- موڈز
- /
- Barotrauma
Barotrauma موڈز اور پلگ اِنز
Raptor Chicken
از 76561198208386152
changes mudraptor to chicken changes unarmored mudrator to chicken no feather changes mudraptor hatchling to chicken baby changes mudraptor veteran to rooster changes mudraptor pet to CHICKEN PET!!!!! changes mudraptor shell to chicken changes mudraptors nest to chicken nest looks like chicken makes chicken sound if you are too terrified to have chickens as your enemies but still want to have a chicken friend there is a cut version of this mod that only changes pet raptors: https://steamcommunity.com/sharedfiles/filedetails/?id=2954159070 Also check out my Freddy Fazbear crawler mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2841130097
Better Cleanup
از 76561197997942355
Changes what bots consider as preferred target containers for the cleanup order. This mod is vanilla only, it doesn't add or remove anything so it is save to add/remove at any point. This mod only affects AI controlled crew-mates with the cleanup order! To be extra clear: - Only affects the "Cleanup Items" order. - It just tells the bots to prefer the type of container mentioned below. What the bot actually does is up to the game code and this mod doesn't change that! Singleplayer - Doesn't affect the character you actively control. - Affects any other of your crew-mates because the AI controls them while you don't. Multiplayer - Doesn't affect player characters. - Affects bots you hire. The vanilla game nowadays already does most of the things that the mod used to do. Here is a list of the last few remaining changes this mod makes: ---------------------------------------- Oxygen Tanks: Bots will put them into chargers unless full. The oxygen tank shelves and diving suit lockers accept power and should be wired up already. You can attach a power wire in case it isn't. Bots will only insert full tanks into masks and suits. Bots will only insert full tanks into diving cabinet. Tanks will no longer spawn in supply cabinets, that's required so that bots will not insert any tanks into supply cabinets. They will however insert oxygen tanks into empty masks that are stored in a supplycab! ---------------------------------------- Batteries: Now go into charging stations up until 99% condition. Bots will only insert full batteries into devices. Bots will only insert full batteries into diving cabinet. Bots will prioritize devices that can hold batteries but are empty and put the rest into diving cabinets. Bots will not put fulgurium into devices by themselves. All of the fulgurium batteries go into chargers if not full or diving cabinet if full. ---------------------------------------- Plant Products: Bots will put any plant product that isn't tabacco into the medical fabricator cabinet. Bots will put tabacco into the "storagecab" which is usually the cabinet next to the fabricator. The base game tries to put them into "plantcontainer" but it doesn't look like anything is tagged with that. If the devs ever change the tagging of the storage cabinets to include that tag the bots will use that one instead.
Exosuit Retexture
از 76561198021480954
Thanks to SCP-966-1, creator of Enhanced Armaments, for helping me out. Didn't like the vanilla "Eggs-o-suit," so I made it more suit shaped. Completely Clientside. Server-sided, sorry for the unintentional misleading. 'Das it.
Talent Additions
از 76561198041235727
This mod adds a number of new talents as well as tweaks some existing talents. As such it will have some compatibility issues with any other mods that change talents, talent trees, or the following items: iron, scrap, steel, smg magazines & depleted fuel smg magazines. Now with Russian localization by Sir_Kelt! Спасибо! This mod aims to enhance the vanilla experience by adding to the somewhat lackluster vanilla talent trees with many new talents, items and pets to play with I did my best to make any added items and talents viable, new and interesting while trying to be mindful of balance and not making things overpowered. Any feedback is appreciated. Notable Additions Assistant - All-In-One-Helmet, a helmet which combines multiple visors and items together as the ultimate assistant contribution. It's a tad goofy, but rather useful. - Clown Rocket Shoes do what you would expect: move you at great speeds and at great danger to yourself. - Clown-O-Vision which is part thermal goggles, part clown mask and makes you go a bit crazy when wearing it. - Flooder to bring a new meaning to "water prankster" and flood ships with a goofy "flamer." - Zappy Horn, a bikehorn that functions as a single-shot stun gun as well. Captain - Trophies from each abyss creature which can be sold for thousands of mks, or hung on your wall with pride - Old Sailor's Wallet which can be looted from wrecks and sold, or deconstructed into carbon if you're desperate. - Jovian Grail, a rare and holy artifact which can turn water into ethanol. Put ethanol in the inventory slot, hold "aim" to drink it, and when it's empty, submerge the grail in water and the ethanol will refill. Can also get your enemies drunk if you bludgeon them with it. - Captain's Blend, a coffee blend of coffee beans and tobacco that will give you a buff reducing psychosis, opiate and chem addiction for the rest of the mission. Gives a stronger buff with the "Wake-Up Call" talent. Engineer - Fissile Launcher, a modified rapid fissile accelerator that accelerates fuel rods instead of fissiles. Launches fuel rods (including depleted which do increased damage and don't explode) which can hit enemies and explode doing a great deal of damage, like a nuclear grenade launcher. Very dangerous. - Fulgurium Ammo, which does lower damage but higher stun than standard ammo, as well as some EMP damage. - Radioactive Material which can be crafted as a way to effectively convert steel into uranium. Puts off a very small amount of radiation which can actually be beneficial. Keep one in your pocket for passive healing with the talent "Playing With Geiger." - Radthrower, which is a lot like a flamer but if you turned the warcrime up to 11. Shoots radioactive aerosol and particles that create small radiation clouds on impact. Mechanic - Dementonite Ammo, for your ship, with dementonite depth charges, flak ammo, coilgun ammo and railgun shells. Finally a use for dementonite: these rounds spawn small "dementonite parasites" which are slightly stronger swarm feeders that make effective distractions, and can do some damage in large numbers. Spawns are capped at 40 for performance, and they despawn after a few seconds. - Dementonite Welding Tool, which is twice as strong as a regular welding tool, with the added cost of needing dementonite to function and burning through its tank of dementonite a bit faster than a standard welding tool and tank. Faster repairs but faster consumption and higher cost. - Scrap Machine Pistols and Scrap Cannon buff in the form of increased damage with a mechanic talent, as well as increased baselines penetration on projectiles, with iron giving the lowest and steel giving the highest. In the hands of a mechanic, these weapons should be mostly viable now with their respective talents. Medic - Leech, a new (mostly) non-lethal weapon that paralyzes targets and drains their blood. With the Bloody Business talent, draining blood will give you blood packs or alien blood as well. Once the leech barb is detached from a target, their bleeding should stop. The weapon will also not kill targets intentionally, detaching itself when a targets health gets too low. Perfect for subduing targets non-lethally. - Medpack, a backpack with 9 slots that only holds medical items (including syringe guns) but has no movement speed penalty. - MEDS or "Medical Emergency Dive Suit" which is a dive suit with no movespeed penalties that has a built in oxygenite compressor that can refill oxygen tanks if you have to rescue anyone who ran out of O2, or if you need to rescue someone in a hurry you can dispel your rechargeable oxygen for a quick burst of swimming speed. Has very little protection. (Does not get a passive speed boost from oxygenite tanks, but does boost faster with oxygenite tanks in the refill slot) - Mutant Husked Crawler Egg, an egg that needs to be raised from a small crawler egg until it grows bigger and hatches into a hybrid husk, crawler, humanoid hybrid creature that produces calyx eggs and unidentified genetic materials when fed. Eats monster food (strange eggs and bodies), petfood1 (blood packs), dead bodies and saline. Their attacks do husk infection damage, and they are not more loyal to husks than they are to you. They will attack enemy husks if they pose a threat. They are quite resistant to damage, especially where their dive suit covers them. LIMIT ONE ALIVE AT A TIME Security - Incendiary Ammo which has slightly higher armor piercing and burn damage at the cost of gunshot and bleed damage. - Mk1 Security Gear which has slightly more defense than other clothes and helmets, but costs more to craft. - SGAR or Shotgun Assault Rifle, a burst rifle that also has an underbarrel mounted shotgun. Very versatile, with high armor piercing on the burst fire, and the option to do a quick burst of shotgun ammo when loaded with shells. Fires one extra shot per burst with the "Operator" talent. IF YOU WANT THE PARALLEL UNLOCK VERSION OF THE MOD CLICK HERE Please leave any feedback, questions or suggestions and let me know if you encounter any bugs or problems. Thumbnail art by my girlfriend, and some art assets done by my friend Myta. Thanks to pootis_man for the coffee idea and thanks to Sir_Kelt for bug testing and localization help.
B-71 sub-fortress (Mk2 update)
از 76561198005698726
An old war submarine of the coalition, heavily armed with fast firing AAA turrets (anti-alien-artillery). As it is an old design the turrets must be manually manned leaving the gunners dangerously exposed behind thin glazed canopies. In case of emergency the ship is split into 4 sections that can be isolated with blast doors. The power grid is split into 3 independent sub-circuits, the reactor can not fully power everything at once so choices have to be made. Displacement 19.536 flat-tons Max speed 21km/h Max dive speed 15km/h Armament: - Twin chainguns x3 - Twin railgun x1 - Coilgun x1 --------------------------------------------------------------- Mk2 upgrade changelog: - Front part of the ship redesigned to be closer to the originally intended shape. - Fast firing coilguns replaced by chainguns with regular RoF - Power grid entirely reworked. 3 independent circuits for mobility, gunnery and sustainment - Functional and AI compatible ammo hatch for the railgun. - Optimisation of many elements to be more performance friendly - Know issues: AI don't go around the blast doors when they are shut. Everything else works fine. --------------------------------------------------------------- DESIGN INTENTIONS: - A sub-aquatic WW2 bomber with powerful but vulnerable ball turrets protecting mainly the rear of the ship and a bombardier/nose turret under the cockpit. - Realism: ammunition do not magically teleport to the guns, they have to be close. Gunners have to be close to the gun too. - Aesthetics and Readability: Attention has been payed to lighting and colours while retaining as much vanilla elements as possible. You should rapidly understand the use of each button thanks to lights sounds and labels. - Challenge: A submarine fun to play with big strengths and weaknesses rather than an average experience. - Cooperation: I moved away from an all mighty command post that controls everything. The command post itself is split between the captain who handles external threats while the security officer is in charge of internal surveillance. It is more efficient to have gunners and loader as separate roles too. - Roleplay: Explosives and lethal ammunition are locked to prevent "accidents". Extra IDs are available in the captain's safe for friendly play. - Interesting engineer role: repairing automatically decaying junction boxes is not fun in my opinion. In this ship the engineer has the possibility to optimize the power grid and fuel consumption and can rapidly access the rear turret. Also guns consume a non neglectable quantity of electricity compared to vanilla subs. Features : - Turrets have a safety that can be overridden. Prevents you from making holes in your own sub. Remove the safety for AIs - Special hatch for railgun ammunition: load them with explosive, drop them on the floor, open the hatch for fast delivery - Internal safety and surveillance station "big brother" with fire, flood, oxygen level and hull proximity alerts. Internal and external camera arrays (left click to switch camera). - Blastdoors controlled from the command post to isolate the 3 sections of the sub - 3 independant electrical circuits - Automatic recharge mode for batteries and supercapacitors. Avoid overloads in most situations. - Twin engine with stealth option to keep them under 25% and avoid making noise.
利维坦基因
از 76561198136999537
新增基因:利维坦基因,让使用者无视水压,无需氧气,游泳速度增加90%,可以在自动贩卖机处花2000购买。 新增物品:微生物群荧光棒,因为有了基因后不需要穿潜水服,但是没有潜水服灯会很暗,原版荧光棒又太麻烦了,就弄了个不会被消耗的荧光棒,用一个荧光棒和一个生理盐水制作。 因为原版没有办法通过比较。。。“正常”的方式肉身抗水压,所以我做了这辆轮椅。 愿你不受海洋束缚,在深海中直面苦难
Project 941 Akula
از 76561199091914736
Project 941 Akula Based on the largest submarine ever built (scaled down ingame btw) this sub isn't completely realistic just based off the Project 941 Akula. It's made for large crews of 6 or more people and is highly optimised for a sub this size making it very performance friendly. It's bot friendly and completely vanilla Basic Information - Price: 28000 mk - Class: Deep Diver - Crew Size: 6 - 16 players - Dimensions: 82x14 m - Cargo Capacity: 12 - Horizontal Speed: 24 km/h - Vertical Speed: 18 km/h - Weapons: 1x Coilgun, 2x Railgun, 2x Chainguns, 2x Pulse Laser, 3x depth charges 5x Electrical Discharge Coils - Workbenches: Fabricator, Medical Fabricator, Deconstructor, Research Station Features Basic Features - Information displays in the reactor room and command room include which useful information and not so information that is displayed on terminal screens. - Custom text displays above the cabinets in storage area that you can change via the terminal, to help organise your items and your crew. - Anti Ballast Flora Mode. Each ballast includes a lever which drains all the water in that specific ballast and sounds an alarm at both the command and above the access to that ballast. - Auto Reactor Control to ensure the power runs smoothly. - Backup Battery Array Extra power if needed when you run out of fuel rods of the reactor goes offline. - Isolation Unit Lockable Room. - Battery charging docks near the airlocks to quickly recharge your gear when you get back from trips outside the submarine. Mining Shuttle with Hangar Doors. Gunnery Armoury behind lockable door for captain. End Note Thank you for taking your time to look at my submarine, and if there's anything you think should be added or fixed, be sure to make some suggestions/requests. And a big thanks to Duck for helping me with the moving parts, true MVP. You should check out his workshop as well Duck's Workshop :)
New Harvest [Outdated]
از 76561198049684423
PROJECT NEW HARVEST Second public release of Project New Harvest, a mod that aims to bring classic Halo Firearms, Equipment and Enemies into Barotrauma. Each weapon, uniform, and character has unique sounds, traits and models. Check out the talented work from washedAwry's new Floodforms that will be relased with the main mod once it's out: https://steamcommunity.com/sharedfiles/filedetails/?id=2610643339 New Harvest 1.5 Update Includes: ////// ITEMS ////// ➤ MA5B Assault-Rifle ➤ MA5C Assault-Rifle ➤ MA5K Assault-Rifle ➤ MA37 Assault-Rifle ➤ 99C-S2 Sniper Rifle ➤ M90 Shotgun ➤ M6D Magnum ➤ M6C and M6Cs Magnums ➤ SPNKr Rocket Launcher ➤ M7057 Flamethrower ➤ BR-55 Battle Rifle ➤ Marine Armor and Helmet ➤ Captain Uniform ➤ Engineer Uniform ➤ Mechanic Uniform ➤ Crew Uniform ➤ Pilot Uniform ➤ ODST Uniform / Armor ➤ Spartan Armor (Requires Spartan Job) (W.I.P) ➤ Covenant Weapons! ➤ Plasma Pistol ➤ Plasma Rifle ➤ Needler (W.I.P.) ➤ Beam Rifle (W.I.P.) ➤ Carbine (W.I.P) ➤ Fuel Rod Gun ➤ Plasma Grenade (Heavy W.I.P.) ➤ Sentinel Beam (Heavy W.I.P.) ➤ Lore-Friendly Tools (Crowbar, Plasma Cutter and Welder Reskins) ➤ Generator for portable on-the-go power! (Heavy W.I.P.) ➤ M41 Vulcan Anti-Air Machine-gun Turret (Heavy W.I.P.) ➤ Biofoam (Internal Injury Quick Heal) ////// JOBS ////// ➤ Captain ➤ Engineer ➤ Mechanic ➤ Physician ➤ Orbital Drop Shock Trooper (Diving / Combat Role) ➤ Security ➤ Crewman ➤ Spartan (Diving / Heavy Combat Role / Heavy W.I.P.) ////// CHARACTERS /////// ➤ Flood Infection Form ➤ Flood Human Combat Form ➤ Flood Carrier Form ➤ Jackal w/ Shield (W.I.P.) ➤ Grunt (Heavy W.I.P.) NOTE: W.I.P. and HEAVY W.I.P. Features I do not recommend using as they are buggy or downright unplayable! ////// CURRENTLY IN DEVELOPMENT ////// ➤ Vehicles (Pelican / ODST Drop-Pod / Lifepod) ➤ Turrets and Ship Weaponry (M41 Vulcan / Missile Pods / Nuclear Guided Missiles / MAC Cannons) ➤ Covenant Ships and Weaponry (Scarab guns / Covenant AA-Batteries / Wraith Mortars / Glassing ) ➤ Enemy Ships and Boardable Spacecraft (Covenant Cruisers, Flood-Infested Ships, Banshees, Phantoms, Spirits) ➤ Enemies (Flood Pureforms, More Flood Combat Forms, Jackals, Elites, Hunters, Grunts, Prophet Shipmasters?) ➤ Human Enemies (Insurgents?) ➤ Wrecks (Flood Graveminds Thalmor Replacement) ➤ Bomb Missions (Nuclear Weapon Delivery think Delivery Hope Trailer, Bomb removal think Halo 2 Cairo Station) ➤ Forerunner Ruins (Sentinels Included) ➤ Delivery Missions (Generic) ➤ Expansion on Flood Infection (Decomposition system for infected individuals ➤ Outposts (U.N.S.C. / Independent Rebels / Covenant? / Jackal Traders) I hope this mod will inspire others to make their own mods inspired by Halo or other things, my mod, like any other, is fully-open and free for others to download and use as a template for their own mods, just give me credit.
[MR] Fossil's Fiddadles
از 76561198386596743
✔️ No prerequisites needed, compatible with anything. ✔️ Have you grown tired of the old "Do you ever feel flat?" or "I saw a crawler the other day."? Me too, so I thought I'd make this mod. Currently it adds: - 250+ lines of dialogue that blends well within the game world - 110+ new contextual responses - 4 new, flavorous, traits - Extra functionality when paired with Astra's Bot Conversation Mod. Traits: Shy: This crewmember has a quiet demeanor and prefers to keep to themselves. Mercenary: They may have their moral compass, but so are they willing to put it aside for a decent penny. They get along okay with anyone unaffiliated, and are usually looked down upon by the Revolutionary, Cultist and the Loyalist. Revolutionary: They hold a great grudge against the Coalition, or, any other autocratic regime for the matter and will gladly undermine it's authority. They despise Loyalists, and get along with everyone else. Swashbuckler: Maybe by their own choice, maybe, as they may claim, thanks to being raised by the most ruthless pirates of Europa, they tend to let their tongue swivel with bizarre manerisms that are commonly associated with olde' sailors of the blue marble. They exhibit an out-going, optimistic and sometimes errratic demeanor. NPC AI bot conversation more extra chatter dialogue lines responses
Humans+
از 76561198077994212
This mod aims to overhaul the Human character files with various common improvements that most people wish for. This mod adds hunger and thirst mechanics, heatshots, and improved crouching. In addition to the hunger and food mechanics this mod adds a fridge and cupboard containers as well as a kitchen to fabricate food with. Note: this mod adds no food on its own, as it is intended to provide the underlying systems for other food mods. All vanilla submarines have been modified to implement the new foood and drink items. This basically exists as a base mod for other mods to build off of that wish to add things like food and drink mechanics without creating conflicts by overwriting the Human.xml file. Feature information: - Lower Crouch: Changes to the crouching animation to be much lower, so that subs can be built with standardized ducting for crouching players. - Headshots: Changes to the damage scaling on humans allow you to apply lethal damage to the head of players with most firearms. - Hunger: Increases slowly over time, and can be reduced by foods added by other mods that use this mod as a baseline. Hunger will slow you down around 50% severity, and after that will decrease vitality until the character starves to death. - Thirst: Increases slightly faster than hunger, and can cause vitality loss or death slightly faster as well. Very similar side effects to hunger such as slowing down and a blurry screen at later stages. - Kitchen: A new fabricator type for making food. With this mod alone it doesn't have anything to craft, but is intended to be the base fabricator for other food mods. - Food Containers: New storage containers with a proper food tag. These allow food mods around the workshop to have dedicated containers if they decide to use this mod as a baseline. - Rations: A basic food item that will spawn in supply cabinets. It will also spawn in the refrigerator or cupboards if the sub you are using incorporates them. - Canteen: A basic drink item that spawns in the same places as Rations. It is refilled whenever it becomes submerged in water, so it should be easily refilled in something like a ballast whenever you're thirsty.
Blacksea Armory New Abyss
از 76561198093569245
感謝那些長久以來持續維護本MOD的朋友,我從未想到大家有如此熱情!與舊版本不同,新深淵會專注於2-4名玩家間的水中戰.如果你喜歡2021年版本,請移駕Black Sea's Armory Remastered. 請注意本Mod很可能長期維持不穩定,我仍然在嘗試新想法. 黑海武装于近日重启之后,开启了许多新内容开发,目前面临人手不足的情况,现邀请一些喜爱并愿意开发本MOD的玩家加入项目组 范围包括美术,特效,机制,怪物,任务,武器,装备……等等一系列的内容 详情联系本页面创建者栏位的Fox Thanks to those who have continued to maintain this mod for a long time,i never thought people will like this so much!Unlike the old version, the New Abyss will focus on open-water battles between 2-4 players.If you like the 2021 version, please check out Black Sea's Armory Remastered. Please note that this mod is likely to remain unstable for a long time, i'm still trying new ideas. After the recent restart of the Black Sea , we have launched many new content developments and are currently facing a shortage of manpower. We now invite some players who love and are willing to develop this MOD to join the project team The scope includes a series of contents such as art, special effects, mechanics, monsters, missions, weapons, equipment, etc Contact Fox in the creator field of this page for details 機甲/Mechs X01 serires: Name / ID Ranger / corsairar_bw2 Type30 Armiger / Type_30_bw X00 / corsairar_bp X01 The Chariot / armored_hardsuit_bw X01 The Tower / armored_hardsuit_bw2 X01 The Death / x02_hardsuit_bw X01 The Emperor / armored_hardsuit_bwl Pioneer series: Pioneer / pio_bw2 Pioneer Block 0 / Pioneer Block 10 / pio_bwu/entityname.pio_bw Pioneer Block 1 / Pioneer Block 11 / pio_bw2_lead/pio_bw_lead Pioneer Block 2 / Pioneer Block 12 / pio_bw2_eng/pio_bw_eng Pioneer Block 3 / Pioneer Block 13 / pio_bw2_med/pio_bw_med Beheader / pio_bw_CQB Gallantry / pio_bwn Other: Hercules / armored_miningsuit_bw2 Hammer / armored_miningsuit_bw Corsair / corsairar_bw Boxer / bruiser_hardsuit_bw Silver Knight / knight_hardsuit_bw Tuhnuknndoewr / vanguard_hardsuit_bw 任務: 特殊NPC會發布摧毀各勢力機甲的任務.小心他們並不好對付! 丘腦會生成受感染的先鋒式. Missions: Special NPC will give tasks to destroy ememy mechs.Be ware they are not so easy to chew! Thalamus now will spawn infected pioneers. Buy me a coke and see what may be next patreon.com/Bodevarc Buy me a coke and see what may be next patreon.com/Bodevarc
Borzoi (T2 Scout)
از 76561198054803043
Borzoi is a brave experiment in naval architecture and a friend of small crews. Initially designed as an Attack class submarine, heavily armed for its size, Borzoi's creators later attempted to boost its speed with a second engine. As a result, not all of Borzoi's systems can be run in parallel and the burden of managing power distribution falls on the submarine's crew. Use the "REDIRECT POWER" button on the navigation terminal to switch between two modes, either sending power to the lower engine or allowing supercapacitors in the gunnery to recharge.
Improved Husks - Sya's Iteration
از 76561198812089982
Essentially, this is a mod that allows for more vanilla gameplay to shine though will also keeping the idea of Improved Husks alive, removed modded symbiosis in favor of vanilla symbiosis methods, fixed many of the AI attacking people with zealot or cultist robes, and more All credit for the original code goes to TheNinjaScout Link to the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2085783214
[AP] Centurio
از 76561198031436001
Pirate submarine that has terrified frontier sectors in the past. After being captured by the PO Apollo, it was decided to partially modernize and put it back in operation. Interesting technical solutions allowed the submarine to attack transport ships with impunity using a drone with combat module, while remaining at a safe distance. Cargo module made it possible to quickly load the loot on board. Small profile and utility drone on board can make any limited crew a formitable force. Class: Scout (tier I) Dimensions: 29x9 Price: 7150 Recommended Crew: 3 - 7 Cargo space: 12 Recommended Crew Experience: Experienced ═════════════════════════════════════════════ Пиратская подлодка в прошлом наводящая ужас на пограничные сектора. Будучи захваченной ЧК "Аполлон" было принято решение о частичной модернизации и вводе в строй оной. Занятные технические решения позволяли подлодке безнаказанно атаковать торговые суда с помощью дрона с боевым модулем, самой оставаясь на безопасном удалении. Грузовой модуль позволял оперативно загружать награбленное на борт. Маленькие габариты и большой спектр возможностей позволят выполнять практический любой тип задач. Класс: Разведывательная (уровень 1) Габариты: 29x9 Цена: 7150 Рекомендуемый размер команды: 3 - 7 Грузоподъемность: 12 Рекомендуемый опыт команды: Опытные Logic master: https://steamcommunity.com/id/tor_del/ DRONE OPERATING MANUAL COMMAND ROOM: Light blue - shows status of drone/unit batteries. Purple - mule drone frontal camera access. Green - shows autodocking status for each dedicated port. Yellow - combat unit coilgun access. Orange - mule drone operation station. UNITS ACCESS ROOM: Each lever triggers autodocking mode for dedicated port (number below lever). You can monitor its status from command room. AUTODOCKING MECHANIC: When turned on, docks everything thats in access range of the applied port. Its turned on by default for port 2 and 3. When module is grabbed by mule drone, you should turn autodocking mode off to "give" unit to the mule. When returning module in place, turn autodocking on, and it will dock to the submarine automaticly. SPUTNIK6 (MULE DRONE): Green - battery (manual turn on/off lever) Orange - frontal camera, can be accessed from command room. Blue - grabber port to carry units. CARGO UNIT: Orange - isolated electricity room, door should be closed when being muled by drone. Oxygen refill station. Blue - spot where should be grabbed by mule drone. Purple - door access hatch (works only when undocked from the submarine) Cargo room automaticly fills with water when released from mule drone. COMBAT UNIT: Blue - spot where should be grabbed by mule drone. Green - battery (manual turn on/off lever). Orange - ballast ( it fills up with water when dropped from mule drone and dries when being grabbed) Yellow - coilgun, (is accessed from command room).
EK Armory (RUS)
از 76561198028343378
Мой личный перевод под последнюю версию версию мода EK Armory. Мои другие переводы: EK Utilities. Подписывайтесь, оценивайте. Буду рад! Чем он отличается от аналогичного мода со схожим названием? Тем, что мой перевод адаптирован под все последние предметы EK Armory. Тогда как тот перевод мода был заброшен по причине развала группы разработчиков перевода. Что требуется для работы данного перевода? Дабы исключить ошибки из консоли и всякие прочие оверрайды файлов - отключите оригинальный EK Armory. Этот мод - самостоятелен. Будет ли дальнейшая поддержка перевода? Да, обязательно. Когда поддержка прекратится - я лично уведомлю вас об этом в комментариях. Но я, конечно, постараюсь по возможности поддерживать его в любом состоянии :-) Комментарий от автора Ребят. Я очень сильно надеюсь на вашу поддержку. Некоторые моменты транслировались мною через Google, поэтому могут быть неточности и прочее, прочее, прочее (upd. 02.12.21 - большинство сгугленного перевода уже отлажено и отредактировано моей рукой). Пишите, пожалуйста, все недочёты, какие только нашли. Как будет возможность - сразу поправлю, а не переведённое - переведу. Всем спасибо и удачи в океанах! Пожертвования Если вы желаете - вы можете помочь мне (переводчику) копеечкой - даже одним рублём. Соберу может на дошик :). Карта - 2202 2016 5036 0510. Деньги не вымогаю. Строго на добровольной основе!
[AP] Sakala
از 76561198031436001
Pilot project of "Sufet" research complex designed to study hostile deepwater sectors. Main vessel of "Sakala" type has a reactor and production line, support vessel of "Sigon" type is maneuverable and has a laboratory on board. The success of the operation depends on the close interaction of two teams. Role: Scout (tier 3) Dimensions: 32x18 Price: 26500 Recommended Crew: 6 - 10 Cargo space: 20 Recommended Crew Experience: Experienced ═════════════════════════════════════════════ Пилотный проект исследовательского комплекса "Суфет" разработанный для изучения опасных секторов. Основное судно типа "Сакала" имеет реактор и линию производства, вспомогательное судно "Сигон" более манёвренное и имеет на борту лабораторию. Успех операции зависит от тесного взаимодействия двух команд. Класс: Разведывательная (уровень 3) Габариты: 32x18 Цена: 26500 Рекомендуемый размер команды: 6 - 10 Грузоподъемность: 20 Рекомендуемый опыт команды: Опытные ═════════════════════════════════════════════ Original intercom idea: https://steamcommunity.com/sharedfiles/filedetails/?id=2659054369&searchtext=vodyanoy
EK Ukon-I
از 76561198059085511
Do not send 'community awards'. Until the new system is fixed, there is no point in sending awards to community items. EK 'Ukon' Mk-II Independent Military Vessel "Oops, all engine" "The Ukon class is a versatile fast attack vessel designed by the Europan Independent Marine for screening and merchant escort operations. A heavy twin-engine configuration gives the Ukon excellent speed and sustained maneuverability. While lacking in firepower compared to the Myrith class gunships the Ukon's armamant is not insubstantial, carrying a full complement of coilgun point defense turrets." Role: Scout ( High-Speed Patrol / Screening Vessel ) Tier: 2 Price: 10,000 Mk Recommended Crew: 4 - 7 Size: 28x10m Horizontal Speed: 28 Vertical Speed: -19, 21 Cargo Capacity: 20 Boxes Vessel Strength: Medium Vessel Maintenance: Standard / Small-Crew Recommended Difficulty: Medium Recommended Crew Experience: Any Notable Features: - High power twin-engines - Bridge observation windows - Engineering room - Small medical office - Brig - Docking port power transfer Weapon Systems: - x3 Coilgun (Turret-Mount) - x1 Empty Hardpoint (Turret-Mount) Stock Reactor Trim: 0.025 - 75 This & the Humpback retrofit were basically projects from months ago that were 80% done, so it wasn't that hard to finish them. I don't really have any specific plans for more submarines, feel free to suggest what kind of subs you are interested in seeing made. For example: should I bother making more industrial/cargo submarines like the Huxley, or a new up to date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented? -with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now. ( Also expect that potential "EK mods remaster" to not happen after all )
A Way Out (WIP)
از 76561198001664577
This mod is a WIP We are still working out this mod and testing it. It's cold. It's dark. Someone is sabotaging your sub, and you start to notice a feeling inside. "Your muscles are aching". You start losing balance, the medic has said you have husk. There is no cure on board, but you don't wanna put your crew in danger. This mod can help! Any standard issue revolver can be used to "cure" husk, if dragged to your health screen... But be warned, it will come at the cost of your life. It's a heavy decision and it shouldn't be made lightly. More details This mod overrides the Revolver from the base game so it may be incompatible with any mods that also override the base pistol. It allows the pistol to be used in the health screen to instantly down your character, and move quickly to deceased. While doing this is actually reduce husk infection to 0, effectively negating coming back as a husk. It can also be used simply as "a way out" to end the round faster if you are the last member left and all hope is lost. Whats inprogress Revolver can be used in the health screen Revolver can kill the player and trigger an affliction for cause of death On death husk infection is lowered by an insane amount Remove bullet used to negate life. On death husk infection is actually negated and you wont come back. Looking for some fun? We have a fairly active gaming community (focused on mainly barotrauma) on discord, join here: discord.gg/7unUYFu
NT Symbiote - Improved Husks Creature Compatibility Patch
از 76561198413176703
fixed the husked creatures from improved husks not working with nt symbiote (WARNING! does NOT change how husk infection or calyxanide works, ONLY makes it so creatures from improved husks can spawn when using nt symbiote) huge thanks to Marc for doing 100% of the brainwork Load order: NT Symbiote - Improved Husks Creature Compatibility Patch NT Symbiote Improved Husks probably broken, never updating this
[AP] Belfast
از 76561198031436001
First submarine of PO Apollo that was designed and built on their own shipyards without help of specialists from other stations. As expected, bolstered high amount of guns, one of the older versions of reactor with increased fuel consumption rate, and rather spacesious cargo hold section. In some terms was a predecessor of Sever class submarines. Project was called "Belfast". Equipped with compact multipurpose "Meteor" class shuttle. Role: Attack (tier 2) Dimensions: 43x13 Price: 14250 Recommended Crew: 5 - 9 Cargo space: 16 Recommended Crew Experience: Intermediate ═════════════════════════════════════════════ Первая подводная лодка ЧК "Аполлон" спроектированная и построенная на собственных верфях без привлечения специалистов с других станций. Как и ожидалось,обладает большим количеством орудий во всех секторах, одной из старых модификаций реактора с повышенным расходом топлива, довольно объемным грузовым отсеком для своих габаритов. Проект в серию не пошел, но полученный опыт проектирования помог конструкторам позже создать вполне успешную подлодку класса "Север". Оснащен компактным многоцелевым челноком класса "Метеор". Класс: Боевая (уровень 2) Габариты: 43x13 Цена: 14250 Рекомендуемый размер команды: 5 - 9 Грузоподъемность: 16 Рекомендуемый опыт команды: Бывалые
[BS-S]Tacit Ronin 沉默浪人
از 76561199084000698
背景故事 “当第一次袭击来袭,我们整整花了三天三夜,损毁了无数的潜艇,才将它拦截下,结束后,我们哀悼遇难者,之后,生活回归平静,六个月后,第二次袭击横扫了五号军事坞站,随后是第三次袭击三号居民点,随后是第四只,之后我们明白,这一切不会停止,反而是刚刚开始,我们需要新的武器,全联盟开始联手集中资源,为了共同利益努力,为了击败深渊,我们打造了自己的怪兽,猎人计划,就此诞生,起初也有挫折,各方舆论压力,资源无法供应,但是我们做到了,我们开始取胜,猎人战舰在各地打败异兽,驾驶员成为了大明星,危机变成了宣传手段,而异兽成为了玩具,我们愈发轻车熟路,一直获胜,然后......一切都变了” 沉默浪人由破碎穹顶基地响应木卫二联盟号召紧急研发而成,目的是对抗来自深渊的异兽,牺牲了防护性能,换取了火力与速度 出厂时期:2025.12月.6日 状态:于2030年被毁,后拖回军事坞站,维修后退役,并被贩卖 基础参数 中文名:沉默浪人 英文名:Tacit Ronin MK 1型潜艇 能源供应:核动力 操作系统:"Stellis"处理器 定位:单人/多人 价格:2600 规格:31*9m 载货量:60箱 推荐船员数量:3-6 推荐船员经验:初窥门径 最大水平速度:67KM/H 最大下潜速度:21KM/H 最大上浮速度:18KM/H 武器:4+2标准型 工业组件:解构 制造 医药 研究 其他: 矿物声纳 自动反应堆 反丘脑泵 能量汲取装置 速度:8 火力:7 护甲:3 尾声 类似这种环太平洋的船我会做一个系列吧,探戈狼已经造好了,尤里卡,阿尔法和暴风打算鸽一鸽,给自己放个假,并发布一些个人感觉很好用的小船,不过这些还得感谢蓝海船舶重工各位和94姐的支持233,如果游玩发现船只有问题,请检查是否为游戏bug,确认是船只问题后,我会尽快更新,感谢你们的支持! “未知???” “嘿,你这家伙,吵小子是我们的试验机,怎么能送给他们,它明明已经退役了!”“好啦~反正我们也用不着它了,让它到别处继续发光发热吧”“你这家伙,回到穹顶基地,将军一定会关你禁闭!""欸?别啊"
Bionic Fish(仿生鱼) N-EX
از 76561199179017687
我做的这么辛苦了,大家记得点个赞啊(哭 Please give it a thumbs up,thank you! 一艘现代化战舰?优化不够,船小来凑!这种秘密船只,往往伴随着复杂的系统。外星人见了都说好! A modern warship? Optimization is not enough, the ship must be small! Such clandestine ships are often accompanied by complex systems. Even the aliens said yes! 故事背景:在经历“探渊者”计划后,奇迹之海内部出现不同声音。奇迹之海内部研讨会:"我说了!我们一致认为的结果不会改变!抵御外星生物进行特殊任务的船只,只需要加强其防御和攻击能力就足够了!”“可是那个故事,那个故事的内容就是要告诉我们不断加快船只速度。”“没什么好说的了!你给我停下你的项目!” 多年后,当深渊怪物都怒吼着自东向西飞快逃窜的时候,人们意识到来不及了!无尽的寒流吞噬着一切。跑不过寒流的生物全化为了尘埃,那时人们惊奇的发现,有一艘速度超过锤头鲨的船,乘着寒流,向西方急速前进!这就是当年独立出奇迹之海的产物——仿生鱼! “我当年退出奇迹之海之后,受人邀请,加入了次生演替。"飞翔的银色翅膀是次生的象征,可惜的是,战舰次生银翼已被寒流摧毁。 Background: After the experience of the Deep Explorer project, there are different voices inside the Sea of Wonders.Sea of Wonders internal seminar: "I said it! The result we agreed on will not change! To defend against alien ships on special missions, we only need to strengthen our defense and attack capabilities!" "But that story, that story is all about increasing the speed of the ship." 'There's nothing more to say! You stop your project!" Years later, when the monsters of the Abyss were fleeing from east to west with a roar, they realized it was too late! The endless cold is eating everything. All creatures that could not escape the cold spell turned to dust. At that time, people were surprised to discover that there was a boat faster than the hammerhead shark, riding the cold current, speeding toward the west! This is when the independent sea of wonders of the product - bionic fish! "After I quit the Sea of Wonders, I was invited to join the N-EX." The flying silver wing is a symbol of secondary life. Unfortunately, the warship Silverwing N-EX have been destroyed by the cold current. 全舰大小 20*4 货运数据 0 载人数 1-4 全舰速度 上浮/下沉18 水平(主引擎)33km/h (迁跃引擎)103km/h 全舰火力 三门电磁炮(全部为自动炮)/一门轨道炮/三发V系弹道导弹/自动线圈 The ship is 20*4 in size Freight data 0 Number 1-4 Overall ship speed up/down 18 level (main engine) 33km/h (jump engine) 103km/h Full fire: three electromagnetic guns (all automatic)/one rail gun/three V series ballistic missiles/automatic electromagnetic coil 开船必读!!! 所有操作在船长室可全部完成。需要注意的是,迁跃引擎速度可达到103,在开启迁跃引擎模式下,存在自动刹车功能,请放心使用。在全船自动炮开启模式下,请勿让ai操作炮台,可能会占用你的船长潜望镜,手动模式下可以命令ai操炮。火控镜可切换视角。其次,很重要的一点!V系弹道导弹发射完不可回收,需在站点花费1000左右购买,购买后,需要出舱手动装填导弹炸药,武器柜下面有导弹炸药柜!无人机操作是老朋友了,无需再说。 Sailing must read!! All operations can be completed in the master's cabin. It should be noted that the jump engine speed can reach 103. When the jump engine mode is on, there is automatic brake function, please feel free to use it.In automatic gun mode, do not allow the AI to operate the periscope, as it may occupy your captain's periscope. In manual mode, you can command the AI to operate the gun.Fire control mirror can switch perspective. Second, very important! V series ballistic missile can not be recovered after launch, need to spend about 1000 to buy in the site, after purchase, need to go out of the cabin manually loaded missile explosives, weapons cabinet below the missile explosives cabinet! Drone operations are old friends, no need to say more. 最后写下鸣谢和参考: 全船内饰外饰参考:“宿怨”战意级攻击舰,日暮山舰,火烈鸟舰。无人机改自“火花” 感谢朝闻道和狐狸小哥哥的技术帮助,感谢大妈的“蟑螂”!(蟑螂那个就不翻了) Finally write acknowledgement and references: Whole ship interior and exterior decoration reference: “宿怨”战意级攻击舰,日暮山舰,烈鸟舰.Drone adapted from “火花” Thanks for the technical help from Wendao Zhao and 狐狸小哥哥
NT Thermal
از 76561199121979259
Temperature Have you ever pondered why your character can simply breeze through sub-zero water like nothing? Great question, this mod fixes that by adding an entirely new semi-realistic temperature system to the game. Content: 32 brand new temperature related afflictions: Frostbite, hypothermia and hyperthermia, heat transferring from fires, heated diving suits and more! Enough content to provide a new experience for both medics and regular crew goers. Focus on gameplay: Have you ever played an NT addon and thought it was over the top and halted gameplay? Well fear not, for this mod doesn't care about being "realistic", it cares about being fun. Temperature itself only becomes truly fatal in extremely low or high amounts, otherwise it remains an annoyance at worst. Don't like it, then tweak it in the config! This mod is highly customizable for whatever experience you wish. Light overhaul of gameplay: Due to the addition of temperature, pressure isn't the only fear of water anymore, water and fire now cause issues if ignored. As a result of this, all crewmembers will approach the game in a new way, rather than then simply laughing away massive hull breaches or pits of fire, the crew must appropiately plan and navigate around it. Why is this only a NT addon? Simply put, I find NT to be the perfect canidate for a mod as this. Due to the already well thought out and maintained nature of Neurotrauma, adding this was extremely easy to do. I do not plan on ever making this a standalone mod, however, feel more then welcome to do so! A Trello guide can be found Here! The trello also features a bunch of info regarding compatibility and other stuff. I also spent two whole days suffering while making it. Please read. Русскоязычную версию Trello можно найти здесь (Thanks to Lofa) Want an in game guide? Use this! It has a Thermal guide and more! Requirements: Requires Server Side Lua and NT to work. This mod goes directly above Neurotrauma. (It can also go below, but I haven't tested it as much.) A comprehensive troubleshooting guide on NT (and addons)/Lua can be found Here This can be helpful incase your Lua mods aren't working or NT. Please refer to this. Compatibility with other NT addons/Mods: NT Cybernetics has built in compatibility. Load order doesn't matter. NT Symbiote (or any other version of it) has built in compatibility. Load order doesn't matter. S.A.F.S has built in compatibility. Load order doesn't matter. Immersive Diving Gear has built in compatibility. Goes anywhere above this mod. (The internal heater is the battery in the diving suit helmet slot.) Enhanced Reactors has built in compatibility. Goes anywhere below this mod. IF YOU ARE USING IMMERSIVE REPAIRS IT MUST GO BELOW ENHANCED REACTORS, OR ELSE YOUR REACTOR WILL BE A MICROWAVE. Immersive Repairs will work fine AS LONG AS IT GOES BELOW ENHANCED REACTOR IF USED! Dynamic Europa has built in compatibility. Load order doesn't matter. NT Addons should work just fine, however this mod does override NT's Refrigerated Container/Crate. Suit Heaters: Real sonar or any other mod that overrides/adds diving suits will most likely not feature internal heaters. However, I have thought about this and have three methods of compatibility. 1. Internal suit heaters provided by patches or built in. (It's a battery slot in suit if you have it) 2. Headset suit heaters, which go in your headset (Called 'H.S.H' in game). 3. Compact suit heaters, which go in your inventory (Called 'C.S.H' in game). 4. External suit heaters, which go on the belt/bag slot (Called 'E.S.H' in game). 5. Suit compatibility mode which makes all suits heated by default (In config!). This mod is fairly bot friendly, there is a load of config options that let you tweak the behavior of temperature and bots. Even outright disable temperature for bots, so please check it out! Future Updates: Here is what I have planned: - Rewrite all the heavy duty calculations in C#: This will make the mod much smoother. (Eventually) You do not have to ask me to fork, make a translation, make a patch or edit this mod. Feel free to make any contributions if you like! The GitHub Repository can be found here! Patches: WARNING: Do not use any of the following patches if you are using Immersive Diving Gear and the same patch you are about to use below. I.E: Using Immersive Diving Gear with the Real Sonar patch, no need to use the Real Sonar NT Thermal patch, it will have prebuilt compatibility! Real Sonar Patch Enhanced Armaments Patch Baroverhaul Patch EK Patch Other unofficial patches/versions: Updated Enhanced Armaments Patch Modular Suits Patch Die Hard Tweak Temperature Stabilizer Enhanced Reactors Patch/Fix Supported languages: - English - Русский(Russian): Thanks to Belikan-Illiariy on the repo and Lofa on Steam! - Feel free to provide more translations on the github repo or through the Discord/Steam! Credits - Ydrec: Helped immensely with Lua, Xml and a bit of NT. - Azure: Helped with a bit of NT. - Liquid Oxygenite: Helped greatly with NT and Xml. - Walter Hartwell White/POSTACI: Helped with NT + I stole his code, I mean lifted. - Evil Factory: Made Lua, kinda important. - Heelge and Mannatu: Making/Maintaining Neurotrauma itself (Thank you). - Lukako: Helped with Xml and compatibility for other mods. Practically fixed a bunch of big issues. - Antinous: Provided me burn resistance code. - Lofa: Provided me Russian translations. - Leo Shlykov: Original Russian Trello. - And the following Git Hub contributors: sharkgorawr, albion.
M-65 «Marlin»
از 76561198060043662
Combat (Level I) Price: 10,000 credits Dimensions: 40 x 13 m Cargo capacity: 12 crates Recommended crew size: 3-7 Recommended crew experience: Experienced The «Black Rock» submarine, designed for combat reconnaissance and escort of transport vessels, is characterized by its high speed, compact size, and powerful armament. Upon its arrival in Europe, it underwent significant upgrades, allowing for the efficient utilization of every inch of its hull for various missions. The M-4 «Remorula» drone enhances the submarine's tactical flexibility, serving as its "eyes" and a reliable companion for the crew during operations. Armament: - Discharge coil - Magnetic cannon - Chain cannon - Launcher Characteristics: - Speed: 28.5 km/h - Speed with aux. engine: 40.2 km/h - Ascent speed: 19 km/h - Diving speed: 14.7 km/h - Reactor power: 6000 - Engine power: 450 - Aux. engine power: 450 - Main battery capacity: 2x5000 - Backup battery capacity: 2x5000 - Oxygen generator output: 400 Features: - Acceleration protocol: (Click on the button on the right side of the nav. terminal with the description "Auxiliary engine" and green lights around it, which signal the readiness of the protocol. After clicking, the aux. engine starts. an engine that consumes twice as much energy as the main one. The protocol remains active until the scale on the right side of the button is full, about two and a half minutes.) - «Moon pool» on the lower exit. - Drone M-4 «Remorula». Other features:(The location and appearance may vary, as some of the examples are universal for the «Black Rock» series.) ⸻ All signs and buttons in the interfaces on the entire submarine have been translated. The translation changes automatically depending on the language you are using. A guide that can help you create a multilingual submarine: ⸻ Want to learn more about submarines and take part in their creation? Visit Boosty! ⸻ An example of how the acceleration protocol works. ⸻ 1) A switch to change the control between the drone and the spotlight. 2) The energy level of the drone for charging gun and oxygen tanks. 3) A safety lock/unlock for the launcher on the drone. 4) Periscope for controlling the drone and the spotlight. ⸻ Ballast compartments with manual water discharge in case of contamination. ⸻ Activation/deactivation buttons for controlling the upper and lower docking hatches. ⸻ The manual depth charge drop system outside the navigation terminal, equipped with a safety device, is activated using a button or camera. ⸻ Locks designed to protect against creatures that can open doors. ⸻ Approximate area of effect of the discharge coils activated from the navigation terminal, and the location of the depth charge launcher (installed as close to the center as possible) Submarines). ⸻ Monitor with random prompts: the option to change the prompts is on the button at the bottom. ⸻ Example of the «moon pool» operation.
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