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ARK: Survival Evolved Mods & Plugins

28 000+ modów dostępnych Źródło: Steam Workshop
Ark Eternal Stacks 2500-50

Ark Eternal Stacks 2500-50

przez 76561198063282150

Mod Id=2967397491 Replacement for HG stacks 2500-50 mod that was taken down today All Credit given to the original Author Hulk ===========================================================================================MOD SUPPORT IS ONLY HANDLED THRU DISCORD Please Check out:Ark Eternal Branded Mods List Ark Eternal Wiki ====================================================================== This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License. Credits and thank you's can be found here. ====================================================================== Website with all necessary information, FAQ, spawncodes etc. Link to our discord - dont miss anything, join today! If you like our work, sponsor us with a coffee :) Our Facebook page ====================================================================== Official servers sponsored by ArkServers.io Use Promo Code : ARKETERNAL to get 20% of your first month.

28,583 pobrań Szczegóły →
Bosses - No Cooldown

Bosses - No Cooldown

przez 76561197969341175

Mod ID: 2129491852 If you enjoy this mod, please like and favourite. Join me on Discord Description: Removes the cooldown in between boss fights. Modding: - Dino Levelling Assistant - No More Auto Flying - Bag of Holding V2 - Flyer Seatbelt - Safe Flyer Dismount My Other Mods If you enjoy this mod, please like and favourite.

27,815 pobrań Szczegóły →
INX Ark Mod

INX Ark Mod

przez 76561198013718992

Custom Mod for the INX Ark community. Keybind can be changed from the pause menu.

37,723 pobrań Szczegóły →
Pandora Island 123

Pandora Island 123

przez 76561198050626644

ID: 2399524661 StartMap server: Pandora_Island Welcome to the Pandora Island 123 project! Discord Pandora: https://discord.gg/N2J7n4Hz3f Donate - Help the developer financially if you feel the need to do this, it just encourages me to develop new content and shows that maybe I'm on the right track. I really appreciate this initiative: Come and see a solo project that I've been developing for about a year and a half, unlike other maps in the community I preferred to complete 95% of all terrain and its painting, it gave me almost 7 months without the project being in the steamworkshop! I'm working alone on this project so bear with me! don't fight with me, i'm doing my best! General features of the map: *Rivers crossing the entire map to facilitate the gameplay of rafts and ocean animals. *Variety of biomes and geography. *Distributed and centralized farm resources to make it easier for rival tribes to farm. *Big focus on the ocean and islands of the map! *Focus on large locations for pvp bases, outside and within their oceans, to increase the competitiveness of pvp servers as I am working to make the map really competitive for multiple enemy tribes. *Giant map, approximately 265km² in size,16,300km away from one end of the map to the other, focuses on getting numerous enemy tribes playing on the same map, out and into their oceans in a way that there aren't just one or two very good base locations to the point that this tribe become the owner of the entire map. *A ravine for each type of dragon, so everyone can collect dragon eggs without a tribe being dominant in that collection area! -The map has megastructures developed by me, such as: Gaia: giant tree, A giant tree that is in the center of the map and can be seen all over the map, it is the life of the map, it makes all the balance of the Pandora biome almost like a protector, many say it has a conscious life, there are some reports that he influences Pandora's volcanoes and works with him to balance the entire ark, some even say that his waterfall was consciously created to help balance the ark's biomes, but that it accidentally ended up throwing some substance into it, the water that also made the ark Trees close to and protected from it would become very large like it, their roots are deep and they feed on something mysterious at the bottom of Pandora's ark and divide their nutrients throughout the ark, almost intentionally influencing the evolution of the pandora's ark, I saw that somewhere? Pandora's Ship: A mysterious spaceship that probably had an accident while trying to enter Pandora's Ark, the ancients say it was on this terrain even before Pandora's Ark was created. Little is known about it, only that inside it there are surviving capsules still alive, but we cannot say the same of a single giant capsule found inside it that was violated a long time ago, there is a legend that speaks of the Pandora's box being found a long time ago. time and lost soon after, the ancients also comment that possibly Pandora's ark was created to house and protect creatures or protective creatures from all other creatures to serve as an ark of time and prevent corruption from spreading, we just know everything this, very old people told me all this! Bubble atlantis: is found under the sea of ​​Pandora and is currently home to the ravine of venomous dragons, there is also another entrance to the bima freak, its appearance resembles the genesis swamps, there are 3 ways to access atlanstis, from above, stopping one raft on top of the bubble and swim to it from the top entrance, the second way is using its side entrances, the problem with them being so deep you will need some creature to get to it, the third way is via a natural teleporter that it is on the pyramid of an ancient civilization in the green biome, you can enter and exit through it. Pyramids in the great desert of the dunes: so far a great unexplored mystery, two pyramids, a smaller one with no signs of technology but being impossible to enter because it is partially buried by the desert and another mysterious pyramid that seems to share technologies similar to the obelisks of the ark, it seems that the The same men who created the lower pyramid took advantage of the structure to create another pyramid, or the lower pyramid was created in reference to the upper pyramid, nobody knows for sure! we only know that it has its own biome at the top, a lost and balanced oasis Ground zero: a possible accident that possibly happened long before the existence of Gaia or the arrival of existing pyramids on the map or even the Pandora ship, an extinction level event that unbalanced the Pandora's ark environment causing overgrowth in Pandora's trees and creating the nucleus of the radioactive ark, influencing the appearance of the aberration biome existing in the ark, very similar to another long-lost ark, a lot of awareness of something like this happening, there you go! transforming the entire life of Pandora! many will pass ground zero and think it's a lake, but if these people pay attention to the signs of destruction on its shore, they'll realize that this geographic formation is unnatural! Valley of the Rings: Perhaps the only existing structure prior to the ground zero catastrophe, are the stone ruins of an extremely ancient civilization that was destroyed by something very destructive and hot inside Pandora's Ark, something that made its stone structure almost pulverize by whole, just nothing is known about those rock formations. stonehenge: perhaps the most recent structure created by survivors of the ark, an attempt to tame some giganotosaurus perhaps? quite possibly I can't see any other reason why people would push rocks so high like that. Aztec pyramid: probably created by survivors from the center ark, great worshipers of the spider god, they found a portal that transported these people to other locations and decided to build a temple on top of it to keep this secret hidden from other survivors, but mysteriously they disappeared of Pandora's Ark. giant aquatic mushrooms: probably developed under the same effects generated by the ground zero event, except that they fed on a totally mysterious and unique biome still undiscovered by survivors that exists beneath the huge ocean of Pandora. Little Polar Atlantis Bubble: Was it probably created by the same civilization that created the Great Atlantis Bubble, for the purpose of learning how to build great structures? we don't know, but we know that inside it houses an entrance to a different world, a world before the creation of the arks, ancients say that inside it is possible to find an entire city and very dangerous creatures, but that with the impact of pandora ships its structure was badly damaged and its entrance sealed forever, perhaps?

15,517 pobrań Szczegóły →
Faye's Plateosaurus

Faye's Plateosaurus

przez 76561198111155635

DISCLAIMER!! Development for this mod has stopped for ASE and all future creatures and updates will come out for ASA, stay tuned for that and for further questions and updates please join the discord. Mod ID=3026347525 Join the Discord if you have feedback or questions! Spawns and Information Link to information document for spawns etc...

28,944 pobrań Szczegóły →
C+ Structures

C+ Structures

przez 76561198352934679

This mod is made to fix issues from Structures Plus (S+) mod. C+ is fully compatible with S+/other forks and could be replaced at any time! Main fixes: * Fixed Inventory Pull Dupe on Dedicated Storages * Removed weight limitation for Infinite Weight servers support * Optimized mod size (61MB -> 34MB) This mod does not remap anything or introduce any breaking changes like others Mod is maintained by srdevs.net MOD ID: 3469918803

44,136 pobrań Szczegóły →
GLYMOD

GLYMOD

przez 76561198406305391

1.01

28,139 pobrań Szczegóły →
Variants of Caballus - Mod

Variants of Caballus - Mod

przez 76561198067467882

ONLY USEFUL WITH CABALLUS MAP Mod ID: 2795445162 How to Start: First you need the Caballus Dinos Mod. You can find it here. On all your Server (including Caballus itself) you need to add the Mod ID to your Mod list. The Concept is simple: We need to replace the original Dinos on Caballus with the Dinos from the Caballus Dinos Mod. Than, you can travel the Dinos on every Map, where the Mod is in the Modlist. Replacement in Game.ini In the Game.ini we will Replace all (no Shimmer Pegasus!) the Modded Dinos from Caballus. All Dinos with differents Blueprints Paths: - Deino - Horse - Shimmer Equus - Unicorn - Shimmer Unicorn - Griffin - Shimmer Griffin Just Add the Follow Settings to your Game.ini NPCReplacements=(FromClassName="ShimmerEquus_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="CaballusEquus_Character_BP_ShimmerUnicorn_C",ToClassName="") NPCReplacements=(FromClassName="CaballusEquus_Character_BP_Unicorn_C",ToClassName="") NPCReplacements=(FromClassName="CaballusGriffin_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="CaballusShimmerGriffin_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="Deinonychus_Character_BP_ChildCaballus_C",ToClassName="Deinonychus_Character_BP_C") NPCReplacements=(FromClassName="Horse_Character_BP_EquusVariants_C",ToClassName="") After this Step, no modded Dino from Caballus will now spawn. You can check this: Restart your server and do a Dino wipe! Next Step, is to Add the the Dinos from the Mod to Caballus. For This Step we need the Spawn Containers and the Settings. Add the Text also to your Game.ini: What is the effect? - We Add the Dinos from the Extra Mod to the original Caballus Spawn Container. So they will Spawn, like the implemented Dinos - but they can be transfered to other Server, who running the extra Dino Mod. ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusGriffinNPCSpawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusGriffin_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusGriffin_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusShimmerGriffinNPCSpawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusShimmerGriffin_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusShimmerGriffin_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_ShimmerEquus_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_ShimmerEquus_2_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesShimmerForestCave_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=0.150000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesUnicorn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_ShimmerUnicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_ShimmerUnicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSunkenGarden_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=0.300000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_Unicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_Unicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=0.300000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesUnicorn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=0.100000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_Unicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_Unicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesSteppe_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Horse_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="Horse_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=0.100000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Horse_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="Horse_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) After a Restart and a Dino Wipe, the Equus, Shimmer Equus and all other Dinos from Caballus will now Spawn on Caballus again, but with the Blueprint Path from the extra Mod. So every Server running this Mod, can be used to travel the Dinos from Caballus now on. Problems with OverSpawn in Some Case, it is possible to have an overspawn of Griffins and other Mod Dinos In this case you can tweak the Spawnrates until they work for you. Or make it Simple and use a Plugin Called: WildDinoSpawnControl here is our Config wich works fine on Caballus: { "Max_Dino_Counts": { "Blueprint'/Game/Mods/VarOfCab/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP_VOC.CaballusShimmerGriffin_Character_BP_VOC'": 30, "Blueprint'/Game/Mods/VarOfCab/Shimmerequus/ShimmerEquus_Character_BP_VOC.ShimmerEquus_Character_BP_VOC'": 5, "Blueprint'/Game/Mods/VarOfCab/ShimmerEquus/ShimmerEquus_Character_BP_VOC.ShimmerEquus_Character_BP_VOC'": 25, "Blueprint'/Game/Mods/VarOfCab/Horse/Horse_Character_BP_VOC.Horse_Character_BP_VOC'": 180 }, "WriteDumpsToFile": true, "DestroyDinosOverLevel": false, "MaxDinoLevel": 150 } Alreaday Tamed Creatures: What about the already tamed Creatures before we used the extra Mod? Can i Travel these Dinos also? - No, the Blueprint Path is the original one. So on other Maps, you can't release them Can i overwrite it with the Creatures from the extra Mod? - with Vanilla Ark, you can't, but with the Dino Storage Mod you can. You have to overwrite them on release. Its a Ini Setting on the Server and if you add this on every Server running the extra Mod (Caballus included) you just have to release the old Verion once. Then trapp it againg - and voila , its the Creature from the extra Mod and you can still breed and use it. here's one Code you have to put in CostumGameusersetting under (for every Creature you want - Comma seperated) ConvertClass=/Game/Mods/Cavallus/CustomAssets/SpawnBlueprints/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP.CaballusShimmerGriffin_Character_BP:/Game/Mods/VarOfCab/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP_VOC.CaballusShimmerGriffin_Character_BP_VOC

31,560 pobrań Szczegóły →
Cidiosaurus

Cidiosaurus

przez 76561198069588008

Adds dino "Cidiosaurus" to the game MOD ID: 1924396491 Notice: Cidiosaurus is completely fictional and of my own creation. Any attempts to locate outside information about Cidiosaurus would be arbitrary New male Cidiosaurus feather morphs! Although Cidiosaurus is not originally the product of natural selection, sexual dismorphs have been allowed to produce due to some of the animal's base genomes. Some gender-based stat differences may also be adapted in the future Cidiosaurus is: - Breed-able - Color-able - Kill-able (built around Vanilla Ark balancing) Want to bring power balance between the big baddies of the island and smaller pack hunting creatures? Cidiosaurus is for you! New mod concept in the works! Check out my Ko-Fi/Discord for details! Description: Cidiosaurus meaning "Strike Lizard", is not a naturally occurring species of animal. It is a genetic hybrid of various genomes, namely Herrerasaurus, Deinonychus and Allosaurus. Military operation was the intent behind this predator but they would seem to no longer be purposed for such. The origins of Cidiosaurus being present on the island are unknown. As it's name suggests, Cidiosaurus is specialized in performing "strike" type maneuvers. It's long fore-claws give it massive leverage over most close-quarters targets, doubling as both grappling tools or slicers that act similarly in function to that of a karambit. Unlike most other theropod dinosaurs, Cidiosaurus has a large range of flexibility over it's arms, being able to rotate its elbows and wrists. These features combined with its incredibly high speeds allow it to inflict massive damage. Should you tackle a Cidiosaurus, you'll want considerable backup as they tend to hunt in packs. The creature gains considerable morale with every member, and outrunning a hungry pack of Cidiosaurus is a near impossibility. Should these animals be too threatening for a survivor to tackle, its best to avoid their preferred territories; temperate forest and some of the island's torrid zones. Gameplay: Taming a Cidiosaurus may require strategy, as the following may up the difficulty in securing one; - Cidiosaurus are found primarily in large numbers - They have a fast draining torpor - Cidiosaurus may flee when it feels overwhelmed, and may do so at considerable speeds - Some traps that work on smaller species are largely inefficient versus Cidiosaurus Cidiosaurus, once successfully tamed, prove to be quite loyal members of one's posse. They specialize in group fights, and are exceptional at harassing their targets. Riders will be granted access to a powerful maneuver during full sprints, in which the Cidiosaurus may extend both arms out to its sides and graze any opponents who near it. - Primary Attack: Bite (default LMB) - Secondary Attack: Claw (default RMB, attack changes when sprinting. Sprint attack may be disabled by engaging RMB a second time) - Pack Roar: default C (requires 4 pack members) - Aesthetic Roar: X press (makes it look tough hurr!!! (????)?????) Cidiosaurus prefer specialized kibble and their eggs may be used to produce it. Cidiosaurus has been tested as working on the following maps; - The Island - The Center - Ragnarok - Valguero Any other maps, custom or official with jungle or redwood spawners should be functional with this mod. Spawn Commands: Cidiosaurus SpawnDino "Blueprint'/Game/Mods/Cidiosaurus/Dino/Cidiosaurus_BP.Cidiosaurus_BP'" 500 0 0 120 Saddle giveitem "Blueprint'/Game/Mods/Cidiosaurus/Dino/Saddle/PrimalItemArmor_CidioSaddle.PrimalItemArmor_CidioSaddle'" 1 0 0 Egg giveitem "Blueprint'/Game/Mods/Cidiosaurus/Dino/PrimalItemConsumable_Egg_Cidio.PrimalItemConsumable_Egg_Cidio'" 1 0 0

18,547 pobrań Szczegóły →
Stacks Evolved

Stacks Evolved

przez 76561198051810029

MOD CURRENTLY ON HOLD DUE TO REAL LIFE ISSUES. No Weights changed. Balanced for servers with low or normal rates. Mod ID = 1236583890 Stacks Evolved Features: Balanced stacks without edited weights to help player overall quality of life. Stacks Evolved is a \'vanilla with sprinkles\' mod for balancing stacks, for both original, Scorched Earth, Aberration AND Extinction items! Stacks: Resources 500 Berries/Mushrooms 1000 Rare Flowers / Rare Mushrooms 500 Crops 250 Polymer/Electronics 500 Organic Polymer 100 Silica Pearls 500 Oil 500 Charcoal/Gasoline 500 Sparkpowder 500 Ammunitions 100 Raw Meat 100 Cooked Meat 200 Spoiled Meat 200 Raw Prime Meat 10 Cooked Prime Meat 100 Raw Fish Meat 100 Cooked Fish Meat 200 Raw Prime Fish Meat 10 Cooked Prime Fish Meat 100 Element Dust 2000 Raw Mutton 10 Cooked Mutton 100 Preserving Salts 50 Honey 2 Wyvern Milk 2 Nameless Venom 2 Unstable Element/Shards: 25 NOTE: When implementing this mod, player engrams for crafted resources might need to be relearned and crafting structures might need to be rebuilt. Players can relearn their engrams by using a mindwipe tonic. Server admins also might want to refresh wild dinos with: cheat destroywilddinos. Admins may help with overhaul changes by spawning in mindwipe tonics and crafting stations for players. Needs high order in load list *****If this mod is removed by server, all resources included in it may disappear. ***** Artwork created by Elle from Salamandastron, this mod is not affiliated with that cluster. Donate - Paypal Sponsored By: ASHosting #1 Rated ARK Server Hosting Provider 2019 Click Image To Visit Our Partners Website:

23,609 pobrań Szczegóły →
Roraima

Roraima

przez 76561197981163841

Fill in

12,206 pobrań Szczegóły →
MTSArk.co.uk Ragnarok Extension

MTSArk.co.uk Ragnarok Extension

przez 76561198826675767

xxx

22,750 pobrań Szczegóły →
Mini Manticores

Mini Manticores

przez 76561198247530246

Mod ID = 813553722 Adding Miniscule Manticores to your Ark. The Mini Manticore requires a saddle to ride, when taming one it will have a saddle already in its Inventory. Better quality saddles can be obtained by killing wild Mini Manticores. Manticores can be tamed on raw meat or Prime, but their preferred food is Lion Bars. To craft Lion Bars you need to learn the Engram (at 0 EP cost and available at lvl 25) They can be crafted in your inventory. Lion Bars require Raw Prime Meat, Argent Claws, Rex Arms, Megalania Toxin, Titanoboa Venom, Thylacoleo Hook Claws, and Sarco Skin. Manticores can gather Saberteeth from the corpses of Sabers which can be used in place of Rhino Horns, Venom Glands from Scorpions and Spiders which are a mild Narcotic, and Acid Glands from Arthropleura which can be used in place of Leech Blood. Manticores also drop Manticore Tails when killed which is a potent Narcotic (giving 100 torpor) The Mini Manticore can of course walk and fly, and has a variety of attacks Left Click - Bite and Claw attacks, rapid attacks with a fair damage (50 base). Short range. Right Click - Sting attack, will stop movement when walking and slow you when flying. High Damage (70 base) and large torpor (uses the Sea Scorpion damage) Medium Range. Has a 3 second cooldown. C Key - Posion Ball attack, very low damage and very high torpor (1 Damage and 150 Torpor base), large range. 7 Second Cooldown. Note, this is an AoE attack and not a ranged attack. Left Ctrl Key - Pick Up, can pick up dinos up to a drag weight of 200. The Manticore can grab Flying dinos and the carry weight is now customizable via Ini. The Mini Manticore has 8 spawnzones across the map, and will spawn on any map, exact locations can and will vary due to the size of each spawn zone (each takes up1/8th of the map) Each zone spawns 1 manticore at a time making 8 per map. This is adjustable through Ini. Some things to note about the Mini Manticore; It can carry dinos when flying or running, and can grab flyers. If landing when flying it will be dropped though. Nothing I can do to fix that unfortunately. The Manticore is a great fridge for Prime Meat (fish and regular) and Mutton with a 6x spoil timer and a 4x spoil timer on Organic Polymer (those timers however may be subject to change) The Manticore being a poisonous creature itself has a high torpor, and a rapid rate of torpor drop, be prepared with plenty of Narcs for your tame. To counter balance that it eats quickly and Lion Bars provide a high affinity so it should be a fairly quick tame. Ini Customization options now available. See here for more info. GUS Ini Settings Manticores now have colour regions and will have colour variations. See pics for the regions. Note that currently the mane colour cannot be changed. I hope that I picked some nice colours, and let me know if you come across any cool looking Manticores :D STATEMENT ON THE FUTURE OF THIS MOD: So it's been a while since I made Mini Manticores, it was my first real delve into making a dino mod of any type, and was a really good learning tool for what needs to be done in terms of animations, attacks, IK, and using the Dev Kit coding systems. Making the Mini Manticore taught me a lot and I'm proud of it and believe that it still holds up perfectly fine, and a lot of what I learnt has now been passed on to help me with my more recent mods such as Better Dinos. However I look back at it and think there's a lot that could be done better in terms of the back end of the mod, knowing what I now know, and using some of the features now added to the kit. There are changes that I'd like to make, but they would adversely effect those of you who are already using and enjoying this mod. Therefore I'm going to draw a line under it and say that this mod will no longer be supported. Whilst I won't remove it I will no longer be updating it in any way shape or form. I am however going to create another mod that will have miniature versions of all the boss creatures (except Rockwell) as well as mini versions of some larger creatures like mini wyverns, squids, mosas etc. It's going to be some time coming as I have a bit of a stable of mods going on now, and more in the pipeline, but that is the direction I'm going to go. Thank you all for your support on this and all of my mods, I hope you've enjoyed it now and in the future, and I hope that you'll support Little Big Dinos in the same way. *********************************** Spawn Codes: Summon MiniManticore_Character_BP_C cheat giveitem "Blueprint'/Game/Mods/MiniManticore/PrimalItemConsumable_LionBar.PrimalItemConsumable_LionBar'" 1 0 0 ******* Thanks for looking and subscribing to this mod, hit the like button if you enjoy it, and don't forget to check out my other mods; Animals of Atlas Kraken's Better Dinos Additional Aberrant Dinos Grubs! Additional Desert Dinos 2.0 Kraken Stacks As always, a massive, massive big up to the whole gang at the Ark Modders Discord, without whom I may find other more profitable ways to spend my time XD

14,719 pobrań Szczegóły →
Map Extension: Pandora Isles

Map Extension: Pandora Isles

przez 76561198196136567

This "Map Extension" adds two gigantic floating Islands, upon which you can build, to your ARK! Adds New Sublevels: PandoraIsle Overrides Sublevels: None

16,820 pobrań Szczegóły →
Jurassic ARK Evolved

Jurassic ARK Evolved

przez 76561198024398968

ModID 1906141176 This mod is created by Jordanisgreat. Welcome to Jurassic ARK Evolved. This mod aims to add dinosaur hybrids from JWTG into ARK in their own unique style. This mod will add most hybrids from Jurassic world and other dinosaur media. When hybrids are created they will have abilities of their former dinos mixed. They don't spawn in the wild but rather can be crafted in your engrams inside your own inventory. New attacks and abilities will be added over time of the mods creation so stay tuned for updates! Thanks for downloading and playing the mod thank you! And before you ask about spawncodes, use ACM to spawn the dinos. if not you can find the spawn commands inside the mods files. Sorry they are really time consumeing to add and we are really busy with commission work. Want your own custom creature? Then go to my Fiverr to get your own creature mod. Join the discord for mod updates and info! Special thanks to the dev team of Jurassic Ark and my very nice friend prome for helping uploading the mod :) ▬▬▬▬▬▬▬▬▬ ▬▬▬▬ ▬▬▬▬ ▬▬▬▬ ▬▬▬▬ ▬▬▬▬ ▬▬▬▬ ▬▬▬▬▬▬▬▬▬ ARKModnet Visit ARKMod.net for information about mods, spawn codes, engrams, ini-settings, sourcefiles, request mod commission, server guides, get your own subdomain/hosting, SVN server, discord bots, giveaways, free games and much more!

17,758 pobrań Szczegóły →
Weapon Smith (Development Suspended) - v1.094a

Weapon Smith (Development Suspended) - v1.094a

przez 76561198020625152

Mod ID: 933640866 ============================================================================= Development has been halted. No further updates will be developed. Sorry for the inconvenience! Thanks for the support so far! ============================================================================= Mod is Clean and Stackable. This is a Work In Progress Build. Everything will be in a useable state so don't let the WIP tag deter you from trying it out. It is only marked marked WIP because the full intended functionality of some items are not yet implemented. Subscribe if you would like to see how things progress! Adds a growing variety of Military and Tek Weapons. - Admin Spawn Codes - Ini Settings - Run into a bug or issue? Report it here! - Have a suggestion? Currently Included: - Weapons: - M200 Intervention - M4A1* - MP5k* - AK-47* - .500 Magnum - KSG - DI-Tranquilizer Rifle - Tek Sniper - Tek Sword - Attachments: - Red Dot Sight - Acog Scope (Currentlty Broken) * = Currently supports Custom Attachment Menu How to Use: All items are crafted in the Tranposition Anvil, Learn The Anvil, each weapon and each attachment to be able to use. - Attachment Menu: While the M4A1, MP5k or AK-47 is Equipped Pressing "o" will display a Attachment Options Menu. If you have any attachments in your inventory they will be select-able in the corresponding drop down menu. Select and click Apply to attach the choosen attachments onto your weapon. (This Feature will be available on more weapons in the future.) Note: As of this time, the "Remove All" Button does not do anything. If you would like to remove an attachment Select None from the dropdown list and press apply. - DI-Tranq Rifle This Rifle shoots the standard tranq darts and has a magazine of 5. You will need to make sure your rifle is loaded with Co2. When First crafted. Co2 will be at 100% and will be depleted with ever shot. Track how much Co2 you have in your current cartridge with the Gauge on the weapon or in the item description of the rifle. To reload simply put another full Co2 Cartridge in your inventory. You next trigger pull with auto load the Cartridge and return any empty cartridge to your inventory. A little about this mod: All models are custom built by myself for this mod with the exception of the Tek Sniper as it is a Modified version of the Tek Rifle. As this is an alpha build; there will most definitely be bugs especially because these weapons have custom features that are being built to overcome some of the limitations of the current vanilla weapons. This will included such things as: - Multi Attachment Configurations using a custom UI. - Select Fire. - Weapon Falloff and Sweetspots - Tek Weapons will have special traits and alt fires. - Actual ADS with attachments such as the Red Dot Sight (not just and overlay). Military Weapons will be true to there real life counter parts in design, rate of fire ammo capacity and attachment selection. Tek Weapons will be more out of the box and unique. All weapons are designed to be viable, yet balanced with the vanilla weapons. They will be more powerful, but not by much, but enough to make them worth using. In the future I will have all weapon damages tunable to fit your needs. I will be focusing more so on overall quality of each weapon rather then just pumping out dozens of buggy weapons just for the sake of variety. To Do List: - Current: - Add more Weapons - Future: - Add weapon skins - Add performance degradation based on wear (adding more duribilty to compensate.) - Add Weapon Skills and Upgrades - UI Improvements - Weapon Attatchment system overhaul. If you have weapon request or other suggestion feel free to leave a comment in the Suggestions and Requests Discussion. Extra: If you are worried about not being able to get higher quality version of this weapons, I would Highly recommend using: This will allow viability of these weapons on server with high levels who may be running mods such as Extinction Core. I will add my own way to upgrade weapons, but untill then the Upgrade Station is a great option. Alternitivily you can add modded weapons to drops by overriding the supply drops, using a program like Beacon is a great way to do so. Credit: Credit to Murkablo for the Reload and Rechamber Animations for the M200. Go check out his Awesome Flintlock Weapon Mod! Donations: If you would like to support my mods and would like to dontation, here is a link. Anything is greatly apprecited!

15,579 pobrań Szczegóły →
Godzilla 1954

Godzilla 1954

przez 76561198841085485

Join our discord to get updates and notices on all new kaiju mods! https://discord.gg/dagcPk5H4P Credits: Animations: FRAMEDllama https://www.youtube.com/c/FRAMEDllama/videos Coded by: Krono Commissioned by: 007Robert Model by: ZUL_dinoman Everyone Welcome With open arms, THE FATHER of all Godzillas, SHODAI GODZILLA, he is the smallest kaiju Weve made by far But a threat to anyone opposing him nontheless 25% OFF your ARK SERVER WITH BISECT HOSTING BIG THANKS TO BISECT HOSTING FOR PARTNERING UP WITH US TO SUPPORT OUR MODS! Bisect hosting is a great way to get your ark server up and running and they also provide servers for many other games! They offer extremely low pricing for high quality, easy to set up servers! These servers also mod compatible! They offer 2 server plans for ark in order to fit your needs as well 😄 Use our link: https://bisecthosting.com/TripleAModders And our promo code: TripleAModders And you'll get 25% OFF your first month! Again HUGE THANKS TO BISECT HOSTING! Copyright 2022 Krono. This item is not authorized for posting on Steam, except under the Steam account named Krono, Framedllama

22,324 pobrań Szczegóły →
DISCONTINUED - Tranq This

DISCONTINUED - Tranq This

przez 76561198087015545

FYI - ive been informed this mod still works for the current ark version as of 21/09/2021 LAST UPDATED - 13th April 2020 100% Clean Stackable Adds new Tranq Bench to create new items on Adds 5 new Narcotics Adds 1 new Hunger Pills (drains dino hunger for faster taming) Adds 5 new Tranq Arrows (Works in Bow/Crosssbow/CompoundBow) Adds 3 new Tranq Darts (Works in Longneck and SniperRifle) Adds 2 new Shocking Tranq Darts (Works in Longneck) Adds 5 new Tranq Spear Bolts (Used in harpoon) Adds 2 new Tranq Grenade (works on dinos) KNOWN ISSUES expeimental arrows cant be used USE BELOW LINKS FOR MORE INFO DEFAULT ITEM REQUIRMENTS AND INGREDIENTS ADMIN SPAWN CODES OVERRIDE ITEM COSTS ENGRAM NAMES MOD ID: 1359946021 PLEASE DO NOT ADVERTISE SERVERS IN MAIN THREAD server ads will be removed This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.

19,501 pobrań Szczegóły →
EZOut

EZOut

przez 76561198085904333

As the name suggests. This is an easy out. Should be usable on Players and Dinos. Also usable while falling & swimming so it makes it the ultimate tool if you find yourself in a jam with no way out (stuck/glitched/constant falling/ pretty much anything) or you just need to respawn in a hurry. This is a no frills, nothing fancy mod. I was inspired by Death Helper but didn't really use the extra stuff and didn't like that they modified the player pawn which can cause stacking issues for the mod. So I made this purely standalone. If you like the mod guys, please show some love and give a thumbs up or donate: PAYPAL or PATREON See Also: ★ EZForge+ ★ EZHeal ★ EZTame ★ EZTek

14,666 pobrań Szczegóły →
Atlas Hydra

Atlas Hydra

przez 76561198107233313

Atlas Hydra ID: 2900325217. This mod brings Atlas Hydra in Ark. This creature has unique abilities, huge raw power, and, well, he is a boss. Taming Method: - First the player need to kill a wild one to recieve the Hydra Crown and the Tek Engram to his saddle. - Now, to the next steps the player need to be level 100. - Lure Hydra into the land to start his taming, preference into a trap made of Metal Tier or above, or he will destroy it. The Hydra can't touch water while taming, or this will reset the taming progress. - After Hydra is in land, equip the Hydra Crown and the he will stop been hostile to the player instantly. After wear it, climb in his back and go next to his head. If all the procedures were correct a message to start feeding him will show. - Now all you need to do is feed stacks of 50 Extraordinary Kibbles to Hydra, in no time he will be tamed. Moveset: - 1st Attack: Bite (works underwater too); - 2nd Attack: Claw; - 3rd Attack: Multi Elemental Breath; - 4th Attack (Jump Button): Roar. Abilities: - His Elemental Breath has five elements in total (Fire, Ice, Dark, Lightning, Poison), one for each head. The breath that touch you will inflict different debuffs. - His Roar (1 hour cooldown) will make the Hydra enter the Empowered State (his eyes become Glowing Red). In this state both his damage and resistence is multiplied by 4x. - Hydra's Saddle is a Tek Platform Saddle, so you can build in it. Other Info: - Hydra can only mate underwater, and his baby can only stay underwater. - Summon codes: * Hydra: admincheat gmsummon "Hydra_Atlas_Character_BP_C" x (desired level) * Hydra Saddle: admincheat gfi HydraSaddle 1 0 0 * Hydra Crown: admincheat gfi HydraCrown 1 0 0 - Hydra spawns in the same places Normal Mosa spawns (1%). - Below water Hydra can only bite, but don't underestimate him, his bite is even stronger than Gigas one. - Creature Tag: Hydra. - Blueprint Paths: * Hydra: "Blueprint'/Game/Mods/Hydra/Files/Creature/Hydra_Atlas_Character_BP.Hydra_Atlas_Character_BP'" * Hydra Saddle: "Blueprint'/Game/Mods/Hydra/Files/Items/HydraSaddle/PrimalItemArmor_HydraSaddle.PrimalItemArmor_HydraSaddle'" * Hydra Crown: "Blueprint'/Game/Mods/Hydra/Files/Items/HydraCrown/PrimalItemSkin_HydraCrown.PrimalItemSkin_HydraCrown'" For those wanting to contribute, please use the link below: Also check out my Discord about current and underway projects: Video preview credits goes to @RaovakeGaming. Hope you guys enjoy the mod.

25,983 pobrań Szczegóły →
Additional Desert Dinos

Additional Desert Dinos

przez 76561198247530246

Mod ID = 771092618 Additional Desert Dinos is a mod that quite simply adds a small selection of additional dino species to the Scorched Earth map that I feel should have been there from the offset. Allosaurs now roam the Badlands in packs of 3-5. Carbonemys now saunter around the oases and the green desert areas. Oviraptors can now be found all over the desert areas. Dimetrodons can be found where ever there is water, and also sunning themselves out on the high dunes. Alpha Raptors now have a chance to spawn where ever there are Raptors, and that includes the 'Easy' areas. Alpha Carnos can now be found in the mountainous areas. Alpha Rex's can be found prowling where ever normal Rex's lurk, and also rarely out on the dunes. Finally, I've given Archaeopteryx more spawn areas. All these new dinos spawn in addition to the regular Scorched Earth dinos, no spawns have been replaced, and it will not effect any new dinos added to the map in future updates. It is highly recommended to run a DestroyWildDinos command on first installing this mod to clear the map of wild dinos and get the new ones to start spawning No core files are altered in any way, and therefore this mod is completely clean and stackable. Many thanks for taking a look and downloading my mod, I hope you enjoy the additional variety of life to be found in the Scorched lands. As usual, a big up to the fantastic gang over at the Ark Modders Discord Group, without whom I would be in a state of permanent bafflement XD ************************************************************** IMPORTANT, PLEASE READ ************************************************************** HERE IT IS EVERYBODY!!!!! I am delighted to announce that A.D.D.2.0: The Full Monty Edition is now LIVE! If you are a fan of the dinos added by this mod, if you also have Quetz and Dilo Editions, I would highly recommend making the switch to the Full Monty, your all in one, one stop, fully flexible, you choose the dinos mod for all your additional Wilderness creature dwelling needs! Head here, hit the subscribe and like buttons and choose your dinos! Additional Desert Dinos 2.0: The Full Monty Edition With the launch of A.D.D.2.0, please be aware that I will no longer be adding any updates or additional creatures to this mod, and will only make changes if a future base game update causes it to stop working all together. All additional new creatures added to the game that don't make it to Scorched Earth will be included in A.D.D.2.0. As always thank you all for your massive support, now and in the future.

13,327 pobrań Szczegóły →
Dino Nests Continued

Dino Nests Continued

przez 76561198031363560

Dino Nests Continued, now under new management! Dino Nests adds nests with eggs in the game. The nests spawn by the dinos, essentially making this mod compatible with every map there is. By default all nests have equal chance to spawn, and the rates can be controlled via .ini settings. Nests spawn by female egg-laying dinos. Because of problems with incubation rates, eggs in nests no longer incubate at all. Once picked up, they reset and start incubating when dropped. Nests have blue fireflies around them, to help them be found easier. This can be disabled with an .ini setting. Nests appear empty until you get close enough. Not sure if mod is working? Use the cheat ScriptCommand NFind If it finds nests, you're good to go! Mod ID=943290066 Console Commands cheat ScriptCommand NFind (lists all nests and eggs to the user) cheat ScriptCommand NDestroy (destroys nests but not eggs) cheat ScriptCommand NDestroyEggs (destroys all eggs on ground) cheat ScriptCommand NDestroyBabies (destroys wild babies in the map) cheat ScriptCommand NSpawn 4 (sets a nest to spawn every 4 seconds. change number to change spawn time.) 0 eggs is completely normal as the eggs don't spawn unless you get close enough. If you have a completely new game it might take a while before there are enough nests in the game to start noticing them. Use the NFind command to check if there are nests in the map if you're unsure or NSpawn if you want to change the spawn rate. Keep in mind the commands are tested on my game and I can't guarantee they work exactly as intended on yours. If you have a mod that adds some kind of nests in the game, the NDestroy may destroy those as well. Use NFind to check that (based on class means it finds nests that are the ones added by my mod. By name means it has a name match, so either the old version nests or something another mod has added. All the nests listed by NFind will be destroyed by NDestroy) User Settings Check GameuserSettings.ini discussion for more info. UnfertilizedEggChance=0.0 GlobalNestLimit=0.0 NestRadius=8000 NestDuration=90 SpawnTime=4 AllowTamed=0 DisableParticles=0 Compatibility Compatible with all maps (the Island, the Center, Scorched Earth and Ragnarok verified) Possible mod conflict with Pet Res Fully stackable Known problems Nests breaking at approach (possibly linked to the nests having outlived their "lifespan") Babies hatching from nests (reason unknwon and doesn't affect everyone) Tamed dinos still making nests (should be fixed, and doesn't affect everyone) Future plans I am currently technically homeless and spending time looking for an apartment, so progress may and will be slow. -Completely rewriting mod, hopefully fixing several problems, most notably wild babies and tamed nests -More nest types, for example dirt nest, rock nest etc. -Water based nests Wyvern nests will not be added, there are other mmods that already do that. Wild babies are not the intention of this mod, and are unlikely at best to be added.

19,884 pobrań Szczegóły →
RR-StarAnimals

RR-StarAnimals

przez 76561198121843293

Mod is discontinued RR-StarAnimals! In this mod you can find different types of Animals from the Atlas Game with partially new look! If you like this mod, please thumb up and share the mod with your friends Mod works with all DLC´s. Also works on ModMaps when they have the Same SpawnEntries! Mod Discription Mod Id:2522913386 StarAnimals StarHammerheadShark -StarHammerheadShark -AlphaStarHammerheadShark -GlowStarHammerheadShark -CrazyStarHammerheadShark -SpaceStarHammerheadShark -X-StarHammerheadShark -RainbowStarShark -Rideable with and without Saddle -Invisible Saddle can craft in the Inventory cheat giveitem "/Game/Mods/RRMod_StarAnimals/StarHammerheadshark/Saddle/PrimalItemArmor_RR_HammerheadShark.PrimalItemArmor_RR_HammerheadShark" 1 0 0 false -AlphaStarHammerheadShark is not tameable like the normal Alpha Megalodon -All Sharks have 3 x better Stats as the normal Megalodon -X-Star has 4x better Health and rest 3x Tame KnockOut -Superior Kibble -Raw Mutton -RawPrimeMEat -Cooked Lamp Chops -Chooked Prime Meat -Raw Prime Fish Meat -Raw Meat StarShieldhorn -StarShieldhorn -GlowStarShieldhorn -FireStarShieldhorn -CrazyStarShieldhorn -X-StarShieldhorn -RainbowStarShieldhorn 2 x Stats X-Version has 4x Stats He needs a Saddle to ride. Tame KnockOut -Simple Kibble -Crops -Mejoberrys -Berries StarLeatherwing -StarLeatherwing -ColorStarLeatherwing -GlowStarLeatherwing -FireStarLeatherwing -RainbowStarLeatherwing You can Skill Speed You can Move Backwards He has more Health, Weight and Stamina then the normal Pteranodon He needs a Saddle to fly you can use the normal Pteranodon Saddle. Tame KnockOut -Extraordinary Kibble -Raw Mutton -Raw Prime Meat -Raw Meat -Regular Kibble StarOstrich -StarOstrich -GlowStarOstrich -FireStarOstrich -PhoenixStarOstrich -RainbowStarOstrich -Rideable with Saddle -Saddle can Craft in the Inventory cheat giveitem "/Game/Mods/RRMod_StarAnimals/StarOstrich/Saddle/PrimalItemArmor_RR_StarOstrich_Saddle.PrimalItemArmor_RR_StarOstrich_Saddle" 1 0 0 false The Ostrich is Based on the Gallimimus. Tame Knockout -Simple Kibble -Crops -Mejoberry -Berries Razortooth -StarRazortooth -GlowStarRazortooth -X-StarRazortooth -X-GlowStarRazortooth -FireStarRazortooth -RainbowStarRazorthooth X-Razortooth are Stronger than the normal Razorthooth Razortooth need Saddle to Ride. Saddle ist Craftable in Inventory. cheat giveitem "/Game/Mods/RRMod_StarAnimals/StarRazortooth/Saddle/PrimalItemArmor_RazortoothSaddle.PrimalItemArmor_RazortoothSaddle" 1 0 0 false Tame KnockOut -Extraordinary Kibble -Raw Mutton -Raw Prime Meat -Raw Meat Spawns -Jungle, Desert, Beach, Grassland -You can find all Exact Entries here If you wanna controll the Spawns use the Simple Spawners Mod Chibi -Engramm LVL 5 P 2 -Crafting Costs (2 Alpha Raptor Claws 1 Alpha Tyrannosaurus-Arm 1 GenericArtefact) -1 Hammerheadshark Chibi -1 Shieldhorn Chibi -1 Leatherwing Chibi -1 Ostrich Chibi -1 Razortooth Chibi You have any Wishes for the mod? Feel Free to write me!! Support If you want to support me you can send an amazon coupon to [email protected]. Thanks very much DISCORD come for news, updates, suggestions, screenshots, in the RR-Mod Discord! My other Mods Special Thanks!! Thanks to An Dré for all the Beautiful Icons!! Partner do you need a server? Rent one from Nitrado!!

18,601 pobrań Szczegóły →
Loot Crate Scanner

Loot Crate Scanner

przez 76561197998423675

This small tool allows you to scan the map for all sorts of loot crates. It uses a little bit of Element Dust to resonate with the supply crates, underwater crates and even artifacts. Press M when equipped, It will display the rarity, type and location of every found crate on the integrated map as well as in a handy list showing the coordinates and even the remaining integrity before it expires. Select your target in the list or click on the map to place a marker that can be tracked when holding the Loot Crate Scanner in hand. If you want to know what is inside the crate from far away, use some more Dust to scan the content. The Scanner now can also target Element nodes. Using a lot of Dust the Scanner can also open a wormhole next to the crate. Technically teleporting the holder to the crate. Be carefull, if the crate is still in the air when it is scanned, the poral will also be up there. In case you are low on element dust, it can also be used to revert Element Shards or pure Element back to Dust, but at a loss. Now there are also stationary maps (Table and Wall) that show the crate locations and automatically update every few seconds and display the drop locations easily visible. (currently not working on the center but working on auto calibration). Works on Single- and Multiplayer. Loads on every map. Most map work out of the box, if the Marker position is off try auto calibrate in game. If you find maps that don\\\'t work, let me know. Orbital Supply Drops on Extinction can not be scanned. Customisation In the Gameusersettings.ini you can adjust the following: RequiresElement=true --Can be set to false to not require Element dust. DustRequiredForMapScan=10 --How much Dust is used per map scan. DustRequiredForItemScan=25 --How much Dust is used per Content scan. AllowTeleport=false --true enables the scanner to directly teleport the user to the crate. DustRequiredForTeleport=500 --How much Dust is used per Teleport. ModID: 1769285238 Spawn Commands: GFI PrimalItem_LootDropScanner 1 0 0 GFI PrimalItemStructure_LootDropMap 1 0 0 GFI PrimalItemStructure_LootDropMapWall 1 0 0 My Other Mod - Sleep able beds: Don\\\\\\\'t want to wait in the dark? https://steamcommunity.com/sharedfiles/filedetails/?id=1650069767 - Explorer Note Tracker: Do you want to finally find all the hidden Notes to know ARKs secrets? This helps! https://steamcommunity.com/sharedfiles/filedetails/?id=1631378184 - Speedometer: Ever asked yourelf which is your fastet Turtle? https://steamcommunity.com/sharedfiles/filedetails/?id=1638042734 - Chair of the Impatient: Want to fast forward time but not skip it? Here you go. https://steamcommunity.com/sharedfiles/filedetails/?id=1701948682

23,649 pobrań Szczegóły →

Strona 45 z 1205 (28,910 wyników)

Serwer ARK: Survival Evolved z obsługą modów

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