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- Project Zomboid
Project Zomboid موڈز اور پلگ اِنز
Automatic Gate Motors
از 76561198075122490
[h2][b]Automatic Gate Motors[/b][/h2] Adds ways of remotely open and close gates that where built by a player. [h3][i]New Update! - Version 1.1.6[/i][/h3] To check out all the new features, take a look at the [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3014820613]Changelog[/url]! [b]If you have a server, be sure that [i]BackupOnStart=true[/i] on server settings (or have a backup) to avoid issues![/b] [hr][/hr] [h2][b]Features:[/b][/h2] Adds 3 new items: Automatic Gate Controller, Automatic Gate Motor and a new magazine: (see [i]How to use it?[/i]) [list] [*] The Automatic Gate Motor can be crafted and installed on any gate that can be built by the player, turning it into a Automatic Gate. (Can't be installed on garage doors or gates that already exists and can't be build by the player) [*] The Automatic Gate Controller can be connected to a Automatic Gate to interact with it. [*] The new magazine is called "All about Automatic Gates" and enables the player to craft all the above mentioned items. [/list] Apart from new content, there also a few features to help with player interactions and enables the Mod to be more flexible [list] [*] There are feedbacks to the player in almost every action related to the Mod. [*] The tooltips are very self-explanatory to help the player figure out things. [*] The Mod is completely translate-able (See pinned discussion for [i][url=https://steamcommunity.com/workshop/filedetails/discussion/3014820613/3803904729133209748/]Translations[/url][/i]). [*] A lot of things can be changed via the [i]Sandbox Settings[/i], including skill level requirements for crafting and other settings. [/list] [hr][/hr] [h2][b]How to use it?[/b][/h2] [olist] [*] Find the magazine "All about Automatic Gates" to learn the recipes and how to install the motor. [*] Craft a Automatic Gate Motor and a Automatic Gate Controller [*] Install the Motor on a gate using a Propane Torch and Welding Rods (option only shows if you read the magazine and have a Propane Torch and a Welder Mask) [*] You can connect the Controller to the Automatic Gate to use it [/olist] [list] [*] To open/close, the gate needs any car battery inside it's new container (corner part) [*] The gate can be locked/unlocked (automatically/manually) using a Controller (automation part can be changed via [i]Sandbox Settings[/i]) [*] The gate can be renamed. Controllers will have the current name of the gate, and will update automatically on change. [*] The Controller have a maximum range to work (can be changed via [i]Sandbox Settings[/i]) [*] The Controller can be attached and used on the Belt (On a Gamepad, use the Left-DPad RadialMenu) [*] You can Double-Click on the Controller to use it [/list] This should be everything you need to know to use get around how to use the mod. If you want to know more and don't care about spoilers, I recommend you read the full [i][url=https://pastebin.com/hkmKRrBC]List of Features[/url][/i] [h3][b]BE CAREFUL![/b][/h3] If the gate is locked, you cannot connect another controller directly to it. So, if you have no controllers connected to a gate, and it is locked, the only solution is to [b][i]DESTROY[/i][/b] the gate and build a new one. This is done for security reasons (MP). If you have a idea on how to do it better, see pinned discussion [i][url=https://steamcommunity.com/workshop/filedetails/discussion/3014820613/3803904729133220657/]Suggestions[/url][/i]. [hr][/hr] [h2][b]Questions:[/b][/h2] [h3]Is it compatible with Multiplayer?[/h3] Yes! All the testing was done using the "Host" option, and all features are working without problems. [h3]Does it work on existing saves?[/h3] Yes! It can be enabled mid-save without any problems. You will just need to explore new areas to get the Magazine, or (spoiler): [spoiler]Create a new survivor with the Engineer profession (already existing engineers will not know the recipes)[/spoiler] (If you already have motors installed there may be problems with disabling) [h3]Does it work for all game versions?[/h3] Only tested on current game version: 41.78.16 [h3]What mods it is incompatible?[/h3] Currently, the only incompatible mod know is [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3209239259]Sensors and Traps[/url]. [hr][/hr] [h2][b]Translations:[/b][/h2] [list] [*] English [*] Brazilian-Portuguese [*] Russian (Thanks for [url=https://steamcommunity.com/profiles/76561198814040752]666rdsrds666[/url]) [*] Korean (Thanks for [url=https://steamcommunity.com/id/BeDuck]BeDuck[/url]) [*] Simplified Chinese (Thanks for [url=https://steamcommunity.com/profiles/76561198224708128]Phoenix[/url]) [*] Italian (Thanks for [url=https://steamcommunity.com/profiles/76561198891467363]Astram[/url]) [*] French (Thanks for [url=https://steamcommunity.com/id/commanderbondt]Commander[/url]) [*] Spanish (Thanks for [url=https://steamcommunity.com/profiles/76561198196394297]Antonete2005[/url]) [*] Polish (Thanks for [url=https://steamcommunity.com/profiles/76561198361051869]Miki[/url]) [/list] [h2][b]Planned Features:[/b][/h2] [list] [*] [strike]Keybindings[/strike] - Added on v1.1.0, with Belt attachment (Suggested by [url=https://steamcommunity.com/profiles/76561198891467363]Astram[/url]) [*] [strike]Renaming Gates[/strike] - Added on v1.1.0, compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2880687295]Rename Containers[/url] [*] Master Controller [*] Proximity sensors [/list] [h2][b]Found any bugs?[/b][/h2] This is actually my first Lua mod, expect things to (sometimes) not work properly. If you encounter any errors or bugs, report them according to the first post in the pinned discussion [i][url=https://steamcommunity.com/workshop/filedetails/discussion/3014820613/3803904729133227446/]Bug Reports[/url][/i]. For any questions, please be kind and leave a comment below! [h2][b]Credits:[/b][/h2] The idea of making this mod came from [i][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2735447453]this[/url][/i]. My mod was made from scratch, but was that mod that got me all the inspiration to make my own, and credits should be given ;) I would also like to thank everyone in #mod_development on the official [url=https://discord.gg/theindiestone]Project Zomboid Discord[/url] (especially @albion =D) [hr][/hr] [h2][b]Don't forget to rate and favorite![/b][/h2] [img]https://i.imgur.com/eZp8dXD.gif[/img] [h2][b]Permissions[/b][/h2] [code]This mod's permissions fall under TIS's policy [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][b]Ask For Permission[/b][/url] [url=https://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][img]https://i.imgur.com/l9ciVMC.png[/img][/url] This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is [b]'On Lockdown'[/b].[/code] [h2][b]If you like this mod, check out my [url=https://steamcommunity.com/id/peter_pg/myworkshopfiles/?appid=108600]other mods![/url][/b][/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3015577318][img]https://i.imgur.com/YnOISyA.png[/img][/url][noparse] [/noparse][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3022092965][img]https://i.imgur.com/jC583Uz.png[/img][/url][noparse] [/noparse][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2867849772][img]https://i.imgur.com/9tW3MhB.png[/img][/url][noparse] [/noparse][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3022138448][img]https://i.imgur.com/4VfCAU0.png[/img][/url][noparse] [/noparse] [hr][/hr] Workshop ID: 3014820613 Mod ID: AutomaticGateMotors
[B42/B41]Project Seasons
از 76561198145067044
Project Seasons: If you're tired of that repetitive vanilla erosion, this mod will change that by changing the textures to make the erosion more varied and denser and matching the seasons, It will also add a little more of that apocalyptic atmosphere that everyone loves. Example: - dry leaves and pink leaves scattered across the roads at their respective times of year, and branches scattered across the streets. - more varied vegetation matching the respective time of year (no more of that repetitive grass that grows on the roads). - It also improves the final stage of erosion (after 6 or 12 months), changing the textures to leaving vegetation more denser - extra vines may appear, house interiors will appear dirtier and more abandoned, and roofs will have a more worn appearance, all of which will occur over a period of 15, 30, 50, 80, 90 days. (NOTE: At the moment this only happens in regions the player has never visited.) extra stages of erosion: 15 days: After 15 days you start to notice some changes in the world because of the abandonment, The interiors of houses will seem dustier, and the streets will be a little dirtier with twigs and small dry leaves. 30 days: 30 days later The environment becomes even more neglected, along with the vines that are already beginning to grow in the vanilla erosion, small cracks and loose stones begin to appear on the roads and houses, and the interiors of the houses become even more deteriorated and dirty. 50 days: 50 days later is when the vegetation really starts to grow, the cracks start to get bigger and small dry grasses start to appear on the roads, the roads get dirtier with more dry leaves and branches, the houses become more deteriorated now with small dry vines and roots appearing inside the houses, more dirt and cracks, loose wood too. (all this in addition to vanilla erosion) 80 days: Even more cracks and dirt, the houses are now much more deteriorated with more cracks, dirt, loose wood and vines/roots. 90 days: This is the final stage, and after this, it's just the growth stages of the vanilla erosion plants with modified textures. At 90 days, all the destruction and abandonment are doubled. Remenber At the moment this only happens in regions the player has never visited If you think everything is happening too fast, you can also change the erosion speed in sandbox mode (I recommend 200 days). Can I clean erosion from inside houses? yes, all you will need is a broom or a twig broom, right click on the place you want to clean and click "cleanerosion" (this does not work for cracks) mods that I recommend to enhance your experience: Beauty of zomboid - B42 (Retexture): ( I recommend placing Project Seasons at the top of the mod order list to keep the resources of both mods balanced). https://steamcommunity.com/sharedfiles/filedetails/?id=3333779609&searchtext=BEAUTY 10 years later: (if you want to play in a scenario with much denser vegetation with the extra details of my mod) https://steamcommunity.com/sharedfiles/filedetails/?id=3413130261&searchtext=10+years+later The Last of Us Infected: https://steamcommunity.com/sharedfiles/filedetails/?id=3409434765&searchtext=the+last+of+us+infected [B42] Barricaded World - Extended Erosion (Error Fix): https://steamcommunity.com/sharedfiles/filedetails/?id=3529472651&searchtext=erosion Trash and Corpses (B42.13+) MP unstable: https://steamcommunity.com/sharedfiles/filedetails/?id=3662273535 Immersive Cars: Decay: https://steamcommunity.com/sharedfiles/filedetails/?id=3495105059&searchtext=IMMERSIVE+DECAY Time Decrease Cars Condition: https://steamcommunity.com/sharedfiles/filedetails/?id=3448375286&searchtext=time+decrease can it be added mid game? Tests are still being carried out, but so far I haven't had any problems adding this mod in the middle of a save. (but keep in mind that there is still no guarantee that any problems may arise) Workshop ID: 3412105017 Mod ID: Project_Seasons_B42 Mod ID: Project_Seasons_B41 Mod ID: Project_Seasons_B41_LITE Mod ID: Project_Seasons_B42_LITE Mod ID: Project_Seasons_B42_NORUST
Barricade Hurt Zombies
از 76561198187083909
[h1] Mod Content [/h1] This mod makes zombies take damage from thumping objects. This include anything they hit using thumping anim as shown in gif. [b] You can add and remove it safely from games [/b] [b] Damage[/b] With default damage, a zombie will take 1-2 wooden plank before dying. It can be customized in sandbox options [b] Barricade Type[/b] There's 3 options available in sandbox settings. Zombies receive damage from: [list] [*] Any player-built and player-moved object (Default) [*] Anything (e.g. Non player-built windows/doors, garage doors...) [*] Modded defenses only (e.g. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2927800433]Cheval de frise[/url]) [/list] [h1]To modders[/h1] You can modify the barricade damage of a thumpable object, see Cheval de frise mod for an example. [h1] Multiplayer [/h1] Yes [h1] Compatibility [/h1] 41.+ 42 Mods that modify Thump behavior are most likely incompatible, all others mods should be fine. [h1] Translation [/h1] EN, FR, RU, UA, ES, JP, PTBR, DE Thanks to the translator ([url=https://steamcommunity.com/id/_wt_]WT[/url], [url=https://steamcommunity.com/profiles/76561198876374479]vicentun[/url], [url=https://steamcommunity.com/profiles/76561198889919857]Colossus_ND[/url], [url=https://steamcommunity.com/id/TheOrangekey]TheOrangekey[/url] Workshop ID: 2913137598 Mod ID: BarricadeHurtZombies
Soul Filcher's Exploring Time
از 76561198182908886
[h1]Compatible with B41 and B42[/h1] B42 version does not include the lantern, and the recipe to craft torches can use branches or long sticks. This mod adds Flares, Gas Lanterns and Torches. It also changes Candles so they are visible when holding them. You can fill water or pop bottles in order to refill your Gas Lantern. I will probably add a few more items in the future. Join my Discord server to talk about my mods: https://discord.gg/nn4aTCfA And if you can always... [url=https://www.patreon.com/soulfilcher][img]https://i2.wp.com/spectraartspace.com/wp-content/uploads/2019/04/support-us-on-patreon-button.png?ssl=1[/img][/url] Tags:B41,B42,Items Workshop ID: 2244879881 Mod ID: ExploringTime
Kilometers Per Hour
از 76561198261072538
[img]https://i.ibb.co/bmLb7pQ/Banner-Features.png[/img] [h1]Kilometers Per Hour[/h1] Are you part of 98% of the world? Do you get confused with "MPH"? Are you annoyed that you can set temperature to celsius, clock to 24h but can't change a simple speedometer? Then this mod is for [b]you[/b]! This mod overlays the Vanilla speedometer with a handcrafted texture that looks almost exactly the same, but now with equivalent units for KMPH. Below is a list of the numerical changes, in the following format: [b]MPH = KMPH = As displayed[/b] [list] [*] 30 MPH = ~48 KMPH = 50 KMPH [*] 60 MPH = ~96 KMPH = 100 KMPH [*] 90 MPH = ~145 KMPH = 150 KMPH [*] 120 MPH = ~193 KMPH = 200 KMPH [/list] The numbers are rounded to look more accurate like how it would be in real life, making the speedometer slightly innacurate, not that it matters much. And yes, I know, the game is set in the United States so cars wouldn't actually use KMPH. [img]https://i.ibb.co/yQKWMxh/Banner-FAQ.png[/img] [h1]Does it work in the Latest Build?[/h1] Right out of the box! [h1]Does it work in Multiplayer?[/h1] Of course it does! [h1]Does it work on existing saves?[/h1] Absolutely! [h1]Is the mod compatible with [...]?[/h1] Please click [url=https://steamcommunity.com/workshop/filedetails/discussion/2980583716/3835423585500795032/]here[/url] to see a full list of incompatible mods, if any. [img]https://i.ibb.co/jyH8rwy/Banner-Credits.png[/img] Powered by [b]BitBraven[/b]. And of course, thank [b]you[/b] for supporting me! [img]https://i.ibb.co/h923kYv/Like-and-Fave-Transp-Bit-Braven.gif[/img] [h1]Like my mods?[/h1] Join me on Discord and maybe on Patreon if you feel like it! I also accept Ko-Fi tips. All money is used on mod development. [img]https://i.ibb.co/fD7qHWV/Idle-128.gif[/img] [url=https://ko-fi.com/N4N3EUJUZ] [img]https://i.postimg.cc/kMp1HZ3w/Banner-Ko-Fi-Steam.png[/img] [/url] [url=https://discord.gg/GmndN8qjrr] [img]https://i.postimg.cc/7P3nkYRB/Banner-Discord-Steam.png[/img] [/url] [url=https://www.youtube.com/channel/UCvAh20mgjJfT8RdBq4CDsBA] [img]https://i.postimg.cc/GhT7nQbR/Banner-Youtube-Steam.png[/img] [/url] [code]This product is protected under © copyright law. You are free to use it for personal purposes. Redistribution, for commercial purposes or not, is strictly prohibited without prior permission. Please note that the English version of this disclaimer takes precedence over translations, as they may be outdated. For more information, please [url=https://pdfhost.io/v/mUAohjA2S_End_User_License_Agreement]Click Here[/url] to read the full End User License Agreement. Enjoy! 💖 [/code] Workshop ID: 2980583716 Mod ID: BB_KilometersPerHour
[MKTP] Mods Korean
از 76561198807663969
[h1][b]프로젝트 좀보이드 모드 한국어 번역팩[/b][/h1] [h2]Project Zomboid Mods Korean Translation Pack[/h2] 많은 모드들을 한꺼번에 한국어로 번역해 주는 통합 번역팩 모드입니다. 번역된 모드들 목록은 아래에서 확인 가능합니다. This mod is a simple translation mod and does not include the original mod. [h2]아래 내용부터는 꼭 읽어주시길 바랍니다.[/h2] 모드 우선순위가 아래에 배치된 번역이 위에 배치되어 있는 번역을 덮어 씌우게 됩니다. 아래 적용법을 참고하여 MKTP 번역팩의 우선순위를 반드시 최하단에 위치하도록 설정해 주세요. MKTP를 최하단에 배치하지 않을 경우, 번역이 적용되지 않아 영어로 나오거나 다른 번역이 나오는 경우가 발생하게 됩니다. 모드 우선순위 설정을 위해서는 선행모드로 [url=https://steamcommunity.com/workshop/filedetails/?id=2694448564]모드 매니저[/url]가 필요하며, 멀티 서버장의 경우에는 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2725216703]모드 매니저: 서버[/url]를 함께 사용해 주세요. [h1][i]적용법:[/i][/h1] [img]https://i.imgur.com/fND685h.png[/img] [h3][b](최신버전) 41.66 버전부터는 모드 우선순서 설정에서 MKTP 번역팩 배열을 반드시 최하단에 배치해야 정상적으로 적용됩니다.[/b][/h3] [img]https://i.imgur.com/CJO5GAd.png[/img] [h3][b](구버전) 모드 우선순서 설정에서 MKTP 번역팩을 반드시 최상단에 배치해야 번역팩의 번역이 정상적으로 적용됩니다.[/b][/h3] [h1][url=https://steamcommunity.com/workshop/filedetails/discussion/2759024505/3191368254814856796/]List of translated mods (Click)[/url][/h1] [h3]번역된 모드 목록에 사용하지 않는 모드가 있더라도 아무 문제없이 사용 가능합니다.[/h3] [code][h2]추천 번역 모드:[/h2][list] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1961346558][img]https://steamuserimages-a.akamaihd.net/ugc/1696154342830001404/CE44FC0FAADB8A06CB01F8EA9CF2507B5532E662/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1961346558]신 한국어 번역 2020[/url] 최신 41빌드용 한글 패치입니다. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2111645536][img]https://steamuserimages-a.akamaihd.net/ugc/1038589286206218366/5BA9C835738FAAB4BFFD94800DD6ADDB0FC6FBDF/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2111645536]Radio Hangul Translation[/url] 라디오 한글 패치입니다.[/list] [h3]위 번역 모드들과는 문제 없이 호환되며 함께 사용하는 것을 추천합니다. 그 외의 다른 한국어 번역 모드들은 함께 사용 시 번역 적용에 문제가 발생할 수 있습니다.[/h3][/code] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2759024505]업데이트 내역 확인[/url] [h3]그 외 모드[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2801714948][img]https://i.imgur.com/fQoovLK.png[/img][/url] Tags:MKTP, Korean, Korea, 번역, 한글, 한글화, 한패, 한글패치, 한국어, 한국 Project Zomboid Mods Korean Translation Pack Workshop ID: 2759024505 Mod ID: PZMKTP_Brita Mod ID: PZMKTP_NVGCompatibility Mod ID: PZMKorTransPack Mod ID: PZMKorTransPackFB41
Dirkerdam Alpha 0.05
از 76561198012637322
[b]THIS MAP IS NOT FINISHED[/b] I have moved on from this project, it is as is. I will not be updating this and I've released the entire project publicly for others to continue and/or take parts of it. [h1] Welcome to Dirkerdam[/h1] Dirkerdam is a hobby project of mine that I have been working on for the past 3 years or so. I update it when I see fit as it is still a work in progress map. Some areas may change in the future and I take no responsibility how this will effect your save or experience in anyway. If you don't like that, don't use the mod. [b]Some facts about the map[/b] [list] [*]Roughly 360 cells [*]1 Big city of dirkerdam [*]3 Small towns, Pertville, Tashtego and the new Florius [*]1 Big ass harbor [*]1 Train depo [*]1 Fallen survivor collony [*]Its own location of pelles mansion (you can unsub from the other mod) [/list] If you want to support my mapping efforts please check out my Patreon, all the support is greatly appreciated! I will be making updates for this map, I have some really cool stuff in mind that I would like to add. [url=https://www.patreon.com/DaddyDirkieDirk][img]https://static-00.iconduck.com/assets.00/patreon-icon-256x256-siza4a30.png[/img][/url] Roadmap: (Postponed, im taking a well desrved break after 3 years of working on this) - Finish Dirkerdam, I have yet to add a hospital and I have some empty buildings that I need to finish. - Add 1 more town. Notes: Project russia (and related maps) have embedded my and other tile packs into their mod. Im not happy about this but I wont force them to fix it as it will cause complications. The version they are using is outdated and will cause conflict with dirkerdam or other maps using a more up to date version of my tilepack. Change list: 21-07-2023 alpha 0.05 Reduced the zombie spawns by a lot Added a placeholder path to get to the prison updated some buildings/places Updated the in-game map 28-05-2023 alpha 0.04 Reduced the zombie spawns by a lot Added a placeholder path to get to the prison updated some buildings/places Updated the in-game map 20-05-2023 alpha 0.03 Made the map fit the vanilla map 19-05-2023 alpha 0.02 Alpha release Discord for bugs and feedback: https://discord.gg/DFWvddRAys Feedback can also be posted in the comments, if I do anything with it however is up to me. Workshop ID: 2977898120 Mod ID: Dirkerdam Map Folder: Dirkerdam Map Folder: Dirkerdam west Map Folder: Dirkerdam_Spawns Map Folder: Florius Map Folder: Pertville Map Folder: Tashtego
Military Grid Reference System For Map Callouts Cause You And Your Friends Get Lost Easily
از 76561198012326036
[h3]A military grid reference system so you and your friends can make map call outs.[/h3] Commissioned by: [i]BowlOfOodaLoops[/i] [url=https://ko-fi.com/chuckleberryfinn][img]https://raw.githubusercontent.com/ChuckTheSheep/chuckImages/main/kofi_big.png[/img][/url] [url=https://discord.gg/SReMnbV4V7][img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/PZmodCommBanner3.png[/img][/url] [url=https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/bingo.png][img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/readThrough.png[/img][/url] [img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/noModPacks.png[/img] [url=https://chuckleberry-finn.github.io/issues/][img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/bugHunt.png[/img][/url] [b][i][h1] [/h1][/i][/b] [h3]Copyright 2026 Chuckleberry Finn. This item is not authorized for posting on Steam, except under the Steam account named Chuckleberry Finn.[/h3] Workshop ID: 2928660831 Mod ID: MGRS (FMCCYAYFGLE)
Here Goes the Sun [B42MP]
از 76561198081003184
[h1]AREN'T YOU ABSOLUTELY, COMPLETELY TIRED OF LIVING THE SAME DAMN DAY OVER AND OVER? I KNOW I AM.[/h1] If your survivor lived for years, they spent three-quarters of their entire life watching the exact same sunset, again and again and again (except during storms). It's time to put an end to that. [hr][/hr] [h2]Let me introduce my first mod: HERE GOES THE SUN[/h2] [h3]Sunrises and sunsets redesigned with seasonal and weather-based transitions[/h3] Spring and summer feel brighter and more alive; autumn comes with golden, brown and muted palettes; winter brings icy, grey or deep-blue tones. Golden hour? All yours. [h3]Storms reshape the world into something bleak and suffocating[/h3] Muted colors and dim daylight transform rain into a claustrophobic, cinematic experience that slowly wears the player down. [h3]Fully dynamic and deterministic color system[/h3] Every day the game picks a new variation based on season and probability, never random noise. [h3]Compatible with other weather mods[/h3] I aimed to avoid collisions with climate mods. Preferably load it last, just in case. [h3]Made to capture beautiful screenshots[/h3] Designed from the very beginning to create photographic, atmospheric moments in every season. [h3]Includes SportXAI's god rays[/h3] To keep compatibility high and revive his BRILLIANT idea, they are included. [h3]Fully safe for old and new saves[/h3] No new world required. Just enable and enjoy. I'm open to all feedback and ideas. My coding skills are somewhat limited, but if inspiration strikes, I'm absolutely willing to experiment. [hr][/hr] [b]Future ideas:[/b] [list] [*]More morning variations (currently one per season) [*]Chromatic moods for nighttime [*]Rare lunar and solar eclipses [*]Better blending between god rays and the day's palette [*]And probably even more daily color variations, because I can't help myself [/list] [hr][/hr] [h2]You want more? Try my other mod![/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3645980077] [img]https://i.imgur.com/89YVdK9.gif[/img] [/url] Workshop ID: 3618557184 Mod ID: HereGoesTheSun
Xnertot Farmable Trees
از 76561197983134290
Adds tree for: - Apple - Banana - Cherry - Lemon - Orange - Peach Adds plant for: - Pineapple Trees can be planted like other crops. Textures are not final and work in progress. Works for Build 40, Build 41.50 and Build 41.52+ Works for Multiplayer Beta This mod is NOT compatible to Hydrocraft (not going to come soon) B40, B41, Tree, Farming, Sappling, Harvest, Fruit Workshop ID: 2542052721 Mod ID: XnerTree
Multiple Generators
از 76561198012435478
[h1]Multiple Generators[/h1] Combine power of multiple generators. With this mod, generators can work in parallel, so that they consume less fuel. Game will recognize what items are within range of more than one generator and split fuel usage across them proportionally. Check how generator info data changes when you turn on more generators. Finally your frozen rabbits are safe and you can safely go scavenging. As an extra feature, stove power consumption depends on temperature setting. Probably more fine-tuning options will be added later. Generator info window is slightly more neat so that you can easily see the list of devices on their power usage. Additionally you can see a graph for historical data of power usage. If you you solar panels mod then you can see the effect of the failsafe that was triggered. Also check my [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3209239259]sensors mod[/url] that introduces a lot of house automation related to lights and other devices that help you conserve fuel and improve your life in other aspects. Works with Generator Time Remaining and Generator Range mods. Can be added mid-game. Works single and multiplayer. If you like my work: [url=/ko-fi.com/M4M7SGR4P][img]https://storage.ko-fi.com/cdn/kofi2.png?v=3[/img][/url] Workshop ID: 3150779947 Mod ID: MultipleGenerators Workshop ID: 3150779947 Mod ID: MultipleGenerators
MaD's Awesome Zombie Loot
از 76561198049224774
Makes zombies drop awesome (basic) loot like other survival games. Adjust your zombie loot drops as you like! Make your own apocalipse! [img] https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/ [/img] [url=https://ko-fi.com/madsmods] [img]https://i.postimg.cc/v8jhGYsF/Support-kofi.png[/img] [/url] [h1]=============== WHAT THIS MOD OFFER ===============[/h1] [b]BIGGER IMMERSIVE LIST OF ITENS TO FIND IN ZOMBIE POCKETS -[/b] All zombies were once alive, looting and surviving just like you, they should have their stories told aswell, but controlling the rate of drops to maintain the game difficulty (mod base drop = insanely rare loot). [b]SPECIAL LOOT FOR SPECIFIC ZOMBIE OUTFITS/TIPE (CLOTHING) -[/b] Better chance for axes/extinguishers in firefighters, health itens in medics/nurses, buiding materials in contruction workers, seeds in farmes and so on... [b]FULLY ADJUSTABLE SETTINGS VIA SANDBOX OPTIONS -[/b] Make specific itens drop more/less or not drop at all (see pictures above). [b]CAPACITY TO ADD ANY VANILLA/MODDED ITEM TO THE LOOT DROP -[/b] Via the extra roll feature in sandbox option (follow instructions in the end of the page). [b]COMPATIBILITY WITH BRITA'S AND FIREARMS B41 -[/b] When using this mods, the respective itens they add are already added to zombie drop (follow instructions in the end of the page for fine tunning). Just to make zombie loot worth your time again... Makes corpse loot a nice surprise once more... [h1]============= LOOT CHANCE & EXAMPLES =============[/h1] [b]RARITY LV1 -[/b] Variety of snack/can foods ex. beef jerky/peanuts/chips/chocolate/beer/spices... [b]RARITY LV2 -[/b] Variety of craft itens ex. duct tape/glue/adhesive tape/wooden glue/nails/screws... [b]RARITY LV3 -[/b] Variety of seed bags/magazines ex. all seed bags/almost all mags (farming/hunting/fishing/cooking/generator/herbs/metalw.) [b]RARITY LV4 -[/b] Variety of guns/ammo ex. revolver/sawoff shotty/loose bullets and boxes... [b]RARITY LV5 -[/b] Some secret UBER MEGA ULTRA RARE itens. If youre "winthelottery" lucky, you could discover some nice apocalipse treasures... ex. spiffo plushy... the rest is up to you to hunt and discover on your travels. Happy hunting! [h1]=================== COMPATIBILITY ===================[/h1] [b]BRITA's WEAPONS / GUNFIGHTER -[/b] When Brita's weapon mod is active, all weapons from the gun store distribution are added to zombie drops. The multiplier for zombie drops is controlled by the "other guns" multiplier in sandbox. The zombie loot distribution should take into account any weapon settings set in gunfighter options, so for example if post-1993 weapons are removed in those settings they should not appear on zombies. Same goes for disabled weapons or ammo types. My suggestion for Brita's, if you want to fine-tune non-police zombie gun drops, would be to disable the zombie weapon drops entirely within gunfighter settings and adjust drops with the "other guns" multiplier in this mod to fine-tune and make the drops as rare as you need. [b]FIREARMS B41 -[/b] When Firearms b41 is active, all the new firearms and ammo are added to the table of items dropped from zombies, tuneable by the pistol/long gun sandbox modifiers. [b]ANY MOD -[/b] Using the extra rolls feature in sandbox, you can insert any modded item to zombie loot, so compatibility is dependant to user. Example1: "ItemID1:chance;ItemID2:chance;ItemID3:chance" Example2: "Base.BaseballBat:0.2;Base.Crowbar:0.1;Base.Axe:0.05" [h1]================== SPECIAL THANKS ==================[/h1] -Dylan Zombie Loot (for being my first step into modding) -Airbobbelz (for the genius coding that solved super rare loot drops) -Loot Zeta Enhanced Edition (for some ideas on custom outfit zombie loot) -Advanced Alternative Zombie Loot (for some distribution tables for custom loot drops) [h1]===================== UPDATES =====================[/h1] [b]*** UPDATE v1.1 ***[/b] -Fine tunning of loot drops -Added Dummies Books, lv 1 book for every profession (rarer than magazines) [b]*** UPDATE v1.2 ***[/b] -Fine tunning of loot drops (even lower drops) [b]*** UPDATE v1.3 ***[/b] -Added itens to list (comic book/gas pop bottle) -Lower drops for some itens that were too frequent [b]*** UPDATE v1.4 ***[/b] -Big MOD Code overhaul (big improvements how chance/loot works) -Added really rare chance of improvised survivor weapons (pipe bombs/molotovs/etc) -Item drop for the zombie tipe [b]*** UPDATE v1.5 ***[/b] -Improvement/update in Brita's compatibility -Loot drop test - fine tunning [h1]================= FUTURE UPDATES =================[/h1] -Add all "PAWS" plushies already in game code -More fine tunning of loot chance -Add/Remove itens has necessary [h1]==================================================[/h1] Leave a like and make a sad modder smile =) [img] https://i.imgur.com/p7Fv1Z6.gif [/img] Buy me a coffee so I can keep on modding! More coffee for me, more mods for you! [url=https://ko-fi.com/madsmods] [img]https://i.postimg.cc/v8jhGYsF/Support-kofi.png[/img] [/url] Workshop ID: 2892563252 Mod ID: MaDZombieLoot (UPDATED 13/12/22 13:30)
'96 Mitsubishi Lancer EVO IV
از 76561198089039119
Welcome to the future, EVO IV was made from zero and it had some really impressive tech for its time, engine was a tank, it looked good and it will be a very good companion in the Knox. Just like other imports, it has the original right hand drive version and the converted left hand drive one that has some small penalties for messing with the delicate vehicle setup. It was built to be driven aggressively, just don't overdo it. [b]Main features:[/b] [list] [*]3 Front bumpers and a rear bumper with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofracks etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]4 seats [/list] [b][list][*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of fredders [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 96lancerEVO, 96lancerEVOlhd Workshop ID: 3647736504 Mod ID: 96lancerEVO
Equip Clothing While Moving
از 76561197997354095
[h1] Equip Clothing While Moving [/h1] Allows more clothing to be equipped while moving (walking/aiming). [h2] Build 42.13+ [/h2] Starting from build 42.13, the game was updated to allow the equipping and unequipping of clothing while walking but only for some body locations (26). This mod expands the list of body locations to 76 (all locations except for those related to the legs and feet). For example while moving, this mod now allows you to equip any top and perform extra actions like putting up or down a hoodie. [h2] Build 41 and Build 42.12 [/h2] For Build 41 and up to Build 42.12, you can unequip most clothing while moving but not for equipping. This mod makes it consistent. This applies to any clothing with a Wear option. For clothing that stops your movement like for legs and feet, you still cannot move but it will now no longer cancel if you attempt to walk or aim, just like when unequipping. I originally created this mod for keeping a mask on after eating while walking. Eating automatically unequips your mask but would only re-equip your mask if you are standing completely still. Workshop ID: 3446510982 Mod ID: EquipClothingWhileMoving
Cedar Hill B41 & B42 Alpha
از 76561198093487185
[h1]B41 version is not going to receive further updates[/h1] [h1]B42 map can be played in singleplayer and multiplayer, but the NPCs wont work, they work only in singleplayer. I'm waiting till stable release (I'm not gonna be playing cat and mouse each patch)[/h1] [h1]Be patient while I work on the mod, I'll try to do regular updates...however I'm mostly working on the mod alone and that takes time. New updates will likely require you to start a new run to see the changes due to how zomboid handles modded maps. It has always been the case even in b41. Feel free to give constructive criticism and feedback, if you have concerns about something - it's better to ask rather than expect me to already know about bugs/issues. I test my mod a lot, but there may always be some unintended interactions, especially as the mod grows in size and new content gets added.[/h1] [h1]Settings[/h1] Set randomized building chance to: "Never" due to the story areas getting randomly burnt out at the start of the game. Other than that, you can do whatever. Whenever you subscribe to the mod for the first time, enable it in main menu then re-launch the game completely to be able to see the animated menu and spawn point paper map. The game unfortunately loads these on boot. Recommended: In the game options set your "UI Rendering FPS" to 120, otherwise some UI elements might be choppy, mod has been designed with this setting in mind. [h2]Cells used by the mod:[/h2] 15x18, 16x18, 17x18, 15x19, 16x19, 17x19, 15x20, 16x20, 17x20, 15x21, 16x21, 17x21, 15x22, 16x22, 17x22, 15x12, 16x12, 17x12, 15x13, 16x13, 17x13, 15x14, 16x14, 17x14. [img]https://i.imgur.com/lIZAfnp.png[/img] [url=https://discord.gg/8eVcJue9QM][img]https://i.imgur.com/kosIL8M.png[/img][/url] [h1]CREDITS[/h1] [h1]TRANSLATIONS[/h1] [h1]!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!![/h1] [h2]If you want to have the NPC dialogue translated as well for a language that's not English, you have to go to "Options" in the menu (usually when you hit ESC ingame), then up top find "Mods" category and toggle "Use Translation UI".[/h2] Simplified Chinese by: 爱看歌剧的长颈鹿 Czech by: Try Honesty [h1]VOICE ACTING[/h1] Cynthia: Blondie, Elias: Robert, Silas: DavidB, Melora: Veda, Curator: Raxdeg, Lyra: Alis, Maid: Lauren, TryHonesty: Try Honesty. [h1]MUSIC & AUDIO DESIGN[/h1] Try Honesty, [R]ay. [h1]3D MODELING[/h1] [R]ay, Try Honesty. And a few models contributed by Ash. [h1]2D ART[/h1] Avatars, Loading Screens, Tiles, UI, Icons and other 2D aspects: Try Honesty. [h1]MAP[/h1] Try Honesty. [h1]ADDITIONAL CREDITS[/h1] People who contributed with ideas, troubleshooting or have been helpful/have helped, gave feedback in any way over the span of this mod creation: Raxdeg, Fanare, [R]ay, Ash, SimKDT, Alis, Alree, Pabbiqo, Girth, Petrovick, Jamithy, Melo, Squirrel, Spooky, Paddlefruit, Kitten, Pertominus, Haley. If you'd like to support my work, buy me a coffee! <3 [url=https://ko-fi.com/tryhonesty][/url] This mod is © 2025 Try Honesty. Reuploads, edits, or redistributions are not permitted without explicit permission. Only the Steam account "[url=https://steamcommunity.com/profiles/76561198093487185/]Try Honesty[/url]" is authorized to host this mod on the Steam Workshop. Workshop ID: 2915656059 Mod ID: CedarHill Map Folder: Cedar Hill Map Folder: Cedar Hill Sanctum
Every Missing Vanilla Food Static Model
از 76561197985771457
[h2]Tired of eating invisible food? This mod adds all missing meshes for every edible item[/h2] [h1]B41[/h1] Adds: [list] [*]Over 250 static model meshes [*]1 world model (Roast) [*]3 textures (Roast, Lime, GriddlePanFriedVegetables) [/list] [h1]B42[/h1] This version is provided to reposition certain food items that are incorrectly placed when eaten [list] [*]259 food items repositioned (+ all their available states: Raw,Cooked,Burnt,Rotten,Fluid) [*]40 custom meshes [/list] This is not overwriting anything, any mod should be fine. If you find any conflicting mod, please let me know. Can be safely added and removed from existing saves/servers. See what you're eating! Enjoy! Workshop ID: 3322066592 Mod ID: AatheomEMVFSM
Lake Cumberland
از 76561198029232657
[h1]Cells used[/h1] [code] 44,21 to 49,21 50,21 to 59,21 50,22 to 59,22 50,23 to 59,23 50,24 to 59,24 50,25 to 59,25 50,26 to 59,26 [/code] [h1]Known map conflicts[/h1] [h1]Notes[/h1] [list] [*] Add in all custom signs [/list] [h1]Thank you![/h1] [list] [*] Ahri [*] Civil Pigeon [*] Alex [*] Mikemc51 [*] Hei [*] Reltiax [*] Steinbach [*] Thomahawk [*] Yozaspirit [*] SD Community! [*] Unoffical Mapping Discord!! [*] All the Tileset Mod creators!!! [/list] [url=https://ko-fi.com/petrovick] [img]https://cdn.prod.website-files.com/5c14e387dab576fe667689cf/670f5a02fcf48af59c591185_support_me_on_kofi_dark-p-500.png[/img] [/url] Workshop ID: 3013564297 Mod ID: LCv2 Map Folder: LCV2
[B42] Water Pipes
از 76561198012435478
[h1]Water Pipes (aka Plumbing) – B42 Edition[/h1] [b]Multiplayer supported![/b] Ever wanted to plumb your base in Project Zomboid? Water Pipes lets you install pumps, run pipelines, and bring water directly from rivers, lakes, or wells into buildings and barrels. Build sprinklers for your crops, control flow with valves, and monitor output with flow meters. This B42 rewrite is built from scratch with new features, optimizations, and improved building tools. [h2]Features[/h2] [list] [*] Pump water from lakes, rivers, or wells. [*] Supply entire buildings with running water. [*] Fill rain barrels automatically. [*] Build sprinklers to irrigate crops. [*] Install valves and flow meters for full control. [*] Unlimited pipe length – connect anything, anywhere. [/list] [h2]Quick Start[/h2] [olist] [*] Build a pump next to a water tile or well, make sure it has electricity, and turn it on. [*] Lay pipes from the pump to a building or barrel. [*] Add sprinklers for crops, valves for control, and flow meters for monitoring. [*] Expand with forks, crossroads, or multiple pumps for a large network. [/olist] [h2]Donations / Payments / Gifts[/h2] If you like my work, be sure to give it a [b]LIKE[/b] or: [url=/ko-fi.com/M4M7SGR4P][img]https://storage.ko-fi.com/cdn/brandasset/kofi_bg_tag_dark.png[/img][/url] [h2]Advanced Details[/h2] [h3]Pumps[/h3] [list] [*] Must be next to a water tile (tainted) or well (fresh). [*] Require electricity; can be turned on/off. [*] Efficiency degrades over time—repair to restore output. [*] Damaged pumps may stop or catch fire—keep away from your base. [*] Charcoal can filter tainted water into fresh water. [*] Remove with a sledgehammer. [/list] [h3]Pipes[/h3] [list] [*] Auto-connect and shape to neighbors. [*] Forking splits flow; merging increases it. [*] To go up a level, build a pipe on the upper floor first, and then on the lower floor [*] Connect to barrels or buildings by placing a pipe next to them (buildings must be original, not player-made). [*] No length limit. [*] Pipes block cars! [*] Remove with a sledgehammer. [/list] [h3]Flow Meters[/h3] [list] [*] Install on an existing pipe. [*] Right-click to check water flow. [/list] [h3]Valves[/h3] [list] [*] Install on an existing pipe. [*] Right-click to open/close (fully open or closed). [*] Closed sections use no water, sending more to open routes. [/list] [h3]Sprinklers[/h3] [list] [*] Install on an existing pipe. [*] Waters crops in a 8-tile radius automatically. [*] Currently does not affect players (e.g., wet clothing). [/list] [h2]Troubleshooting & Bugs[/h2] Contact me on [url=https://discord.gg/YzYXCn3HuJ]Discord[/url]. Workshop ID: 3546314080 Mod ID: Waterpipes
Road to Bedford
از 76561198027240365
Finishes second road to Bedford This affects world cells 38x26y; 39x26y; 40x26y; 41x26y; 41x27y; 42x27y; 43x27y; 44x27y. Workshop ID: 2735894249 Mod ID: BedfordRoad Map Folder: Bedford road
Long Term Preservation [B42.13]
از 76561198045126816
[H2] READ [/H2] Updated to B42.13 (While keeping 42.12 functionality I think) Temporarily fixed the food duplication, and using a less optimal solution at the moment, while I look into what has changed for modding to recreate the adjusting functions. So technically a 0.01 weight pork will cure into a full -80 hunger. However it is better than being able to make a zillion from one Let me know if there is any issues or bugged recipes [hr][/hr] Too much food and its all going bad? No generator magazine and need to survive the winter? Well this mod has got you covered! [hr][/hr] [H1]Features[/H1] Salt Cure and Dry meats for long term food storage or off grid survival [list] [*]Salted Meat lasts up to 2 months [*]Salted and Dried Meat last indefinitely [/list] Store meat in jars for additional long term storage [list] [*]Exact same recipe as vanilla produce jars [*]Jarred meats last 6 months when properly [*]Increases vanilla jarred produce shelf life to 6 months [/list] Pemmican [list] [*]Traditional long term food preservation [*]Lasts 6 months [/list] Jams [list] [*]Ability to create "Fruit Jam" item from base game [/list] Renewable base game items [list] [*]Salt can be foraged through "salt rocks" and crushed down [*]Lard can be made from pork [/list] [hr][/hr] [H1]Crafting Recipes[/H1] Cured Meats Created used a meat type and two salt shakers (Any weight) Dried Meats "Cook" a cured meat for several hours to dry it out making it non perishable Dried meat will [b]NOT[/b] be a new item rather be Cured Beef (Cooked) with no "Fresh" tag in the item name Jarred Meats Crafted using vanilla recipe and meat (Must be between weight 0.15 - 1.0) Pemmican Crafted using meat, lard and berries (Any weight) Lard New Recipe "Render Meat" allowing you to turn a piece of meat into lard (Weight > 0.35) Fruit Jams Mash 4 Berries to create a "Mashed Berry" (Need 4 of [b]same[/b] type currently) Combine the mashed berries with sugar and a saucepan to create a jam [hr][/hr] [h1]Notes[/h1] Thank you to Tank5168 for the Chinese Traditional translation Thank you to JiangHao for the Chinese Simplified translation Thank you to Gabbo990 for the Italian translation Thank you to Sr. Urso for the Brazilian Portuguese translation Thank you to Kacles for the French translation Thank you to Serventir for the Russian translation Thank you to Hx for the Korean translation Thank you to npk for the Polish translation Thank you to BayGlitch for the Turkish translation Thank you to Hegii for the Czech translation [b]Check Out My Other Workshop Mods BELOW![/b] (Click Image) [url=https://steamcommunity.com/id/Skiiitles/myworkshopfiles/] [img]https://i.imgur.com/j1xK65L.png[/img] [/url] [b]B42 Only[/b] Currently only Beef, Pork, Venison and Fish can be preserved Let me know of any bugs / features you want includes this is a proof of concept with more meat types to be added Workshop ID: 3406392630 Mod ID: SKITTLE_LongTermPreservation Mod ID: SKITTLE_LongTermPreservation
Share Your Map Symbols
از 76561198082682625
[url=patreon.com/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130357038/307A1EFBD98F7B63C736466AACD5CF58235FB88A/[/img][/url] [list] [*]Share with your friends the marks you've put on your map. [*]Create treasure maps. [*]Lure other players into traps with your map marks. [/list] Find a dozen more uses for the new feature that lets you create a copy of all your map marks on a sheet. [u][b]The mod was commissioned by EGNH CLAN.[/b][/u] Archer Perez. Facebook.com/archerperezz Twitch.tv/archerperezz [url=boosty.to/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847773052/9BE2EEBC53FDD151A5B6DF9290E46BEADC060DDA/[/img] [/url][url=pz.ibrrus.ru/mods/][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847775404/33396705B3590231ED4B47752B428995037DA72C/[/img][/url] [url=discord.gg/xkCEcwGZMW][img]https://steamuserimages-a.akamaihd.net/ugc/1783982255480129217/A3B05641944B7BE1D25604929C4B7C49663617C5/[/img][/url] [url=steamcommunity.com/sharedfiles/filedetails/?id=2937821982][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130535928/9877FC0C26815A76FBB15EA3AB9C1C8DEF04574E/[/img][/url] Workshop ID: 2744101803 Mod ID: SYMS
Reload Weapon While Running [B41]
از 76561199079709559
Reload or Rack While Running Workshop ID: 2964473017 Mod ID: Load Weapon And Magazine While Running
[B41/B42] More Immersive Vehicles
از 76561198068905166
Update 06.08.2024 You can now separately configure probabilities for vehicles in a parking stall, as well as on the road or in traffic jams! Update 19.06.2026 - The logic has been completely overhauled. - Added a sandbox setting for hoods. - Added translations into Brazilian Portuguese, Chinese, Korean, and Spanish. If you're a native speaker and spot an error, please let us know! Project Zomboid is quite a realistic game, but the developers missed one point. Vehicles in the world appear only with closed doors, raised windows and closed trunks. This mod adds more immersiveness and atmosphere to the game! Vehicles can now have doors/hoods open, windows down, or trunks open. [h1]OPENED DOORS, HOOD, TRUNK, AND LOWERED WINDOWS ARE VISIBLE ONLY ON ANIMATED VEHICLES![/h1] Vanilla vehicles do not have animations. I highly recommend using this mod along with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3281755175]Vanilla vehicles animated[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997]vehicles by KI5[/url]. Don't forget to adjust the chances in the sandbox settings! [b]Do not activate this mod in an existing world! Doing so will cause the doors, hood, and trunk of existing vehicles to open.[/b] You can remove the mod without any issues. [b]WORKS IN SINLEPLAYER AND MULTIPLAYER![/b] [b]COMPATIBILITY[/b] Should be with all vehicles. If it is not, please let me know. [b]INCOMPATIBILITY[/b] Not sure, but possible with mods that add a new part that can be opened. Join me in discord. Share your experience, suggest ideas, report bugs. [url=https://discord.gg/Z3T7Ks9rAD][img]https://i.imgur.com/UN9WU8Q.png[/img][/url] [img]https://i.imgur.com/caVtKQY.png[/img] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][img]https://images.steamusercontent.com/ugc/18138359935761120977/A213554A253CB65CFC6FC8464ACCD1BDFD584684/?][/img][/url] The product can be published on Steam only through an account with the name DaNiG. Published via FoxKit Workshop ID: 3162566044 Mod ID: DG_MIVehicles
Riding Mower
از 76561197979283829
Want to keep your yard lush and green? fret no more! The Binford Lawnmaster 7000 has dual blades for taming ANY yard, Model by: deBARBA [img]https://i.imgur.com/FWA1UPj.jpeg[/img] the red squares are Mower/Go-Kart/Trailer spawns, orange stars are Mower only, and the blue circles are the Mower trailer only tired of all the grass in [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2820757649][img]https://steamuserimages-a.akamaihd.net/ugc/1841431778392539641/667967838AA197C6EA112C0212121603E92B4E1C/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] well this can handle that! Check out my other mods! [table] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2781895054][img]https://steamuserimages-a.akamaihd.net/ugc/1858304034528835763/709761D975EBE95E960539A353F9154B23B7BC14/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2783580134][img]https://steamuserimages-a.akamaihd.net/ugc/1853801068489992051/122C1B96EB16A54856EF8B8C4647AFADD71126B0/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2771297715][img]https://steamuserimages-a.akamaihd.net/ugc/1858304034534190682/2B4E111DFDBC1F2D8E1C2C93DACC4CE3CD7015D8/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [/tr] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2768264215][img]https://steamuserimages-a.akamaihd.net/ugc/1858304034534202661/6BBC159A10AE2434D9537C2528D49A851C0C31C8/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2768119296][img]https://steamuserimages-a.akamaihd.net/ugc/1858304034534586643/51B4965250036049691AE11BE55587C2F2B43C61/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2740919036][img]https://steamuserimages-a.akamaihd.net/ugc/1851544829044275338/73890243E5B3406E87F8CE6FF8914B70400B621C/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [/tr] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2780455410][img]https://steamuserimages-a.akamaihd.net/ugc/1858304034534191902/204F31029FAC9042496C6FB9C7C397A0C6F6BA8C/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2783373547][img]https://steamuserimages-a.akamaihd.net/ugc/1853801068488221371/0C0476885D8262990CF17E252C29B638CBAF1B68/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][/th] [/tr] [/table] oh and theres [url=Ko-fi.com/skizot]this thing[/url]? Workshop ID: 2771297715 Mod ID: RidingMower Map Folder: Skizots Vehicles Spawn Zones
Project Zomboid Guides
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