Przejdź do treści

Garry's Mod Mods & Plugins

1 970 000+ modów dostępnych Źródło: Steam Workshop
Fazbear's Ultimate Pill Pack Remaster

Fazbear's Ultimate Pill Pack Remaster

przez 76561198012913281

[h1]We are [b]back at it.[/b][/h1] The return of Fazbear's Pill Pack is here in its Ultimate form: Fazbear's Pill Pack Ultimate Remaster! ([b][u]This is the real Fazbear's Ultimate Remaster[/u][/b]) This is the first part of the Fazbear's Ultimate Pill Pack Remaster, bringing you the Five Nights at Freddy's 1 gang, as well as a few extras! [b]This includes:[/b] [u]-Freddy Fazbear -Bonnie the Bunny -Chica the Chicken -Foxy the Pirate Fox -Repaired Foxy -Golden Freddy -Purple Freddy -Endo01 (he finaly got some love <3) -MrCupcake -Automatic sounds played during the animations![/u] [b]Controls:[/b] [u][b]-Flashlight:[/b] Sounds (Such as laugh, singing and such) / Teleporting for Golden Freddy [b]-Jump key:[/b] More Sounds [b]-Right click:[/b] Special animations (Such as knocking on the wall while being next to it and such) /Turning Invisible for Golden Freddy [b]-Crouch:[/b] Special animation (Crouch animation for Endo01 which includes a crouch walk) [b]-Reload:[/b] Switch mods (except Purple Freddy and Mr.Cupcake)[/u] [b]Question:[/b] [u]-What is a Pill Pack?[/u] [b]Answer:[/b] [u]-Pills are a Garry's Mod addon letting you being in control of a special character with custom animations and special abilities. They are not the same as Playermodels.[/u] [b]Credits:[/b] [u][b]-Rynfox:[/b] Models [b]-Penkeh:[/b] Animations, lua, jumpscare overlay, sound editing [b]-Galaxyi:[/b] Desciption, model editing, creator of the original addon[/u] If you find any issues please report them to the [b][url=http://steamcommunity.com/workshop/filedetails/discussion/872114763/135509823670414897]Bug Report[/url][/b] thread which is located below the description itself. [h1]Notice: Redistribution of our animation assets on the workshop is not authorized. If you'd like to use said assets in your project, please contact me first (Galaxyi).[/h1] © 2025 Galaxyi All rights reserved.

381,856 pobrań Szczegóły →
HBOMBS Expansion

HBOMBS Expansion

przez 76561198362706693

An expansion to the popular HBOMBS addon! This addon will be updated when I can. Currently we only have a small amount of bombs, so it may not be as popular, but it's still an expansion! All models, materials, particles, etc. go the the original creators of HBOMBS. **PLEASE READ** ** If for some reason you cant see the big pop up telling you to download required addons, I'll link to them down here.** Link to base pack: https://steamcommunity.com/sharedfiles/filedetails/?id=668552230 Link to materials pack: https://steamcommunity.com/sharedfiles/filedetails/?id=668558959 Leave feedback and questions in the comments or discussions! ----- Features ----- 10 new entities (including mains, missiles, and nukes). [O] Missiles that can fly. [X] (see developer notes) New white background in the spawnicons. [O] Light on your hard drive ( around 510 kilobytes big ). [O] ----- Developer Notes ----- Missiles probably won't be flying any time soon, but an easy way you can get them to work is to just attach thrusters to it yourself.

386,617 pobrań Szczegóły →
Ladder Tool

Ladder Tool

przez 76561198056493437

[h1][b]What is it?[/b][/h1] A tool to create usable ladders. It also comes with four ladder entities that can be moved around freely. [h1][b]Why do I care?[/b][/h1] Because deep down, you've always wanted this. [h1][b]How do I use it?[/b][/h1] Easy! Find the tool under the "Construction" tab in your tools menu. 1.) Left click a wall with the tool where the TOP of your ladder will be. 2.) Left click again at the lowest point of your ladder. Don't worry about keeping the line between your two points straight; the tool takes care of that. 3.) Climb your ladder! OPTIONAL: 4.) Right click on the ledge at the top of your ladder, then in front of the bottom of your ladder. This will add dismount locations to your ladder so players can easily and safely dismount the ladder. [b]If you're confused, please watch the video![/b] [h1][b]Caveats[/b][/h1] • Ladders placed by the tool are always vertical. • Ladders placed by the tool cannot be duplicated or saved. • Ladder entities from the Q menu will sometimes behave strangely after reloading a save. • Cannot climb ladders while they are being moved. Ladders placed down by the tool can be persisted using the special context menu option. As well, dismount locations close to the top and bottom of a saved ladder will also be saved with that ladder. Only super admins can set a ladder to be persistent! NOTE: As I don't work on this anymore, certain features have been broken by updates to the game. Don't expect perfect functionality anymore.

273,407 pobrań Szczegóły →
CPTBase Redux

CPTBase Redux

przez 76561198036806036

[h1][b]Hello! Welcome to my CPTBase Redux! Please note that this base is discontinued. It's been a long ride boys, it's been an absolute pleasure providing you with hours of countless fun and excitement. Please look forward to my future content not related to this base :)[/b][/h1] [url=https://ko-fi.com/cpthazama][img]https://i.imgur.com/EOmPNH9.png[/img][/url] [h3]VERSION 2.7.2[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails//changelog/470726908/]List of updates[/url] [h1][b]FEATURES[/b][/h1] [list] [*] SNPC Base [list] [*] SNPCs can even break down doors and props! [*] SNPCs can ragdoll other CPTBase NPCs as well as players! [*] Spamming your 'W' key while ragdolled makes you get up faster! [*] SNPC can even mutate like in Fallout 4! [*] Air AI, Bot AI and Water AI is also included! Make your own as well and adapt! [*] SNPCs can even use Nav Mesh! [/list] [*] SWEP Base [list] [*] Custom Ammo! [*] Custom Effects! [*] NPC compatible! [*] Lua based weapon sway! [*] Weapons can break and be repaired [*] Weapons can effect your speed! [/list] [*] Simple NextBot Base [list] [*] Comes with a default Zombie nextbot! [/list] [*] Projectiles Base [*] Adds 10 default SNPCs! [list] [*] Combine Assassin [*] Cremator [*] Combine Mortar Synth [*] Combine Soldier [*] Ichthyosaur [*] Imp (Doom 1) [*] Puker Zombie [*] Parasite [*] Player Bot [*] Infectious Zombie [/list] [*] Adds 7 SWEPs! [list] [*] Five-SeveN Pistol [*] Pulse Rifle [*] Shotgun [*] Unmounted Pulse Rifle [*] Old Zombie Survival MP5 [*] IMI Galil [*] (Admin only) Admin Abuse 9000 [/list] [*] Adds 1 tool! [list] [*] Set Faction [*] Set Bot Weapon [*] Set Notarget [/list] [*] Adds a workbench for repairing weapons! [*] Adds ammo entities! [*] Developer GUI included! [*] Possessor SWEP to control any CPTBase Redux SNPC! [*] Yes, for the love of God it is [b]compatible with VJ Base![/b] [/list] [h1][b]SUPPORT ME[/b][/h1] [list] [*] [h1]You can donate to me [url=paypal.me/cpthazama]here[/url], donations are very helpful and encouraging for more content![/h1] [*] [url=https://discord.gg/dUaDqXQ]Discord Server[/url] [/list] [h1][b]CREDITS[/b][/h1] [list] [*] [b]Cpt. Hazama (me)[/b] - Everything [*] [b]DrVrej[/b] - Suggestions, Helped with bugs [*] [b]Silverlan[/b] - Helped with coding [*] [b]Dragoteryx[/b] - Helped with coding [*] [b]Arkane Studios[/b] - Textures for the particles I made [*] [b]Bethesda Game Studios[/b] - Workbench model and sounds [*] [b]tundra_cool[/b] - Scientist Zombie model [/list] [h2][b]Copyright © 2026 by Cpt. Hazama, All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by Cpt. Hazama belong to their respective owners. Nothing in these files or/and code may be reproduced, adapted, merged or modified without prior written consent of the original author, Cpt. Hazama. Any and all content that Cpt. Hazama has ported and rigged for Garry's Mod may NOT be used or reuploaded under any circumstance. Doing so would be violating [url=http://store.steampowered.com/subscriber_agreement//] Valves Terms and Conditions[/url]. This includes addon compression uploads and server content uploads.[/b][/h2]

299,121 pobrań Szczegóły →
Emplacement Gun

Emplacement Gun

przez 76561197994819337

Who could forget the famous emplacement gun from Half-Life 2? Because the mapped ones seem to have broken in GMod, I decided to realize them as a SENT. [h1]Features[/h1] [list] [*]Working emplacement gun almost like in Half-Life 2 [*]Searchlight to make sure you won't miss a target, similar to the beach before Nova Prospekt [*]Easy to spawn and use [*]"World no collide" property allowing you to place it wherever you please. [/list] [h1]Spawning[/h1] This SENT can only be spawned on top of a clamp ([i]models/props_combine/combine_barricade_short01a.mdl[/i]). In case you aren't aiming at a clamp while spawning it, it will spawn a clamp for you - and automatically attach itself to it. Simply go to [i]Entities[/i], [i]Half-Life 2[/i] and select the [i]Emplacement Gun[/i]. [h1]Usage[/h1] To use it, simply get close to it and press your [i]+use[/i] bind (i.e. [i]E[/i]). While it is possible to operate it while standing in front of it, it is [i]not[/i] recommended to do so. While handling it you can still walk around, crouch and jump as usual - however, if you get too far away, it will return into standby mode. To fire, simply click and hold your [i]+attack[/i] bind (i.e. [i]left mouse button[/i]), to toggle the searchlight use your flashlight/[i]impulse 100[/i] (i.e. [i]F[/i]) bind. It will stay on if you leave, which makes it an excellent but deadly spotlight. To use the world no collide, rightclick it while pressing C and select "Turn world collision off". You can then move the clamp around as you please - perfect in combination with the color and weld tool. [h1]Known bugs and list of things that won't happen[/h1] There are a few things that aren't exactly as I want them to be, however, due to limited knowledge of GMod/the Source Engine or a lack of motivation to do so, they aren't exactly fixable by me. If you find other bugs or know how to fix them, feel free to comment/SF me. [list] [*][b]The crosshair isn't the position the gun shoots at.[/b] I tried the best I can, but without getting into deep, fancy maths, I'm not quite able to improve the aiming to HL2 standards. I tried porting the code from the SDK, which resulted in an even worse performance. It's a hideous thing and I would really like it to work, believe me, but it's simply too time consuming for me. [*][b]It doesn't work with NPCs![/b] Yes, it doesn't. Likely, it will never. This isn't a bug, this is intended - I would have to script the whole thing, starting with NPC behaviour to find and man a gun and ending somewhere with intelligent target finding - but then again, the aiming (see above) would be off, so the NPC couldn't hit anything unless it's extremely luckily. [*][b]When I turn on the flashlight, it seems red![/b] Move it a little. No idea what causes it, but it goes away as soon as you move it a little bit. [*][b]The flashlight is weird/lagging![/b] Source Engine lightning stuff, a big :shrug: from me here. Because the spotlight itself wouldn't be bright enough, I added another light similar to the flashlight to it - those seem to somehow not be exactly in synch, so it gets a little bit icky. [*][b]When I use it, the physgun halo/something else stays visible![/b] I'll admit it, hiding the weapon is done a bit poorly. I recommend just switching to a weapon without any effect before using the emplacement gun. [*][b]Switching to another weapon while manning a gun makes the viewmodel visible again![/b] Nothing I can do there, as far as the documentation states there's no hook telling me that you've switched your weapons. I don't want to restrict weapon switching though, so you've got to live with it. [*][b]Can you please make it duplicable![/b] No. The entity itself is quite small (at least the area where you [i]could[/i] physgun/toolgun it - spawn a bunker_gun.mdl and see yourself) and therefore, duplicating would be quite frustrating even if it [i]did[/i] work. That's also the reason the emplacement gun itself isn't standalone but rather forced to be attached to a clamp - it makes it easier to manage it. [/list]

257,763 pobrań Szczegóły →
iNPC - Artifical Intelligence Module (Improved NPC AI)

iNPC - Artifical Intelligence Module (Improved NPC AI)

przez 76561198003609557

iNPC (Improved NPCs) is an addon that adds huge improvements to the existing HL2 NPCs. If you find that the NPCs in GMod are dumb, or too easy to fight, then iNPC will solve your problems. iNPC's goal is to make NPCs a challenge to fight, and add new dynamics to the classic NPC battle, creating a totally different experience compared to regular GMod. As such, it will considerably increase the difficulty fighting against NPCs. [b]Note:[/b] For intended results, the map must contain NPC nodes. Unnoded maps will not be able to use iNPC to its fullest. [b]Note:[/b] iNPC only affects the regular HL2 NPCs, including reskins. Non-HL2 NPCs from mods such as VJBase will usually not be affected. [h2]HIGHLY RECOMMENDED - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=632126535][b]NPC Weapons[/b][/url][/h2] [b]The sister addon of iNPC.[/b] [b]Unlock the true power of better NPC AI with better NPC weapons.[/b] [b]When using iNPC and NPC Weapons together, NPCs can shoot at extremely long range, which is normally not possible.[/b] [h3]http://steamcommunity.com/sharedfiles/filedetails/?id=632126535[/h3] [h1][b]FAQ:[/b][/h1] [url=http://steamcommunity.com/workshop/filedetails/discussion/632126111/412448158152538111/]Corpses and weapons disappear![/url] [url=http://steamcommunity.com/workshop/filedetails/discussion/632126111/412448158152538111/]Improved Stealth doesn't work anymore![/url] [url=http://steamcommunity.com/workshop/filedetails/discussion/632126111/412448158152538111/]All NPCs attack me![/url] [url=http://steamcommunity.com/workshop/filedetails/discussion/632126111/412448158152538111/]Does this work with (Custom NPC)?[/url] [h1][b]FEATURES:[/b][/h1] [list] [*]Enable and disable individual features of iNPC such as automatic cleanup, unlimited NPC vision, no NPC friendly fire, all from the Options menu! [*]NPCs recognize players depending on their playermodel! Join the Combine, or fight with the Zombies! [*]Players can force the faction of NPCs they spawn, allowing Combine to work with Rebels, or Zombies and Rebels to fight together against the Combine, or even getting members of the same faction to fight each other! [*]NPCs have unlimited vision range. NPCs can see enemies from across the map! [*]NPCs have better accuracy and will work as a team. [*]Many NPCs have recieved a major AI change, completely changing the way they fight, including all Zombie types, Fast Zombies, Antlions and Antlion Workers, Antlion Guards, Hunters, and Vortigaunts! [*]Melee NPCs will attack faster and faster as they continue to attack, making them deadly in combat. The attack speed bonus quickly reduces to normal while the NPC is not attacking. [*]Antlion Guards will accelerate as they charge. They can catch up to sprinting players now! [*]Antlion Guards use a new attack at close range. [*]Fast Zombies use a special AI that makes them extremely aggressive. [*]Metropolice spawn with manhacks and use them when encountering an enemy. [*]Manhack AI: Deployed manhacks now follow their deployer around. [*]Hunters attack and charge faster. [*]Vortigaunts attack faster and are more aggressive. [*]Previously invulnerable enemies such as the Floor Turret and the Strider are now damageable by bullets, allowing NPCs a chance to destroy them! [*]Players can order NPCs to follow them by pressing "Use", if they are the same faction. [*]NPCs slowly regenerate health over time. [*]NPCs no longer damage and kill allies. [*]NPCs now patrol when idle. [*]NPCs move around in combat instead of standing still. [*]Automatic cleanup - dead NPCs, dropped weapons and decals get cleaned up, preventing lag. [/list] [h1][b]USAGE:[/b][/h1] Subscribe and iNPC will download when you next start GMod! iNPC is enabled the first time you launch it, with default presets already configured so you can play immediately. Features can be enabled/disabled and customized in the "Options" tab of the spawnmenu. [h1][b]ABOUT:[/b][/h1] If you like this addon, please take the time to comment or rate. Questions? Suggestions? Bugs? Post in the discussion and I'll get back to you as soon as I can. [h2][url=https://steamcommunity.com/id/theRealXyzzy/myworkshopfiles/][b]Check out my other addons![/b][/url][/h2] [h2]Copyright © 2016 by xyzzy, All rights reserved.[/h2] [h3]No parts of this addon, code, or any of its contents may be reproduced, copied, modified, altered, or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. Doing so would be violating [url=https://store.steampowered.com/subscriber_agreement/#4]Valve's Terms and Conditions[/url].[/h3]

259,434 pobrań Szczegóły →
ttt_forest

ttt_forest

przez 76561197993083483

ttt_forest by Shifty Pete (originally ttt_forest_final) Changelog: - Improved visuals - Fixed minor bugs and glitches - Completely remade the spectator course - Tweaked the skybox - Optimization (Higher FPS) Overall, everything is fixed and finished, there are no problems with the map, it looks and plays great. There's no reason why you shouldn't upload this to your server. VMF: https://github.com/MrSirKingLord/ttt_forest

554,398 pobrań Szczegóły →
Parachute-Z

Parachute-Z

przez 76561197998218505

[h1][b][i]Magenta's Parachute-Z with more features added by myself.[/i][/b][/h1] A parachute entity. Can be disabled, limited to admins, or require an entity pickup. Multiple styles of parachute models are included: [list] [*]Battlefield 2 [*]Battlefield 3/4 [*]Battlefield 2142 [*]Resistance & Liberation [*]Frontlines: Fuel of War [*]Just Cause [*]GTA IV [/list] [h1][b][i]How To Use[/i][/b][/h1] [list] [*]Spawn a parachute from the entity menu. (If set) [*]When falling you will hear a sound when you can parachute. [*]Press your Jump key to deploy parachute. [*]Press your Forward or Back keys to change your forward movement speed. [*]Press your Use key to flare the parachute for slowed decent close to the ground. [*]Press your Crouch + Walk keys simultaneously to detach the chute early. [/list] You can find the easy-to-use VGUI panel under [i][b]Q>Options>V92>Parachute-Z[/b][/i]. [h1][b][i]Credit Where It's Due[/i][/b][/h1] [*]Magenta - Parachute Z [*]ddok1994 - MW2 Chute Port [*]Nirrti - BF2 Chute Port [*]Jason278 - GTA4 parachute port [*]Kaos Studios - Original assets [*]Digital Illusions, C.E - Original assets [*]Rockstar Games - Original assets [*]Resistance & Liberation - [url=https://www.moddb.com/mods/resistance-liberation]Original assets[/url] [*][url=https://steamcommunity.com/profiles/76561198065703661]Swarped[/url] - Idea for admin-only group settings [*][url=https://steamcommunity.com/profiles/76561197998218505]V92[/url] - Permissions, content, code re-writes [/list] [h1][b][i]License[/i][/b][/h1] I nor Magenta do not allow edits, redistribution, or reuploads of this file, period. I reserve the right to retroactively change this notification without prior warning.

271,204 pobrań Szczegóły →
Outfitter: Multiplayer Playermodels!

Outfitter: Multiplayer Playermodels!

przez 76561198047188411

You can also test it on the servers of [url=metastruct.net]Meta Construct.[/url] [h1]How to use?[/h1] See the video or look here: https://github.com/metastruct/outfitter#how-to-use [h1]HELP????[/h1] PLEASE NOTE Some models are automatically blocked from being used as they may cause crashes on players in certain situations so if you cannot use some playermodel it might be this. It might also be a bug. You need to enable debugging to see. Issues (answered occasionally): https://github.com/Metastruct/outfitter/issues [h1]License[/h1] Licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License[creativecommons.org] Feel free to use and modify for own use as long as you do not directly profit from it

381,573 pobrań Szczegóły →
mighty foot engaged

mighty foot engaged

przez 76561198013064750

the smod kick of theseus, made to be actually maintained and improved as time goes on originally grew from a dissatisfaction of what was available and a striving to improve (and everyone says its kinda like maximum action i guess and its true it was inspired by it a bit)[h1] [/h1] by god, not perfect, but better than everything else[h1] [/h1] [h1]HOW TO USE: [strike]Uninstall sharpeye[/strike] open the console (SHIFT+ESC) run "[url=https://developer.valvesoftware.com/wiki/Bind#Syntax]bind g mightyfootengaged[/url]" press G to kick.[/h1] You can use any other key for it too, for example "bind mouse4 mightyfootengaged"[h1] [/h1] [h1]IF YOU HAVE [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3524872690]VMANIP KEYBIND MENU[/url] INSTALLED USE ITS MENU TO BIND IT (it removes the console command functionality for whatever reason)[/h1] [h2]to change how the kicking works go to spawnmenu>options>chen's addons>mighty foot[/h2] features (mostly compared to other smod kick types):[h1][/h1] [list][*]basically a simple universal melee attack that should work with any weapon [*]several animation sets to choose from: [table][tr] [th]Names in white require third party addons, and have links to them.[/th] [/tr] [tr][tr] [td]Apex Legends/Titanfall 2[/td] [td][url=https://steamcommunity.com/workshop/filedetails/?id=2155366756]VManip[/url][/td] [td]SMod[/td] [td][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2106330193]BSMod[/url][/td] [td]Random available[/td] [/tr][/tr][/table] [*]an optional real third person animation, requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2922279661]Extended Player Animations[/url] (Draconic Base is not required but [url=https://steamcommunity.com/workshop/filedetails/?id=2143558752]xdReanims[/url] [u]or[/u] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2916561591]DynaBase[/url] is) [*]a modified amalgamation of a few smod kick addons and actually somewhat functional code and rewriting by me (including the context menu category) [*]a leg that has player color and accounts for all bodygroups and skins that could possibly matter [*]a more robust kick so you won't have to look exactly at things to kick them (extra helpful with headcrabs and other small things) [*]an extensive list of settings to modify, including kick damage, applied physics forces, door-busting, and a bunch more [*]has the sliders and stuff in options submenu instead of a separate derma panel [*]kicking effects have been restricted to fix unintended side effects (i.e. kicking brush entities through the map, this was a problem with each kick addon i've used; kicking in vehicles resulting in suicide; other such things) [*]option to enable disarming npcs and players upon being kicked (two separate options plus you can't disarm friendlies) (like ez2) [*]kick mid-air to make use of your body to deal more damage [*]kick to press buttons and stuff you're holding away [*]kicking stuff pushes you back and you can kickboost like maximum action/cruelty squad and even launch into fr*icking space with a kick [*]entities, ragdolls, and doors use separate force calculations (tfa's used both ragdoll and entity variables in the same calculation making it absolutely pointless to have the former???) [*]glass panes break and it does not use a bullet trace (why would anyone use a bullet trace when kicks dont leave bullet holes) [*]a number of experimental features such as "projectile parrying" and "kick everything at mass relative force" just for the sake of it (experimental for a reason; they might not always work properly) [*]probably not completely broken in mp! there's no prediction though because legacy code lol [*]probably won't crash you (hasn't for me) [*][u]nzombies support[/u] that makes it (literally) your second crowbar/knife by cutting out most of the variability in favor of consistency, and *should* work universally across configs[/list] ffgsnz in memoriam [h3]you can find all the related console commands with the prefix "mf_"[/h3] wanna make a localization? [url=https://github.com/littlebabyman/MFE.Localization]help me, or yourself, on github[/url][h1][/h1] [h3]4 developers: you can check for mighty foot damage by checking for 67 in GetDamageCustom in the CTakeDamageInfo object[/h3] known issues: [list][*]if your gmod crashes on kicking certain kinds of doors, [u]disable[/u] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=104607712]Extended Properties[/url] [*]if you have any issues with legs not being present where they should[strike], enable compatibility mode in client options first stop using sharpeye[/strike] [*]if doors either stay stuck and/or flop over, open the console and run "whereis models/props_c17/door01_left.phy" to find out what other add-on is causing the problem [*][strike]mirrors, remote screens, etc. have you t-posing behind you when kicking in first person[/strike] fixed since 28th of April 2024 [*][b][u]should[/u] not conflict with other "smod kick" type addons, AT ALL, and if they do they're derivatives of this[/b] [*]if your model brings an error, it's the model's fault [*]has a temporary "weapon bash" looking animation in third person only if you don't have the required add-ons for that[/list][h1] [/h1] notes: i'm [strike]not good[/strike] kind of okay at code some creds to LeErOy NeWmAn, whorshipper, TFA and the guy who made tfa smod kick modified (for a couple good ideas), and Twilight Sparkle for porting the Apex leg animations.[h1] [/h1] JAJAJAJA, RONALDINHO SOCCER![h1] [/h1] [url=https://steamcommunity.com/groups/lowercasegang]join lowercase gang[/url] [img]https://files.catbox.moe/1ouoj9.gif[/img]

363,119 pobrań Szczegóły →
WW2 Weapons

WW2 Weapons

przez 76561198031446096

[img]https://dl.dropboxusercontent.com/u/74549506/deschedder_ww2_01.png[/img] [h1]Description:[/h1] Weapons from DOD:S and the WW2 era for the player and NPCs. This is the first pack, the second pack can be found here: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=428127970]WW2 Weapons II [/url] [b]This pack contains these weapons:[/b] AVS-36 Bren Light Machine Gun Bazooka Carl Gustav M/45 De Lisle Commando Carbine De Lisle Commando Carbine (Scoped) DP-28 FG-42 Gewehr 43 (My favorite rifle of all time) Kar98k Kar98k (Scoped) Knife Lee Enfield No.2 Lee Enfield No.4 Luger M1 Carbine M1 Garand M3 M1A1 Thompson M1911 Colt M1918 Browning Automatic Rifle M1919 Browning Machine Gun Mauser C96 (My favorite pistol of all time) MG-34 MG-42 Mosin Nagant Mosin Nagant (Scoped) MP-40 MP-41 (My favorite SMG of all time) Spade Panzerfaust Panzerschreck PIAT PPS-43 PPSH-41 Springfield (Scoped) SS Dagger Sten MK III STG-44 (My favorite weapon of all time) SVT-40 Thompson 1921 Tokarev TT-33 Walther P38 Welrod Winchester Model 1912 [h1]Frequently Asked Questions and Issues:[/h1] [b]How does one download this?[/b] Click on the green "Subscribe" button, and Garry's Mod will download it the next time you start it. [b]How does one activate DOD:S in Garry's Mod (for addons which require DOD:S)?[/b] Tick it in the pop-up menu that appears when you click on the game controller icon in the bottom right of the Garry's Mod main menu. [b]It does not show up in-game.[/b] Try deleting the addon's GMA file from the Garry' Mod addon folder, and allowing Garry's Mod to re-download the addon. [b]When they die they enter the T pose position (for NPCs).[/b] This is known to be caused by addons and/or mods which remove and/or replace the error model. [b]It does not work and/or crashes the game, please fix.[/b] How do you expect me to do anything if you give me no information? Try checking for addon and/or mod conflicts. [url=http://steamcommunity.com/workshop/filedetails/?id=104555915][img]https://dl.dropboxusercontent.com/u/74549506/colllink_starwars.png[/img][/url] [h1]Steam Group:[/h1] [url=http://steamcommunity.com/groups/KSHGM][img]https://dl.dropboxusercontent.com/u/74549506/Steampunk_Garry%27s_Mod_small.png[/img][/url] [url=http://steamcommunity.com/groups/KSHGM][b][u]Historical Garry's Mod.[/u][/b][/url]

278,255 pobrań Szczegóły →
1986 Lotus 98T F1 [simfphys Update 2017-07-16]

1986 Lotus 98T F1 [simfphys Update 2017-07-16]

przez 76561198013844238

Driven by Johnny Dumfries and Ayrton Senna, the Lotus 98T was a very formidable competitor in the 1986 F1 season, having 8 pole positions and 2 wins. The 98T was powered by the Renault EF15B, a turbocharged 6-cylinder engine. The 98T would be the last Lotus F1 car to carry the black and gold color scheme until the team's "revival" in 2011 with the debut of the Renault R31. Credits: Codemasters - Model, textures Kunos Simulazioni - Sounds Reiza Studios - Sounds (simfphys version)

428,001 pobrań Szczegóły →
The Last Patients Horror Map

The Last Patients Horror Map

przez 76561198035305375

THANKS A LOT FOR +30K DOWNLOADS!!! :D THIS MAP DOESNT NEED ANY EPISODE OR CS:S Yes,that is what I said,this map doesnt need EP1 Or EP2.So feel free to play it :P. IF YOU GET STUCK PLEASE WATCH THE WALKTHROUGH THAT I PUT HERE ON THE IMAGE SECTION,STOP COMMENTING WHAT TO DO WHEN YOUR ARE STUCK,I MADE THE WALKTHROUGH FOR THAT. Description: Hello people!This is my first horror map , feel free to download it and try it :P.This is my first try at making a horror map so maybe it isnt scary at all. READ THIS: - All the rules all detailed on the map, Just try to play without any other addons :). Story: You had an accident, you can't see,but you hear sounds..hospital's sounds...and then all is quiet.What Happened? It's a dream?I have to leave this place.... *****NEW*****: You can download an optional file that changes the color of the player's vision,its optional so you can download the file if you want,it looks pretty awesome with it. Download: *****NEW LINK: https://mega. nz/#!ZZQRCKLC!Gw7LhJu6D1Dx8TSQvosm3t2Bw8A_7hx1laPO41wRObY Installing: 1. Extract the "TLP's Optional File" 2. Grab the folder "garrysmod" and paste it to C:\YourSteamDirectory\Steam\SteamApps\common\GarrysMod 3. Done ! Rate the map for more maps! I'll appreciate it. ***SPOILER ALERT,PLEASE READ THIS AFTER FINISH THE MAP*** Click here to see the authors of some of the custom content in my map : http://www.miblocdenotas.com/9063 [url=http://steamcommunity.com/sharedfiles/filedetails/?id=289162701&searchtext][IMG]http://k41.kn3.net/A/8/7/8/0/5/D37.png[/IMG][/url]

366,714 pobrań Szczegóły →
Toy Story: Woody Playermodel

Toy Story: Woody Playermodel

przez 76561198010134457

[u][h1]Woody[/h1][/u] Woody from Toy Story [list] [*]Player Model [/list] [u][b][h1]CREDITS[/h1][/b][/u] [b]Models and textures: Avalanche Software / Asobo Studio / n-Space[/b] [b]Porting, rigging and compiling: Voikanaa[/b]

433,545 pobrań Szczegóły →
HomeTown 1999

HomeTown 1999

przez 76561198054606940

Ported to Gmod 13 Original by F.Kalkman I noticed that there were many questions on how to get to the "Office Mayor's". We type "sv_cheats 1", then "god", moved into the Mayor's Office, we're there! Homicidaltoast: "To get into the mayors office the real way go into the bathroom and press "use" beside the left toilet. Go into the back of the room and enter the teleporter. Press start and enter the code "8401". This will bring you into the office the normal way, and give you access to the nuke and such."

364,162 pobrań Szczegóły →
SCP SNPCs

SCP SNPCs

przez 76561198036806036

[h1][b]Hello! Welcome to my SCP SNPC pack! This mod is discontinued. If you wish to expand upon it or use the assets, please ensure that nothing from your new mod replaces the default files/code in this one.[/b][/h1] [b]You can download this [url=https://steamcommunity.com/sharedfiles/filedetails/?id=290599102&searchtext=SCP]map[/url] for the full SCP SNPCs experience![/b] [b]Features:[/b] [list] [*] Full support for the gm_site19 SCP map! [*] Full customization menu in the CPTBase tab! [*] Each SCP was designed to replicate the lore/game as much as possible! [*] Class-D, Scientist, and NTF all have special AI when facing SCPs! [*] Even includes usable SCPs that can aid you! [*] You can't become infected or have side effects while wearing SCP-714! [*] MAN DATS SOM GOOD ASS SHIT! [*] All SCPs can be controlled with my Possessor SWEP in the CPTBase weapon tab! [*] NTF can capture SCP-173 if 2 or more NTF are present! [*] Fully working blinking system! (Only activates if SCP-173 or SCP-087-B are around) [*] SCP-173 can not move when seen by [b]players or (S)NPCs[/b]. The system is automatic and doesn't require any external coding from other developers. [*] [b]SCP-106 and SCP-173 can be contained if playing on gm_site19![/b] [*] [i]Stop resisting, I am the cure.[/i] [*] Class-D Subjects can follow you and will even help you escape! [*] NTF will even tell each other when they're going to blink! [*] SCP-096 works properly when looked at by (S)NPCs and players or if he's shot! [*] SCP-096 will only un-trigger if it kills the person who looked at it, then it will have an 8 second cool down! [*] SNPCs are fully possessable and can be customized in the CPTBase options menu! [*] Adds Nightvision that can be used to see SCP-966 (Just don't use it around SCP-895..) [*] Adds all the classic NPCs of the original versions of CB! [*] MTF Guards have conversations and can escort players if their faction is set to FACTION_SCP_NTF [*] SCP-575 can only move in the darkness. Flashlights will freeze it and the sun will kill it [*] SCP-682 can adapt to many situations, increasing its' size, learning new attacks, and gaining resistance to many things [*] SCP-106 has a chance to teleport to you and rip you into his pocket dimension [*] Press "E" on SCP-008 to close the pipes. Although this would mean you're sacrificing yourself for your allies, yes? [*] Chat commands: [list] [*] !removenvg [*] !remove178 [/list] [*] Adds 55 SNPCs [list] [*] (Isolation) SCP-173 [*] (Isolation) SCP-303 [*] (Isolation) SCP-650 [*] (Classic) SCP-008-1 [*] (Classic) SCP-096 [*] (Classic) SCP-106 [*] (Classic) SCP-173 [*] (Classic) MTF Guard [*] Class-D Subject [*] Scientist [*] MTF AH-64 Apache [*] MTF Epsilon-11 Nine-Tailed Fox [*] MTF Lambda-5 White Rabbits [*] MTF Nu-7 Hammer Down [*] SCP-005 [*] SCP-008 [*] SCP-008-1 [*] SCP-012 [*] SCP-035 [*] SCP-049 [*] SCP-049-2 [*] SCP-049-2 Soldier [*] SCP-066 [*] SCP-079 [*] SCP-079 Camera [*] SCP-087-1 [*] SCP-087-B [*] SCP-096 [*] SCP-106 [*] SCP-173 [*] SCP-178 [*] SCP-178-1 [*] SCP-372 [*] SCP-420-J [*] SCP-427 [*] SCP-457 [*] SCP-500 [*] SCP-513 [*] SCP-575 [*] SCP-650 [*] SCP-682 [*] SCP-714 [*] SCP-860-2 [*] SCP-895 [*] SCP-939 (Instance A) [*] SCP-939 (Instance B) [*] SCP-939 (Instance C) [*] SCP-966 [*] SCP-1025 [*] SCP-1048 [*] SCP-1123 [*] SCP-1356 [*] SCP-1499-1 [*] SCP-1499-1 King [/list] [/list] [h1]Incompatible Mods:[/h1] http://steamcommunity.com/sharedfiles/filedetails/?id=1235221015 [b]Credits:[/b] Cpt. Hazama - Coding, porting assets Joonas Rikkonen and the rest of the SCP:CB Development Team - Original assets SCP Secret Laboratory Development Team - Some sounds SCP Isolation Development Team - Isolation models and sounds Mawskeeto - Making ragdolls Shaklin - Teaching me how to port these things Elan S. - Lambda and Hammer Down MTF skins [b]And thank you to all the following beta testers![/b] [list] [*] Cubic Tuxedo [*] Captain Magma [*] Robo Raptor [*] DrVrej [*] Lightning Bolt [*] JkMettonet [*] Robert Fgt. [*] Aliens218 [*] Woodzie [*] Rawch [*] Mayhem [*] Spiderkider [*] NecrosVideos [*] Kingjaffad [*] Mawskeeto [/list] [url=https://ko-fi.com/cpthazama][img]https://i.imgur.com/EOmPNH9.png[/img][/url] [h2][b]Copyright © 2026 by Cpt. Hazama, All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by Cpt. Hazama belong to their respective owners. Nothing in these files or/and code may be reproduced, adapted, merged or modified without prior written consent of the original author, Cpt. Hazama. Any and all content that Cpt. Hazama has ported and rigged for Garry's Mod may NOT be used or reuploaded under any circumstance. Doing so would be violating [url=http://store.steampowered.com/subscriber_agreement//] Valves Terms and Conditions[/url]. This includes addon compression uploads and server content uploads.[/b][/h2]

289,233 pobrań Szczegóły →
Team Fortress 2 Weapon Pack

Team Fortress 2 Weapon Pack

przez 76561198116561652

[h1]WARNING!!! WARNING!!! WARNING!!! This mod may conflict with other TF2 weapons. Please, unistall other TF2 weapons addons before subscribing to this mod. Also, this mod doesn't require Team Fortress 2, all content included in this addon.[/h1] Weapons made by me. Models, textures and sounds made by Valve. Included: Bat Bonesaw Bottle Fire Axe Fists Flame Thrower Grenade Launcher Invis Watch Knife Kukri Medi Gun Minigun Pistol ( for Scout and Engineer ) Revolver Rocket Launcher Scattergun Shotgun ( for Soldier, Pyro, Heavy, Engineer ) Shovel SMG Sniper Rifle Stickybomb Launcher Syringe Gun Wrench If you found a bug - write about this in description, and I will fix this bug.

329,864 pobrań Szczegóły →
Sinon Playermodel & NPC

Sinon Playermodel & NPC

przez 76561198047970938

[h1][u][b]Sinon aka Asada Shino or Shinon from Sword Art Online II: Gun Gale Online![/b][/u][/h1] ___________________________________________________ [u]This Model Features:[/u] • Playermodel • NPC • Ragdoll • Viewmodel hands • Face posing • Eye posing in the face posing [u]Jigglebones:[/u] • Hair • Scarf ___________________________________________________ Sinon is the co-protagonist in the Gun Gale Online segment of Sword Art Online II. She has my favorite character design in SAO and I think she's great. I just wish we saw a little more of her. She kinda got sidelined by Kirito half-way through. Oh well! I hope you all like her! Feel free to leave a Like, Comment, Favorite and Subscribe if you enjoyed, It really helps. I hope you all like it! [b]Enjoy![/b] ___________________________________________________ [b]Character by:[/b] Reki Kawahara [b]Model and rights belong to:[/b] Sword Art Online: Lost Song [b]Model port:[/b] [url=http://www.models-resource.com/playstation_3/swordartonlinelostsong/model/11054/]Sinon modelresource[/url] [b]Close-up shot of Sinon by:[/b] [url=http://steamcommunity.com/id/FoxSalsa]U-511[/url] [b]Port to GMOD & Rigging:[/b] [url=http://steamcommunity.com/id/YukiBelle/]❤Yuki❤[/url] [b]Proportions method:[/b] [url=http://steamcommunity.com/id/CaptainBigButt]CaptainBigButt[/url]

387,279 pobrań Szczegóły →
Cops and Runners

Cops and Runners

przez 76561198041656915

[h1]Cops, tag all runners! Runners, free your jailed teammates![/h1] [i]Watch the video for gamemode explanation, or read on if you prefer text[/i] [b]Note: The current video is from the Beta, all bugs have now been fixed! Better video will probably not come out xD[/b] But I guess you can check out my channel that has newer videos of it? :P ============================================== [h1]UPDATE 1.1 IS FINALLY HERE! Changelog at the bottom![/h1] [b]Translated to french! Get that [url=http://steamcommunity.com/sharedfiles/filedetails/?id=312877393]HERE![/url][/b] Special thanks to him :D ============================================== [h1]TO VIDEO CREATORS:[/h1] [url=https://dl.dropboxusercontent.com/u/31848284/CopsandRunnersLogo.png]Use this image as logo for the thumbnails![/url] Note to server owners: You need to install the jail model correctly. Place it in /materials/props_sdk/jail.mdl. Otherwise players will be able to run through it. +gamemode copsandrunners is apparently the command to launch this mode. Thanks YF06! [h1]What is Cops and Runners?[/h1] Cops and Runners, or CnR for short, is a gamemode made by Zet0r ([url=https://youtube.com/Zet0r]youtube.com/Zet0r[/url]), with some help from the Facepunch Forums (Special thanks to Acecool!) In this gamemode, a [b]certain percentage of players become Police[/b], and the [b]remaining players become Runners[/b]. One player becomes the [b]Warden[/b], who has to decide [b]where to put jail[/b]. A certain amount of Runners get armed with [b]Smoke Grenade Spawnpoints[/b] that spawn smoke grenades for their entire team! The Cops has to [b]catch and tag[/b] all free Runners with their Stunstick to jail them! Runners have to escape and survive for the time limit! They can [b]free their jailed teammates by hitting them with their Crowbar[/b]! Features: - All maps compatible! The players place jail and smoke spawnpoints themselves. - No game requirements! Only TF2 is needed for sounds, but that is free. - Custom HUD specifically made for this gamemode! - Endless replayability! Try out some different jail locations! - Amazing for funny moments and great for videos too! ==================================================================== Pro Tips: - You run faster with your hands equipped - Help your team out with smoke grenades - Cops run faster than Runners, even with their hands equipped! Hide to survive! - Free your teammates for higher survivability - Suiciding jails you if jail is placed! - The Smoke Spawnpoint generates a Smoke Grenade every 15 seconds! - You take no fall damage, but falls dealing more than 100 still kill you - The Crowbar swings faster, but the Stunstick has a much greater range! - You can change a lof of numbers, check the console commands below! ==================================================================== Console Commands: [b][i]"cnr_timelimit"[/i][/b]: Changes the rounds time limit. Takes effect next round [b][i]"cnr_coppercentage"[/i][/b]: Changes the percentage of Cops to be assigned (in decimal) [b][i]"cnr_armedrunners"[/i][/b]: Changes the amount of Armed Runners (in whole number) [b][i]"cnr_postroundtime"[/i][/b]: Changes the amount of time after a round is over, to a new one begins [b][i]"cnr_speedmultiplier"[/i][/b]: Multiplies all speeds by this number, useful for bigger or smaller maps [b][i]"cnr_smokedelay"[/i][/b]: Changes the amount of time that it takes to generate a Smoke Grenade [b][i]"cnr_copextraspeed"[/i][/b]: The multiplier that increases the Cops speeds. Relative to the speed of Hands [b][i]"cnr_instafree"[/i][/b]: Return to like 1.0, with instant freeing from 1 hit with the crowbar [b][i]"cnr_preptime"[/i][/b]: The time of the preparation phase. Jail is not able to placed during this time and players won't collide [b][i]"cnr_wardenafk"[/i][/b]: The time before the round will be reset because the warden didn't move [b][i]"cnr_crowdamage"[/i][/b]: The amount of damage the Crowbar does to free jailed teammates [b][i]"ForceRoundRestart"[/i][/b]: Starts a new round [b][i]"CheckStatus"[/i][/b]: Debugging command, prints all convars and amount of players with each class to the server console [h1]Version 1.1 Changelog:[/h1] + Added Bouncy Ball Launcher for jailed Runners + Added options to the main menu + Added hints when jailed + Changed it so it takes more than 1 hit to free (Can be disabled) + Modified stunstick to swing faster, but only while away from jail! (Can be disabled) + Implemented a Warden AFK timer that will reset the round (Can be disabled) - Made it possible to teleport players to jail again, if the first attempt failed - Simplified the smoke grenades spawntime. It is now just 15 sec (Can be changed) - Decreased the Cops run speeds - Fixed texture placements on smaller resolutions - Drank 5 liters of soy sauce after petting a goat - Fixed team chat to be fully functional - Fixed the bug of dying twice when jail exists - resource.AddFile'd the files - Copied the Jailmodel upside-down under it - Changed the smoke spawnpoint weapon model - Prevented players from picking up weapons at all (Unless it is the weapons you normally get) [h1]I consider this gamemode done[/h1] This means that I will no longer be updating it or fixing small errors. However should a critical error appear or enough small errors, I will be fixing all of those at once. The reason for this is because the game has been running for a while with no bad problems now, and I am also focusing on other stuff such as other gamemodes.

497,496 pobrań Szczegóły →
[LW] Lamborghini Countach QV

[LW] Lamborghini Countach QV

przez 76561198073265803

[img]http://i.imgur.com/jW2ACow.png[/img] A drivable Lamborghini Countach LP5000 QV ported from Forza Horizon by me. A skin template for this car can be found in the SVN, Which can be found at: https://lwcrs.googlecode.com/svn/trunk/ SVN USERS WILL NOT NEED TO SUBSCRIBE TO THIS AS IT IS ALREADY INCLUDED Features full VCmod support, Including lights, seats and exhausts effects. [url=https://www.facebook.com/LoneWolfieCars]Follow progress on Facebook![/url] [url=http://vcmod.net/index.php?topic=57.0]Follow progress on VCmod.net![/url] [url=http://facepunch.com/showthread.php?t=1357681]Follow progress on Facepunch![/url] Thank you to: [url=http://steamcommunity.com/id/pwnerjay]Raptor Jesus[/url] - Scripting F.A.Q.: Q: Can you make [this car]? A: [i]I dont take requests, Sorry.[/i] Q:How do you turn on the lights? A: [i]You cant unless you have VCmod by Freemmaann, which is not finished yet. In the meantime [url=http://coderhire.com/browse/script/652/vcmod-vehicle-controller-modification]you can buy the old VCmod from CoderHire behind this fancy text[/url] If you have VCmod, Its F for lights, H for hazards and F + A/D for Indicators.[/i] Q: How do I drive this? A: [i] Spawn it from the Vehicles menu, they are under LWCars. [/i] [img]http://i.imgur.com/zRYhWGg.png[/img]

323,265 pobrań Szczegóły →
Melonbomber

Melonbomber

przez 76561197992890246

Melonbomber is a game where you try to elimate the other players with explosive melons while grabbing upgrades to increase your power Based on the game Bomberman, Melonbomber brings the same hectic, fast paced gameplay to GMod. Players can place explosive melons and use them to kill other players or destroy wooden crates around the map. Inside the crates can be found powerups that can give you an edge on other players. Having more players increases the fun leading to an unstopabble good time Powerups include Speed Up - increases your running speed Bomb Up - increases the max bombs you can place at a time Power Up - increase the length of your bomb's explosions Bomb Kick - the power to move around bombs Power Bomb - a incredibly powerful mega bomb Remote Control - the ability to remotely detonate your bombs Piercing - bomb explosions pass through breakable crates Line Bomb - place a line of bombs with right click

501,639 pobrań Szczegóły →
Garry's Mod on Wheels

Garry's Mod on Wheels

przez 76561197974988637

Before every eventual compliant: [b]I'M NOT THE CREATOR OF THIS PACK, AND I'M NOT TAKING ANY CREDIT AT ALL.[/b] Description: This is the (very) old GMOW v3 pack originally made (many years ago) by Solid_Granite and GiGaBiTe for Garry's Mod 9, after request of some players, I've only fixed the errors made by other uploaders and make it work correctly with Garry's Mod 13 beta, now is here on the new Garry's Mod. [h1]Installation:[/h1] 1. press the green [b]subscribe[/b] (or whatever is in your language) button in this page 2. start Garry's Mod and wait the end of the download [h1]Usage:[/h1] 1. load a map of your choice 2. press [b]q[/b] (or what you have set for your spawn menu) 3. from the [b]vehicles[/b] section go to [b]Gary's Mod on Wheels[/b], and spawn the vehicle you will use 4. go in front of the driver's door, look at it and press your [b]use[/b] key (default is [b]e[/b]) 5. drive them with the key you set to move, key you set for jump for the handbrake, key you set for sprint for the turbo, to get out of the vehicle press again the key you use for [b]use[/b] [h1]Known bugs:[/h1] since this addon use custom sounds, soundscript from uncompressed addons (addons installed not from the workshop) may interfere with the soundscripts of compressed ones, the result is that you can't ear the custom sounds. Hierarchy of soundscripts in Garry's Mod: 1st: standard Valve games soundscripts (doesn't intefere with other soundscripts); 2nd: soundscripts from uncompressed addons; 3rd: soundscripts from compressed addons. [b]Solution 1:[/b] if the uncompressed addon is available on the workshop, use the one on the workshop and remove the uncompressed one. [b]Solution 2:[/b] unpack this addon and copy the soundscript code of this addon at the end of the soundscript file of EVERY uncompressed addon.

343,968 pobrań Szczegóły →
SW Tank Gauss

SW Tank Gauss

przez 76561198010984952

[b]A small combine styled gauss canon tank.[/b] [hr][/hr] [h3]Please read the description for all informations about the addon! [url=https://steamcommunity.com/groups/SligWolfAddons/discussions/0/4513255384648080868/]Click for the terms of use.[/url][/h3] [h2][u]Special thanks to:[/u][/h2] [list] [*][url=http://steamcommunity.com/id/grocel]Grocel[/url] [/list] [h2][u]Requirements:[/u][/h2] [list] [*]You need to have the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2866238940]SW Base Addon[/url] installed! [/list] [h2][u]Console command:[/u][/h2] [list] [*]sv_sligwolf_reload_addon gausstank [/list] [h2][u]Controls:[/u][/h2] [list] [*]W (+forward) = Forward [*]S (+back) = Backward [*]A (+moveleft) = Steer Left [*]D (+moveright) = Steer Right [*]Shift (+speed) = Turbo [*]Space (+jump) = Handbrake [*]LMouse (+attack) = Shoot [*]RMouse (+attack2) = Charged Shot [/list] [h2][u]Changeable controls:[/u][/h2] [list] [*]Keypad 1 = Extra Camera Left [*]Keypad 2 = Extra Camera Front [*]Keypad 3 = Extra Camera Right [*]Keypad 4 = Extra Camera Back [/list] [h2][u]Comments and feedback:[/u][/h2] In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the [url=https://steamcommunity.com/groups/SligWolfAddons]SW Addons Group[/url] to comment and give feedback on our addons. [url=https://steamcommunity.com/groups/SligWolfAddons/discussions/0/4513255384647390528/]Mind the rules, though![/url] [h2][u]Any problems? Please read those:[/u][/h2] [h3][b][url=https://steamcommunity.com/groups/SligWolfAddons/discussions/0/4513255384647370536/]► FAQ & Common Issues[/url] [url=https://steamcommunity.com/groups/SligWolfAddons/discussions/0/4513255384647367107/]► Troubleshooting[/url][/b][/h3] [h2][u]Still got problems? Post here:[/u][/h2] [h3][b][url=https://steamcommunity.com/groups/SligWolfAddons/discussions/1/]► Bug Reports[/url][/b][/h3] [h3]Please read the description for all informations about the addon! [url=https://steamcommunity.com/groups/SligWolfAddons/discussions/0/4513255384648080868/]Click for the terms of use.[/url][/h3]

313,599 pobrań Szczegóły →
Never Lose Hope Hospital - Patched Version

Never Lose Hope Hospital - Patched Version

przez 76561198004895973

Dark winding corridors dotted with splotches of blood, the sounds of doors creak ominously and the TVs only report static. This is a large Hospital map with a huge system of corridors, hallways and hospital facilities, making it very easy to get lost in. The power is fluctuating, so lights flicker and many are completely dead. The plumbing is shot, so areas are flooded with water. This map is set at night time so it should perfectly fit any horror RP. There's plenty of props around for barricades in ZS and you could probably slap some pages down and make it work for Stop it Slender. It's also fully NPC noded and nav meshed if your gamemode has NPCs and all of the content is packed in to the map, so there are no other requirements. This map is purely atmospheric, so there aren't any jumps scares or horror elements aside from the occasional door slamming itself shut. Found in maps>Roleplay>rp_neverlosehopehospital_v2u Key Features: -Full highly detailed and atmospheric hospital interior -Working soundscapes -several floors including a basement -Small outdoor area outside the lobby -tons of rooms Patches: -Fixed cubemaps - no shiney props -NPC Nodes - Lets NPC's navigate the map properly -All content packed into map - no other games required -Nav mesh - Nextbot AI compatibility. Let me be clear that I did not make this, however I did edit it slightly; I made the AI nodes so NPCs can navigate properly, Pakrated the map so you shouldn't see errors everywhere, made the icon and fixed the cubemaps. I'm mainly uploading it to the workshop as an item that can be download to my server using resource.addWorkshop() for our halloween event, but that's all I did. This map was originally stitched together by Umbrae (who is now one of the contributors) from the source mod Nightmare House 2, you should check it out if you like the map - It's an awesome mod and t's free! Offical Nightmare House2 website: http://nh2.wecreatestuff.com/ Nightmare House2 credits (for the original entire mod) Hen Mazolski - Mod leader, Mod designer, Ideas, Mapper, Writer Harry ".eXeC!" Jeffery - Coder Christopher "Guessmyname" Jones - Modeling, Texture artist Pedro "TigerboyPT" Calvo - Faceposer animator, Texture artist, Video editing David Kingery - Voice-actor, Writer Danielle McRae - Voice-actress Yoav "Koolfox" Landau - Music, Sound editing Aidin Ashoori - Music Ido Tal - Design consultant The community - More stuff If your comment was removed, then it means you made a misinformed comment or question without reading the whole description.

277,136 pobrań Szczegóły →

Strona 20 z 82138 (1,971,310 wyników)

Serwer Garry's Mod z obsługą modów

Instaluj wszystkie mody bezpośrednio z panelu jednym kliknięciem.

Wynajmij serwer Garry's Mod