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Barotrauma Mods & Plugins
DynamicEuropa - Genocide Outpost Destruction
por 76561198210863660
[h1] Serverside Lua required! [/h1] This mod lets you destroy any outpost by commiting war crime without reactor explosion. Requirements to destroy outpost: 1. Terminate outpost manager 2. Terminate all security guards 3. Terminate 90% of outpost citizens After that, outpost will be destroyed.
Barotrauma Performance Enhanced(ProjectEP)
por 76561198346820508
[h1]Updated for the Summer Update v1.13.4.0[/h1] [h1]!!!DOES NOT REQUIRE LUA!!![/h1] This mod is based on Lua so you dont have to use Lua. [h2]Brief desc[/h2] This mod heavily modified original Barotrauma/LuaCsForBarotrauma code to improve performance. Multi-thread and multi-core were introduced. This mod itself provides built-in LuaCs support and a built-in server performance monitor. All works based on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234]Lua For Barotrauma[/url] [h2]How to use[/h2] Follow the exact same procedure when installing/using LuaCsForBarotrauma Following commands and operations are not working at current version [strike]Use ProjectEP Executable instead of Lua Executable[/strike] [strike]Use command "install_cl_ep" instead of "install_cl_lua"[/strike] [h2]What will this mod do[/h2] Improve CPU useage, use more threads and cores. Note: All tests were conducted in heavy duty servers, using TSM, Neurotrauma(with many expansions), EW, DDA, EK, etc. All servers shows significant improvements in performance and overall in-game experience [h2]What you may experience[/h2] Improved experience in servers using Project EP executables(in most cases) Server Crashes(rare but happening) [h2]If crashed/issues found[/h2] Goto Github(link below), Issues -> New issue Upload your crash report/what you experienced with a brief desc on what you were doing at the moment of crash/issue happened. [url=https://github.com/NotAlwaysTrue/LuaCsForBarotraumaEP]Github[/url]
(Broken 14-12-2022) All Talents Unlockable
por 76561198049430148
This mod unlocks the whole Talent sub-tree once you hit the Tier 4 talent, just like All-Seeing Eye does for the Engineer. All classes have their sub-trees unlocked once they hit their respective Tier 4 talents. At first I thought about making it just for me and my friends, but decided to post it on the Workshop. Enjoy.
The Funhouse
por 76561198089235226
A monument of clown architecture, The Funhouse is a monsterous vessel that doubles as a mobile circus. It is as deadly as it is colorful, able to support 2 large and 3 small turrets, as well as a depth charge tube and two electrical discharge coils. The ship also comes with a shuttle and wet dock, as well as boasting impressive storage capabilities. Tier III Submarine Recommended Crew Size: 6-11 Defences: 1 Double Coilgun 1 Large Turret Hardpoint 1 Coilgun 1 Pulse Laser 1 Small Turret Hardpoint 1 Depth Charge Tube 2 Electrical Discharge Coils - Crate Storage: >60 - Shuttle + Enclosed Shuttle Bay - Slides - Ball Pit - Automated Reactor using the design by FailroadExpress *Clownification Chamber contains flashing lights Link to the automated reactor controller design used in this sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2899798076
CRUX 南十字 巡洋舰
por 76561198919491398
极光工业“远望”工程的最后一艘战舰。由于建造巡洋舰耗资巨大,此工程在南十字建造完成后便结束了。与之前的战舰相同,南十字上大量使用了显示屏,并且对金属墙壁进行了遮挡。船内沿用了不少前期战舰的技术,并进行了优化。这艘战舰是专为对舰作战与对生物作战设计的,装备有复合炮塔与近防炮。南十字还没有实战经历,但即便缺少作战经验,她仍能用如同暴雨的弹幕淹没掉各种敌人。 规格:82×19m 价格:11000mk 运货量:32箱 推荐人数:6~10人
Clowns Expanded Redux
por 76561198117783518
[b] Do you think there aren't enough clown items? do you think that people just aren't funny? Well my friend, this is the mod for you! [b] [h1] Features [/h1] [list] [*]Variations of most base role clothing and helmets that give you clown power. [*]More unique gag items [*]Cheat variations of gag items that are more powerful [/list] [b]Thanks to Meatman for helping me with sprites, and the mod picture. [/b] Here's a clothing only version of the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3429028131
Nosophobia
por 76561198208613169
[h3]Official Discord Server:[/h3] [url=discord.gg/HPgeAXEG7k][img]https://i.imgur.com/02z6mWj.png[/img][/url] [h1]Currently in its first alpha iteration. Expect many bugs.[/h1] The goal of this mod ultimately aims to eventually add semi-realistic diseases into Barotrauma. The most feature-complete part of the mod right now is the fully-fledged husk-infection overhaul, which reworks the infection entirely to have more of a zombie-like aspect while still maintaining balance and the vanilla feel. Keep scrolling to learn more. All of the husk/zombie related content from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2782243462]Demonic Creatures[/url] has been moved into this mod, with a bit of a makeover. [h1]Diagnosis Procedure:[/h1] [list] [*] [b]Blood Extractor:[/b] A handheld device that extracts blood from a patient. [img]https://i.imgur.com/lkMATkH.png[/img] [*] [b]Blood Analyzer:[/b] Accurately diagnoses a patient from a blood sample. [img]https://i.imgur.com/7lCrImO.png[/img] [*] [b]Blood Centrifuge[/b]: Takes scanned blood samples from an analyzer, and outputs a raw viral sample, further used to craft cures and vaccines etc. [*] A fully functional [b]Lobotomy[/b] procedure that must be performed by the patient and a doctor; and is a crude but perhaps necessary 'cure' for Schizophrenia. [spoiler][i](side effects may include nausea, seizures, dizziness, partial blindness, full blindness, catastrophic brain damage, permanent sleep, and hallucinations.)[/i][/spoiler] [img]https://i.imgur.com/BZkvwEE.png[/img] [/list] [hr][/hr] [h2]Diseases:[/h2] [h3]Rabies Lyssavirus:[/h3] [*] No recovery if left unvaccinated. [*] Rabies is initially contracted by neglecting an infected bite wound from a Tiger Thresher for too long, with a very low chance. [*] The incubation phase for Rabies is [b]20 minutes[/b], and lasts between rounds, giving the patient enough time for a doctor to detect the virus and vaccinate them before its too late. [*] Causes periodic seizures, hydrophobia, and eventually death. [/list] [h3]Ebola Filovirus:[/h3] [*] Very low recovery rate if left untreated. [*] Causes rapid internal bleeding during late stages, and spreads through direct blood-contact & vomit. [*] Filovirus Antibodies can be made in a medical fabricator using an infected sample taken from a patient to slow the virus's progression and greatly increase chance of recovery. [/list] [h3]Flu Influenzavirus:[/h3] [*] Very high recovery rate. [*] The most 'common disease', which rarely causes death and spreads through coughing. [*] Flu Medicine prevents the virus from spreading via coughing entirely for a while and speeds up patient recovery. [/list] [h3] Leukemia[/h3] [*] No recovery rate if left untreated. [*] A deadly type of cancer that causes mutations within a patients blood cells. [*] There is a low chance of contracting Leukemia if your body is subjected to extreme ionizing radiation for a long period of time. [*] Since leukemia is not a virus, there is no vaccine, so the only viable treatment is to administer rounds of chemotherapy, which may or may not be successful. [/list] [h2]Diseases that are planned but not fully implemented:[/h2] [b]Schizophrenia[/b] [*] Currently, there's a 1% chance every 30-120 seconds for someone with Psychosis to get Schizophrenia. [*] Schizophrenia does nothing right now, and is a placeholder affliction until I start working on it. Currently [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3554349677]Improved Psychosis[/url] does a better job of what I envisioned schizophrenia, so get that instead. [/list] [hr][/hr] [h2]Husk Infection[/h2] [i]A touch-up to the husk infection as a whole; introducing more horror-like aspects with new sounds and mechanics, while also increasing the overall difficulty.[/i] [b]Notable changes to the Husk Infection:[/b] [i][*] The incubation phase begins at 25%, and the patient will not exhibit any symptoms other than local sound cues. [*] The transformation threshold happens earlier at 25%, meaning if you are to die beyond this point in the infection, you will always turn into a husk. [*] At 60%, it finally becomes visually apparent that the patient is infected, and a husk appendage appears in the mouth. [*] The patient begins periodically vomiting at 65%, with a chance to infect nearby players. However, wearing a diving suit prevents vomit from reaching other players entirely, rendering this symptom non-infectious.[/i] [h2]Zombie Types[/h2] [b]Humanhusk:[/b] (no image yet) [*] Regular husks now have two different attacks; biting and punching. A bite from an ordinary husk has a 40% chance to infect, while a punch attack only has a 10% chance. [b]Humanhusksprinter:[/b] (no image yet) [*] Sprinters have lower health, and their main attack is running into you at high speeds, knocking you down and infecting you with a 70% chance. [b]Humanhuskbrute:[/b] [*] Brutes are incredibly dangerous, and should be dealt with as quickly as possible. [*] Can break into submarines quite easily. [*] Their objective isn't just to infect their target, but to cause as much physical damage as possible. [img]https://i.imgur.com/AJtoT8q.png[/img] [b]Humanhusklurker:[/b] (no image yet) [*] Lurkers lack mobility and strength, but make up for it with their high infection rate. [*] They only use bite attacks and have a 50% chance to infect. [hr][/hr] [h2]Things to note relating to compatibility:[/h2] [*] [b]Improved Husks[/b] [i] is technically compatible. If you want to maintain most of the function in Improved Husks, then I recommend to [u]put Improved Husks above Nosophobia in your mod load order.[/u] Doing this gives Improved Husks priority over the Husk Infection, while allowing you to keep the diseases in Nosophobia. [*] [b]Enhanced Husks:[/b] Same process as above. [*] [b]Enhanced Armaments[/b] [i](Fully compatible, but there will eventually be a patch that adds more functionality between these two mods.)[/i] [*] [b]Neurotrauma:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3472085239]NT + Nosophobia Patch[/url] [i](ThousandFields)[/i] [h3]Credits:[/h3] [b]Laserman:[/b] [*] Created Husk Brute sprite, and helped with some other sprites. [b]ThousandFields:[/b] [*] Created a Neurotrauma compatibility patch. [b]OddBase:[/b] [*] Helped with some spritework, and whispers to me in my head whenever I do something wrong
Modular Backpack (Forked)
por 76561197970725190
Original mod by Ledoux - https://steamcommunity.com/sharedfiles/filedetails/?id=2964144541 A simple edit to remove the massive amount of always status effects which cause horrendous lag once everyone got a bag and/or extra bags were used for storage. As this mod was released before backpacks dropped with the assistant update and has since been a go-to and silent killer of campaigns due to the intense lag it creates mid to late game along with other mods, especially those with high item count, status effect and/or afflictions. Replaced Weight affliction stacks with a with a singular movement penalty when worn along with flattening the bonus and penalty to skills. Very heavy packs are just generally slower but generally packs should feel closer to vanilla backpacks. 1/11/2025 Changed ALL of the sprites to be divisible by 4 so they no longer create lag trying to load dozens of uncompressed .png files!!! All backpacks reduce movement speed (might separate walk/swim later) and propulsion speed when using a scooter. Heavier bags have a small flow resist bonus as well. Standard backpack is less than the assistant backpack and each item added reduces speed and adds buffs/penalties having a holster of any type reduces propulsion by 5% while a heavy holster affects movement speed as well. Overlap of skills does not provide a huge stacking bonus or penalty as overlap is taken into account. Re-breather has 10% lacerate, bite and blunt protection due to its solid frame and additional head protection. Its still kind of meh but it isn't particularly slow and has flow resist. Scooter packs have better propulsion penalty modifiers than standard packs due to being aquadynamic. Bags typically give +/- 5 in a skill or a small repair speed buff penalty depending on size and type. Removed Toolbelt and Weaponmount changes.
[15 Design Bureau] Phantom_Walker
por 76561198206936403
[quote] [b]What would you like to wish for?[/b] “どうだろう…”(I don’t know...) [b]Then there will be no more video games, anymore.[/b] “願い事はいくつ叶う?”(How many wishes do I get?) [b]As many as you want. The more wishes you make, the more magnificent the video games will become. [/b] “はて?”(Really?) [b]Try it.[/b][/quote] // Translated with www.DeepL.com/Translator // [h1] Basic information [/h1] [hr][/hr] [code] [list] [*][b]Positioning:[/b]Multiplayer original/mod battles, PVP [*][b]Also available:[/b]single player original campaign, high difficulty mod campaign [*][b]Items:[/b]1700(not including drones and movable parts) [*][b]Price: [/b]Original price 50,000mk, sunken ship discounted at 8,500mk [*][b]Weapons:[/b][u]No conventional armament[/u] [*][b]Horizontal speed:[/b][data error] [/list] // Let's skip all this nonsense. Can I make the ship reach 350km/h anyway? // [list] [*][b]Recommended crew size: [/b]3~[data error] [/list] // We're all lonely captains, so don't do it here. The recommended crew number depends on how many you can find.// 【Unconventional armament list.】 --Triple vertical silo --Laser main gun --Rear mounted laser machine gun --Uni-chaingun x3 --"Fat Cobra” gunships --"Explorer R3” UAV [/code] [h1]FEATURES[/h1] [hr][/hr] [code][list][*][b] Command-line style_terminal interaction[/b][/list] Most of the ship's unofficial functions have been designed as terminal interaction due to the bias of the ship's designers towards "buttons". [/code] [img]https://steamuserimages-a.akamaihd.net/ugc/1843683335416094233/CFF18355006AF1F8F302EB1A88A9ECE0637D2D95/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [code][list][*][b] Movable parts [/b][/list] "Why rewrite railgun shells’ code when the submarine can handle the need to move shells?" With this in mind, Phantom Walker has integrated a shell lifter and salvage crane to give the captain the thrill of handling heavy machinery while increasing the interactivity of the submarine. [/code] [code][list][*][b]BGM[/b][/list] “Keep dancing !” You can choose to turn it off at the captain's terminal BGM from the author's self-financed material package and youtube video [/code] [code][list][*][b]The coffee machine[/b][/list] "I should have brought the coffee machine up here" Now we have a real coffee machine, not just a decorative one, but one that can be interacted with Put in regular carbon and get 8 servings of Mantis drinks immediately [/code] [img]https://steamuserimages-a.akamaihd.net/ugc/1843683335414293042/6735BF7A081BDE9E332E6B79F5143977984FF659/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [code][list][*][b]"Explorer R3” - Zeland Dockyard Shimmer UAV[/b][/list] The R29-A based UAV prototype was abandoned and replaced by the Zeland Dockyard Shimmer UAV as an improved model. While retaining the classic appearance of the Explorer, it has taken a quantum leap in versatility. In addition to the auto-tracking + manual operation function, the 15 Design Bureau improved Shimmer’s laser weapon, the new laser turret can simultaneously take into account mining operations, but the firepower has been greatly reduced [/code] [img]https://steamuserimages-a.akamaihd.net/ugc/1843683335414287393/A588DF6C196D38ABB76DB2D5E7A295AA6EE36F21/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [code][list][*][b]Built-in "Easy Circuit Tutorial”[/b][/list] [b]English version temporarily unavailable,I'm working on it.[/b] It doesn't matter if you've never played with a submarine editor before The Electrical Room Terminal has some simple modification tutorials built in to help you get started quickly. Although you can't start building a boat immediately after learning all of them [/code] [img]https://steamuserimages-a.akamaihd.net/ugc/1843683335414289177/04CE4431FC438154AD3C063522A03B54A9635A6B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [code][list][*][b]Smuggling cabin small puzzle, and the powerful prototype weapons hidden inside[/b][/list] This ship has a cabin set to invincible, can not be opened in the normal way, the only way to open is to enter the correct password But the password seems been forgotten. How to crack the password door without knowing the password? [/code] [h1]Unconventional Armament[/h1] [hr][/hr] [code][list][*][b]Intelligent Armour Piercing Incendiary(I-API shell)[/b][/list] Improved from TSM Ammo, retaining the self-ballistic correction while combining EK's code armour piercing and implosion fire starting features Designed for attack wheelchair subs (well not really haha), it doesn't have a nuclear warhead, but it's more deadly than a nuclear shell. [/code] [img]https://steamuserimages-a.akamaihd.net/ugc/1843683335414290801/7E28961C4EA1F8D08771F3C098CD5CE557DE1DC2/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [code][list][*][b]Cluster charge shell[/b][/list] Replaces the lead shot of shotgun shell with a near-explosive C4 and extends the retention time of the projectile, used to quickly create a large kill zone, recommended for use in conjunction with a vertical silo[/code] [code][list][*][b]'Forge Mk.15' ammunition box[/b][/list] A non-traditional ammo box with a built-in miniature forge that can quickly reshape raw metal into magnetic metal rods of the right caliber, with a high muzzle velocity but a worrying power Usable raw materials: any metal that can be eaten by pets Thanks to the author of "Recycle Ammo Box" for the code ideas (Don’t know why the mod can't be searched now, so I have to thank you here) [/code] [img]https://steamuserimages-a.akamaihd.net/ugc/1843683335414303097/7EE4C4A0B7E5B6D94527652F8982519D68648307/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [code][list][*][b]Hi-pressure Laser Box[/b][/list] Replaces some of the contents of the original laser box with alien materials for a quantum leap in durability. Suitable for use with the main laser cannon[/code] [code][list][*][b]Rear mounted laser machine gun[/b][/list] Research has shown that the bottom left corner is one of the most common enemy pick-up positions for submarines For this reason, the lower left gun position has been redesigned to resemble the machine gun position of a vehicle, in order to provide a more comfortable strafing experience for safety officers. Who can resist the temptation of a large fixed-rotor machine gun, yes? [/code] [img]https://steamuserimages-a.akamaihd.net/ugc/1843683335414295712/E3109F1489B5549C07D4C5315AA66BCD43502C1D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [code][list][*][b]Triple vertical silo[/b][/list] Modified from the Mortar Team Railgun solution from Siege Cruiser The fixed angle design has been abandoned and can be aimed from the terminal for quick one-touch triple-fire [Warning] Please do not fire at a vertical 90 degree angle, it may cause accidental damage [/code] [code][list][*][b]Uni-loader[/b][/list] A rewritten repeater loader that is compatible with both coligun ammo and chaingun ammo, no more worrying about which one to load "It's the separatists who make the choice, the real IoW sailors are of course 'I want it all'." [/code] [img]https://steamuserimages-a.akamaihd.net/ugc/1843683335414437589/C7014B9299AC3652DEAAB2C5268C1CF5F0485088/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h1]If you like my stuff, please consider buy me a cup of [url=https://ko-fi.com/15chaos]ko-fi[/url], that will be my horsepower to moving on![/h1]
[Deprecated] Unlimited Gun Ammunition
por 76561198341266480
[h1][b]Deprecated, please use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2681902523]Unlimited Items[/url][/b][/h1] [h1]Added the following items :[/h1] You can put them to original weapons. [list] [*][u][i][b]Unlimited Alien Power Cell[/b][/i][/u] [*][u][i][b]Unlimited SMG Magazine[/b][/i][/u] [*][u][i][b]Unlimited Depleted Fuel SMG Magazine[/b][/i][/u] [*][u][i][b]Unlimited Exploding SMG Magazine[/b][/i][/u] [*][u][i][b]Unlimited Assault Rifle Magazine[/b][/i][/u] [*][u][i][b]Unlimited Exploding Assault Rifle Magazine[/b][/i][/u] [*][u][i][b]Unlimited Harpoon Magazine[/b][/i][/u] [*][u][i][b]Unlimited Physicorium Harpoon Magazine[/b][/i][/u] [*][u][i][b]Unlimited Explosive Harpoon Magazine[/b][/i][/u] [*][u][i][b]Unlimited Ahab's Spear Magazine[/b][/i][/u] [*][u][i][b]Unlimited Shotgun Magazine[/b][/i][/u] [*][u][i][b]Unlimited Shotgun Rubber Magazine[/b][/i][/u] [*][u][i][b]Unlimited Explosive Slug Magazine[/b][/i][/u] [*][u][i][b]Unlimited Revolver Magazine[/b][/i][/u] [*][u][i][b]Unlimited Revolver Depleted Fuel Magazine[/b][/i][/u] [*][u][i][b]Unlimited Handcannon Magazine[/b][/i][/u] [*][u][i][b]Unlimited 40mm Grenade Magazine[/b][/i][/u] [*][u][i][b]Unlimited 40mm Stun Grenade Magazine[/b][/i][/u] [*][u][i][b]Unlimited 40mm EMP Grenade Magazine[/b][/i][/u] [*][u][i][b]Unlimited 40mm Incendium Grenade Magazine[/b][/i][/u] [*][u][i][b]Unlimited 40mm Acid Grenade Magazine[/b][/i][/u] [*][u][i][b]Unlimited Stun Gun Dart Magazine[/b][/i][/u] [*][u][i][b]Unlimited Fulgurium Stun Gun Dart Magazine[/b][/i][/u] [*][u][i][b]Unlimited Rifle Bullet[/b][/i][/u] [*][u][i][b]Unlimited HMG Magazine[/b][/i][/u] [/list] [h1]Support Languages :[/h1] [list] [*]Simplifed Chinese [*]Traditional Chinese [*]English [*]Japanese [*]Russian [*]French (Thanks to [url=steamcommunity.com/id/HMilix][b]- ̗̀ Milix ̖́-[/b][/url]) [/list]
Remove Health Bars
por 76561198067985351
Very simple mod, removes all health bars from the game. Requires Client-Side Lua for it to work. How to install Client-Side Lua: https://www.youtube.com/watch?v=wEeJ70vH1TM
Commodities!
por 76561198086119298
[h1][b]Do you like making money?[/b][/h1] [i]This mod is only approved for use by verified cashmaxxers and greasy-haired peddlers.[/i] [hr][/hr] [h2]If you ever found yourself looking to make some extra money on the side, then this mod is for you![/h2] Currently, it adds a number of goods that can be traded between stations. Find goods and commodities for sale at stations and search for which merchants will net you the most net sales. Some commodities are so rare under the icy cloak of Europa that you may only be able to find them in the wild. These invaluable goods will surely bring you immense wealth! [u]Each commodity has the baseline price of the good in it's description so you'll know if you're actually making a profit.[/u] [hr][/hr] [h2]FAQ[/h2] [b]Q:[/b][i][u] Is this compatible with BaroTraumatic and/or DynamicEuropa?[/u][/i] [b]A:[/b] I use them both so I think so? [b]Q:[/b][i][u] Is this mod balanced?[/u][/i] [b]A:[/b] I'd like to think so. The artificial supply-and-demand pricing multipliers are the only way to really simulate this. If you have any balance concerns, please yell them at me in the comments! [b]Q:[/b][i][u] Can I suggest more content/commodities?[/u][/i] [b]A:[/b] Fire away! [b]Q:[/b][i][u] Is there a guide?[/u][/i] [b]A:[/b] I'll probably get around to making an infographic or some-such. [b]Q:[/b][i][u] What languages does this mod support?[/u][/i] [b]A:[/b] English and Russian at the moment. I only speak English though so future localizations will have to come from someone else. Actually, I speak a little Spanish. You [b]do not[/b] want me to attempt a Spanish translation. [b]Q:[/b][i][u] Can I use this mod in my own mod?[/u][/i] [b]A:[/b] Of course! Just throw me in the credits somewhere and abide by the CC BY-NC 4.0 license. [img]https://upload.wikimedia.org/wikipedia/commons/f/f8/CC_BY-NC-SA_icon_88x31.png[/img] [hr][/hr] [h2]Credits[/h2] [list] [*]Augustus - Me. [*]uberpendragon - Guidance in regards to pricing/balance. [*]Panman - Greeting me whenever I wail in the discord. [*]Ksarper - Selfless Russian translation. (Thank you!) [/list] [img]https://steamuserimages-a.akamaihd.net/ugc/819002974403344349/DD18664314A26EA83C62E9B0127FFCB35092B53A/[/img]
Talent +1 Quality for Everyone
por 76561198044066389
[b] Makes "Fun With Fission", "Weapon Artisan", "Unlimited Power" and "Extra Powder" give +1 quality to all crewmembers, not just the one with the talent. [/b] "Tool Maintenance" is a nice talent. When the Mechanic takes it, every crewmember can then craft tools for +1 quality. So why doesn't the same apply to every other quality talent, huh??? Well, now it does. All talents now apply the +1 quality buff to everyone. The only exception to this is Weaponsmith, because, as a Tier 2 talent, it would hurt game balance a bit - and it would completely overshadow Weapon Artisan as a talent, making it useless. So, now, a Security Officer with Weaponsmith can craft quality weapons early; but the Engineer has an extra incentive to go for the Weapons Engineer talent tree, as their unlock applies to the whole crew. If you're playing a multiplayer game with, say, only 2 people, you won't have to miss out on crafting Masterwork items anymore just because you aren't playing as the class with the talent. If you're playing with a full-human crew, with this mod, you will be able to craft class-specific Masterwork items, such as the Scrap Cannon, the Handcannon, or the Acid Grenade, without relying solely on the Loyal Assistant talent. [h3] Compatibility [/h3] This mod overrides the talents [i]weaponartisan[/i], [i]funwithfission[/i], [i]unlimitedpower[/i], [i]extrapowder[/i], as well as their English descriptions. Any mod that does the same will conflict with this one. [hr][/hr] Feedback welcome. ^_^ If anyone wants to provide translations for languages other than English, feel free. I'll double-check with an online translator, and then update the mod with the translations.
Neurotrauma Cybernetics CN Patch
por 76561198264302063
[h1][b]汉化包简介[/b][/h1] 由老虎脱粒机汉化组汉化 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2788543375]Neurotrauma Cybernetics[/url] 的外挂汉化包,要连同本体一起订阅。仅包含 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2788543375]Neurotrauma Cybernetics[/url] 汉化,不包含其他。 如果发现问题,请告诉我们,我们会即时修改。 [h1][b]以下为 Mod 原简介汉化版[/b][/h1] Neurotrauma Cybernetics 是 Neurotauma 的扩展,主要增添了赛博义肢方面的内容。 现在目前有: - 赛博机械腿 - 赛博机械臂 - 赛博肢体的受伤类型 - 赛博肢体的受击音效 就围绕这个主题增添的这点东西... [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2788580908]官方游玩指南[/url] [h1][b]其他[/b][/h1] 无
DA-漩流级 战列巡洋舰 DA-Maelstrom Class Battlecruiser
por 76561198843821480
[h1][b]CN+EN supported! [/b][/h1] [h1][b]写在前面[/b][/h1] 封面舰娘图来源:[url=https://tieba.baidu.com/p/6445432002?pid=129395360025&cid=0]远行星号吧[/url] 因为是坟贴所以没有问作者要授权,感谢作者不杀之恩 建议多人游玩 Recommend to play in multiplayer mode [h1][b]背景介绍 / Background Story[/b][/h1] 本船原型来源于“远行星号”恶魔航电mod的同名战舰-“漩流”级战列巡洋舰,是经过了缩小和改装的版本。[spoiler]因为没有人想开一艘竖着的船所以我把它横过来了(捂脸)[/spoiler] This ship is created from a ship in Diable Avionics, a mod from StarSector, and has been resized and redesigned to fit Europa’s ocean. [quote] [i]围绕微型导弹阵列和位移系统建造的,细长而又灵活的战列巡洋舰。“漩流”级战列巡洋舰通常作为恶魔航电舰队的主要战略轰炸平台被部署,因为它们能够安装并无情地发射臭名昭著的“乌兰”激光攻城炮[/i] [i]虽然灵活的“漩流”级几乎无法与正常武装的战列舰直接对抗,但它可以扮演从辅助航母到远程火力支援舰等多种不同的角色。如果遇到紧急情况,它是一艘有强大的突袭舰,可以使用X级相位汲取核心灵活地进行位移。[/i] [i] “漩流”级最初被设计为一艘具有“相位滑流”能力的战舰。它的船体采用了轻量化设计,并配备了两个重型闪烁核心和额外的辐能容器。几个月的实验只得到了一堆残骸,以及一个测试观察舱,连同所有人员一起被摧毁的结果,这使得该项目的预期目标被缩减。[/i] [i]相比于将整艘船浸入相位空间,使其能够瞬间传送,“漩流”级将闪烁核心调整为仅利用相位空间中的一些能量和效应,以实现在真实空间中移动船体。这是一项已经意义重大的壮举,因为它使所有人将主力舰传送的希望扔进了“违反物理定律”的垃圾桶里。[/i] [i]A slender and nimble battle-cruiser that is built around a Micro-Missile Array and a Displacement ship system. The Maelstrom-class battlecruisers are deployed as the main strategic bombardment platform of the Diable Avionics fleets thanks to their ability to mount and relentlessly fire the infamous Uhlan Siege Laser battery. [/i] [i]While barely capable of standing toe-to-toe with proper battleships, the flexible Maelstrom can fulfill many different roles from auxiliary carrier to long-range fire support ship. If caught in a pinch, it is a capable assault ship that can deftly reposition itself using its Class-X Phase Grazer Core. [/i] [i]The Maelstrom design started as an attempt to create a battleship with "Phase Skimming" capabilities. The hull was to be lightweight and equipped with two Heavy Flicker Cores with additional capacitors. After a few months of attempts, a couple wrecks and a destroyed test observation bay along with all its occupants, the project was scaled back. [/i] [i]Instead of a proper dip into phase space that would allow the ship to seemingly instantly relocate, the Flicker Cores were tuned to only harness some of the energy and effects of phase space to move the hull in real space. An already significant feat by itself that would send the hopes for a teleporting capital ship into the "against the laws of physics" bin. [/i] [i] --- Diable Avionnics Mod[/i][/quote] [h1][b]基本信息/Basic Information[/b][/h1] 售价:8000mk,应该不止这个价 大小:53*12m 武器:2门电磁枪,2门三连发脉冲激光,2门轨道炮,3个自动线圈 载货:64箱(其中4箱是无人机的载货量,不能算进去) 水平速度:30km/h 下潜速度:18km/h 推荐船员数量:4-12人 Price: 8000mk, should be much higher than this Size: 53*12m Weapon: 2 coilguns, 2 triple-burst pulse lasers, 2 railguns, 3 auto discharge coils Cargo: 64 crates (4 crates in convoy drone included, which should not be considered) Max forward speed: 30km/h Max diving speed: 18km/h Recommended crew number: 4-12 [h1][b]特性/Notable features[/b][/h1] “漩流”级的F技能--相位汲取核心,激活后可以短暂沿行驶方向快速水平位移一段距离[spoiler](指百公里加速0.5s,然后再减速回来)[/spoiler] 先进的μ介子催化反应堆,自动控制,燃料消耗较少,反应堆最大功率可达10000kw,不过反应堆工作时产生的次声波容易吸引其他生物的注意,并且超前的设计使得现有的反应堆升级对它无效。 舰内安装了反重力管道用于垂直上升,下降时尽量用梯子以避免摔伤,不过AI还是老老实实用梯子爬楼 AI辅助的制造设施,加快制造和分解的速度,并降低了制造所需要的等级 一个潜望镜控制的货运无人机,能够帮助玩家补充氧气和电池,控制的潜望镜在货舱 - 可以把货运无人机停在母舰上方气闸的位置,能够直接在气闸取货 一个可以潜望镜控制的攻击无人机 - 无人机蓝灯亮起时潜望镜按键移动,红灯亮起时按键开炮,无人机悬停,双击切换模式 舰长室有轨道炮超控系统,开启时舰长室可以直接控制轨道炮 驾驶室有舰船外监控,单击切换镜头 除了少部分舱门,全船的舱门都需要本舰船员的id卡才能开启,不要弄丢自己的id卡 配备防丘脑压载舱,放心驾驶 Maelstrom system – Phase Grazer Core. When activated, it can quickly move the ship forward or backward for a short distance, depending on the driving direction. Advanced muon catalytic reactor, auto-controlled, with rather high rod efficiency and 10000kw max power output. However, the infrasound waves generated by reactor are easy to draw unintended attention of europan creatures, and the advanced design makes the existing upgrades take no effect on the reactor. An anti-gravity tube is installed for crew to move between floors, use with cautious. (though AI will still use ladders to move) An AI aided fabrication and deconstruction system that increase the fabrication and deconstruction speed, and lower the skill requirement for fabrication A periscope-controlled convoy drone, can refill players’ oxygen tank and battery cell. The periscope controlling this drone is at Cargo hold. - Convoy drone can be parked above the main docking port, so that crew can pick the crates without going outside the submarine. A periscope-controlled combat drone. - Click to move when blue light on, click to fire weapon when red light on, double click to switch between move mode/weaponry mode A railgun override system in command room, railgun can be controlled in command room when override system activated. A CCTV system in Command room to monitor the external of submarine, click to switch camera Except for a few doors, every door in this ship need the ID card of the crewmember to open,so don't lose your ID card The ballast is flora-proofed, since the pump only pumps out water. [h1][b]特别感谢/Special Thanks[/b][/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2740383633]黄金迷你鲨[/url]:反应堆自动控制电路,货运无人机电路 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2662007677]Испаритель[/url]:反重力管道设计,潜水服柜设计 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2642250383]ZUBATKA[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2583796771] Bomber Tuff [/url]:内饰设计
USSR K-129M[探索真理号]
por 76561198202557272
K-129“探索真理号”是一艘特殊的科考舰,在50年前席卷整个木星区域的亚空间风暴中 人们在一个冰川的夹缝里意外发现了她。 当打捞船靠近时人们惊奇的发现这艘潜艇编号、国籍均不属于这个世界的任何一个的国家,在打捞队员们的进一步探索中了解到了这艘船是来自于泰拉所生产的军用潜艇,由于亚空间风暴的影响她穿越了物质世界的时间与位面来到了欧罗巴的深渊。欧罗巴因为亚空间风暴的关系,已经与地球失去了50多年的联系,这艘神秘的潜艇自然是有着极高的价值,在进行了简单的修补作业后她被拖回了附近大型站点进行了维修与改造升级工作,包括但不限于更换反应堆、升级电力系统、更换电子设备,安装适合欧罗巴海洋环境的武器系统,但由于该舰建造时间推测比较久远舰上的自动化程度并不高,未来有待升级发展的空间。经过一系列的维护升级后,保留了原有的涂装编号与舰名 她将在这个新的世界为了人类的科学探索继续着她的使命,愿好运永远眷顾着她。 ——————潜艇信息—————— 定位:多人战役 类型:深潜型 售价:7500卢布 规格:67X24米 载货量:68箱 items:2022 水平航速:45 超载水平航速:51 垂直航速:下潜17km/h上浮-19km/h 无额外注水功能 推荐携带机修+工程AI,推荐玩家2人起步,一人开船 一人开炮 ——————武器配置—————— 电磁枪X4 每组待发弹药箱2箱 备弹12箱+6个弹药架随机生成 轨道炮X2 待发弹药架10发 备弹20发 深水炸弹投射器X2 导航终端控制分为诱饵槽与常规槽 ——————特点—————— 1、配备自动反应堆,可由舰长室控制休眠 2、舰长室综合大屏幕,许多控制功能点击字体就可以操作,绿色开启 红色关闭 包含了探矿声呐和状态监控器 3、电力系统配置:4个接线盒,6个电池,4个超级电容器,每个负责独立的功能分区,降低了潜艇瘫痪的可能性 4、电力室综合面板显示了物件耐久,方便工程师维修 5、点按切换,长按开火的火炮,炮手可以轻松应对上方和下方的怪物 6、战斗室信息显示:各个方向的火炮电量+探照灯开关切换+怪物方向指示器 7、反应堆燃料低于10%会自动提示全体玩家 8、照明电源电量/耐久度低于10% 会自动关闭灯光,切换红色应急灯 9、所有潜水服柜可以用开关切换 ——————辅助设备—————— 3盏探照灯位于指挥塔,舰首,船腹的起重机上 舰长室的潜望镜控制,点按切换 ——————特殊—————— 潜艇自带一个隐藏作弊模式,跟舰长室终端联动 操作方式我放在了舰长室藏起来了 你们可以去寻找 ——————Submarine information—————— Positioning: multiplayer campaign Type: deep diving type Price: 7500 rubles Specification: 67x24m Cargo capacity: 68 cases items:2022 Horizontal speed: 45 Overload horizontal speed: 51 Vertical speed: dive 17km / h, float - 19km / h, no additional water injection function It is recommended to carry machine repair + engineering AI. It is recommended to start with two players, one sailing and one firing ——————Weapon configuration—————— Electromagnetic gun X4 each group of 2 boxes of ammunition to be sent, 12 boxes of ammunition to be prepared + 6 ammunition racks are randomly generated Railgun x2 ammunition rack for firing 10 rounds and 20 rounds for standby The navigation terminal control of deep-water bomb projector X2 is divided into bait slot and conventional slot ——————Characteristics—————— 1. Equipped with automatic reactor, which can be controlled by the captain's room 2. The integrated large screen in the captain's room has many control functions that can be operated by clicking the font. It is opened in green and closed in red, including prospecting sonar and status monitor 3. Power system configuration: 4 junction boxes, 6 batteries and 4 supercapacitors, each responsible for independent functional zoning, reducing the possibility of submarine paralysis 4. The comprehensive panel of the power room shows that the objects are durable and convenient for engineers to maintain 5. Click to switch, long press the firing gun, and the gunner can easily deal with the monsters above and below 6. Battle room information display: artillery power in all directions + searchlight switch switching + Monster direction indicator 7. Reactor fuel below 10% will automatically prompt all players 8. If the power / durability of lighting power supply is lower than 10%, the light will be automatically turned off and the red emergency light will be switched 9. All diving suit cabinets can be switched with switches ——————Auxiliary equipment—————— Three searchlights are located on the crane in the command tower, bow and belly of the ship Periscope control in captain's room, click to switch ——————Special—————— The submarine is equipped with a hidden cheating mode, which is linked with the captain's room terminal I put it in the captain's room and hid it You can look for it ——————Background story—————— The K-129 "Exploartion the truth" is a special submarine. It was accidentally found in a crevice between glaciers in the subspace storm that swept the entire region of Jupiter 50 years ago. When the salvage ship approached, people were surprised to find that the submarine number and nationality did not belong to any country in the world. In the further exploration of the salvage team, they learned that the ship came from the military submarine produced by Tara. Due to the influence of the sub space storm, she crossed the time and level of the material world and came to the abyss of Europa. Due to the sub space storm, Europa has lost contact with the earth for more than 50 years. Naturally, this mysterious submarine is of great value. After a simple repair operation, she was dragged back to a nearby large station for maintenance, transformation and upgrading, including but not limited to replacing the reactor, upgrading the power system and replacing electronic equipment, A weapon system suitable for Europa's marine environment is installed. However, due to the long construction time of the ship, the degree of automation on the ship is not high, and there is room for upgrading and development in the future. After a series of maintenance and upgrading, the original painting number and ship name are retained. She will continue her mission for human scientific exploration in this new world. May good luck always be with her.
Larger Deconstructor
por 76561198001776727
Slighly more input slots for larger deconstruction queues. If you liked my mod - maybe buy me a cup of coffee! [url=https://ko-fi.com/wavelet][img]https://i.imgur.com/w15yeCB.png[/img][/url]
Baroverhaul Immersive Ammunition Boxes Patch
por 76561198041235727
[h1][b]LOAD ORDER IS IMPORTANT[/b][/h1] [h1][b]WORKS FOR CURRENT BAROVERHAUL ONLY[/b][/h1] From top to bottom [h3][b][list] [*]Baroverhaul Immersive Ammunition Boxes Patch [*]Immersive Ammunition Boxes [*]Baroverhaul [/list][/b][/h3]
Barotrauma Audio Overhaul [UNMAINTAINED]
por 76561198335391165
[h1]As soon as the new update drop, i will update this mod to make it not a core package anymore, as well as adding and improving things that as been recommended to me by multiple players ![[/h1] [b]How to activate it : Go to your settings, mods and select Barotrauma Audio Overhaul as the current core package and you are done[/b] [b]So, what does this mod do ? Well that's very simple : it aim in improving all audio tracks in the game starting to musics to eventually finish with everything. Since i started modding this mod (weird way to say that) i made a lots of changes and modifications to multiple items, ambiance, hull, etc. So for me it's actually pretty hard to reference every modification i have made. However, is you have some ideas, opinion, critics or just want to discuss about this mod please feel free to contact me or to use the appropriate discussions channels. Love you all, have fun with my mod <3[/b]
Sperm Whale
por 76561198216900915
[h1]Sperm Whale[/h1] [code] [h1]General information[/h1] Attack (Tier III) Price 20000 mk Size 55*17 m Cargo capacity 24 crates Recommended crew size 6-16 [/code] Plainly simple designs, easy to handle. Notice: I built this ship for medium/large crews to have fun with those tough mods, therefore you may find this ship too OP for vanilla game play.
无敌宠物
por 76561198257023744
[h1]可爱的小宠物们不应该在遭遇怪物袭击时阵亡。 Cute little pets shouldn't be killed in battle.[/h1] 参与无敌宠物实验的小家伙们:克苏鲁、花生、橙童、巨蟾、画皮寄生虫储存箱。 The little guys who participated in the invincible pet experiment: Cthulhu, Peanut, Orange Boy, Psilotoad, Huskified Storage Container. 实验内容:生命值修改为770,全部肢体100%伤害抗性+100%闪避伤害概率(针对原版游戏具有的伤害类型,并且宠物依旧会饿死。) Experiments: Life value modified to 770, all limbs 100% resistance to damage + 100% dodge damage probability (only for the type of afflictions in the vanilla game, will still starve to death). 实验警告:[spoiler]请不要拿宠物当挡箭牌![/spoiler] Experimental warning: [spoiler]Please don't use your pet as a shield! [/spoiler]
Duffle Bag 2.0, Backpack & WaistBelt - Balanced
por 76561198034495866
This is the multiplayer oriented, Balanced version of the mod. for the original with more inventory and boxception, please visit here: https://steamcommunity.com/sharedfiles/filedetails/?id=2251324465 ------------------------------------------------------------------------------------------------------ An improved Duffle Bag and new Backpack item to get that ever need inventory. Now includes a new WaistBelt! Duffle Bag: -20 Item Capacity -Holdable in either hand -Fits on shelves -Can hold larger items, weapons etc -New Custom Texture Fabricated using and deconstructed into Organic Fiber or purchased from stations for 100mk. Backpack: -16 Item Capacity -Holdable in both hands, wearable in Bag + OuterClothes slot (subject to change) -New Custom Texture -15% Speed reduction when wearing Fabricated using and deconstructed into Ballistic Fiber & Organic Fiber or purchased from stations for 150mk. WaistBelt: -9 Item Capacity -Holdable in either hand, Wearable in the bag slot -New Custom Texture -10% Speed reduction when wearing Fabricated using and deconstructed into Organic Fiber or purchased from stations for 110mk. ------------------------------------------------------------------------------------------------------ Needless to say (or so I thought) - DO NOT COPY, MANIPULATE OR REDISTRIBUTE WITHOUT PERMISSION. There maybe some bugs, This is currently V1.2 May conflict with the original version of the mod, but it shouldnt.
Lightsabers 星战光剑们 [FIXING!!! and preparing version 2.0 of this mod ]
por 76561198261494693
注意:目前本mod存在部分bug但可以勉强正常使用。正在修复模组bug。并且,正在制作本模组的2.0版本,预计8月中旬发布。在那之前可能不会发布更新。正在心理康复自疗中。如有不便敬请谅解。 :( Attention: Currently this mod has some bugs but it can still be used with some effort. I’m working on fixing the bugs in the mod. Aaaand, developing version 2.0 of this mod now, which is expected to be released in mid-August. Until then, no updates may be released. I am currently undergoing psychological rehabilitation and self-treatment. Please forgive me if any inconvenience is caused :( --------------------------------------------------------- 只是一些光剑 .. 来自星球大战 Just some lightsabers form star wars 光剑们需要放进去电池才能工作。(20230802升级:你也可以往里面放异星电池,这时候伤害将得到巨幅增强,但是只能使用一击 (可能在新造的光剑上才生效) ) Lightsabers need battery in to work. ( 20230802 update : You can also put a alien powercell inside, which will greatly increase the damage, but can only use one hit ( May only take effect on new crafted lightsabers ) ) 在装有电池的时候,右键举起光剑即开启光刃 When the battery is installed, right-click to lift the lightsaber to activate the blade. 包含动画、音效、发光效果等 Includes animations, sound effects, glow effects 可以切门,并且有极其简陋的格挡子弹功能 Can cut doors, and has a simple and crude function of blocking bullets 武器操作等级50以上的角色,可以在制造台使用雷素燃料棒、FPGA电路板、钛铝合金和一些别的东西制作它们。 Characters with a weapon operation level of 50 or higher can craft them at the Fabricator using Fulgurium Fuel Rod, FPGA Circuit, Titanium-Aluminum Alloy, and a few other thing. 如果你订阅了原力武士MOD,则需要它的第一个天赋来解锁制造配方。如果你没有订阅它,则制造配方默认是解锁的。 If you subscribe to the Force Warrior job mod, you will need its first talent to unlock the manufacturing recipes. If you have not subscribed to it, the manufacturing recipes is unlocked by default. 注意: 1.挥剑时不要离你朋友太近,包括他在你的身后的时候 2.遇到奇怪的bug比如光刃消失,请先再次制作一次光剑并使用你新做的光剑。不少bug是由于mod更新后旧的光剑里依然存在旧的不匹配数据导致的。 Attention: 1. Don't get too close to your friend when swinging your sword, including when she/he's behind you 2. If you encounter a strange bug such as the lightblade disappeared, please first make a lightsaber again and use your new lightsaber. Many of the bugs are due to old data mismatches in the old lightsaber after the mod update. ---------- 已知BUGs: 1.游戏会在AI船员尝试取出工具带里的光剑作战时卡死崩溃 2.如果你开启了godmode,光剑剑刃会无法正确弹出。开了godmode光刃是弹不出来的,因为目前是通过右键的时候给使用者一种自定义affliction来判断光剑是否弹出发光剑刃的,而godmode会阻止所有开了它的角色身上所有affliction的变化 3.在某些特定情况下,使用wikiimage_character指令会导致光剑位置错误。我目前还不知道产生此BUG的原因。重启游戏可临时摆脱这个BUG。 Known BUGs: 1. The game will crash when the AI crew tries to take out the lightsaber in the tool belt to fight 2. If you use godmode , the lightsaber blade will not display correctly 3. In some specific cases, using the wikiimage_character command will cause the lightsaber texture to be in the wrong position. I don't know the cause of this BUG yet. Restarting the game can temporarily get rid of this BUG.
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