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Team Fortress 2 Mods & Plugins
Trade Minecraft Cliffside (winter)
76561198018561983 作
Another quick map I created and play tested in a week. It has about 30 spawn points, causing the map to have a near random spawn location system. Also some objects get shuffled around at map spawn allowing for random layout changes every game. http://tf2.gamebanana.com/maps/183936
Databank (Legacy Version)
76561197966759649 作
RED and BLU fight over control of a top secret data center located somewhere in the Badlands. THIS MAP HAS CUSTOM SOUNDSCAPES, WHICH DO NOT WORK WITH MAPS FROM THE WORKSHOP! FOR WORKING SOUNDSCAPES DOWNLOAD THE MAP FROM TF2MAPS. Many thanks to the following for their work: pont - helping me detail mid Diva Dan - texturing my fan prop phi, tyler, and yrrzy - layout assistance void & fuzzymellows - fantastic textures which gave this map its identity tbh Thank you everyone for supporting me in making this map! Originally made for the TF2Maps Summer 2017 TF2Jam.
ctf_2fort new passages
76561198143373498 作
-Added boards on the sides of the bridge (I think this will be useful to spies) -Added steps (changed to hills) to get out of the water near the bridge (if you accidentally fell, now it will be easier to escape from the pyroshark) -Added one new exit from each spawn room (spawn camping is now harder) -Added a passage to the balcony, and next to it is a small pharmacy. (snipers, be careful, the spy walked along the boards near the bridge, fell into the water but climbed the stairs, took a small first aid kit and went to your balcony bypassing the turrets near the spawn) -Added a passage with doors to the right of the bridge, doors will be change after each intel capture, here's how it works: The red team's door becomes openable when the blue team is losing, and vice versa, in order for the losers to have one fast pass advantage. When the score is equal, the doors close. (And no, she will not crush you, this is taken into account) -Added a crate around the corner of red team left main entrance, similar to the item already in the same location for blue team. (now red has no advantage in placing a turret in that place) -Improved rendering clipping in some places. (+ 0.2 fps)
Ritter
76561198067032067 作
A 3 cp medieval map based off Vienna Austria. Might as well just post it now! Gimmick: When the castle is first captured, the gates will open (and stay open.) It can be used as a risky shortcut to the next point, be it the final shed or the castle. Map layout and detailing: YOYOYO Map Modeling: GWT A way to download the map: https://tf2maps.net/downloads/ritter.6054/
trade_reggie
76561198069589635 作
introducing my first horrible creation to the steam workshop: trade_reggie. it's great. it's got reggie in it. just kidding. there's more to it than that. just download it already. heavily inspired by the aesthetic of conne's maps ALSO DOWNLOADABLE FROM GAMEBANANA
Neglect
76561198010514035 作
RED has destroyed the forgotten old BLU bases around, but this one... This one is worth keeping! They found an unused nuclear missile! BLU will try to retake it? Why not retake it AND blow it up with a nuke with ANOTHER nuke so RED doesn't come again? Not a great idea! This map started as a 72hr map, now has been detailed! I'm sure it will need more balances or fixes, but there it goes! Tell me your thoughts! Nuke bomb cart made by tedrock!
cp_city_beta
76561198155219796 作
NEW UPDATE! Added street lights and signs to the CPs, improved building sizes, and more! https://trello.com/b/XlpR7B41/cp-city-beta This is my first custom TF2 map. It is mann power CP, so use your grappling hook to get to the tops of buildings! If you look carefully, the city is divided between RED and BLU. If you like it, be sure to follow me for stuff in the future! This map is currently in beta. If you see a bug, report it to me! PLAY THIS MAP ON MY SERVER! steam://connect/quantumquantonium.ddns.net:27018 (Server is DOWN because of lack of players and because I am running a Starmade and Unturned server) btw, mann power is ctf on normal tf2 maps, but really it is only the addition of powerups and such, so it could be any game mode!!!! LIKE THE VIDEO? subscribe to Quantum Quantonium on Youtube, Twitch, and Google+! quantumquantonium.blogspot.com
pl_mineshaft_rc21
76561197968191400 作
Red and Blue fight it out in a cave - badwater style. Final Version
TC_Meridian
76561198095722739 作
As with any Territorial Control map, it's really hard to explain, so click the link to hear a good description. The Link Now your probably wondering, HOW DO I MAKE BOTS WORK AND HOW DO I DOWNLOAD IT?!?!/1 Its simple, to make bots work type "sv_cheats 1" and "nav_generate" into the console. and to download it, go to C:\Program Files (x86)\Steam\SteamApps\workshop\content\440\564918433 and move the bsp file to C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps, and then your done! CREDITS; Mark 'Shmitz' Major; Mapper, Modeller. Scott 'Buddikaman' Petty; Environmental Artist. I take no credit for this map. If the original author asks/tells me to remove this, I will.
Eruption
76561198081957107 作
Eruption is set on a tropical island far away in the ocean. The map features a unique design for every point and it was even featured in competitive Highlander games! RED has been doing research on how to weaponize magma on Fuego Sagrado Island. What do they plan to use it for? Whatever it is, it's not looking good! Thanks to strange seismic activity, BLU has discovered that RED's main facility lies inside El Volcán de la Muerte and have planned a mission to stop RED at all costs. RED was alerted by their hidden surveillance cameras and initiated their defense plan. Will BLU be able to stop RED in their tracks once and for all? Eruption takes inspiration from movies such as James Bond and the Incredibles! The map has been in development since 2018 and has been through many iterations to reach this point. Credits: Billo - Layout design and artpass Jeddyk - Detailing and custom props radarhead - Custom Scrolling Lava Flow Texture Suna - Finale lava explosion oarticle effect vorboyvo - Highlander feedback Adam - Feedback and for gathering the trailer footage. Berry - Custom Autumnal Content Pack Yrr - Custom "Extol" Alpine Spytech theme textures MaccyF - Custom Melted Doors hutty - cp_mist assets Alox - Feedback
Jailbreak Map "Minecraft Night Final" v2.0
76561198044557428 作
WARNING! LAST VERSION ON GAMEBANANA - http://gamebanana.com/maps/189823 Changes: - Added more lightings - New disco - New arena - New ways for escape - More details - More "Player Clip" brushes - New textures for buttons - New textures for designations Removed - Herobrine If you wanna contact with me, feel free to add me c: http://steamcommunity.com/id/InvincibleDzoT/
Pipeline Optimized
76561199009527331 作
This is a modified version of plr_pipeline with a bunch of tweaks to increase performance, improve loading times and decrease file size. The layout of the map has not been changed. IMPORTANT: To play the map after subscribing, type "map workshop/2983840309" in console. CHANGES - Added distance fade to some props. - Added occluders. (stage 3) - Added water_lod_control entity. - Applied the "nodraw" texture to out of bounds surfaces. - Geometry behind fog is no longer rendered. (Far Z clip plane) - Removed some insignificant props. - Optimized lightmaps. - Optimized cubemaps. - Reduced the file size significantly. NOTES This map is supposed to be a community fix. This map has no gameplay changes, only visual ones. The map has been compiled for both HDR and LDR with cubemaps built afterwards. If you want some feature to be added, feel free to use the comments. And, of course, all credit for the original map goes to Valve. i'm not gonna bother adding the milestones, sorry
City
76561197989195628 作
=== Alert! This map is not in development anymore in it's current state. The map is getting a reboot in the form of pl_city2, which is fully textured with actual City textures! View some early dev. screenshots here: http://imgur.com/a/aBDJQ === Version:
Jump_sitood
76561198083899915 作
Soldier map with low intermediate difficulty in a colorful style. The map contains 20 jumps and some bonus jumps.
Barnblitz Optimized
76561199009527331 作
This is a modified version of pl_barnblitz with a bunch of tweaks to increase performance, improve loading times and decrease file size. I IMPORTANT: To play the map after subscribing, type "map workshop/2993965551" in console. CHANGES - Added distance fade to some props. - Removed some insignificant props. - Applied "nodraw" to out of bounds textures. - Optimized lightmaps. - Reduced the file size significantly. NOTES This map is supposed to be a community fix. This map has no gameplay changes, only visual ones. The map has been compiled with both HDR and LDR and has built cubemaps. If you want some feature to be added, feel free to use the comments. And, of course, all credit for the original map goes to Valve.
Final Destination [Arena/Medieval Map]
76561198041678517 作
Ever wanted to fight on a SSBM arena? Well, now you can. This is an arena map that allows you to fight on FD. This map could also go well for the SSB mod in TF2, if you know about it of course. If there is any criticism you guys have for the map, put them in the comment section. Final Destination is a part of the Super Smash Bros. series and Smash Bros. is owned by Nintendo. EDIT (10/8/18): This map was originally meant to be one for Arena/Medieval mode, so if you want to try that and make the experience better use tf_medieval 1.
CTF_Premuda
76561197985680013 作
Set on the island of Premuda in the Adriatic Sea, Blu tries to pinpoint the Red´s main satelite dish to launch an aerial attack to destroy it. Released November 6, 2009 https://wiki.teamfortress.com/wiki/Premuda DISCLAIMER: The development of this map has been discontinued years ago, so all glitches and finding will remain as they are.
Cold Era
76561198382505273 作
The Cold Era begins... RED has been using this antarctic oil drilling facility for too long! BLU claims that it's harmful for the environment, but in reality they only want it for themselves! Its time to decide once and for all who claims rightful ownership of the oil supply in this terribly frigid climate... Oh and make sure to watch out for the curious penguins watching you fight! The Cold Climate Cold Era - winter version of the Steel-type map Caldera. Instead of sunny jungles and warm water shores, this map takes place in the Antarctic region on an operational Oil Rig - hideout facility Strategic Gameplay There are 5 objectives on the map, with final being accessable at all times. Take things slow, capturing every objective step by step, or take risks and go straight for the final point! Or better, use the final point as a red herring and capture sub objectives while the entire Red team is away on the final point! Use tactics and team coordination to bring your side to the victory! ...and don't mind those silly penguins Credits: Emil_Rusboi - Project lead, Artpass Doom - Original layout Nat-Tea - Props, Penguins, Ice textures Squishy - Particles, Additional artpass, Vis help
Turbine with MvM Upgrades (Vscript)
76561198048156332 作
Turbine is now playable with MvM Upgrades through Vscript. Everyone starts with $500. Every kill you make rewards you with $100 and $50 for assisting. Capping the flag will net you $300 while the rest of the team gets $200. Upgrades and money reset at the start of each round. The script is compatible with every map, it only requires some configuration to make sure the upgrade stations are placed in the right position. I have also removed the "Explode on ignite" upgrade from the Gas Passer and nerfed the building health upgrade from +100% to +25%, up to 75%, in an attempt to balance things a bit. If you think other upgrades need to be balanced, let me know.
Trade_Minecraft_Realms_Final
76561198140342083 作
A old trade map I found while digging through my tf2 install (uploaded for archival purposes)
Polar
76561198106419992 作
TF2maps link: https://tf2maps.net/downloads/polar.11904/ Payload Polar is the new and improved version of Payload Coal! Features: Christmas theme Layout improvements Optimization Enter "map workshop/2628069759" in console to play!
[Trade] Spiral Mountain
76561198205903185 作
Spiral Mountain, old friend! Mountains can't be friends... One of the few retro 3D levels that's been memorized fondly for the unique art style of its time period and amazing platformer of a game with its many worlds, followed by beating down grunty's butt into the ground! Another BK map of mine that has been worked on for a while, being one of the first projects I've ever started and planned on, being way back in 2020. It wasn't in a proper playable state up until now. What does the map currently have? - Spiral Mountain, Banjo's House, and all of Gruntilda's Lair. - Custom background music, sounds and particle effects. - Beehives, feathers, eggs, honeycombs, mumbo tokens. - All 8 cauldrons and teleport shortcuts for certain rooms. - Brentilda, and Cheato. - Mumbo's transformations. What's left on the to-do list? - Adding enemies for spiral mountain and gruntilda's lair, if plausible. - The last of any missed collectables. - Add the last few of Mumbo's transformations. List of general mechanics that will appear in this and other BK maps of mine as well: - Saved progress of certain collectables across maps. - Flight pad launching players upward with temporarily increased air movement and mark for death (who would want to watch strong classes fall from the sky and smite you?). - Shockjump pad launching players upward with temporarily increased air movement. - Arrow-textured wall buttons on certain geometry for launching oneself to higher platforms. - Custom launch pads for getting onto much higher platforms when originally impossible due to use of double-jump and flight disc game mechanics. Known issues: - Z-clip fighting on certain level geometry. - Some vscript code can mostly function until they cannot, with some missing. - Certain ledges and grounds are hard to reach for slow classes. - Missing Wadding Boots and Running Shoes. Version: b3 As of the October 12th, 2022 update, TF2 is now able to play packed custom sounds properly from workshop maps. Programs used in the making of: - Hammer++ - Half-Life Model Viewer++ - Blender - GoldWave - Audacity - GIMP - Sublime Text - 7-zip File Manager - VTFEdit - GCFScape - MeshLab - Notepad++ Special thanks to: - The TF2maps discord server - Devbat (for letting me expand upon the BK assets they made) - ficool2, and his custom programs Alternative download links: - TF2maps - GameBanana If any bugs, glitches, issues, or a "version mismatch" occurs, feel free to leave a comment about it below! The Banjo-Kazooie IP and series as a whole is developed by Rareware, Ltd. and Owned by Microsoft.
CP_bigdata
76561198300151954 作
A spytech-themed Attack/Defence CP map with a plenty of sneaky ventilation shaft routes
Team Fortress 2 Guides
Team Fortress 2 Server konfigurieren – Maps, Mods & Einstellungen
TF2 Dedicated Server einrichten: Maps, Mapcycle, SourceMod-Plugins, sv_-ConVars, GSLT-Token und Quickplay erklärt.
Team Fortress 2 Server mieten – Community Server Guide
Eigenen TF2 Community Server einrichten. Plugins, Custom Maps und SourceMod.