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Project Zomboid Mods & Plugins

51.000+ mods disponíveis Fonte: Steam Workshop
LV International Airport [B41/B42]

LV International Airport [B41/B42]

por 76561198006141780

[h1]Simon MD's Louisville International Airport[/h1] [h2]IMPORTANT UPDATE NOTE FOR B42[/h2] Please make sure that the following mods are all installed and active ONLY for B42: - Community Tile Pack https://steamcommunity.com/sharedfiles/filedetails/?id=3628736763 - Melos Tiles for Miles (B41/B42) https://steamcommunity.com/sharedfiles/filedetails/?id=2879745353 - Perts Party Tiles https://steamcommunity.com/sharedfiles/filedetails/?id=2837923608 - Simon MDs Tiles https://steamcommunity.com/sharedfiles/filedetails/?id=2852704777 [h2]IMPORTANT UPDATE NOTE FOR B41[/h2] Please make sure that the following mods are all installed and active ONLY for B41: - Daddy Dirkie Dirks Tiles https://steamcommunity.com/sharedfiles/filedetails/?id=2337452747 - Dylans Tile Pack https://steamcommunity.com/sharedfiles/filedetails/?id=2599752664 - Melos Tiles for Miles (B41/B42) https://steamcommunity.com/sharedfiles/filedetails/?id=2879745353 - Perts Party Tiles https://steamcommunity.com/sharedfiles/filedetails/?id=2837923608 - Simon MDs Tiles https://steamcommunity.com/sharedfiles/filedetails/?id=2852704777 - throttlekittys tiles https://steamcommunity.com/sharedfiles/filedetails/?id=2384329562 [h2]Discover the Gateway to Adventure at Louisville International Airport![/h2] Are you ready to embark on your next journey? Look no further than Louisville International Airport your premier gateway to endless adventures and seamless travel experiences. [h2]Convenience Redefined[/h2] At Louisville International Airport, we pride ourselves on making your travel experience as convenient as possible. Located just minutes from downtown Louisville, our airport offers easy access for both local residents and visitors. With a wide range of airlines and non-stop destinations, you can reach your desired location with ease. [h2]World-Class Facilities[/h2] Our state-of-the-art facilities are designed with your comfort and satisfaction in mind. Enjoy a modern and spacious terminal with ample seating, and a variety of dining and shopping options. Whether you're craving a quick snack, a gourmet meal, or some last-minute souvenir shopping, we have you covered. [h2]Efficient and Stress-Free[/h2] Traveling can be stressful, but not at Louisville International Airport. Our friendly and helpful staff are dedicated to ensuring your journey is smooth from start to finish. Experience shorter security lines, efficient baggage handling, and quick check-in procedures, so you can spend less time waiting and more time enjoying your trip. [h2]Business Travel Made Easy[/h2] For our business travelers, we offer a range of services to keep you productive on the go. From business lounges with complimentary refreshments to showers and places to rest, we've thought of everything to make your work trip efficient and comfortable. [h2]Explore Louisville[/h2] If you have some extra time before your flight or during a layover, why not explore the vibrant city of Louisville? Known for its rich history, delicious cuisine, and world-famous attractions like the Kentucky Derby, you're sure to find something that piques your interest. Don't miss the opportunity to experience the convenience, comfort, and warm hospitality of Louisville International Airport. Book your next adventure through our airport, and let us be your partner in travel. Call us for inquiries. Your journey begins here at Louisville International Airport! Where Adventure Takes Flight! ----------------------------------------------------------------------------------------------- [h3]Notes for players[/h3] Cell location: 42:15, 43:14, 43:15, 44:14 and 44:15 It respawns loot. The airplanes have a full interior and can be entered. They are not 100% free of some issues (clipping/moving) due to the nature of the engine limitations. They are also not considered buildings and have no light switch. Most likely they cannot be claimed as safehouses - I have not been able to test this. However, they work so much better than even I have anticipated. But, can they fly? Well, it is the apocalypse, we are grounded. Sorry. I do not take responsiblity for any broken bones, falling off the wings or doors. If you do encounter any breaking issues, blocked areas etc., please report it here in the mod. Workshop ID: 3045726312 Mod ID: SimonMDLVInternationalAirport Map Folder: lvinternationalairport Workshop ID: 3045726312 Mod ID: SimonMDLVInternationalAirport Map Folder: lvinternationalairport

281,491 downloads Detalhes →
Weapon Sound Expansions

Weapon Sound Expansions

por 76561199178116693

[h1][img]https://i.imgur.com/L5MBDih.gif[/img]Introduction[/h1] [b] Each gun should have a different sound. [/b] [b] This mod gives different sound and different silencer sound for each gun. [/b] [h1][img]https://i.imgur.com/L5MBDih.gif[/img]Supported Mods[/h1] Mods other than the list below are not supported. [table] [tr] [th]Name[/th] [th]number[/th] [th]Supported[/th] [/tr] [tr] [td]Vanilla Weapons[/td] [td]All Weapons[/td] [td]Yes[/td] [/tr] [tr] [td]Firearms B41[/td] [td]All Weapons[/td] [td]Yes[/td] [/tr] [tr] [td]Arsenal GunFighter[/td] [td]302 / 442[/td] [td]Yes[/td] [/tr] [/table] [h1][img]https://i.imgur.com/L5MBDih.gif[/img]FAQ[/h1] [table] [tr] [td]Is it compatible with existing saves?[/td] [td]Yes[/td] [/tr] [tr] [td]Does it work in multi-play?[/td] [td]Yes[/td] [/tr] [tr] [td]Can I adjust the sound volume?[/td] [td]Options > Audio > SoundVolume[/td] [/tr] [tr] [td]Can I use both Arsenal mode and Firearms mode?[/td] [td]The two mods are incompatible.[/td] [/tr] [tr] [td]Do not attach silencer to guns with built-in silencer.[/td] [td]If the gun name contains sd / vss / vssk / socom[/td] [/tr] [list] [*]If you like my mod [img]https://i.imgur.com/3oySiKz.gif[/img] [*]If you want to see my other costume or other mode. [url=https://steamcommunity.com/profiles/76561199178116693/myworkshopfiles/?appid=108600][img]https://i.imgur.com/yjbOehR.png[/img][/url] [*]If you like my mod or want to help me add more costumes. [url=https://ko-fi.com/satispie][img]https://i.imgur.com/ub5gsGs.png[/img][/url] [/list] Workshop ID: 2872574857 Mod ID: Weapon Sound Expansions Mod ID: Weapon Sound Only - For Addons

307,561 downloads Detalhes →
'98 Nissan Stagea 260RS Autech

'98 Nissan Stagea 260RS Autech

por 76561198089039119

Yes, it is past '93, but it is a Skyline acting like a station wagon, it is fast and with some handbrake action you will be able to pull off some nice drifts before you hit a tree and die. It comes as the original JDM right hand steering variant and converted left hand steering one with some weight penalty for messing with the delicate racing setup. Have fun and remember, if you don't see a dashboard, you are sitting in the wrong seat! [b]Main features:[/b] [list] [*]2 variants (left and right hand steering) [*]Two tiered front bumper protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbar, window armor, roofrack, spoiler etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]4 seats [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of RhiRhiLovesYa [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 98stagea260RS, 98stagea260RSlhd Workshop ID: 3315443103 Mod ID: 98stagea

370,398 downloads Detalhes →
75% Wood Weight

75% Wood Weight

por 76561198029369281

[h1]Notice[/h1] I intend to keep this mod simple, as I made it for Build 40/41 originally. I wasn't sure how to update it correctly for B42+, with all the complicated new items. I ended up making a separate version for B42+ that does a smarter and configurable change to many more items, as well as a mod that does the same thing for (partially) metal items. Check them out: [table] [tr] [td] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3643808082][img]https://i.ibb.co/gFXShSYq/CACustom-Wood-Weight.png[/img][h3]Customizable Wood Weight[/h3][/url] [/td] [td] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3669302820][img]https://i.ibb.co/Ldw12W1Q/CACustom-Metal-Weight.png[/img][h3]Customizable Metal Weight[/h3][/url] [/td] [/tr] [/table] [hr][/hr] [h1]75% Wood Weight[/h1] Reduce weight of planks, logs and a few related items to 75% of their original weight. Affected items: [code]Firewood Firewood Bundle Firewood with Nails Log Log Stack - Two Log Stack - Three Log Stack - Four Notched Plank Plank Broken Plank Broken Plank with Nails Plank with Nails Sapling Tree Branch Large Branch Twigs Twigs Bundle Scrap Wood Charcoal Wood Charcoal Coke[/code] [img=https://i.ibb.co/YtXZJLr/blood1337.gif][/img] [hr][/hr] [h2]Details[/h2] [h3]Build 42+[/h3] Uses Lua to only modify the weight property of these items. This means this mod should not break anymore on future changes to related items. This affects the burning time of firewood items, as that is calculated based on weight. I don't intend to change that behavior, this mod is only focused on reducing encumbrance. [h3]Build 41[/h3] Uses scripts, which overrides all properties, but only of the items mentioned above. [hr][/hr] [h2]Other versions[/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2671262103][img]https://i.ibb.co/ksD9n0Vs/Reduced-Wood-Weight25p41.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2377867605][img]https://i.ibb.co/gFFVfKFG/Reduced-Wood-Weight2x41.png[/img][/url] [hr][/hr] [h1]My other mods[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/3650035249][img]https://i.ibb.co/q305wHwD/CAExtended-Categories.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/3643807578][img]https://i.ibb.co/TxXxKDf4/CAKeep-Wood-On-Floor.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/3659357119][img]https://i.ibb.co/YFnRLNKc/CADrop-Vehicle-Parts-On-Floor.png[/img][/url] [url=https://steamcommunity.com/id/chekka-anchroviec/myworkshopfiles/?appid=108600][img]https://img.shields.io/badge/see_all-%E2%96%B6%EF%B8%8E-yellow?style=flat-square[/img][/url] [hr][/hr] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2671262464][img]https://img.shields.io/steam/update-date/2671262464?style=flat-square&label=updated[/img][/url] [img]https://img.shields.io/steam/downloads/2671262464?style=flat-square&label=downloads[/img] Workshop ID: 2671262464 Mod ID: ReducedWoodWeight75p41

297,714 downloads Detalhes →
Easy Engine Rebuild

Easy Engine Rebuild

por 76561198037641428

Gives the player the ability to increase not only the engine condition, but also the Engine Quality. How to rebuild an engine: 1. Level your Mechanics skill level high enough to be able to begin repairing the engine. 2. Repair the engine to a condition level of 90% or higher. You can stop at 90%, as rebuilding the engine will increase the condition to 100%. 3. Collect the number of Spare Engine Parts needed to rebuild the engine in your inventory. The tooltip will show you the number, but it is currently 5 * <required Mechanics skill level>. 4. Open the Vehicle Mechanics menu and either right-click on the engine part name in the parts list, or right-click on the engine icon on the vehicle diagram (for modded vehicles this requires the vehicle mod maker to have created a vehicle diagram). 5. Click on "Rebuild Engine". After rebuilding the engine the Engine Quality will be set to 100, as will the condition. Both Engine Loudness and Engine Horsepower will be updated to match what they would be if the vehicle had spawned with Engine Quality of 100. Written for and tested in Project Zomboid version 41.53. Any earlier versions are untested. Workshop ID: 2577243435 Mod ID: EasyEngineRebuild

289,508 downloads Detalhes →
Lantern

Lantern

por 76561198048733157

Adds battery and gas powered lanterns. [h1] Usage [/h1] Use by attaching to belt, or holding in hands. Pressing F while attached or holding toggles the lantern. Place on ground and you can toggle on/off. [h1] Compatiblity [/h1] Compatible with Multiplayer Compatible with BackpackAttachments Mod - As seen in photos with the lantern attached to backpack Compatible with Noir's Backpack Attachments - Both New and Old Version Noir's Includes: [list] [*] ClothesBox [*] UndeadSuvivor [*] Scrap Armor [*] Sharks Military Uniforms [*] Sharks Law Enforcement Overhaul [*] Brita Armor [*] Snakes Clothing [/list] [h1] TODO [/h1] [list] [*] [strike]Add Crafting Recipe for Lanterns[/strike] [*] [strike]Update Display Name Translations[/strike] [*] [strike]Drain World Placed Lanterns[/strike] [*] [strike]Add Charge to World Placed Lanterns[/strike] [*] [strike]Have Lantern Return to Attached Location When Adding Charge[/strike] [*] [strike]Add a Gas Lantern Variant; Would Last Longer But Require Gasoline[/strike] [/list] FWolfe - For his awesome introduction modding guide Konijima - Showing me how to make a lightsource & how client to server commands are sent [img] https://i.imgur.com/cKVBRWw.gif [/img] Workshop ID: 2744675505 Mod ID: LTN_SL

291,163 downloads Detalhes →
Xonic's Mega Mall (Waiting for B42 mapping tool for major renovation and expansion)

Xonic's Mega Mall (Waiting for B42 mapping tool for major renovation and expansion)

por 76561198028808081

[Warning]This is a HIGH population, HIGH Performance demand, HARDCORE Map for the most skilled zomboid player. In normal population setting there are over 4500 zombies in West Point Plaza, over 2300 zombies in Muldraugh Plaza. In very high population setting, there are over 10000 zombies in West Point Plaza, over 5300 zombies in Muldraugh Plaza. You have been warned. And these new Louisville furniture and tiles has not been officially released yet, so they will come with next update. BTW, Please check out Ricksdetrix's amazing video series on this mall!!!: https://youtu.be/sIKtJfZ0S5s < 100 Days Trapped In The Hardest Map Mod Movie > Welcome to the largest shopping complex in the whole Knox county. From the latest fashion to the newest movie, you can meet all your shopping and entertainment needs in two fully climate-controlled malls and surrounding area with over 153 stores and restaurants. CrossRoads Mega Mall - The Best place to hang out in the middle of nowhere. This is my first map mod, it is a 3-cell size map, located between Muldraugh and West Point (cell 37x28) The map contains 2 massive indoor malls: West Point Plaza(73 businesses), Muldraugh Plaza(47 businesses). 1 Outlet mall(12 businesses), 1 strip mall(14 businesses), 2 gas stations, 2 restaurants, 1 car supply store, Home Mart hardware superstore, United Shipping Logistics warehouse, Knox Bank and Bus station. The footprint of the West Point Plaza is nearly one-cell size, it contains all the shops of brands PZ has to offer, from GigaMart to EP Tools, Spiffo to the Pie-O-Crepe, StarEplex Cinema to Hit Vids, this one single building covered 90% of the loot table in the game so far. There is three ways to spawn in this map. Exterior, interior and roof. There will be no zombie in the mall if you choose to spawn inside the mall. The roof spawn point is for the scenario that you are trapped on the roof of a zombie infested mall like the classical 1978 Dawn of the Dead. [IMPORTANT] For anyone having issues with game crash when first approaching the mega mall try increasing the ram in the ProjectZomboid64.json (this file is in your game main folder) to something like -Xms4096m and -Xmx8192m. put a value that is about 75% of you total available ram (any changes to this file may revert after updates) Solution thank to Pertominus This should work with lagging too. The reason for the lagging is because recent IWBUMS updates changed the game engine code, which made the interior zombie spawn number increased dramatically. There is nothing I can do to fix it atm. But with the game keeps updating, the issue may get fixed when dev worked on the optimization later. If you found any glitch, please report in the User bug report. Workshop ID: 1713269594 Mod ID: Xonics Mega Mall Map Folder: Xonics Mega Mall Map Folder: Xonics Mega Mall Exterior Map Folder: Xonics Mega Mall Interior Map Folder: Xonics Mega Mall Roof

283,670 downloads Detalhes →
Hydrocraft (Build 40)

Hydrocraft (Build 40)

por 76561198030783658

*** Hydromancerx: I am proud to announce DemolitionDerby is now a Co-Contributor to Hydrocraft and can update the Steam Workshop! *** [h1]Hydrocraft Mod for Project Zomboid[/h1] [b]Current Version: 11.1 - Tested on Build 40.43[/b] Hydrocraft is a mod based around crafting and filling in the empty world of zomboid with more stuff. It is inspired by survival crafting games like Haven and Hearth. It is very much a WIP and will be tweaked and added onto. Please report any issues or inconsistency that you find and share your suggestions! You can report issues on the Hydrocraft Workshop page or on [url=https://github.com/DemolitionDerby/Hydrocraft/]GitHub[/url] You can also visit the Hydrocraft page on [url=http://theindiestone.com/forums/index.php/topic/11557-hydrocraft-mod/]TheIndieStone[/url] [u][url=https://steamcommunity.com/sharedfiles/filedetails/changelog/498441420]Please see Changes Notes for full changes list[/url][/u] Workshop ID: 498441420 Mod ID: Hydrocraft [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2081538550]For Build 41 Go HERE[/url][/u]

254,914 downloads Detalhes →
Addicted To Weight

Addicted To Weight

por 76561199151439614

[h1][b]Since v1.16, sound notifications for weight changes are enabled by default. If you prefer not to receive notifications via beep sound, please adjust the settings in the options.[/b][/h1] [img]https://imgur.com/XKBrRNF.png[/img] [h1]Overview :[/h1] Display weight information on digital watch panel. [b][i]Confirmed to work with Build 41/42 and also work on MP.[/i][/b] [h1]Features :[/h1] [list] [*]Displays the weight information as a number (integer part) and a gauge (first decimal place). [*]Displays the weight Increase/Decrease status based on calorie intake. [*]Displays the timezone information as DAY/NIGHT icons (switch at 6:00 and 18:00). [*]Notifies with an sound alert when weight changes. [/list] [h1]Options :[/h1] These options are available with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993]Mod Options[/url] in B41. [list] [*]Show Human Icon : Can specify whether to show or hide. [*]Sound Notification Timing : You can change the timing for sound notifications. [*]Sound Volume (Increase) : You can adjust the sound volume when the weight increases. [*]Sound Volume (Decrease) : You can adjust the sound volume when the weight decreases. [/list] [h1]Known Issues :[/h1] [list] [*]Nothing at this time. [/list] [h1]Future plans :[/h1] [list] [*]Improvement display for "Clock display size : Small" [*]Bug fix (if exists) [/list] [h1]Remarks :[/h1] [list] [*]You may add it to your mod pack without confirmation and credit. However, please use at your own risk, as I have not been able to verify that it works with SP. [/list] [h1]Release Notes :[/h1] [list] [*]v1.21 - Hotfix for Build 42.15. [*]v1.20 - Improved Sound Effects. [*]v1.19 - Supported options for Build 42. [*]v1.18 - Compatible with Build 42. [*]v1.17 - Added sound timing options. Please refer to "Change Notes" for the older history. [/list] [code] If you enjoy this mod and would like to support its development, you can do so through the services below. Your support helps cover the cost of renting a dedicated server for multiplayer testing, as well as AI service subscriptions used for development - expenses I personally pay for every month, totaling over $50. Thanks to your support, I can continue improving, maintaining, and expanding this mod for everyone. [url=https://ko-fi.com/pepepepepeil][img]https://imgur.com/y5Ih4mO.png[/img][/url] [/code] Workshop ID: 2604943386 Mod ID: P4AddictedToWeight

315,370 downloads Detalhes →
Lockpicking! Just. Lockpicking. [41.56]

Lockpicking! Just. Lockpicking. [41.56]

por 76561198014897042

[h1]Update[/h1] Replaces hairpins with actual lockpicks. Updates the loot tables so that they will be found in appropriate places. Lockpicks can now also be made with paperclips in addition to wire+blade. Increases the types of blade that can be used to turn wire into lockpicks. Rebalances skill check difficulty, should be slightly easier for low-skilled characters to open locks. Updates translations. [h1]Description[/h1] Adds skills traits and items related to lockpicking. [h1]Instructions[/h1] [h2]Learn how to pick and destroy locks from magazines. Or choose the locksmith trait or burglar profession.[/h2] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018318942652748155/F7BD2DFE5E2B44DEAFD9C5CD33F4A2F9D2854ACF/[/img] [h2]Find Hairpins or Craft Your Own From Wire[/h2] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018319581183321083/6CD4CBBF43B7AFEA055170D33187DEAD7BD59226/[/img] [h2]Pick Locks with Hairpins. Failure Jams the Lock.[/h2] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018318942652890614/9205171283437810AF86927ABB9DFFD8226680B3/[/img] [h2]Destroy Locks with Crowbar[/h2] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018318942656756793/AEFE0879A8BD7509E036618285204A48A89B9124/[/img] [h2]Traits and Panic Affect Success, Time, and Noise[/h2] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018319285125534173/8823593961342108341FFEF506508EB4CCFD019F/[/img] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018319285125534572/58972FA9858DFCCF7329325676B91E08434D1347/[/img] [h1]If you enjoy this mod please like and favorite[/h1] [b]Fake internet points are easy to give, totally free, and I enjoy them immensely![/b] [img=]https://i.imgur.com/p7Fv1Z6.gif[/img] [img=]https://i.imgur.com/jEczML7.png[/img] Tags:B41,Interface,Items,Realistic,Traits Workshop ID: 2056238799 Mod ID: LockpickingOnly

255,825 downloads Detalhes →
Erika's tiles [B41/B42]

Erika's tiles [B41/B42]

por 76561198060684932

[quote][h1]⚠️MOD UPDATED FOR BUILD 42 UNSTABLE!⚠️[/h1] This mod has been updated for build 42 unstable. There will be bugs and issues in this version of the mod. Some features are currently not working properly. This update does not affect the build 41 version of this mod.[/quote] A custom tilepack that I use in my map mods. These tiles are made for custom map mods. If you use these tiles in debug mode, you do so at your own risk. [h1]Installation[/h1] If you have a map mod that is using this tilepack, you need to subscribe to this mod also. [h1]Modders[/h1] You can use this tilepack in your map mods, the tiles can be found inside the mod folder. Subscribers to your map will also need to subscribe to this mod. Please do not modify or reupload my tiles without my permission. [h1]Mod info[/h1] Version: 2.0.3 Workshop ID: 3346506593 Mod ID: Erikas_Tiles

358,546 downloads Detalhes →
[B42] Week One NPC

[B42] Week One NPC

por 76561198012435478

[h2]New mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3707475814]The Ark[/url] is now released![/h2] [h1]Week One[/h1] [table][tr][td] [h3] [list] [*]Use 42.18 or higher! [*]Do not report bugs if other mods are used [/list] [/h3] [/td][/tr][/table] [b]Week One[/b] let's you begin the game 7 days before the zombie outbreak. You will start in a clean, zombie-free world along with other people (NPCs). It will be your choice whether you want to be a decent citizen, a serial killer or somebody else, just remember that your actions have consequences. Over time you will experience the progression of events leading to the unavoidable Knox Event. You are immune to the airborne transmission as well as some other survivors. But most of the people are not. Be careful, even in the beginning, the people are already nervous which is the first symptom of what is to come. There are many hidden features that you will have to discover yourself. Your will receive some clues during sleep. Please do not post spoilers in the comments. If you are lost and like spoilers, check [url=https://steamcommunity.com/workshop/filedetails/discussion/3403180543/592885886403779634/]guide[/url] Also check out [url=https://discord.gg/YzYXCn3HuJ]Week One and Bandits Discord[/url]. This mod isn’t meant to be a faithful simulation of reality — it’s not possible to achieve that. Instead, it’s supposed to be funny, so take it lightly when things don’t go as planned. Based on your feedback, I may refine it over time. Don’t expect a peaceful experience either. You won’t get a leisurely seven-day grace period without zombies to prepare. Things escalate quickly, and the intensity ramps up fast. Be ready to adapt to new challenges, even if it means player deaths along the way. [h2]Donations / Payments / Gifts[/h2] [url=/ko-fi.com/M4M7SGR4P][img]https://storage.ko-fi.com/cdn/brandasset/kofi_bg_tag_dark.png[/img][/url] [h2]Before you begin[/h2] [list] [*]This works only for B42 version of the game. You need to [url=https://store.steampowered.com/news/app/108600/view/658185520169354701]switch manually to unstable beta branch![/url] [*] Must also have enabled Bandits mod which serves as NPC engine for this mod [*]This mod consumes a lot of performance. The workaround is to decrease NPC and zombie numbers in sandbox settings. Also NPC vehicles use a lot of performance) [*]Must start with the mod (don't add to existing save game). [*]NPC vehicles might crash the game. Just reload the save or disable NPC driven cars if the problem persists. [*]Always start at hour 9.00 otherwise some events will happen in awkward time. [*]Some sandbox settings are overwritten because they don't make sense in the world before the outbreak, for example car condition [*]The mod modifies the world, if you remove the mod, the changes in the world will stay. [*] If you die, it's better to start with a new world [*]During the game, the icons pointing to events can be removed by a double click. [/list] [h2] FAQ[/h2] [b]Q: Why are sounds so loud?[/b] A: Zomboid plays differently sounds from original sound banks and modded sounds. If your system volume is maxed and your game sound is very low (like 10%) you will have the problem. Decrease overall operating system volume and restore in-game volume to 60%+ [b]Q: Can I interact with NPCs?[/b] A: Press "T" to chat with them. Use American English, type simple sentences, avoid spelling mistakes. [b]Q: Where are the trailers?[/b] A: Initially they are removed as they spawn in middle of the roads, which does not make sense. Later you can find them. [h2]Credits[/h2] [list] [*] Peter Hammerman - Vehilce 3d models [*] Lauren Sinclair - radio transmissions scripts and sounds, other sounds [*] SaneGuy - NPC animations [*] Ravense - mod poster art and icons [*] Shadesz, Joey Bracken - Voice acting [*] Some modified and fixed for b42 animations orginate from iBrRus's (True Actions. Act 3 - Dancing) and Johngood's (Bard Interactive Music) [*] Some sounds were borrowed from AuD's (add Sounds effects to Item Action [and more]) [*] Some NPC inquiry chat lines: PandaBlyat [*] Hazmat suits by BongoRaccoon32 [/list] [h2]Bugs[/h2] [b]Please report bugs. If you get errors, report error [b]messages[/b] from console.txt or use error magnifier mod. Do not report bugs with other mods on unless it is clear that the bug is related to this mod [/b] Here is a list of bugs and remedies [list] [*] can't forward time - happens when there are npc driven cars. It will start working again if they are away and get despawned. You may disable npc cars in sandbox settings too. [*] Missing aiming cursor - disable NPC cars in sandbox options or learn how to shoot with iso cursor [*] NPC cars drive only in straight line - no possible solution [/list] If you find a bug, leave a comment and if there was an error, post it in discussions. Comments section warning: Excessively vulgar comments, rude comments, demanding comments will be removed. Mod Id: BanditsWeekOne Workshop ID: 3403180543

315,493 downloads Detalhes →
Easy Heater Repair

Easy Heater Repair

por 76561198037641428

Gives the player the ability to repair the vehicle heater and glove box. Repairing vehicle heaters is accomplished as normal, using small metal sheets and a propane torch. For repairing glove boxes there are three available repair options. The duct tape and glue options are actually provided as part of the vanilla game but not normally available. The metalworking option is added by this mod to provide a less costly option. Tested with both vanilla and modded vehicles. The glove box repair relies on some vanilla components that may not be used by all modded vehicles. If you find a modded vehicle that does not have any repair options for the glove box when the condition is less than 100% please let me know in the comments. Thank you. Written for and tested in Project Zomboid version 41.53. Any earlier versions are untested. Workshop ID: 2602450182 Mod ID: EasyHeaterRepair

268,861 downloads Detalhes →
Can Repair Doors

Can Repair Doors

por 76561198073717195

[img]https://i.ibb.co/BnbFX35/prevent-to-update.png[/img] [quote=AuD][i] info: the double doors have changed on the vanilla side, now it is no longer / not necessary to repair the central walls of the double doors, the PZ dev's have made sure that the central walls auto-repair themselves by opening and closing the double door, just repair/reinforce the side walls of the doubles doors (look the picture) [/i][/quote] [h1]Can Repair or reinforce the Doors[/h1] [b]With this mod, you can repair and reinforce doors with new world-distributed items or craftable items.[/b] The effectiveness of door repair is tied to your carpentry skills. Carpentry and Metalworking skills will be required to craft some items. If you reinforce a door, its health will be improved according to the sanbox options that you have configured. It works on classic doors, double doors and garage doors, on all doors really, whether it's a mod or vanilla, as long as it's a model recognized as a door, it will be taken into account in the calcule, my code is global, it will be compatible. When a door takes up several squares, a garage door for example, it will contain several repairs, a garage door actually has 3 boxes. look at the pictures and the video. For example, the indication "good condition" does not mean that the door is at 100% health, it is the carpentry skill that will make you get closer to 100% health or not, "good condition " is just approximate. (If the door's condition is above 400/500, it will be considered "good condition") In MP only, door health doesn't seem to be synced regarding zombie damage, unlike in single player, in MP only players have the sync of repairing or strengthening a door. If I find a way to fix it, I will... [code] [h1][b]3 items :[/b][/h1] [list] [*]repair kit for doors (Craftable) [*]reinforce kit for doors (Craftable) [*]epoxy glue for repair doors (Distribued in the world) [/list] [/code] [code][code][h1]Work in SP and MP-COOP (certainly)/ Existing Save / Safety to remove / no rewrite vanilla code[/h1][/code][/code] [code] [h1]SandBox Options[/h1] CanRepairDoors = { -- Minimum=0 Maximum=10 Par défaut=1 RepairSkillNeeded = 1, -- Minimum=0 Maximum=10 Par défaut=3 ReinforceSkillNeeded = 3, -- Minimum=1 Maximum=1000 Par défaut=6 multiplyerMaxReinforcement = 6, }, [/code] [code][h1]Traduction[/h1] FR par AuD EN par AuD IT par TheSanctuary0 ES par CarlosRojasCu CRD Ulquiorra Cifer PTBR ☆XIM☆ CN/CH HerioJohnX JP Mesosolatum [/code] [quote=AuD][i] I created this mod for my server, and I share it! to come, I plan to add a level 2 reinforcement kit ... [/i][/quote] [hr][/hr] [h1]If you think this mod would be interesting for the community[/h1] [img]https://steamuserimages-a.akamaihd.net/ugc/1692774229408436181/DD18664314A26EA83C62E9B0127FFCB35092B53A/[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2820757649&searchtext=10yl][img]https://i.ibb.co/L0B1php/10-YL-APPROVED.png[/img][/url] [hr][/hr] [code][h1]My others mods related[/h1] Can repair doors : https://steamcommunity.com/sharedfiles/filedetails/?id=2905027525 Indestructible Doors : https://steamcommunity.com/sharedfiles/filedetails/?id=2902458630&tscn=1671207268 Restriction for disassemble locked doors : https://steamcommunity.com/sharedfiles/filedetails/?id=2856298125 Sledgehammer mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2854012382 Reinforced doors Restriction (better lockpicking needed): https://steamcommunity.com/sharedfiles/filedetails/?id=2856350810 -More Lock STANDALONE Version : https://steamcommunity.com/sharedfiles/filedetails/?id=2874279665 -More Lock Better lockPicking Version : https://steamcommunity.com/sharedfiles/filedetails/?id=2738370718 -Interior Lock : houses’ doors will now be locked and lockable from inside buildings. Ideal for privatizing a room in RP Multiplayer : https://steamcommunity.com/sharedfiles/filedetails/?id=2811440552 [/code] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][img]https://i.ibb.co/3TCMYJp/MODS-03.png[/img][/url] Item : Base.DoorsRepairKitWood Item : Base.DoorsRepairKitMetal Item : Base.DoorsRepairKitEpoxy Workshop ID: 2905027525 Mod ID: CanRepairDoors

271,969 downloads Detalhes →
'85 Club Car Golf Cart

'85 Club Car Golf Cart

por 76561198089039119

Here is something for all you golf enjoyers out there or just small nimble vehicle fans. Either way, you get a fun small vehicle with some expandable storage, almost no armor and a new way to die! It has unique parts so you can customize and show off your style on the golf course. [b]Main features:[/b] [list] [*]Front and rear bumper offer some protection [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours [*]Multiple texture variations [*]2 Seats [/list] [b][list][*]B41.78+ Single Player / Multiplayer Compatible [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] This mod is commission work by request of DZ from the [url=https://discord.com/invite/projectapocalypse]Project Apocalypse Community[/url] [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] Vehicle IDs: 85clubMan, 85clubMan2 Workshop ID: 3330401526 Mod ID: 85clubMan

318,065 downloads Detalhes →
More Loot Settings v1.3.6 [41.78]

More Loot Settings v1.3.6 [41.78]

por 76561198041411600

[h1][u][b]v1.3.6[/b][/u] (Nov 25th 2023) :[/h1] - Fixed incompatibility with 'The Workshop' mod in multiplayer - Fixed female zombie loot not being affected by custom zombie loot [h1][u][b]Please check the mod's description before asking questions.[/b][/u][/h1] This mod adds custom loot options to the Sandbox Settings, including: - A [b]zombie loot[/b] multiplier (affects loot of generic zombies, special zombie outfits, and bags) - A [b]global chance of attached/lodged weapons[/b] on zombies (default is 6%) - A [b]chance of attached/lodged long blades[/b] on zombies (default is 1) - A [b]chance of attached/lodged hunting knives[/b] on zombies (default is 5) - A [b]days passed required for attached/lodged weapon spawns[/b] on zombies (can be none, quarter, half, normal or double) - An option to set the number of [b]max rolls[/b] for ALL loot tables (see Max Rolls section for more info) - An option to set the number of [b]max rolls[/b] for FOOD loot tables (see Max Rolls section for more info) - [b][u]13 different item chance multipliers[/u][/b] for many categories of items (they don't affect zombie loot) - An [b]exceptions list[/b] ( a semicolon-separated list of items that will not be affected by the multipliers above) - A [b]specific items multipliers list[/b] ( a semicolon-separated list of items with multipliers) - The [b]number of cigarettes[/b] found per loot (default to 20 in vanilla) - Specified loot modifiers displayed for vanilla rarity settings: Extremely Rare (x0.2), Rare (x0.6), Normal (x1), Common(x2) and Abundant(x3). [h1]"I just want less loot than Extremely Rare"[/h1] [list] [*] Still set everything on "Extremely Rare" [*] Set the Global Max Rolls option at 1, 2 or 3 [*] Set all the chance multipliers to a value below 1 [/list] [h1]"I just want less food"[/h1] [list] [*] Still set Fresh Food and Canned Food on "Extremely Rare" [*] Set the Food Loot Max Rolls option at 1, 2 or 3 [*] Set the Food Chance Multiplier to a value below 1 [*] Also set the House Story Chance on Extremely Rare [/list] [h1]WARNING:[/h1] The chance multipliers are applied [u][b]ON TOP OF[/b][/u] the standard loot rarity options. (Insanely Rare, Extremely Rare, Rare, etc.) [h1]Exceptions List:[/h1] A semicolon-separated list of items IDs. Useful is you want to spare an item from the loot multipliers. Looking at you, Sledgehammer. [u]Example:[/u] [i]Base.Sledgehammer;Base.Sledgehammer2;Base.Saw;Base.NailsBox;farming.HandShovel;camping.CampingTentKit[/i] [b]Note :[/b] The items in this list will still be affected by the Specific Items Multipliers List below ! [h1]Specific Items Multipliers List:[/h1] A semicolon-separated list of items IDs and multipliers values. Useful to apply individual nerfs or buffs to the loot chances of specific items. Also applies to the items in the exception list above. [u]Example:[/u] [i]Base.Sledgehammer:5;Base.Sledgehammer2:5;Base.Saw:0.5;Base.NailsBox:2;farming.HandShovel:0.1;camping.CampingTentKit:0.1[/i] [b]Note:[/b] you could also remove an item from the loot tables by giving it a chance multiplier = 0. [h1]Global Max Rolls and Food Loot Max Rolls:[/h1] Rolls affect loot tables, not item chances like the chance multipliers. All loot table have a "rolls" key. Most tables have its value at 4, but some have it at 1, 2, 3 or 5. It is directly linked to how many items the table will spawn. If set at 3, all tables with a rolls value at 4 or 5 will be set to 3. But not those who have their rolls value at 1 or 2. It is a "MAX rolls" setting. Since most tables have a rolls value of 4, here's what you can expect for each setting: [list] [*] 1 : loot will be reduced by ~75%. (basically what "Ridiculously Rare" mod does.) [*] 2 : loot will be reduced by ~50%. [*] 3 : loot will be reduced by ~25%. [*] 4 : only a few unimportant tables will be affected. Pretty much no impact on the loot. [*] 5 : default vanilla value. [/list] [h1]Items added to zombie loot[/h1] A semicolon-separated list of items IDs and chances that will be added to generic zombie loot. (the "inventorymale" loot table) (Added AFTER the multipliers are applied) [u]Example:[/u] [i]Base.Money:0.01;Base.Hammer:0.001;Base.Nails:0.05[/i] [b]NEW in v1.2[/b] There are now many options for many zed categories (military zeds, police zeds, medical zeds...). As well as a customized list of outfits that will drop a custom list of items. The format is the same as the example above. If you want to know which outfits belong to which category, see the list of zed outfits in the Discussion. [u]Warning:[/u] With these lists, if you make a typo and an error occurs (red box bottom right), it is possible that the distribution tables completely reset to their vanilla state. [u][b]CHECK THE LOOTZED TOOL IN DEBUG BEFORE REPORTING A BUG.[/b][/u] [h1]The mod "Time Decreases Loot" is INCLUDED in More Loot Settings.[/h1] [IMG]https://i.imgur.com/rOYTt5k.png[/IMG] For more info on this, check out the standalone mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2836575002]Time Decreases Loot [/url] . [hr] [IMG]https://i.imgur.com/q2soh0H.png[/IMG] Some people say it works good. Other people say they have their sandbox settings get reset to their default value. This can be avoided by directly changing the default values in the mod's files. I can't test it myself so I don't really know. Time Decreases Loot can be finnicky in multiplayer. You MUST disable the trigger on dead bodies and the trigger on proximity. Yoy may also need to disable triggers on vehicles. [hr] [IMG]https://i.imgur.com/hH2PGen.png[/IMG] - Map mods like [b][u]Pitstop[/u][/b] : As of v1.1.1, fully compatible - [b][u]Better Sorting[/u][/b] : Fully compatible. - [b][u]Ridiculously Rare[/u][/b] : Fully compatible. (rolls are set to 1) - [u][b]Smoker[/b][/u] : you will need to set the 'number of cigarettes' option to 1. - [u][b]True Music[/b][/u] : As of v1.3, fully compatible. - [u][b]Better Sorting[/b][/u] : fully compatible. - Mods that change item display categories (except Better Sorting) will work but item chances may not be multiplied correctly as intended. - Mods that add items or tweak distributions: Compatible, as long as they set standard display categories for them. [hr] It's recommended to run my other mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3033301901][u]"Vanilla Loot Tables Fixed"[/u][/url] along with this, but it's not strictly necessary. [hr] Workshop ID: 2812491628 Mod ID: MoreLootSettings

257,795 downloads Detalhes →
Yaki's BarberShop

Yaki's BarberShop

por 76561198112090080

[img]https://i.imgur.com/p7Fv1Z6.gif[/img] [quote[b]B42 Compatibility update out now[/b][/quote] [h1]YAKI'S BARBERSHOP[/h1] This mod adds [b]7[/b] new Vanilla friendly beards for men ! More are to come, don't hesitate to use the Suggestion channel if you want to see a specific beard style added. [b]-------[/b] [h1]Check out some other mods ![/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2463184726][img]https://steamuserimages-a.akamaihd.net/ugc/1839169451814266686/A1DE6BD46F1B559F5C67CBBB97EA1D112822FEF3/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2761200458][img]https://steamuserimages-a.akamaihd.net/ugc/1809894273638294253/C309A1B48537960CF345B18592C67D08881E2A8C/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2335368829][img]https://steamuserimages-a.akamaihd.net/ugc/1825656106836748504/31688A1F7A26BF81927B125B49889B04F7B5E965/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [b]-------[/b] [url=https://ko-fi.com/yakitorii][img]https://i.imgur.com/g51dyMT.png[/img][/url] Workshop ID: 2810471370 Mod ID: YakiBSB42 Mod ID: YakiBSB41

274,545 downloads Detalhes →
[OUTDATED] [B41/B42] Syncing vehicle animations

[OUTDATED] [B41/B42] Syncing vehicle animations

por 76561198068905166

Update 19.06.2026 This mod is outdated. I have no desire to maintain it, update it to new versions, and so on. I'm sure there are enough smart people in the community who can do a better job. I give everyone permission to do whatever they see fit with the mod. Thank you to each and every one of you for your kind words. Update 14.01.2026 Added compatibility with 42.13. I checked it briefly and it works. I didn't touch the logic. I love animated cars! This is a new level of mods. But there is a problem... Animations are not synchronized with others players on the server, so they don't see, that i opened door or trunk. This mod solves that problem! Now the opened doors/trunk/hood will be immediately displayed for everyone! Works with every animated car mod. Works only in MP. If you find a bug, please let me know. I'll try to fix everything! [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/#entry36476][img]https://i.imgur.com/rDi8czV.png[/img][/url] Workshop ID: 2959512313 Mod ID: AnimSync

275,938 downloads Detalhes →
Driving Skill

Driving Skill

por 76561197995104027

[i][b]WARNING: THIS MOD IS UNDER ACTIVE DEVELOPMENT. NON-ESSENTIAL UPDATES WILL BE ON SATURDAYS.[/b][/i] [b]Thanks to HypnoToadTrance for adapting More traits to work with this mod! Very cool![/b] [h1]Driving Skill[/h1] Adds a new Passive Skill called Driving. As you drive, you will just get better at driving! Includes books for all Driving levels. Changes the Police, Firefighter and mechanic profession to have some driving skill. Adds a new Profession "Taxi Driver". Also includes a new "Driver" trait. [b]LANGUAGES SUPPORTED[/b] [List] [*]German- [url=https://steamcommunity.com/profiles/76561198066897530]Ston3Cold3[/url] [*]English [*]Spanish- [url=https://steamcommunity.com/id/MidnightGenRox]Midnight[/url] [*]Polish- [url=https://steamcommunity.com/id/Noeloskar]Noel[/url] [*]Brazilian Portuguese- [url=https://steamcommunity.com/id/cacatem1]cacatem.[/url] [*]Russian - [url=https://steamcommunity.com/id/56216867864678757898/]Qwes[/url] [*]Simplified Chinese - [url=https://steamcommunity.com/id/MidnightGenRox]Zer0[/url] [*]Turkish - [url=https://steamcommunity.com/id/elitemegan]EliteRonin[/url] [*]Japanese - [url=https://steamcommunity.com/profiles/76561199113066744]ななめ[/url] [/List] [table] [tr] [th]Level[/th] [td]0[/td] [th]1[/th] [th]2[/th] [th]3[/th] [th]4[/th] [th]5[/th] [th]6[/th] [th]7[/th] [th]8[/th] [th]9[/th] [th]10[/th] [/tr] [tr] [td]XP Needed[/td] [td]0[/td] [td]75[/td] [td]150[/td] [td]300[/td] [td]750[/td] [td]1500[/td] [td]3000[/td] [td]4500[/td] [td]6000[/td] [td]7500[/td] [td]9000[/td] [/tr] [tr] [td]Brake Power[/td] [td]+0%[/td] [td]+05%[/td] [td]+10%[/td] [td]+15%[/td] [td]+20%[/td] [td]+25%[/td] [td]+30%[/td] [td]+35%[/td] [td]+40%[/td] [td]+45%[/td] [td]+50%[/td] [/tr] [tr] [td]Engine Quality[/td] [td]0%[/td] [td]+10%[/td] [td]+20%[/td] [td]+30%[/td] [td]+40%[/td] [td]+50%[/td] [td]+60%[/td] [td]+70%[/td] [td]+80%[/td] [td]+90%[/td] [td]+100%[/td] [/tr] [tr] [td]Engine Noise[/td] [td]100%[/td] [td]95%[/td] [td]90%[/td] [td]85%[/td] [td]80%[/td] [td]75%[/td] [td]70%[/td] [td]65%[/td] [td]60%[/td] [td]55%[/td] [td]50%[/td] [/tr] [tr] [td]Engine Power[/td] [td]+0%[/td] [td]+05%[/td] [td]+10%[/td] [td]+15%[/td] [td]+20%[/td] [td]+25%[/td] [td]+30%[/td] [td]+35%[/td] [td]+40%[/td] [td]+45%[/td] [td]+50%[/td] [/tr] [tr] [td]Max Speed[/td] [td]+0%[/td] [td]+3%[/td] [td]+6%[/td] [td]+9%[/td] [td]+12%[/td] [td]+15%[/td] [td]+18%[/td] [td]+21%[/td] [td]+24%[/td] [td]+27%[/td] [td]+30%[/td] [/tr] [tr] [td]Chance to Reduce Damage[/td] [td]0%[/td] [td]10%[/td] [td]20%[/td] [td]30%[/td] [td]40%[/td] [td]50%[/td] [td]60%[/td] [td]70%[/td] [td]80%[/td] [td]90%[/td] [td]100%[/td] [/tr] [tr] [td]Damage Reduction[/td] [td]0%[/td] [td]5%[/td] [td]10%[/td] [td]15%[/td] [td]20%[/td] [td]25%[/td] [td]30%[/td] [td]35%[/td] [td]40%[/td] [td]45%[/td] [td]50%[/td] [/tr] [/table] [h1]EVERYTHING IS CONFIGURABLE IN THE SANDBOX SETTINGS[/h1] [list] [*]Turn on or off skill gain notification [*]Change values of EVERYTHING this skill handles. [/list] [h1]ROADMAP: FUTURE PLANS[/h1] [list] [*]Alternate version of the skill where it starts at 5, like strength and fitness. [/list] [h1]MY OTHER MODS[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2715579154][img]https://i.imgur.com/RsLmxJ5.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2721290568][img]https://i.imgur.com/VGB0Nst.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2725378876][img]https://i.imgur.com/owBZzxn.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2741190154][img]https://i.imgur.com/OFSt08b.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2762807877][img]https://i.imgur.com/AxPnnc7.png[/img][/url] [b]Need something to listen to while crusing down the Kentucky roads?[/b] [url=https://flow.page/awpod]Check out my podcast.[/url] [code][b]Ask for permission[/b] This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online.[/code] Workshop ID: 2721945297 Mod ID: DrivingSkill

268,580 downloads Detalhes →
BookCollection V10.5

BookCollection V10.5

por 76561197971248533

Renames all the skillbooks for better organization. Renomme tous les livres de compétence pour une meilleure organisation. English / Français / Deutsch / Português / Português brasileiro / Italiano / Español / Español rioplatense / Russian / Simplified chinese Contributor: Simplified chinese: Falconxu Tailoring Books: Oh God Spiders No If you have a missing translation to submit or think one of the translation need a correction, please use the "Translations & Corrections" thread. And if you have any issues with the mod feel free to ask in the "Troubleshooting" thread (and only there, thanks). ******************************************************************** Re-encoded and upgraded Russian translation, should be better (hopefully). Build 41 friendly but i kept retro compatibility for the ones still on Build 40. Enjoy! Tags:B41,B40,Books,Literature Workshop ID: 854848547 Mod ID: BookCollection

279,819 downloads Detalhes →
'85 Chevrolet Step-Van

'85 Chevrolet Step-Van

por 76561198089039119

Vehicle that doesn't really need any introduction, boxy urban workhorse that comes in base variant or some 30+ variants for various professions and brands found in Knox. Variants are based on step-van for b42 but work in b41 too, but without special spawns. It is big and slow but has lower requirements for fixing and crafting in some cases because of the simple body so it will be a good nomad companion when paired with a large roofrack that can hold some useful extras. Now with a SWAT variant! [b]Main features:[/b] [list] [*]30+ variants [*]3 Front bumpers and a rear bumper with 2 tiered protection [*]Fully animated hood, trunk, doors, windows etc [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofrack etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]2 seats [/list] [b][list][*][*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of SP4RTAN [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 85chevyStepVan, 85chevyStepVanSWAT + Expanded variant IDs listed in discussions Workshop ID: 3614034284 Mod ID: 85chevyStepVan Mod ID: 85chevyStepVanexpanded

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More Smokes

More Smokes

por 76561198837926106

[h1]MORE SMOKES - CANNABIS AND TOBACCO[/h1] A large effort was put into the development of this mod to put out a high quality production that functioned effectively to bring you the full experience. This experience includes the following Mechanics:[b] [list] [*]FARMING [*]DRYING & CURING [*]PROCESSING PRODUCTS [*]USABLE TOBACCO [*]USABLE CANNABIS [*]EDIBLES [*]PIPES/HOOKAHS/BONGS [*]CUSTOM CULTIVATION SKILL [*]CUSTOM TRAITS [*]STONED MOODLE [*]FLEXIBILITY THROUGH SANDBOX OPTIONS [/list] [/b] [h1]FARMING[/h1] Grow tobacco and three different strains of Cannabis [img]https://i.imgur.com/VETpK80.png[/img] [h1]PROCESSING[/h1] After cultivating your crops to a harvestable stage. You can work through the simplified drying and curing process. Once that is completed you will get some products you can then make into smokable or edible options. [img]https://i.imgur.com/apPwcUA.png[/img] [h1]USABLE PRODUCTS[/h1] With processed goods, rolling papers, or tobacco wrap you can make yourself a wide arrangement of things that fit your stoner needs. [img]https://i.imgur.com/s80EKnD.png[/img] [h1]PARAPHENALIA[/h1] One of the easy routes is taking your buds directly to some glassware. It removes the step of needing to wrap things but you are going to use a little bit more loose materials [img]https://i.imgur.com/c6wLjuZ.png[/img] [img]https://i.imgur.com/Iu08SEF.png[/img] [h1]STONED STATUS[/h1] [img]https://i.imgur.com/22lmnBy.png[/img] All Cannabis products have the ability to increased your stoned stat. As it increases you will become more stoned. This status will decrease over time. Factors that impact this are in game settings / length of day / this mod sandbox options. [i]Will require the [url=https://steamcommunity.com/workshop/filedetails/?id=2859296947]moodle framework[/url] for core features [/i] [table] [tr] [th] [h3]POSITIVE BENEFITS[/h3] [/th] [th] [h3]NEGATIVE IMPACTS[/h3] [/th] [/tr] [tr] [td][b][list] [*]Reduction of Boredom over time [*]Reduction of Unhappiness over time [*]Reduction of Stress over time [*]Reduction of Pain over time [/list] [/b][/td] [td][b][list] [*]Will increase thirst over time [*]Will increase hunger over time [/list] [/b][/td] [/tr] [/table] [h1]Custom Traits[/h1] [table] [tr] [th] [h3]STONER[/h3] [/th] [th] [h3]PARANOID TOKER[/h3] [/th] [/tr] [tr] [td] [img]https://i.imgur.com/8prRwzY.png[/img] [/td] [td] [img]https://i.imgur.com/BMcba4K.png[/img] [/td] [/tr] [tr] [td][b][list] [*]+1 to cultivation skill starting out [*]Learn all basic recipes [*]20% increase on stoned benefits [*]20% reduction of thirst and hunger rates while stoned [*]Will lose stoned status more quickly [/list] [/b][/td] [td][b][list] [*]Will gain stress instead of losing it when consuming cannabis [*]Gains a large chunk of panic when consuming cannabis [*]When stoned panic reduction is decreased making it last longer [*]Will not receive the benefit of stress reduction while stoned [/list] [/b][/td] [/tr] [/table] [h1]Sandbox Options[/h1] One of the important factors was the flexibility to use this in most environments. It was important to allow you to manage your loot and spawn rates plus configure the speed/strength of the stoned status.[b] [list] [*]Loot Distribution is managed by (Loot Setting * Spawn Multiplier * rarity). Rarity can be found in the loot lua file but is between 1 and .01 [*]Stoned Increase and Decrease will specifically manage the value change amount over time. This is mostly to accommodate time settings. 1 hour standard fits the default 2 value. If you played a 2 hour setting then 4 would be best. In the end its up to you [*]Munchies multiplier impacts the amount changes to thirst and hunger stats while under the stoned status [*]Stoner Perk and Paranoid options impact the custom trait influences while under the stoned status [*]Rare magazines are for stronger variants. These are meant to be read only once so they will be removed from your inventory after learning the recipe [*]Ability to change the amount of harvest gained [*]Influence the time it takes to grow, rot, or dry, these settings will require a restart and will only impact new items [*]NEW OPTION to turn off natural spawns of tobacco or cannabis items. This allows for removing cannabis and keeping only tobacco or the opposite of only cannabis and no tobacco. It influences the items in the smokes kit too. [/list] [/b] [h1]Additional Information[/h1] The mod was tested in various environments but there is no possible way to accommodate every single mod or server setup. There should be no expectations for cross compatibility on a larger scale among the pool of mods for this game. On that note, much of the content was intentionally designed to fit its own module well but other farming mods and other mods that influence the onEat Cigarette function may be impacted (how and to what degree is unknown)[b] [list] [*]More than likely not compatible with other farming mods, would encourage you to avoid any that overwrite vanilla mechanics [*]B41.78+ Single Player / Multiplayer Compatible [*]You can influence mechanics directly through sandbox settings [*]Will require the Moodle Framework for core features to work [/list] [/b] [hr][/hr] [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img] I appreciate your interest in my mod, please don't forget to rate it. If you feel especially inclined, donating a [url=https://ko-fi.com/ryanhayes]coffee[/url] goes a long way for me. [url=https://ko-fi.com/ryanhayes][img]https://i.imgur.com/2uTskWl.png[/img][/url] [b]Other workshops by me:[/b] [table] [tr] [td][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2801575579][img]https://steamuserimages-a.akamaihd.net/ugc/1813272005283694112/FDD94F2E4F3994DBEC1F1710A88F98829843649B/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/td] [td][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2795036124][img]https://steamuserimages-a.akamaihd.net/ugc/1816648364485570105/A6154A0815FAE7D3443BB2EE5429448B6C0A7FAA/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/td] [td][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2884033891][img]https://steamuserimages-a.akamaihd.net/ugc/1859450874949341016/318A3B805ED8A0AC6BC9008D3BCDBFA61862872B/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/td] [/tr][/table] [hr][/hr] [h1]Credits[/h1] This mod has come to fruition due the wonderful grace of supporters and the [url=https://steamcommunity.com/linkfilter/?url=https://discord.com/invite/projectapocalypse]Project Apocalypse Community[/url], thank you CollectableCat, Ghost Recon, ChiefBacon, A_Secret_Lizard, Combo, Javi-Juice, Altah, Ulamog, Jagata, Presage, ADC1987, Saltyminx, Zero1st, Vernage, Wild, Zeter, NeonScreams, and OwenFlory. Of course nothing would be possible without this game so thank you The Indie Stone My deepest gratitude goes to bikinihorst who set aside time and energy to build an amazing Farming Framework that allows crops in this mod to grow safely + for directly assisting me with code, cleanup, and optimization to get it functional for more people. [quote=author] Do not copy, modify, redistribute, or repackage this mod without explicit permission from the creator. This includes on or off of steam, within another mod or modpack, or a different modified version. This item can be published on Steam only through an account with the name Mackus103. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. © 2022-2023 Mackus103 [/quote] Workshop ID: 2923439994 Mod ID: MoreSmokes Mod ID: MoreSmokesEasyPacking

304,316 downloads Detalhes →
Climb Down the Rope

Climb Down the Rope

por 76561197997880978

[h1]Supports B41+ and B42+. Works in Multiplayer[/h1] [h3]A new save is not required[/h3] [img]https://raw.githubusercontent.com/hlfstr/pz-mods/devel/like_fav.gif[/img] Adds an animation for climbing down a rope instead of using the "Climb Up" animation. Doesn't change anything else, nothing to configure, it just works. [h2]Compatibility[/h2] Should be compatible with everything. Works great with: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3002239837]Sheet Rope Climbing & Jumping[/url] (Currently B41 Only) Workshop ID: 3000725405 Mod ID: ClimbDownRope

276,252 downloads Detalhes →
Improvised Glass

Improvised Glass

por 76561197993892678

You've survived the apocalypse. You've memorized the Wood Time TV Jingle. You've stolen countless cars, survived endless nights and you've scavenged your little heart out and yet, that elusive windshield or home window eludes you. Not anymore! Introducing "[b]Improvised Glass[/b]" Utilizing over 20 new recipes and a few new times, you can now take those destroyed glass shards you've found in the world (or smash some yourself) and utilize nothing more than your oven and a baking tray to create new glass panes. Slather it up with some wood glue to repair existing windows, or frame it off a build a completely brand new window for your house. Got a scalpel on hand? Perfect, now lets cut that pane down to size and give ourselves a brand new windshield or side window. Life is just a little bit better with Improvised Glass. It is not meant to be a replacement for scavenging but more of a supplement. Maybe you already found 5 windows but the 6th is just no where to be found. No problem, build one! Running out of decent windshields in your world? Why not just craft one and put an end to your headaches. Just find the magazines scattered throughout the world to learn all the recipes and specialties. [h1]TL;DR:[/h1] Take broken glass shards, smelt them in an oven to get glass panes. Use glass panes to craft windows for your house and vehicles. Disassemble windows in a house for half the materials and in single-player you can even repair your home windows without replacing them. Glass objects can be smashed to produce glass shards or pick them up off the ground. [h1]Magazine List[/h1] [table] [tr] [th][b]Magazine[/b][/th] [th][b]Teaches[/b][/th] [th][b]Requires[/b][/th] [/tr] [tr] [td][b]Handyman Corner's Kitchen Kilns[/b][/td] [td]Glass Smelting[/td] [td]-[/td] [/tr] [tr] [td][b]Woodtime: Topless in the Window[/b][/td] [td]House Windows[/td] [td]Carpentry 2[/td] [/tr] [tr] [td][b]Precision vehicle windows and crafting[/b][/td] [td]Vehicle Windows[/td] [td]Mechanics 2[/td] [/tr] [/table] [h1]Recipe List[/h1] An entire directory of the available recipes is listed in the [url=https://steamcommunity.com/workshop/filedetails/discussion/2800412098/3273564019241681852/]pinned discussions thread[/url] [h1]Item IDs[/h1] [code] ImprovisedGlass.GlassPane ImprovisedGlass.PanWithGlassShards ImprovisedGlass.PanWithGlassPane ImprovisedGlass.IGMagazineGlass ImprovisedGlass.IGMagazineWindow ImprovisedGlass.IGMagazineCars [/code] [h1]Profession Additions[/h1] [list] [*][b]Carpenters[/b] automatically know how to make all wooden house windows [*][b]Metalworkers[/b] automatically know how to make the metal house window [*][b]Mechanics[/b] automatically know how to make all car windows and windshields [*][b]Construction Workers[/b] automatically know how to smelt glass shards into panes [*][b]Engineers[/b] automatically know how to smelt glass shards into panes [/list] [h1]Regarding Crafting Windows[/h1] It is [b]strongly recommended[/b] that you craft then install 1 house window at a time. The game has an issue where when you craft more than you can carry it will automatically drop it on the ground. However, Windows don't have a floor icon or model because they were never intended to be crafted. If you craft more than you can carry you will end up with invisible windows on the ground doing nothing. [h1]Tested and Released[/h1] [list] [*] Last tested in 41.73 [*] Works in Single Player and Multiplayer* [*] Safe to add to existing worlds [i](May need to spawn the magazine)[/i] [/list] [i]*Ability to repair windows currently only works in Single player[/i] [h1]Translations[/h1] Improvised Glass is currently supports Brazilian Portugese, Chinese, Spanish, French, Russian and Thai. [url=https://steamcommunity.com/workshop/filedetails/discussion/2800412098/3273564019241690060/]Contribute additional translations here[/url] [h1]Source Code[/h1] Improvised Glass is open-source and published on [url=https://github.com/Orcicorn-ProjectZomboid/ImprovisedGlass]Github[/url] Repackage, redistribute, recode, whatever, I don't care, do as you please. Credit would be appreciated. [h1]Like what I'm doing?[/h1] [img]https://raw.githubusercontent.com/Orcicorn-ProjectZomboid/.github/master/images/like_favorite.gif[/img] [url=https://ko-fi.com/orcicorn][img]https://raw.githubusercontent.com/Orcicorn-ProjectZomboid/.github/master/images/kofi.png[/img][/url] Workshop ID: 2800412098 Mod ID: ImprovisedGlass

251,109 downloads Detalhes →

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