- موڈز
- /
- Project Zomboid
Project Zomboid موڈز اور پلگ اِنز
Zombie Cure Medical Cocktail [b41.65+]
از 76561198055977951
This mod gives zombies a rare chance to drop antivirals. Add a new recipe that allows you to mix them together to create a medical cocktail The Medical Cocktail fully restores your health and stops zombification. But be careful when mixing and consuming these powerful drugs can have very harmful side effects for your health. Compatible with: 38.30(pre-vehicles) - Build 38.30 (Final pre-vehicles version) Build-39-vehicles - build-39-vehicles build41 - build 41 beta build 41.50 - 41.50- previous build to complete saves iwillbackyomysave - build 41 beta 41.6 mp 41.64 mp 41.65 mp This mod does not require other mods to work. if you like my mods, please consider helping me with a coffee. (only if you can). [url=https://ko-fi.com/erdato] [img]https://i.imgur.com/2uTskWl.png[/img] [/url] ----> easy version of this mod --- > https://steamcommunity.com/sharedfiles/filedetails/?id=2718860916 Workshop ID: 926315905 Mod ID: svgMCerdato
Chernaville
از 76561198074506705
[h1]Welcome to Chernaville[/h1] Since the outbreak, the city populace has succumbed to the virus and its apartment buildings and abandoned shopping malls are now infested with Infected. The city's large size and abundance of loot make it a target for scavengers. Some of the buildings in this map are custom creations heavily influenced by DayZ! Tried and tested in Solo and Multiplayer! 👍 Works with new in-game map! 🗺️ [img]https://i.imgur.com/p7Fv1Z6.gif[/img] [hr][/hr] [h1]Donate[/h1] [url]www.patreon.com/2green[/url] [i]If you appreciate my work, feel free to help a brother out.[/i] [hr][/hr] [h1]Terms&Usage[/h1] This item is NOT authorized (strictly forbidden) for any of these conditions: [list][*]posting on Steam, except under the Steam account 2Green. [*]hosting on any download server other than its current workshop download. [*]hosting on any launcher for distribution other than its current workshop download. [*]to be packaged in any form other than its current workshop download.[/list] [hr][/hr] Workshop ID: 2734683361 Mod ID: Chernaville Map Folder: chernaville
[B41+B42]Simple sling mod
از 76561198406310493
[img] https://i.imgur.com/p7Fv1Z6.gif[/img] [hr][/hr] [h1] -Description- [/h1] Added a simple tactical vest, four simple gun webbing, four simple webbing, two simple knife sheaths, a simple chest rigging and a simple back rigging, and a katana sheath. [h1] Introduce [/h1] The following items were added: [img] https://i.postimg.cc/tJmGwy5q/image.png [/img] A Simple Tactical Vest with 100 weight loss and 30 capacity [img] https://i.postimg.cc/Gh5bSP7F/image.png [/img] Four Simple Rifle Sling [img] https://i.postimg.cc/wTVC7FxG/image.png [/img] Four simple tactical webbing [img] https://i.postimg.cc/1thCWN5F/image.png [/img] A simple BackRig and ChestRig [img] https://i.postimg.cc/MZrkW67x/image.png [/img] A simple knife sheath [img] https://i.postimg.cc/9MbhPywq/image.png [/img] A katana sheath [img] https://i.postimg.cc/G2qWTr6F/image.png [/img] In the game, allows you to attach many weapons to mount on your body. Still worried about not having enough weapons? It can solve all problems and arm itself to the teeth with tactical assembly! Leave the weapons bar for what you want! No more worrying about not being able to switch weapons quickly! Quickly switch your weapons to attack zombies! Use knives and guns! The Easy rifle strap can be worn in four different positions. With four easy rifle straps, you can carry four large guns on your body at the same time to maximize the use of your shortcut bar. Easy tactical vest, Easy strap, Easy webbed, easy knife scabbards don't take up the slot, so you can still use your backpack to hoard all the loot you want. [hr][/hr] [h1] The problem [/h1] 1. Q: How compatible is this mod? A: Compatible with most other mods, columns such as X or Y mod 2. Q: This mod supermodel? A: No supermodel, because the weapon will not completely remove its original weight, just reduce it, and the resulting simple tactical vest will be made of highly skilled materials and will not have supermodel problems. [hr][/hr] [h1]How to get them? [/h1] 1. [img] https://i.postimg.cc/yN7pmtmv/image.png [/img] Select the Crop button in the Crafting menu and then find the Item Crafting. 2. [img] https://i.postimg.cc/dQTMVM4y/image.png [/img] Items have a chance to refresh in the container. [hr][/hr] [h1]Known Bugs [/h1] Will overwrite other strap modules May conflict with the sleeping bag field, the solution is to place the mod load order for the sleeping bag under the simple straps There are minor conflicts with other mods that affect hotkeys [hr][/hr] [h1]Supported Languages [/h1] CN EN RU ES IT [hr][/hr] Compared with other strap modules, it adds more textures, simplifies the compositing process, and increases the generation probability Give you everything you need Works perfectly in SP and MP [hr][/hr] [h1] [b] My other mods [/b] [/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2890558515] [img] https://i.postimg.cc/KvvFS0Sf/preview.png [/img] [/url] [hr][/hr] [img] https://i.imgur.com/kehPlLT.gif[/img] [hr][/hr] [hr][/hr] [hr][/hr] Workshop ID: 2868394326 Mod ID: Simplesling
Universal Gun Repair
از 76561198041121447
A mod to add a method of restoring all guns whether from the base game or any mod. [h1]Overview[/h1] Any gun can be restored using the process of disassembling, cleaning/repairing, and then reassembling. This mod is safe to add mid-game but you will need to visit new locations to find the items added by this mod as loot. If you decide to remove the mod, you should reassemble any gun parts before doing so or they will be lost. Items added by this mod are Firearm Maintenance Kit Gunsmithing Tools Cleaning Solvent Premium Cleaning Solvent Firearm Lubricant [h1]Disassembly[/h1] Using either a Firearm Maintenance Kit or a set of Gunsmithing Tools along with a Screwdriver, break down the gun into parts Note: Any loaded ammo, inserted magazines, or installed gun mods will be removed from the gun before disassembly The Disassembled Gun Parts will be named "{Original Gun's Name} Parts [{Current Condition}/{Max Condition}]" and will encumber you 20% more than the original gun From this point you can Clean, Repair, or Reassemble the gun parts [h1]Cleaning[/h1] Cleaning requires a Firearm Maintenance Kit, some Cleaning Solvent, and a Ripped Sheet Additionally the gun may need at least a certain amount of Condition remaining to be able to restore Condition through cleaning (by default 5, though this is configurable in the Sandbox options) Cleaning will restore as much Condition as you have Solvent for A normal Cleaning Solvent has 10 uses and will restore 1 point of Condition per use it has remaining A Premium Cleaning Solvent has only one use but will restore all Condition when cleaning [h1]Repairing[/h1] Repairing requires a set of Gunsmithing Tools and Scrap Metal You may need a certain level of skill in Firearm skills (Aiming or Reloading) before you are able to repair guns (default 6, though this is configurable in the Sandbox options) Additionally the gun may need at least a certain amount of Condition remaining to be able to restore Condition through repairing (by default 0 so even broken guns can be repaired, though this is configurable in the Sandbox options) Each Repair will consume 1 Scrap Metal and restore 1 Condition [h1]Reassembly[/h1] Once you are ready to put the gun back together simply use Firearm Maintenance Kit or a set of Gunsmithing Tools along with a Screwdriver and a use of Firearm Lubricant to put the gun parts back together [h1]Sandbox Options[/h1] In the Sandbox Options you are able to set The minimum level of Condition on a gun to be able to restore Condition through cleaning (default 5) The minimum level of Condition on a gun to be able to restore Condition through repairing (default 0) The required skill level in Aiming or Reloading to be able to perform repairing (default 6) And adjust the rarity of Firearm Maintenance Kits, Gunsmithing Tools, Cleaning Solvents, and Firearm Lubricants. [h1]Compatibility[/h1] This mod should be compatible with all guns added by mods. I've tested it with Brita's and Vanilla Firearms Expansion. Please let me know if you encounter any incompatible guns. Should modders want to allow their items to work as alternative restoration items for Universal Gun Repair Items tagged with [b]UGRToolClean[/b] will be able to be used as a tool to clean guns Items tagged with [b]UGRItemClean[/b] will be able to be used as a consumed item to restore 1 Condition per use when cleaning guns Items tagged with [b]UGRItemCleanFull[/b] will be able to be used as a consumed item to restore all Condition per use when cleaning guns Items tagged with [b]UGRToolRepair[/b] will be able to be used as a tool to repair guns Items tagged with [b]UGRItemAssemble[/b] will be able to be used as a consumed item to reassemble guns [h1]Special Thanks[/h1] Spanish translations courtesy of XpaDDer Russian translations courtesy of Avelavi Brazilian Portuguese translations courtesy of gccoiahy Italian translations courtesy of TheSanctuary0 Korean translations courtesy of BLUmountain Thai translations courtesy of Riko Prushka [h1]Check out my other mods[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2917274631][img]https://imgur.com/OMoGXZ5.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2866542033][img]https://imgur.com/ulY1Djp.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2803794394][img]https://imgur.com/Ka5qUpL.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2925034918][img]https://imgur.com/NfToQzk.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2927625589][img]https://imgur.com/n2W2cRy.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2913065267][img]https://imgur.com/aREpts5.png[/img][/url] Workshop ID: 2899457928 Mod ID: 2899457928/UniversalGunRepair Mod ID: UniversalGunRepair
Tugaland
از 76561198303167177
Medium size town with lots of zumbis. Thanks to everybody who share their amazing building, without them I wouldn't be able to put this map together. Workshop ID: 2781180323 Mod ID: Tugaland Map Folder: Tugaland
'84 Cadillac DeVille
از 76561198089039119
Let's start the GM C-body season with a classic, 1984 Cadillac DeVille sedan and coupe, the last of big Cadillacs! It is not fast or nimble but it is big and comfy like no other sedan. It comes with a set of C-body parts and some unique ones too and has support for B-body armor, both types and most of the tires too, so have fun mixing and matching stuff. [b]Main features:[/b] [list] [*]Two tiered armor protection, wood and metal sets [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbar, window armor, roofrack, vinyl roof covers etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]4 seats [/list] [b][list][*][*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Gkmatt [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 84cadillacDeVilleSedan, 84cadillacDeVilleCoupe Workshop ID: 3592777775 Mod ID: 84cadillacDeVille
[B41 MP only] bikinitools: Server Edition (New submod released! Check the changelog for infos.)
از 76561198155883347
[h1]What is this?[/h1] This mod is a collection of various submods for various areas of the game that I wrote over a timespan of more than 3 years. It's specifically tailored to server management and community systems. My main goal was to keep everything modular so you can pick and choose which part of the mod you want by enabling its submod. The list of submods provided within this mod and their bullet point description has eclipsed what Steam can handle so I migrated the information about them into a Steam guide here: [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3552110409]BTSE Module descriptions and a bit of guidance[/url][/h1] [h1]Important information[/h1] [quote]This mod is provided with Linux filesystem capabilities in mind. If you do not have a Linux server you need to require users to not create usernames with chars that are invalid for NTFS.[/quote] [h1]This mod is a passion project and not a commission[/h1] Its development has been fuelled by the generous and continued support of the following communities (in alphabetical order):[list] [*][url=discord.gg/a-path-above]A Path Above[/url] [*][url=discord.gg/dawnpz]Dawn Of the Dead[/url] [*]Miazma [*][url=discord.gg/projectapocalypse]Project Apocalypse[/url] [*][url=sundaydrivers.pro]Sunday Drivers[/url] [*][url=discord.gg/zy]Z's Fun Server[/url] [*]Zomboid Evolved [/list] Without their support and encouragement I would have given up long ago. [h1]Special thanks[/h1] [url=https://steamcommunity.com/id/KI5/myworkshopfiles/?appid=108600][b]KI5[/b][/url]: for every single graphic, icon, tile, item and the many hours of talks about design, layout, colors and other stuff I am not good at. [h1]Burgers![/h1] If you like the mod and want to help me, please don't forget to give it a thumbs up. Also please consider donating a [url=https://ko-fi.com/bknht]burger[/url]. It would mean a lot to me. [url=https://ko-fi.com/bknht][img]https://i.imgur.com/gcyGYHl.png[/img][/url] [h1]Permissions / repacks[/h1] [quote=author]Do not copy, modify, redistribute, or repackage this mod without explicit permission from the creator. This includes on or off of steam, within another mod or modpack, or a different modified version. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. © 2022+ bikinihorst[/quote] ------------------------------------------- Workshop ID: 2784972075 [b]Required for EVERY module in here:[/b] Mod ID: BTSE_Base [b]Modules[/b] Mod ID: BTSE_Blueprints Mod ID: BTSE_Chat Mod ID: BTSE_Economy Mod ID: BTSE_Farming Mod ID: BTSE_Locks Mod ID: BTSE_RestorePods Mod ID: BTSE_StorageNetwork Mod ID: BTSE_TileProtect Mod ID: BTSE_Tools Mod ID: BTSE_VehicleProtect [b]Old security stuff. Some things are blocked by cheat tools.[/b] Mod ID: BTSE_Legacy_SecExp [b]Examples (do not enable / copy)[/b] Mod ID: BTSE_Examples
Vehicle Light Chime
از 76561198010378386
Lets you know you have your lights on and the engine off by playing a sound Chime does not play if the battery is dead or the engine is fully broken. A current limitation is that it is played as a world sound which is also audible outside the vehicle to other players close to it. (This is the only way this can be implemented with the current modding API) Designed/tested to work in MP & SP. Can be added/removed to saves anytime, works on existing and newly spawned vehicles. Tested compatible mods: - [url=https://steamcommunity.com/workshop/filedetails/?id=2490220997] KI5's vehicle collection [/url] - [url=https://steamcommunity.com/workshop/filedetails/?id=1510950729] Filibuster Rhymes' Used Cars! [/url] - [i] Generally should work with all vehicle mods, but the above ones I tested [/i] Please do not repack for servers, subscribe directly, this way you get bug-fixes and updates. Workshop ID: 2742869038 Mod ID: DaszhVehicleChime
Offroad Go Brrr [B41]
از 76561198044148998
[h1]Big news for B42![/h1] TIS implemented what this mod tried to achieve. At the moment in vanilla game all vehicles with `offRoadEfficiency` parameter above 1.0 will perform offroad about as good as they would in B41 with this mod. This makes Offroad Go Brrr somewhat redundant in B42 though not all vanilla vehicles yet have this parameter set, so if you want to tune vehicle overall stats try [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3407970450]Vehicle Tuner[/url] or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3407507873]Vehicle Class Overhaul[/url] [hr][/hr] [h3]This mod changes the behavior of vehicles offroad[/h3] With default settings Heavy-Duty vehicles become comfortable to drive offroad, Standard vehicles feel tolerable offroad and Sport cars might struggle a bit especially when towing offroad [h3]Info[/h3] [list] [*]Can be added/removed to/from existing saves [*]Works in Multiplayer (thanks [b]@Dukenukem64x[/b] for help with testing) [*]For more realistic feel change multipliers to [b]0.75 1.0 1.5[/b] in Sandbox Options [*]Sandbox Options can be changed on the fly, no need to restart the server [*]It is possible to disable the effect for specific vehicle types via Sandbox Options [*]Hover the mouse over Sandbox Options input fields for detailed info in the tooltips [/list] [h3]Notes[/h3] [list] [*]Should work well with everything [*]This is achieved through dynamic vehicle mass adjustment, in ideal world I'd implement it through horse power, but it is what it is (dynamically changing horse power only affects reversing) [*]Compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3442862183]Effortless Towing[/url] [*]Thresholds are adjustable for the sake of it, normally you shouldn't need to change them [*]Code is optimized for performance, there should be little to no impact [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2894296454]Change Sandbox Options (by Star)[/url] can be used to adjust the values in the existing save [/list] If you ever felt that vanilla reversing is too strong, check this mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3449078805]Reversing Rebalance[/url] A thumbs up helps with the mod's discoverability, thank you if you left one Check [url=https://steamcommunity.com/id/somewhatfrog/myworkshopfiles/?appid=108600]my other mods[/url], maybe you'd like some of them [code]Modpacking or reuploading is not allowed as long as the original version is present.[/code] [url=https://discord.gg/SReMnbV4V7]PZ Modding Community Discord[/url] Workshop ID: 3309119521 Mod ID: OffroadGoBrrr
Autotsar Trailers - Hauler
از 76561198082682625
[url=patreon.com/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130357038/307A1EFBD98F7B63C736466AACD5CF58235FB88A/[/img][/url] [h1]Autotsar Trailers Inc. - the best trailers in Kentucky![/h1] Towing another vehicle in a closed trailer! [b]This mod is commission work by request of Eric.[/b] [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img] [url=boosty.to/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847773052/9BE2EEBC53FDD151A5B6DF9290E46BEADC060DDA/[/img] [/url][url=pz.ibrrus.ru/mods/][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847775404/33396705B3590231ED4B47752B428995037DA72C/[/img][/url] [url=discord.gg/xkCEcwGZMW][img]https://steamuserimages-a.akamaihd.net/ugc/1783982255480129217/A3B05641944B7BE1D25604929C4B7C49663617C5/[/img][/url] [quote] You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue Mod permission according to TIS policy: [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478]Ask for permission[/url] Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name iBrRus. © iBrRus [/quote] [code] Vehicle IDs: TrailerAHauler [/code] Version:1.01 Workshop ID: 2992677535 Mod ID: ATT_Hauler
Soul Filcher's Awesome Time
از 76561198182908886
[h1]Compatible with 41.78[/h1] UPDATE 01/16/2023: -Fixed an error when repairing windows. -Fixed door and window repairs not syncing properly in MP. -Fixed materials not being counted properly for repairing. -Improved animation and sound for repairing. -Added the option to take bricks from a pallet with bricks. -Disabled spawn for the Masonry magazine and Clay Bags. -Disabled Clay spawn in the foraging system. -Added display category to items from Building Time. -Updated the Cooking Magazine to include new recipes. -Updated Complete Cooking Guide with the new recipes. -Fixed "Book Title" text in Maintenance and Masonry books' tooltips. -Fixed a naming issue causing incompatibility between a Cooking Time and a Farming Time file. This is a pack containing most of my mods. If you want to play MP with my mods give preference to this pack. It won't be updated as often as the separate mods so it doesn't cause file version issues for players all the time. DO NOT use this pack along with the mods included here! Currently it includes: [h1] Beautifying Time [/h1] More hair and beard styles, more hair dye colors. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2425267353][img]https://steamuserimages-a.akamaihd.net/ugc/1809886693422631493/70479C79265E3E547F41E818C2F85DE978A1EE11/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [h1] Building Time [/h1] More carpentry and metalworking options, new masonry skill to build with concrete and bricks. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2324586266][img]https://steamuserimages-a.akamaihd.net/ugc/1827897065409214651/3CF13EA62DB38960031FAA722F2EC19EC7E08B95/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [h1] Clearing Time [/h1] More items can be used as improvised weapons. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1926311864][img]https://steamuserimages-a.akamaihd.net/ugc/1966413165109792679/187C0CA726DCD44E2DA5F2F0DCD1F71A9400ADA3/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [h1] Cooking Time [/h1] More food items and recipes to craft. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1910606509][img]https://steamuserimages-a.akamaihd.net/ugc/1827897065409539427/175207B978514BBBA61A861D331DECE7FF5FB841/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [h1] Drinking Time [/h1] More items can be used to hold water and collect rain water. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2578460720][img]https://steamuserimages-a.akamaihd.net/ugc/1809887008390251890/70697D99B48127AD56D63AAE1156DA2C8AAD628C/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [h1] Exploring Time [/h1] More light sources, gas lanterns, head flashlights, torches. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2244879881][img]https://steamuserimages-a.akamaihd.net/ugc/1817766563864054752/DC8A6B1B25A766E133CA54BCB0059AC06AA568DF/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [h1] Farming Time [/h1] More crops and some new utilities for them. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1915420850][img]https://steamuserimages-a.akamaihd.net/ugc/1827897125476301262/B91E901B5230598CECA285458799F44D88642015/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [h1] Foraging Time [/h1] More vanilla items can be found by foraging, new items like berries, dead animals and others. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2677920531][img]https://steamuserimages-a.akamaihd.net/ugc/1816643970226886328/3BDD54A498D3C642FD824FDF61E4FFF8712C2000/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [h1] Learning Time [/h1] Maintenance skill books, survivor notes that teach engineer recipes. Players can copy magazines using notebooks. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1911229825][img]https://steamuserimages-a.akamaihd.net/ugc/1809886693413452031/4D8D7391AEAAC33001B9D7043F2434293188C976/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [h1] Relaxing Time [/h1] Entertainment literature items. Players can solve the Cube toy and use Magic 8 Balls. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2039234811][img]https://steamuserimages-a.akamaihd.net/ugc/1827897766208557195/7C1FBE020B5AEFDD7CF101007A9199A724FB4100/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] Join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT And if you can always... [url=https://www.patreon.com/soulfilcher][img]https://i2.wp.com/spectraartspace.com/wp-content/uploads/2019/04/support-us-on-patreon-button.png?ssl=1[/img][/url] Tags:B41,Food,Items,Books,Literature,Misc,Models,Multiplayer,Weapons Workshop ID: 2683041078 Mod ID: AwesomeTime
Nettle Township
از 76561198846560974
Nettle Township is a peaceful southern town in the United States, at least before the disaster. You can build a safe base in the beautifully decorated residential area, or seek shelter in the dog food canning factory surrounded by high walls. Oh, don't forget the westernmost pawnshop and the central commercial district, there will definitely be the loots you want inside. And there seems to be something hidden in the beautiful villa on the northeast side of the map. At the same time, a large number of zombies around it are also looking forward to meeting you! I would like to express my special gratitude to @ throttlekitty @ Jungle Warlord @ Daddy Dirkie Dirk @ 欧金金. I can't complete this map without the beautiful tiles package you made:D Workshop ID: 2965081618 Mod ID: Nettle Township Map Folder: Nettle Township
Chat Bubble v0.6 (Build 41mp)
از 76561197991652181
With this mod installed, a small chat bubble will be displayed above your head when you start typing in MP. The bubble will not show up if you are under the 'Admin' tab.[hr] [h2]New game is not required for this mod, it should be safe to add/remove the mod to/from any game. Nothing is tied to new game creation.[/h2] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ [img]https://i.imgur.com/iVVllek.gif[/img] [hr] [h2]Known issues[/h2] [h3]- Minor:[/h3] [list][*][b]Toggling timestamp/tag/font size shows all old image messages that were previously sent until another message is sent[/b] [list][*]I would have to overwrite a vanilla function in ISChat.lua to properly, and efficiently fix this. To keep my mod compatible with as many future versions/mods as possible, I will not be doing this. I will continue looking into ways to fix it, but it is cleared up when a new message is sent. People also rarely change these settings, so this will most likely not change as a fix would affect performance. [/list] [*][b]Image messages are visible in server console/logs[/b] [list][*]This is easy enough to filter out with basic notepad++ features. [/list] [/list] [hr] [h2]Technical information[/h2] [list][*]The mod works by using a function that makes the player speak that sends the image. [*]If the chat text box does not contain at least 1 character, the bubble will not be shown. [*]The chat bubble will be visible from the same range as any '/say' message. [*]These messages are displayed in chat by default, so when a message is sent, an event is triggered that deletes the chat bubble messages from the chat window. [*]If the mod is launched in single player, the main function is automatically removed and nothing will happen.[/list] [hr] [img]https://i.imgur.com/9sqUFoi.png[/img] [b]Please do not upload edited versions of my files publicly without permission.[/b] [img]https://i.imgur.com/9sqUFoi.png[/img] Edits can be made and distributed privately. [hr] Check out my other mod, 'Defecation': [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1436878551][img]https://i.imgur.com/lQFrVpk.png[/img][/url] [hr] [url=https://www.paypal.com/donate/?hosted_button_id=VWAM9R4FHYHLW][img]https://i.imgur.com/HCYZryj.png[/img][/url] Workshop ID: 2688676019 Mod ID: ChatBubble
True Music Jukebox B41
از 76561198092535367
This version of True Music Jukebox is for Build 41. Norby has now updated it for Build 42 as well, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3398874593]and it can be found here.[/url] Keep in mind that [b]Build 42 does not have multiplayer yet.[/b] Are you tired of swapping cassettes and vinyls after every track? Is the effort to find batteries doing more damage to your sanity than the zombie apocalypse, itself? Well, now you can load hundreds of cassettes and vinyls from the infamous True Music into a handy multipurpose jukebox and dance until you're undead! And the music syncs on multiplayer! 1. [i]First[/i] [b]remove[/b] [i]and then[/i] [b]unsubscribe from[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3059476842]the old version of True Music Jukebox[/url]! (!!!) 2. Get [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2613146550]True Music[/url] (and it's prerequisites) 3. Subscribe to some good True Music track packs. 4. Find or build yourself an epic jukebox (but don't forget electricity)! 5. Turn it on, fill it with cassettes and vinyls, and crank it up to ELEVEN! * [h2]How to Use Jukeboxes[/h2] To use a jukebox, simply interact with it once after finding or placing it in the world and turn it on. This will convert the jukebox into a container object. After that, you can move (or "load") True Music cassettes and vinyls into the jukebox. Once tracks have been loaded, you can play them using either any loaded track's inventory menu or the jukebox interaction menu. Powered jukeboxes will play continuously. You can create a queue of specific tracks that will play next in the loaded playlist, and you can lock the queue if you want to loop through a subset of loaded tracks. Jukeboxes can hold ELEVENTY arbitrary Zomboid weight units (110 AZWU) of your finest tapes and vinyl records. There is no track limit. By default, zombies will be attracted to the sound of the jukebox up to 50 squares away. The range at which zombies can hear a jukebox at full volume can be set using sandbox options. * Jukebox sound is controlled by Ambient Volume in sound settings. [h2]Jukebox Therapy and Nutrition[/h2] Jukeboxes can be given the power to improve the moods and health of players who hear them in many ways; they can even quench your thirst if you want them to be that magical. These features are off by default; enable them in sandbox options if they are up your alley! [h2]Jukebox Icons[/h2] This mod features icons to help people navigate its menus nonverbally. All buttons still do what their button text says they will do; buttons that say "play", "enable", or "turn on" do exactly that. However, the icon for buttons that toggle things on and off will reflect the CURRENT state of that option, [b]not[/b] the state it will be in after it's pressed. We made this decision because we wanted the icons to appear "on" when the associated toggle is "on" - e.g., the Jukebox icon is green when it's on. This pattern can be inverted on our game options page. [h2]Portable Jukebox Keys[/h2] Want to remotely access a jukebox's playlist and queue? Simply enable portable jukebox keys via sandbox options, add a jukebox to your key ring via the jukebox's main menu, and open the context menu on your (or any) key ring to control the box at any range. You may rename jukeboxes to remember locations more easily. Controller input is supported via the in-game keyboard. [h2]Range Options[/h2] In sandbox options, you can determine the audible sound range of the jukebox (a special setting exists for zombies); note, however, that our option for players will only work if you use our custom sound mode (the default sound mode of this mod). If you are using Project Zomboid's 3D sound effects, however, be aware that we are not able to control the sound range; it will drop off in volume according to whatever is deemed realistic by Project Zomboid. [h2]Jukebox Hero[/h2] Want to get a jukebox as fast as possible? Just choose the Jukebox Hero trait at character creation, and you will spawn with a Jukebox Starter Kit for building your very own jam station! You will also learn a recipe for making jukeboxes out of scrap. [h2]3D Audio Effects[/h2] True Music boomboxes and cassette players use 3D audio effects that many people find annoying because they have excessive bias toward one ear, and that ear is often the wrong ear (it's based on player position, not head orientation). We do not like the sound of that audio, so we replaced it with something we like much better. [b]However[/b], you may enable that form of 3D audio using both game options (for the individual level) and sandbox options (if you want to force your entire server to use the same 3D sound as True Music). Just be aware that we do not control the audible range of that sound mode. [h2]Multiplayer Sync[/h2] We have spent many hours confirming that you will hear the same songs as other people, and tracks will change at [i]almost[/i] the same time. Feel free to contact us if you believe you have ideas that can significantly improve this aspect of the mod! We have not seen any desync in testing lately; however, if for some unexpected reason a jukebox does become desynced for one or more players, there are two things that will likely fix this. If the data is only wrong clientside, reconnecting should fix the issue; if the jukebox data is somehow corrupted serverside, then picking up a jukebox and putting it back down will reset its data. [h2]Game Options[/h2] True Music Jukebox now has its own page in the Game Options menu, where players can control a wide range of settings from jukebox volume to hiding menu options. [h2]Translations[/h2] We want True Music Jukebox to be available to every player in every language! Please learn more via [url=https://steamcommunity.com/workshop/filedetails/discussion/3118990099/4035852798885773535/]our permanent discussion about language support[/url]. [h2]Update Schedule[/h2] We will push feature updates on [b]Sundays at 10 PM EST[/b] whenever those updates are ready. [h2]Discord Server[/h2] Come join [url=https://discord.gg/3a3dWFB6yw]the True Music Jukebox community[/url] on Discord! In the future, we plan to warn people there if we need to do an unscheduled update for any reason (such as bug fixes that we consider urgent). We are also able to respond to usage questions, bug reports, translation requests, and feature suggestions faster on Discord. Please join us! [h2]Compatibility[/h2] This mod was written and will continue to be improved with compatibility as a high priority. It was tested alongside hundreds of mods, and it was fully compatible with all of them. It also integrates smoothly with Lifestyle: Hobbies. If you have any information regarding a potential incompatibility, please visit us on Discord and ping us! You can add this midsave. Starter kits and manuals will not spawn in places that the server has already initialized with items. [h2]Modpacks[/h2] Please [b]read[/b] [url=https://steamcommunity.com/workshop/filedetails/discussion/3118990099/4139439021818677235/]our Modpacks discussion[/url]. [h2]Other Mods by Norby007[/h2] See my other mods for mixed insanity: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2878074695]SuperGigaMart[/url] - It's like shopping on Black Friday! [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3042138819]FunctionalAppliances[/url] - Now with More Brews! [h2]Other Mods by Burryaga[/h2] Burryaga is a Wookiee. Check out [url=https://steamcommunity.com/id/zendachi/myworkshopfiles/?appid=108600]his Steam Workshop[/url] for a variety of useful mods! Workshop ID: 3118990099 Mod ID: TrueMusicJukebox
Sapph's Cooking [B42+]
از 76561198048783002
[img]https://i.imgur.com/ZB1RCUx.png[/img] [url=https://ko-fi.com/sapph_][img]https://i.imgur.com/ETH9cZg.png[/img][/url] [h2][b]Since i'm not that active here on Steam, if you find any bugs or have any suggestions, feel free to add me on steam, discord(#sapph) or join my [url=https://discord.gg/8QNfE3FE46]my Discord[/url][/b][/h2] [img]https://i.imgur.com/qdnVxx5.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2832136889][img]https://i.imgur.com/uo0VbZq.png[/img][/url] [img]https://i.imgur.com/4IfyYC2.png[/img] This mod expands the vanila options for the Cooking category, adding more recipes, weapons and food related item drops. [img]https://i.imgur.com/Kgy35iX.gif[/img] What can i expect downloading this mod? [list] [*][b]+40 [/b] Types of new drinks. [*][b]+500 [/b] New food recipes. [*][b]+500 [/b]New Items. [*][b]+10 [/b]New weapons. [/list] As Project Zomboid is constantly updating, if any recipes i've added are put into the game, i'll make sure to remove them. [b]Wiki[/b] Check out this mod's Wiki: [url=https://sapphcooking.miraheze.org/wiki/Main_Page][img]https://i.imgur.com/PmyFixm.png[/img][/url] [img]https://i.imgur.com/E7H4L2T.png[/img] - Changelog 2026 - Happy new year, wishing you all a happy and productive 2026, let's hope this year isn't as chaotic as 2025's~ I was able to add some new things, and fixes, so i hope everyone's able to enjoy it (if youre on 42.12 i'll be updating that version later this week!) [b] New Things: [/b] - Added Copper Saucepan recipes for Arborio Rice, Brown Rice, Popcorn Kernels, Spaghetti, Chocolate and Instant Noodles. - Added recipes for Swiss Roll. - Added recipes for Boxed Canned Foods. - Added recipes for Cheesecakes (Vanila, Chocolate, Green Tea and Strawberry). - Added recipes for Puffed Rice. - Added recipes for Crispy Rice Squares. - Added recipes for Cornbread Pan and Cornbread. - Added recipes for Deviled Eggs. [b] Tweaks: [/b] - Added Small Bird Meat on Fry Chicken recipe (thanks Llareia). - Fixed a bug with Pour on Thermos recipe missing food (thanks Cannon Fodder). - Fixed Takeout Box returning wrong pan in recipe (thanks Llareia). - Fixed a bug with item tags being accepted in other recipes (thanks Kopiko). - Fixed not learning mod recipes when reading magazines. - Readded Cake Candles recipes. [b]**translations will be missing for a while![/b] [img]https://i.imgur.com/5gWe2L8.png[/img] [list] [*]Do i need to restart my save for this to work? [/list] [b]You don't have to, but you'll need to explore new areas for the new items - Also, make sure to backup your saves, as b42 is still very buggy![/b] [list] [*]Does this work on Multiplayer? [/list] [b]It should be working, but expect bugs and errors, build 42 is still on unstable and i have to tweak some of its features!(remember to backup your saves!)[/b] [*]Will this work with "x mod"? [/list] [b]It should work with any other mod on the workshop, but if it doesn't, feel free to let me know! [/b] [img]https://i.imgur.com/9IPH57n.png[/img] - need to wait on other mods updates! [img]https://i.imgur.com/NnWp67b.png[/img] Currently avaliable translations are: [img]https://i.imgur.com/c6amHzp.png[/img] [b] - Brazilian Portuguese[/b]. [img]https://i.imgur.com/bMgzIGt.png[/img] [b] - Traditional Chinese [/b] (Thanks to [url=https://steamcommunity.com/profiles/76561198111339201]Smokedfish[/url], [url=https://steamcommunity.com/profiles/76561199060254848]冷沔泠-35P[/url] and 水煮麵包) [img]https://i.imgur.com/xYnM3Xq.png[/img] [b] - Simplified Chinese[/b](Thanks to [url=https://steamcommunity.com/profiles/76561198860345090/]BEIBIAO![/url] and 水煮麵包). [img]https://i.imgur.com/1x3X74J.png[/img] [b] - German [/b](Thanks to [url=https://steamcommunity.com/profiles/76561198366724428]LittleTempest![/url] and Lampiooo). [img]https://i.imgur.com/2Fg8tWa.png[/img] [b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2833472582]Spanish[/url] (Thanks to [url=https://steamcommunity.com/profiles/76561198874558693]CarlosRojasCu[/url]). [img]https://i.imgur.com/M0R2VAk.png[/img] [b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2844708917]French[/url] [/b](Thanks to [url=https://steamcommunity.com/id/HugoTLS]HugoTLS![/url], [url=https://steamcommunity.com/profiles/76561197981623248]Zunder[/url], inkredibehl and [url=https://steamcommunity.com/profiles/76561198174553231/]Xianah[/url]!). [img]https://i.imgur.com/iYsgLKf.png[/img] [b] - Polish [/b](Thanks to [url=https://steamcommunity.com/profiles/76561198114411983]TheMitu97[/url] and Damireewq!). [img]https://i.imgur.com/L3CS4YY.png[/img] [b] - Korean [/b](Thanks to [url=https://steamcommunity.com/id/ywowu007]Fender [/url]and 이스트!). [img]https://i.imgur.com/clpTylJ.png[/img] [b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2921709070]Thai[/url] (Thanks to [url=https://steamcommunity.com/id/safc] Riko Prushka[/url]). [img]https://i.imgur.com/CPvhaJl.png[/img] [b] - Russian [/b](Thanks to [url=https://steamcommunity.com/id/lighthere]ГАЧАМУЧА[/url], Мепсель, [url=https://steamcommunity.com/id/Khiuk2001]Khiuk[/url] and Movmav!). [img]https://i.imgur.com/5E1fxhy.png[/img] [b] - Ukrainian [/b](Thanks to [url=https://steamcommunity.com/id/putate]Kizukkk![/url]). [img]https://i.imgur.com/F2Op43O.png[/img] [b] - Japanese [/b] (Thanks to [url=https://steamcommunity.com/id/makotosuzue]Suzue![/url]). [img]https://i.imgur.com/cFFHImV.png[/img] [b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2993264235]Italian[/url][/b] (Thanks to [url=https://steamcommunity.com/id/Eternity84]Eternity![/url]). [img]https://i.imgur.com/TdJVV4y.png[/img] [b] - Dutch[/b] (Thanks to [url=https://steamcommunity.com/id/Purple-Nebula]Purple Nebula![/url]). [img]https://i.imgur.com/cMfVnaT.png[/img] [b] - Turkish[/b] (Thanks to Taha [url=https://steamcommunity.com/profiles/76561198273688324/](Dylan Rhodes)[/url]) and [url=https://steamcommunity.com/profiles/76561198268087708/]VVentos[/url]. Special Thanks Glytch3r, Poltergeist and everyone at PZ oficial discord for helping on some coding parts! (and Spongie for the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2463184726]Hair mod[/url] in the pictures) [h1]If you're interested in helping translate this, you can add me on steam, discord(#sapph) or join the mod's discord bellow![/h1] [url=https://discord.gg/8QNfE3FE46][img]https://i.imgur.com/hT3OHyg.png[/img][/url] [b]I'm also not very active on this mod page, so... it's best to find me on my discord or by private dming me![/b] Liked my mod? Be sure to leave a Rating and a Favorite! [img]https://i.imgur.com/uC5EfY3.gif[/img] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][img]https://i.imgur.com/fwSlf8G.png][/img][/url] Workshop ID: 3409143790 Mod ID: SapphCooking_B42
'16 Merceds-Benz E-Class (AMG)
از 76561199141191529
use B41 iwbums Mercedes-AMG E63 This is the almost latest model in Mercedes-AMG's Sports sedan. add 3 color (silver, white, black) not replace any car. this mod support full damage model (rust, damaged, blood) and light ! want more benz? S-class here ! https://steamcommunity.com/sharedfiles/filedetails/?id=2513816679 B41 iwbums 을 사용해주세요. 벤츠 E클래스의 스포츠형인 AMG의 E63을 실버,검정,화이트 세가지 색상으로 추가합니다. 현 모드 부터는 모든 손상 오버레이 기능을 지원합니다. 이모드는 다른 차량을 대체하지 않습니다. Tags:B41,Cars,Vehicles Workshop ID: 2517372810 Mod ID: benze
Respawn in Car [MP/SP]
از 76561198073717195
[img]https://i.ibb.co/BnbFX35/prevent-to-update.png[/img] [code][h1]Last Update MP/SP: 2.0v Patch note >>[/h1] https://steamcommunity.com/sharedfiles/filedetails/changelog/2825720887[/code] [h1][b]Respawn in car[/b][/h1] [b]With this mod, if a player disconnects inside a vehicle, he is bound to respawn in this vehicle. if the vehicle is full (with players online or offline) : No additionnal player can enter the vehicle.[/b] [list] [*]If you disconnect your character inside a vehicle, your character will be forced to respawn inside the same vehicle when reconnecting, even if the vehicle has moved. [*]If the vehicle is full (with players online or offline): No additional players can enter the vehicle. [*]The disconnected player inside vehicle has sort of a "Respawn ticket" for this car.. [*]Context menu to check for passengers inside a vehicle, online or disconnected) [*]Context menu to kick a disconnected passenger from occupying a seat (option accessible from outside the vehicle, and the door must be open, for the boats, option accessible from inside). [*]Access to context "DEBUG" in admin level or -debug mode. [/list] [code](ie: 2 seats vehicles) [i]If 2 players have logged out inside a vehicle , no free seats remain, if a third player tries to get in he gets kicked out of the vehicle (because full :2/2 passengers even deconnected).[/i][/code] [quote=AuD][i]Now, you don't have to wait for your friends for continue on your road trip! with this mod, you can play multi-character in only one vehicle on your coop/multiplayer server if multi-characters is allowed, you can go on a road trip^^ alone but with yours characters ![/i][/quote] [hr][/hr] [code][h1][img]https://i.ibb.co/QprRddK/warning-icon-png-2766.png[/img] Works in MP and SP Anti-Cheat Type 2 disabled needed. [/h1][/code] [code][img]https://i.ibb.co/QPswn80/fffdossier.png[/img] [b]No vanilla code rewrite, this mod is effective at 4 specific times and not permanently, 4 events used: when the player enters a vehicle / when the player exits a vehicle, when the player changes places and when the player connects. another events was added in order to remove the "OnTick" on the server: Only when the player is in the driver's seat, a loop checks the distance traveled by the vehicle in order to save its position (70m). Some modData are stored in the getGameTime, this only corresponds to the names of the players in order to save the position of the assigned vehicle, if you have 20 players on your server, only a table of 20 will be saved in the getGameTime. Works with an existing save, safe to remove but the settings will be saved in your data server. If you reinstall again (second install etc...), the last settings are preserved all the time. /!\ [reinit option coming soon in DEBUG admin][/b][/code] [h1]If you think this mod would be interesting for the community[/h1] [img]https://steamuserimages-a.akamaihd.net/ugc/1692774229408436181/DD18664314A26EA83C62E9B0127FFCB35092B53A/[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2915808671] [img]https://i.ibb.co/nmL1Mb9/pobnbnter.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2820757649&searchtext=10yl][img]https://i.ibb.co/L0B1php/10-YL-APPROVED.png[/img][/url] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][img]https://i.ibb.co/3TCMYJp/MODS-03.png[/img][/url] Workshop ID: 2825720887 Mod ID: addForceRespawnToCar
Glenport - Open Source
از 76561197999610013
As of Feb 6th, 2025, I decided to make this open source and available for download if anyone wanted to fix things, revive it, etc... I hope that this keeps the map alive for future updates, other map mods, and more. Thanks again! ❗[url=https://github.com/ZarkXav/pz-glenport]GitHub Glenport Link[/url]❗ 💚 Outdated. I'd like to update the map but there's a lot of old buildings and no minimap with the update and release of PZ. I apologize, as I don't have an exact timeline if I will fix things due to mental health and focusing on other things. However, I want to thank you for the support! - Nov 14th, 2024 💚 Glenport is a small town with a variety of different places in the area. Outside of the small downtown traffic jams and urban locations, you'll find a variety of neighborhoods, a large trailer park, industrial areas, and a few rural locations. Scroll down for known bugs or comments. Post in the bug reports discussion if you find anything, thanks. [h1]Version 0.8[/h1] There may be some issues with build 41, but things seemed to work as well as MP. There might be some missing tiles, issues with a road, or a few buildings missing light switches or furniture. A lot of the buildings were from a downloadable pack, so I've done what I could and fixed some of them. There needs to be a bit more testing done, and I'd like to add some more rural locations and details later on. The main highway that connects to the other parts of the map would have more commercial/industrial buildings. I made this map back in 2018, but I never got around to actually uploading or playing with friends until now. Took a few years to finally play and decide to share it lol. Credit goes to those who made houses and the packs online. There's also some custom buildings I personally made. I didn't realize that so many people would even subscribe to this and potentially play in a house on the map I grew up in, haha. Thanks everyone for trying out the map, and I hope you have an enjoyable experience despite any issues! Workshop ID: 2490642410 Mod ID: Glenport Map Folder: Glenport Known Bugs ----------------- Definitely Outdated, No Minimap Some light switches missing. Some buildings may have a missing tile, not sure which building. Some buildings may have issues or walls. Strangely, the main highway doesn't connect properly anymore after of the updates, but you can still make your way through. People have mentioned a few things in the comments, please take a look.
Weapon Modifiers v1.1.3
از 76561198041411600
[h1]Update 1.1.3[/h1] MOD COMPATIBILITY UPDATE Added two new sandbox settings : [list] [*] Chance multiplier for CRAFTED RANGED weapons : default = 0. Leave this on 0 if you are using [u][b][i]Brita's Weapon Pack[/i][/b][/u] ! [*] Chance multiplier for CRAFTED MELEE weapons : default = 0.75. = - 25% chance of giving modifiers to melee weapons. [/list] As always, [u][b][i]see the changenotes for more details[/i][/b][/u]. The Sandbox Settings of this mod are slowly but surely getting out of hand... I will try to stop adding more sandbox settings in the future updates, otherwise it's gonna end up like More Loot Settings. [h1]What is this mod ?[/h1] This mod adds weapon modifiers that give bonus (or malus) stats to weapons. Each weapon has a (customizable) chance to get a modifier. Then the quality of the modifier is also customizable through a "rarity tweaker" that makes it more or less likely to get higher or lower rarities on modifiers. These two values also depend on a "start day", a "peak day" and start and peak values. (Same system as my other mods [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2836575002]Time Decreases Loot[/url][/u] and [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2841981605]Time Decreases Car Condition[/url][/u], if you know them.) You can also adjust specifically the chance of ranged weapons getting a modifier, and the chanced of weapons attached to zombies getting a modifier. By default in the Sandbox Settings, start day is set to 1 and peak day to 60. The chance to apply a modifier on a weapon will slowly increase from 40% to 65% until it reached day 60. And the rarity tweaker is set as 1.2 on start day (lower quality modifiers) and 0.8 after peak day (higher quality modifiers) To help visualize the stats of these modifiers, an extensive tooltip has been added to weapons, to showcase their stats, and the bonus given by their modifier - if they have one. [hr][/hr] [h1]This contains 4 mods, don't enable all 4.[/h1] You will need to enable the "Framework" mod, AND choose one of the other two mods "Extensive Modifier List" or "Realistic Modifier List". Then, if you want, you can also enable the optional addon mod "Tinkering Skill (Reforge)" that adds a Tinkering skill and a Tinker action that allows the player to reroll a melee weapon's modifier. [hr][/hr] [h1]The "Extensive Modifier List" version has: [/h1] [list] [*]7 rarities of modifiers ("legendary" - 1% - Orange, "insane" - 2% - Light Red, "epic" - 4% - Light Purple, "great" - 8% - Blue , "good" - 16% - Green, "common" - 40% - White, "bad" - 25% - Grey, "sh*tty" - 4% - Dark Red). You can identify which rarity a modifier is through the color of the item name in the tooltip. [*]Both Melee and Ranged weapons can get modifiers. [*]The name of the modifiers are more "Terraria-like", such as : Dexterous I, Murderous III, Hurtful II, Lucky V, Legendary... and many others. [*]Many stats affected in various combinations. [/list] [hr][/hr] [h1]The "Realistic Modifiers List" version has:[/h1] [list] [*] 3 rarities of modifiers only("rare" - 6% - Orange, "good" - 47% - Green, "bad" - 47% - Red) [*] Only Melee Weapons can get modifiers. [*] The name of the modifiers are more realistic, such as : Rusty, Sharpened, Well'Designed, Small, First Rate... [*] Less variety in the stats affected, with less combinations. [/list] [hr][/hr] [h1]Multiplayer : [/h1] It works in multiplayer. The bugged modifier names are no more. [hr][/hr] [h1]Compatibility : [/h1] Should work with most mods that add weapons. (modded weapons will also get modifiers) Mods that modifies weapon tooltips may look weird. But it should be still fine. [b]BRITA'S WEAPON PACK (and other such mods)[/b] Actions such as folding / unfolding stocks or changing magazine type is actually a recipe for crafting a new weapon, so it rerolls a modifier on the weapon. To avoid that : leave the sandbox setting "Chance Multiplier on Crafted Ranged Weapons" on 0, so the modifier is lost completely instead of rerolled. [hr][/hr] [h1]Don't like the balance ? Give me your suggestions[/h1] Leave your suggestions in the comments. If you want me to add a modifier ( or nerf/buff an existing one), just leave a comment and I'll see what I can do. Or... make your own. Modders can easily use the Weapon Modifiers Framework as requirement for their own mod. So, all they have to do is come up with a list of modifiers and rarities. Check the ModifiersDefinitions.lua file in the "Extensive" mod to see how to do it. [hr][/hr] [h1]Tinkering[/h1] [b]"How to I tinker? The option is red for me!"[/b] Read the magazine, or level up Maintenance and tinkering to 3. Then, get some tape or glue. And you should be able to tinker then. [b]Tinkering Skill[/b] More levels in Tinkering skill results in overall higher rarities on the modifiers of tinkered weapons, plus a chance not to consume items when tinkering (+3% per level) Maintenance and the appropriate weapon skill also slightly impact overall rarities. Much less than Tinkering though. [b]Tinkerer Trait[/b] The tinkerer trait costs 7 points and gives +1 Maintenance and +1 Tinkering. It also gives +20% chance not to consume items and has a slight impact on tinkered modifier rarities. And it gives the Tinker recipe so you don't have to read the magazine to be able to tinker. If you enable the sandbox option, the trait can be earned dynamically by reaching a sum of 8 levels in Maintenance and Tinkering skills, and having tinkered 15 modifiers of epic or higher rarity. Additionnally : The Repairman and the Engineer professions get +1 Tinkering skill. They still need to read the magazine to be able to tinker though. [hr][/hr] [h1]What is potentially coming in the future ?[/h1] [list] [*] Build 42 compatibility update. Eventually. [/list] [hr][/hr] [h1]Credits:[/h1] Many thanks to @Burryaga and @Вишня for their help with tooltip compatibility, and @MrAtomickDuck for lending me a server to test MultiPlayer. [hr][/hr] Workshop ID: 2932853467 Mod ID: WeaponModifiersExtensive Mod ID: WeaponModifiersFramework Mod ID: WeaponModifiersRealistic Mod ID: WeaponModifiersReforge
Decoholic
از 76561199151439614
[h1]Overview :[/h1] There may be multiple patterns of furniture overlay graphics, but the patterns are defined per coordinate, not per item. Therefore, when you bring furniture back to your base and place it there, you may see a different graphic than the first time you picked it up. This mod solves that problem and allows free selection of overlay graphics for furniture. And for world-placed items other than Moveable, the placement position can be adjusted. [b][i]Confirmed to work with Build 41/42 and also work on MP.[/i][/b] [b][i]Split-screen play is not supported.[/i][/b] [h1]Features - 1.Change Furniture Display :[/h1] You can change the overlay graphic freely by following the steps below. [img]https://imgur.com/KxT9P0m.png[/img] (1) Execute "Change furniture display" from the item or world context menu. [img]https://imgur.com/RHS8pQg.png[/img] (2) You can select the graphics to display from the configuration window. [list] [*]Press the "Select" button below the graphic you want to display. [*]The currently selected graphic will be marked with a red circle icon in the upper right corner. [*]"Default" will return to the original display mode. In this setting, the graphics displayed will change depending on the coordinates of the placement. [/list] [h1]Features - 2.Adjust Item Position :[/h1] [h3]This feature has been integrated into vanilla as "Extended 3D Placement" in Build 42. Therefore, it has been removed from this mod in the B42 version. However, the vanilla functionality has been extended as follows: [list] [*]Expanded position offset range (range can be adjusted via options) [*]Feature can now be accessed from the item's context menu [*][img]https://imgur.com/KUMI33h.png[/img] [/list] [/h3] You can adjust the placed item position by following the steps below. [img]https://imgur.com/0oqM9m5.png[/img] (1) Execute "Adjust item position" from the world item context menu. [img]https://imgur.com/SHLOYDw.png[/img] (2) You can change the item positions and rotations from the adjust position window. [list] [*]"--" button : Decrease value a lot. [*]"-" button : Decrease value a little. [*]"C" button : Clear value to zero. [*]"+" button : Increase value a little. [*]"++" button : Increase value a lot. [/list] [h1]Options :[/h1] These options are available. (Only B42) [list] [*]Offset Range : You can extend the item's position offset range to span from negative to positive values. [/list] [h1]Sandbox Options :[/h1] These options are available in Sandbox Options. (Only B41) [list] [*]Meta > Enable Adjust Item Position : Enables Adjust Item Position. This option is intended for cases where you want to limit this features to users in MP. [/list] [h1]Q&A :[/h1] [list] [*][h2]Which furniture can I select graphics?[/h2] This includes container-type furniture such as shelves and furniture with overlay graphics such as chairs covered with sheets. [*][h2]Can furniture from other mods be made to work?[/h2] It's possible, although it needs to be handled individually. Please request the mod name. [*][h2]How do I do a piece of large furniture that has been divided?[/h2] You can select graphics in each divided part. [*][h2]What happens if I rotate the furniture?[/h2] If the furniture is rotated, it will be processed as a different item. Therefore, please select the graphics for each direction. However, if the same direction is made again, the previous selection is kept. [*][h2]Already I have been selected, but before I know it, it's back to the default display..?[/h2] It may have reverted to the default display for an unknown reason. Try moving items in and out or re-placing furniture. [/list] [h1]Supported Mods :[/h1] This mod supports overlay images added by the following mods. [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3282215361]Functional Clothesline[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2877535263]My So-Called Snack[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3183799205]Pineville[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2890440427]Pump Pury[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2961722002]Tile Fixes[/url] [/list] [h1]Known Issues :[/h1] [list] [*]If the overlay graphic of the oven has been changed, there is a problem with the overlay graphics disappearing when the device is turned on or off. In this case, the graphics will not be restored unless it is manually changed again. [*]The following issues exist in multiplayer mode but are not planned for resolution due to constraints: [list] [*]Previously modified settings for placed objects are not retained when repositioning or rotating them. Please adjust the display settings again after performing the operation. [*]Due to the change display function in the item context menu does not work correctly, the item context menu for that function is hidden. [*]Offset Range settings are not permitted in multiplayer mode, so values specified in the options settings will be ignored. [/list] [/list] [h1]Future plans :[/h1] [list] [*]Bug fix (if it exists) [/list] [h1]Remarks :[/h1] [list] [*]This mod requires that "DISPLAY > Textures > Double-sized Textures" in GAME OPTIONS is ON. If this option is OFF, the correct size will not be displayed. I don't plan to support this option now, but I will consider it if there are enough requests. [/list] [h1]Release Notes :[/h1] [list] [*]v1.17 - Hotfix for Build 42.15. [*]v1.16 - Hotfix for Build 42.13. [*]v1.15 - Added "Always Empty" mode. [*]v1.14 - Removed Adjust Item Position Feature. (B42) [*]v1.13 - Compatible with Build 42. Please refer to "Change Notes" for the older history. [/list] [code] If you enjoy this mod and would like to support its development, you can do so through the services below. Your support helps cover the cost of renting a dedicated server for multiplayer testing, as well as AI service subscriptions used for development - expenses I personally pay for every month, totaling over $50. Thanks to your support, I can continue improving, maintaining, and expanding this mod for everyone. [url=https://ko-fi.com/pepepepepeil][img]https://imgur.com/y5Ih4mO.png[/img][/url] [/code] Workshop ID: 3197857648 Mod ID: P4Decoholic
Item Stories [beta]
از 76561198041411600
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3569303590]B42 VERSION[/url] [hr][/hr] This mod makes buildings more "lived in" by spawning items inside them. It is picking what to spawn randomly from a 'story' system. If you've tried my "'immersive barricaded start" mod , this will spawn items in a similar way, but for every building, and at a much lower chance. I've made it into a framework, so different item stories can easily be added. I've tested this thoughout a 20-days-long savefile, so I'm still figuring out the balance for this, but it looks good so far. I'm open to feedback. You can tweak easily the values with the sandbox settings anyway. Start and Peak sandbox settings use the same principle as my "Time Decreases Loot" or "Time Decreases Car Condition" mods : start settings are applied before the start day, peak settings applied after the peak day, and proportionally scaled settings are applied between start day and peak day. Other stories can easily be added, to spawn specific items in specific rooms and/or on specific furniture sprites for example. [hr][/hr] [h1]List of Item Story mods that I have/will release :[/h1] [list] [*][u][b]"Room Loot"[/b][/u] (DONE): Included in this mod. Spawns an item picked from the loot table of the room the item will spawn in. Kitchen items in kitchens, bedroom items in bedrooms, etc. Chance are low and customizable through sandbox settings, and it can trigger in ALL rooms and on ALL furniture sprites. [*][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3037990730] Pillows on Beds [/url][/u] (DONE): Triggers in all rooms, but only on bed sprites, and spawns only pillows. [*][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3038100079] Propane Tanks in Garages [/url][/u] (DONE) :Triggers only in garages and sheds, spawns only propane tanks [*][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3038108150] ZuperCart's Supermarket Carts in Stores[/url][/u] (DONE): Triggers in a variety of stores. Low chance. Spawns Zupercart's supermarket carts. [*][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3038476940]ZuperCart's Trolleys in Warehouses & Factories [/url][/u] (DONE) [*][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3043616998]Pool cues and balls on billiard tables [/url][/u] (DONE) [*][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3123242723]Pallet crates in warehouses[/url][/u] (DONE) [*][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3141544193]Tire Racks in Mechanics and Garages [/url][/u] (DONE) [/list] I will make an all-in-one mod with all item stories eventually. [hr][/hr] [h1]Taking suggestions[/h1] If you have an idea for an item story, you want an item to have a chance to spawn in some rooms or furnitures, leave it in the comments. Or better yet, simply make a mod yourself that uses the framework. You only need to know how set up a lua table, how building rooms are named ([url=https://pzwiki.net/wiki/Room_definitions]Click here for a list of PZ's rooms[/url]), and how to check furniture sprite names using the Brush Tool of PZ's debug mode. Though keep in mind that stories can only spawn inside a building. 'Forest' stories aren't possible, for example. [hr][/hr] [h1]Limitations[/h1] [b]Randomized Houses:[/b] Item stories are only generated in rooms that have not generated a vanilla randomized house story event. So if you absolutely want Item Stories to trigger on every room, you'll need set the Sandbox Setting "Meta" -> "Randomized House Chance" to "Never". [b]Tilesets with no surface offsets :[/b] Some mods use tilesets that haven't properly mapped their tiles' furniture surface offsets, which means some of their furniture tiles will be considered as floor instead of furniture. Which generally means much lower chances of item story spawns. Even some furniture in vanilla don't have their surface offset mapped. I can't really do anything about it. The devs have said they're going to implement a sudo-3d map for each sprite, but it'll be a while before they release it in a build. These sprites can be recognized easily by simply trying to "Place Item" on one of these tiles to see that it's not working. The mod will still work though, it's not like these tiles break anything. [hr][/hr] Note : Playing with this means obviously you're going to find more loot. So I recommend either turning down the vanilla loot, or turning down the Sandbox Settings of this mod. [hr][/hr] [h1]Recommendation:[/h1] It is recommended to use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3033301901]Loot Tables Fixed [41.78][/url] alongside this mod, but it's not strictly a must-have. [hr][/hr] [h1]Can it spawn modded items?[/h1] Yes. Specifically, the 'Room Loot' story can spawn them, since it picks items from the same loot tables as containers. And then there's also Zupercarts carts, for which I specifed the item Ids of the carts. However, I am NOT responsible if another modder hasn't properly inserted their custom items in the loot tables. [hr][/hr] [h1]Multiplayer : does it work ?[/h1] It worked when I tested it on my own local dedicated server with only me on the server. The framework is basically client side only, though, so I'm expecting some things to go wrong. [hr][/hr] [h1]What about performance?[/h1] I made sure that when the player explores, the item stories spawner triggers on one unexplored room at a time, every tick, instead of all unexplored rooms at once. Because of this, even when I teleported into the middle of Louisville's biggest buildings, I didn't notice any lag. [hr][/hr] Workshop ID: 3037988451 Mod ID: ItemStories_RoomLoot Mod ID: ItemStories_Framework Workshop ID: 3037988451 Mod ID: ItemStories_RoomLoot Mod ID: ItemStories_Framework
[B42] Drag Bodies Faster
از 76561198113836384
[h2](Works in B42.19.0 SINGLE AND MULTIPLAYER)[/h2] [h1][b]Drag Bodies Faster[/b][/h1] This mod speeds up corpse handling so you can clear streets, bases, and kill zones much faster without spending half the day dragging bodies around lol Moving corpses shouldn't take longer than killing them so I created this mod... [h2][b]Features[/b][/h2] • Dragging speed options: +50%, +60%, +70%, or +80% (choose one) • 25% faster corpse pickup (this bonus is always on) • 50% faster corpse drop (this bonus is always on) ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ [h3][b]Drag Bodies Faster Can be safely added or removed mid-save. Give it a try![/b][/h3] ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ [img]https://i.imgur.com/PPcl3Yg.gif[/img] Workshop ID: 3393821407 Mod ID: DBFaster50 Mod ID: DBFaster60 Mod ID: DBFaster70 Mod ID: DBFaster80
Cat's Walk While Reading Mod
از 76561198132270764
[b] Simple mod that enables reading while walking! [/b] > Read while walking! Shift/run to stop reading :) > Sitting while reading will boost reading speed by .7 (same rate as fast reader trait) [i] I have not timed how long this will take if sitting while also having fast reader trait [/i] [i] Works in multiplayer! [/i] :) [h1] Original version with faster reading: [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2690908199 [h1]Slower reading speed version of original mod: [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2694816684 [h1] Sitting making reading faster idea came from: [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=1938484133&searchtext=sitting+reading [url=https://ko-fi.com/mewcosmiccat] Tip A Cat! ^-^ [/url] [i]Greatly appreciated![/i] Workshop ID: 2694748270 Mod ID: CatsWalkWhileReadMod
[B41] [B42] CJ Firearm [Discountiuned]
از 76561198200127910
Ops i messed up the description This mod add about 40 firearms to the game, the Main author CJ has retired from modding, and This will be the final update of the mod that it will be published. WARNING: This mod is not compatible with any other firearm mod, we will not be resposible for any damage that has been done to your save file. Discord server:https://discord.gg/9xkfNNg77q Please let me know if the b41 version of the game is running correctly in the discord server, thank you. Note: the script in b42 that interact with Vehicle interaction menu, dash board, and hood is broken, fixing is underway rn. For Legal reasons: CJ: Main author Aurora wolf: secondary dev, testing, fixing bugs Oversights2006_: Thank you for the repair script and suppressor script :D Workshop ID: 2874163136 Mod ID: 2874163136/CaptainJuezo1_WIP_B42
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