one. [/list] This mod can add exceptional danger for players that dare to venture out at night. As players level, the encounters will gradually get more difficult. At player level 60+, the highest tiers of greater demons and undead unlock, and there is a chance, albeit a low one, to encounter world boss minions. Take care, and if online with others, consider building a wall around your base and taking precautions. Encounters won't trigger in a base with land claim, but other players might still flee there or otherwise find a way to put thralls in a base at risk. [h1]Customization & Server Configuration[/h1] Use the admin console command [b]dc nightterrors admin[/b] to customize global ambush settings for your server. Players may also craft special consumables at a religious altars: [list] [*] Plushies temporarily disable ambushes for that player only [*] Idols of Minevra re-enable ambushes for that player [/list] [h1]Lore[/h1] Having found the portal through which [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3721912252]Kianne the Blight-Weaver[/url] escaped, the Demon Queen Minevra has sent her army of hellish demons and forsaken souls into the realm of mortals to slay and feed on mankind. [img]https://i.imgur.com/1Aut0zc.png[/img] Among the many tales and songs of her kind honoring valkyries, lost or taken by the hells, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3721912252]Alina the Fate-Sister[/url] shares a short verse dedicated to the beloved bladesmith Aleatha and the champion Kinarra. [img]https://i.imgur.com/3NCEnPI.png[/img] [h1]Stats[/h1] Refer to this chart to compare combat stats and starting attributes for the various thralls introduced in this mod. Pre-existing thralls are also present for reference (in bold type and marked with the symbol '*'). [table] [tr] [th][/th] [th]Melee Mod[/th] [th]Range Mod[/th] [th]Str[/th] [th]Agi[/th] [th]Vit[/th] [th]Grit[/th] [th]HP[/th] [th]+HP/1 Vit[/th] [th]+Melee/1 Attr[/th] [th]+Ranged/1 Attr[/th] [/tr] [tr] [td]Kinarra the Blight-Dancer[/td] [td]2.9025[/td] [td]2.322[/td] [td]20[/td] [td]0[/td] [td]15[/td] [td]10[/td] [td]2741[/td] [td]+49[/td] [td]0.008[/td] [td]0.008[/td] [/tr] [tr] [td]Corrupted Valkyrie[/td] [td]2.709[/td] [td]2.1285[/td] [td]20[/td] [td]0[/td] [td]15[/td] [td]10[/td] [td]2170[/td] [td]+38[/td] [td]0.008[/td] [td]0.008[/td] [/tr] [tr] [td][b]Erii the Ravager*[/b][/td] [td][b]2.5155[/b][/td] [td][b]2.322[/b][/td] [td][b]15[/b][/td] [td][b]2[/b][/td] [td][b]10[/b][/td] [td][b]3[/b][/td] [td][b]2032[/b][/td] [td][b]+27[/b][/td] [td][b]0.004[/b][/td] [td][b]0.004[/b][/td] [/tr] [tr] [td]Lesser Valkyrie[/td] [td]2.322[/td] [td]2.1285[/td] [td]20[/td] [td]0[/td] [td]15[/td] [td]10[/td] [td]2970[/td] [td]+52[/td] [td]0.008[/td] [td]0.008[/td] [/tr] [tr] [td][b]Cimmerian Berserker*[/b][/td] [td][b]2.24[/b][/td] [td][b]2.08[/b][/td] [td][b]15[/b][/td] [td][b]0[/b][/td] [td][b]30[/b][/td] [td][b]0[/b][/td] [td][b]2549[/b][/td] [td][b]+35[/b][/td] [td][b]0.004[/b][/td] [td][b]0.004[/b][/td] [/tr] [tr] [td]Aleatha the Blade-Singer (Bladesmith)[/td] [td]1.8[/td] [td]1.8[/td] [td]20[/td] [td]0[/td] [td]15[/td] [td]10[/td] [td]2227[/td] [td]+39[/td] [td]0.008[/td] [td]0.008[/td] [/tr] [/table] [h1]Miscellaneous & Credits[/h1] Couple of quick notes: [list] [*] Night Terrors ambushes can occur in some dungeons. While originally unintended, this "feature" remains in the mod for now. [*] The connection of the demons to the world is still tenuous. After about 5 real-time minutes, they will dissipate if still alive. If you happen to knockout a Corrupted Valkyrie - either Kinarra, Aleatha, or otherwise - you only have a short time to get them to a 'wheel of friendship'. Once on the wheel, they will remain in the world as a normal thrall. [*] In order to summon Lesser Valkyrie thralls from an Exalted Altar of Ymir (T3 altar), you must first learn the 0-point cost feat, Call of the Valkyrie, in the Ymir religion section of the knowledge menu. [/list] Thanks to [b]Xevyr[/b] and gang at the Conan Exiles Modding Discord for helping me through some snags! Mod Id: 3723538551 Mod Info: replaces no data, but adds to several tables with ID sequences 1013446XX. If you uninstall this mod, hellforge and blighted weapons will disappear, demons will no longer wander in the night, and any corrupted or lesser valkyries will be gone from the game, likely having returned to whatever realm they came from. [b]Discord: https://discord.gg/xj8Y6NmHUT[/b] [h1]My Other Mods[/h1] [h2]Enhanced[h2] [table] [tr] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3753608605][img]https://i.imgur.com/85itP1i.png[/img] [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3729397376][img]https://i.imgur.com/K69o7xo.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3721912252][img]https://i.imgur.com/J3Svg8C.png[/img][/url] [/tr] [tr] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3721660975][img]https://i.imgur.com/XrbBusY.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3721273439][img]https://i.imgur.com/PANXBmD.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3722887659][img]https://i.imgur.com/EF5a0pc.png[/img][/url] [/tr] [/table] [h2]Legacy[/h2] [table] [tr] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3427810616][img]https://i.imgur.com/1q1AzeG.png[/img][/url] [/tr] [/table] [img]https://i.imgur.com/4wxvYBO.png[/img]

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Sexiles Unchained Community (Legacy)

Sexiles Unchained Community (Legacy)

76561197963803113 作

A mod created for the Sexiles Unchained server community. Contains modifcations to the WARRIOR Mutator for Conan Exiles mod including balance changes, and weapon and armor additions. For more information join https://discord.gg/2kRKx4E

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Helios' Hellenistic Armours

Helios' Hellenistic Armours

76561198032257443 作

Hi all, Smol Update here. - The other day I had some time and was playing Conan again. I noticed that some textures were janky af. Anyway, since making the mod I've learned a lot more about some of the technical aspects of how Funcom do they're textures for Conan and decided to fix them. Again, thanks to everyone for subscribing to the mod. The positive reception to it is extremely inspiring and I want to keep giving you guys more and more awesome stuff!

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WX Smoother Corruption

WX Smoother Corruption

76561198039430085 作

Wanted a less geriatric look for my corrupted character, so I cleared out one of my hard drives and spent an entire day downloading the devkit so I could spend 15 minutes editing normal maps. I like to think I'm dedicated, instead of stupid. This has the default veins and discoloration, but without the wrinkles. It is for both male and female characters. 4/17/23: Everything working fine with this mod, if anyone was wondering. Since this only edits a few normal maps, should still be good going forward. 8/1/23: Still good. 12/6/23: Yep. 10/25/24: Yeah.

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The Purge mod (by Xevyr) v2.4.0

The Purge mod (by Xevyr) v2.4.0

76561198373515276 作

This mod introduces a similar system to the old Conan Exiles Purge. [img]https://i.imgur.com/1z8wvbf.gif[/img] [h1]Gameplay mechanic:[/h1] [quote] Through regular activities involved in playing the game, players gain the attention of The Purge, which is shown on the purge meter (visible at the bottom of the center panel on the inventory screen). Once their meter fills up, their base can be targeted by The Purge for destruction. Waves of NPCs will attack and the player must defend against them or see their base leveled by the angry mob. Whatever the outcome of the encounter, the purge meter resets.. and the cycle begins anew. [/quote] [b]Note:[/b] [i]While this system is based on the idea of the old purge, it was completely built from scratch and contains no part of the actual old purge. It doesn't interfere with ANY basegame systems and doesn't affect the vanilla stygian coffer purge so you can still do that too)[/i] [b]Note 2:[/b] [i]Unlike the old Funcom purge, there are no NPC waves teleporting into your base if they cannot path to it ON PURPOSE. There is a secondary spawning mechanic in case the primary one fails due to the lack of a clear path to your base, this will drop the requirement of a path and try to rely on visual pathing instead, however this can cause NPCs to spawn on top of cliffs / rocks and not able to walk to your base. Sadly a lot of this is due to technical limitations so for best results simply build a normal sized base in a pathable area. Now, since 2.2, there is also a custom base analyzer that will try to map larger bases in case both of the initial methods above fail. This should make even your large castles and fortresses work to some degree, ofc results will vary, feel free to share your base in the discord if you want me to try and improve spawning for it when I get a chance. [/i] Special thanks to Tephra from the Conan Exiles fan discord who was great help in pointing out when I designed very bad looking stuff and he also made all of the stock purge encounters in the mod using the built-in editor the mod has. (except the cat... the cat was me..) [h1]Features:[/h1] [list] [*] Challenging and fun base-defense encounters. [*] A chance to capture rare thralls if you manage to knock them out during a purge. [*] NPCs have their usual loot. [*] Works on any map. Some of the default encounters are set up with EL in mind, but they will simply work in the same areas on other maps. [*] NPCs spawned via the purge have their fatality-victim capabilities suppressed as it seemed to take away from the fluid combat when dealing with large waves [*] [b]Highly customizable, has a powerful built in editor that allows you to create new purges in a few minutes, even using NPCs from other mods.[/b] [/list] [h1]Admin commands:[/h1] These are all console commands that you type into the game console. You can bring up the console with the ~ OR Insert keys on your keyboard. [list] [*] [b]dc purgeconfig[/b] This will open the admin panel where you can change the purge settings as well as edit encounters. [*] [b]dc startpurge #[/b] - This command will start up the encounter with the corresponding ID on the encounter list. The target is going to be the closest base you have to your location and this bypasses area checks, so you can test any purge from any parts of the map. [*] [b]dc purgebase #[/b] - Same as the above, but you can use it to purge specific bases even if they're not owned by you. You need to look at the base while typing the command [*] [b]dc abortpurges[/b] - This will stop any currently ongoing purges on the server. [*] [b]dc purgelist[/b] - This will list the actual purges available at your current location (useful for testing if a zone is blocked for example) [*] [b]dc setpurgescore #[/b] - Sets your own purge score to this value (for testing purposes) [/list] [h1]About weighted spawn IDs:[/h1] [quote] While people are used to the admin panel and being able to spawn NPCs based on their unique spawn ID, the game itself (and also this mod) actually uses so called [b]weighted spawn[/b] entries to spawn everything across the entire map. This is essentially a recursive table of spawn groups and associated weights (chances). The way weighted tables work is that all weights (numbers) are added up for entries with the same weighted spawn ID and then their own unique weight is divided by the sum of them all. For example: If 3 NPCs have the same weighted ID and one of them has a weight of 240, the second 200 and the third 40. The sum would be 480 and thus the first one would have a 240 out of 480 (50% chance), second a 200 out of 480 (41.7% chance) and the third 40 out of 480 (8.3% chance). As you can see with this method they always add up to 100%. The mod thankfully comes with a built-in weighted spawn lookup tool - near every field where such input is required - that can trace the weighted IDs back to their final selection of NPCs so you can see exactly what each ID can result in. [/quote] [h1]Workshop ID[/h1] [code] 3359158426 [/code] [h1]Compatibility:[/h1] [quote] Compatible with everything. The mod does not contain any basegame assets and doesn't have ANY load order requirements. [b]It is safe to add / remove at any point even in the middle of a playthrough as it doesn't break your save file in any way.[/b] While the mod will get updates for bugfixes (if we find some) / default encounters etc., it will not need to be updated when the game updates, unless Funcom changes something very drastic in the core functioning of the game. [i]Other mods may alter the weighted spawn table, adding / removing NPCs so keep that in mind. It won't break the mod ofc, but if you suddenly find 5 Rockslides attacking your base instead of 1, look at your other mods :D[/i] [/quote] [h1]Support and Donation:[/h1] [quote] Join discord for troubleshooting help, guides, news etc. [url=https://discord.gg/KgpWNN7js5] [img]https://i.imgur.com/A2WNZ25.png[/img] [/url] Should you wish to support me with a one-time tip, [url=https://buy.stripe.com/4gw6r2dmj62Y8mY000]click here[/url] Otherwise consider supporting me via Patreon [url=https://www.patreon.com/Xevyr][img]https://i.imgur.com/e34UoHI.png[/img] [/url] [/quote] [h1]Some of my other mods:[/h1] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2898150544]Simple Minimap[/url] (Helps you see where you're going.. it's a minimap that works with controllers too) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2996647780]Twin-Bar[/url] (Doubles the capacity of your shortcut bar by allowing you to place 2 items in each and individually swap between them with hotkeys) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2875171748]Armor and Weapon Stats in Bench[/url] (shows you the stats of things in the bench before crafting) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2914950133]Reliable Meteor Showers[/url] (tiny super-lightweight mod that makes meteors rain sooner if there are less than 5 nodes on the map, solving the issue of scarce star metal - also adds the smoke back to meteor nodes that was removed in Chapter 2) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2890891645]The Damage Meter[/url] (measure yours and your followers damage done / taken and dps, can also track 3 additional players) [*] [url=https://steamcommunity.com/id/Xevyr/myworkshopfiles/?appid=440900][b]All of the others...[/b][/url] [/list] [h1]Update policy[/h1] [quote] [list] [*] All my mods are made to be future-compatible with the latest version of the game and in the vast majority of the cases [b]do NOT require updates[/b] when the game has an update. You can safely ignore any "outdated" warnings you might get from gportal or other services as those simply check the version number of the devkit used to create the mod (stored in a text file inside the mod) against that of the game, which is completely irrelevant in

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Knight's Sanity

Knight's Sanity

76561198017237063 作

Collection of my utilities and additional features for RP servers using Roleplay Redux and Tot mods API. All features of this mod are optional and you choose what you want to use. [h2]This mod was created for the Legacy version of the game, is considered complete, and may not receive any future updates.[/h2] Current features: - 77 new nodes for Tot scripts (including distance measurement, line of sight, random positions, character height, vector math, time functions and changing RPR attribute/skill allocation points) - 4 types of selection windows to extend Tot scripts (including item selector and player selector) - 2 types of input windows (text, number) - Info boxes - Buttons menu - Dynamic menu builder - Character sheet saving through webhooks - Admin commands for RPR edits - Webhook+ with a response from your web server - RPR turn buffer for (de)buffs that should last several turns - RPR spell concentration - Optional server modlist synchronization with Conay (mod updater) - Character selector (allows players to target NPCs) - Point selector (e.g. for AoE) - Direction selector (for directional AoE) - Multi point selector (e.g. for Wall of Fire) - Collision detection and visualizer for Area of Effect spells (sphere/cylinder/cone/line/cube/wall) - Combat Tracker (can be ordered by initiative to automate turns) with optional HUD - RCON commands for web->game communication - Bestiary (DMNPC library) to save and load Tot Custom and character sheet presets - Cinematic subtitles and choices for cutscenes - Compatibility with Ratchet script extender - Redlight warning box (two versions, can be toggled using admin commands) For more information and support join my Discord: https://discord.gg/3WJNxCTn8m You can support my work by making a donation: https://ko-fi.com/rataj Mod ID: 3373599765

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Basements 3.4.0

Basements 3.4.0

76561198011597565 作

[h1]Basements[/h1] This mod will change hands again in the near future. This version will remain up until I am requested to take it down by whomever ends up as the new uploader in the future. Further information can be sought from the Discord linked below, and if we're all lucky, this will be the last time the mod has to change hands for at least a year. ;) This mod adds a placeable trap-door that spawns a basement room. Within the the basement you can place placables and building pieces. Upon using the trap-door the player gets teleported to the basement room. Within that room there is a door that the player can use to get teleported back to the trap-door. Basement rooms are at the same X & Y location but far out of render distance from the ground. This can improve loading performance of buildings if the workbenches, chests etc are placed in the basement and therefor out of render distance. Also who doesn't want a basement for their... umn... wine-cellar! [h2]Current state of the mod[/h2] - 1 placable trap door - Selectable room designs (as in building piece meshes used) - The rooms are seperated actors from the placeable and spawned by the server, to avoid stability loss of anything palced inside of them - Rooms are 9x9 foundations by default and 2 walls high - The basement placable is an admin spawn only - The basements length can be customzied [h2]Hotkeys & Commands[/h2] DataCMD BasementsAdmin - Cleanup tool. [h1]Discord[/h1] https://discord.gg/bFh6vDxMdB [h2]My other mods [/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3070500860]Professions[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2010180944]Bloodspeakers[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1224792245]Death Penalty[/url]

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Fast Elevator (discontinued)

Fast Elevator (discontinued)

76561197960808578 作

A simple Mod which accelerates the Elevators. Vertical Elevator 5x Speed Horizontal Elevator 2.5x Speed This Mod modifies the Entries for the Elevators in the BP_PL_Elevator, BP_PL_Elevator_Horizontal and should be compatible with all Mods that do not modify the same Blueprints. Mod ID: 1984268493

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Paen's Crabby Accessory Weapons

Paen's Crabby Accessory Weapons

76561199810107150 作

[img]https://i.ibb.co/VLfzJ2c/welcome-to-paen-s-access.png[/img] MOD ID: 3387178035 Paen's Crabby Accessory Weapons is a collaborative mod that introduces fully dyeable and movable accessory weapons and shields to utilize in character decorations. This mod collaborates with Tot!customs, allowing players to finely tune the placement and color of accessories. NOTE: THIS REQUIRES TOT!CUSTOM TO UTILIZE THE MOD'S FEATURES! ALL OF THE WEAPONS ARE ONLY ACCESSORIES! [img]https://i.ibb.co/NWDNQqL/features.png[/img] This mod adds over seventy new accessory weapons to customize and explore, along with the invisible equip-able weapons to be able to look like one is wielding one of the accessories. To use, you must set your weapon skin as one of the invisible options and use the accessory menu to position one of the weapons into your hands, setting its visibility to only appear when a weapon is equipped. [img]https://i.ibb.co/jHcv5nM/discord-2.png[/img] This is the Discord link: https://discord.gg/27VWyUzrbx for the mod. For any questions, comments or concerns about the mod or to commission a weapon of your own, this is the place to go! [img]https://i.ibb.co/Yth0d8Y/credits.png[/img] A special thanks to everyone who helped with this mod! With Juvilia hosting and overseeing the mod and Lichor uploading and aiding in the assets, the entire mod was a collaborative effort between friends. A special thanks goes out to them for helping me bring this mod to Conan! [img]https://i.ibb.co/gthXPyW/commission-2.png[/img] Got a special weapon you'd like to be dyeable and movable? Or perhaps a weapon you'd like named after your character? Look no further than the commissions for this mod! Inquiries for commissions can be made through the Discord associated with the mod, and I look forward to working with anyone who wishes for one!

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Doubled Storage Size

Doubled Storage Size

76561198048448069 作

Lightweight Mod. Only changes the Item Container Size: Wooden Box 24 -> 48 Reinforced Wooden Box 30 -> 60 Large Chest 48 -> 96 Vault 300 -> 600 Preservation Box 24 -> 48 Improved Preservation Box 42 -> 84 Medium Crate 30 -> 60 Small Crate 24 -> 48 Large Crate 54 -> 108 Cupboard 48 -> 96 Dyer's Bench 42 -> 84 ID=3722857684

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Topfreedom Enhanced

Topfreedom Enhanced

76561198843826530 作

Topfreedom is a right for women to be bare-chested in public as men do. Those armors which are bare-chested in male versions become bare-chested in female versions with this mod. Rebiult with slightly upgraded LODs for some models. In this version breasts are reshaped to look more wonderish but it is not an exact copy of wonderbody. Enhanced version List of affected costumes for now: 1. Unclothed look: bra is removed. 2. Derketo priest 3. Setite priest 4. Darfari's necklace is really a necklace now. 5. Light exile armor. 6. Medium studded leather armor. 7. Heavy armor 8. Stygian medium armor 9. Hyperborean slaver's armor 10. Zath priest armor 11. Silent Legion light armor 12 Vanir light armor 13 Vanir medium armor 14 Zamorian dancer outfit

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Reliable Meteor Showers

Reliable Meteor Showers

76561198373515276 作

Makes meteor showers happen quicker if there's no star metal on the map [img]https://img.xevyr.eu/images/likeandfav.gif[/img] [h1]Features:[/h1] [list] [*] Ensures the presence of Star Metal nodes on the map by speeding up the waiting time for Meteor Showers whenever there are 5 or less nodes on the map [*] Doesn't make more meteors spawn or alter the basegame showers in any way, whenever there are more than 5 nodes, it does nothing [*] No admin commands required and it doesn't feel like cheating, just gives you peace of mind that if you don't see a meteor shower happen, there have to be nodes available somewhere on the map (you just have to find them) [*] Works well both for Single Player and Servers. [*] Should work with any map that has meteor showers on them. [*] Adds smoke back to meteors [/list] [h1]Workshop ID[/h1] [code] 3723073788 [/code] [h1]Compatibility:[/h1] [quote] Compatible with everything [/quote] [h1]Discord:[/h1] [quote] Join discord for troubleshooting help, guides, news etc. [url=https://discord.gg/KgpWNN7js5] [img]https://img.xevyr.eu/images/discord.png[/img] [/url] [/quote] [h1]Tips & Donations:[/h1] [quote] Should you wish to support me with a one-time tip, [url=https://buy.stripe.com/4gw6r2dmj62Y8mY000]click here[/url] Otherwise consider supporting me via Patreon [url=https://www.patreon.com/Xevyr][img]https://img.xevyr.eu/images/patreon.png[/img] [/url] [/quote] [h1]Some of my other mods:[/h1] [list] [*] [b]Simple Minimap[/b] - Standalone lightweight minimap mod that shows POI markers and allows you to add additional custom markers beyond the vanilla limit [*] [b]The Purge Mod[/b] - Experience the old-style purge in this custom remake. Fully customize attacking forces etc. for your server [*] [b]Twin-Bar[/b] - Doubles the capacity of your shortcut bar by allowing you to place 2 items in each and individually swap between them with hotkeys [*] [b]The Damage Meter[/b] - Measure yours and your followers / other players damage done / taken and dps [*] [b]Music Barrel[/b] - A fully featured jukebox that can play music for your tavern, with several additional music packs and ambient noises to create that real tavern atmosphere. [*] [b]Follower Remote[/b] - This mod allows you to remotely change the combat behavior of your thralls by holding hotkeys as well as force them to equip a truncheon [*] [b]Proximity Party[/b] - Displays a list of healthbars on your HUD for nearby followers / clan members so you always know when they're low on health. [*] [h3][b][url=https://steamcommunity.com/id/Xevyr/myworkshopfiles?browsefilter=myfiles&sortmethod=creationorder&section=items&appid=440900&requiredtags%5B%5D=Enhanced]Click to check out all of my Conan Exiles Enhanced mods[/url][/b][/h3] [/list] [h1]Update Policy[/h1] [quote] [list] [*] My mods are built to remain compatible and almost never need updates when the game itself is updated. "Outdated" warnings from hosts (like gportal) can be ignored - they only compare version numbers between the game and the devkit, which don?t matter unless basegame files are altered. [*] Updates happen at my discretion. If I need to update a mod, I will. Please avoid telling me when I should or should not update my mods. If that is a problem, you are free not to use the mod. [*] Mod mismatch errors are not caused by the mods themselves. It?s simply the game telling you that the mod version you have is not the same as the one on the server. For more info, or to get the previous version of the mod, visit the Discord. [/list] [/quote]

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Beyond Decor: Rustic Edition [Enhanced]

Beyond Decor: Rustic Edition [Enhanced]

76561198028459946 作

[img]https://i.imgur.com/T1LYuJ6.png[/img] This mod features a collection of decorative placeables inspired by rustic style furniture. Highly fantasy-themed items are restricted to Admin-only feats, which can be unlocked through special books that can be spawned through Admin. I hope you enjoy the mod and all the detail and intricacies that went into creating it as much as I enjoyed bringing it to life. [img]https://i.imgur.com/hJTaahe.png[/img] This mod contains over 3000 decor items and is divided into several feats. [*]Beyond [b]Bedroom[/b] [*]Beyond [b]Props[/b] [*]Beyond [b]Living Room[/b] [*]Beyond [b]Kitchen and Dining Room[/b] [*]Beyond [b]Gardening[/b] [*]Beyond [b]Market and Shops[/b] [*]Beyond [b]Fantasy[/b] ([i]Admin locked-spawnable journal[/i]) [*]Beyond [b]URL[/b] ([i]Admin locked-spawnable journal[/i]) [img]https://i.imgur.com/Km3xS5m.png[/img] TAKE NOTE: This system is designed exclusively for dedicated servers and is not officially supported in Singleplayer. While it can still function in Singleplayer with additional setup, changes to certain settings may only take effect after reloading your Singleplayer game. While thousands of items are present in the mod, many of them are found as variations of specific items and can be used through Tot Deco Handler API. [h1]How to use the systems[/h1] [*]To access the system, hold your interact key while looking at a supported item and select the Beyond Mods logo. This will open a large vertical interface window on the left side of your screen. [img]https://i.imgur.com/RN70rc9.png[/img] [*]Variation: Browse and select from the available variations for the item. [*]Resize: Scale the item to your desired size within the allowed limits. [*]Preset: Certain items include built-in presets. You can cycle through them using the arrows or click the displayed number to open a dropdown menu. [*]Colors: Open the color wheel to customize the colors of your items. While not every item supports recoloring, most do. [*]URL: Some items, such as frames, allow you to enter a custom image URL for display. URL-enabled items are restricted behind an Admin feat, which can be unlocked through a special book. [h1]Icons and displayed information[/h1] The icon system is currently being reworked and improved. During this transition period, some icons may display incorrect images, borders, or indicators. These issues are gradually being updated to match the new system outlined below. There are four different types of indicators used on item icons: [*]The following indicator means the item supports color customization, either through the color wheel, presets, or both. [img]https://i.imgur.com/1M9t3KX.png[/img] [*]The following indicator means the item includes multiple variations. [img]https://i.imgur.com/bBMIkwn.png[/img] [*]The following indicator means the item supports both color customization and multiple variations. [img]https://i.imgur.com/GoyezVN.png[/img] [*]A Prefab item is a decorative setup composed of multiple individual items. These are typically more complex creations where making a dedicated icon was either impractical or unnecessarily time-consuming. When you see the word PREFAB on an icon, it indicates a specially designed decorative arrangement created by us. [img]https://i.imgur.com/jhVIKso.png[/img] [img]https://i.imgur.com/JAWkSdx.png[/img] [*]This mod does not overwrite any vanilla files. [*]Beyond Rustic should be placed before any mods that do contain overwrites in your mod list. [*]Beyond Decor should ALWAYS be placed ABOVE Tot!Sudo if you use that mod. [*]This mod uses the ID range of: 505070000 [*]Mod ID: 3729154757 [*]Mod Pak file name: Beyond_Rustic.pak [*]This mod is compatible with all mods that do not overwrite vanilla files. If another mod includes overwrites, compatibility and stability cannot be guaranteed. [img]https://i.imgur.com/ZGLXywB.png[/img] [*] Many suggestions from the community are taken into consideration and are often implemented into the mod. [*] Join our discord server, leave some suggestions or report bugs! https://discord.gg/qgXCDfFcTG [h1]CREDITS[/h1] [*] A huge thank you to Nyx and AfterRealm for their continuous support and help throughout the development of this mod. [*] As always, thanks to Aidan for his incredible work on the logos and banners. [*] Alexandria for her help with the frame images. [*] Mara, Val and Maiyn for their support of Beyond mods and the help that they continue to give. [*] Special thanks to Totchinuko for his dedication to creating tools for both modders and players, including the Deco Handler API. [*] Huge thanks to Xevyr. Without his help, I would probably be crying in a corner somewhere. His expertise and support during the migration of my mods to Enhanced has been absolutely invaluable. [*] Finally, our dear friend Cass, for everything you have given to this community, to Beyond Mods and to everyone that had the honor to meet you. You will not always be on our mind as time passes, but you will always be in our hearts. Thank you for the immense support you have shown Beyond Mods throughout the years. [img]https://i.imgur.com/AwIWWEc.png[/img] If you want to support my mods, please use the following link to donate through Ko-Fi. Thank you! https://ko-fi.com/cateyesmods [h1]Other Beyond Mods:[/h1] Beyond Decor : https://steamcommunity.com/sharedfiles/filedetails/?id=3724540700 Beyond Cities: https://steamcommunity.com/sharedfiles/filedetails/?id=3732884085 Beyond Stations : https://steamcommunity.com/sharedfiles/filedetails/?id=3730517412

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+1 Follower (Legacy)

+1 Follower (Legacy)

76561198014115182 作

[b]Enhanced is being worked on.[/b] Mod ID: 2865736919 Simple mod, should be compatible with anything. Adds +1 to the Follower limit for Thralls/Pets/Mounts/Sorcery/Rats/Crafters If you use the war party skill, you can have 3. (I don't reccomend this, the stat attribute is much better then having the extra follower) Level 80 Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2865288685 Level 70, harder: https://steamcommunity.com/sharedfiles/filedetails/?id=2865302568 Level 70, easier: https://steamcommunity.com/sharedfiles/filedetails/?id=2860477370 +100 Followers: https://steamcommunity.com/sharedfiles/filedetails/?id=2870268303 -------- Consider checking out mods i've made for MORDHAU https://old.mod.io/members/soomrk

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