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Barotrauma موڈز اور پلگ اِنز

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[Old] EK Nurse Shark Mk-VI

[Old] EK Nurse Shark Mk-VI

از 76561198059085511

[h1]Nurse Shark Mk-VI Small General-purpose Vessel[/h1] [i]A rather economical multipurpose vessel with exceptional reliability but limited range. It is built mostly from readily-available systems and carries a smaller reactor class than most vessels of its size, instead relying upon battery power for many of its auxiliary functions.[/i] [b]Role:[/b] Scout (General-Purpose) [b]Price: 8,500 Mk [b]Recommended Crew:[/b] 4 - 6 [b]Size:[/b] 28x8m [b]Cargo Capacity:[/b] 16 Crates [b]Vessel Strength:[/b] Low [b]Vessel Maintenance:[/b] Minimal [b]Recommended Difficulty:[/b] Medium [b]Recommended Crew Experience:[/b] (Any, Intermediate) [b]Notable Features:[/b] [list][*]Simple Low-Maintenance Systems [*]Very-Light Class Reactor [*]Small Engineering Bay [*]Medical Bay [*]Automatic drain hatches [*]Moderate Ammunition Storage [/list] [b]Weapon Systems:[/b] [list][*]x3 Coilgun [*]Discharge Coil[/list] [h1] junctions will be fixed when devs decide to fix junctions [/h1]

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Enhanced Immersion (Zoom only)

Enhanced Immersion (Zoom only)

از 76561198012344899

[h1]What it does:[/h1] Your camera will be zoomed in much further to make you feel more connected with the game world and allow you to see all the details on and around your character. Aiming will allow you to zoom out so you're not restrained in combat. [b]- Requires client side lua to be installed to work! Other players wont be affected by this.[/b] [h1]Known Issues:[/h1] -Barely works on 2k and doesnt work on 4k at all. -Zooming out while the console or pause menu is open can cause your camera to shoot out of the level. If it moved too far away it'll be stuck and you'll have to restart the game to fix the camera back to you character. -Scopes makes you zoom almost entire map. This mod is a legacy standalone part of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2968896556]Enhanced Immersion[/url]

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Anaconda

Anaconda

از 76561198065237662

[b]Anaconda is an attack shuttle carrying submarine with a design that is heavily inspired by “Faulcon DeLacy Anaconda”, a ship from the game Elite Dangerous. [/b] [h2]Features: [/h2] [list] [*] 2 shuttles, “Miner” and “Interceptor”; [*] Ammunition elevator; [*] External cargo elevator (to ease transportation of crates and ammunition from wrecks); [*] 3 reactor operation modes (normal, automation circuit, hybrid); [*] Voice notifications about various failures and remaining fuel (can be turned off via terminal, is on by default); [*] HUD-like system that displays info on glass in command room for captain (has 3 modes); [*] Incineration chamber; [*] Emergency boost (draws power from the capacitors and reloads 90 seconds); [*] Decoy flare system; [*] Sonar cutoff (turns the sonar off if water is detected in the command room. Made for those that play with “Real sonar” mod. Is off by default.); [*] A gun; [*] Terminal with 10 functional commands; [*] Self-destruct system; [*] A kitchen (Hungry Europeans version of the ship is included); [*] Backup batteries; [*] Door automation (can be turned off); [*] Station power mode (can be turned off); [*] Ability to lock airlock; [*] Angle-switching between turrets; [*] Clock; [/list] [b]Although Anaconda is an attack submarine with 6 cannons it’s offensive capabilities are limited by design to encourage use of the “Interceptor” shuttle and teamwork. The limitation is number of periscopes (2), this means that only two cannons can be used simultaneously. To switch between turrets you’ll have to angle turret up or down beyond its gimbal limit. Railgun has its own switch. Due to this limitation, bots cannot operate turrets. [/b] [h2]Specs:[/h2] - Class: Attack - Tier: 3 - Price: 50000 - Optimal crew: 5-10 people - Vertical speed: -18.5/16.5 km/h - Horizontal speed: 21 km/h - Horizontal speed with boost (maximum): 49 km/h - Cargo crate capacity: 12+2(in external cargo elevator) [h3]Credits/used item assemblies:[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2419291326]Europa Clock[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2307950318]SmartDoor[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2899389674]Reactor Controller[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3371925534]Guns Enhanced[/url](gun animation) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3341133323]CA-1N[/url](elevator docking ports sequencing) [spoiler]It’s also should be noted that due to how barotrauma handles minerals, shooting any creature that contains minerals (e.g. Mudraptor) with a mining pulse laser will cause an error and opening of debug console.[/spoiler] [b]!!!WARNING!!![/b] [spoiler]Say gex[/spoiler]

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DynamicEuropa - Long Levels Patch

DynamicEuropa - Long Levels Patch

از 76561198054803043

Brings back the old Dynamic Europa experience by making all levels considerably longer. And I mean, like, 3km of distance between outposts instead of 1km. This is not a 1:1 recreation of old level generation in Dynamic Europa. A lot of values have been tweaked to hopefully produce less painful levels and have you spend less time in the abyss. I recreated this experience for my personal campaigns and I'm posting it here just in case anyone else has a need for it. I cannot recommend this patch to you unless you: - Have a group you consistently play the campaign with; - Have actually beaten a few full campaigns before; - Tend to finish your campaigns quickly instead of getting stuck grinding; - Have a captain who really, really loves piloting submarines. If you do end up installing the patch, place it ABOVE Dynamic Europa on your mod list.

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Quality Ammo Boxes LUA

Quality Ammo Boxes LUA

از 76561198072645889

[h1] Requires LUA for both Server AND Client [/h1] [h1] Introduction [/h1] This mod enables [b]ALL[/b] craftable ammunition boxes to be of quality; similar to my previous mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2949353464] Quality Ammo Boxes [/url] but this one supports all ammo boxes and is way more compatible with other mods, thanks to the usage of LUA. [h1] Requirements [/h1] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234] Lua for Barotrauma [/url] for SERVERS [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234] Lua for Barotrauma [/url] for CLIENTS [/list] [h1] Features [/h1] [list] [*] Enables all ammunition boxes to be of quality. [*] Each quality level gives [b] +10% max condition[/b] to a crafted box, making them last longer when used in turrets. [*] For crafting, the ammo boxes are considered "weapons" so any talent that gives a quality boost to that category of items will also apply to all the ammo boxes (such as the Engineer's Weapon Artist or the Security Officer's Weaponsmith). [/list] [h1] Compatibility [/h1] It should be [b]comtaible with all mods[/b]. As it only checks for ammo boxes that have the 'ammobox' tag on them, which should be all of them. But there are always corner cases, but for now we have not found any of them Known mods that are compatible: [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2954237072] EK Armory [/url] (and all other variations that add ammunition boxes) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2668119156] Ammo extended 2 (RUS/ENG/汉语)[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2895083880] ssparky's gunnery [/url] &[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2900374778] Ssparky's Gauss Cannon(remix) [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2899688063] Shield's Armory [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2852898905] BVTA Extension [/url] [/list] [h2] How to make other mods compatible with Quality Ammo Boxes+ [/h2] If an item has either the "ammobox" or the "coilgunammobox" tag, this mod will make it so it can be crafted with quality. If for some reason you do not want that to happen, you can add the 'noqualityammobox' tag to the ammo boxes you do not want to be of quality. [h1] Known Issues [/h1] [list] [*] If a client does not have client-side LUA, the game will crash when that client tries to fire a turret with quality ammo. [/list] [h1] FAQ[/h1] Q: [b]I My game crashes as soon as I fire a bullet w/ a turret... Why? [/b] A: When playing on servers, make sure LUA for Barotrauma is enabled on your client, if not, firing a turret will cause the game to crash. Info on how to install LUA for clients [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234]Here[/url] . Q:[b] Is there a version of this mod that does not use LUA?[/b] A: There is ( [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2949353464] Quality Ammo Boxes [/url] ) but it will only be compatible with the vanilla ammunition boxes and it might cause issues with other mods that modify them. Q: [b]I've installed it but my ammunition cannot be crafted of quality... Why? [/b] A: Make sure LUA for Barotrauma is enabled for the client, if not, the ammo boxes will last longer but it will not show any changes in the UI. [h1]Report Bugs / Compatibility Issues [/h1] Please refer to the discussion thread of the same name, it is way easier to me to manage it all that way. Thanks :) Feel free to comment anything else though. Enjoy! [img]https://i.imgur.com/C6v7SRP.gif[/img] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2965587205] Quality Railgun Shells [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2949353464] Quality Ammo Boxes [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2947379906] Bigger Heavy Wrench [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2946596727] Old+New Clown Tree Talents [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2946571243] Old Clown Tree Talents [/url]

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[BOS]Ero-锤击点

[BOS]Ero-锤击点

از 76561198157628895

[h1]简介:Ero级中型核潜艇,采用仿生学设计,模拟了锤头鲨的外形,并且安装防撞隔舱和间隙外壳,使得无论是撞击或是爆炸都可轻松拿下,同时拥有惊人的货舱大小,如果想要通过运输来获利,那她一定不会让你失望的。[/h1] 定位:运输任务,多人联机,原版战役 售价:5888mk 大小:50x8m 载货:72箱 最高水平航速:26km/h 最高下潜速度:18km/h 反应堆功率:10000kw 推荐船员:3-6人 推荐经验:略有心得 船体强度:高 维护难度:中 感谢使用!点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005

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[EA-HI]RedComet-血色彗星

[EA-HI]RedComet-血色彗星

از 76561199084000698

[b][h1] 背景故事 [/h1][/b] [b][i] “如陨星般划过,撕裂大气,坠入渊洋” [/i][/b] “血色彗星”由位于新上海的“东亚重工”与香港[spoiler]新南昌[/spoiler]的“破碎穹顶”合作研发,为了相应木卫二联盟的号召,“血色彗星”级仅仅用了14个月[spoiler]实际上是三个星期半[/spoiler]的时间完成研发到制造,其性能也极为优越,更加适合新船长驾驶,而外观方面参考了“宿怨级” [b][h1] 基础参数 [/h1][/b] 定位:单人/多人 价格:4200 规格:41*13m 载货量:60箱 推荐船员数量:3-6 推荐船员经验:初窥门径 最大水平速度:54KM/H 最大下潜速度:21KM/H 最大上浮速度:18KM/H 武器:4+2标准型 工业组件:解构 制造 医药 研究 其他:无人机 矿物声纳 自动反应堆 反丘脑泵 [strike] 杨永信的加护 [/strike] [img]https://steamuserimages-a.akamaihd.net/ugc/1818900391010545314/CA3FF365DDAEB8BFE3481F4FC19256A8863FFEE1/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=falsevvvvv[/img] [img]https://steamuserimages-a.akamaihd.net/ugc/1818900391010568174/2E6C2EB2F748E1A369B7E11D1C2BBBEB64898FF4/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://steamuserimages-a.akamaihd.net/ugc/1818900391010574400/58AEF7246CED2D68D0AAD9731444F40627CF5E1C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b][h1] 尾声 [/h1][/b] [b] 这是我造船生涯的第一个作品,欢迎大家游玩该船并提供反馈,在此感谢“蓝海船舶重工”的风云,阴阳双生,朝闻道,苏大妈,心儿姐,事不过三兄,最后感谢各位大佬们的游玩 [/b] [img]https://steamuserimages-a.akamaihd.net/ugc/1830159746169505364/6FEA4D465978DCEBC9815AE94D6FB6329550F442/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]

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[J-San] Teardrop

[J-San] Teardrop

از 76561198277969322

Small research submarine, just slightly bigger than a standard shuttle. Dedicated to those who want to directly explore and study Europa. Recommended to be used as starting submarine before switching to a bigger one. However, not few people choose to embrace this sub until the end due to its compactibility, decent damage control, and an useful AI which can explain and respond to the crews' curiosity. Moreover, it is also equipped with Auto Aim & Fire coilguns for minimum self-defense. ---===--- Stats: ---===--- Price: 6,610 marks Hull dimensions: 23 x 8 m Cargo capacity: 4 crates Recommended crews: 2 - 4 [Beginner] Hull/Engine force: 2,846 Neutral ballast level: 0.4769 Max horizontal velocity: 33 km/h Max vertical velocity: -18 / 13 km/h Fuel consumption: 0.200 ---===--- Featuring: ---===--- CHANNEL 0 - Welcoming speech. - Flood notification. - Fire notification. - Shuttle dock/undock notification. - Reactor out of fuel notification. - Reactor meltdown auto-shutdown. CHANNEL 1 - Teardrop.AI, capable of responding to some words with slight typos or variations. - Capable of explaining general info or crafting materials of some common items, chemicals, afflictions, and creatures. [b]*Note: Please switch to radio channel 1 and start the sentence with @t to speak with the AI*[/b] i.e.: @t Hiya, @t How r u?, @t Tell me 'bout endworm UTILITIES - Observatory central hall (read: Glass Ball) for research purpose, can be closed in case of hull breach. - Very smol glass shuttle (with electric discharge coil). - Dual terminal. Sub's terminal can switch control between the sub's and shuttle's, effectively turning the shuttle into a drone. However, un/docking the drone has to be done via a button. - Airlock pump switch to keep the airlock flooded when storing thermal artifacts. - Auto aim and fire coilguns to drive off small creatures (limited range and fire rate, don't rely on em too much). Credit to: Koresh's https://steamcommunity.com/sharedfiles/filedetails/?id=2185206376

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【T.S.M】山河无恙 日月重光(不再维护)

【T.S.M】山河无恙 日月重光(不再维护)

از 76561198220228133

[i]''如果九州都在沉睡,那么就让我们来做这第一声惊雷''[/i] 配置介绍[hr][/hr] [b]重光常备火力:[/b]一座双联电磁枪,一座常规电磁枪,一座耗能连射炮以及一座自定义炮塔。 [b]重火力配置:[/b]一门轨道炮附带同轴机炮(慢双击轨道炮开火,长按同轴机炮开火) [img]https://steamuserimages-a.akamaihd.net/ugc/1831290045917004316/3C4058A0F0315EF6606C2834BABAAFD4CB733AE6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] 一门小型彻甲惊雷型主炮(掉帧炮)。两重火力武器为角度并联炮,通过光标位置来切换炮位。 [img]https://steamuserimages-a.akamaihd.net/ugc/1831290045916903152/CF11E1D0EB27964EAF3ED839CE13A0437A98E152/?imw=1024&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b]小型彻甲惊雷型主炮:[/b]每次开火需蓄能3.2s,蓄能结束后朝瞄准位置进行过饱和打击,持续打击一段时间后主炮会进入过热状态,需要时间进行冷却,冷却完毕后才可进行下一轮射击。 [i]注:每次蓄能积攒的能量可支持6-7s的不间断打击,每次打击不满7s不会进入过热状态,每次过热需要16s的时间进行冷却,冷却时作战屏幕上和炮塔上均有指示灯显示(不准确数据)[/i] [b]战略武器配置:[/b]挂载两枚无制导平射CZ-11试验型巡航导弹,代号分别为'落幕' '制裁'。(此巡航导弹控制系统还处于不稳定状态,以后会更新迭代) [b][u]请注意!两枚导弹威力极大,请小心使用。切勿在下潜或者向前高速行动中使用,切勿在洋流较强的区域使用,使用后,去站点打捞即可补充。[/u][/b] CZ-11型巡航导弹是奇迹之海研究所研发的第11代沉舟巡航导弹,但受限于技术,第11代产品控制系统并不稳定,使用限制较大,但此款导弹威力巨大,命中可直接击杀蠕虫。 [b][u]!!!一切违反规则的操作导致的任何后果,奇迹之海概不负责!!! [/u][/b] [b]无人机系统:[/b]重光配备了一台'震'型核爆无人机,此无人机主要攻击手段为核爆(爆炸当量相当于21个核反应堆),范围大注意使用范围。按住移动,双击切换成爆炸模式并约1S后进行核爆,核爆后再次双击可切换回移动模式。 每次使用后返回挂载舱,进行自动充能,一段时间后可再次使用。 功能介绍[hr][/hr] 指挥室拥有绝对火力控制权,且可以操作舰艇上绝大部分功能。 复式丘脑剔除装置,让你不再担心丘脑的威胁 搭载麒麟等离子推进器和JQ22型叶轮式离心泵,可以在作战中开启机动姿态,来规避可预见性的伤害。 更多功能还请各位都尉上舰慢慢摸索。 舰上配备了一些基础资源,总item数量1400+。 背景故事[hr][/hr] 时间:甲乾57 地点:红绯雨纪念碑 伯伦希尔望着所格拉蒂斯的墓碑发神 ,墓碑上铭刻着一句话:如果还记得我们,请为我们献上一束花。 在木卫二,人们本来不可能拥有在古地球时期的墓碑,有的只是随着寒流葬底深渊,但奇迹之海还是为他们建了一座陵园。 '老师,你们创立奇迹之海的时候就说过,你们要为真理而战,要为木卫二的人民解放而战,你说你们要为天地立心,为生民立命,为往圣继绝学,为万世开太平 。你还说过你们不畏惧死亡,你们死后就能抵达星辰之上,而离开人世不过就是踏上了,走向星辰的路。如今创立奇迹之海的先驱们一个接着一个逝去,我们现在是否有能力接过你们的旗帜' 伯伦希尔俯身坐在了墓碑前,正在从口袋里拿出什么 '以前,我总是以为你们不在了,我和同志们会活成你们。但从他们用荒唐的真理把你送上邢台开始,我变得迷茫了。我们本可以救你,可是你却拒绝了,我们都知道那是歪曲的真理,是加之于圣人的枷锁,也是一个你们自愿带上的枷锁。' 说着,她掏出了一朵花,放在了墓碑上 '我的长矛折断了,我的冲锋是堂吉诃德式的,一切却像欧律狄刻,在我转头的时候消失殆尽。' 说完,伯伦希尔起身,向陵园外走去,走到尽头她回头望了望纪念碑上刻的字,那是所格拉蒂斯为他心爱的学生—红绯雨们写的: 不要在我墓碑前哭泣 我不在那里 我没有长眠 我是凛冽的寒流 掠过寒冷深穴 我是茂盛的植株 华饰着欧罗巴海脊 我是清幽的黎明 弥漫在无光的海原 我是雄浑的鼓声 飞跃浩瀚汪洋 我是温暖的群星 点缀热液废土 我是高歌的红绯雨 留存于美好的奇迹之海 其他[hr][/hr] 感谢泽兰大佬提供的核爆无人机 本舰以通过大量测试,能发现的BUG已经修复,但或许还有不少BUG,还请各位都尉发现问题及时反馈谢谢 !!!如果你喜欢我的作品还请多多点赞,这是对我最大的支持!!! 我一直都想探究更好的玩法,并且我一直都在尝试 每次做新船都想做一种新的风格,奈何自己水平有限,但我尽力把最好的呈现给大家 宣传视频:[url=https://www.bilibili.com/video/BV1kY411M7HX?share_source=copy_web] 山河无恙,日月重光 [/url] 装饰参考[hr][/hr] 无人机外观:[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2807382151] 独眼巨人:利维坦 [/url] 其他:[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2783973083] R-278 «Dugong» [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2658314680] The Peregrine [/url] 如有遗漏还请在评论区提醒,谢谢 If you have any questions you can ask me in the comments section

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No Friendly Fire SIG

No Friendly Fire SIG

از 76561199270923129

[h1]!!If you find this useful, please give it a thumbs up!![/h1] Your support is the biggest fuel for future updates. [hr] [h1]OH HO HO HO, TIME TO FIRE AWAY!!![/h1] [h2]No more worrying about shooting your own crew! This mod makes bullets, turrets, and some tools handle allies much more intelligently.[/h2] [b]Requires LuaCsForBarotrauma. This mod uses Harmony to adjust ally collision and friendly-fire behavior.[/b] [hr] [h2]Main Features[/h2] [list] [*][b]Player no-friendly-fire:[/b] Bullets fired by players can pass through actual crewmates instead of damaging them or getting stopped by them. [*][b]Friendly AI no-friendly-fire:[/b] Friendly AI can avoid hitting allies during combat, so a teammate standing in front of them will not instantly turn the fight into a disaster movie. [*][b]Enemy AI ally penetration:[/b] Optional internal penetration for hostile AI, reducing cases where enemies waste ammo by shooting their own side. [*][b]Corpse penetration:[/b] Dead characters can be ignored by bullets instead of blocking shots. [*][b]Turret no-friendly-fire:[/b] Turret projectiles can also use the ally penetration logic to avoid friendly fire. [*][b]Cutter/Welder no-friendly-fire:[/b] Cutters, welders, and other RepairTool-type tools can avoid damaging allies. No more doctors running directly into your cutter beam, nya. [*][b]Outpost NPC protection:[/b] Outpost NPCs can avoid shredding their own side during fights. [*][b]Blue-name non-crew compatibility:[/b] Player no-friendly-fire protects actual crewmates by default, preventing special blue-name hostile units from being incorrectly ignored. [*][b]Advanced penetration rule:[/b] Optionally make bullets pass through allies only when they are knocked down, stunned, ragdolled, or incapacitated. Good for players who want a more hardcore combat feel. [*][b]Runtime config switching:[/b] View, toggle, reload, and save settings in-game through console commands. [/list] [hr] [h2]How to Use[/h2] [list] [*]Subscribe, enable the mod, and restart the game. [*]LuaCsForBarotrauma must be installed and enabled. [*]In multiplayer, [b]all players[/b] should have this mod installed to keep behavior synchronized. Multiplayer sync is still recommended to be tested on your own, as unknown issues may exist. [*]The original idea came from singleplayer, where I wanted to stop the friendly AI from constantly hurting my own crew. Later I realized that vanilla multiplayer no-friendly-fire only removes damage instead of letting shots pass through, which still felt unsatisfying, so here we are wwww [/list] [hr] [h2]Config File[/h2] All features can be configured here: [b]Barotrauma\ModSettings\NFF\NFFConfig.xml[/b] [list] [*][b]AiFriendlyNoFireEnabled[/b]: Whether friendly AI bullets use ally penetration. [*][b]PlayerNoFriendlyFireEnabled[/b]: Whether player bullets use ally penetration. [*][b]EnemyFriendlyNoFireEnabled[/b]: Whether hostile AI units can shoot through their own allies. [*][b]IgnoreDeadCharacterEnabled[/b]: Whether corpses stop blocking bullets. [*][b]TurretNoFriendlyFireEnabled[/b]: Whether turrets use ally no-friendly-fire / penetration logic. [*][b]RepairToolNoFriendlyFireEnabled[/b]: Whether cutters, welders, and other RepairTool-type tools avoid damaging allies. [*][b]OnlyPenetrateIncapacitatedAlliesEnabled[/b]: Whether bullets only pass through allies who are knocked down, stunned, ragdolled, or incapacitated. [*][b]ProtectOutpostNpcFromNpcFriendlyFireEnabled[/b]: Whether outpost NPCs avoid friendly fire against each other. [*][b]ProtectOnlyCrewFromPlayerFriendlyFireEnabled[/b]: Whether player no-friendly-fire only protects actual crewmates, preventing blue-name non-crew units from being incorrectly ignored. [/list] [hr] [h2]In-Game Console Commands[/h2] You can now check or change settings in-game through console commands: [list] [*][b]nff[/b] or [b]nffconfig[/b]: Show all current config values. [*][b]nff toggle ConfigName[/b]: Toggle a config option. [*][b]nff set ConfigName true[/b]: Turn a config option on. [*][b]nff set ConfigName false[/b]: Turn a config option off. [*][b]nff reload[/b]: Reload settings from NFFConfig.xml. [*][b]nff save[/b]: Save current settings to NFFConfig.xml. [*][b]nff reset[/b]: Reset settings to default. [*][b]nff hdc[/b]: Quick master switch. The first use records the currently enabled options and turns them all off; using it again restores only the options that were previously enabled. [/list] Examples: [list] [*][b]nff toggle PlayerNoFriendlyFireEnabled[/b] [*][b]nff set TurretNoFriendlyFireEnabled true[/b] [*][b]nff set RepairToolNoFriendlyFireEnabled false[/b] [*][b]nff hdc[/b] [/list] [hr] [h2]Compatibility[/h2] [list] [*]Compatibility should be generally good. Tested with:  • [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3028141718]Combat Overhaul Legacy[/url]  • [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3371925534]Guns Enhanced[/url] [/list] [hr] [h2]How It Works[/h2] [list] [*]Patches Projectile.ShouldIgnoreCharacterCollision so bullets can ignore protected allies during collision checks. [*]Patches AIObjectiveCombat.Attack so AI can fire properly without getting confused by friendly units in the line of fire. [*]Detects turret projectiles so turrets can also use the ally no-friendly-fire / penetration logic. [*]Handles RepairTool effects on character targets to prevent cutters, welders, and similar tools from damaging protected allies. [*]Uses a config system to save feature switches, with console commands for runtime changes. [/list] [hr] [h2]Bugs[/h2] [list] [*]If you run into bugs, feedback and suggestions are welcome in the comments. [*]When reporting issues, please include your mod list, the problematic unit ID, weapon/tool name, whether it happened in multiplayer, and whether EnemyFriendlyNoFireEnabled was enabled. [/list] [hr] [h2]Forks[/h2] [h3]The following quality mods were built upon or inspired by this mod[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3543916066 ------- Bullets can pass through monster corpses. This feature has now been integrated into the original mod.

20,755 ڈاؤن لوڈز تفصیلات →
[Legacy] Meaningful Drunkenness ? ? ?

[Legacy] Meaningful Drunkenness ? ? ?

از 76561198059085511

[h1]A mod which makes 'alternative' treatments of psychosis more effective, and tweaks their stats somewhat.[/h1] [code] I found it disappointing that personal use of pipe tobacco or ethanol has virtually no beneficial purpose from a gameplay perspective. Devs intended for psychosis resistance provided by these buffs, but the vanilla stats are so insignificant to have barely any effect before decaying away. I made this mod with the aim to give consumption of ethanol and pipe tobacco a real effect on gameplay, rather than being only for the purposes of RP. [/code] [i]"Take the edge off the long journey ahead of you, dip into the medic's private reserve, put the hydroponics to good use as your own personal pipe tobacco supply."[/i] [list][*]Ethanol buffs are no longer instantaneous [*]Ethanol now noticeably reduces psychosis over a long period of time. [*]Pipe tobacco provides a short burst of psychosis reduction but less resistance buff. [*]Captain's pipe consumes tobacco slightly slower. [*]Pipe tobacco can now be stored in bags. [/list]

10,481 ڈاؤن لوڈز تفصیلات →
QoL - More Distinguishable Textures

QoL - More Distinguishable Textures

از 76561199813176211

[h1]About[/h1] This mod changes the textures of some vanilla items to make them more distinguishable. You can see all the changes in the attached images above or in the description of the updates. This is a texturepack that doesn`t add new items to the game or change their stats. This is a server-side mod that requires a host subscription (because in the game all item properties are in one .xml file). You can manually replace the vanilla textures (from the Content folder, more on that below) with mine for the client-side, but I do not guarantee stable performance [h2]Compatibility[/h2] - The texture pack works fine with all mods that do not change vanilla items above - If there are mods that change vanilla, move this texture pack to the end of the modlist. In this case, the texture priority will be lower, so some of them may not be displayed - You can manually rewrite the mods so that they reference textures from mine texturepack, more on that below [h2]Editing[/h2] You can copy this mod to Local Mods and edit it there as you wish. The path to the resource pack is [spoiler] \Steam\steamapps\workshop\content\602960\3539579595 [/spoiler]. The path to the folder with local mods is [spoiler] \Steam\steamapps\common\Barotrauma\LocalMods [/spoiler]. In the local version of the mod, you can: - Redraw the textures. To do this, edit the .png files - Replace my textures with vanilla ones. To do this, either delete the item properties from the .xml files or paste the textures from [spoiler] \Steam\steamapps\common\Barotrauma\Content [/spoiler] into .png - Specify links to these textures in other mods. Replace the texture link from "Content" to "QoL - More Distinguishable Textures" in local versions of mods in .xml files - You can also reference my textures in your own mods if you specify this texture pack as the required content [h2]Bugs[/h2] Some items in the vanilla version of the game do not have their own texture, such as depleted fuel. Instead, a shadow shader is used. My texture pack does not have it, but it may remain when the mod is enabled. If you see that some items are much darker than those shown in the attached images, try to reboot the game [h2]Feedback[/h2] I will be glad to any comment, rating and even a regular download! If you want to influence the creation of the mod, leave your opinion in the Discussions below

20,047 ڈاؤن لوڈز تفصیلات →
Improved Psychosis

Improved Psychosis

از 76561198214594327

Introducing Improved Psychosis, a mod that [b]heavily alters Psychosis[/b] to make it [b]more problematic as a debuff affliction as well as giving it more variety and "fun" parts to it[/b]. [b][u]So what does it actually do?[/u][/b] [*]Heavily increases the duration of Psychosis, ignoring Psychosis won't make it go away over the course of a mission, stocking anti psychosis medical supplies may now be a wise choice to keep your crew at maximum efficiency. [*]Psychosis sound spam reduced while also adjusting sound positions and volume and increasing possible sounds in the list that can be used, as well as changing sounds played based on psychosis amount and some other factors, making them more unpredictable and context sensitive. [*]Psychosis now gives up to 3 side effects, with varying possible ones based on current Psychosis amount. [*]Adds dozens of these new "Side Effects" of Psychosis, each giving their own type of debuff, avoiding pitfalls of just making it another damage type affliction but focusing on actually making it interfere with playing normally, through creative means and more simple stat debuffs. [*]New sources of Psychosis. [*]Support for Psycho Clown, and by that I mean Psycho Clowns are less effected by the side effects, only able to gain 1 at a time instead of potentially 3 like the common folk. [b][u]What [strike]horrors[/strike] [i]side effects[/i] is to be expected?[/u][/b] A range of stat debuffs, visual debuffs and some more unique ones alongside that. That's the most I can get into spoiler free wise to ensure you get the most Schizophrenic experience first time. [*][spoiler]Memory Loss causing temporary high skill loss[/spoiler] [*][spoiler]Dark Vision causing a darkened screen.[/spoiler] [*][spoiler]Feebled causing lowered melee strength and movement speed.[/spoiler] [*][spoiler]Blotches causing visual clutter through coloured blobs covering the screen.[/spoiler] [*][spoiler]Light Switch causing sudden temporary screen blackouts.[/spoiler] [*][spoiler]Momentary Blackouts causing the patient's vision to slowly darken then lose consciousness for several seconds, stunning them to the floor and leaving them blind for the duration.[/spoiler] [*][spoiler]Nauseating causing regular nausea gain at varying intervals.[/spoiler] [*][spoiler]Distortion causing screen effects to impair vision, with occasional short duration high visual effects.[/spoiler] [*][spoiler]Hearing Loss causing audio to become harder to hear.[/spoiler] [*][spoiler]Disorientated causing reversed controls for the duration.[/spoiler] [*][spoiler]False Husk causing a non existent husk affliction to appear for the patient.[/spoiler] [*][spoiler]Imaginary Items causing fake non interactable items to spawn into your inventory occasionally.[/spoiler] [*][spoiler]Unsteady Hands causing high weapon spread, reduced repair speed and reduced welding speed.[/spoiler] [*][spoiler]Zoophobia causing stress when nearby monsters, greatly increasing weapon spread and distorting the screen.[/spoiler] [*][spoiler]Blood Writing causing occasional light bleeding alongside the patient drawing or writing on the wall.[/spoiler] [*][spoiler]Learning Troubles causing reduced skill gain for the duration.[/spoiler] [*][spoiler]Breathing troubles causing occasional oxygen loss and reducing how long breath can be hold before suffocating.[/spoiler] [*][spoiler]Rambling causing the patient to encounter potentially inopportune timing conversations with themselves.[/spoiler] [i]Getting rid of Side Effects can be done by simply waiting them out or removing Psychosis itself through any other mean.[/i] [b][u]What can cause Psychosis?[/u][/b] [*]Same as vanilla stuff, that is all left untouched. [*][spoiler]Watching crew members die has a chance to cause Psychosis.[/spoiler] [*][spoiler]Being alone for too long, especially outside of the submarine has a small chance to cause minor Psychosis.[/spoiler] [b][u]Feedback[/u][/b] Feel free to leave feedback about the mod, as I have not been able to play much "actual play", rather just testing it and I would appreciate knowing other people's thoughts who have actually gotten to toy with it a bit. [b][u]Compatibility/Overrides[/u][/b] Only overrides Psychosis itself, so should be placed above any mod that also does this, nothing else is overriden for maximum compatibility. - Russian Localization graciously provided by [url=https://steamcommunity.com/profiles/76561198851484209]Belikan.[/url]

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Enhanced Characters for Neurotrauma

Enhanced Characters for Neurotrauma

از 76561198044041937

[h1]A combination of old and new[/h1] [b]Enhanced Characters[/b] allows you to recreate your characters from the first facelift by adding back the old hairstyles and merging the new rugged faces with the smoother old faces. All hairstyles are now available for both genders as well to allow for more variety! [b]This version if for use with Neurotrauma and needs to be placed [u]above[/u] NT in the load order![/b] [b]A version without Neurotrauma is available [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2955032101]HERE[/url][/b] [b]If you don't see more hairstyles unlocked in your character editor, you might need to restart your game after enabling the mod for it to apply the changes properly[/b]

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project shipwrecks

project shipwrecks

از 76561198855298291

沉船计划---大型系列沉船模组 在木卫二的冰层之下,每时每刻都有新的潜艇崭新出厂,也无时无刻都有潜艇沉没至底。里面有无数财富宝藏,亦或是小丑教派改装的陷阱船。是能将财富带回到潜艇上,还是与沉船一同沉沦于这片渊洋之中,一切全凭你的智慧,勇气以及一点点运气,祝你好运,寻宝者。 Under Europa's ice, new submarines are being built and sunk all the time. It's filled with treasure troves, or clown cult booby traps. It's up to your wits, courage and a little bit of luck, treasure hunter, to bring your fortune back to the sub, or to sink in the ocean with the wreck. 目前包含 20 艘沉船,每天(划死)月(划死)年(划死)世纪更新一次 受害者名单: 小雀 万年风雪 雪绒花(信标站版本) 特洛西娅 青果盒 锤击点 nova新时代 利剑 日暮山工程 avo创世主 疫鼠(耗子) stell-case rod惩罚者 冰冻罗非鱼 fat fish (胖胖鱼) cheap 吵小子育空(沉默浪人舰船包) 天角兽 祝融(站点版本) 大白鲨七号(站点版本) 感谢各大潜渊症交流群的群友的帮助 玩的开心 enjoy~

13,761 ڈاؤن لوڈز تفصیلات →
Instrumental Music Mod

Instrumental Music Mod

از 76561198035077646

Hi everyone and welcome to the Barotrauma Instrumental Music Mod ! =D Let's add some swing and magick to your submarines and adventures on Europa icy flows with this total overhaul to everything musical related in Barotrauma ! Those songs are so great you'll probably want to have a dedicated bard role inside your crew ^^ ! And Good news ! Now you can buy Instruments in Cities and Outposts ! We now have more than 20 songs made by awesome musicians for both the Guitar and the Accordion and also 4 songs for the Harmonica ! (only 3 currently, can't make them to cycle between each others yet ^^) You'll recognise a lot of these tunes and.... there will also be a few surprise here and there for you to discover... =) Thanks a lot to all the talented Musicians who bring life to Europa with their fabulous tunes ! Thanks a lot to Freak ''Jason T'rubled'' as without him, this mod would still be a dream of mine... =) Below is a list of all the songs and links to their respective youtube videos and authors. (Don't read if you want to discover them ingame and test your memory :-) Guitar Songs : Horizon Zero Dawn: Aloy's Theme (Beyond The Guitar) https://www.youtube.com/watch?v=Ek9kTOduvfs The Last Of Us - Classical Guitar Cover (Beyond The Guitar) https://www.youtube.com/watch?v=OA61t6KOTx0 ASSASSIN'S CREED 2: Ezio's Family - Classical Guitar Cover (Beyond The Guitar) https://www.youtube.com/watch?v=yMSQbpUPk4I SKYRIM Main Theme "Dragonborn" (Classical Guitar) - Bard Style https://www.youtube.com/watch?v=v8hcyR3RZoI&list=RDtmszYC0VPKM&index=13 The Witcher 3: Wild Hunt - Ultimate Guitar Medley https://www.youtube.com/watch?v=tmszYC0VPKM&list=RDtmszYC0VPKM&start_radio=1&t=48 STAR WARS: The Mandalorian - Main Theme Classical Guitar Cover (Beyond The Guitar) https://www.youtube.com/watch?v=90ab6rIGpSY Undertale OST - Undertale (Acoustic guitar cover) https://www.youtube.com/watch?v=WQTPxrDeqTg&list=RDWQTPxrDeqTg&start_radio=1&t=171 Nandemonaiya & Sparkle - Kimi no Na wa. (Acoustic Guitar)【Tabs】 https://www.youtube.com/watch?v=W1J8aKgq474&list=RDWQTPxrDeqTg&index=6 The Legend of Korra (Solo Guitar Arrangement) // Payden Widner Cover https://www.youtube.com/watch?v=b2gV32AOtC8&list=RDb2gV32AOtC8&start_radio=1&t=35 TUTO GLADIATOR - HONOR HIM - Guitar FingerStyle https://www.youtube.com/watch?v=FEvxRCZnJeE GLADIATOR - "Now We Are Free" Classical Guitar Cover (Beyond The Guitar) https://www.youtube.com/watch?v=1-tOy82H364 Metal Gear Solid Theme (acoustic guitar) https://www.youtube.com/watch?v=kqjVqIYpgak Hans Zimmer - Time (OST "Inception") │ Fingerstyle guitar https://www.youtube.com/watch?v=uAcALH67-2A Accordion Songs : [Accordion]Spear of Justice+NGAHHH!!-Undertale https://www.youtube.com/watch?v=N1-Sb1QBvwY 106 - Davy Jones' Theme (from Pirates of the Caribbean: Dead Man's Chest) https://www.youtube.com/watch?v=x2len8lxEUQ 70 - What Will We Do With A Drunken Sailor? https://www.youtube.com/watch?v=AQSrvT8ZycU&list=RDx2len8lxEUQ&index=11 ZELDA - SONG OF STORMS, on accordion, in all 12 keys (w/ commentary) https://www.youtube.com/watch?v=RpntBCfoMdk&list=RDx2len8lxEUQ&index=31 Star Wars - Marche Impériale [Accordion Cover] https://www.youtube.com/watch?v=F-LMJuHtMhk The Godfather Theme/Finale - Accordion (Bayan) https://www.youtube.com/watch?v=pEFxEdVRfMM five SEA SHANTIES played on accordion https://www.youtube.com/watch?v=krCtZpN15Lc [Accordion]Octopath Traveler - Primrose, the Dancer https://www.youtube.com/watch?v=qLMIyC2IqOE&list=RDuhPhK57_Hbo&index=13 [Accordion]Kass' Theme (The Legend of Zelda: Breath of the Wild OST)-remake! https://www.youtube.com/watch?v=uhPhK57_Hbo&list=RDuhPhK57_Hbo&start_radio=1&t=85 [Accordion]Senbon Zakura 千本桜 - 初音ミク https://www.youtube.com/watch?v=5Wv1ursuzRM [Accordion]Dogsong-Undertale https://www.youtube.com/watch?v=ai5UL_gNBXw Attack on Titan OP - Guren no Yumiya | Accordion Cover https://www.youtube.com/watch?v=ne1rW7egBDs&list=RDne1rW7egBDs&index=1 Harmonica Songs : Game of Thrones - Harmonica cover by Gordon https://www.youtube.com/watch?v=HbJEDUKyOJY Harmonica A Capella : Star Wars Theme of The Force by Christelle Berthon https://www.youtube.com/watch?v=iyPvECWK52E Fullmetal Alchemist - Koukai (Harmonica) https://www.youtube.com/watch?v=69wWXrDQP-0 Lord of the Rings Theme (Concerning Hobbits) on Harmonica https://www.youtube.com/watch?v=1Lx0Dhy3XLI

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Copperhead

Copperhead

از 76561197971612614

A fast, sturdy and well equipped scout, lots of features and upgrades - intended as starter ship for a small crew that can be fully upgraded to do everything the larger ships can. SCOUT - TIER 3 Price: 4200 Speed 45+ Dive 19 Surface 18 Crew 2-5

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EK汉化整合包

EK汉化整合包

از 76561198885159296

[h1] 汉化包简介 [/h1] 由老虎脱粒机汉化组代为维护 EK系列的外挂汉化包,只需要启用你想用的部分EK mod即可,不需要全部启用。 [url=steamcommunity.com/sharedfiles/filedetails/?id=2954237072]EK Mods for 1.x.x.x[/url]作为非官方修复版,由于并未更改物品id,所以此汉化依旧生效。 [b]现已同时支持简中与繁中[/b]。 此mod是[url=steamcommunity.com/sharedfiles/filedetails/?id=2861028841](老虎脱粒机汉化组整合)潜渊症模组汉化补丁整合包[/url] 项目的一部分,绝大部分汉化由[url=steamcommunity.com/id/logic_530]@Logic_530[/url]大佬完成,现经大佬授权,由老虎脱粒机汉化组增补缺漏后上传,并将代为维护。 Logic_530大佬的原汉化: [url=steamcommunity.com/sharedfiles/filedetails/?id=2405262686][已弃坑] EK Armory CN Patch[/url] [url=steamcommunity.com/sharedfiles/filedetails/?id=2405314431][已弃坑] EK Utility CN Patch[/url] [url=steamcommunity.com/sharedfiles/filedetails/?id=2418664897][已弃坑] EK Gunnery CN Patch[/url] [url=steamcommunity.com/sharedfiles/filedetails/?id=2533191155][已弃坑] EK Dockyard CN Patch[/url] 如果发现问题,请告诉我们,我们会即时修改。

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新紫魅级战列舰

新紫魅级战列舰

از 76561198330312584

[img]https://steamuserimages-a.akamaihd.net/ugc/2483250866890856866/542D95C891B7BDE901A0832E89B161319B3B7621/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h1][url=https://www.bilibili.com/video/BV1GU411f7FZ] 视频简介[/url] [/h1] [h1][url=https://www.bilibili.com/video/BV1bm421M71y] 重点功能使用方法[/url] [/h1] 建议搭配视野升级(非常轻量化的MOD) https://steamcommunity.com/sharedfiles/filedetails/?id=3255753995 [b]【2026/4/27更新】[/b] 1、为远程控制开关增加语音播报(该模式下,主舰强制使用舷炮) 2、为舰桥开关修复功能描述标签 重要信息: 1、匿踪模式不能长时间使用,该模式会关闭反应堆(减小噪音) 2、外舱门开关如若关闭,[b]回舰需从对接口舱门,开关在黄色闪灯的位置[/b] 3、本舰配备核心舱室自动回血功能,回血功能舱在深水炸弹装弹器下方的红十字位置 [b]*如果不需要自动回血的功能,请取出内部的画皮灯笼并分解[/b] [b]*回血功能会导致舰员不攻击画皮,有利有弊,是否使用请自行判断[/b] [b][h2]简介[/h2][/b] 新紫魅是强度很高且有乐趣的战舰,平庸的装甲与有限的射界并不能让她面对各类威胁时处变不惊 但在高强度作战中大量进水后,进入反击模式的新紫魅又能展现出令人惊叹的战斗力 能够有效应对TSM、高难狩猎等高强度任务同时,又不会因过于强大而失去乐趣 本舰最大的特色在于与战列舰类似的排队枪毙玩法,使用瞄准镜操控战舰移动与开火非常带感 考虑到联机的可玩性,火控室的炮手武器位全部配备导航屏超视距瞄准和炮手座椅(仪式感!) 另外,本舰搭载一艘外观漂亮的多功能护航艇,护航艇内的设备齐全功能完善,即可作为无人机远程操控,也可通过护航艇远程操控主舰遂行高危作战任务,可玩性更多 [b][h2]信息[/h2][/b] 类型:攻击型T3 item:1290(包括物资),小艇244 速度:31km/h 浮潜:-18,+21 载货:24 尺寸:51x12 售价:8100mk 设备:高速制造台x2,高速解构机x3,基因研究站x1,大氧气柜x1,潜水服柜x10 医疗:药品制造机x1,医疗床x4,舰内船员自动回血(慢速) 生存:自动电磁线圈x4,深弹投放器x1,静音引擎 [b][h2]火力[/h2][/b] 舰尾:2电磁枪,炮手位带导航屏超视距瞄准 舰首:2双联电磁枪,炮手位带导航屏超视距瞄准 中部:2轨道炮,舰桥瞄准镜,瞄准镜内角度自动切换 舷炮:固定射角,只能攻击战舰前上方的敌人,通过舰长镜直接驾驶战舰移动并操控舷炮开火 *舷炮自带无限弹药的弹药箱,如不需要无限弹药,可将弹药箱取出分解或出售 [b][h2]特殊[/h2][/b] [b]【反击模式】:大幅强化战斗力[/b] 大量进水后会自动激活该模式,激活后舰内灯光变为红色,释放全部战斗力; 水平引擎解锁最大功率,激活垂直引擎,大量进水状态下依旧拥有夸张的浮潜与机动能力 轨道炮开启双连发射击模式,全舰武器能量充能速度翻倍,可支持多次舷炮齐射与全舰武器全力射击 该模式下进行机动与轨道炮射击会消耗功能模组电量,大约能支持两分钟的高强度作战 全舰排水或模组能量耗尽,反击模式会自动解除 注意:全舰脱离危险后模组电量才会充电,需要大约6分钟的时间才能充满电量 [b][h2]支援[/h2][/b] 携带护航艇一艘,支持导航台行驶与镜控两种操控方式 [b][u] 右侧瞄准镜在镜控模式下双击左键在移动模式和射击模式之间切换,长按左键进行开火和移动[/u] [/b] 左侧的瞄准镜可以远程操控主舰,前提是在主舰的导航台的远程控制开关(黄色字体的)将该功能开启 主舰的舰桥内带有远程操控瞄准镜(猫猫舰长使用的望远镜就是),可将护航艇做为无人机使用 护航艇装备两门连射炮,无限弹药(有能量限制,需回舰充电),带武器保险,进船坞后无法开火 [b][h2]功能[/h2][/b] 【匿踪模式】 通过舰桥内的按钮,关闭舰外灯光、超视距瞄准声纳、[b]关闭反应堆[/b] 引擎功率低于50%的情况下可实现完全匿踪! 【自动治疗】 核心舱室内可自动缓慢回血,但要注意重伤无法保命,该治还是得治 *回血舱在深弹装弹器下方,如果不需要自动回血的功能,请取出内部的画皮灯笼并分解 【自动对接】 靠近站点对接口可自动完成对接,无需手动点击对接按钮 【独立门禁开关】 禁闭室、军械室都在舰桥内配置有门禁开关,防止囚犯与内鬼进入 【自动门】 常用舱室配备自动门,遇水会自动关闭并切换为手动开启,边缘舱室配备延时自动关闭门 【截图】匿踪模式&护航艇无人操控 [img]https://steamuserimages-a.akamaihd.net/ugc/2483250226644463397/82A61952D66FC484A90C8FEE56511539CA50415B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h2]后语[/h2] 晨星获得了五星的评价,离不开各位的支持,在此谢谢大家!谢谢! 也希望本舰能为各位在难得的休息游玩时间中获得快乐~

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Creatures of the Depth Revived

Creatures of the Depth Revived

از 76561198303996776

[h1]This project aiming to revive [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2909716869&searchtext=Creature+of+the+depth]Creatures of the Depth[/url] and (hopefully) update it![/h1] [h2]For those people like myself who only want to have monster variety, but not too much to handle.[/h2] [h1]Features[/h1] [b]Creatures:[/b] - Ancient Mudraptor - Blight Moloch - Bomb Shark - Venomous Eel - Chun, mirage serpent - Fractal Squid - Guppy - Human Guppy - Infused Spineling - Nightraptor - Sea Urchin - Sea Urchin Docile(pet) - Sea Urchin Queen Like the original version made by [url=https://steamcommunity.com/id/CrusaderOfLight1]CrusaderOfLight[/url], the creatures are all balanced according to vanilla value and can be spawned naturally. [b]Also adding modified monster spawn events, and monster killing missions![/b] [h1]Compatibility[/h1] Because all eventsets are additive, so there should be no compatible problem with other mods. [strike]However, do note that if you are using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103&searchtext=barotraumatic]Barotraumatic[/url], it is not recommended to use both mods at the same time.[/strike][b](Solved)[/b] [b]And it is generally safe to add/remove mid-campaign.[/b] I hope you enjoy this mod! Feel free to leave feedback! [hr][/hr] [h1]此模组旨在尝试重建并更新已停止的怪物模组[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2909716869&searchtext=Creature+of+the+depth]Creatures of the Depth[/url][/h1] [h2]如果你像我一样,想要游戏里多一些怪物,但又不想多到处理不了,那么请订阅这个模组[/h2] [h1]特点[/h1] [b]生物:[/b] - 远古迅猛龙 - 疫病摩螺克 - 炸弹鲨 - 毒鳗鱼 - 蜃蛇 - 分形乌贼 - 孔雀鱼 - 孔雀鱼人 - 灌注脊刺 - 暗夜迅猛龙 - 海胆 - 温顺海胆(宠物) - 海胆女王 如同[url=https://steamcommunity.com/id/CrusaderOfLight1]CrusaderOfLight[/url]制作的原版一样,这些怪物都根据原版数值进行了平衡,并且能够在战役过程中自然刷新出来。[b]并且加入了事件组和怪物猎杀任务![/b] [h1]兼容性[/h1] 因为所有内容都是独立的,所以应该不会与其他模组产生兼容性问题。 [strike]但是注意,如果你使用[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103&searchtext=barotraumatic]BT模组[/url],请不要同时加入这个模组。[/strike][b](已解决)[/b] [b]同时,你可以任意地在战役或者存档中加入或者移除这个模组[/b] 希望你喜欢这个模组!如果有任何问题,请发表评论! [hr][/hr] [h1]Этот проект призван возродить [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2909716869&searchtext=Creature+of+the+eep]Creatures of the Depth[/url] и (надеюсь) обновить его ![/h1] [h2]Для тех людей, как я, которые хотят иметь только разнообразие монстров, но не слишком много, чтобы с ними справиться.[/h2] [h1]Особенности[/h1] [b]Существа:[/b] - Древний грязевой раптор - Чумной Молох - Бомбакула - Ядовитый угорь - Чун, мираж-змей - Фрактальный кальмар - Гуппи - Человек-гуппи - Настоянный Шипостай - Ночной раптор - Морской еж - Дружелюбный морской ёж(питомец) - Королева морских ежей Как и в оригинальной версии, созданной [url=https://steamcommunity.com/id/CrusaderOfLight1]CrusaderOfLight[/url], все существа сбалансированы в соответствии с ванильными значениями и могут появляться естественным путем. [b]Также добавлены измененные события появления монстров и миссии по убийству монстров![/b] [h1]Совместимость[/h1] Поскольку все наборы событий аддитивны, проблем с совместимостью с другими модами быть не должно. [strike]Однако учтите, что если вы используете [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103&searchtext=barotraumatic]Barotraumatic[/url], не рекомендуется использовать оба мода одновременно.[/strike][b](решено)[/b] [b]И вообще, добавлять/удалять в середине кампании безопасно.[/b] Надеюсь, вам понравится этот мод! Смело оставляйте отзывы!

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NT Infections

NT Infections

از 76561198105321528

[h1]An addon to Neurotrauma that overhauls the infection system[/h1] NT Infections adds several different infection types to Neurotrauma, as well as some new items and drugs. This mod is an addon to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3190189044]Neurotrauma[/url] and thus requires it. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3478084070]NT Surgery Plus[/url] is optional. If you are using a surgery plus mod or an equivalent mod, it is important that NT Infections goes below it: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3478084070]NT Surgery Plus[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3190189044]Neurotrauma[/url] NT Infections Here is the [url=https://trello.com/b/ZOQYR2tF/nt-infections-guide]trello guide[/url] with more details about certain afflictions and drugs. [h1]Disclaimers[/h1] There may be many medical inaccuracies in this mod. Most of these come down to gameplay balance, implementation, simplification, poor research, etc. There will likely be some incompatibilities or bugs with other mods, especially those that modify NT, as this mod also overrides some aspects of NT. I have not done extensive tests to see which mods may cause incompatibilities, so please do let me know if you find any. [h1]Supports[/h1] English Русский (by Belikan-Illiariy) If you wish to add (or update) localizations, request to pull at this [url=https://github.com/guy567856/NT-Infections.git]Github[/url].

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EK Vanguard Mk-II

EK Vanguard Mk-II

از 76561198059085511

[h1][b]Do not send 'community awards'.[/b][/h1] Until the new system is fixed, there is no point in sending awards to community items. [h1]EK 'Vanguard' Mk-II Light Destroyer[/h1] [i]"The Vanguard class destroyer is a medium general-purpose combat vessel. Primarily armed with two heavy turrets mounted above and below, and a complement of small secondary coilguns. A monohull design was chosen for cost reduction and ease of manufacturing, giving the Vanguard all-round decent maneuverability but rather insubstantial armor protection for a military vessel of it's size."[/i] [quote] "Like the smaller cousin of the Stiletto"[/quote] [b]Role:[/b] Attack ( Combat Vessel ) [b]Tier:[/b] 3 [b]Price:[/b] 32,000 Mk [b]Recommended Crew:[/b] 8 - 12 [b]Size:[/b] 60x14m [b]Horizontal Speed:[/b] 23 ( 27 with upgrades ) [b]Vertical Speed:[/b] -19, 22 [b]Cargo Capacity:[/b] 20 Boxes [b]Magazine Capacity:[/b] 30 Shells, 30 Boxes [b]Vessel Strength:[/b] High [b]Vessel Maintenance:[/b] Standard / Medium-Crew [b]Recommended Difficulty:[/b] Medium [b]Recommended Crew Experience:[/b] Any [b]Notable Features:[/b] [list][*] Two heavy turrets [*] Bridge observation windows [*] Engineering room [*] Small medbay [*] Large armory [*] Brig [*] Docking port power transfer [*] Drainage duct system [/list] [b]Weapon Systems:[/b] [list][*]x2 Flak Cannon (Heavy Turret-Mount) [*]x4 Coilgun (Turret-Mount)[/list] [code]Stock Reactor Trim: 0.0165 - 75[/code] [b][strike]I don't really have any specific plans for more submarines, [u]feel free to suggest what kind of subs you are interested in seeing made.[/u] For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?[/strike][/b] [b]-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now. ( Also expect that potential "EK mods remaster" to not happen after all )[/b]

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[BOS]Map

[BOS]Map

از 76561198157628895

[h1][BOS]Map 地图模组 [/h1] “方寸之地,精彩演绎” ●●●简介●●● 1.修改地图大小为原版的2/3,节奏更快 2.修改地图航道生成,更加美观合理 3.修改站点转变速度,转变为城市更慢 4.站点更加富有,调整为20000/10000/5000 5.新增一个繁殖地类型,会影响周围站点生成 注意:模组不能在战役进行中加入,需要新开存档! ----------------------- 如果加载MOD时遇到问题,可以在已订阅MOD页面选择重新安装,如果未能解决,请反馈给我! 感谢使用地图模组,点赞评论收藏是对我最大的支持! 造船/联机/模组交流QQ群:333500142

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次元箱 CiYuan Toolbox (Dimensional Toolbox)

次元箱 CiYuan Toolbox (Dimensional Toolbox)

از 76561198809370449

[h1]Description[/h1] A supermodel's [b]48+8[/b] grid portable large-capacity box, convenient for a single person to carry things during ship changes, salvaging sunken ships, and suppressing bandits. [h1]48-Slot Item Area[/h1] In addition to basic items, it can also accommodate [b]toolboxes, ammunition boxes, rail guns, large firearms, diving suits, and more[/b] Note: [b]Special alien relics[/b] cannot be placed directly and require an inner [b]creation transport box[/b] [h1]8 Special functional area on the top floor[/h1] [i]New features added in version 2.0.0 provide more fun for gameplay[/i] [table] [tr] [th]Container Grid * 4[/th] [th]Alien Relic Grid[/th] [th]Item Repair Grid[/th] [th]Dimensional Pearl Grid[/th] [th]Cacha! Grid[/th] [/tr] [tr] [td] Put away the [b]goods box[/b] and [b]remains bag[/b] [/td] [td] Place [b]Special Alien Relic[/b] and [b]Creation Transport Box[/b], but it does not have the same blocking effect as [b]Creation Transport Box[/b] [/td] [td] Place items that require repair of durable strips [/td] [td] Put the dimensional pearl and provide repair materials [/td] [td] It can accommodate most items and can be traded with a [b]Dimensional Box[/b]. The [b]Dimensional Box[/b] will randomly grant a [b]Dimensional Pearl[/b]. [i]The durability bar on the capacity bar indicates the remaining number of times before reaching the minimum guarantee[/i] [/td] [/tr] [/table] [h1]Purchase and Sale[/h1] The base price is [b]1000[/b], and it can be purchased and sold at most merchant locations on the site [h1]Construction and Deconstruction[/h1] Construction materials: [b]Soul-Capturing Block[/b] x 1, [b]Rigid Element Block[/b] x 1, [b]Thunder Element Block[/b] x 1, [b]Combustion Element Crystal[/b] x 1 Deconstruction reward: [b]Soul-Capturing Block[/b] x 1, [b]Rigid Element Block[/b] x 1 [h1]Other Features[/h1] [b]Fire prevention[/b]; [b]Waterproof[/b]; [b]Can be suspended in water[/b]; emit [b]fluorescence[/b]; It can be placed in the character's equipment grid; Block the radiation of volatile fuel rods; [i]At the same time, after this MOD is enabled, the [b]reactor[/b] itself also acquires the characteristic of blocking radiation from volatile fuel rods[/i] [h1]MOD Conflict[/h1] There may be conflicts with mods that include/modify volatile fuel rods, which could result in the inability to block radiation from volatile fuel rods. Other than this, there are no other impacts Compatible with [b][u]EK series[/u][/b] MOD [i]PS: If there are items that cannot be placed in the Dimensional Toolbox, please leave a message and specify the other mods involved (if any), and I will try to make improvements. [/i] [h2]Keywords[/h2] Large toolbox, high-capacity toolbox

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