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Factorio 模组与插件
此目录列出来自 Factorio Mod Portal 的 23,000+ 个 Factorio 项目。条目可能需要在服务器端、客户端或两端安装,也可能包含地图或其他用户生成内容。安装前请检查链接的来源页面、游戏版本和依赖项。
LTN - Logistic Train Network
作者:Optera
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Outer Rim
作者:Frontrider
Extends the gameplay on Aquilo, Paracelsin,Carna, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them.
Bradythehuman's Space Age Addpack
作者:bradythehuman
Pack of QOL/utility/graphics mods I use with Space Age and Biological Machines.
Biological Machines: Modpack
作者:bradythehuman
Biological Machines is a space age overhaul focused on mundane and sci-fi biological processes. The pack adds new technologies, recipes, intermediates, buildings, weapons, equipment, planets, resources, a hunger mechanic, clones, a warp drive and more. This mod is the intended BM experience, although it only contains settings tweaks and dependencies, any of which may be left out for preference/compatibility.
Biological Machines: Shattered Core
作者:bradythehuman
Adds a small planet to the shattered planet space location where promethium science can be made. The entire surface is covered in promethium ore and an electric grid with free power.
Bradythehuman's Promethium Belts
作者:bradythehuman
Fork of Promethium Belts by Helios467 for 2.1 adding AAI Loader support, AAI Loaders Sane Rebalance support and a few startup settings.
Biological Machines: Planet Wit
作者:bradythehuman
Adds Wit, a moon of Nauvis covered in asteroid craters, glass, helium and coper sulfate. Use these resources to produce helium power cells, a necessary ingredient in space science, laser turrets and the robotics facility (req to craft asteroid collectors, 50% base prod). Return post Aquilo for interstellar science pack.
Biological Machines: Radioactive Tissue
作者:bradythehuman
Adds tissue dropped by biter nests which may be cultivated in a biochamber using bioflux and u-235. The tissue may be crafted into a new nuclear military science pack, various machines (including new military assembler with 50% base productivity), poison gas, uranium ore (centrifuge) and clones.
Biological Machines: Homeworld
作者:bradythehuman
Long ago the Engineer was sent to colonize a distant solar system. Use a warp drive to travel back to the Engineer's home star with construction materials. Land on a Dyson sphere construction station to exchange materials for credits which can be spent in markets on the station. Complete the new ending for a reward in credits.
Biological Machines: Hunger
作者:bradythehuman
Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.
Biological Machines: Industry
作者:bradythehuman
Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.
Biological Machines: Planet Balack
作者:bradythehuman
Adds Balack, a post aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.
Castra Krastorio Compatibility+
作者:Wertrus
This mod provides better compatibility between Castra and Krastorio 2 Spaced Out.
Biological Machines: Alternative Nutrients
作者:bradythehuman
Adds source of nutrients to early game Nauvis and Vulcanus/Gleba.
Biological Machines: Reinforced Wall
作者:bradythehuman
Adds a more durable wall made from refined concrete and tungsten plate.
Biological Machines: Scrapyard
作者:bradythehuman
Adds an early game recycler which consumes no power, is less space efficient and outputs a lot of pollution.
Biological Machines: Cloning
作者:bradythehuman
Clones can be made in a biochamber and stored in dedicated tanks. Getting in a tank will fill the tank and open a respawn screen where the engineer can respawn at any filled tank or at the default spawn. Higher quality clones will have increased health, running speed, crafing speed and mining speed.
Biological Machines: K2 Assets
作者:bradythehuman
Does nothing on its own. Derived from Krastorio 2 and kept separate for BM mods to comply with K2's license.
Biological Machines: Warp Drive
作者:bradythehuman
Adds a warp drive machine which consumes warp power cells to transport a space platform to the next space location instantly. Platform must be moving forward to be teleported.
Biological Machines: Core
作者:bradythehuman
Contains shared modules and compatibility patches for other Biological Machines mods. Does nothing on its own by default although some modules can be enabled as standalone via mod settings.
Foundations Required
作者:NOiZE
Machines can only be placed on solid flooring. Works correctly across all planets including Gleba and space platforms.
Rocket Payload Capacity
作者:VincedPie
Your Rocket is bigger on the inside. Change payload capacity for your rockets! Change how expensive your rocket is! This mod is based on Acorn's Rocket Capacity mod, but I also thought that it's utter BS that I can't sent a sh*tton of belts into space, so I included that too. Also check out my other mods 'Bob and Loboty' and 'Robopub' :D
Spacefarer
作者:Lex_sk
A space-flight adventure built on Space Age: your ship is your only base, and planets are the milestones of progression, the source of contracts and trade. Start a new game with the "Space Start" scenario. Приключение о космических перелётах на базе Space Age: корабль — единственная база, планеты — вехи прогрессии, источник заданий и торговли. Начните новую игру со сценария «Космический старт».
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Factorio Guides
Factorio Mods auf dem Server installieren – Guide
Installiere Factorio Mods sauber auf deinem Server: Mod-Portal, mods-Ordner, mod-list.json, Spieler-Sync und Troubleshooting.
Factorio Server mieten – Multiplayer-Fabrik aufbauen
Factorio Dedicated Server einrichten: server-settings.json, Map-Optionen, Mods, Admin-Rechte, Prüfung und Troubleshooting kompakt erklärt.