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Project Zomboid Mods & Plugins

51 000+ modów dostępnych Źródło: Steam Workshop
AH-60 BlackHawk

AH-60 BlackHawk

przez 76561198090131007

Fixd: Compatibility with the better helicopters mod, both modules can be used at the same time. In theory, the UH-60 module can be used with any other helicopter. 已修复与更好直升机模组的兼容问题,现在黑鹰可以与更好直升机模组一起使用。理论上,它可以与其他所有直升机模组共存. ------------------------------------------------------------------------------- The UH-60 Black Hawk helicopter is the U.S. Army’s primary medium-lift utility transport and air assault aircraft. It is a twin-engined medium-lift utility helicopter. It is equipped with a single 4-bladed rotor and a single 4-bladed tail rotor. Controls: - WS + Arrow keys -W - takeoff -S - land -↑ - forward -↓ - backward -→&← - Adjust direction -D = Shoot Main features: ? -6 seat ? -600 trunk capacity ? -B41.68 Single Player / Multiplayer Compatible ? -Multiple machine gun(Uses 5.56 rounds in the players inventory) ? -You can use it in your current save game, just enable the mod in the load menu >Can be found around the map in areas of military.< Known bugs: - Landing on roofs - Collision with zombies when fly ------------------------------------------------------------------------------- 每当我坐进AH-1的驾驶舱,我眼前都是无边的丛林和猴子,感谢喵球,新的AH-60黑鹰z终于让我摆脱了飞行的噩梦! 特点: ? -6个座位(含驾驶位) ? -600容量后备箱 ? -可使用的机载机枪 ? -支持多人和单人游戏 ? -可以在已有存档中加载 >在军事区域少量生成< 注意,这个mod仍然不完善,比如影子会撞到僵尸,还有一些视野问题。 出于游戏机制问题,它仍无法停在地面以外的地方。 控制 : -W&S键 +方向键 -W - 起飞 -S - 降落 -↑ - 前进 -↓ - 后退 -→/← - 调整方向 D-射击 >你需要身上有5.56mm子弹才能使用机载机枪< 支持喵球的创作:https://afdian.net/@goldcatball ------------------------------------------------------------------------------- 这是我邀请@金色喵球定制的一个直升机模组,适用于B41/B42版本。 在联机游戏中,由于服务器带宽及本地网络原因,直升机模组有可能频繁引起黑边等情况,同时较大的噪音吸引的僵尸也会造成额外的服务器负担,这次更新我已降低发动机噪音。 ------------------------------------------------------------------------------- 由于未知原因,我无法使用留言功能与各位互动,如各位有需要,可自行将该MOD进行升级和改动。 Vehicle ID:Base.Black_Hawk Mod ID: Black_Hawk Workshop ID: 2799925193 Mod ID: Black_Hawk

250,289 pobrań Szczegóły →
Project Cook [B42]

Project Cook [B42]

przez 76561199485575276

[h2]Compatible with Build 42.10 to Build 42.19 — SP / MP[/h2] [b]Project Cook[/b] adds a dedicated cooking panel for Project Zomboid’s evolved-recipe cooking system. It helps you choose valid base items, browse compatible ingredients and seasonings, check cooking/nutrition information, and add ingredients through a cleaner and more intuitive UI. [hr] [h2]Required Mod & Load Order[/h2] [b]Project Cook requires [B42] NeatUI Framework.[/b] Recommended load order: [list] [*][b][B42] NeatUI Framework[/b] [*][b]Project Cook[/b] [*][b]Project Cook Pixel Icon Pack[/b] — optional addon [/list] The [b]Pixel Icon Pack[/b] only replaces some Project Cook panel icons with pixel-art versions. If enabled, it must be placed [b]after Project Cook[/b]. [hr] [h3]Special thanks to ivmakk for providing lots of inspiration and ideas for this mod.[/h3] [h2]What Project Cook Does[/h2] Project Cook is designed mainly for [b]evolved-recipe style cooking[/b]: meals where you start from a base item and add compatible ingredients or seasonings. Examples include soups, stews, salads, stir-fries, burgers, sandwiches, pasta-like meals, and other ingredient-based recipes. Some vanilla cooking actions still belong to the normal [b]Crafting[/b] system first. In those cases, you may need to create the initial food/container through vanilla Crafting or through [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3502080466]Neat Crafting[/url][/b] before continuing inside Project Cook. [h2]Open the Panel[/h2] [img]https://i.imgur.com/BEiM234.png[/img] You can open Project Cook in several ways: [list] [*]Hover over the vanilla [b]Crafting[/b] button on the left-hand sidebar to show the Project Cook button. [*]Right-click a valid food item or recipe base item and choose the Project Cook option. [*]If the selected item can be used as a base item, it will be selected automatically. [/list] [h2]Base Item Panel[/h2] [img]https://i.imgur.com/qkBPeZ0.png[/img] Choose a valid base item, such as a cooking pot, bowl, burger, sandwich, or another item/container that can accept ingredients. [list] [*][b]Fill:[/b] fills supported water-based containers from a nearby valid water source. [*][b]Empty:[/b] empties supported recipe containers and recovers the empty container. [*][b]Add:[/b] queues selected ingredients or seasonings to be added. [*][b]Rename:[/b] lets you rename the finished food. [*][b]Rating:[/b] shows recipe rating information when available. [/list] [h2]Cooking Info Panel[/h2] [img]https://i.imgur.com/cARXqpA.png[/img] The Cooking Info panel gives useful guidance about the current recipe. Nutrition information depends on your traits and Cooking skill: [list] [*][b]Nutritionist:[/b] full nutrition details. [*][b]Cooking Level 2:[/b] nutrition categories, exact values hidden. [*][b]Cooking Level 4:[/b] values rounded to hundreds. [*][b]Cooking Level 6:[/b] values rounded to tens. [*][b]Cooking Level 8:[/b] full exact nutrition values. [/list] [h2]Ingredients & Seasonings Panel[/h2] [img]https://i.imgur.com/woYddll.png[/img] Once a base item is selected, you can browse compatible ingredients and seasonings. [list] [*]Compatible ingredients are shown based on the selected base item. [*]Seasonings are handled separately from regular ingredients. [*]Each base item has its own ingredient limit. [*]Each seasoning type can only be added once. [*]Right-click items to choose between multiple instances of the same item. [*]Double-click an ingredient or seasoning to add it directly. [*]Use the [b]+[/b] button to select several items first, then add them together. [*]Frozen ingredients must thaw before they can be used in recipes that do not allow frozen items. [/list] Recent versions also include stricter filtering to avoid non-cooking “technical food” items being handled as normal cooking ingredients only because they are internally defined as Food by the game. [h2]Pixel Icon Pack[/h2] [img]https://i.imgur.com/Gadotb2.png[/img] [b]Project Cook Pixel Icon Pack[/b] is an optional sub-mod that replaces some cooking panel icons with pixel-art versions created by ivmakk. If you switch icon styles, restart the game so the icons refresh correctly. [h2]Compatibility Notes[/h2] Project Cook is intended to work in both SP and MP for supported Build 42 versions. For best results: [list] [*]Keep [b][B42] NeatUI Framework[/b] above Project Cook. [*]Keep optional Project Cook addons below Project Cook. [*]Restart the game after changing icon packs or UI-related mods. [*]If a server uses Project Cook, make sure both server and clients use the same updated Workshop version. [/list] [h2]Feedback & Bug Reports[/h2] Bug reports are very helpful, especially with clear steps and logs. Please use the [url=https://steamcommunity.com/workshop/filedetails/discussion/3490188370/595150321338123470/]Bug Report[/url] thread and include: [list] [*]Project Zomboid version. [*]SP, MP Host, or Dedicated Server. [*]Relevant mod list and load order. [*]Item, recipe, base item, ingredient, or seasoning used. [*]What you expected to happen. [*]What actually happened. [*]Screenshot or short video if possible. [*]Relevant error log or stack trace, if one appears. [/list] [h2]Clean Redownload / Update Troubleshooting[/h2] If Steam does not update the mod correctly: [list] [*]Close Project Zomboid completely. [*]Unsubscribe from Project Cook. [*]Wait until Steam finishes uninstalling it. [*]Subscribe again. [*]Let Steam finish downloading before starting Project Zomboid. [/list] After major Build 42 updates, verifying game files can also help: [list] [*]Close Project Zomboid. [*]Open your Steam Library. [*]Right-click Project Zomboid. [*]Go to Properties > Installed Files. [*]Click Verify integrity of game files. [/list] [h2]More Mods & Support[/h2] If you enjoy this mod and your circumstances allow, buying me a coffee would be greatly appreciated — but most importantly, enjoy your game! [url=https://afdian.com/a/23754956rocco][img]https://i.imgur.com/WLIHcQs.jpeg[/img][/url] Discord server: [url=https://discord.gg/QCznu6naGw]Rocco's Mod[/url] [h2]Credits[/h2] [list] [*]Original mod by [b]Rocco[/b]: [url=https://steamcommunity.com/profiles/76561199485575276/myworkshopfiles/?appid=108600]PZ Workshop Items[/url] [*]Maintenance / compatibility updates for newer B42 builds by [b]Afyrmo[/b]: [url=https://steamcommunity.com/profiles/76561199133259679/myworkshopfiles/?appid=108600]PZ Workshop Items[/url] [*]Pixel icon inspiration and assets by [b]ivmakk[/b]. [/list] [quote]About permission You are free to extract and use any content from this mod without asking for permission. If you want to republish this mod, you need to follow these rules: 1. There must be substantial and important improvements. 2. If this mod has not been updated for a long time and has caused many issues, you may modify and republish it.[/quote] Workshop ID: 3490188370 Mod ID: Project_Cook Mod ID: Project_Cook_Pixel_Icon_Pack

369,870 pobrań Szczegóły →
Schizophrenia Trait Mod

Schizophrenia Trait Mod

przez 76561198054989316

[h1] Description: [/h1] Adds a new negative +7 points perk named Schizophrenia which offers a completely different experience for new and old players alike, Project Zomboid is key for its sound effects and sound ques to tell you if something is right or wrong. with this trait it completely turns the play style upside down. [h1] Features: [/h1] [list] [*]Everything may not be how it seems. Sometimes the sounds you hear might not actually be real. [*]All Schizophrenia attacks are linked to your Stress, the more stress you have the more attacks you will have leading to more stress. balancing your stress is key. [*]Night terrors and attacks may keep your character up at night. [*]Experiencing the death of a comrade is traumatizing, but ever wonder how it would be for someone who is mentally ill? watching a comrade die with this trait will lead your character to have a mental meltdown. [*]Has a nice little custom graphic for the trait icon that suits the games art style. [*]Laughing to yourself and screaming are a common occurrence depending on your stress level [*]Visual hallucinations of zombies which do not exist may occur. Read Q&A for more details [/list] [h1] Questions And Answers: [/h1] [b]Q1: Will this work for multiplayer?[/b] A1: As of ver 1.2, MP should be fixed. please be sure to report any issues. I will be stalking the comments section. [b]Q2: Would this work for Build 40?[/b] A2: No, this mod uses new methods which are only in B41. [b]Q3: How do I manage the effects of the trait?[/b] A3: As of update VER 1.6, the medication Chlorpromazine will help treat the trait, make sure to properly dose your character otherwise it can cause death in worst cases. [b]Q4: Can I make a edit to this mod and post it on the workshop?[/b] A4: At the moment, I request that you do not make an edit of this mod and republish it on the workshop. this may change in future if I decide to abandon the mod and if it does ill will note it here. thank you for your support! [b]Q5: So whats up with visual hallucinations?[/b] A5: As of Version 2.0 visual hallucinations are included within the mod. For the best experience for this mod, I recommend playing single player as the hallucinations work best there. Multiplayer has shown a variety of issues for the hallucinations resulting in it being unreliable in its consistency. This does not mean that I don't support multiplayer compatibility, however, keep in mind this is not my code that is causing the issues, it’s the limitations of the engine itself ( Or maybe i'm just not thinking outside the box enough). This will not cause any errors when playing in multiplayer and in some cases the hallucinations will work without any issues. [b]Q6: How would I go around having a translation added?[/b] A6: If you speak the language you can either add me on steam or take a look at the translation thread. if you decide to add me on steam please comment on my profile with why you are adding me because I deny most people who don't give me a reason to add them. [b]Q7: Can I put this mod in a mod pack?[/b] A7: You are free to put this mod in a pack however please keep my mod up to date, As long as you keep my mod up to date and leave credit ( A link to this mod page and my name in the description ) I do not mind at all. [h1] Translation Credits: [/h1] [list] [*]Russian - [url=https://steamcommunity.com/profiles/76561198077286952]GR-S[/url] [*]Thai - [url=https://steamcommunity.com/profiles/76561198047485926]Radius[/url] [*]Spanish - [url=https://steamcommunity.com/profiles/76561198358935468]The Trollge[/url] [*]Spanish - [url=https://steamcommunity.com/profiles/76561198268181523]Ra_Mu_Ne[/url] [*]Afrikaans - [url=https://steamcommunity.com/profiles/76561199172509357]Mr. Doorframe[/url] [*]Traditional Chinese - [url=https://steamcommunity.com/profiles/76561198085435933]COSeeds[/url] [*]Polish - [url=https://steamcommunity.com/profiles/76561198218930460]Tony[/url] [*]Ukrainian - Discord user Zo_Henry [*]Romanian - [url=https://steamcommunity.com/profiles/76561198048208483]Drowsy[/url] [*]Italian - [url=https://steamcommunity.com/profiles/76561198133281543]Hirundo[/url] [*]German - [url=https://steamcommunity.com/profiles/76561198008869914]Manostion[/url] [*]Dutch - [url=https://steamcommunity.com/profiles/76561198008869914]Manostion[/url] [*]French - [url=https://steamcommunity.com/profiles/76561198057905896]Shad[/url] [*]Simplified Chinese - [url=https://steamcommunity.com/profiles/76561198033514903]Run about[/url] [*]Portuguese Brazil - [url=https://steamcommunity.com/profiles/76561198040591646]Spring[/url] [*]Korean - [url=https://steamcommunity.com/profiles/76561199028245818]Cashya[/url] [*]Turkish - [url=https://steamcommunity.com/profiles/76561198893280756]Arda[/url] [/list] [h1] Official compatible mods: [/h1] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2795677303]Susceptible Trait - Airborne Infection[/url] [/list] [h1] Workshop ID and Mod ID: [/h1] Workshop ID: 2711720885 Mod ID: SchizophreniaTrait [IMG]https://i.imgur.com/p7Fv1Z6.gif[/IMG]

258,237 pobrań Szczegóły →
On the Door

On the Door

przez 76561199151439614

[h1][b]In Build 42, keys no longer spawn on doors. However, the logic for obtaining keys from doors remains intact. Therefore, this mod has been updated to be compatible with Build 42 in case door key spawning is reintroduced in the future. It's difficult to check the implementation frequently, so if you can confirm that spawn on the door have been restored with this mod for B42, please let me know![/b][/h1] [h1]Overview & Features :[/h1] Car keys spawn in the ignition, glove box, buildings near the vehicle, on the ground, and on zombies, but there is also a low probability that they will spawn on the "vehicle door". However, when it spawns on a vehicle door, there is no way to confirm that it has spawned, and it seems that the key can only be retreived under certain conditions. Therefore, this mod will add the feature to automatically retrieve the keys from the door and notify the player with a message when the player attempts to enter a vehicle whose keys are spawned on the door, regardless of the conditions. [b][i]Confirmed to work with Build 41/42 and also work on MP.[/i][/b] [h1]Q&A :[/h1] [list] [*][h2]What is the probability of a key spawning on a vehicle door?[/h2] It is 1/4 probability compared to the spawn to the glove box. Of course, spawning keys on the door is not a feature of this mod, but of vanilla. This mod only reteives keys that have already spawn on the door. [*][h2]Is it possible to retrieve the key from the door without using this mod?[/h2] Yes, it's possible. If a key is spawned on the door, it can be retrieved when trying to enter through a locked door. However, there is no notification, and the key is only silently added to your inventory. [*][h2]Do I need to try entering through every door to retrieve the key from the door?[/h2] No, as long as the key is spawned on the door of that car, the key can be retrieved by entering through any door. [*][h2]Does it work even if it's enabled in the middle of the save data? Or do I need a new game?[/h2] This mod makes it easier to get keys spawned on doors, rather than having them spawned on doors. Therefore, a new game is not required. [/list] [h1]Options :[/h1] These options are available with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993]Mod Options[/url] in B41. [list] [*]Finding Message Notification : Can specify whether to enable or disable. [*]Sound Volume (Found) : You can adjust the sound volume when you find the key on the door. [/list] [h1]Known Issues :[/h1] [list] [*]Nothing [/list] [h1]Future plans :[/h1] [list] [*]Bug fix (if it exists) [/list] [h1]Release Notes :[/h1] [list] [*]v1.5 - Compatible with Build 42. [*]v1.4 - Added Sound Options. [*]v1.3 - Added ranslation (ES). [*]v1.2 - Added sound effect file for replacement. [*]v1.1 - Added ranslation (KO, PTBR, TH). Please refer to "Change Notes" for the older history. [/list] [code] If you enjoy this mod and would like to support its development, you can do so through the services below. Your support helps cover the cost of renting a dedicated server for multiplayer testing, as well as AI service subscriptions used for development - expenses I personally pay for every month, totaling over $50. Thanks to your support, I can continue improving, maintaining, and expanding this mod for everyone. [url=https://ko-fi.com/pepepepepeil][img]https://imgur.com/y5Ih4mO.png[/img][/url] [/code] Workshop ID: 3056481712 Mod ID: P4OnTheDoor

283,617 pobrań Szczegóły →
Immersive Medicine Revised --- CBT for Patrons ---

Immersive Medicine Revised --- CBT for Patrons ---

przez 76561198063072015

[quote=nyamops, Elidet] [b]ATTENTION![/b] We present a new vision of Immersive Medicine: with updated motivation, improved mechanics, and new contributors. [b]The mod is currently in development![/b] We are constantly adding new mechanics to make your survival experience even more interesting. Stay updated through our [url=https://www.patreon.com/c/nyamops]Patreon[/url], [url=https://boosty.to/nyamops]Boosty[/url] or [url=https://discord.gg/d76PYMhD6A]Discord[/url] [/quote] [h1]Immersive Medicine — an expansion of the standard health system in Project Zomboid[/h1] Have you ever wondered why in the world of Project Zomboid, everything boils down to a few simple pills and bandages? Well, we didn’t like that either, so we decided to change everything! Immersive Medicine is not just a mod, it's a complete overhaul of what survival should be! We are adding advanced medical mechanics to make your survival experience more engaging. [h2]Main Features[/h2] [list] [*] Blood transfusion system: from light fatigue to deadly blood loss. [*] Expanded medicine system: treatment requires the correct choice of approach and equipment. [*] Professions and traits: new specializations and traits. [*] Surgery: new injuries and treatment methods through surgical interventions. [i]— in development[/i] [*] Chemistry: the ability to create drugs and chemicals for treatment and survival. [i]— in development[/i] [/list] [quote=nyamops] I’ve spent a lot of time developing this mod and would appreciate your support, feedback, and ratings! ❤️ [/quote] [url=https://www.patreon.com/c/nyamops]Patreon[/url] | [url=https://boosty.to/nyamops]Boosty[/url] | [url=https://discord.gg/d76PYMhD6A]Discord[/url] | [url=https://github.com/Nyamops/imeds]GitHub[/url] [hr][/hr] [h2]Special Thanks[/h2] [quote=nyamops, Elidet] A huge thank you to all our supporters, testers, and contributors who have made Immersive Medicine possible: Gollias Narlen Birget Subaru1423 Satori1106 Hemeline Docmale23 Mistuka [/quote] [hr][/hr] [b]Workshop ID:[/b] 2709866494 [b]Mod ID:[/b] iMeds

218,873 pobrań Szczegóły →
Under Cover of Darkness

Under Cover of Darkness

przez 76561198066930337

[h1]Under Cover of Darkness[/h1] Why should you be the only one to suffer from poor vision at night or in fog? This mod evens the playing field, allowing you to hide from zombies under the cover of darkness. [b]Under Cover of Darkness[/b] is a super lightweight mod which gives zombies poor vision when it is night time or when foggy. This enables the night and fog to serve as the perfect stealth environments, allowing you to perform covert operations like gathering supplies or evading a nearby horde. Specifically, the mod sets the zombie sight setting to poor at night (from 2 hours after dusk to 2 hours before dawn) or when it is foggy, reverting back to normal at all other times. Note that any existing settings related to zombie sight will be overridden by this mod. [h1]FAQ[/h1] [b]Does artificial light (e.g. flashlights and streetlamps) change the zombie sight setting?[/b] No. This mod does not consider or change any existing behaviour related to artificial light. [b]Is this compatible with other mods?[/b] Yes. This mod should not cause any errors with other mods, though may be overridden. [b]Does this mod consider different seasons of the year having different day/night cycles?[/b] Yes. Night hours (the time that zombie sight is set to poor) will dynamically change with seasons. [b]Can I edit how foggy it needs to be for zombies to get poor vision?[/b] Yes. In the sandbox settings you can edit the minimum fog intensity for zombie vision to be set to poor. [b]Is this compatible with multiplayer?[/b] Yes! [b]What happens if I already play with a custom zombie sight setting?[/b] This mod will override your settings, however, there are sandbox options available to customize related settings. [b]Can you enable/disable this mod on existing saves?[/b] Yes. Though you may need to reset your zombie sight level in your sandbox settings after disabling this mod. Workshop ID: 2954422590 Mod ID: UnderCoverOfDarkness

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Faction Safehouses With Friends

Faction Safehouses With Friends

przez 76561198009423563

This creates a way for multiple people to create a safehouse, then create a faction and this mod will take these members and add eachother to eachothers safehouses every in-game hour. Allowing for multiple safehouses for faction members and having access to eachothers. Comments removed due to people not being able to read, no support provided. If you can't figure it out don't use it! Works in .71 Every in-game hour it'll update your safehouse list with your faction members. Commissioned for Project Apocalypse Roleplay MP - discord.gg/ProjectApocalypse This mod is not to be distributed or re-uploaded without permission of myself ( Master Splinter ) Workshop ID: 2717575749 Mod ID: faction_safehouses [url=https://theindiestone.com/forums/index.php?/topic/2530-mod-permissions/][img]https://i.imgur.com/E4BIzYD.png[/img][/url]

253,886 pobrań Szczegóły →
True Actions. Act 4 - Talking

True Actions. Act 4 - Talking

przez 76561198082682625

[url=patreon.com/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130357038/307A1EFBD98F7B63C736466AACD5CF58235FB88A/[/img][/url] Mod adds an animations when the player typing in the chat. Only for multiplayer. [b]Mod commissioned by Yayo, specifically for the Day's End Roleplay server.[/b] Discord: https://discord.gg/daysend Wipe server was 2022/01/06, join us! [url=discord.gg/daysend][img]https://cdn.discordapp.com/banners/923240294399475743/a_a7b67134a9e8a7261ca494b1612ec4a6.gif?size=480[/img][/url] [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img] [url=boosty.to/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847773052/9BE2EEBC53FDD151A5B6DF9290E46BEADC060DDA/[/img] [/url][url=pz.ibrrus.ru/mods/][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847775404/33396705B3590231ED4B47752B428995037DA72C/[/img][/url] [url=discord.gg/xkCEcwGZMW][img]https://steamuserimages-a.akamaihd.net/ugc/1783982255480129217/A3B05641944B7BE1D25604929C4B7C49663617C5/[/img][/url] [quote] You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue Mod permission according to TIS policy: [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478]Ask for permission[/url] Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name iBrRus. © iBrRus [/quote] [url=steamcommunity.com/sharedfiles/filedetails/?id=2937821982][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130535928/9877FC0C26815A76FBB15EA3AB9C1C8DEF04574E/[/img][/url] Version: 1.01 Workshop ID: 2912999938 Mod ID: TrueActions4Talking

260,561 pobrań Szczegóły →
West Point Expansion Road Fix

West Point Expansion Road Fix

przez 76561197970374499

The main point of this map, is to fix the broken road leading out of the northbound highway, when using the West Point Expansion map, I've tried to recreate everything else to the best of my ability, while taking a few creative liberties. Multiplayer tested on a fresh server, should work. This map includes: - Road fix for the northbound road - Completely aligned other roads and matched their style going into the replaced bit - In-game Map (aligned with the InGameMaps version of West Point Expansion) - Reconstructed the vanilla raceway (some creative freedom used) - Foraging - Car spawns - A bit of traffic jam - Zombie spawns Workshop ID: 2805994608 Mod ID: WPEFIX Map Folder: WestPointExpansionFix

277,526 pobrań Szczegóły →
Vehicle Parts Repair

Vehicle Parts Repair

przez 76561198155746874

Are you tired of not being able to repair your vehicle because you don't have a replacement hood? Now you can repair them! By using the power of blow torch/Duct tape, you can now repair most in-game car parts with ease! Repair Hood, Brake, Muffler, Tires, Suspension, and Windshield&windows using duct tape and metal sheets! Also added recipe to create Spare Engine Parts out of some scrap metal! New! Added Hood/Trunk lid/door recycle! This really is a simple mod for my server, but its here anyways! Workshop ID: 1558779191 Mod ID: VehiclePartsRepair

233,236 pobrań Szczegóły →
Remastered Kitsune's Crossbow Mod

Remastered Kitsune's Crossbow Mod

przez 76561198126260563

Fixed for 41.65 (tested in SP, not tested on MP server yet) This is a remastered version of Kitsune's Crossbow Mod and Tweaked Kitsune's Crossbow Mod. Original code is not mine-I just made some changes and fixes. Credits and thanks go to: Gluten the Sensitive - original "crossbow code" Kistune - Kitsune's Crossbow Mod Luchettinni - Tweaked Kitsune's Crossbow Mod Tommo - code fixing missing bolt issue Volh - Russian translation-TBA Many others - for support and patience :) Also I would like to, as I have promised, raise awareness of the Mandela Effect! This mod features: - two types of craftable crossbows, - three types of non-craftable crossbows (one is hand crossbow and two are modern type), - three types of craftable crossbows bolts, - two magazines with recipes, - four books that speed up Aiming and Reloading skills training, - known from start recipes: to make one chipped stone from four stones (no more waste) and to convert weapon upgrades to crossbow upgrades, - you will be able to find a bit of scrap metal on high level of foraging. Workshop ID: 2572385719 Mod ID: Remastered Kitsune's Crossbow Mod

223,511 pobrań Szczegóły →
KATTAJ1 Military Pack [B41/B42MP]

KATTAJ1 Military Pack [B41/B42MP]

przez 76561198958138845

[HR][/HR] [h1] Description [/h1] Prepare for the undead onslaught with the KATTAJ1 Military Armor Pack, a comprehensive addition to your arsenal. This mod introduces a diverse array of military equipment from essential basics like shoes, pants, shorts, shirts, jackets, gloves to gear including bulletproof vests, thigh and shin protections, shoulder and forearm guards, sheaths, holsters, helmets, balaclavas, bandanas, berets, gas masks, googles, hip utility bags, back utility bags, front mag bags, and backpacks. [h1] Each item is available in 8 color variations [/h1] [b][table] [tr] [td] [img]https://i.imgur.com/yNUQnsT.png[/img] [/td] [td] [img]https://i.imgur.com/OSBQAC5.png[/img] [/td] [td] [img]https://i.imgur.com/oxcAOHR.png[/img] [/td] [td] [img]https://i.imgur.com/dCJ32uy.png[/img] [/td] [/tr] [tr] [td] [img]https://i.imgur.com/UYG4JsJ.png[/img] [/td] [td] [img]https://i.imgur.com/0B5Le06.png[/img] [/td] [td] [img]https://i.imgur.com/FhlZt1k.png[/img] [/td] [td] [img]https://i.imgur.com/1TgFKox.png[/img] [/td] [/tr] [/table][/b] [list] [*] Camo is not just color. Items with different color have their specific stats. For example, white camoed gear will give you more low temperature resistence. [*] Several items has unique extra skins [img]https://i.imgur.com/IPTVIsR.png[/img][img]https://i.imgur.com/gNle0oV.png[/img][img]https://i.imgur.com/DnE10um.png[/img][img]https://i.imgur.com/pDoQp5C.png[/img] [img]https://i.imgur.com/gGHXPGI.png[/img][img]https://i.imgur.com/prVx2At.png[/img][img]https://i.imgur.com/TCVpST2.png[/img][img]https://i.imgur.com/AzdrrVh.png[/img][img]https://i.imgur.com/fEWZFxD.png[/img] [img][/img] [*] Jackets can be worn zipped / unzipped with hood up / down, sleeves rolled / unrolled . [img]https://i.imgur.com/p3V53ED.png[/img][img]https://i.imgur.com/K8Y6ORB.png[/img][img]https://i.imgur.com/DSlC8gf.png[/img][img]https://i.imgur.com/9To1iRl.png[/img] [*] Pants can be rolled up / tucked into shoes [img]https://i.imgur.com/bgro4Qk.png[/img][img]https://i.imgur.com/0agzHyI.png[/img][img]https://i.imgur.com/DmgX9Tk.png[/img] [*] Holsters and Sheaths can be worn on belt / hips / on hips armor. [img]https://i.imgur.com/7Vwai2K.png[/img][img]https://i.imgur.com/pZybdYN.png[/img][img]https://i.imgur.com/zzyhFWo.png[/img] [*] Helmets can be worn with belts strapped or not. [img]https://i.imgur.com/bH1mbyk.png[/img][img]https://i.imgur.com/HRoJRFC.png[/img] [*] Defender helmets have slot for tactical flashlight from core mod [img]https://i.imgur.com/k52RRHc.png[/img][img]https://i.imgur.com/9LLUbrF.png[/img] [*] Vanguard helmets have night vision function if (Night Vision Chucked or NVAPI is required for this feature, but overall mod will work without them) [img]https://i.imgur.com/HtFC69W.png[/img] [/list] [h1] Where to look for? [/h1] Scavenge for your survival gear at military bases, checkpoints, and army surplus locations, clothing stores. Borrow supplies from the remains of undead military personnel. Things that are not truly military like skirts could be found only at clothing stores. You will not see zombies in skirts walking around military base [h1]Permissions[/h1] [code]This mod's permissions fall under TIS's policy [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478]On Lockdown[/url] This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. Explicitly forbidden to add this mod to any public modpacks. Each modpack with the elements from this mod inside will be taken down. [url=https://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][img]https://i.imgur.com/zoH7SUA.png[/img][/url] [/code] Workshop ID: 3470426196 Mod ID: KATTAJ1_Military [HR][/HR] Old Workshop ID: 3079932014 (In case you still somehow used legacy version) Discord: https://discord.gg/mxqZbpgn3S

326,282 pobrań Szczegóły →
Louisville Spawn

Louisville Spawn

przez 76561198125121210

Some spawn locations in the city of Louisville. With this mod, you can select the city after starting the Sandbox. Authorization process on servers: 1. Find the server folder. By default: C:\users\(*1)\Zomboid\server\(*2)_spawnregions.lua (*1) Your username in Windows. (*2) Your server name. 2. Add the following line to the existing ones: { name = "Louisville, KY", file = "media/maps/Louisville, KY/spawnpoints.lua" }, After that, after starting the server, you can choose Louisville as the starting city. v42: https://steamcommunity.com/sharedfiles/filedetails/?id=3387071727 Created by: Gery D. Workshop ID: 2680926895 Mod ID: Louisville Map Folder: Louisville, KY

262,318 pobrań Szczegóły →
[v41] Even More Everything Colors

[v41] Even More Everything Colors

przez 76561198051657241

Pick any color you like, for your hair, clothing or anywhere else the game asks you for one. Twenty different hues, with many saturation and brightness variants each. Workshop ID: 2726792138 Mod ID: MezzHairColors

250,795 pobrań Szczegóły →
Brita Armor Insulation Fix

Brita Armor Insulation Fix

przez 76561197963427666

Lowers the insulation levels on most of the brita items. Workshop ID: 2931233550 Mod ID: BritaArmorInsulationFix

249,905 pobrań Szczegóły →
Crops Never Rot

Crops Never Rot

przez 76561198004646732

It sucks when you log in to a server and find all your farming efforts were in vain because too much time passed and everything is rotten. This mod aims to solve that problem by disabling that final stage, leaving all the crops in their "seed-bearing" stage or equivalent. [img]https://i.imgur.com/9AryZlz.gif[/img] [h2]Details[/h2] There's another mod with the same purpose ([url=https://steamcommunity.com/sharedfiles/filedetails/?id=1415491388]Farming Never Rot[/url]) but a lot of mods override it and I haven't managed to make it work. This mod takes another, more direct, approach and simply overwrites the rottenThis function, making it impossible for a crop to actually rot. [h2]Compatibility[/h2] It should work with just about everything. Tested with Snake's ModPack, Xnertot Farmable Trees, Mo' Crops and AnaLGiN's Renewable Food Resources (separately). [h2]Other mods[/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2737432303][img]https://i.imgur.com/SS8d6z4.jpeg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2828530735][img]https://i.imgur.com/4Hh7sCh.jpeg[/img][/url] Workshop ID: 2728416041 Mod ID: cropsNeverRot

277,287 pobrań Szczegóły →
ProjectElevator

ProjectElevator

przez 76561198068125946

Elevators! This makes it so elevators around the map actually "function". Basically, if the building has power (need generator if electricity is out) you can right click on an elevator and itll give you an option to go up or down only if there is an elevator tile above/below your current location. After a short wait and sfx, your character will be brought to the appropriate floor. Lemme know if you find anything borked. Potential Future additions would include making the elevator require being repaired before use, or maybe button press animation. Hope you Enjoy! Should work on any map, regardless of modded or vanilla. Just to clarify, the elevator will only work if there is a valid space above/below that also has the elevator tile (if someone just places a single door as decoration, the option to use won't appear). If a modder uses their own custom imported elevator sprite it won't work though (which I doubt is common anyway) Contact me if you need a hand making your map's custom elevator sprite to work with this. Or if you just need some specific elevator for your map or something, feel free to gut this to work for your project. Shout outs to Chopper and Barney for helping test this in MP environment I just made a little autorun mod too! if you want something like that check https://steamcommunity.com/sharedfiles/filedetails/?id=2732374884 Just a simple mod, feel free to do what you want with it! That said I would appreciate a shout out if you end up re-using my work in your own <3 Workshop ID: 2730158335 Mod ID: ProjectElevator

207,957 pobrań Szczegóły →
Building Menu [B41.78] - PertsParty Tiles Addon

Building Menu [B41.78] - PertsParty Tiles Addon

przez 76561199033892043

[img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/building_menu_perts_party_preview/BM_Workshop_Addons_Perts_Party_Desc_1.png [/img] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_2.png [/img] [url=https://www.youtube.com/watch?v=TbvAJmf9Lg4] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_3.png [/img] [/url] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_4.png [/img] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_5.png [/img] [quote=] [b] Windows [/b]: C:\Users\%USERNAME%\Zomboid\console.txt [/quote] [quote=] [b] Mac/Linux [/b]: $User$\Zomboid\console.txt [/quote] Open an issue and upload this file here: [url=https://github.com/eI1on/pz-building-menu/issues]GitHub[/url]. [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_6.png [/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3067798182][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137094726][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_melos_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137092790][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_simonMD_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137091698][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_dylan_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137091536][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_ddd_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3244396311][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_greenhouse_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3225710182][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_extras_noises_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3246568083][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_throttlekittys_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3246567767][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_oujinjins_preview.png [/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3341098558][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_tryhonestys_preview.png [/img][/url] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_7.png [/img] [url=https://discord.gg/asA9BuAasd] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_PZ_Modding_Disc.png [/img] [/url] [img] https://imgur.com/eZp8dXD.png [/img] [url=https://github.com/eI1on/pz-building-menu][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_Github_Banner.png [/img][/url][url=https://ko-fi.com/ely0n][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_Kofi.png [/img][/url] [url=https://github.com/eI1on/pz-building-menu/blob/main/DEVELOPMENT.md][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_10_Framework.png [/img][/url] [quote=author] This mod's permissions fall under TIS's policy [url=https://theindiestone.com/forums/index.php?/topic/2530-mod-permissions/] On Lockdown [/url] This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. [/quote] [url=https://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479][img] https://i.imgur.com/UJYBoAp.png [/img][/url] Workshop ID: 3137092605 Mod ID: BuildingMenuPertsPartyTilesAddon

256,403 pobrań Szczegóły →
Expanded Hotwire

Expanded Hotwire

przez 76561198168480115

This mod allows you to unhotwire vehicles, craft car keys, tweak every skill requirement and action duration. All options are available in the Vehicle section of the Sandbox Options menu and can be tweaked in real-time. Skill requirement descriptions update dynamically too. [h1] Features [/h1] [list] [*]UnHotwire Vehicles [*]Craft Car Keys [*]Disable Burglar Hotwire [*]Customize Everything [/list] [h1] Why Should I Use This Over Similar Mods? [/h1] [list] [*]Fully Customizable [*]Burglar Settings [*]Better Compatibility and Performance by Using Radial Menu API [/list] [h1] What Do The Settings Do? [/h1] You can enable/disable features by toggling the "Allow" checkboxes. Skill settings specify the minimum skill needed to perform the action. "Base Duration" control how long the action takes to perform. "Scalar" change how much each skill reduces the action duration. Workshop ID: 2736032294 Mod ID: expandedhotwire

248,808 pobrań Szczegóły →
Zombie Loot

Zombie Loot

przez 76561199131878154

[b]This mod is tuned towards Extremely Rare Loot. Feel free to edit the mod and upload your own version to match your settings and/or server[/b] This mod was made with multiplayer in mind. Like other survival games when you kill a mob you will have some likelihood of getting a none-valuable item. Perhaps it maybe a tissue or a can of peas. This mod aims to create sustainability for multiplayer where you can some what take care of your human hunger, thirst and very basic protection by involving yourself with combat. Will it help you thrive? no. But it will help you stay alive. You can find some basics such as crisps, water, peanuts, hammer, glue etc. Nothing fancy. Just some basic items that might help you float above death for a bit longer. The intention of the mod is to make a new visitor on your server have a more rewarding and pleasant experience without going overboard and drop feeding them ridiculously good items. Workshop ID: 2686972114 Mod ID: DylansZombieLoot

241,978 pobrań Szczegóły →
Halo M12 Warthog

Halo M12 Warthog

przez 76561198089039119

The most famous Halo machine, now in Project Zomboid! Some things have been adapted for Kentucky survival, but the base with some unique features, is still there! [b]Main features:[/b] [list] [*]Fully animated hood, trunk lid and doors [*]Visible interior and character [*]All parts have 3d objects you can remove and place in the world [*]Many texture variations [*]Run-flat Tires - They will run even when damaged, but with reduced friction [*]Central tire inflation system - Monitors tire pressure, if it gets too low, it pumps it back up [*]Doors interchangeable between models [*]Gas tank is armored and will hold up to 90 units of fuel [*]Two health packs in the cockpit of every M12 [*]Custom M12 horn[/list] [b][list][*]B41.68 Single Player / Multiplayer Compatible [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] Credits: This mod is commission work by request of Helixien. [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] Vehicle IDs: m12warthog, m12police, m12transport Workshop ID: 2682411284 Mod ID: haloM12warthog

240,197 pobrań Szczegóły →
Greenhouse Building Set

Greenhouse Building Set

przez 76561198255003525

Hello! With this mod you can build walls, roofs, doors, fences and curbs for imitation of a greenhouse. No special greenhouse features or any farming affection added. [h2]B42 versions:[/h2] [list][*][b]Greenhouse Tiles only[/b] - if you do not need to build anything, but have a map that requires these tiles [*][b]Greenhouse Building Set[/b] - If you want to build a greenhouse. Requires B42.19+ game version, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3536052310]“Neat Building” Mod[/url] and change sandbox setting that allows indoor farming. Some tiles from b41 aren't available for building yet.[/list] [h2]B41 versions:[/h2] [list][*][b]Greenhouse Tiles only[/b] - if you do not need to build anything, but have a map that requires these tiles [*][b]Greenhouse Building Set[/b] - main version of the mod with all buildable stuff. Based on More Builds code, doesn't conflict with it. [b]NOTE![/b] If you use Improvised Glass mod make sure that it would be loaded [b]AFTER[/b] my mod! [*][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3244396311]Addon for Building Menu[/url][/b] [h2]Details[/h2] [list] [*]Can be found under Carpentry menu. [*]4 main colors: white, brown, green and black. [*]Flat roofs are required to make your greenhouse count as "indoors" and be rainproof. First place flat roofs and then sloped ones. There are 2 levels of flat roofs, you need lower one for 'sealing' the house. All roofs should be placed from the second floor, [b]not from the ground[/b]. [*]There are fences and curbs to separate your plants from other tiles. [b]Fences[/b] need to be placed before digging a furrow, [b]curbs[/b] - after. In other way you will get ugly tile overlapping. [/list] [quote]ABOUT MODPACKS and other usage: do whatever you want, just credit original mod in description. If you edit my mod or add it to modpack [u]pls change Mod ID[/u], so users will have no conflicts in future in case of any updates. [/quote] Workshop ID: 3035031408 Mod ID: Greenhouse Mod ID: GreenhouseTilesOnly

242,619 pobrań Szczegóły →
Autotsar Tuning Atelier - Bumer 36E

Autotsar Tuning Atelier - Bumer 36E

przez 76561198082682625

[url=patreon.com/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292136394117/C7183440F500E88BD08D34E6A37D004E3768CDC2/[/img][/url] Autotsar Tuning Atelier has completely revised its approach to tuning! You no longer need to create dozens of unique items for each vehicle! Instead, put all the scrap you need (pipes, sheets, bars, etc.) near your car, pick up a torch and weld everything to the car... or screw it on... or hammer it in... Want to remove any of your modifications? Then get your crowbar ready! Especially for you to try this new way of tuning, we brought you from Europe [b]Bumer 36E[/b] and prepared a magazine with all the necessary instructions for making and installing the following elements: [list] [*] roof rack [*] rear window racks [*] windscreen and side window protection [*] wheel protection [*] several types of bull bar [/list] [b]Mod sponsor - @IPreferKorea.[/b] To access the tuning menu, use the "V" key while standing beside the car and select "Modifications" (the dash key icon with the plus sign). [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img] [url=boosty.to/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847773052/9BE2EEBC53FDD151A5B6DF9290E46BEADC060DDA/[/img] [/url][url=pz.ibrrus.ru/mods/][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847775404/33396705B3590231ED4B47752B428995037DA72C/[/img][/url] [url=discord.gg/xkCEcwGZMW][img]https://steamuserimages-a.akamaihd.net/ugc/1783982255480129217/A3B05641944B7BE1D25604929C4B7C49663617C5/[/img][/url] [quote] You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue Mod permission according to TIS policy: [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478]Ask for permission[/url] Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name iBrRus. © iBrRus [/quote] [url=steamcommunity.com/sharedfiles/filedetails/?id=2937821982][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130535928/9877FC0C26815A76FBB15EA3AB9C1C8DEF04574E/[/img][/url] VehicleID: ATABMWe36, ATABMWe36M3 Version:1.02 Workshop ID: 2946111058 Mod ID: ATA_BMW_E36

240,415 pobrań Szczegóły →
Petroville

Petroville

przez 76561198029232657

900x900 map. South-West of Muldraugh. Final update for Petroville until 42 (except for hotfixes) [h1]Cells used[/h1] [code] 35,39 to 37,39 35,40 to 37,40 35,41 to 37,41 [/code] Special thank you to everyone over at the unoffical mapping discord for the pre-made buildings and other assets. [url=https://ko-fi.com/petrovick] [img]https://cdn.prod.website-files.com/5c14e387dab576fe667689cf/670f5a02fcf48af59c591185_support_me_on_kofi_dark-p-500.png[/img] [/url] Workshop ID: 2886261613 Mod ID: Petroville Map Folder: Petroville

260,690 pobrań Szczegóły →

Strona 23 z 2149 (51,567 wyników)

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