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- Barotrauma
Barotrauma Mods & Plugins
Non-Human Races Base
por 76561198114114596
This mod uses Client-Side lua, see the Lua for Barotrauma page for how to install it. You must enable "C# Scripting" in LuaForBarotrauma's client settings, or else bugs may occur if you have other mods enabled. You cannot select a non-human character when creating a singleplayer campaign. This is a limitation of LuaForBarotrauma. Configures the game to allow players to select custom non-human characters The mod loading order ' ExoticRaces being whatever species mods you want Any conflicts with other mods? idk, probably For Developers: This mod is currently very untested, if you run into any issues or technical limitations please let me know How do I get started making a human character? As of writing, Barotrauma doesn't support human variants yet. So, if you want to create a human-like character, you'd have to copy-paste the Human character from your contents folder to your mod folder Sadly, I cannot guide you on how to fully create a character, but what I can do is tell you to add UseHumanAI="True" to the Character tag's attributes (it is completely undocumented) How do I set up my character with this? Because of my lack of knowledge on custom content types technical limitations, this mod requires you to make a Lua file to register your character as a playable species. It's not as hard as you think it will be Creating the files needed - Once you've finished creating your character, go into your mod's main folder - Create a folder named "Lua" - Create another folder inside of the "Lua" folder named "Autorun" - Create a new file and change it's file extension to .lua (you can name the file anything, it doesn't matter) After that, your filepath should look like this: Registering the species Now, open the lua file you've created in any text-editing program (really, any!), and paste this code snippet into it. local NHR = require("tonty.NonHumanRaces") NHR.RegisterSpecies("species name here") Here's an example of what it would look like if you had a character with the species name "Lizardperson": And now you should be done. Starting a new server with all the mods enabled should list the species in your menu Parameters (advanced case) Some species may have special behaviour that requires them to be opted out of some NHR features. They can do so using a parameter table as a second argument when registering a species. These are the current parameters: - uses_default_husk: (bool, true) If the registered species should also opt-in for Human affliction targeting. If false, they will not be able to gain the base game husk afflictions (husk, spineling spines, mudraptor beak). Useful if you have your own implementation. Known Issues - Trying to join a server that doesn’t have this mod enabled could crash your game. Maybe - Certain UI elements won't update correctly - Yes, registering species is not the most developer-friendly experience. I'm looking for a better method - Saving characters could break... really badly - Mods that alter the default human character currently have broken sprites if they are loaded after (under) NHR. Loading it before NHR will make them appear correctly.
Fumo Mod
por 76561198213274367
Adds 6 different fumos (Reimu, Cirno, Marisa, Patchouli, Reisen, and Yuyuko) that can be stuffed with various items. Also adds a C4-like nuke for functionality, as well as a memorial for Ted Gunderson. Items that can be stuffed: Explosives (IC4, C4, UEX, CompoundN, Dirty Bomb, U-235 Bomb) > Detonates on use within Fumo doll. Bike Horn > Honks on use within Fumo doll. Paralyzant, Calyx Eggs > Is injected into the next person who picks up the Fumo doll. Mudraptor Egg > Hatches when someone trying to pick it up, destroys the Fumo doll. Ethanol > Consumes the ethanol slowly while making everyone around it drunk and nauseated. Fuel Rods > Consumes the fuel rod slowly while giving everyone around it minor radiation sickness. > Burns the hands of the person holding it incredibly and gives them moderate radiation sickness. Watch out! Fumos are fragile to fire so it is advised to keep them safe in the event of an emergency. In addition to their fragility, lengthened exposure to Fumos may cause delusions and other side effects.
Decon pls
por 76561198045268426
Adds a deconstruction recipy for idcard, idcardwreck, bikehorn, pirateclothes, piratecaptainhat, piratebandana, pirateclothesnovice, pirateclotheshard This overwrites all those mentioned items and will override or get overridden depending on your mod load. My first ever mod!
Quick Swap Hand~Bag
por 76561198321491331
Introduction Press Left-Alt Key to swap items between hand slot and bag slot. How to set keybind? - Navigate to Main Menu -> Mods - Search for the mod "Quick Swap Hand~Bag" and copy it to the local - Open the copied mod in the explorer - Open the source file "init.lua" in the directory started with "/Lua/Autorun" - You will see "Keys.LeftAlt" and then just rebind it to key you want All Keys' Names: None, Back, Tab, Enter, CapsLock, Escape, Space, PageUp, PageDown, End, Home, Left, Up, Right, Down, Select, Print, Execute, PrintScreen, Insert, Delete, Help, D0, D1, D2, D3, D4, D5, D6, D7, D8, D9, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftWindows, RightWindows, Apps, Sleep, NumPad0, NumPad1, NumPad2, NumPad3, NumPad4, NumPad5, NumPad6, NumPad7, NumPad8, NumPad9, Multiply, Add, Separator, Subtract, Decimal, Divide, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, F21, F22, F23, F24, NumLock, Scroll, LeftShift, RightShift, LeftControl, RightControl, LeftAlt, RightAlt, BrowserBack, BrowserForward, BrowserRefresh, BrowserStop, BrowserSearch, BrowserFavorites, BrowserHome, VolumeMute, VolumeDown, VolumeUp, MediaNextTrack, MediaPreviousTrack, MediaStop, MediaPlayPause, LaunchMail, SelectMedia, LaunchApplication1, LaunchApplication2, OemSemicolon, OemPlus, OemComma, OemMinus, OemPeriod, OemQuestion, OemTilde, OemOpenBrackets, OemPipe, OemCloseBrackets, OemQuotes, Oem8, OemBackslash, ProcessKey, Attn, Crsel, Exsel, EraseEof, Play, Zoom, Pa1, OemClear, ChatPadGreen, ChatPadOrange, Pause, ImeConvert, ImeNoConvert, Kana, Kanji, OemAuto, OemCopy, OemEnlW
BaroGalileo (music + voiceover)
por 76561199015368053
A small audio mod, which replaces the creepy sounds of the fabricator (as well as medical fabricator) with a nice melody with the voiceover of Alexander Pushny from the Russian version of the TV program "Galileo". This mod version contains music from the program with Pyshny voice over, if you want version with music only, then use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2746560255
K-07 Kasatka Mk II
por 76561198049757080
Would appreciate your feedback or a bug report. New version of a heavy carrier for 7-16 crew. Updated interior and standardized size of walls and compartments to avoid glitches with shadows. Also improved wiring, drones and shuttle. All this required a major overhaul, resulting in the Mk II version.. Due to the complex implementation, the submarine is not very friendly to bots: they can have a problem with waypoints, can get stuck trying to fix drones, can't use some switches like batteries / heavy turret / nav terminal buttons / drone turret / etc. So it is not recommended for solo, but still hope you will enjoy it in multiplayer. Cheers! Main changes: – Drone control moved to the docking deck. – The size of the drones has been reduced and now they are unsinkable, but their weapons quickly overheat and consume a huge amount of energy, so without upgrades you risk losing the drone quickly when shooting intensively. Additionally, now their supercapacitors require maintenance. Each drone terminal has a switch to start the drone, the lamp on the periscope indicates the status. They also recharge while they are on (don’t forget to dock them in their own port, otherwise they won’t recharge). – Each drone has its own weapon type. – The battery management terminal in the engineering room now has an indication of capacity and recharge rate. – The navigation terminal has a start button that turns on oxygen and engineering (the engines have their own separate switches), it also controls the lights and doors. – Fixed and slightly improved the logic of some components. – Heavy turret can be swapped. – All Suit lockers and Oxygen tank shelfs are connected to an oxygen generator.
'黑曜石'级-超因果武器
por 76561198439825769
演示视频: https://www.bilibili.com/video/BV1nN4y147FU/?share_source=copy_web&vd_source=0898510ca921151371c5b03112021169 潜艇视频下面刷 "不如xx风雪","不如xx星" 的消停点吧,差不多得了。手搓轮椅谁还不会了 强度在游戏性前面不值一提。就算秒天秒地、七进七出毫发无伤,这游戏你又还能玩多久呢?
Basic to Large Hardpoints
por 76561198977113281
Removing basic hardpoint in upgrade menu swaps it with large hardpoint and vice versa safe to add and remove mid-campaing
Forgotten Exosuit
por 76561199559422027
Discover a relic of humanity’s early colonization efforts: the Forgotten Exosuit. Based on ancient blueprints, this prototype has been meticulously restored and enhanced. The suit allows breathing on land without consuming oxygen, while maintaining full durability and protection. (An oxygen tank is still required while wearing the suit.) Perfect for explorers seeking a blend of futurism and style. To unlock the suit, you need to obtain the old exosuit blueprint, either by purchasing it from traders or finding it in wreckage. Note: Similar in stats to a regular exosuit, but provides +30% resistance to burns and radiation Now you can also buy scrap from traders. Have fun!
安全官天赋“三光政策”重写 SecurityTalent_Scavenger_Rework
por 76561198885159296
Overrides security's talent "Scavenger", change from generate ANY additional item to just 2 lead. This avoids a random check for every single type of item, while using a simple check for just ONE type, which will greatly ease the burden on the server and game when the "Scavenger" is triggered, reducing crashes and lag. This is especially useful when you have tons of mods, if you have fewer mods or a super computer, you don't need to consider this mod.
Simple Ammo Rack
por 76561198101654074
Tired of storing mountains of ammo on the floor? This simple addon introduces a craftable "Makeshift Ammo Rack" that functions similarly to makeshift shelves. Simply right-click to place it and store up to 2 ammo crates. Features: -Capacity for 2 ammo crates -No talent requirements -Right-Click to place -Press 'E' to detach -Lightweight & standalone Feel free to provide feedback, especially on whether the capacity of 2 is too low, as well as on the material costs and price. If you’re looking for the same implementation but for ammo crates, check out my other addon Simple Shell Rack: https://steamcommunity.com/sharedfiles/filedetails/?id=3207901850
Beaumaris
por 76561198059315770
Beaumaris Info Attack (Tier 3) Cost: 30,000Mk Recommended crew size: 5-10 Cargo capacity: 8 crates 5 Hardpoints (3 light, 2 Heavy) 2 Discharge coils 1 Depth charge launcher The Beaumaris is a tier III attack ship. Built by the Dyfed Shipyards, The Beaumaris was built as a potential attack vessel for the Coalition fleet. Testing proved the Beaumaris was successful in this role. However, it was too expensive to produce in large numbers. For the captains willing to pay the steep price, the Beaumaris is a reliable attack sub, with a good amount of its firepower focused at the top. The Beaumaris is the fourth ship by Dyfed Shipyards. Any feedback is appreciated!
[EA-HI] With Male Diving Suit Replacement Patch
por 76561198339401225
本模组为 木卫二萌化计划整合包 with male characters 的潜水服外观替换补丁。将模组内的女性高叉潜水服贴图替换为原木萌的潜水服。加载时请放置于萌化包上方。会与萌化包内代码保持同步更新。 This mod is a divingsuit replacement patch for 木卫二萌化计划整合包 with male characters. It replaces female's V shape diving suits with the original diving suits, which are used in the 木卫二萌化计划. Please put it above with male. It will be updated with diving suits' codes in 木卫二萌化计划整合包. 人物材质与姓名替换补丁: Body texture and name replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283094046 人物材质替换补丁: Body texture replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283094799 姓名替换补丁: Name replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283095414
AI NPCs
por 76561198015383022
Integrates Generative AI Into Barotrauma This mod integrates generative AI into Barotrauma for several purposes: - Chat - NPCs respond to messages using session context (conversation history, health, inventory, submarine state, etc.). - Orders - NPCs interpret natural-language commands from chat messages and can execute multi-step tasks (e.g., "go to the submarine, get a shotgun, and bring it to me"). - Speech to Text - Use your microphone to issue commands; can also transcribe voice to text chat in multiplayer. Supports many languages. - Text to Speech - Gives NPCs voices so that they can speak through a simulated VOIP system. - Vision - NPCs can receive an image of their surroundings with the chat prompt, allowing them to read signs and comment on nearby objects. - More to come! Requirements - Lua for Barotrauma (with CSharp Scriping enabled) - The necessary credentials (API key and/or endpoint URL) for your chosen AI provider(s). How to Play for Free Most AI providers charge for API usage. With appropriate models and local speech to text, typical sessions cost merely cents when using this mod. But if you want to use the mod completely free, the options below work with some limitations. Player2 Simple and quick to set up. Requires you to install a desktop client and create an account, but gives many free uses daily. - Download and install Player2: https://player2.game - Launch it. - Create an account. - Select Player2 as your AI provider for Chat/Orders/Speech-to-Text. OpenRouter A bit more setup involved and a low number of free daily uses, but has many models to choose from. - Go to OpenRouter's website: https://openrouter.ai/ - Create an account. - Create an API key. - Select OpenRouter as your AI provider for Chat/Orders. - Select your desired Model from the dropdown (the list is filtered to Free by default). - Enter your API key. Local Hosting Unlimited free uses, but requires a powerful PC, is much more complicated to set up, and requires several gigabytes of free space to download the AI model. Recommended for experienced users only. - Download and install a local LM system, for example: LM Studio - Further instructions can be found on this mod's Discord: Barotrauma AI NPCs Discord Setup Instructions General Setup - On the Main Menu, click the 'Mods' button. - Include Lua for Barotrauma and AI NPCs in your Enabled Packages list, and click Apply. - Install client-side Lua by following this guide: Lua Installation Guide. - On the main menu, click the 'Open LuaCs Settings' text at the top left of the screen. - Check 'Enable CSharp Scripting' and then click 'Close'. - Follow the additional steps below. Singleplayer - Start a game. - Press ESC and click the 'AI NPCs Options' button. - Select your desired API provider(s) and enter any necessary information (endpoint, model, or API key). - Click the 'Apply' button at the bottom of the screen to save your changes. Hosting a Multiplayer Server - Click the 'Host Server' button on the main menu. - Set the 'Server Executable' to 'Lua for Barotrauma' when starting your server. - Press ESC and click the 'AI NPCs Options' button. - Select your desired API provider(s) and enter any necessary information (endpoint, model, or API key). (As the server host, only you can change these settings for your server.) - Click the 'Apply' button at the bottom of the screen to save your changes. Usage Text Chat To interact with an NPC, type "!" followed by the NPC's first or last name and your message. For example: !artie how are you doing? With Orders enabled, your message can include commands that the NPCs will try to execute. For example: !artie bring me 5 bandages then repair the submarine To give commands to a group of NPCs by role, you can specify all/every or one/any followed by the role. You can also use the singular or plural form of the role, or even some shorthand forms. Examples: - !mechanic bring me a wrench - !security officers operate the turrets - !medics heal the crew - !all assistants fix the submarine - !any engineer repair the reactor Speech to Text Check the Local checkbox in AI NPC Options to have the speech to text processed locally for free! This uses CPU, so it may be taxing on weaker computers. It's also not as accurate as most APIs. If Speech to Text is enabled, you can press the Speech to Text hotkey (defaults to tilde, configurable in AI NPC Options) and speak when you see the green microphone icon above your character's head. Use the same rules as above when speaking: say an NPC's first/last name or role followed by your message. General Information Compatible with Singleplayer and Multiplayer modes (Campaign, Mission, Sandbox). In Multiplayer, only the server needs to have the AI providers selected. For the server host, the AI NPCs Options menu will update the server's settings. For clients, it will only update their local settings. There is a F3 console command for modifying individual NPC personalities and voices: ai_customize <NPC NAME>. All console commands are viewable by running the "help" command. They are prefixed with "ai_" and support TAB auto-complete for certain parameters like configuration settings and NPC names. If something doesn't work, check the F3 console for error messages! I'm available on Steam and Discord to help! Disclaimers AI provider selection is entirely up to you. Most providers that expose OpenAI-compatible endpoints can be configured to work. AI providers are third-party services; I do not operate or control them, and I’m not responsible for their pricing, availability, outputs, security controls, or privacy/data-handling practices. *Player2 offers a revenue-sharing program. If you use Player2's client as your selected AI provider, a small revenue-share credit may be attributed to my creator account.
Ambient Radio Chatter (UHF Radio)
por 76561197997336445
This mod adds an object which can be placed anywhere, adding a nice radio chatter sound loop for increased ambience effect. 1. Install mod; 2. Fabricate "UHF Radio" on the fabricator; 3. Object can be placed anywhere by clicking, or removed with a wrench. This is my first mod ever, in the history of mods. Enjoy. PS: Highly recommend using "Soundproof Walls": https://steamcommunity.com/workshop/filedetails/?id=3153737715
The Amazing Auto-Detonator Headset
por 76561198084555541
Clown's getting you down? Bored of your old submarine and crew? Do you wish you could ride eternal, shiny and chrome? Then we have the product for you. Introducing... The Auto-Detonator Headset The great equaliser of the modern age! You know, if you think about it dead-man's switches are really the perfect form of self defence. Since they can't detonate until someone is actually attacking you they pose no danger to the general public while still deterring would be attackers from assaulting you. If the government can have nuclear missiles to deter the soviet union, why can't I have a suicide vest to deter thieves? I and many others asked this question night after night, before finally creating what we believe to be the thinking man's implement of self defence. Buy one for your grandmother! Buy one for your pet! Buy one for your friends! They say an armed society is a polite society. We believe that an armed (explosive) society is a politer society. Rest assured, with an Auto Detonator Headset, you can walk the stations of Europa without fear of assault from ruffians. When you see that familiar silhouette of a fellow wearing an Auto-Detonator Headset in public, you will rest assured knowing your life is no longer in constant peril. Go out with a bang this Holiday, buy an Auto-Detonator Headset! Seriously, how does it work? This is effectively just an auto-injector headset with modified tags to allow for the insertion of explosives and only explosives. When a character wearing a loaded headset drops below 50% health, the explosive will detonate. Be warned, however, that it shares the same sprite as the auto-injector and may be hard to discern whether a character has one at a glance. Is it balanced? lol What kind of explosives work? Anything that works in a detonator. Some are not recommended though, due to the range of their explosion. C4 in particular should be considered a WMD. Personally, I recommend compound N, Grenades and Dirty Bomb's for personal defence, as their impact is relatively limited outside of your immediate area.
Real Sonar - Omega Soundproofing Gel
por 76561198117860917
This mod adds an item that will allow you to create "Soundproofed" variants of every diving suit in your game to protect you and your crew from Real Sonar's damage. See supported suits below. You need Real Sonar mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2936760984 Coded with performance and compatibility in mind The way I made this work is so you don't have to use the fabricator because that thing kills your FPS the more crafting recipes you have. By not using the fabricator you are NOT required to install all of the mods listed here. You shouldn't come across any issues. This mod adds modified copies of the diving suits. These modded suits are unique and shouldn't cause compatibilities issues. Still, there are mods that 'Overwrite' diving suits to, for example, make them play a cat sound instead of the low oxygen sound. Don't expect the Soundproofed variants to play cat sounds, too. Soundproofed suits are built around vanilla suits and base modded suits.
PBDR High Speed Shuttle
por 76561199231450026
The PBDR(PITCH BLACK DEEP RED) High Speed Shuttle is a small submarine capable of high-speed strikes, and its unrivaled speed and firepower provide high-speed breakthroughs and long-range strikes. In addition to the model on the cover, this ship has an additional variant: Both ships have switchable weapon systems and there is not much difference in strength, but the gameplay may be slightly different. This ship is a T2 reconnaissance submarine Main parameters: Specification: 29 × 12 Number of components/structures: 1324/469 Including modules: hull+mobile storage cabinet Price: 30000 marks Main functions Navigation terminal: The navigation terminal can control the following three functions: ① Open the protective cover of the submarine's head (essentially a manual door that can be opened and closed) ② Turn on the engine to increase power (up to 70-80km/h) ③ Is the lighting of the turret switched on Beyond visual range fire control: 1. The position is located on an operation screen behind the command center. When using it, move the coordinate axis in the middle of the navigation terminal to confirm the shooting position. After confirmation, click the fire button to fire 2. Default no weapon selection, you need to click the Select Weapon button on the right to replace the weapon. 3. Over the horizon fire control should operate in manual control mode, and the shooting coordinate position may be incorrect in automatic mode. 4. Using the beyond visual range mode will occupy the periscope control (the weapon status light will be dark when occupied), and it should be manually switched back to the no weapon state when not in use. Type switching system: 1. There is a switch above the periscope that can switch between ammunition types to enhance firepower (laser ammunition defaults to unlimited ammunition). 2. Note: When the default ammunition is completely depleted and there is no spare ammunition, AI crew members may not be able to fire. Mobile shelves: There is a storage cabinet behind the weapons room that can be moved up and down for easy use when leaving the ship Automatic induction repair system: 1. There is a similar oval mesh exhaust port in the hull, which is filled with detonators with foam grenades. It automatically senses the water level, and when the water level reaches the highest value, it will automatically release to repair the hull 2. The used detonators need to be filled manually, and the spare foam grenades are in the cabinet above the diving suit between the weapon room and the command room Detailed parameters Firepower: The shipborne weapons carried by this ship include: : Electromagnetic gun x 3 (switching ammunition type to fuel rod) (shared power) Cannon x 1 (switch ammunition type to triple laser x 2) : Rail Cannon x 2 (switching ammunition type to fuel rod) Protection: ① The hull size is 29x12 meters ② The average health of the outer shell is 500 (some 400~500), and the health of the inner wall is 100 Mobility: Using two large thrusters with a thrust of 700, equipped with three ballast tanks, the maximum forward speed is 54 km/h (the fastest to open overload is 70-80 km/h), and the maximum diving speed is 21 km/h. Equipment: ① Having processing tables, crushers, pharmaceutical tables, and research laboratories. ② There is no medical bed available ③ Shared interface and export ④ Having 2 containers.
神经创伤教程地图:仁爱医院(完全汉化)
por 76561198361025170
神经创伤教程地图的完整汉化版! 设置内启用内容包“神经创伤教程地图:仁爱医院(完全汉化)”以及所需的前置mod,然后在潜艇编辑器里打开地图,便可进行医疗学习 本mod为单独mod,请勿同时搭载英文原版教程 四件套版地图:指基础mod(Neurotrauma),制药mod(NT Pharmacy),赛博mod(Neurotrauma Cybernetics),手术拓展mod(NT Surgery Plus)在内的高级教程,需要同时搭载以上子mod运行 不包括眼部拓展mod(NeuroEyes) 建议搭配老虎脱粒机汉化组的汉化使用 汉化:你好 原作: https://steamcommunity.com/sharedfiles/filedetails/?id=2860450711 (Neurotrauma Tutorial map:Mercy Hospital) ps:你甚至可以多人割ai腰子
EK Armory CN
por 76561198110328388
本mod作用为 EK Armory 汉化 汉化了90%+的文本(部分机翻) 不能与原版同时加载 mod链接:https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760 未经授权,如作者要求删除下架,我将立刻删除此mod Without authorization, if the author requests to delete the mod, I will delete it immediately
Dead Space Improved
por 76561198024695627
死亡空间MOD修复BUG版 怪物道具素材来自 原MOD Dead Space https://steamcommunity.com/sharedfiles/filedetails/?id=1863840119&searchtext=Dead+Space 解决了武器只能射出第一发的BUG 增加解药 增加了开火和命中的特效 节约了刷怪表失效问题 解决了空间动力甲无法放入潜水服柜的问题 解决了空间动力甲贴图缺失的问题 解决了尸变以后原玩家道具消失的问题 2.22 增加6种怪物(实验品)强度不好
IMC BOTANUS
por 76561197998558548
INTERSTELLAR MINING CORPORATION Search for IMC on the Workshop to see our other designs! All IMC Vessels are completely Vanilla! IMC BOTANUS Botanical Cargo Transport (NOTE: This Vessel Looks Much Larger Than It Is. It is actually on the small to medium size.) The IMC Botanus is a mobile micro botanical research facility. Featuring a large hydroponics bay and significant power distribution room the Botanus is capable of self-sustainability through trade. The immense power grid supports a twin engine system that is coupled with an oversized ballast to produce excellent mobility. While being highly maneuverable the Botanus also boasts an impressive automated self defense system and a huge field of fire from surround pulse laser turrets. Class: Cruiser Type: Multi-purpose Vessel Size: Medium ( 22 X 34 ) Crew: 3-8 Experience: Intermediate Cost: 27,900 (Price working in-game) Armaments 4 Unmodified Surround Coilgun Turrets 5 Automated Self Powered Delayed Fire Discharge Coils (Discharge Ring) for Surround Defense Features Conventional Power Distribution (Starts with Battery Power Off) The Botanus is powered primarily by nuclear reactor with a battery reserve power. Manual Cotrol Doors & Hatches Almost all of the doors and hatches on the Botanus are manually controlled. Large Hydroponics Bay The Botanus's primary feature is the large upper hydroponics bay. With plenty of room to grow for supply and profit with more than enough dedicated storage. The hydroponics bay also features a large glass viewing dome that is protected with the automated defenses. Auto-Discharge Ring Automated self powered discharge coils are connected to motions sensors around the vessel. When triggered the discharge coils will fire in a clockwise delayed blast pattern, providing maximum surround protection. The automated defenses can be disabled from the navigation console. High Mobility Design Despite its appearance the Botanus is an extremely maneuverable vessel. Its massive power supply supports two large engines for fast course corrections or rapid response tactics. The large ballast tank can keep the vessel afloat under moderate damage. In my campaign testing I have yet to sink it once. Remote Control Shuttle The Botanus features the new MK II BUZZARD combat shuttle which can be remotely controlled from the drone bay near hydroponics. Assume control of the shuttle to force a return or send it to support your crew. Other Features IMC Lighted Threat Detection Ballast Flora Drain Upper, Lower, Fore and Aft Salvage Exits Full Medbay Facilities Full Crafting Facilities All Mission Role Capable Cargo Bay (12 Crates) Dedicated Tank Storage Many Diving Suits (Including Shuttle) Large 02 and Welding Fuel Supply AI Optimized Heavy External Décor Design Mineral Scanner Radar w/ Secondary Transducer Themed “Environment” Lighting Minimally Stocked Containers Duct + Bilge Pump Drainage Auto-fill Containers Off Deployables IMC BUZZARD MK II Combat Shuttle (NUCLEAR ARMED) Pick the bones of your enemy clean with the IMC BUZZARD SHUTTLE! This little baby is fast and hard hitting. An overall upgrade to the Predator shuttle. With an extended power supply, a nose mounted pulse laser and a NUCLEAR depth charge you can make bombing runs from your favorite carrier and take out husk subs while keeping your main sub safe. Class: Fighter / Bomber Type: Shuttle Size: Micro ( 4 x 4 ) Crew: 1 - 2 The red button on the depth charge loader drops the nuke. Be careful :P Features Micro Size Non-Flooding Salvage Exit/Entrance (It may flood eventually if someone stays standing over the hatch.) Extended run time battery supply Fully Stocked for Salvaging Subs or Artifacts Fighter Combat (For covering team mates on salvage runs) Bomber Combat (For husk sub bombing runs. Loaded with single nuclear payload) On/Off control button on navigation console for docked recharging Thank you for downloading!
Submarine Overhaul
por 76561198114095865
Hello! This is Submarine pack that overhauls every single submarine in the vanilla game. To not just look better, but to play better, and fix many issues for a refined experience. Plag helped me out a lot with this mod page, so go check him out! he's the creator behind the Real Sonar mod. TO USE THESE NEW SUBS, SELECT A SUB THAT HAS A "-1" NEXT TO THEM Major Features - Better AI support - Better looking subs - T3 Dugong and Barsuk subs (for the fun of it) - Completely overhauled the Herjia, Kastrull, Berilia, Orca 1 & 2, and Remora - More docking ports, with greater control over them - Winterhome shuttle is now its own pilotable drone Keep in mind, This pack includes ALL SUBS. That means shuttles, and drones get treated as well. And any sub that isn't shown on the mod page are also treated as well. AI improvements A huge portion of barotraumas bot performance comes down to how good the subs waypoints are. As such, I've reworked all submarines/drones/shuttles to accommodate our beloved bots as much as possible. I'm able to do this thanks to cleaner waypoints, better placement of said points, and improving how bots use airlocks and ladders. Bots can now consistently use ladders without tripping up, and wont accidentally open airlock doors into the ocean. Additionally, They can now move between drones without issue as well. for example: the kastrull drone has been heavily modified to allow bots to be able to access its ballast tank. The remora drone has had similar modifications done, with the added bonus of an added airlock. (if you guys find any issue, please let me know. I'll see what I can do about it)
CC's UAPM [building] Fork
por 76561198316798946
A forked version of CC's UAPM , which includes DeadNGore, renames the filelist to prevent conflicts with dedicated servers, and adds some tweaks from another fork of the mod.
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