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- Project Zomboid
Project Zomboid Mods & Plugins
Fashion Montage - Start with any outfit in any mode
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[h1]Back in Vogue[/h1] You guys finally wore me down. Fashion Montage now works in the latest version of the game. Want to start with any clothing, but can't use sandbox options for whatever reason? Fashion Montage simply unlocks the full clothing menu regardless of which game mode or scenario you're using. [h1]Local Split-Screen Multiplayer (Yes)[/h1] If you're playing local split-screen multiplayer, this mod will work. (Please do not ask me how to set up split-screen multiplayer. Just google it.) [h1]Server Multiplayer (No)[/h1] This mod does NOT support server multiplayer. The reason for this is simple: if you are setting up a server, you already have total control of all environment variables, and therefore do not need this mod. Instead, when you're creating or editing your server settings, simply tick the Sandbox > Character > "All Clothing Unlocked" checkbox. Tags:B41,Clothing/Armor,Framework,Interface,Realistic,Silly/Fun Workshop ID: 2020740322 Mod ID: FashionMontage
Seaside
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A little hideaway in north Louisville perfect for a Zombie apocalypse. [hr][/hr] [b]It adds the following:[/b][list] [*]Large House [*]Big Garage [*]Glasshouse [*]Barn [*]Fish Shack [*]Guardhouse [*]2x Watchtower [*]a tent[/list] [b]Info:[/b][list] [*]Cell 41:3 [*]Game version [b]41.78[/b][/list] [i]if you like the mod[/i] [h1]I'm happy about a 👍[/h1] [hr][/hr] [Quote]⛔ [b]Permissions:[/b] Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. [i]© 2023 Myloo[/i][/quote] Workshop ID: 2783179512 Mod ID: Seaside Map Folder: Seaside
Cheval de frise
76561198187083909 作
[b]If you don't have [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2913137598]Barricade Hurt Zombies mod[/url] in your game the defense won't make any damage.[/b] [h1] Mod Content [/h1] This mod adds 2 buildable defense to the game, these are old-school cheval de frise that fits well in a survival ambiance. There is one wood version and one metal version, HP value and dmg are customizable in options. Default values has been set after several round of testing with the goal in mind to not make the game too easy, any feedback is welcome :). [h1] Multiplayer [/h1] Yes [h1] Compatibility [/h1] 41. +, B42 If you want zombies to take damage only on modded defenses like this there's an option for it in BHZ. [h1] Translation [/h1] EN, AR, ES, FR Polynudj: Textures Brightex: Lua code Workshop ID: 2927800433 Mod ID: ChevalDeFrise
Vehicle Tweaker API
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[h1]Compatible with B41 and B42[/h1] Inspired by and modified from DarkSlayerEX's Item Tweaker API This modding API allows any modders to make multiple changes to any vehicles , while leaving the rest of the remaining values alone. WARNING: For now I can't guarantee that most values tweaked are free of bugs, so use and test at your own risk. Tested and working values: forcedColor, mass, maxSpeed, mechanicType. For the Simplest Implementation through LUA: -----------------------------------------------------------------------Begin File if getActivatedMods():contains("VehicleTweakerAPI") then require("VehicleTweaker_Core"); else return end TweakVehicle("Base.CarNormal","mass", "8000"); TweakVehicle("Base.ModernCar","forcedColor", "1.0 0.5 0.5"); TweakVehicle("Base.Van","mechanicType", "1"); TweakVehicleArea("Base.SportsCar", "area SeatFrontLeft", "xywh = 0.6264 -0.1429 1.4725 1.4725") -----------------------------------------------------------------------End File For each vehicle and property you wish to change, create a new line, and place the related values in place. There's an example mod here https://steamcommunity.com/sharedfiles/filedetails/?id=1430481582 Join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT And if you can always... [url=https://www.patreon.com/soulfilcher][img]https://i2.wp.com/spectraartspace.com/wp-content/uploads/2019/04/support-us-on-patreon-button.png?ssl=1[/img][/url] Workshop ID: 1430463738 Mod ID: VehicleTweakerAPI
The Shortcut [B42]
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[h2]Build Support: B42.12 to B42.19 (Build 42 only, SP / MP Host tested on recent builds)[/h2] [b]The Shortcut[/b] adds a fast shortcut bar for [b]items[/b], [b]crafting recipes[/b], and [b]building projects[/b]. Add what you use most, then [b]double-click[/b] to craft/build instantly (when requirements are met), or [b]right-click[/b] to jump to the relevant menu with the entry selected — so you spend less time browsing lists and more time playing. [hr] Note: I have been making small tools to make the game more convenient to play, allowing me to focus on the content of the game itself without being bogged down by complicated and tedious tasks. Now, this tool can help you operate the new crafting system and the new building system introduced by B42 much more easily. If you were previously using my Quick Access mod mainly for its shortcut bar feature, you can now replace it with The Shortcut. It’s easier to use, more powerful, and far more stable than the old mod. I will later remake Quick Access into a specialized tool focusing only on backpack nesting, similar to Escape from Tarkov. [h2]Important: I did not set up a separate open/close button. The panel is fully controlled through a hotkey, which is set to "[b]TAB[/b]" by default. You can also quickly switch pages using the mouse wheel on the panel.[/h2] [h3]Item Page[/h3] [img]https://i.imgur.com/SJmEFGV.png[/img] You can drag items from your inventory into slots for quick actions. The main interaction logic is: [list] [*][b]Double Click[/b]: Quickly perform actions with certain items, such as drinking, eating, smoking, or reading. More actions will be added in the future. [*][b]Right Click[/b]: Open the right-click menu. [/list] [img]https://i.imgur.com/sJBa4f3.png[/img] [h3]Crafting Page[/h3] [img]https://i.imgur.com/KYrO6mj.png[/img] In the crafting interface, you can press the "+" button to add recipes to the slots. The main interaction logic is: [list] [*][b]Double Click[/b]: If the recipe’s conditions are met (indicated by a green checkmark on the bottom left), you can craft it immediately by double-clicking. [*][b]Right Click[/b]: Open the crafting panel and automatically select the recipe. [*][b]Mouse over[/b]: View basic recipe information. [/list] [h3]Building Page[/h3] [img]https://i.imgur.com/DtPjkGv.png[/img] In the building interface, you can press the "+" button to add building projects to the slots. The main interaction logic is: [list] [*][b]Double Click[/b]: If conditions are met (green checkmark), double-clicking will build directly. If not, it will generate a red preview. [*][b]Right Click[/b]: Open the building panel and automatically select the project. [*][b]Mouse over[/b]: View basic information about the project. [/list] [h3]Settings Page[/h3] [img]https://i.imgur.com/PZfU7OW.png[/img] In the settings page, you can customize the shortcut bar to your liking. Options include: 1. Number of rows and columns (up to 16x16) 2. Slot size 3. Control widget position 4. Panel and slot transparency 5. Custom hotkey settings 6. Reset all settings [h3]Better Performance Tuning[/h3] I’ve spent a long time developing and testing this mod, continuously optimizing it since the release of Quick Access. Now it runs very stably while consuming minimal resources. However, if you set up a large number of slots (like 16x16), there may inevitably be some FPS drop. I will continue to monitor and optimize performance to keep it as efficient as possible. [h3]Gamepad Compatibility[/h3] Currently, it does not support gamepads. During my gameplay time, I have used a gamepad fewer than 20 times, and I don't own one. However, I hope to find a way to make it compatible in the future. [h3]About[/h3] I took inspiration from several games I frequently play and merged their interaction logic into Project Zomboid, such as Enshrouded, Grounded, and Escape from Tarkov. I’m not the first one to make a shortcut bar mod for Project Zomboid, and I want to thank the following mods for providing lots of ideas. If you don’t like my UI design, feel free to subscribe to their mods for similar functionality: - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3396010813]BZquickslot[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3448915927]Better Building[/url] [hr] If you enjoy my mod and your circumstances allow, it would be amazing if you could buy me a cup of coffee, but first and foremost, enjoy your game! [url=https://afdian.com/a/23754956rocco][img]https://i.imgur.com/WLIHcQs.jpeg[/img][/url] You can join my discord channel for more information [url=https://discord.gg/QCznu6naGw]Rocco's Mod[/url] [h2]Common Issue Fix[/h2] If you find that your Shortcut are not showing up or are outside the window, follow these steps to fix it: Locate your Project Zomboid save files. By default, it should be here: [code][b]C:\Users\“[your user's name]”\Zomboid\Lua[/b][/code] Delete the [b]ShortcutConfig.lua[/b] file. [h2]Credits:[/h2] [list] [*] Original mod by [b]Rocco[/b]: [url=https://steamcommunity.com/profiles/76561199485575276/myworkshopfiles/?appid=108600]PZ Workshop Items[/url] [*] Maintenance / compatibility updates for newer B42 builds by [b]Afyrmo[/b]: [url=https://steamcommunity.com/profiles/76561199133259679/myworkshopfiles/?appid=108600]PZ Workshop Items[/url] [/list] [quote]About permission You are free to extract and use any content from my mod without asking for permission. If you want to republish my mod, you need to follow these rules: 1. There must be substantial and important improvements. 2. If my mod has not been updated for a long time and has caused many issues, you may modify and republish it.[/quote] Workshop ID: 3470659758 Mod ID: TheShortcut
[Deprecated] What can I craft?
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[h1]⚠️ DEPRECATED MOD ⚠️[/h1] [b]This mod is no longer supported and will not receive further updates. I recommend using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3502080466&searchtext=][B42]Neat Crafting[/url] instead, which offers similar and improved functionality[/b] [hr] [h1]What Can I Craft?[/h1] Tired of wasting time searching for crafting recipes in [i]Project Zomboid[/i]? [b]What Can I Craft?[/b] is here to revolutionize your crafting experience! [hr] [h3]Features: [/h3] - [b]Instant Recipe Access:[/b] Simply right-click on any item in your inventory and select "What Can I Craft?" to open the crafting window with recipes filtered for that specific item. - [b]Ease of Use:[/b] No more typing or browsing through endless menus - just one click, and you're ready to craft! - [b]Safe and Compatible:[/b] Add or remove this mod from your existing saves without worry. Works seamlessly with other mods. [hr] [h3]How to Use: [/h3] 1. Right-click an item in your inventory. 2. Select [b]What Can I Craft?[/b] from the context menu. 3. View all available recipes for that item instantly! [hr] [h3]Translate:[/h3] Want to help translate this mod into other languages? Feel free to submit your [url=https://steamcommunity.com/workshop/filedetails/discussion/3390169945/595136747144276156/]translations[/url]! Currently supported languages: - [b]EN[/b] - [b]IT[/b] - [b]ES[/b] - [b]PT-BR[/b] (thanks to [url=https://steamcommunity.com/id/rextollbar]RexTollBar (Reiss)[/url]) - [b]TH[/b] (thanks to [url=https://steamcommunity.com/id/SayumizZ]SayumizZ[/url]) - [b]RU[/b] (thanks to [url=https://steamcommunity.com/id/devend]devend[/url]) - [b]CN[/b] (thanks to [url=https://steamcommunity.com/profiles/76561198096915862]亿菊gOat詹姆斯[/url]) - [b]FR[/b] (thanks to [url=https://steamcommunity.com/profiles/76561198215956027]Jiwix[/url]) - [b]DE[/b] (thanks to [url=https://steamcommunity.com/id/bondaro]Bondaro[/url]) - [b]JP[/b] (thanks to [url=https://steamcommunity.com/id/Reipii]Yuchi[/url]) - [b]KO[/b] (thanks to [url=https://steamcommunity.com/profiles/76561198062695591]Hx[/url]) - [b]UA[/b] (thanks to [url=https://steamcommunity.com/profiles/76561199495079024]Yura[/url]) - [b]CH[/b] (thanks to [url=https://steamcommunity.com/profiles/76561198163417471]路人[/url]) [hr] [h3]Credits [/h3] This mod was inspired by a concept introduced in the popular mod [b]Craft Helper[/b]. A special thanks to the original idea for laying the foundation for this streamlined crafting experience in [i]Project Zomboid[/i]! Workshop ID: 3390169945 Mod ID: WhatCanICraft
[B42MP] Frockin Splendor! Vol.2
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[h1][b]FROCKIN SPLENDER PHASE 2 IS UNDERWAY!![/b][/h1] [img]https://images.steamusercontent.com/ugc/16778864219901489322/BCD92B6678169A2D1CC9142AFB1E5C2829EA988D/?[/img] [h1]***March 2026 Update*** SUPPORT B42.19 - B42.15 MULTIPLAYER! Retained support for legacy versions: B42.14, B42.13, B42.12, B41 [/h1] [h2]***December 2025 Update*** NOW UPDATED TO B42.13 MULTIPLAYER! Backwards compatibility to B42.12 deployed! B41 version will no longer be supported after this update. [/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3589269108]RabenRabo[/url] was very generous to have given me permission to use their solution for adding clothing slots for B42.13. This tech is now implemented for the Frockin' Splendor! Franchise and spin-offs. I am grateful to them. [h2]Volume 2 is now compatible with B42.12! Please report any bug related to clothing slots (bodylocations) in the bug report section![/h2] [h2]***April 2025 Update*** B42 & B41 logistics and content update: Pants, tights and beach skirts, world object models for ALL items, and more![/h2] [h2]***February 2025 Update*** Added fishnet leggings, 1 more high waist pleated skirt, turtle necks, 3 waistcoats, and a new tech from Frockin Splendor! Volume 3 to allow items to spawn in container within container. This update is for B42 only.[/h2] [img] https://i.imgur.com/k0faOUS.png [/img] [h2]Leotards, tops & crop tops, boleros, hot pants, skirts (of various types), shirts, leggings, socks and stockings. 79 different item types and 516 variants in total. All items can be found in containers at reasonable places, and worn by zombies. Use context menu options to adjust the appearance of the outfits: sleeves, lengths, buttons, etc.[/h2] [img] https://i.imgur.com/nBOdO7V.png [/img] [h3] Q: Is this mod save compatible? [/h3] A: YES. Though the new items will not spawn in already discovered areas, zombies with Frockin Splendor! clothes should start spawning after installation. [h3] Q: Where are the zombies wearing your clothes? [/h3] A: They are relatively rare to avoid crowding out the spawn table. Keep killing them and you'll run into one! [h3] Q: I can't find the stuff in containers! [/h3] A: While the mod is save compatible, you will need to go to areas previously unexplored for the new items to start spawning in. [h3] Q: Can I use your mod in my mod pack? [/h3] A: Ask for permission! [h3] Q: Mod compatibility issues? [/h3] A: There should be no external conflict with other mods, to the best of knowledge. Please report any error you encounter in the BUG REPORT post. [img] https://i.imgur.com/1w79ptG.gif [/img] [h2]Liking the mod? Give it a rating to show your support![/h2] [h1][b]This mod is part of the Frockin' Splendor! Phase 1 Series.[/b][/h1] Click on the image below for the whole collection: [url=https://steamcommunity.com/workshop/filedetails/?id=3431615511][img]https://images.steamusercontent.com/ugc/15751580127967759461/D2EF0930396FC43F6BD30D6AD674009776103598/?[/img][/url] [url=https://ko-fi.com/ganydebielovzki]Toss a coin to your local Project Zomboid modder[/url] [quote] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][img]https://images.steamusercontent.com/ugc/18138359935761120977/A213554A253CB65CFC6FC8464ACCD1BDFD584684/?][/img][/url] [h3]Please respect and support the original release and do not edit, re-package or re-upload this mod without permission TY.[/h3] [/quote] Mods used in thumbnails and preview images: TTRP Poses by CrystalChris Simple Character Retextures by heafoxy Boots Expanded by Mark IV and various hairstyle mods. All recommanded. Workshop ID: 3411888105 Mod ID: GanydeBielovzki's Frockin Splendor! Vol.2
Delta Creek Munitions
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Adds a Small Weapons Munitions Plant to the center of the map. A shout out first to Daddy Dirkie dirk and to the people who uploaded to prefabs for community use :D This was a quick build to re-learn the building tools before making new buildings for North Shore. Comments welcome! Plan to make it bigger in the coming weeks. Cells used. 20x 26y - 21x 26y 20x 27y - 21x 27y 20x 28y - 21x 28y 20x 29y UPDATED VERISON! ------ https://steamcommunity.com/sharedfiles/filedetails/?id=3665994726 -B42! Workshop ID: 2789237738 Mod ID: DeltaCreekMunitions Map Folder: Riverdeltabase
1969 Ford Mustang 429 Boss [OLD]
76561198386727404 作
This powerful ' 69 Mustang is designed for a cool ride over the heads of zeds - with style! Why I should tell you about it?.. Try it yourself! - Working textures: Blood, scratches, etc. - Spawn in all places. - Car has 10+ colors options - 3 Different models: Try to find all! Workshop ID: 2273010892 Mod ID: 1969FordMustangBoss429 Tags:B41,Realistic,Cars,Vehicles
Herbal Medicine Plus
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[h1]Simple and effective[/h1] Craft your own herbal vitamins, painkillers and antibiotics with high level medicine skills and with some stuff from the forest. Good for roleplay when XP multiplier is set very low and you can have characters with different set of skills, doing mostly their specialised jobs. [b]Details:[/b] [list] [*]Painkillers need level 5 doctor skill and Antibiotics level 6, both need to be made into a brew mix first and then left to brew for a 8 days. Both also require recipe book to be red. [*]Vitamins can be crafted with level 4 doctor skill + a reciepe book. [*]Herbal Antibiotics are not as effective as the modern ones. Painkillers and Vitamins are the same. [*]Disinfecting a rag/wound takes only 2/10's of a bottle of alcohol instead of full. [*]Break pieces of charcoal and eat them to soothe food poisoning. Make charcoal with : [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2900671939]Real Metalworking[/url][/b] [*]Drink herbal tea or eat honey to sooth cold and flu. [*]Most recipe details are up on the screenshots. [/list] Should not conflict with any other mod or with vanilla. [b]Works with old savegames.[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2888082232][img]https://i.imgur.com/vQWLiea.png[/img][/url] [b]Credits :[/b] Spanish translation - Thank you [b]XpaDDer[/b] Italian translation - Thank you [b]TheSanctuary0[/b] Russian translation - Thank you [b]Ксерокопия члена[/b] Polish translation - Thank you [b]KepaS[/b] German translation - Thank you [b]brudermusslos[/b] [h1] This is part of... : [/h1] [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2900697796]Project Realistic Overhaul[/url][/b] - Set of mods I've created that will overhaul the vanilla game experience to be more hardcore and true to life, but on the other hand leaves you the option to make it through and survive. It makes items and actions have more value and makes the world more alive. Workshop ID: 2891494114 Mod ID: HerbalMedicinePlus
TV & Radio ReInvented
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[img]https://i.imgur.com/xk8cqJu.png[/img] Experience the new side of Project Zomboid! - New intuitive interface for TVs, Radios, Car Radios, Walkie Talkies, Ham Radios and CD Player - Videos for every channel plus ads and educational VHS - Full controller support - Remote controller supported - For Build 42 and Build 41 - Compatible with True Music [img]https://i.imgur.com/ycksLPm.png[/img] - Turn, scroll and push everything you see - Easy to create and delete presets with new naming system - Visible added CD and VHS [img]https://i.imgur.com/pQFR3kU.png[/img] Build 41 doesn't support videos so there will be images instead For Build 42 you have to manually copy videos folder: This mod's videos folder is located at C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3420581050\mods\TVRadio Reinvented\42\media For those unaware, you can copy and paste this path into your file explorer's search header. Hitting Enter will then navigate you automatically. Copy the videos folder located here, then navigate to C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media (Careful: copying this path will overwrite the videos folder you have just copied. You can navigate to this window in a separate tab or window in file explorer.) Paste the folder in the new location. By default, the folder will be highlighted once pasted. [img]https://i.imgur.com/YojDhwn.png[/img] Next UI Mod already in development! [URL=https://steamcommunity.com/workshop/filedetails/discussion/3420581050/592888463635852343][img]https://i.imgur.com/YriHoAr.png[/img][/URL] [url=https://buymeacoffee.com/tealera][img]https://i.imgur.com/QfXrmN8.png[/img][/url] Workshop ID: 3420581050 Mod ID: TVRadio_ReInvented Workshop ID: 3420581050 Mod ID: TVRadio_ReInvented
CC's Faster Reading
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[h1]What's Included:[/h1] Small mod to make reading faster. Use the options menu to select your reading speed. Options are: 2x, 5x,10x, 25x, 50x, and 100x faster Vanilla reading speed is about 2 pages per in game minute, a Beginner skill book will take 440 minutes in game to read. You can use this to base how fast of an option in game you would like to use. Slow Reader / Fast Reader traits still have an effect and will make reading faster or slower by 30% of the new adjusted speed. Can be loaded and removed from saves without issue. This is only compatible with B41 and tested working in MP. [quote] MOD OPTIONS UPDATE The core code has changed a bit to incorporate the Mod Options Mod. Please ensure that you have it installed in order to be able to see the mod options selections in the options menu while playing. [/quote] [IMG]https://i.imgur.com/uoQS2Oa.gif[/IMG] Tags:B41,Books,Literature Workshop ID: 2347423660 Mod ID: CCFastRead
Fort Knox [Build 41.78]
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Hi! Welcome to Fort Knox! There are 2 versions of my map. This version is the expansion of the vanilla map, that you can reach following the highway south of muldraugh. The other version https://steamcommunity.com/sharedfiles/filedetails/?id=2595249356 is connected to "Eerie Country" map. It took years of hard work to complete this map. 160 cells for a total of over 49500 m ^2. If you like it, please consider to offer me a coffee https://ko-fi.com/woldren93# I made it using google maps in order to remain as faithful as possible to the real version, even if, in some places, I had to fill the empty spaces adding new areas. For example, in the top left corner, there is a section of Quitman, located in Georgia. Workshop ID: 1414568604 Mod ID: Fort Knox Map Folder: Fort Knox, KY by Woldren
Jay's Building Expansion
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This mod includes two main items designed to expand on vanilla building mechanics: [h1]Jay's Building Utility:[/h1] A utility mod which makes metal constructions slightly cheaper, as well as adds sandbox settings to increase health for ALL metal and wood constructions (includes wood/metal walls, unlike existing construction health mods). [b]22/3/2024:[/b] Fixed bug with health multiplier in multiplayer [h1]Jay's Vanilla Building Expansion:[/h1] A mod that adds [b]30+ new constructions[/b] in the Carpentry and Metalwork category, which include a reinforced wood door, barbed wire fences, log barricades, garage door, low wooden fence gates, and more! A list of builds is now available in the images. Features original art in the vanilla tile art styile, as well as some tile art from throttlekitty's tiles and Simon MDs Tiles. [b]21/3/2024:[/b] [i]Compatible[/i] with [b]Building Menu[/b]. Not compatible with More Builds. [b]19/3/2024:[/b] Added support for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2913137598]Barricades Hurt Zombies[/url]. Log barricades/palisades, Barbed Wire Fences deal damage to attacking zombies on all settings. [h3]Additional Info:[/h3] This also comes with a bonus, optional mod that changes the fireplace logs sprite into a more realistic one. All the above mods should be compatible with MP The above mods are best used in a new game, but they probably work just fine if installed mid-game, although magazines for the new metalworking buildings may not spawn in discovered areas. Uninstalling Jay's Vanilla Building Expansion will cause tiles from the mod that have been built to disappear permanently. [h3]Links:[/h3] [url=https://ko-fi.com/frootloopers][img]https://i.postimg.cc/CRtjgnsd/kofi-button-blue.png[/img][/url] This mod brought to you by Jay If you also want a mod to fix zombie pathfinding so they don't get stuck on walls when you build near them, please take a look at my other mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3185310846]Jay's Pathfind Fix[/url] [b]10/5/2024:[/b] Just released a revamp of the classic Firearms B41 mod. Check it out if you're looking for a vanilla-style firearms mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3243752606]Firearms B41 Revamped[/url] Workshop ID: 3189275874 Mod ID: JaysBuildingTweaks Mod ID: JaysMoreVanillaBuilding Mod ID: JaysRealisticFireplace
Large Progress Indicator
76561198047485926 作
[h1]Large Progress Indicator[/h1] Introducing the Large Progress Indicator mod! Increase the size of your progress indicator to make it more visible. This mod is fully compatible with other moodles mods, allowing you to enhance your gaming experience without sacrificing any of your favorite moodles packs. [b]Compatible Moodles Packs[/b] - Simple Number Moodles [by hea] - Moodle Quarters [by DahakaMVl] - Weather Moodles [by B O B c a t] - Plain Moodles [by Bion] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2860405997][img]https://steamuserimages-a.akamaihd.net/ugc/1781759784253798680/F6E9B67485BF130290268F7D957CBCF132F52C18/?imw=120&imh=120&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2854030563][img]https://steamuserimages-a.akamaihd.net/ugc/1749106328797076821/645FD7D2186000D12D667825B039D30C350056E5/?imw=120&imh=120&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2920735875][img]https://steamuserimages-a.akamaihd.net/ugc/2038475922422435863/D8A1CBC9F017C5B89DF8D0BB0B62FDDB08F6A446/?imw=120&imh=120&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3008416736][img]https://steamuserimages-a.akamaihd.net/ugc/2045248052219814695/0BC71AA76025E61F8112CC76E779DE81D5FD432C/?imw=120&imh=120&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [h1]Alternate Version[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2926675891][img]https://steamuserimages-a.akamaihd.net/ugc/2037351295059855943/44FFE2922CEA377F009858638203791BE69B8AC4/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2927170841][img]https://steamuserimages-a.akamaihd.net/ugc/2037351295065624664/CF25AF27937664BEDE0CF10847673AA97B0C3C97/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [h1]If you like this mod, please consider giving it an upvote so that other players can discover and enjoy it as well.[/h1] [img]https://steamuserimages-a.akamaihd.net/ugc/1758112511162168408/EE9E04DE613E0583CF769A0745379D43A3870EE2/?imw=637&imh=358&ima=fit[/img] Workshop ID: 2926455909 Mod ID: LargeProgressIndicator
Greenport, KY
76561198068165649 作
Greenport B42 is now available here https://steamcommunity.com/sharedfiles/filedetails/?id=3747595202 Greenport, KY Established in 1818, Greenport relied heavily on the fishing industry that the Ohio River provided for many years. The local Cannery, was opened shortly after in 1821 by the town's first Mayor, Harrison Harrington. Over the decades, the town continued to grow and become more self sufficient, attracting in many different professionals and businesses. By the late 1980's the interest of most residents of Greenport had moved on from fishing due to the growing prosperity of the town, resulting in the Cannery scaling back production. Seeing the changes in the town, the Mayor believed promoting the town's growing local business scene would help draw in the tourists and bolster the coffers of Greenport. His plans included renovating parts of the large Cannery into a Tourism center, granting local artisans vending liceses to operate out of the historic town square and the construction of a community swimming pool and open air gym adjacent to the square. Amenities in Greenport include: multiple fishing piers, gas station and mechanic shop, doctor's office, hunting and camping store, K-12 school, daycare, church and cemetary, bank, post office, book store, coffee shop, sewing store, barber shop, grocery and tool store, police station, bar as well as a beach and Fish n' Chip restaurant. A BIG thank you to SlenderGreen for her huge help in making this map become a reality. Your keen eye for detail and design helped bring this map to life! Also, another BIG thank you to the NoMiS Plays community for joining me on this map making journey on stream. Your ideas and concepts for the town really helped carve out a unique corner of the Knox Country map! Additional thanks to Daddy Dirkie Dirk for your hugely helpful mapping tutorial videos, Juan for your guidance through the mapping stumbling blocks and the many other mappers and modders that stopped by the stream throughout the duration of this project. Follow NoMiS here: Youtube: https://www.youtube.com/nomisplays Twitch: https://www.twitch.tv/nomisplays Kick: https://kick.com/nomisplays Check out SlenderGreen's mods here: Lone Wanderer's Saving Grace https://steamcommunity.com/sharedfiles/filedetails/?id=2454293014 Vanilla Food Extension https://steamcommunity.com/sharedfiles/filedetails/?id=2454453639 Pass On Your Knowledge https://steamcommunity.com/sharedfiles/filedetails/?id=2683736489 Cells 27x24, 27x25, 28x24, 28x25 Located between Riverside and West Point along the river. - Over 100 custom buildings - Extensive forage zones - Car spawns - Zone specific zombie types Known conflicts: Dirkerdam - South bridge Hillcrest O'Connor Farm Riverwood Walnut Ridge Echo's Fishing Cabin If there are others, let me know. Workshop ID: 3033014448 Mod ID: Greenport Map Folder: Greenport
More Medical
76561198082682625 作
[url=patreon.com/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130357038/307A1EFBD98F7B63C736466AACD5CF58235FB88A/[/img][/url] Suffering from the flu, but work is not waiting? Can't heal from a burn you got a long time ago? Scared to get behind the wheel with a medicine cabinet that only contains sleeping pills and sedatives? Z-Ontic Medical Breakthroughs Inc. rushes to the aid of Kentucky residents! Only our company delivers much-needed medications at such affordable prices! Our products are used* by the entire state - from the military and EMTs to drivers and their families! Hurry and check out our ever-growing assortment! List of available products: [list] [*] Neboline Pills - Painkillers. [*] Torcine Pills - Painkillers. [*] Caffeine Pills - Anti-fatigue. [*] Idivon Pills - Antibiotic. [*] Antipzidin Pills - Anti-poisoning pills. [*] Hrenozepam Pills - Sedative. [*] Morphine Syrette - Painkillers. [*] Adrenalin Syrette - Anti-fatigue. [*] Denashol Syrette - Antibiotic. [*] US Pоcaine Syrette - Sedative. [*] TsarFlu Bottle - Flu medication. [*] TsarFlu Powder Pack - Flu medication. [*] Bottle of cough syrup «Dr. IBLT» - Cough suppressants. [*] SoPlaR Forte Nasal Spray - Cough suppressants. [*] Pog Orel Gel Burn Cream [*] Hemostatic powder - Bleeding agent. [*] Sterile bandage packaging. [*] Tourniquet - Bleeding agent. [/list] [b]Bringing you back to life, with the care of others - Z-Ontic Medical Breakthroughs Inc.[/b] * Products are in the final stages of testing for FDA approval. Consult a doctor before use. WARNING: RISK OF LETHAL OVERDOSE. [b]Mod commissioned by SSRB[/b] [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img] [url=boosty.to/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847773052/9BE2EEBC53FDD151A5B6DF9290E46BEADC060DDA/[/img] [/url][url=pz.ibrrus.ru/mods/][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847775404/33396705B3590231ED4B47752B428995037DA72C/[/img][/url] [url=discord.gg/xkCEcwGZMW][img]https://steamuserimages-a.akamaihd.net/ugc/1783982255480129217/A3B05641944B7BE1D25604929C4B7C49663617C5/[/img][/url] [quote] You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue Mod permission according to TIS policy: [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478]Ask for permission[/url] Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name iBrRus. © iBrRus [/quote] [url=steamcommunity.com/sharedfiles/filedetails/?id=2937821982][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130535928/9877FC0C26815A76FBB15EA3AB9C1C8DEF04574E/[/img][/url] Version: 1.02 Workshop ID: 2919572179 Mod ID: More_Medical
[B42] Carry visible generators
76561197987731931 作
Now we can carry corpses in vanilla, but generators are still invisible when picked up. This mod returns the old mod, and adds variety to carried generator models. Supports all B42 generators: [img]https://i.imgur.com/tV2SC1E.png[/img] [img]https://i.imgur.com/vICILK2.png[/img] [img]https://i.imgur.com/rinzaEs.png[/img] [img]https://i.imgur.com/hzMuJo3.png[/img] - Lectro-Max - Premium technologies - ValuTech - Old Generator Compatible with: - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3388653229][B42] Generator Time Remaining[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2972289937]VIsible generator range [B41/B42][/url] Workshop ID: 3390487814 Mod ID: DEON_CVG
Easy Lightbar Repair
76561198037641428 作
Updated June 21, 2024: Fixed a bug where the lightbar would not be repaired if the condition was already 96% or higher. Lowered the skill requirements slightly and roughly doubled the condition increase for the number of parts needed. Gives the player the ability to repair the lightbar if a vehicle has one. How to repair a lightbar: 1. Raise your Electrical skill to the level listed in the tool tip. This will vary by vehicle type and will be one level below what is required for the Mechanics skill to work on the engine, or level 5, whichever is less. If the current condition of the lightbar is 0%, this requirement will be increased by one level of the Electrical skill (but capped at level 6). 2. Collect the needed parts to repair in your inventory. This includes Electronics Scrap, and Electric Wire. If the current condition of the lightbar is 0%, you will also need two (plain, without a named color) Light Bulbs and one Amplifier. 3. Open the Vehicle Mechanics menu and right-click on the Lightbar in the parts list. 4. Click on the "Repair" option in the context menu. The lightbar's condition will be increased according to how many Spare Electrical Parts and Wire you have in your inventory. Currently this is set to a 10% condition increase for every 5 Electronics Scrap and 1 Electric Wire. Written for and tested only in Project Zomboid version 41.53. Updated for Project Zomboid 41.78.16. All other versions are untested. Workshop ID: 2582648054 Mod ID: EasyLightbarRepair
added Corpse Sounds effects for Pickup/Drop
76561198073717195 作
[img]https://i.ibb.co/BnbFX35/prevent-to-update.png[/img] [h1][b]Pickup/drop corpses sounds[/b][/h1] [b]Random sounds is added on pickup/drop corpse action.[/b] [code][h1]Work in: MP/SP/OldSave/SafeToRemove/NoRewriteCode[/h1][/code] [quote=AuD][i]This added sounds is my creation from audio samples like all my others audio mods.[/i][/quote] [hr][/hr] [code][h1]My others mods with Sounds effects :[/h1] dead body corpse sounds effects: https://steamcommunity.com/sharedfiles/filedetails/?id=2811441212 add mechanic sounds LITE version: https://steamcommunity.com/sharedfiles/filedetails/?id=2840211821 add mechanic sounds + action time added: https://steamcommunity.com/sharedfiles/filedetails/?id=2738293620 transfer item sound effect: https://steamcommunity.com/sharedfiles/filedetails/?id=2840177363 dismantle objects sounds effects with action time added: https://steamcommunity.com/sharedfiles/filedetails/?id=2802234947 dismantle objects sounds effects LITE: https://steamcommunity.com/sharedfiles/filedetails/?id=2840232121 True Alert Sounds (no replace): https://steamcommunity.com/sharedfiles/filedetails/?id=2847593195 Replace sound to Level Up : Resident Evil: https://steamcommunity.com/sharedfiles/filedetails/?id=2845527101 Replace Death Music: https://steamcommunity.com/sharedfiles/filedetails/?id=2859030266 [/code] [h1]If you think this mod would be interesting for the community[/h1] [img]https://steamuserimages-a.akamaihd.net/ugc/1692774229408436181/DD18664314A26EA83C62E9B0127FFCB35092B53A/[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2820757649&searchtext=10yl][img]https://i.ibb.co/L0B1php/10-YL-APPROVED.png[/img][/url] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][img]https://i.ibb.co/3TCMYJp/MODS-03.png[/img][/url] Workshop ID: 2811441212 Mod ID: addPickupDropCorpsesSounds
Play Modded Arcade Machines
76561198059687231 作
Play the Arcade Machines in Grapeseed! Also works in Multiplayer Builds 41.60+ This is an expansion of the Playable Arcade Machines mod. I've added the arcade machines I've seen in Grapeseed. Now compatible with controllers and multiplayer co-op - Animations available automatically - The Playable Arcade Machines mod is required - The Grapeseed mod not required, but you probably won't find many new arcade machines if you don't have the Grapeseed mod - This mod is compatible with existing saves. - Grapeseed arcade machines can't be rotated. - There is also a new animation, because some of the Grapeseed arcade machines are larger than the standard arcade machines. Workshop ID: 2497342974 Mod ID: PlayModdedArcades41
Change Sandbox Options (by Star)
76561198023676128 作
You can change sandbox options in SINGLEPLAYER during the game. [h3]Where is it?[/h3] There is new menu item "Sandbox Options" in the ingame menu. [h3]Use with Caution[/h3] This sandbox options window is a workaround and may lead to undefined behavior. [b]Best use:[/b] Adjusting mod sandbox settings or light sandbox settings that don't require a game restart. However, even in these cases, functionality is not guaranteed. [h3]Optional hotkey[/h3] B41: You need [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993]ModOptions[/url] if you want to set hotkey. No hard dependency. B42: Native. [h3]Compatibility[/h3] Compatible with 41.78 and 42+. It won't work if your game version is below 41.78. Workshop ID: 2894296454 Mod ID: ChangeSandboxOptionsByStar
Motorious Zone - RV Interior Addon
76561198035338496 作
This addon for Motorious Zone will add support for the RV Interior mod to relevant vehicles in the pack, allowing you to enter and customize your vans or buses from MZ you may have collected. It uses interior maps included in the core RV Interiors mod, so it can be installed onto an ongoing save with RV Interior already installed and work out of the box. The vehicles that have RV interior support are currently: [list] [*]Volvo B10M/Bohag MT20S (ID: [b]fhqB10M & fhqB10M_Riv[/b]. Uses Bus interior) [*]Ford Econoline/Franklin New Valuline Panel Van (ID: [b]fhq92EconolinePanel, fhq92EconolinePAYDAY, fhq92EconolineValkyrie[/b]. Uses Medium Van interior) [*]Ford Econoline/Franklin New Valuline XL Panel Van (ID: [b]fhq92EconolineXLPanel[/b]. Uses Large Van interior) [*]Ford Econoline/Franklin New Valuline Ambulance (ID: [b]fhq92EconolineAmbulance, fhq92EconolineAmbulanceLightbar[/b]. Uses Ambulance interior) [*]Ford Econoline/Franklin New Valuline Type III Ambulance (ID: [b]fhq92EconolineT3Ambulance[/b]. Uses Type III Ambulance interior) [*]Volkswagen Type 2 Bus/Krichten Minibus Panel Van (ID: [b]fhqVWT2T1Van, fhqVWT2T1Livery[/b]. Uses Medium Van interior) [/list] Note that for the Volkswagen Bus, it is entered from the [b]right side (where the side doors are) instead of the back like other vans/trucks.[/b] Check out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2793164190]Vehicle Spawn Zones Expanded[/url] to add spawn zones for some relevant vehicles, such as buses. It also has spawn zones for other mods that have RV interiors, such as RVs, various semi/box trucks, and trailers. [h1]Requries [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2822286426]RV Interior[/url] and Motorious Zone[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2791656602][img]https://i.imgur.com/cijmzjA.png[/img][/url] [h1]FAQ[/h1] [b]Q: Can this be added to an existing save?[/b] A: As long as the save has RV Interior already installed, it will work immediately with the compatible vehicles, even if they were found before installing this mod. [b][u]For adding RV Interior to an existing save, check the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2822286426]RV interior mod page[/url] for guides to add it to an existing save.[/u][/b] [b]Be sure to check out the [url=https://steamcommunity.com/workshop/filedetails/discussion/2822286426/3722820118818446850/]FAQ page for RV Interior[/url] as well for more.[/b] Workshop ID: 3014569316 Mod ID: fhqMotoriusZoneRVInt
Riverside Mansion
76561198419126859 作
[h1]Riverside Mansion[/h1] A luxurious Mansion west of Riverside with everything you need to survive an apocalypse. Cell 18,17 As far as I know, does not cause conflict with any other map mods. If you like the mod you would make me very happy by giving me a👍 [h1]How to add or update maps in an existing game.[/h1] https://www.youtube.com/watch?v=MCN3zP0iJaw&t=394s [h1]Take a look at my other mod:[/h1] [table] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3057959946][img]https://i.imgur.com/Lv3nLoW.png[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2886919248][img]https://i.imgur.com/OvI0UsJ.png[/img][/url][/th] [/tr] [/table] [hr][/hr] Workshop ID: 2886919248 Mod ID: RiversidemansionBrang Map Folder: riversidemansion