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Barotrauma Mods & Plugins
阿福的funny shit
por 76561198439825769
介绍视频: https://www.bilibili.com/video/BV1o94y187zG/?vd_source=34bee45c33022cbb447b628b5b1da017 内含物品: ▷一艘实际应用了大部分funny物品的潜艇:极强音 → 类型:T3侦查 → 价格:7000马克 → 组件数:1200 → 船壳血量:200+75 → 炮台:4连射+4激光+1深水炸弹 → 其他:纵向引擎【上浮速度36】+弹射逃生舱【上浮速度80,可直接进入洞穴】+除丘脑装置+各类警报 ================================================================ !!!以下物品均可在潜艇编辑器直接用到其他潜艇上!!! ================================================================ ▷船壳修补装置【开关型12个,3种范围*4种回血量。触发型1个】 只需一个组件,连上开关/按钮就可以使用 ▷纵向引擎【穿梭艇3个,潜艇5个】 → 只需一个组件,连上开关/按钮就可以使用 → 如果想要导航台控制速度详见潜艇-极强音 ▷可链接物品 → 钢柜:钢柜和钢柜之间可以互相链接【可以放:弹药箱、潜水服】,且可以链接装弹器【将不再使用弹药架】 → 弹药架:弹药架可以链接装弹器/加工台【因此装弹和回收弹药箱只需要拖动,不用抱着跑来跑去了】 → 雷管:雷管可以链接钢柜 ▷伤情稳定装置【2种回血量】 只能恢复部分常见伤势,其他仍需药物治疗 ▷破冰装置【4种范围】 搭配合适的电路可以做到自动破冰 ▷加强医疗床【3种速度2种效果,共计7种】 效果:原版效果,包治百病效果 速度:10倍速,30倍速,100倍速,神医在世速度 ▷自助售货机【卖常用药物/基因/矿石/炮台弹药】 ▷真正的垃圾桶【其实是解构仪】 ▷静音制氧机【去除原版巨大噪音】 ▷喷气引擎贴图【嘎嘎酷炫,见图2】 只需一个组件,连上开关就可以使用 → 水平方向:黄火蓝火各4个(适用巨/大/中/小潜艇) → 垂直方向:黄蓝各2个 ▷木卫二队长血清【其实类似低配死侍:无视水压+极速回血+各类debuff抗性】 注:只持续5分钟,且如果使用失败会导致画皮感染50% ▷无限轨道炮,无限深水炸弹【可以制作真正的核弹无人机】 → 轨道炮:普通,异星,核弹 → 深水炸弹:诱饵,核弹,核弹诱饵 ▷无限跳帮舱的深水炸弹装弹器【可以无人机远程投放船员了】 ▷大容量炮台弹药【四倍弹药,但是只需要2.5倍的材料。以及超大容量的十倍弹药】 → 连射炮-粉碎者:扩散更低【更有近防炮的感觉】 → 现已支持所有弹药 ▷大视野炮台【初始视野即为原版满级视野,现已支持所有炮台】 ▷大视野摄像头【和炮台一样的视野,适合船外安装】 ▷大视野声呐【200米】 ▷采矿炮台【可以直接开采矿石,无需弹药,附加超高额建筑伤害】 ▷照明弹发射器【无需弹药,适合沉船打捞】 ▷遮蔽装置【类似手持声呐,开启后不会被怪物攻击。适合沉船打捞/洞穴采矿】 ▷部分信号组件【如果链接wifi组件则在聊天框显示会为“潜艇AI 佩特拉”,适用于各种警报提醒】 ▷职业配方解锁卷轴【价格昂贵,使用后解锁该职业所有天赋配方。不再天赋选择困难】 ▷声望支票【10000马克可换对应阵营10声望,对npc使用】
Flashlight Fix
por 76561198026819665
This mod is called Flashlight Fix. There are Flashlights in Barotrauma, and they are not always fixed. Will this mod fix your Flashlights? You will have to find out! --------------------------------------------------------------------------------------------- Psychosis wasn't real enough for you? Well now you can enjoy the blissful exercise of craning your head to check who messaged you with this mod! This mod adds the classic Discord message sound as a potential Psychosis effect! It can occur inside or outside of the sub, and at the default frequency. This version is named in such a way as to provide a surprise to your friends when you include it within your modpack! The standard version of the mod can be found [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3378929372]here[/url]! This mod would not have been possible without help from my friend [url=https://steamcommunity.com/id/PuppygirlViolet/]Violet[/url]!
[BOS]Van-新典范
por 76561198157628895
[h1]简介:Van级大型核潜艇,吸收新时代、蓝宝石、黑森林等潜艇优点设计的全能型潜艇。在这可以看到大胆的透明船壳设计,简单易上手的电子控制系统,还有标准的火力配置。当然,你需要一些好友与你一同驾驭这艘巨兽,若是孤狼,你也可以在站点招募些船员,与你共赴深渊。[/h1] 定位:新手入门,多人联机,模组战役 售价:8499mk 大小:63x15m 载货:26箱 最高水平航速:40km/h 最高下潜速度:21-23km/h 反应堆功率:10000kw 推荐船员:1-14人 推荐经验:初窥门径 船体强度:中 维护难度:中 感谢使用!点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005
Anapsis
por 76561199100648229
Our general mod adds a new monster "Anapsis". "Anapsis" is a mutant plant that was once human, but was struck by a mysterious plant and evolved into something scary. This mutant lives in very dark places, preferring to attack one victim. He has a fear of fire and explosions, which makes him even more dangerous to people. When "anapsis" is on the verge of death, it disappears from sight, as if dissolving into darkness. This mutant poses a threat to others and requires special care when meeting him. This monster is designed for use by administrators and is practically resistant to firearm attacks and bleeding. He is afraid of fire and explosions, and disappears before he dies. The monster does not have a prescribed artificial intelligence, so players need to control it directly. This creates a unique and interesting game experience for administrators who can use this monster to diversify the gameplay. spawn Anapsis cursor - Spawn the monster control anapsis - Control the monster Use WASD to walk and use attack button (R by default) to hit victims
BAROTRAUMA — ♂RIGHT VERSION♂
por 76561198030078671
aka GachiTrauma Replaces all on-hit screams with gachi sounds, includes both male & female packs. This overrides human.xml so if your modpack overrides it too, you'll have to tinker a bit
Fat Fish
por 76561198216900915
[h1]Fat Fish[/h1] Tier III attack [b]Fat Fish[/b] is a bulky-shaped attack submarine, which was designed for small teams from 5 to 10 members. This ship is both defensive and offensive, therefore good for those who want to challenge some hard-core mods. Compared with my previous ships, the Fat Fish is also better in storage, I placed several empty lockers and cabinets so you can find a place for your late-game collections. Hope you can like it. Things you may want to know: [olist] [*]Four coil guns, covering all directions. [*]Two rail guns up and down, auto-switch periscope, therefore you can only shoot one at a time. [*]Discharge coil up and down, covering limited area. [*]Double layer shell, tough, but not invulnerable. [*]Less than [b]900 items[/b], light weighted for everybody. [/olist] But also be aware: [list] [*]Way points are still bugged, bots may stuck in some location. If so, try to press H and pull them. [*]Do not have alarm system, but you can always DIY. [*]Could be boring in vanilla games. [/list] I'm still working on details such as tags and way points, pls feel free to report any bugs. [hr][/hr] [h1]胖鱼鱼[/h1] [b]胖鱼鱼[/b]是一条造型“圆润”的攻击型潜艇,为5-10人的小队而设计。该舰的防御与火力都十分出色,因此适合于那些希望挑战高难度mod的硬核玩家。 与我之前的潜艇不同的是,胖鱼鱼可以储存更多的物品。我在该舰上设置了更多的储物柜,因此您可以收纳那些游戏中后期的战利品。希望您能够喜欢。 一些您可能希望了解的信息: [olist] [*]该舰装备了四门电磁枪,全角度射界。 [*]该舰在上下两侧装备了两门轨道炮,通过一门自动角度切换潜望镜控制,因此你同一时间只能发射一门轨道炮。 [*]该舰在上下两侧装备了两具放电线圈,覆盖着有限的区域。 [*]该舰装备了双侧船壳,抗打击能力极强,但是并不是牢不可破的。 [*]少于 [b]900物品[/b],适合各种配置的电脑。 [/olist] 但是同时也请注意: [list] [*]路径点仍然充满bug,AI可能会在某些位置上卡住,如果出现这种情况,请按H拉他们一把。 [*]没有警报系统,如果有需要可以DIY。 [*]原版游戏体验可能会有些无聊。 [/list] 目前我仍然在着手提升一些细节,如果您看到了bug,请不吝赐教。
Deep Sea Girl (Monster)
por 76561198120167930
Added two character: Luka/Haku Two corresponding cleanup mission A randomly generated event They can also be seen occasionally during the journey Localized text errors should have been fixed. Two languages are currently supported At present, the monster strength value and bone structure animation still need to be adjusted, please feedback bug and other issues Chinese description: 添加了两个角色:Luka与Haku 素材取于MMD里的TDA Luka/Haku Luka与Haku的强度并不高 可以放心食用此MOD(大概..) 附带了两个清除任务可以在战役模式里刷出 也附带了一个随机生成事件 在日常行驶里也可以偶尔看见"她"们 本地化文本错误问题应该已经被修复了 目前支持了两种语言 目前怪物强度数值与骨骼结构动画还有待调整 请各位多反馈一下BUG等问题 剩下的计划有 把V家每个角色都塞进去 赋予不同的特性 添加深海栖姬 增加哨站清理任务 支持玩家控制人物变装
The Old Man
por 76561198135428264
[h1] Kneel. [/h1] [b]This mod adds The Old Man (SCP-106) from the collaborative writing project known as the SCP Wiki.[/b] View progress on the SCP mods here: https://trello.com/b/J0H5zOwH/scp-mods [u]Features:[/u] [list] [*]Sounds/music taken from SCP: Unity and SCP: Containment Breach. [*]SCP-106 is capable of teleporting, either randomly or towards someone he has recently attacked. Be sure you can kill him fast or he'll heal back to full! [*]SCP-106 can drag his victims into the Pocket Dimension if they are at low enough health. [*]SCP-106 leaves behind a trail of corrosive acid wherever he walks. This slows you down and damages you slightly should you walk through it, so be careful where you step. [*]SCP-106 can shoot a wave of corrosion towards the nearest target, damaging and slowing them. [*]30 seconds after someone is dragged into the pocket dimension, a horribly mangled corpse will fall out of a portal near the spot they died. [*]SCP-106 will eventually leave your crew alone if you outlast him long enough. [/list] The music of SCP-106 was made by Corvus B.
Project Tidebreaker // AAFS-V2 "Emberfall"
por 76561199215596830
[h1]|| The Atlas's Shipyards "Black Dragon" Has Come To Break The Tide || [/h1] [Atlas Assault Flag Ship - Version 2 "Emberfall" AKA "Black Dragon"] Classified As: Behemoth Class Submarine. Tier 3 Attack Cost 65000 Mk. Recommended Crew: 10-16 Dimensions: 128x25m [EK Mods base Submarine] [Perfectly for multiplayer and singleplayer] [h2]|| Atlas's Shipyards most valuable asset. || [/h2] Come with on-board maintenance drone, combat drone and exploring shuttle. Have built in A.A.D.S. (Atlas Automatic Defense System) and sheer force to break through the Tide with reinforce front armor. [h3]The Powerful Submarine Armaments[/h3] this include: A.R.C. -1X [Assault. Rotary. Cannon.], A.S.A.C. -1X [Anti-Sub Assault Cannon] and formidable A.S.R.C. MK22X [Anti-Sub Rail Cannon]. [h3] || Credits || [/h3] [Emberfall Waifu / Poster Draw by me] [A.R.C.-1X, A.S.AC.-1X and Gunner Station original sprite by Feniter (Lightweight Capable Weapon System) ] [A.S.R.C. MK22X (modified LRASC) sprite by snark (Ozone Weapons Pack) ] [All content modifly by me ] [This was a very big project I ever built, and I want to thank everyone for the idea and supporting on the pass project] [h3] || Chinese language version(中文版) [updated by 应当立希] [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3582738667 [h3] || Other Submarine. || [/h3] [ Project Dragoon ] || ADAS-117 "Dragoon" https://steamcommunity.com/sharedfiles/filedetails/?id=3404628764 || ALCS-178 "St. Ecclesia" https://steamcommunity.com/sharedfiles/filedetails/?id=3439052125 [ Others ] || Heavy Escort Gun Ship Mk11 "Ironclad" https://steamcommunity.com/sharedfiles/filedetails/?id=3493883115 [ Project Tidebreaker ] || new sub soon :)
EK Revuk Mk-I
por 76561198059085511
[h1][b]Do not send 'community awards'.[/b][/h1] Until the new system is fixed, there is no point in sending awards to community items. [h1]EK 'Revuk' Mk-I Light Freighter[/h1] [i]"The Langrek Enterprises 'Revuk' class freighter is a small but venerable containerized-cargo transport with a somewhat novel forward-mounted engine pod. With cargo bays fore and aft of the bridge section, the Revuk has exceptional carrying capacity for it's size. This, coupled with it's relatively low crew requirement and ease of maintenance, makes these vessels very popular among small freightline startups and private contractors, despite it's relatively cramped quarters."[/i] [b]Role:[/b] Transport ( Cargo Freighter ) [b]Tier:[/b] 1 [b]Price:[/b] 15,000 Mk [b]Recommended Crew:[/b] 6 - 8 [b]Size:[/b] 40x11m [b]Horizontal Speed:[/b] 20 ( 22 with upgrades ) [b]Vertical Speed:[/b] -19,20 [b]Cargo Capacity:[/b] 60 Boxes [b]Magazine Capacity:[/b] 12 Shells, 12 Boxes [b]Vessel Strength:[/b] Low [b]Vessel Maintenance:[/b] Low / Small-Crew [b]Recommended Difficulty:[/b] Medium [b]Recommended Crew Experience:[/b] Any [b]Notable Features:[/b] [list][*] Engine-forward hull configuration [*] Small engineering room [*] Small medbay [*] Small armory closet [*] Docking port power transfer [*] Drainage duct system [*] Brig [/list] [b]Weapon Systems:[/b] [list][*]x2 Coilgun (Turret-Mount) [*]x2 Empty Hardpoint (Turret-Mount) [*]Electrical Discharge Coil (Surface Mount)[/list] [code] Stock Reactor Controller Trim: 0.0166 - 75 Stock Battery Controller Trim: 101 - 15[/code] [b][strike]I don't really have any specific plans for more submarines, [u]feel free to suggest what kind of subs you are interested in seeing made.[/u] For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?[/strike][/b] [b]-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now. ( Also expect that potential "EK mods remaster" to not happen after all )[/b] [h1]I made a 'starter' tier sub with the same theme:[/h1] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3479536751] EK - Aboa [/url][/h1]
外骨骼美化
por 76561199052087083
代码和贴图都是从[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2926645608][EA-HI]Lite+[/url]偷的 外骨骼的属性与[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2920285952]Better Exosuit with Platform 外骨骼优化和置物架[/url]相同,但不添加其他内容,仅对外骨骼本身进行修改,可以与[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2920285952]Better Exosuit with Platform 外骨骼优化和置物架[/url]一起使用
Pure Empty Level
por 76561198321491331
I made this which can be used to remove almost everything from loaded level and get a strong optimization in some special custom gamemodes. Controllable version: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3430877553]Pure Empty Level (Controlled)[/url] [i](Mismatch with the current version, missing functionality)[/i] a controllable version of Pure Empty Level, which only generates empty level when the difficulty is set to 0% and also doesnt remove outposts.
Jobs+
por 76561197960518307
[h1]This mod is currently discontinued.[/h1] I'm sorry everyone, for now I just lost interest in the game. Maybe I'll pick it up again when 1.0 arrives. In the meanwhile, if anyone is interested to pick this up and update it, please feel free to do so. [h1]Into The Abyss version[/h1] There is now a version available for the ITA mod. Make sure to put it beneath ITA in the load order. I recommend to reload Jobs+ in the settings after every game restart since the load order doesn't always load them correctly in my experiences. https://steamcommunity.com/sharedfiles/filedetails/?id=2363990564 [b]Only play with either VANILLA or ITA version, not both at the same time.[/b] [h1]Submarine[/h1] I've created a submarine, which utilises all the roles: https://steamcommunity.com/sharedfiles/filedetails/?id=2085497233 [h1]Description[/h1] This mod modifies vanilla roles and adds a few new ones (inspired by SS13): [list] [*] [b]Executive Officer[/b] (2nd-in-command. Keeps everyone running their job. He can't steer a sub though; the Navigator does that instead) [*] [b]Chief Engineer[/b] (Supervisor for all systems and leads all technical personnel. Has more XP in electrical and only slightly less XP than a mechanic) [*] [b]Paramedic[/b] (Out-of-medical-lab medic. Slightly better trained with weapons for ruin/wreck operations) [*] [b]Combat Diver[/b] (Diving squad leader. Trained in combat and mechanical expertise for breaching doors/hatches and kill everything on sight) [*] [b]Quartermaster[/b] (Material management. With help of the Janitor, he keeps the sub clean, fills every storage cabinet and provides ammunition for all weapons. He can fabricate well, but he shouldn't repair mechanical things) [*] [b]Navigator[/b] (Drives the sub if the captain can't or doesn't want to. Depending on the sub, he also could use a separate sonar terminal, help diving squads locating things and use/maintain exploration drones) [*] [b]Guard[/b] (patrols the sub, arrests suspect crew mates and keeps them at a safe place. He is authorized to lock doors ) [*] [b]Chief Medical Doctor[/b] (The crafting and knowledge medic. Boss of paramedic) [*] [b]Head of Security[/b] (mostly like security officer but the role is now limited to one person, who's responsible for security and the armory on board and he assembles diving squads for salvage missions and hands them weapons. He commands the warden and combat diver) [*] [b]Janitor[/b] (Often there are diving suits and other things all over the place and corpses fill the corridors of the submarine. He's the one who cleans up after emergency cases and fights) [*] [b]Passenger[/b] Can't do anything useful but might pay a lot for a transport. Or he doesn't because he sneaked onto the sub as a stowaway. [/list] [h1]About restricted doors[/h1] There might be issues with restricted doors. Unfortunately, there's not much I can do about this from my side. With new jobs come new spawnpoints in the editor. Since most subs are made with vanilla spawnpoints and their own id card settings, my jobs won't have access if there are doors with specific id tags (e.g. security_id for the security officer). Only Captain, Engie and Mechanic use their vanilla spawnpoint so there shouldn't be a problem about them. For the other jobs, the only solution is to load the submarine into the editor and re-create spawnpoints with my jobs (and edit their id card settings or remove id card settings from doors in the 'picked required' field). [h1]Additional Notes[/h1] Basically, I just took all of the selectable role outfits and created new roles with slighty altered stats for them. So please don't expect any new spectacular things in this mod. I wanted to try some things for fun and this mod became the result. I thought maybe others would like to play with it, so I decided to release it to the open. It's probably played best in a serious/RP enviroment with many people and on a sub built with this mod in mind (Cargo bay for the QM, 2nd navigation/sonar terminal and a search drone for the Navigator, a waste removal system for the Janitor, locked up armory for the HoS, etc...) Most roles are hireable in solo campaign mode. Not sure if it makes sense to play a solo campaign with this mod though. It should be compatible with other role mods, as long they only add new ones and don't override vanilla roles. (e.g. Clown and Prisoner role should work). If you still try to use it with other role changing mods, try to put my mod beneath the others in the load order to overwrite the others. Since a restart for the game made the load order kinda disfunctional in my experiences, I recommend to reload Jobs+ in the settings after every game restart. Text is english and german. The english text might have some misspelling or grammar issues. If you have suggestions about the start items/stats/limitations or if you find flaws in the english text, feel free to give feedback. :)
PocketsForAll (Draconis)
por 76561197970725190
Updated and working in 2026 Based on the Pressure Harden Servers version of PocketsForAll by Ghostsheetz with inspiration from Jax's Outfit, https://steamcommunity.com/sharedfiles/filedetails/?id=2835394238 Inspired by the original mod maker Captain Eric (see link) https://steamcommunity.com/sharedfiles/filedetails/?id=2500953748&searchtext= Compatible and intended to be used with my weapon mod VWO(Draconis). https://steamcommunity.com/sharedfiles/filedetails/?id=2954637344 This mod can be used with Jobs Extended and is designed to interact with it depending on if it or JE is on top in the load order. With PFA above you get more strange outfits that do specialist talent style uniforms and variants like moving boxes faster as Quartermaster, with JE you get more subtle outfits with the default game outfits for bandits and separatists just having pockets. Every outfit gets two pockets and many gain additional special effects and specialized pocket slots. Clothing can be placed into Crates, Backpacks, Containers or the Exosuit but not into the bandolier or toolbelt, other mods will more that likely allow them to be placed inside. Also Clothing inventory locks and is not accessible when not being worn! NOTE: When not worn clothing drops all contained items so you cannot use hotbar to store items or loadouts, this had to be done to prevent issues with characters having too many items on them. Submariner outfits: • Assistants get an extra medical pocket and tool holster. • Captains gain a holster that can hold pistols, loose shells and pistol ammo including the pistol ammo tags from EHA and Vanilla Weapons Overhaul, as well a place to keep a single bottle of booze, smokes or a harmonica • Doctors get +5% to a number of damage types including bleeding and +10% blunt along with +5 Medical skill and 2 pockets. • Engineer suits have 2 special slots that hold a stack of wire, components or a PDA, the standard engineering suit has been buffed to 10% Laceration and Blunt protection to help compete with the Hazmat suit which is unchanged. • Mechanic outfits gain 2 spots for 2 spare O2 or Welding bottles. • Security gets a special Sling slot that can only hold Medium Items like Grenade Launchers, machine guns, Harpoons or etc but slows the user down by 20% when carrying a medium item. As well as a slim case to hold a single handcuff or backup battery Outpost Dweller Clothing: • Civilian clothing comes in 5 types -Cautious that reduces friendly fire by 30% and gives 5% damage to most damage types, comes with a med slot -Dockyard that increases hull repair by 10% with a Tool and Bottle slot. -Militia with light militia armor that includes a captain style holster. -Tinker with slight burn protection +10% device repair with a Tool and Bottle slot. -Weighted that reduces water flow knockback by 20% and a Bottle slot. • Crew Chief like assistant with a tool and medical pocket except it gives +2 to all skills but with its slightly better armor • Medical Doctor outfit gets a +10% medical item potency increase along with its +15 medical skill and two medical slot, it has no armor. • Cult Robes including Zealot and Traitor robes all have 2 pockets. • Miners get +10% mining speed and 2 extra mesh drop bag pockets that can hold materials, ore and plant items. • Outpost Security gets a duty belt that holds 2 weapons, handcuffs or batteries. • Quartermasters get +20% Movement speed when carrying a crate or any submarine ammo including depth charges and a special PDA hardcase that holds any PDA/Sonar device. • Researcher gets +10% genetic stability, two medical pockets and its default protection and bonus to skills. • Station Administrator has a PDA pocket, a chem/med pocket • Watchmen outfits are rugged and lightweight granting 10% increased movement • VIP uniform comes in three types and all have a special slot for medical items or a small weapon, -Fancy gold blue reduces water push by 15% -Leather Brown gives 5% movement speed -Coalition Blue has enhanced armor. Bandits & Separatists/Pirates: • Bandit comes in two flavors -Light 10% movement speed -Heavy with a Bandolier style tactical and tool slot. • Pirate/Seperatist costumes are all over the place: -Light pirate has +10% movement and a tool slot. -Medium has +5% movement with a Sling and cuff/battery Slot but slightly worse armor than normal security outfits. -Heavy has a security sling slot and its usual improved armor. Bags, Masks and Misc: • Baseball Caps give +3 to all skills, for those too cool to wear a helmet. No useless items! • Bandoliers have been moved to the bag slot and their 25%(!) vanilla increase to ranged and turret shooting speed is now listed on the description. These are really good base game but no one uses them because they take up the suit slot. They now show up when worn with a diving or other exosuit and have 2 special modular pockets that can be tailored with mission essential items and can hold a Sonar, PDA, Explosives, small weapons, tools, grenades or medical items. • Clowndiving mask has a small light when worn with clown power, The unique mask has a faint creepy bigtop light when worn with clown power (looks good with diving suit light stacked) •Tool Belt was lacking and due to feedback I added 2 tool only holsters to it for eight total spots. It also shows up over your diving suit or other outer armor. All Tool Slots also carry NT Surgery Items.
Chemical Agents
por 76561199105095974
Offers up to 6 different chemical agents, Inspired partially by EHA. My first full effort mod that I don't want to do as a le funny mod. You will learn to fear invisible gasses and even the slightest exposure will result in devastating conditions. Care for the exposed will require full attention from the medic. Use these carefully. ***MODIFIES VANILLA DIVING GEAR/MASK/SPRAYER*** Nerve Agents: -Treated with Pralidoxime Chloride. -A mix of speed in lethality and contamination. -Rapid in terms of progression. -Symptoms affect sight, movement, and the general capability to do tasks. -Can be delivered secretly with a disguised red paint can that is silent and unassuming. -Colorless. Pulmonary Agents: -Exposure first then build up. -Two types of treatment, binding as pre-emptive treatment before symptoms and flushing when the symptoms kick in. -Symptoms are obvious when they appear with periods of oxygen loss and grows more as time passes by. -Can be delivered secretly with a disguised blue paint can that is silent and unassuming. -Slow but lethal. -Colorless. Blood Agents: -Lethal dosage is given rapidly. -Kills within seconds upon inhalation. -Gas immediately dissipates within an enclosed area. -No treatments, if you survive just stay still and let it pass through your system. -Causes bloodloss, nausea, and convulsions. -Random periods of paralysis. -Colorless. Blistering Agents: -Deterrent and quickly develops blisters, rashes, and burnt skin. -Contaminates all personnel. -Treated with binding agents with a specialized bandage. -Dark yellow-green mist. -PENDING FIX: External affliction, downright unusable, causes severe lag with AI. Will make a separate affliction and items purely for the purpose of PVP.(Make sure you have absolutely no AI crew) Lachrymator Agents: -Immobilizes and hampers target's movements and ability to do basic tasks. -Flushed with decontaminant. -Death by minutes of continued exposure. -Bright white mist. Psychochemical Agents: -Rapidly alters the target's perception. -Brain death at high exposure. -Colorless. Incapacitating Agents: -Fast acting and long lasting agent used to incapacitate unprotected personnel -Asphyxiation at high exposure -Colorless TODO: -find a way to make grenades and others with obvious smoke discharge and only when there is smoke discharge. Other stuff: Added EHA suit compatibility, per Huntermist's request. Enjoy! https://steamcommunity.com/sharedfiles/filedetails/?id=2977226706 Added hazardous reactors compatibility patch, apologies I didn't realize that mod also modified diving suits. https://steamcommunity.com/sharedfiles/filedetails/?id=2985592425 (Translations) Russian: https://steamcommunity.com/sharedfiles/filedetails/?id=3066196391 (last updated Oct. 30, 2023) https://steamcommunity.com/sharedfiles/filedetails/?id=2986079116 (last updated Nov. 6) Chinese: https://steamcommunity.com/sharedfiles/filedetails/?id=2981670179 (last updated Jun. 20, 2023) (Gun in thumbnail is part of my other mod) Other comments from me: Idk let me know what you guys want more and I'll try to respond if it is doable. This is a personal project of mine I do for fun so I don't expect this maintained after a long time. Mod compatibility I don't know either, I could do it for the other stuff like 3 minutes if I feel like it but I'll only do it with permission from the mod authors, if you want to do compatibility for this, I give you full permission on my side, just go bother the other mod creator not me. If you see me on the undertow official discord(I mostly go on baro-modding), feel free to talk to me. Thanks to ASkeleton for helping me design the affliction icon of the Lachrymator agent exposure. Now that this mod has reached its completion, I want to thank you all for your interest towards this mod. I don't have anything else to add now. Once again read the bottom part of this mod. [Use whatever assets and code you want from this mod to create whatever thing you want as well just credit me in the description afterwards.] [Extra info - Images are outdated, will probably replace soon]
More Outposts for Europa
por 76561198089364953
// ENGLISH //////// [h1]THIS MOD IS NOW LEGACY[/h1] [b]Hey, everyone! From now on, this mod will no longer receive updates as I have merged all my previous projects into a single, massive collection. Thank you so much for your incredible support throughout all these years. You can find the link to the new consolidated mod below. May the abyss of Europa never pull you down![/b] [b]More Content for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=3696204435 [/b] Since the arrival of the Mongolian Corp in Europe, new facilities have been implemented in the Outposts to improve comfort and quality of life. There are currently 60 new facilities, but if you include those modified by thugs in abandoned outposts, the total rises to 104… for now. Additionally, new NPCs have been added to interact with you in the Outposts, along with new quests that will enrich your experience. // ESPAÑOL ///////// [b]¡Amigos! A partir de ahora este mod dejará de recibir actualizaciones porque he fusionado todos mis proyectos en uno solo. Igualmente, muchas gracias por su apoyo incondicional en todos estos años. Dejaré el link del nuevo mod aquí abajo. ¡Que los mares de Europa no los derriben![/b] [b]More Content for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=3696204435 [/b] Desde la llegada de Mongolian Corp a Europa, se han implementado nuevas instalaciones en los Outposts para mejorar la comodidad y calidad de vida. Actualmente hay 60 instalaciones nuevas, pero si se incluyen las que fueron modificadas por los rufianes en los outposts abandonados, el total asciende a 104… por ahora. Además, se han incorporado nuevos NPCs que interactuarán contigo en los Outposts, junto con misiones inéditas que enriquecerán tu experiencia. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// It is compatible with other mods such as Dynamic Europa and works. Es compatible con otros mods como Dynamic Europa y funciona. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Orden de los Mods / Mods Order : -More Outpost For Europe -More Pirate Vessels for Europa -More Wreck for Europa -More Beacons for Europa -More Submarines for Europa /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [h1]LEGACY[/h1] If you want More Beacons for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2936649429 If you want More Wreck for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2936642208 If you want More Pirate Vessels for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2942521888 If you want More Submarines for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2944551530
Fishes and Underwater Creatures Kollection
por 76561199117800357
[h1] A bit more flavour to Europa's fauna! [/h1] This mod adds a variety of background creatures to Barotrauma, along with the Legacy and pre-Calm Before the Storm update background creatures It's client-side and I did my best to optimize it [h2] All of the art was made by Trout! [/h2] [h3] To check out all the background creatures added, see the upcoming creatures or share ideas for new ones, check out our [url=https://trello.com/b/zTev4fX2]Trello[/url]! [/h3] [spoiler] Tags: Fish, Creatures, Background, Background Creatures, FUCK, Art, Hugo, Flavour, Flavor [/spoiler]
Staying Smart
por 76561198044041937
[h1]Requirements:[/h1] [url=https://steamcommunity.com/workshop/filedetails/?id=2559634234]Lua For Barotrauma[/url] is required. Client side lua is [u]not[/u] needed! This mod is intended for multiplayer only. [h1]Made for Roleplay[/h1] As you may know, you always lose all of your experience points when creating a new character in multiplayer. This is fine for a default campaign, but it can get quite annoying if you're playing a roleplay campaign with perma-death which requires you to create a new character on every death. With [b]Staying Smart[/b] you'll always keep your experience from your previous character to not start from scratch on every death. [h1]IMPORTANT INFO:[/h1] It is recommended to disable respawn as to not respawn within the same round/level with a new character where your previous character died in! If you still respawn and pick up items, make sure to drop them before changing the level or those items will be lost! [b]If you lose connection to the server when going through a loading screen after you created a new character in that round, your experience may get reset to 0 and you'll lose all talents like in the default game. This is a game bug and I can't do anything about it. This may also happen when you go back to the server lobby within the same round you created a new character in. It is recommended to at least play 1 additional round after character creation.[/b] [h1]Load Order:[/h1] Anywhere. It doesn't matter.
Type 7 Akimbo SG
por 76561198041411790
[b]IMPORTANT: due to a bug with item transfer, if you have trouble with shuttle spawning during campaign when you switch to this sub, it's a known issue and devs are aware of it, a workaround is to NOT TRANSFER ITEMS when you switch sub and the shuttles will correctly spawn[/b] With 2 steam propelled launch tubes capables of deploying piranha attack shuttles at an impressive speed of 80 km/h, this fast-response vessel can corner a target from 3 different firing angles. Comes equipped with 3 FLAK hardpoints to cover the area around the sub in explosive ammunition when the situation is dire and a M.U.L.E drone for salvage operations [h1]FEATURES[/h1] - Steam powered launch tubes (click the "launch" button in the piranha while still docked to initiate the sequence) [img]https://steamuserimages-a.akamaihd.net/ugc/1732178685242137327/BECC93656AD8381E69F9034150F795231A167A4F/[/img] - M.U.L.E drone to assist your diving crew with logistic support [img]https://steamuserimages-a.akamaihd.net/ugc/1732178685242144889/C6F7E681321C70E74CFD76DED6581C0CFC504531/[/img] - Flak system [img]https://steamuserimages-a.akamaihd.net/ugc/1732178685242138443/3B14EAA09E37E3AEF04D3F635D41B9F2E06FB563/[/img] - Retractable armor plates on the command room glass panels for added protection [img]https://steamuserimages-a.akamaihd.net/ugc/1732178685242141414/86E6839678E285893A8A77128F10F4423A1D433D/[/img] - All tank shelves and suit lockers rehcharge oxygen of items stored inside them - 2 airlocks --------------------- *The M.U.L.E drone is mouse controlled (click to accelerate towards the mouse position) and will dock automaticallly when close to a docking hatch if the mouse is relased -------------------- [h1]GAMEPLAY[/h1] Steam powered launch tubes: they can propel both the piranhas at impressive speed to reach their target in record time, or use them as a massive kinetic projectile, if you are brave enough 3 guns 1 loader : choose your loadout wisely, all the guns are linked to a single loader so it's easier to swap ammo (but during campaign you always have to change all guns at the same time if you want them to work!) Flak out: if the situation is desperate enough, you can press the big red button in the gunnery room to fill the screen with explosives, ammo consumption could become a problem if used too much Locks: some rooms and cabinets can be locked by certain roles to prevent use [b]This is an early relase from the lastest update so we appreciate bugs report in the comments[/b] [img]https://steamuserimages-a.akamaihd.net/ugc/1732178685242149768/793E7E6E8E9550CB042E8A84483FFE8C7C970D3F/[/img] [h1]ADDITIONAL INFO[/h1] Piranha standalone version: https://steamcommunity.com/sharedfiles/filedetails/?id=2370021606 [b]Bots and campaign SOMEWHAT compatible, wait future builds for better pathfinding[/b] Have fun!
Separatist Job
por 76561198277439642
My 3rd job mod. The Separatist is my take on what a Jovian Separatist could be like as it's own job. Stats Max Number: 4 Vitality Modifier: +0 Weapons: 30-40 Medical: 20-30 Mechanical: 20-30 Electrical: 20-30 Helm: 15-25 Talent Trees Extremist: Focuses on explosions and fire. Invite the denizens of Europa to a special BBQ, or blow them to smithereens. Rebel: Focuses on adaptablity and cheap but weak ammo. Choose between several different talents to balance out your current crew, or lean into your own thing. Underdog: Focuses on buffing you while you are in dire circumstances. Items I tried my hands at making some items again. Derringer: A small two chamber pistol. Slightly slower than the revoler, but does slightly more damage. Easy to use and fabricate. Heated Diving Knife: A diving knife that deals burn damage The Delivery Man/Canister Launcher: An explosive weapon. A smaller and weaker grenade launcher like weapon that you can put in your inventory. Heavy Flamer/Heavy Steam Cannon: Slightly more powerful and more fuel efficient version of the flamer and prototype steam cannon. Can't be put in your inventory. You have to hold it, or put it on your back/belt slot. Scrap Ammunition: Cheap ammunition variant. Not as powerful as regular ammunition. Notes If you would like to be able to hire the job as normal you will also need this mod. https://steamcommunity.com/sharedfiles/filedetails/?id=3012189872 By request, I have made a version of the mod that doesn't have any of the scrap ammo stuff. https://steamcommunity.com/sharedfiles/filedetails/?id=3353808813 Feel free to translate this mod to whatever language you need, or if you want to help translate the mod into another language let me know. Credits Wanderer - Russian translation My Other Job Mods Acolyte https://steamcommunity.com/sharedfiles/filedetails/?id=2870519815 Harlequin https://steamcommunity.com/sharedfiles/filedetails/?id=2942994485 I have recently created a ko-fi account. Completely up to you if you want to donate, I'll keep working on stuff as long as I find it fun. I'll also be posting images of the things I am working on there. https://ko-fi.com/mythosvoyager
PolyCorp Content Expansion
por 76561197998482272
[h1] What is the purpose of this mod? [/h1] A content expansion focusing on adding more late game content in a more "Robust/Barebones" theme. Currently there isn't much however I intend to add quite a lot more items. Every item is intended to have some form of animation. Most of the things can exclusively be found in separatist outposts as I feel the vanilla game doesn't really give you a reason to side with them. [h1][u]Localizations[/u][/h1] [h1][u]中文(简体)[/u][/h1] [h1][u]Castellano[/u][/h1] [h1][u]Русский[/u][/h1] [h1]Compatible with [url=http://steamcommunity.com/workshop/filedetails/?id=2936760984]Real Sonar[/url], requires installation of [url=https://steamcommunity.com/workshop/filedetails/?id=2559634234]Lua for Barotrauma[/url][/h1] [h1]Compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3045796581]Enhanced Reactors[/url], requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3660965457]PolyCorp Content Expansion - Enhanced Reactors Compatibility[/url][/h1] [h1]I heavily recommend using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3609855423]Multiplayer animation fix[/url] for multiplayer sessions[/h1] [h1]Current Content[/h1] [h2][b]PCHBA-30[/b][/h2] 30KG Breaching Axe with two aimable melee attack animations. Can damage ballast flora. [img]https://i.imgur.com/t1ITZDM.gif[/img] [h2][b]PCHMG-7[/b][/h2] Rapid-fire heavy machinegun, medium damage with heavy lacerations. [img]https://i.imgur.com/bv9FggF.gif[/img] [h2][b]PCHG-18[/b][/h2] More powerful harpoon gun meant to be used with an exosuit. [img]https://i.imgur.com/73oxu6e.gif[/img] [img]https://i.imgur.com/hzl38Fr.gif[/img] [h2][b]PCBD-40[/b][/h2] An inexpensive albeit dangerous breaching device, basically a shaped charge on a stick. [img]https://i.imgur.com/Dd7o0wb.gif[/img] [img]https://i.imgur.com/8iyFIyR.gif[/img] [h2][b]PCGL-26A3[/b][/h2] A heavy automatic grenade launcher with three types of ammunition available: [h3]PROX-HE[/h3] [img]https://i.imgur.com/RThMtJG.gif[/img] [h3]AP[/h3] [img]https://imgur.com/3amcXh0.gif[/img] [h3]HEDP[/h3] [img]https://i.imgur.com/j7QRdwq.gif[/img] [img]https://i.imgur.com/rzicEl1.png[/img] The weapon also includes animated firing and "reloading" along with an overheat system. Use of an exosuit is heavily encouraged as otherwise you will receive a concussion debuff. [b]Repair "broken" status from overheat by recycling in fabricator.[/b] [img]https://i.imgur.com/tJ0oV3o.gif[/img] [img]https://i.imgur.com/yaxwOcW.png[/img] [h2][b]PCRRP Shells[/b][/h2] A set of 3 rocket propelled railgun projectiles which includes a normal armor piercing rocket, a shaped charge rocket and a proximity fuse shrapnel rocket. [img]https://i.imgur.com/68hMCHh.png[/img] [img]https://i.imgur.com/EtsiZyB.gif[/img] [img]https://i.imgur.com/7nAbHC8.gif[/img] [img]https://i.imgur.com/Jh5MqJp.gif[/img] [h2][b]PCEAV-15K-C[/b][/h2] [img]https://i.imgur.com/k3E7dKS.png[/img] Combat oriented 15000m depth rating exosuit, completely self powered and with the ability to refill oxygen tanks in atmosphere. Comes with an internal light. [h3][b][u]The exosuit overheats from use! Submerge it in water to cool it![/u][/b][/h3] [h3][b]Credits[/b][/h3] ENG Description Cleanup: [url=http://steamcommunity.com/profiles/76561198074616896]Rebel[/url] Russian Translation: [url=http://steamcommunity.com/profiles/76561198119150454]Goodva[/url] [url=http://steamcommunity.com/profiles/76561198250005006]Delectros[/url] Spanish Translation: [url=http://steamcommunity.com/profiles/76561198233838512]Anto[/url] Simplified Chinese translation by [url=http://steamcommunity.com/profiles/76561199403985993]NBomb[/url] Sound: [url=http://steamcommunity.com/profiles/76561198079239570]Wiz[/url] 3D models: [url=http://steamcommunity.com/profiles/76561198250005006]Delectros[/url] 2D lighting adjustment for 3D to render: [url=http://steamcommunity.com/profiles/76561198079239570]Wiz[/url]
R-05 Mercury
por 76561198294929856
A classic example of transport submarines, dozens of which constantly cruise between Stations and fill Europe with life. The advantage of the R-05 is the ability to gain good speed, but working in this mode quickly wears out the engines and requires additional energy supply from batteries. Class: Transport (I) Price: 7500 Dimensions: 44x10 Cargo capacity: 32 Crew: 3-6 [b] User manual: [/b] [list] [*]a simple vanilla style submarine with almost full access to electronic modifications. [*]observation periscope has 3 cameras, switching LMB while standing at the periscope. [*]In normal mode, the main engine operates at up to 70% of its power. [/list] [i] Приветствуем русскоговорящих на нашем дискорд-сервере [url=https://discord.gg/vNKnmchVZv] RAVEN SHIPYARDS [/url], посвященному строительству субмарин и созданию модов для игры! Здесь вы найдете работы как мои, так и других авторов, а также сможете задать вопросы по данной теме. [/i]
(outdated) Medical Exosuit
por 76561198121833068
This mods adds a medical-themed exosuit. It can drag your fallen crewmates with ease and speed, and has an integrated status monitor in exchange for a smaller cargo capacity. CREDITS: Art: Cugu00 - Coding: Crazyy and Skeleboner
Richer Merchant
por 76561198341266480
[h1]Richer Merchant[/h1] [b]Are you worried that the merchant's balance is too low? [/b] [b]Do you want to sell more items?[/b] [b]This mod makes merchant richer and allows you to sell the groceries you find from shipwrecks.[/b] [h1]Please note: [/h1] this mod does not modify the amount of money or other data you hold. It is only made for some people who are worried about not being able to sell some items. It may appear that there is some imbalance for others. [h1]Known Problem: [/h1] In multiplayer mode, the upper limit of merchant's initial balance is 65535, which is recycled after overflow, so the merchant's initial balance is only 51711. If the merchant has more than 65535 mk, it will be reset and recalculated.
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