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Project Zomboid Mods & Plugins
West Point's Lighthouse [REBORN]
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A small lighthouse, 1 bedroom, 1 bathroom. The lighthouse located in West Point. Look at the screenshot with the map. The coordinates: 10985x6587 Q: Should I start a new game? A: Yes, you should. Q: I want to build! Where can I find tutorials? A: This or this Q: This FAQ is so lame! I have more questions! A: Don't be shy! Ask me in the comment section. Q: I want to use your building in my map, can you send me the building? A: Yeah, sure. PM me, I'll send you anything you want. Don't forget about my forum topic! You want some more? Check out my collection! Workshop ID: 2054501556 Mod ID: Lighthousematrioshka Map Folder: lighthouse
Vanilla Food Extension
76561198083624692 作
This is a mod consists of food recipes. Would you like to make chocolatechip cookies? Peanutbutter Sandwich? Cupcakes? Fries? Pizza? Or even canning your own produce? Make your own jerky? Ferment your own Wine? ... Look no further! This mod offers recipes for most, if not all originally none craftable food items! While creating this mod, I have treid to make nutritional value of the ingredients match with the final product to be best of my ability, and hunger dedection is also an important factor which I kept in mind. I have tried to apply common sense with my creation. Most of the recipes also have skill requirements added so it is not too OP, but still challenging and fun:) You will be able to add this mod to your existing save files or any new saves. Since it only uses vanilla items it should not create problems for you. However a backup of your save file is always recommended. Please let me know if you have any suggestions/ideas for more recipes to add with vanilla ingredients! *Please see UPDATE NOTES for detailed recipe updates *NEW UNSTABLE BUILD COMPATIBLE! TESTED! *NEW RECIPES FOR UNSTABLE BUILD ADDED *NEW MP VERSION COMPATIBLE! TESTED! Workshop ID: 2454453639 Mod ID: VanillaFoodExtension
UH 60 Helicopter SP/MP I V 2.0
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- Can it fly? - Yes, it CAN! Description This is a standalone mod that adds flyable UH-60. Features 10 skins + some variartions of them. RP servers can choose the perfect helicopter for their needs. Skins included: 1) Black (Perfectly fits "They Knew" lore) Has three versions with different windows color. I wasn't sure which one is the best, so I included all 3. You can choose. 2) Grey 3) Full White 4) US army Green + MedEvac Version 5) Blue 6) Medical 7) Kentucky Fire Department 8) Jayhawk / US Coast Guard skin 9) NATO Three-Color Camo + MedEvac Version 10) US Army Desert Camo + MedEvac Version Each helicopter seats up to 6 players and has a large 750-trunk capacity that can be accessed from the inside of the helicopter. Vietnam flashbacks included - Players must read a training magazine before being able to fly the helicopters. - To use rear seats open radial menu and choose seat. - DOES NOT spawn in MP on it's own. Only by admins. Spawns feature is currently only for Single Player with Submod enabled: . Features 50+ spawn locations across Vanilla and Modded maps with option to choose whether you want spawns or not, making it an ideal addition to RP servers. If you consider that nice location or map missing the helicopter spawns that deserves it , then feel free to suggest it. The best way is to provide me with link and coords. - Version 2.0 uses new enhanced heli model. It is Low poly and Zomboid Perfornance friendly with textures of high quality. Controls W/S up/down A/D rotation Arrows control movement in the air. Compatibilities: Should be compatible with any other helicopter mod Known issues: * Pushing Zeds when flying * Cannot land on buildings * Pilot and passengers may see through buildings * Creator is a potato at modding Words of huge gratitude to Aiteron for letting me use his code as foundation. And to PZ Discord community for helping me with steam formatting. Special thank you to angelucho26 for making these amazing Medical, Fire department and Jayhawk skins. Thank you NightScale5755 for answering my coding questions. And thank you to DreadBear for such lovely camo skins. Permissions This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. Vehicle ID: UHelicopter Vehicle name: UH 60 Multi-Purpose Helicopter' Workshop ID: 2955370240 Mod ID: UH60Helicopter - Regular version of the mod. Performance friendly Mod ID: UH60Helicopterfast - Faster version of helicopter. You'll pay with performance for speed you want. In case you'd like to support me=)
ExtraSauce Item Merge (B41)
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Merge Almost any drainable and spices. Merge stacks of threads, water, batteries and sugar?? Description Ain't nobody got time to right click 30 times. Merge all the things, in one 2 clicks. - can merge spices. - can fill up an item. - merge all will pull all items from surrounding containers. Workshop ID: 2593898609 Mod ID: esIC
Definitive Zombies B41 (No Longer Supported)
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NOTICE This is for B41. I have stopped updating this mod in favour of a code revamp and focusing on B42. Discussion boards and comments will be left up in case people need help/troubleshooting. If you are looking for B42, an early version can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3415451766 What is this mod? This mod seeks to combine the multitude of zombie stat modifying mods into one cohesive package. If you prefer how another mod handles a zombie stat, you can disable the corresponding stat in Definitive Zombies. Definitive Zombies comes with a "realistic" preset so you do not have to adjust any settings: - Daylight gives a boost to the zombie's sight and memory - Night lowers zombies sight and memory. They gain a boost to their hearing - Temperature slows the zombies down when the weather reaches 0C (32F) - Fog greatly reduces the zombie's sight and memory - Rain reduces the zombies sight and hearing, heavier rain affects their memory as well - Snow reduces the zombies sight and memory - Clouds slightly reduces the zombie's sight and memory - Wind will reduce the zombie's hearing ability - Moon phases negates the negatives of the night when a full moon appears, boosting the zombies sight and memory - Entropy will cause zombies to degrade depending on the number of days the world has existed. There are other stats which are turned off by default: - Time of day will affect zombie's stats, this is set up with a dawn/dusk cycle - Randomisation contains a suite of settings to randomise the zombies. Want 5% of sprinters to ignore the temperature? This is the setting for you Compatible Braven's Camouflage Horde Night Here They Come! Please Don't Feed The Zombies Random Rally Calm Before The Storm Fear The Sun Wandering zombies Partially Compatible Under Cover of Darkness Disable "Sight" on Definitive Zombies CDDA Zombies Disable "Speed", "Strength", "Cognition" and "Toughness" Random Zombies If you want the "speed" settings from random zombies, disable "Enable Speed" on Definitive Zombies If you modify "fragile" and "tough" from random zombies, disable "Enable Toughness" on Definitive Zombies If you modify "smart" on random zombies, disable "Enable Cognition" on Definitive Zombies Night Zombies Disable everything except for "Strength" (just disable DZ at this point) Incompatible Persistent Zombies Reactive Zombies Unknown Compatibility Workshop ID: 2981571303 Mod ID: DefinitiveZombies
U.S. M998 Humvee by Papa_Chad
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This mod adds M998 HMMWV (Humvee) with Animated Doors and a fully functioning Turret to Project Zomboid. It is necessary to have the Military Tool Kitinstalled. *Only for B42 SP and MP *Compatible with old saves *Compatible with KI5 vehicles Resources - Animated Doors - Animated Addons - Turret The turrets have heavy coding that adds a completely new ballistics system that is independent of the systems in the Standard Game, performing calculations for each projectile independently, calculating its energy, ability to cause damage and transfix bodies, vehicles and walls. - Doors, hoods, trunk lids and more. They have their own colors, so you can assemble your Humvee with the color variation of the parts you want. How to use the Machine Gun - The machine gun must be installed in the vehicle - You must sit in the Gunner's seat - You must place the 12.7x99mm (.50 BMG) Ammo Box already loaded with 12.7x99mm (.50 BMG) Round in the gun compartment. - Press the Right Mouse Button to aim and the Left Mouse Button to fire. - ATTENTION, the projectile will be fired where the barrel of the machine gun is pointing and not necessarily where you are aiming, so for more precise shots it is recommended that you wait for the turret stop before firing. (It is still possible to fire with it moving) - ATTENTION, when the projectile is fired, it will travel all the way until it completely loses its synergy and stops, so if there are vehicles in its path and the projectile has enough synergy, it will cause damage and may or may not transfix them. The same logic applies to walls, just as in real life a .50 BMG projectile can transfix some walls and still have the energy to destroy things in its path. So use with caution, a Browning M2HB is not a toy. It is necessary to have the Military Tool Kit installed. If you want me to keep updating my mods, please consider supporting me :) I'm open to commissions. Contact me via my Ko-Fi or add me as a friend on Steam. On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. Workshop ID: 3554424111 Mod ID: U.S. M998 Humvee by Papa_Chad
Armored MH MkII
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Doomsday MH MKII Old Saves and challenge mode are not supported! Old Saves and challenge mode are not supported! Old Saves and challenge mode are not supported! If you want to use it, please refer to the method of adding map MOD in the old Saves. update~ RailGun: press "←" or " →" to rotate turret, "↓ " Adjust the strength,"↑" Fire Function: 1. Relevant Parts can be Crafted in the Craft Menu. 2. Switch to Seat 4 to use the gun tower. The vehicle must have gun tower Part, and the player must have. 50 bullets. 3. After switching to Seat 4, press "↓" to reach the roof. Furniture can be placed on the roof, but it is recommended to take it away before leaving. 4. Press "↑" on the roof to return to Seat 4. 5. Switch to Seat 3 to enter the room. Right click the floor of the room to leave. 6. Under insufficient test, this module supports MP and SP. 7. Right click to remove the Tiles in the vehicle room. Buy me a cup of coffee:https://afdian.net/a/goldcatball Workshop ID: 2850098970 Mod ID: Armored_Motorhome_MkII Map Folder: MH_MkII
Simple Lockpicking [B41/B42MP]
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Simple Lockpicking Adds the ability to pick locked doors with a paperclip and a screwdriver. Right click a door and select "Pick Lock" to do so. Also works on vehicles, pick a door in the vehicle radial menu. You can also right click vehicle doors to pick them. Sandbox Options Can Fail Lockpick (yes/no) (default no) Lockpick Failure Chance (0-100%) (default 15%) Break Paperclip on Failure (yes/no) (default yes) Lockpick Speed Multiplier (0.1-10.0) (default 1.0) Require Burglar Occupation (yes/no) (default no) Burglar Success Chance Bonus (0-100%) (default 0%) Language Support English Spanish Chinese Japanese Italian Credits Chinese Translation - Lucas Italian Translation - Art Tippet Workshop ID: 2991923398 Mod ID: simpleLockpicking
[B42.15+/MP] Bicycle!
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Works for b42.15+ with MP support! It's a bicycle, hop on! There is also a B41 version of the mod, with multiplayer support! There's also a skateboard! And a kick scooter! ------------------------------ FEATURES ------------------------------ - A rideable bicycle that increases movement speed while equipped. - Hold SHIFT to go faster! - Hold Right Mouse Button or CTRL to steer using the mouse. - Press E while near a bicycle to hop on, and press E again while riding to hop off. Can be changed to a different button in mod options. - Riding the bicycle without holding SHIFT takes as much stamina as walking (none), and holding shift takes as much stamina as running. - Custom interactions and animations, right click the bicycle near a fence and use the "throw bicycle" option to get it over to the other side. - The bicycle speed can be adjusted in mod options. - Immersive Mode toggle in mod options, with it enabled you will go slightly slower on rough surfaces like grass/gravel/sand/dirt. - Spawns in garages, storage units, sport stores, and a few other places where it makes sense to find bicycles. - Parts system, find attachable containers, lamps, wheels and other parts to upgrade your bike! - Sidecars! Find them in same places as bicycles (garages, storage units, etc.) and use them to transport loot and live animals! - Is affected by leg/foot injuries and health. If you have a broken leg or foot then you can't pedal at all. ---------------------------- MOD INCOMPATIBILITIES ---------------------------- !! IMPORTANT NOTE !! Most issues should be resolved by placing the Bicycle at the TOP of the mod list, so try that if you're having an issue that is not listed below. - Context menu to place bicycle in trunk might not work with some modded vehicles (tested and works with KI5 cars) ------------------------------ FAQ ------------------------------ How do I attach/detach parts like containers and wheels? Follow these instructions: -- 1. Have the parts in your main player inventory (!) NOT in a backpack/container. -- 2. Drop the bike on the floor and stand near it -- 3. Right click the bike choose "Upgrade" Why are the bicycles spawning without wheels and I can't attach anything to the bike? Most likely you're using Gael's Gun Store mod, or another weapon mod that interferes with the upgrade/remove upgrade actions. They cause conflicts with my mod. Why can't I put the bike in my inventory? You have to enable the "Allow transfer to inventory" in the mod options. How do I use the kickstand? Hold E to dismount with kickstand, press E to throw the bike to the ground. How do I ring the bicycle bell? Press Q (or your shout button if not using default) What's the difference between street wheels and offroad wheels? Street wheels go faster on smooth surfaces like roads, but slower on rough terrain like dirt, sand, and grass. There's also a chance to get flats if riding on rough terrain. Offroad wheels go slightly slower on smooth surfaces, but has no speed penalty and can't get flats on rough terrain. How do I repair a flat wheel? You can repair it with a rubber hose and tire pump, there's a recipe for it. ------------------------------ Credits ------------------------------ Big thanks to Nik for making the beige bike model and attachments, as well as helping set up the attachment system! Big thanks to Viruana for letting me use their spawn system! Big thanks to Large_Flamingo for making the new red bike model and all of the sidecars! Special thanks to Albion, SimKDT, Paddlefruit, DrStalker, Jimbeamdiablo, and CrystalChris from the Project Zomboid discord for helping answer my questions! ------------------------------ TRANSLATIONS ------------------------------ - Spanish - By SiTWulf - Brazilian Portuguese - By Chocs ------------------------------ PLANNED FEATURES ------------------------------ - Add more animations like turning/breaking/falling off/doing wheelies - Add tricks ---------------------------- KNOWN ISSUES ---------------------------- - Dragging items into bike containers sometimes shows as red (blocked) but it still works as long as the container still has room in it. If you have any issues, please join my Discord and post in the Support channel: This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. While appreciated, I absolutely do not expect any donations, and I will still try to make this the best mod I can whether or not I get donations! Workshop ID: 3461415167 Mod ID: BicycleMod
TED BEER`s Player Skin Retexture
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- Made with Build 41 Change the female player skin to be more realistic. 2021 - 01 - 14 - Modify some textures # Body ===== Ted Beer`s Retexture List - Female Player nude Retexture (Now) - https://steamcommunity.com/sharedfiles/filedetails/?id=2357852590 - Female Player Underwear Retexture - https://steamcommunity.com/sharedfiles/filedetails/?id=2357874189 - Male Player nude Retexture - https://steamcommunity.com/sharedfiles/filedetails/?id=2358427069 - Player Makeup Retexture - https://steamcommunity.com/sharedfiles/filedetails/?id=2361182025 - Zombie Skin Retexture - https://steamcommunity.com/sharedfiles/filedetails/?id=2506830429 - for mode sever Short mod ID - https://steamcommunity.com/sharedfiles/filedetails/?id=2762969392 ===== Workshop ID: 2357852590 Mod ID: TED BEER`s Player Skin Retexture
Building Menu [B41.78] - ExtraNoise's Newburbs Tiles Addon
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Windows : C:\Users\%USERNAME%\Zomboid\console.txt Mac/Linux : $User$\Zomboid\console.txt Open an issue and upload this file here: GitHub. This mod's permissions fall under TIS's policy On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. Workshop ID: 3225710182 Mod ID: BuildingMenuExtraNoisesNewburbsAddon
Frankfort KY
76561198177746034 作
Frankfort, KY is the state capital of Kentucky This is my first map that I have created! Please be indulgent. /!\ The map is not finished /!\ For now, it's just the residential area I'll change the mistakes on my map, if you see any let me know in the comments Cells 11x26 to 13x27 (6 cells) Workshop ID: 2582178794 Mod ID: FrankfortKY Map Folder: FrankfortKY
Even More Traits
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Another trait mod made by someone else, Adds 17 positive traits and 14 negative ones. Including many traits that affect stress/panic as well as combat effectiveness and XP gains. B42 update is out! B42 and beyond need my Stat Tweaker Library. this used to be part of EMT but i split it because i figured other people would want to make stats like mine. https://steamcommunity.com/sharedfiles/filedetails/?id=3415375593 B42 version of EMT should allow for multiple characters on the same machine (hopefully, i couldn't test it) so NPC mods and split screen will work when those come around. For a full list of the traits added by this mod and a full description of their effects and functionality, check the Discussions tab of this mod. Known Issues; Some of the traits might be buggy, heres a list of the known issues; (i'll start fixing these on tuesday) Temperature traits are removed unless i can find a workaround since you cannot manually change character temperature anymore. Wanderer doesn't reduce stress/unhappiness like its supposed too. ADHD not only blocks boredom reduction from reading, but it actually stores its boredom gain until you stop reading and then gives it to you all at once. this behavior will have to be changed. Soft compatibility problems with Expanded Traits by Draco, having both mods will cause some text to use the text from the other mod. which can be a little bit wierd. functionally it should be compatible though. B41 ONLY (hopefully): Conflicts with split screen and survivor mods. causes wierd effects like infinite endurance and instant max boredom. some of the traits work, but the framework itself needs to be redesigned to account for multiple characters running from the same computer. which is the root of a lot of these issues. Translation Information The only language I speak is english, and i don't have anyone who can translate for me consistently. So the only language that is fully supported right now is english. If you would like to offer your help with translations then join this discord https://discord.gg/FgvW5vDyYV ping me when you join the discord and i'll give you the Translator role so you can post in translator submissions. The translation files are available to anyone in the server in the #Info channel Current Translations; English ( EN ) Spanish ( ES ) by Lion Shakxtra Simplified Chinese ( CN ) by Persoff Itiallian ( IT ) by Aloy__02 Russian ( RU ) by DEFKLUKER and Kazakhich Polish ( PL ) by Cytryna122 German ( DE ) by Kandlo Partial Translations Portuguese ( português ) by Não é o Gui ;) Workshop ID: 2855320431 Mod ID: LazoloTraits
Hydrocraft XS
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As many things in B42 will not be needed any more Hc must get rid of a lot. Workshop ID: 2081538550 Mod ID: Hydrocraft
Modified Backpacks
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Modify bags through a tiered upgrade system to increase capacity. every tier gives +2 capacity, up to a maximum of 5 tiers (or +10 capacity) Will also give weight reduction per tier, up to +8% increase. Once upgraded, the movement speed multiplier will be removed so bags themselves will not slow you down. Modified Satchels may be worn with backpacks Modifiable Bags : School Bag Golf Bag Duffelbag Hiking Bag Big Hiking Bag Backpack Large Backpack Military Backpack Satchel Fanny Pack Workshop ID: 2881989886 Mod ID: ModifiedBags
B42.19 Real Firearms【Upd #48.1】WIP
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Language:CN 、EN Other Languages:please translate it yourself and release it as a "submod" THE SANDBOX OPTIONS FOR THIS MOD ONLY TAKE EFFECT IN A NEW SAVE FILE THIS MOD REMOVES ITEMS RELATED TO VANILLA FIREARMS, PLEASE SUBSCRIBE WITH CAUTION!!! IT IS NOT RECOMMENDED TO USE THIS MOD TOGETHER WITH OTHER FIREARM MOD. IN CASE OF ANY CONFLICTS, THIS MOD SHALL NOT BE HELD RESPONSIBLE My game video channel bilibili search:喵老大_MiaoLD Programming:SportXAI / bilibili search:SportXAI Introduction Real firearms proportion model Real firearms rate of fire Real firearms sound sampling (each firearm has its own sound effect) Real firearms material texture Real firearms weight Direction of module production Balanced firearm stats with no overpowered weapons Distinct in game feel for each gun,with values based on real-world specifications Clear differentiation between weapons to suit different zombie fighting scenarios Spawn Mechanic Military Spawn - 45 Guns Spawn Locations:Military Bases、Checkpoints、Army Surplus Stores、Zombie Drops...etc all locations related to the military Spawns:Firearms、Magazines、Accessories、Ammo Boxes、Ammo Cartons Zombies:ArmyCamoGreen、ArmyCamoDesert、Ghillie NOTE:These zombies only drop firearms & magazines 【.45】M3A1,MK23 【5.45x39】AK-74M 【5.56x45】Honey Badger,HK 416A5,M249,M4A1,Colt 723,Colt 727,M4 SOPMOD II,M16A1,HK 416A5 MOD III,M16A3 【7.62x25】Type 64 【7.62x39】AK-15,AK-47,RPD,81-1,AKMS,Type 56,Vz.58,Type 56C,Zastava M70,MD.63,Type 63 【7.62x51】DVL-10,FAL,M110,M24,M60,MK17,MK20,MCX Spear,M14,MAS-49 【7.62x54】PKM,SVD 【7.92x57】MG 42 【9x18】APS 【9x19】P226,MP-443,MP9,M9 【12G】Saiga-12K,USAS-12 Police Spawn - 17 Guns Spawn Locations:Police Stations、Security Posts、Prisons、Zombie Drops...etc Police related areas Spawns:Firearms、Magazines、Accessories、Ammo Boxes、Ammo Cartons Zombies:Police、PoliceState、Detective、PrisonGuard、Agent NOTE:These zombies only drop firearms & magazines 【.45】UMP 45,USP 45 【.357】Colt Python 【5.56x45】AR 15,SG 552,G36K 【9x18】PB,PP Bizon,OTs-01 【9x19】MP5 SD,UMP 9,Glock 18,RO635,Vecto 【12.7x55】ASh-12 【12G】SPAS-12,Mossberg 590 Civilian Spawn - 35 Guns Spawn Locations:Residential Areas、Bar Counters、Hunting Cabins、Survivor Shelters、Looted Cabins、Drug Dealer Labs, Drug Dealer Hideouts、Gun Stores、Zombie Drops...etc Civilian-Gun Store Spawns:Firearms、Magazines、Accessories、Ammo Boxes、Ammo Cartons Civilian-Regular (Residential Areas...etc) Spawns:Firearms、Magazines、Ammo Boxes Zombies:Hunter、PrivateMilitia、Biker、Mob、BountyHunter、Ranger、Bandit、Survivalist NOTE:These zombies only drop firearms & magazines 【.30】M1 【.30-06】BAR,M1903,M1 Garand 【.45】MAC-10,De Lisle,M1911A1,FP-45 【.357】COP .357 【.500】S&W M500 【5.56x45】ADAR 2-15,Mini 14,Remington 700 【7.62x25】TT-33,PPSh-41 【7.62x39】SKS 【7.62x51】Remington 788 【7.62x54】Mosin-Nagant,AVT-40 【7.92x33】StG 44,VG 1-5 【7.92x57】Kar 98K,G43,FG 42 【9x18】PM 【9x19】Browning HP,MP 40,Luger P08 【12.7x55】RSh-12 【12G】DP-12,Remington 870,Single Barrel Shotgun Firearms With Dedicated Programming(Tentative) Consistent With Reality M1 Garand SPAS-12 DP-12 Firearm Maintenance Using WD40 metal lubricant Skills required for repairing firearms: Aiming,Mechanics,Metal Welding Note 1:All 3 skills used together give better repair Note 2:Higher skill levels = better repair effect Note 3:1 or 2 skills work, but 3 is best Note 4:With WD40 metal lubricant available,right-click on the firearm and select repair Major Update Plan(Tentative) To Be Updated 【Real Firearms Action】 Lever,Bullpup,Special Remake of Vanilla Firearm Actions 【.44】Marlin 1894 【12G】Winchester 1887 【9x39】Groza Firearm Modification Kit 【SVD】SVU To Be Updated 【5.45x39】AK-74,AKS-74U,AK-12,AK-545 【9x39】VSS,AS VAL,SR-3M,AK-9 【.50】Barrett M82A1,AX50,.50 BMG Pistol 【5.56x45】AK-101 【7.62x39】MK 47 【7.62x54】SVDM,PKP 【7.62x51】SA 58,MG3,AK-308 【9x19】PP Vityaz,MP18,Luger P08 Artillerie Firearm Modification Kit 【AK-47】AKMS 【AKMS】AK-74 【AK-74】AK-74M,AKS-74U 【AK-74M】AK-12,AK-101 【AKS-74U】PP Bizon,AK-9 【AK-12】AK-15,AK-308 【PP Bizon】PP Vityaz 【SVD】SVDM 【PKM】PKP 【AS VAL】SR-3M 【PM】PB 【FAL】SA 58 【ADAR 2-15】M4A1 【M1 Garand】M14 【M14】Mini 14 【Remington 700】M24 【MG 42】MG3 【Luger P08】Luger P08 Artillerie(MP18 Magazine Compatible) 【Glock 18】Carbine Kit 【SKS】Modern Kit 【M4A1 + AK-47】MK 47 Upd #29—Upd #... - July 17,2025—... 【Firearm Part】 scope,muzzle,bayonet,extended magazine,others(In Progress) Firearms equipped with bayonets can be converted into melee weapons for use Remake of vanilla firearm related items(In Progress) Remake models & textures,adjust data & sound effects(Completed) Remake spawn rate & spawn distribution(Completed) Remake all icons Refer to the crafting recipe for extended magazines in Escape from Tarkov(In Progress) Magazine display(In Progress) 【7.62x39】AKMS 【5.56x45】ADAR 2-15,M16A3,Remington 700 【7.62x51】DVL-10,M14,Remington 788 【9x19】P226,Luger P08,M9 【9x18】PM,APS,OTs-01 【.45】USP 45,M1911A1,FP-45,De Lisle(Silenced Carbine) 【.357】COP .357 【12G】Remington 870 Patron: 【5.56x45】G36K,Colt 727,Mini 14,M4 SOPMOD II,M16A1,HK 416A5 MOD III,AR 15(SAI GRY) 【9x19】MP 40,UMP 9,MP-443,RO635,MP9 【7.92x33】StG 44,VG 1-5 【.45】M3A1,UMP 45,MK23 【7.92x57】G43 【7.62x54】AVT-40 【7.62x25】PPSh-41,TT-33,Type 64(Silenced Submachine Gun) 【12.7x55】ASh-12,RSh-12 【5.45x39】AK-74M 【7.62x39】Type 56,Vz.58,Type 56C,Zastava M70,MD.63,Type 63 【7.62x51】MAS-49 【.30】M1 【12G】Mossberg 590 Upd #6—Upd #28 - May 12,2024 — June 10,2025 【7.62x39】RPD 【.30-06】M1903A1,BAR 【.357】Colt Python 【12G】USAS-12 Automatic Shotgun,Single Barrel Shotgun,DP-12 Double Tube Pump Action Shotgun 【9x18】PP Bizon 【7.62x54】Mosin-Nagant,PKM,SVD 【7.92x57】Kar 98K,MG 42,FG 42 【9x19】Glock 18 【7.62x51】M60 【5.56x45】SG 552,ADAR 2-15 【Firearm Part】Silencers For Some Firearms Patron: 【5.56x45】Honey Badger,HK 416A5,Colt 723 【9x19】Browning HP,Vecto 【7.62x51】MK17,MK20,M110,M24,MCX Spear 【7.62x39】Type 81-1,AK-15 【12G】Saiga-12K 【.500】S&W M500 Upd #1 - March 14,2024—May 4,2024 【7.62x39】AK-47,SKS 【9x19】MP5 SD 【.45】MAC-10 【.30-06】M1 Garand 【12G】SPAS-12 【7.62x51】FAL 【5.56x45】M4A1,M249 【9x18】PB 【Repair Tools】WD40 Metal lubricant Workshop ID: 3238830225 Mod ID: RealFirearms
No Hat Drop
76561198329871201 作
Remove any chance to fall for any clothing item. Details - Requires Item Tweaker mod to be active. - Applies to all clothing items. - Applies to modded clothing items. - Applies to clothing items from future versions of the game. - Mod can be activated or deactivated anytime. - Applies to clothing items loaded while the mod is active. That means zombies loaded while the mod is not active may have their hats and glasses falling on hit when you kill them even if you kill them with the mod active. Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. Tags:B41,Items,Clothing Workshop ID: 2508327382 Mod ID: NHD
Point Blank
76561199096116378 作
Works with B42 MP update While shooting a firearm, if you are within extreme proximity of the target zombie, the target will instantly die. (Or take alot of damage, if you configure it in sandbox options) Check out a preview here Ever find another vehicle with a dead battery and be like "where the fk are my jumper cables?" ... i found them in this 90's infomercial: ---FAQ--- -multiplayer? yes -can this be added/removed mid save? yes -Work with advanced trajectory / britas / arsenal / realistic guns ? Yes --If you're trying to tweak and find what settings work best for you, use the commmands below each sandbox option to tweak without having to restart ---OTHER MODS--- Check out my other mod, Scott's Jumper Cables, here: https://steamcommunity.com/sharedfiles/filedetails/?id=3044422476 Scott's Jumper Cables...the title says it all. If you need more of a description, check out the early 90's infomercial: https://youtu.be/OwuG9AleQS4 ---SANDBOX OPTIONS--- ___Point Blank - Effective Range___ Zombies shot closer than this range will be affected by point blank damage HF_PointBlank.PointBlankEffectiveRange = 1.85; ___Point Blank - Instant Kill___ If TRUE, when shooting a zombie within point blank range, they die instantly. If FALSE, the values below help determine bonus damage HF_PointBlank.PointBlankInstantKill = true; ___Point Blank - Minimum Bonus Damage___ (ONLY USED WHEN InstantKill is DISABLED) This is the minimum amount bonus damage that is applied. IE, if your damage is .0001, it would up the bonus damage to .2 HF_PointBlank.PointBlankMinimumBonusDamage = .15; ___Point Blank - Bonus Damage Multiplier___ (ONLY USED WHEN InstantKill is DISABLED) This multiplier is applied to your bonus damage from above. This does NOT affect BASE damage value, ONLY bonus damage. HF_PointBlank.PointBlankBonusDamageMultiplier = .4; ___Point Blank - Min Ticks Between Point Blank Kills___ You can set this higher to enforce a "cooldown" between point blank kills. By default, this ensures point blank cant trigger multiple times in a single tick ___Point Blank - Disable Multiplayer Command Updates___ For debugging purposes. You shouldn't change this. But if you're having server/client/networking issues, this will disable synchronous server/client updates. Without this, when you pointblank kill a zed, there can be a delay for them appear dead for other players. Damage Equation: TotalDamage = BaseDamage + PointBlankDamage PointBlankDamage = (Max(BaseDamage,PointBlankMinimumBonusDamage) * PointBlankBonusDamageMultiplier ) Hidden from sandbox options, for debugging: HF_PointBlank.bAreLogMessagesEnabled = false; If ARTO is enabled, PointBlank effect is disabled for shotguns Workshop ID: 2990322197 Mod ID: hf_point_blank Workshop ID: 2990322197 Mod ID: hf_point_blank
[41/42 + MP] Hot Brass - Visible Casing Ejection Framework
76561198008297400 作
NEW MAJOR VERSION 1.2 Rework the mod into modules, for more compatibility. new ways to register ammuniton for casings. Works in MP for 41 and 42, casings are tight to server tick rate hence why the slow FPS of casings. Hot Brass - Visible Casing Ejection Framework Is a passion project and my first official mod. I always love keeping an eye on small details, and that's why I started on a journey of making casings visible and now it has evolved into something more than I originally envisioned. BIG thanks to the modding community from Zomboid and all the wonderful people in there. Changes to Gameplay Racking now causes you to eject an unfired round, make sure you pick them up. Revolvers and manually-loaded shotguns behave the same as in vanilla for racking. Native support for mods in version 42.17+ - Guns of 93 Beta - VFE and Addons - Firearms and Firearms Beta - Gaels Gunshop - Ammo Maker (When enable the casings from by HB will be AM instead) Native support for mods in version 41 - VFE and Addons - Guns of 93 - Firearms - Firearms Revamp - Britas Weapons If you are hosting this mod in MP for version 41, make sure it loaded last! Some of the features regarding casings - React to the world around, fall to different levels, react against walls, land on objects (tables, chairs, counters, etc...), open or close windows or doors - Bounce around - Play appropriate casing sounds to the tile they are landing on - be cool looking :D If you find a bug, please report it in the thread for it, not the comments. For Modders I have redone the structure of the mod, so if you wish to implement it or want to change the functionality of a function, you can patch it by calling the main object and the desired function. Look over at some of the integrated params table for examples on custom fly patterns for casings. If you would like to support my work: You can join the Modding discord and contact directly there Permission & Redistribution Notice This mod may not be copied, reuploaded, redistributed, mirrored, included in modpacks, or stored on any third-party site, in whole or in part, without my explicit written permission. You may link to the original Workshop page, but do not upload this mod anywhere else. My Other mods! Workshop ID: 3610677934 Mod ID: HBVCEFb42
Vanilla Clothing Expansion [B41]
76561197979097550 作
B42 UPDATE IS OUT NOW! Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=3421271152 VCE / Vanilla Clothing Expansion Vanilla Clothing Expansion adds over 100 different variations of Vanilla clothing items giving players the option of expanding their style/outfits while still retaining the games original look and feel. Vanilla Clothing Expansion also has 100 percent standalone open jacket/shirt rolling/pants tucking functions without the need to use other mods or their dependencies. All credit for open jacket functions go to Spongie with their original Open Jacket mod which can be found here. --------> https://steamcommunity.com/sharedfiles/filedetails/?id=2812326159 VCESSPONGIES / Spongies Clothing Expansion ---------> https://steamcommunity.com/sharedfiles/filedetails/?id=2684285534 VCESURPLUS / Military Surplus addition VCEPACKRATEDITION / Pack Rat Edition THINGS TO COME AND THINGS WE ARE WORKING ON -Translations for context menu -More period general clothing items -More military/surplus items. (WIP) -More non Streetwalker/Stripper women's clothing. DISCLAIMER THIS MOD IS NOT DESIGNED TO BE COMPATIBLE WITH OTHER CLOTHING MODS AND YOU WILL LIKELY HAVE ERRORS/PERFORMANCE PROBLEMS. I built this mod specifically for myself and my server, and have no intentions on prioritizing compatibility with other mods. Workshop ID: 3264062541 Mod ID: 1VCESTANDARD <----- Load First Mod ID: 2VCESSPONGIESEXPANSION <----- Load Second Mod ID: 4VCESURPLUS <----- Load Third Mod ID: 9VCEPACKRATMODE <----- Load Last
Nissan Skyline GTR R34
76561198020887897 作
Working on latest multiplayer build (41.65) Features: ● Animated 3d models. ● Can attach things on it (Trailers, cars, etc). ● Complete damage, blood and rust textures. ● Original game colors (vanilla colors, not colors by skins-textures). ● Unistalling any part will remove the 3d model as well. ● Visible players inside the car. Compatible with: ● Paint Your Ride F&F Skyline location: Click here to check an map. PS: If you have any feedback, feel free to comment below! I did not tested enough if everything was really well configured, as space of stuff, speed, physics while driving and more. Known Issues: (Fixed - not sent to workshop yet) - 1. Damage, blood and rust textures are not showing on all parts. - I still need to check the reason for this to happen. (Fixed - not sent to workshop yet) - 2. The damage texture on the windows has the same color as on the car. - The reason this happens is because I'm not using "vehicle_multiuv" in all windows in the script, but the game for some reason crashes if I do that, so unfortunately the mod will continue with this bug. (Not fixed ) - 3. Blood textures only appear when the car is damaged. - I also need to check the reason for this. To do: 1. Fix known issues. 2. Improve the texture of blood, damage and rust. Important message Hey guys! Making new mods takes a lot of my free time, and this car took me at least two weeks to be done. I'm still updating it till become 100% done (with all details, such UI, models, maybe sounds and more), so, if you would like to contribute in any way, I would appreciate any donation in my: Additional Information: Workshop ID: 2698931985 Mod ID: TRNSkylineGTRR34
Vanilla DuffelBag Tweak [Unsupported]
76561198103218259 作
NOTICE This mod is no longer being worked on and has many bugs which won't be patched any time soon, please unsubscribe from it. If you want to fix and reupload it, you're free to do so. Comments have been disabled and the mod page is kept only as an archive for players to be able to unsubscribe. This mod lets you equip the vanilla Duffel Bag on your back or lower back, can be used with any backpacks (modded or not) as this mod only adds an extra option to the vanilla Duffel Bag. You don't need to craft or learn/read anything, just right click your Duffel Bag and you should see the Wear option. There you can choose between Equip on Back and Equip on Lower Back. - This mod doesn't change/edit any other bags. - Should work in multiplayer. - Neither the Duffel Bag's spawn rate nor properties have been changed. - Tested on existing save, shouldn't override/delete neither your Duffel Bag nor its contents. - Please read this for info about known issues - also example images. Mod inspired by ClothesBox Redux Workshop ID: 2959854619 Mod ID: AlicesMultiWearVanilla
ScreecherZ
76561198261072538 作
How does it work? This mod makes it so sprinter zombies emit a loud screech sound as soon as they spot a Player, enough to give anyone goosebumps! Works great in combination with other horror mods. Customization You can completely customize the mod's behavior using Sandbox Options! F.A.Q Does it work in Multiplayer? Of course it does! Does it work on existing saves? Absolutely! Is the mod compatible with ? This mod shouldn't have any incompatibility with other mods. You can click here to check which mods are currently known to cause issues. Credits Powered by BitBraven. Commissioned by WastelandCanid. And of course, thank you for supporting me! Like my mods? Join me on Discord and maybe on Patreon if you feel like it! I also accept Ko-Fi tips. All money is used on mod development. This product is protected under © copyright law. You are free to use it for personal purposes. Redistribution, for commercial purposes or not, is strictly prohibited without prior permission. Please note that the English version of this disclaimer takes precedence over translations, as they may be outdated. For more information, please Click Here to read the full End User License Agreement. Enjoy! 💖 Workshop ID: 3041996269 Mod ID: BB_ScreecherZ
[B41/B42] Cryogenic Winter +Easy/Hard Modes (SP/MP)
76561198099163783 作
Updated for B42 Works in Multiplayer (B41) (Untested in B42) NOTE: According to recent comments it would seem the mod may not be working for some people in MP B42, however i do not currently have the means to test this myself. Wrap up warm, because the cold is now lethal. The Easy Mode of this mod will make the temperature range between -10C (14F) in summer and -60C (-76F) in winter. The Normal Mode of this mod will make the temperature range between -30C (-22F) in summer and -80C (-112F) in winter. The Hard Mode of this mod will make the temperature range between -45C (-49F) in summer and -155C (-247F) in winter. The Permanent Snow option has been re-enabled due to the vanila sandbox options conflicting with the mod This mod is best played with instant power shutoff, since buildings have magic heating systems that can somehow keep an entire building at 22C despite it being -100C outside, and part of the challenge is you don't get a nice warm magic heated house. Only enable the difficulty of this mod you want to use, if you enable multiple difficulties it's not going to work as intended. For MP: After enabling the mod in the Steam Workshop settings for your server, go to the mods settings and remove the two difficulties of the mod that you don't want to use, if you do not want a permanent snowstorm, then also remove permanent snow. This mod may conflict with some other weather changing mods, combine at your own discretion. This mod does not work with the following mods: - Project Russia - Infinite Weather: "Relentless Rain" The mod does not work in the Winter is Coming challenge, but should work in all other modes and challenges. This mod was made and tested in B41, and it has been updated for B42. Workshop ID: 2210760610 Mod ID: CryogenicWinter1EasyMode Mod ID: CryogenicWinter2NormalMode Mod ID: CryogenicWinter3HardMode Mod ID: CryogenicWinter4PermaSnow