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Project Zomboid 模组与插件

51,000+ 个模组可用 来源:Steam Workshop
Jump B41

Jump B41

作者:76561198329871201

You can jump. Up to 4 tiles. [h1]How to jump[/h1] [list] [*]You must be running or sprinting. [*]You must be in good health condition*. [*]Press the Jump key, 'F' by default, [url=https://steamuserimages-a.akamaihd.net/ugc/2057631029472277733/215C4013CB153518258F125997D7C6DE62EE3454/]configurable[/url]. [/list] [h1]Health condition*[/h1] [list] [*]Each of the following points apply to the lower torso, groin, legs and feets body parts. [*]Health must be above 50 percents. [*]Exercise fatigue (stiffness) must be below 50 percents. [*]No fracture. [*]No deep wound. [/list] [h1]Endurance consumtion[/h1] [list] [*]Run jump: 1.56% endurance. [*]Sprint jump: 3.64% endurance. [/list] [h1]Jump distance[/h1] [list] [*]Base Distance (Run): 1m. (1m = 1tile) [*]Sprinting adds 1.25m (at best +1.25m). [*]Each point in Strength and Fitness adds 0.1m (at best +2m). [*]Each level of Endurance removes 0.5m (at worse -2m) [*]Each level of HeavyLoad removes 0.8m (at worse -3.2m) [*]Obese trait removes 1.25m (at worse -1.25m) [*]Overweight trait removes 0.75m [*]Minimum jump distance is saturated to 1m (impossible to jump 1 tile) [*]Maximum jump distance is 4.25m (possible to jump 4 tiles). [/list] [h1]Warnings[/h1] [list] [*]No chance of failure. [*]Animation end is clunky. [*]You may feel like a Duke. [*]You cannot jump from stairs. [*]You cannot jump over fences with this animation. [*]You cannot jump over water coast. [*]But you still can fall in water from height like in vanilla. To get out, use [url=https://pzwiki.net/wiki/Debug_mode]debug mode and teleport[/url]. [*]This makes the game easier by allowing to isolate your base from zombies. [*]Play it safe: [url=https://steamcommunity.com/app/108600/discussions/0/2265817650395740986/?l=latam]Back Up Your Save[/url]. [/list] [h1]Other details[/h1] [list] [*]This mod is B41 version only. You can find [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3389606570]here the B42 version[/url]. [*]Safe to be removed / added for any save. (set aside the warnings above) [*]Should work in any mode (untested in MP and local coop, you tell me). [*]Use bug reports discussion for bug reports. [*]Use evolution requests discussion for all change requests (and don't get high hopes). [*]If you still have questions, ask on [url=https://discord.gg/theindiestone]Official PZ Discord: mod_support channel[/url]. [/list] [quote] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478]Ask for permission[/url] This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. [/quote] You wanna support? A nice word is always welcome. Constructive feedback too. Else you can [url=https://ko-fi.com/tchernobill] [img]https://i.imgur.com/1xL45if.png[/img] [/url] Still there?! C'mon! You got to go now and [url=https://www.youtube.com/watch?v=jrL_LzX5wv4]jump around[/url]. Workshop ID: 2998815983 Mod ID: Jump

204,392 次下载 详情 →
Viperel's Recycling Center

Viperel's Recycling Center

作者:76561198034162620

[h1]If you're looking for practical ways to recycle all your hoarded stuff and turn it into useful products, Viperel has got you covered![/h1] [h1] B42 version available [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3406753768] HERE [/url]. [/h1] [b]By disassembling classic watches, jewelry, tools, cutlery, containers, and other metal items, you can obtain scrap metal that can be repurposed into a wide range of useful items; including nails, screws, wire, barbed wire, hinges, knobs, metal sheets, padlocks, sledgehammers, and even vehicle parts*. *You can use my other mod[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2712632417] Viperel's Vehicle Spare Parts [/url] to create new Vehicle parts & windows. The recipes are designed to be practical/realistic and utilize the materials available in the vanilla game. The goal is to provide an all-in-one recycling solution that offers a logical distribution of materials and EXP based on the items weight.[/b] [hr][/hr] The MOD is split into 3 separate parts: [list] [*][b]RecyclingCenter[/b] - Main mod covering all dismantling recipes (excluding vehicles parts) [*][b]Recycle_QoL[/b] - Extra QoL recipes are available here [*][b]Recycle_Vehicles[/b] - Dismantle vehicle parts (made separate so recipes don't overlap with other mods also covering this. For example this is unneeded if already using Vehicle Repair Overhaul mod) [/list] [hr][/hr] [b]Recycling:[/b] [list] [*] Dismantle various items such as tools, cutlery, jewelry, containers and more to obtain scrap metal, which can be used in a variety of crafting recipes. The amount of scrap & exp resulted from dismantling, will vary based on the item's weight. Even BROKEN items can be recycled! [*] Classic watches and Jewelry will give ScrapMetal in batches of 3 (you need any 3 items to obtain a scrap for balance). The items need to be in your CHARACTER inventory/ equipped bags to work. [i]-many thanks JS-[/i] [*] Turn all Underwear and Shoes/Sneakers/Boots/Wallets/Leather items into their respective materials for Tailoring and Strength EXP. (Tights & BowTie are excluded for now) [*] Turn empty cans into aluminum to make jar lids & welding rods. [*] Dismantle Electronics such as amplifiers, receivers, transmitters, remotes and Electric Guitars into Scrap Electronics. [*] Recycle all types of glass into Glass Shards, which can be smelted into GlassPanes with a craftable Mold. They can be used in making Windows for your house or even vehicle* ([url=https://steamcommunity.com/sharedfiles/filedetails/?id=2712632417] Viperel's Vehicle Spare Parts[/url] required). Note that Glass Panes have only 1/3 chance of succeeding if your metalworking skill is low, but fear not, glass is 100% recyclable and you will receive shards if it fails, so you can try again! [*] Dismantle vehicle parts [/list] [b]QoL Recipes/Features:[/b] [list] [b] Cooking Improvements:[/b] [*] Jars of food will last 10 months in fresh state, compared to only 2 in vanilla (they have to be cooked). [*] Make Fruit Jam out of Berries, Strawberries, Radishes and Carrots (requires heat) [*] Turn meat from traps into Dried Meat (it's not as fulfilling but it's not perishable) [*] Make Canned Potato/Tomato/Carrot (items exist in vanilla but can't be crafted) [*] Open cans with a Kitchen/Hunting Knife or Cleaver. [*] You can now put vegetables back in their sack (in vanilla you can only take them out) [b] Crafting Improvements:[/b] [*] Craft QoL items such as Fishing Tackle, Needles, Chipped Stone, Tea Bags, Garbage Bags, Tarp, Sacks, Notebooks, Mops, Pasta and Jars. [*] You can also make household essentials like Glue, Soap, and Cleaning Liquid from common items. [*] Prepare Charcoal for grilling using logs. [*] Craft Baseball Bats, Crowbars, and even a sledgehammer (high skill requirement, so that you're more likely to find them until being able to craft) [*] Repair your favorite katana, machete and wood axe [*] Craft padlocks and combination padlocks for MP security. [*] Anyone can craft basic bombs as Pipe bomb, Aerosol bomb & Flame bomb (no longer gated behind the engineer profession) [*] Wooden windows are now craftable (remove old window from the wall with a crowbar and replace) [*] Use Cement Powder to make Plaster (had no use in vanilla) [b]Tailoring Improvements:[/b] [*] Convert Ripped Sheets & Denim into Rope, Thread, & Twine, even the dirty ones while improving your Tailoring. With these materials you can create a variety of items like belts, leather gloves, slings, pillows, sacks, towels and scarves. [*] Repairing Bulletproof Vests (Civilian, Police, Military) is now possible with Tailoring lvl 4. [*] Craft Leather Jeans (in vanilla they are very rare but have higher scratch resistance than Firefighter pants) [*] Make a warm Wooly Hat using Yarn & Knitting Needles with Tailoring lvl 5. [b]Other Improvements:[/b] [*] Refill lighters & make matches (lighter will last TWICE as long and won't disappear when empty). [*] Mix and make paint, color light bulbs or clean them with petrol. [*] Some items are renamed for better sorting including maps, vehicle parts, strips, hair dye, paint, lightbulbs, seeds, traps, radios and wearables (best to use with Better Sorting, will not disrupt other recipes or mods). [/list] [b]Favorite items/tools inside your inventory to exclude them from being recycled (unneeded for PropaneTorch or WeldingMask[/b] [i] Can be added to an existing save safely! No compatibility issues and works in MP v41.78+. (It's recommended to keep only one recycling mod as similar recipes might overlap, but won't break anything) [/i] Workshop ID: 2713055926 Mod ID: VPR_RecyclingCenter Mod ID: VPR_Recycle_QoL Mod ID: VPR_Recycle_Vehicles

209,312 次下载 详情 →
Greens Custom Tiles

Greens Custom Tiles

作者:76561198074506705

Custom created tiles intended for my custom maps. (Once I have complete collection I will be realising source files for other map creators) [url]www.patreon.com/2green[/url] [i]If you appreciate my work, feel free to help a brother out.[/i] Workshop ID: 2734679675 Mod ID: GreensTiles

202,420 次下载 详情 →
Rewarding Night Combat

Rewarding Night Combat

作者:76561198005669324

Do you frequently find yourself wanting to venture out during the night but struggle with motivation? If so, this mod is for you. With it, you will have the opportunity to gain significantly more experience points for your combat skills during nighttime. By default, bonus experience points will be applied to combat skills [b]between the hours of 11 PM and 6 AM[/b] as follows: [list] [*] [b]Axe[/b]: 1.5x ⇔ 50% XP bonus [*] [b]Long Blunt[/b]: 1.5x ⇔ 50% XP bonus [*] [b]Short Blunt[/b]: 1.75x ⇔ 75% XP bonus [*] [b]Long Blade[/b]: 1.5x ⇔ 50% XP bonus [*] [b]Short Blade[/b]: 1.75x ⇔ 75% XP bonus [*] [b]Spear[/b]: 1.5x ⇔ 50% XP bonus [*] [b]Aiming[/b]: 1.5x ⇔ 50% XP bonus [/list] [h3]★ Can be added/removed mid-save![/h3] [img]https://i.imgur.com/31mCw6B.gif[/img] [h1]Customization[/h1] [hr][/hr] Within this mod, you have the flexibility to customize various details according to your preferences using the [b]sandbox settings[/b]. These customization options are categorized as follows: [h3]Core[/h3] [list] [*] Specify starting and ending hours for each season (Summer, Autumn, Winter, Spring) [*] Adjust bonus multipliers for all combat skills. [*] Set the probability of triggering at the starting hour (default: 100%, equivalent to every day). [*] Define the number of days before the mod begins (default: 0, meaning it starts immediately on the first day). [/list] [h3]Optional[/h3] [list] [*] Enable a suspenseful sound effect that plays when bonus XP is activated. [*] Activate an indicator icon that displays information about currently applied bonuses through its tooltip. [*] Make the indicator icon draggable; you can move it by clicking with the left mouse button, release it, or reset its position using the Backspace key (the new position will be saved). [*] Choose from among six different color options for the indicator icon. [img]https://i.imgur.com/XtB7kBk.png[/img] [/list] [h3]Advanced[/h3] [list] [*] For more advanced customization options, consider using the supplementary mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2789514273]Rewarding Night Combat Server Options![/url] and follow its accompanying guide. With this mod, you can: [list] [*] Incorporate and utilize your custom indicator icon. [*] Adjust the default position and size of the icon. [*] Add your custom text to the tooltip. [*] Disable the tooltip if desired. [*] Add and use your custom trigger sound effect. [*] Add and use your unique ending sound effect. [/list] Refer to the 4th preview image for an illustrative example of these advanced customization options. [/list] [h1]Supported Languages[/h1] [hr][/hr] [h3]For in-game tooltip[/h3] [list] [*] All the official languages in the game [/list] [h3]For sandbox settings[/h3] [list] [*] English [*] Turkish [*] Korean (by [url=https://steamcommunity.com/profiles/76561198039616604/]Marmelade![/url]) [*] Spanish (by [url=https://steamcommunity.com/id/xchillax]Chillax![/url]) [*] Polish (by [url=https://steamcommunity.com/id/Enzoolino]Enzoo | Nulled[/url]) [/list] [h1]Recommendation[/h1] [hr][/hr] If you are seeking a challenge that significantly justifies the experience gains provided by this mod, I recommend pairing it with the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2683677702]Night Sprinters Mod[/url]. If you find Night Sprinters to be exceptionally difficult, you may also consider using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2839351261]Slower Sprinters[/url], which offers varying degrees of reduced sprinter speed (25%, 50%, or 75%). If you would like to support me: [url=https://ko-fi.com/nihilistpenguin]https://ko-fi.com/nihilistpenguin[/url] Workshop ID: 2781963981 Mod ID: RewardingNightCombat

206,127 次下载 详情 →
Everything Has a Name

Everything Has a Name

作者:76561198179177535

[h1]Description[/h1] Feeling lonely amidst the apocalypse? Now you can rename everything [b]-literally-[/b] and have your own recognized buddies of inanimate items and vehicles! ... or you can just rename your containers like any sane survivor and keep your base neat and organised [h1]Compatibility[/h1] [list] [*][b]Other Mods[/b] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2880687295]Rename Containers mod[/url] by [url=https://steamcommunity.com/id/therealjebus]Coach[/url] - It is highly recommended that you use this mod if you're looking for the ability to [b]only[/b] rename containers. Otherwise, it's not advised to have both mods enabled at the same time [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2957932451]Fix Capacity Overlap[/url] by [url=https://steamcommunity.com/id/Js-2nd]Js[/url] - Use this mod to fix overlapping issues between container capacity and name [/list] [*][b]Game Version[/b] - Tested and works on 41.73+. Not tested on earlier versions. [*][b]Multiplayer[/b] - Functional in multiplayer [*][b]Pre-existing saves[/b] - Can be added to your pre-existing save. [/list] [h1]Known Bugs/Issues[/h1] [list] [*] Doesn't function as it should on Steam Deck [/list] [h1]Translations[/h1] Translations are in progress for this mod. If you'd like to contribute to translating it to your native language, the help would be greatly appreciated and you'll be credited on the mod page! Feel free to head over to the [url=https://steamcommunity.com/workshop/filedetails/discussion/2867163008/3821906878985417889/]translations discussion[/url]. Full information regarding available languages is available in the [url=https://steamcommunity.com/workshop/filedetails/discussion/2867163008/3821906878985417889/]translations discussion[/url] as well. [h1]Links[/h1] [url=https://discord.gg/ekaZW6jD3E][img]https://i.ibb.co/rF4BGFb/discord-Button.png[/img][/url] - Join me on Discord [url=https://ko-fi.com/arendameth][img]https://i.ibb.co/f43JTJc/button.png[/img][/url] - I love Coffee. Perhaps you'll consider buying me one? [h1]Feedback[/h1] Whether it is a suggestion, feedback, or something else you've got on mind, it'd be hugely appreciated! [img]https://i.ibb.co/Y2qkMXV/Rate-Fav.gif[/img] [h1]Credits[/h1] [list] [*]Mod was originally made for [url=https://steamcommunity.com/id/IslandPotato]IslandPotato[/url]'s youtube playthrough, and was his idea. [*]Based on the mod "[url=https://steamcommunity.com/sharedfiles/filedetails/?id=846122214]Rename Weapons Mod[/url]" by [url=https://steamcommunity.com/profiles/76561198035568520]Wayfarer[/url] [*]Renaming containers code is based on the mod "[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2880687295]Rename Containers mod[/url]" by [url=https://steamcommunity.com/id/therealjebus]Coach[/url] with a few minor improvements and changes [*]Huge Thanks to [url=https://steamcommunity.com/id/Parthonax420/]Parthonax[/url] for helping with the initial translations. [*]Russian translation by [url=https://steamcommunity.com/profiles/76561198998208791/]polskaball[/url] [*]Korean translation by [url=https://steamcommunity.com/id/76561198026734349232]Kim hyong jik[/url] [*]Polish translation by [url=https://steamcommunity.com/profiles/76561199079552864]correct[/url] [*]Spanish (ES) translation by [url=https://steamcommunity.com/id/gatoxulo/]Gatoxulo[/url] [*]Ukranian translation by [url=https://steamcommunity.com/id/catdogfishfrog]CatDogFishFrog[/url] [/list] [quote]This mod's permissions fall under TIS's policy [url=https://theindiestone.com/forums/index.php?/topic/2530-mod-permissions/#comment-36478]Ask for permission[/url] This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator.[/quote] Workshop ID: 2867163008 Mod ID: EverythingHasAName

215,050 次下载 详情 →
Super Bulldozer

Super Bulldozer

作者:76561198145796765

Bulldozer can be spawned in various types of parking lots. Features: 1. Cut down trees. 2. When reaching a certain speed, the zombies in front can be killed in seconds. 3. Some parts are invincible and indestructible. My other vehicle mod (heli) : https://steamcommunity.com/sharedfiles/filedetails/?id=2657104242 Buy me a coffee :https://ko-fi.com/goldcatball Workshop ID: 2713275891 Mod ID: SuperBulldozer

212,468 次下载 详情 →
Easy Laundry

Easy Laundry

作者:76561198041121447

Adds options to Washers and Dryers to quickly load dirty, bloody, or wet clothes and quickly unload and reequip them. [b]Load Carried Clothes[/b] will load clothes in your character's inventory and in equipped bags except the clothes you are currently wearing. [b]Load Worn Clothes[/b] will load clothes your character is currently wearing. [b]Load All[/b] will load both carried and worn clothes. Only clothes that are dirty or bloody will be loaded into Washers. Only clothes that are wet will be loaded into Dryers. Dirty, bloody, or wet clothes will be loaded into Combination Washer/Dryers. [b]Unload[/b] will take all the clothes in the machine and put them in your main inventory. [b]Unload and Wear[/b] will take all the clothes in the machine and equip them to your character (even if they are wet from the wash). Korean translations couretsy of Sigma Thai translations courtesy of Riko Prushka Chinese translations courtesy of why u camping me & aneBlack Russian translations courtesy of Runa French translations courtesy of Oxo Spanish translations courtesy of Rui Portuguese translations courtesy of SucoDeMaracuja Brazilian Portuguese translations courtesy of Troggjan [h1]Checkout my other mods:[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2917274631][img]https://imgur.com/OMoGXZ5.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2866542033][img]https://imgur.com/ulY1Djp.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2899457928][img]https://imgur.com/343K5LO.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2803794394][img]https://imgur.com/Ka5qUpL.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2927625589][img]https://imgur.com/n2W2cRy.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2913065267][img]https://imgur.com/aREpts5.png[/img][/url] Workshop ID: 2925034918 Mod ID: 2925034918/EasyLaundry

216,106 次下载 详情 →
Fix Laggy Crafting Menu

Fix Laggy Crafting Menu

作者:76561198104554048

for Build 41.68 - works in 41.71,thanks @rubei @UdderlyEvelyn feedback :) - works in 41.78 Only add 2000+ recipes, and the game's crafting menu is already act like a battered car and slowly? It's a attempt to fix the terrible laggy craft menu but also maintain all function. Because I can't stand for such an inefficient algorithm in this game. [list] [*] In Filter All mode,its would be a little slower while open crafting menu and list will flicker while switch category. [*] use U to force reload menu list with original mechanism if there is anything missing. [*] I'd appreciate it if you could report the actual effect, I would like to know how much lag this mod can reduce [*] have fun :D [/list] What did this mod do: [list] [*] It mess with whole crafting menu UI based on 41.68 and replace it. [*] Prevent the Craft Menu to repopulating whole freak list every single time,and only refresh some necessary data. [*] Prevent use quick sorting on already sorted list and caused serious laggy. [*] Prevent duplicated sorting task at the same time while in All Filter mode under every category. [/list] noticed: [list] [*] This mod will conflict with Reduce lag of Crafting menu. We overwrite the same files. You only need to pick one to use,otherwise there only one of mod will work. [*] Its confirmed works with Craft Helper Continued. [*] Its have conflicting with Spoon's Real Metalworking,thanks @Switch's report. [/list] There are currently 2000+ recipes in my testing, my computer needs to wait for nearly 4 seconds to open crafting menu, and it can be opened immediately with experiment fix Workshop ID: 2798170078 Mod ID: FixLaggyCraftingMenu

207,599 次下载 详情 →
Improvised Backpacks by Maxwell218

Improvised Backpacks by Maxwell218

作者:76561198034307257

[b]This mod adds new craftable backpacks and is 100% compatible with existing saves.[/b] [h3]Checkout my other mods[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2805914161][img]https://i.imgur.com/LthleW5.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2799742455][img]https://i.imgur.com/BNs16bg.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2471844569][img]https://i.imgur.com/4U2sGN1.png[/img][/url] [h3]UPDATE 04/26/2022[/h3] 3d ground models are now in! Added spanish (ES) translation (Thanks Mr. Moon!) [h3]New items[/h3] Improvised Backpack [list] [*]Capacity: 15 [*]Weight Reduction: 60 [*]Weight: 1 [*]Run Speed Modifier: 0.97 [/list] Sheet Bag [list] [*]Capacity: 8 [*]Weight Reduction: 35 [*]Weight: 1 [*]Run Speed Modifier: None [/list] [h3]New recipes (Improvised Category)[/h3] Craft Improvised Backpack [list] [*]1 x Leather Strip (Clean or Dirty) [*]1 x Sheet, Tarp or Pillow [*]1 x Rope or 3 units of Twine [*]1 x Tree Branch or Sturdy Stick [/list] Craft Sheet Bag [list] [*]1 x Sheet [*]2 x Sheet Rope [/list] [h1]TO-DO[/h1] -Add more ways to craft backpacks (won't overdue just to avoid making a laggy crafting menu) -Add more bags/backpacks -Add craftable leather pouches (Fanny Pack slot) -Remodel current bags to look better -And more! I'm always open to new ideas [h1]Credits[/h1] Huge thanks to Harrycheez for helping me out, I couldn't of done it without you! Workshop ID: 2471844569 Mod ID: ImprovisedBackpacks

193,586 次下载 详情 →
个人工坊模组汉化

个人工坊模组汉化

作者:76561198408610042

[h1] -------- ↓ 推荐一起使用的汉化 ↓ -------- [/h1] 百变中文汉化 https://steamcommunity.com/sharedfiles/filedetails/?id=2506921282 [h1] -------- ↓ 历史更新日志 ↓ -------- [/h1] [h1] -------- ↓ 我的其他模组 ↓ -------- [/h1] More Jar Food(更多罐装食物) https://steamcommunity.com/sharedfiles/filedetails/?id=2878868639 More Skill Books (更多技能书) https://steamcommunity.com/sharedfiles/filedetails/?id=2462898835 Photo Card (涩图) https://steamcommunity.com/sharedfiles/filedetails/?id=2516763769 [h1] -------- 关于 Brita's Armor Pack -------- [/h1] Q:很多腰包腿包的前置后置是什么意思? A:背在前面和背在后边的区别,方便你辨认这个包占的什么位置(这个mod的不少模型和代码不一致,比如有个急救包你穿正面,占了前置的位置,但模型是背面的) Q:为什么有些翻译很长很拗口? A:翻译者的个人喜好,以Military Alice Backpack举例,很多人会翻译成军用爱丽丝背包,但本汉化会翻译为"通用轻型单兵携行装备(ALICE)背包",因为这个alice就是通用轻型单兵携行装备的缩写(All-purpose Lightweight Individual Carrying Equipment)。还会常用军警消防医疗相关的术语名词,比如“携行”“胸挂”“弹挂”“快拔”等,也会修饰一些内容以符合原词意,比如Sheriff的直译"警长"修饰为"治安官"(Sheriff是当地政府与民众选举或雇佣的职位,虽有执法权但不属于警察部门,也无权管理普通警员,警长是常见的错误翻译。)Office服装的直译"办公室外套"修饰为"商务外套"等。 Q:为什么有些装备有意义不明的后缀? A:brita里有很多彩蛋性质的装备,汉化会将彩蛋内容以后缀的形式标记出来,比如"Ela战术服-R6S" 意思就是这个东西来自彩虹六号围攻。 Q:为什么某套装备翻译不统一? A:请检查其他汉化mod的内容,数据库词条方面的汉化冲突,与排序无关,为保证brita未来可能的更新兼容性,这边不会做数据库词条的改动以排除冲突。 已知汉化冲突: Run about - 个人mod汉化 Workshop ID:2216172287 (1月5日检测到ItemName_CN与ContextMenu_CN文件中brita的汉化完全冲突。) 解决办法: 如果你不在乎汉化统一性,同时使用也不会造成什么硬性问题。 如果想保留这个版本翻译并继续使用有冲突的汉化,请删除该MOD文件夹下ItemName_CN.txt与ContextMenu_CN.txt中关于brita armor的翻译,txt中基本都有备注,搜索brita's armor即可找到。 其他: 由于作者代码命名混乱,从代码层面无法看出具体情况,比如某些衣服代码中的Loose选项,在游戏里模型反而小了一圈。 如遇到模型和选项不符合的情况,请回报BUG,会尽早修复。 Workshop ID: 2507161010 Mod ID: Swetrm Module Sinicization

254,935 次下载 详情 →
First Aid VHS Tapes

First Aid VHS Tapes

作者:76561198092495168

[h2]Contents[/h2] First Aid VHS Tapes Adds 4 VHS tapes that can be found in VHS stores. Each VHS tape teaches the player how to treat a different type of injury. [list] [*] Episode 1 - Lacerations [*] Episode 2 - Deep wounds [*] Episode 3 - Bone Fractures [*] Episode 4 - Burns [/list] Watching these VHS tapes will also increase the First Aid skill. [img] https://static.wixstatic.com/media/47d225_9ebe4115e6154bec987a0098884edf79~mv2.png [/img] [h2]Background[/h2] Not sure about you, but I've always felt that the first aid skill was too difficult to increase naturally. Whilst I am aware you can simply roll around in glass shards and treat the wounds as they appear to help boost the first aid skill, it doesn't seem very immersive... Would you do such a thing in real life to learn first aid? While there [i]is[/i] an official in-universe way of learning first aid, you need to find 2, hard to find 'Home VHS' tapes and I've never found them in all my time playing! There is also no official, in-game way of teaching the player how to treat specific wounds. For example, crafting a splint to help fix a fracture, I only found out you could craft one by looking at the wiki... With that said, I decided to make this mod. Something that, with a bit of searching, allows the player to advance the first aid skill whilst learning the correct medical procedure on how to treat the injuries. (The procedures being the one found on the "First Aid" page of the PZ Wiki) I designed this mod to fit in with the other skill boosting VHS tapes such as Woodcraft and Exposure Survival. I would also consider this mod lore-friendly. [h2]Translation Credits[/h2] Special thanks to: [list] [*] SharleBu - Spanish [*] Stryker - Polish [*] Sknurt - Portuguese Brazilian [*] t3qquq - Korean [*] Degeneroach15 - Russian [*] Suzue - Japanese [*] Tastæ Good - Italian [*] Vael de Lyis - French [*] Ufzat - Turkish [/list] [h2]Build 42[/h2] Mod should now be Build 42.15 compatible and viewable on the workshop mods page. Build 41 version will be found as "First Aid VHS Tapes B41" and will still be available to those who are not on the B42 unstable version. Any issues with either version? please leave a comment in the bugs discussion. [h2]Supported Mods[/h2] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2732294885] Named skill VHS tapes [/url] [/list] [h2]Other[/h2] Translation requests or updates - see Translation Requests discussion. Any bugs? - see Bugs discussion. Do not reupload to steam or any other third party websites. Workshop ID: 3153010942 Mod ID: FirstAidVHSTapes

217,381 次下载 详情 →
MRE Mod [B41]

MRE Mod [B41]

作者:76561198032145554

The new and improved MRE Mod for B42.19 can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=3765409550 [h2]This version is for BUILD 41 ONLY[/h2] A separate mod will be created for B42. [h2]What does this mod do?[/h2] Adds MRE's to the game! Includes a 3d model box, Stack of MREs and an MRE package. [h2] Notice! [/h2] You can view the [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2584211049][u]change log[/u][/url] for updates. [h2]Features:[/h2] Spawns a MRE and or MRE Box in the world. With 48 MREs you can combine them into a "Stack" All MRE objects are placeable in the world. [h2]Where to find the Mods[/h2] [spoiler]GunStoreAmmunition, GunStoreShelf, GunStoreCounter, GunStoreDisplayCase, PoliceStorageGuns, ArmyStorageGuns, LockerArmyBedroom, ClothingStorageWinter, CampingStoreGear, ArmySurplusBackpacks[/spoiler] [h2]Compatibility[/h2] This mod should not conflict with any other mod. [h2]Bugs:[/h2] half eaten MREs can be repacked and unpacked to replenish the MRE. - will fix this when I have some time. [H2]Mod Info[/H2] Workshop ID: 2605507108 Mod ID: MREM

192,309 次下载 详情 →
Soul Filcher's Cooking Time

Soul Filcher's Cooking Time

作者:76561198182908886

[h1] Compatible with 41.78[/h1] This mod adds more food items and recipes. UPDATE 12/07/2022: -A lot more items can be used in the mod's evolved recipes (Bowl of Icecream, Chili, Hotdog, Juice, Pickles and so on). -Fixed errors with Beans and Pasta recipes (for real this time? Who knows?). -Removed Necroforge code as that mod now automatically adds items from mods. A list of what can be found: -Fruits like Dried Apricots, Fig, Kiwi and Papaya. -Spices like Barbecue Sauce, Curry, Paprika and Cinnamon. -Vegetables like Beetroot, Cauliflower, Turnip. -Bread Crumbs, Macaroni, Pork Ribs. Modified base items: -Several items can be used in more recipes. -Peanut Butter returns an empty jar with lid. New recipes: -Bowl of Icecream, Corn Batter, Chili, Corndog, Hotdog, Juice, Pickles, Pumpkin Pie. Join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT And if you can always... [url=https://www.patreon.com/soulfilcher][img]https://i2.wp.com/spectraartspace.com/wp-content/uploads/2019/04/support-us-on-patreon-button.png?ssl=1[/img][/url] Tags:B41,Food,Items Workshop ID: 1910606509 Mod ID: CookingTime

192,849 次下载 详情 →
ALICE Gear [B41/B42]

ALICE Gear [B41/B42]

作者:76561198046849708

[h3]ALICE Gear[/h3] [h2]IF you have issues, please Redownload mod before reporting issue. I was forced to move some files around and things Might not Work with the way Steam Handles removing/moving of files.[/h2] The all-purpose lightweight individual carrying equipment (ALICE). While Vanila Game offers Some form of ALICE gear, this mod adds completly new items that aim to expand in this area. This mod offers: [list] [*] Alice Backpack - 40 Capacity, 90% Weight reduction with 2 Texture Choices, [*] Field Pack - 16 Capacity, 95% Weight Reduction with 2 slightly diffrent Texture Choices, [*] Canteen - Twice the amount of Capacity of Water bottle, fits perfectly into Alice Weebing Canteen pouch, [*] M9 Bayonet - American multi-purpose knife and bayonet, Highly Durable and Deadly, Fits Perfectly into M9 Bayonet Sheath, [*] M9 Bayonet Sheath - A home for your M9 Bayonet, placed behind the back between Backpack and FieldPack, [*] ALICE Weebing - Vest, that can be worn Tightly or made Loosen for the best possible compatibility with variety of other clothing items, consist of 24 Models (12 models for Male and Female Player Characters which are: 6 Tight and 6 Loosen Fittings). Basic Vest with 2 pouches and 2 Grenade Slots (on That Below) that can be upgraded using Recipe Menu. Feel like Adding Canteen Pouches? You got it. What About Extra Space? Add 2 Extra Pouches And then E-Tool Pouch, or in reverse Order, both increase carrying capacity, [/list] [u][b]The Grenade Slots will be used by items from upcoming Mod from TotallyInnocent.[/b][/u] Items can be found mostly in Military Locations, aswell as with small chances in "Redneck" Areas. [h3]Recipes:[/h3] [img]https://raw.githubusercontent.com/Realnik10/Pictures/refs/heads/main/3b0613aabd60c6fe7e6fefbeb8f8adf8.png[/img] [h3]Showcase:[/h3] [img]https://raw.githubusercontent.com/Realnik10/Pictures/refs/heads/main/For%20Render%202.png[/img] [table] [tr] [th] [u]This mod has been requested by:[/u] [url=https://discord.com/invite/issabunn/realnik][img]https://raw.githubusercontent.com/Realnik10/Pictures/refs/heads/main/image.webp[/img][/url] [h3][b] [/b][/h3] [/th][/tr] [/table] [b][h3]Ask for permission[/h3] This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online.[/b] [url=https://ko-fi.com/realnik][img]https://raw.githubusercontent.com/Realnik10/Pictures/refs/heads/main/.github/workflows/KoFi.png[/img][/url] Workshop ID: 3610005735 Mod ID: AliceGear

316,166 次下载 详情 →
Standardized Vehicle Upgrades 3 - Core

Standardized Vehicle Upgrades 3 - Core

作者:76561198833978028

[b]Attention![/b] This is a re-re-release of Standardized Vehicle Upgrades. This time massive code cleanup, and easier addon code! [b]I WILL NOT BE ADDING SUPPORT FOR ANY CAR MODS MYSELF BEYOND WHAT'S IN THE VANILLA ADDON!!![/b] Due to workload, the Filibuster's and Petyarbuilt supports have been dropped. People are welcome to re-add these supports into SVU3 on their own. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3304582091]Vanilla Addon![/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3304582757]Example Addon![/url] [h1]What does this do?[/h1] I present Standardized Vehicle Upgrades3. A car armor mod that covers every single vanilla car. Instead of personalized armor for each car, I went with a more standardized approach. So the end user isn't forced into using the vehicles the mod author wants them to. [h1]To craft the items:[/h1] There are magazines that can be found in the world, read them to learn the respective recipes required for upgrades: - Some recipes require for you to have read some of the vanilla vehicle repair magazines (auto manuals). [h1]Regarding Existing Saves:[/h1] Simply enable the new "Zombie Items" submod in your save, then kill some mechanic, metalworker, construction, redneck, militia, raider, and/or survivor zombies. "Zombie Items" allows for these zombie types to rarely spawn the magazines. [h1]Discord[/h1] Feel free to join the STFR & SVU server to ask for support, give suggestions or simply to keep up with the mod's development! https://discord.gg/HeMWr3AkTk [h1]Known issues[/h1] - Balancing might be a little wacky. Feedback required. [h1]Cheat menu???[/h1] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2961381639]Use this version[/url] [h1]ModIDs?[/h1] StandardizedVehicleUpgrades3Core - Core Files. Required by all. StandardizedVehicleUpgrades3TS - Reduces Upgrading Volume. - OPTIONAL StandardizedVehicleUpgrades3ZI - Zombie Items. - OPTIONAL Workshop ID: 3304580957 Mod ID: StandardizedVehicleUpgrades3ZI Mod ID: StandardizedVehicleUpgrades3Core Mod ID: StandardizedVehicleUpgrades3TS

251,975 次下载 详情 →
[B42] Noir's Rifle Slings

[B42] Noir's Rifle Slings

作者:76561198062695591

[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2786499395][img]https://steamuserimages-a.akamaihd.net/ugc/1827905684314356361/B4DA7F97547835348F60BA34834E6C7763AB941D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2786499395][B41] Original mod[/url] Noir's sling mod has been updated to version B42. A version that allows equipping multiple slings has been added. Only one of the two mods should be activated. [h1]+ 42.13[/h1] Noir's Rifle Slings 42.13+ compatibility patch https://steamcommunity.com/sharedfiles/filedetails/?id=3625510824 [img]https://i.imgur.com/AQCnAtG.png[/img] [img]https://i.imgur.com/sibEXj6.gif[/img] [img]https://i.imgur.com/33X7ph7.png[/img] Scissors, Needle, Belt, Leather Strips 4, Thread Tailoring Level 2 총기 멜빵 모드 B42 버전으로 업데이트 총기 멜빵을 여러개 장착 할 수 있도록 하는 버전 추가 두 모드 중에 하나만 활성화 해야 합니다. 가위, 바늘, 벨트, 가죽 조각 4개, 실 1개와 재단술 레벨 2이 필요합니다. Languages - English ([url=https://steamcommunity.com/profiles/76561198060919011]Noir[/url]) - Spanish ([url=https://steamcommunity.com/profiles/76561198060919011]Noir[/url]) - Korean (Me) - PT-BR ([url=https://steamcommunity.com/id/NopOYes]NopOYes[/url]) [h2]+ 25.09.15[/h2] Add a transparent rifle sling [img]https://i.imgur.com/uiMgHAU.png[/img] [img]https://i.imgur.com/qaK54Tm.png[/img] - Position it below Noir's Rifle Slings and the Multiple Sling version in your mod list. [hr][/hr] If you encounter an error, please try disabling any recently added or updated mods and then launch the game again. This mod expands the [b][i]Hotbar[/i][/b] functionality and includes a few Lua scripts that add [b][i]AttachDefinitions [/i][/b] and [b][i]Keybinds[/i][/b]. It overrides the following vanilla functions, which may cause conflicts if other mods modify the same functions: [code] - ISHotbar:attachItem() - ISAttachItemHotbar:perform() [/code] We especially recommend checking any mods that add or modify equipment slots. 에러가 발생할 경우, 최근에 설치하거나 업데이트한 모드를 잠시 비활성화한 뒤 다시 실행해보시기 바랍니다. 이 모드는 [b][i]Hotbar[/i][/b] 기능을 확장하며, [b][i]AttachDefinition[/i][/b]과 [b][i]Keybinds[/i][/b]를 추가하는 몇 가지 Lua 스크립트로 구성되어 있습니다. 다음 바닐라 함수들을 덮어쓰기하고 있기 때문에, 다른 모드에서 동일한 함수를 수정할 경우 충돌이 발생할 수 있습니다: [code] - ISHotbar:attachItem() - ISAttachItemHotbar:perform() [/code] 특히 슬롯을 추가하거나 핫바 구조를 변경하는 모드가 함께 설치되어 있을 경우, 해당 슬롯이 정상적으로 등록되지 않아 오류가 발생할 수 있습니다. 슬롯 관련 모드의 설정을 확인해보시길 권장드립니다. Workshop ID: 3388107363 Mod ID: noirrsling Mod ID: noirrslingMutiple Mod ID: noirrsling_HideSling

224,045 次下载 详情 →
Nested Containers

Nested Containers

作者:76561198043496648

Are you tired of playing inventory Jenga in Project Zomboid? Do you constantly find yourself questioning whether that bag contains another bag or just a bunch of junk you don't need? Well, fear not, because the "Nested Containers" mod is here to take the guesswork out of your inventory management. With this mod, you'll be able to see at a glance which bags have nested items without having to play a game of inventory Tetris. No more holding bags and shaking them to see what's inside - this mod has got your back. So, say goodbye to the days of rummaging through your bags and hello to the days of zombie slaying. Get the "Nested Containers" mod today and let the bags do the work for you! TLDR - This mod lets you put containers inside containers such as your backpack inside the truck of your car letting you see the bag inside it without taking it out. Help a broke student! [url]https://ko-fi.com/sioyth[/url] [url=https://ko-fi.com/sioyth][img]https://storage.ko-fi.com/cdn/brandasset/kofi_bg_tag_dark.png[/img][/url] Workshop ID: 2946221823 Mod ID: NestedContainer01

228,349 次下载 详情 →
ahz clothing

ahz clothing

作者:76561198012032843

[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3388910383&]b42 version here[/url] adds a few not-so-lore-friendly modern streetwear/egirl items, including short pleated skirt with a 3d mesh, 2 wearable styles, 34 texture variants and 3 colorable versions i tried to make the mod with other equipment mods in mind; from the various ones i tested it with, there are no masking issues that'd cause the skirt meshes mesh to go invisible or partially invisible, which was my main issue with other 3d skirt mods available rn [b]all the screenshots use other equipment mods alongside items from this mod, you can check out this collection to see a list of all the ones i tried w/ this mod[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2903811083 thank u to all the amazing equipment authors on pz workshop for inspiring me to create my own mod!!! [h1]how to find[/h1] all the various items spawn in: [b]house wardrobes and dressers, school/gym lockers, clothing stores, clothing crates, laundry machines w/ clothes[/b] this mod shouldn't require a new save, but you need to go somewhere that [u]has never been loaded before[/u] to get new containers that can spawn the items, i.e a town you've never been to on that run; existing containers that you didn't loot or look at within a site you already explored will not spawn newly added items [h1]item list[/h1] short pleated skirt [list] [*]plain black [*]plaid red [*]plaid red desaturated [*]plaid purple [*]plaid purple desaturated [*]plaid sky blue [*]plaid green [*]plaid yellow [*]plaid blue desaturated [*]plaid black [*]plaid black pattern 2 [*]black single stripe green [*]black single stripe purple [*]black single stripe sky blue [*]black single stripe red [*]white single stripe gold [*]white single stripe blue [*]white single stripe red [*]pink white trim stripe [*]black white trim stripe [*]blue white trim stripe [*]purple white trim stripe [*]salmon white trim stripe [*]mint green white trim stripe [*]forest green white trim stripe [*]red white trim stripe [*]white double red stripe [*]white double blue stripe [*]white double gold stripe [*]black double white stripe [*]black double red stripe [*]camo green [*]camo tan [*]camo urban [/list] short pleated skirt (t) - can be recolored short pleated plaid skirt 1 (t) - can be recolored short pleated plaid skirt 2 (t) - can be recolored pleated miniskirt - same variants as skirt fitness compression stocking/sleeves/underpants/bra - black, blue, purple, red, pink, white variants short underwear tights high waisted underpants - can be recolored long sleeve croptop + cut variant - can be recolored [h1]known issues[/h1] [list] [*]pleated skirt mesh clips with most weapons on belt slots and thigh holsters, even on the tight version [*]pleated skirt mesh can clip with modded items that are 3d and are long enough on the torso, like some brita armor pack jackets or sweaters - anything that stops at the waist will be fine, and most 3d items do [*]skirt items technically cover the thighs but the texture only occupies the groin area, so thigh holes on the item will not display (not sure whether to try fixing this or not, moving into thigh uvs would be weird and introduce masking issues and mod conflicts from what i saw with other 3d skirt mods) - this also means the item will be hard to visually damage, since groin attacks from zombies and trees are now really rare, but it still gets dirty/bloody fine [*]ui text for equipping the pleated skirt item is not localized properly, not sure how to fix [*]blood/hole display on the underwear, socks items is a little weird since they have to be underwear/socks/etc for layering to work properly and these intrinsically don't seem to accept blood/holes(?), not sure how to fix [/list] [h1]planned items[/h1] sporty/streetwear/tacticool/egirl aesthetic items; short jackets, tights, leggings, shorts, small plate carriers/vests, utility belts and waist pouches, elbowpads and kneepads, facemasks, redrawing skirt textures from scratch, making a variant of the skirt that has no 3d mesh and uses vanilla dress functionality items will ideally have loose/tight wearing styles, a decent amount of preset colors or will be recolorable, with torn or ripped variants where applicable [h1]permissions[/h1] feel free to use the assets in this mod in any way you want, including for the purposes of patching for other body mods or developing your own reskins for the items in it feel free to put the mod in modpacks for ur personal/multiplayer usage aswell if you likey the mod consider donating at my [url=https://ko-fi.com/ahzidaljun]kofi[/url] if you wanna get in touch for ideas or complaining about zombie recovery canceling i have a discord server [url=https://discord.gg/98MtX7KQBh]here[/url] Workshop ID: 2908013174 Mod ID: ahzclothing

214,213 次下载 详情 →
 41版生化危机物品拓展包 Resident Evil Item development for 41

41版生化危机物品拓展包 Resident Evil Item development for 41

作者:76561198808729708

新增角色服装: 吉尔背心牛仔裤(生化危机3重置版吉尔) 吉尔抹胸短裙(生化危机3吉尔) R.P.D.警服(生化危机2重置版里昂) S.T.A.R.S.医疗兵服装(生化危机0瑞贝卡) U.S.S.作战服(生化危机2重置版汉克) 克莱尔夹克短裤(生化危机2克莱尔) 艾达王小礼服丝袜(生化危机2重置版艾达王) 吉尔B.S.A.A.作战服(生化危机5吉尔) 艾达王衬衫皮裤(生化危机6艾达王) 雪莉衬衫围巾(生化危机6雪莉) 克里斯B.S.A.A.作战服(生化危机6克里斯) 谢娃背心军裤长靴(生化危机5谢娃) 特工作战服(生化危机6幽灵特工) 新增职业: S.T.A.R.S. U.S.S. 新增武器: 战术匕首(高耐久) 电警棍(生化危机5克里斯) 闪电鹰(生化危机3重置版吉尔) G18连发手枪(生化危机3重置版吉尔) 电击枪(生化危机2重置版) 榴弹发射器(生化危机3重置版吉尔) M4突击步枪(生化危机3重置版卡洛斯) LE5冲锋枪(生化危机2重置版汉克) P90冲锋枪(生化危机启示录杰西卡) 银色狂蟒(生化危机启示录2巴瑞) MQ11微型冲锋枪(生化危机2重置版克莱尔) W870霰弹枪(生化危机2重置版里昂) 九头蛇(生化危机5克里斯) 弩(生化危机6艾达王) PSG-1狙击步枪(生化危机5克里斯) 加特林转轮机枪(生化危机2重置版克莱尔) 屠夫巨斧(生化危机5行刑者) 以上枪支在警局和枪店刷新,特点是高耐久,低噪音,不会卡壳 新增物品: 绿色草药(历代) 红色草药(历代) 小腰包(生化危机3重置版) 病毒解药(生化危机3重置版) 小火药(生化危机3重置版) 高级火药(生化危机3重置版) 火药A(生化危机3重置版) 火药B(生化危机3重置版) 以上物品可以做为合成材料进行组合,具体配方清在游戏中按B打开合成列表查看 Workshop ID: 2392317746 Mod ID: REMOD Mod ID: REWMOD

201,142 次下载 详情 →
Log Extender

Log Extender

作者:76561198204465365

Adds more logs to the Logs directory the Project Zomboid game. [h1]Description[/h1] The Log Extender mod designed for Project Zomboid servers and adds log entries that helps administering the server. The mod allows you to save information about the levels of perk character, time of his survival, number of killed zombies and other information about the character. Log Extender also adds more building and action logs such as build campfire, light and extinguish campfires, toggle ovens and more actions with vehicles. [h1]How to Use[/h1] This mod does not work in single player mode. Therefore, it must be installed on a dedicated Project Zomboid server. You can see logs in Zomboid/Logs directory. See examples on [url=https://github.com/openzomboid/log-extender]github repository[/url]. [h1]Warning[/h1] Mod Log Extender is under development and is being tested on the server [url=https://last-day.wargm.ru]Last Day[/url]. You can join our server or use the mod on your own server. If you think you have found a bug, write about it in the [url=https://steamcommunity.com/workshop/filedetails/discussion/1844524972/1638668751263547005/]bug reporting topic[/url] the Steam workshop or create issue in [url=https://github.com/openzomboid/log-extender]github repository[/url]. Workshop ID: 1844524972 Mod ID: LogExtender

225,334 次下载 详情 →
Pineville

Pineville

作者:76561198163646760

[h1] Pineville [/h1] This mod adds the town of Pineville to the standard map. It was once a small village, but now you can see it in the process of being reborn into a big city. The center was filled with apartments, and the hospital acquired a new block to receive guests from neighboring settlements. [h2] The town is divided into 4 areas: [/h2] [list] [*]Downtown with apartments, commercial buildings and a hospital. [*]Suburb. [*]Trailer park with car junk yard. [*]Farms. [/list] [h2] Town Location: [/h2] Pineville is located west of Rosewood. [h2] Description: [/h2] When I created this map, my goal was to make a city that would not stray from the style of vanilla cities. Each building was created by me personally, but with an eye on existing buildings in the game, so that the feeling of the integrity of the map is not lost. Some shops and restaurants have already been found in the game, while others were invented by me and this is my special pride. In the city you can find many decorative items such as paintings that I painted in real life, replicas of weapons that can be hung on the wall and various furniture, which I personally really missed before. [b] The town of Pineville has hidden secrets and interesting places. [/b] [h2] The map uses cells: [/h2] (13x30); (13x31);(14x31) (13x32);(14x32) (13x33);(14x33) [h2] And it conflicts with such city maps as: [/h2] Cathaya Valley, KY; Finnegan Mental Asylum; St. Paolo's Hammer; Lincoln Regional Airport; Prepper Island. [h2] P.S.: [/h2] [b] The city is fictional and the coincidence of the name with a real one is accidental. [/b] Workshop ID: 3183799205 Mod ID: pineville Map Folder: PineVille

209,614 次下载 详情 →
Vehicle Military Zones

Vehicle Military Zones

作者:76561199090288742

[h1] I warn you, all screenshots were taken on B42, it has quite noticeable differences from B41. [/h1] The main goal of the mod is to add spawn zones for military vehicles in the appropriate places on the vanilla map. However, at the moment, several mod maps are also supported. If you have ideas where else I can add military zones, I will listen to you. The mod is designed to use modded vehicles, as there are no military vehicles in vanilla. So if you only play with vanilla vehicles, this mod is useless for you. [b][i][u] Can be added to/removed from existing save. [/u][/i][/b] When added to an existing save, the changes will only apply to unexplored areas. When removed from a save, already spawned cars will remain, but will no longer appear in other places. If you want the cars to spawn only in military zones then load it after vehicle mods. The mod also adds 4 new road stories: Military Blockade | Convoy | Blockpost, Biohazard Crash. All road stories don't spawn in first 5 days of apocalypse. To understand what to expect, you can look at the mod's images. To ensure that semi-trailers spawn normally in stories, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3740300378]KI5 Mini-fixes[/url]. [h3] ---> [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3682033568]Old version[/url] <--- [/h3] [hr][/hr] [h3] Where are the zones: [/h3] [list] [*]Military base [*]Louisville checkpoint [*]East Army Camp near Louisville [*]Brandenburg [*]March Ridge [*]In small camp between Irvington and Brandenburg [/list] [h3] Supported maps: [/h3] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1516836158]Fort Redstone[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1414568604]Fort Knox[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2806456685]Fort Rock Ridge[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2934132344]Louisville Quarantine Zone[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2196102849]Raven Creek[/url]/[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3484263516]Raven Creek B42[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3476333350]Echo Creek Military Base[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3494374578][B42] SecretZ Pandemic (Alpha)[/url]/[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3733167464][B42] SecretZ Pandemic [MODULAR][/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3600377019]Foxtrot Warehouse [B42][/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3747335481]Falcon Ridge B42[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3659676359]AnruisiTown (Military Bastion)[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3522517059]Safeharbor Garrison[/url] [/list] [hr][/hr] [h2] Little bit of technical part [/h2] All vehicles are sorted from VehicleZoneDistribution.military, but it also works with army, just adding vehicles from army to military. The mod automatically removes all vehicles from other zones, so if you don't enable a special sandbox option, military vehicles will only spawn in military zones. As I said earlier, the mod versions for B41 and B42 are slightly different and the main difference is the number of different zones. [b] B41 version: [/b] -> military_burnt (burnt military vehiles; determined by the presence of "burnt" in the vehicle's script name) -> military_container (containers added by the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2625625421]Containers![/url]; determined by the presence of "container" in the vehicle's script name) -> military_trailer (trailers; determined by the presence of "trailer" in the vehicle's script name) -> military_trailer_light (only small trailers; determined if offroad efficiency of trailer is less than or equal to 1) -> military_trailer_heavy (only huge heavy trailers; determined if offroad efficiency of trailer is more than 1) -> military_vehicle (military cars; remainder after sorting) -> military_vehicle_light (light military cars; determined if (mass*engineForce)/(maxSpeed*1000) is less than or equal 60) -> military_vehicle_heavy (heavy military cars; determined if (mass*engineForce)/(maxSpeed*1000) is more than 60) [b] B42 version: [/b] -> military_burnt (burnt military vehiles; determined by the presence of "burnt" in the vehicle's script name) -> military_container (containers added by the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2625625421]Containers![/url]; determined by the presence of "container" in the vehicle's script name) -> military_container_angled (slightly rotated containers) -> military_trailer (all trailers; determined by the presence of "trailer" in the vehicle's script name) -> military_trailer_angled (slightly rotated trailers) -> military_trailer_light (only small trailers; determined if offroad efficiency of trailer is less than or equal to 1) -> military_trailer_light_angled (slightly rotated light trailers) -> military_trailer_heavy (only huge heavy trailers; determined if offroad efficiency of trailer is more than 1) -> military_trailer_heavy_angled (slightly rotated heavy trailers) -> military_vehicle (all military cars; remainder after sorting) -> military_vehicle_angled (slightly rotated military cars) -> military_vehicle_light (light military cars; determined if (mass*engineForce*engineLoudness)/10^6 is less than or equal 425) -> military_vehicle_light_angled (slightly rotated light military cars) -> military_vehicle_heavy (heavy military cars; determined if (mass*engineForce*engineLoudness)/10^6 is more than 425) -> military_trailer_heavy_angled (slightly rotated heavy military cars) [h3] Making your own compatibility [/h3] [b] For vehicle mods: [/b] Just add your vehicle in VehicleZoneDistribution.military or VehicleZoneDistribution.army. If you are interested in where your vehicle will be distributed, read above about the zones. [b] For map mods: [/b] Will be a bit later. [hr][/hr] [code][h3]If you want to support me and my work you can do it here:[/h3] [url=https://dalink.to/pupsich_0w0][img]https://i.postimg.cc/bvP9RTRz/dalogo.png[/img][/url][/code] Workshop ID: 3436499337 Mod ID: VMZNEW

253,821 次下载 详情 →
TchernoLib

TchernoLib

作者:76561198329871201

Features and tools with high reuse potential. [h1]Global Object[/h1] [list] [*]Simple interface to add your own Global Objects to the game. [*][url=https://steamcommunity.com/workshop/filedetails/discussion/2986578314/3812906855246163752/]Details here[/url]. [/list] see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2986715593]Portal Gun[/url] mod for B41 example. see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3550032314]Moats[/url] mod for B42 example. [h1]Spawn[/h1] [list] [*]Spawn a specific item in a specific container. [*]Spawn a specific item from a right click + action on a specific square. [*][url=https://steamcommunity.com/workshop/filedetails/discussion/2986578314/3812906855249791467/]Details here[/url]. [/list] see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2986715593]Portal Gun[/url] mod for example. [h1]Sandbox Options[/h1] [list] [*]Handle sandbox color selection as enum. [*][url=https://steamcommunity.com/workshop/filedetails/discussion/2986578314/3812906855246425780/]Details here[/url]. [/list] see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2986715593]Portal Gun[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2970134188]Battle Royale[/url] mods for examples. [h1]Player Variables[/h1] [list] [*]Simple interface for spreading player variables in multiplayer. [*]Adds IsoPlayer Flags to player variables. [*]Player variables are (mainly) used for animations. [*]Adds isCmdReady(). A function to know when sendClientCommand can be safely used in MP. [/list] see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2991010328]Infected Player[/url] mod for B41 example. see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3652012357]Lean & Lie[/url] mod for B42 example. [h1]Movement control[/h1] [list] [*]Simple interface for movement control. [*]Simple interface for teleport. [*]Vanilla movement speed recomputed with lua. [*][url=https://steamcommunity.com/workshop/filedetails/discussion/2986578314/3812909627184558592/]Tuning options[/url] for movement speed. [/list] see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3002243696]No Limping[/url] mod for B41 example. see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3391149570]Roll[/url] mod for B42 example. [h1]World Chat[/h1] [list] [*]Simple interface to make any world object talk. [*][url=https://steamcommunity.com/workshop/filedetails/discussion/2986578314/6458775074329393731/]Detailed interface[/url]. [/list] see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3004974776]NPC Baelin The Fisherman[/url] mod for example. [h1]UI[/h1] [list] [*]Simple interface for adding a new tab to Character Info window. [*]Adds Player ModData Debug to Debug Dev menu (below Global Mod Data Debug). [*]Draw circles on world (better than vanilla). [*]Draw lines (better than vanilla). [Not always displayed] [*]Shows modded icon in Item List. Thx to [url=https://steamcommunity.com/id/NotNotloc/myworkshopfiles/?appid=108600]Notloc[/url]. [/list] see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2970134188]Battle Royale[/url] mod for drawing example. [h1]Geometry[/h1] [list] [*]Detects point inclusion in triangle. [*]Detects point inclusion in rectangle. [*]Detects intersecting point of two segments. [/list] see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2970134188]Battle Royale[/url] mod for example. [h1]Targeting[/h1] [list] [*]Adds getPlayerMouseSquare(player,goThroughWindow). Detects the square under the mouse, including lower levels. [/list] see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2986715593]Portal Gun[/url] mod for example. [h1]luautils[/h1] [list] [*]Deep lua table copy. [*]Transform square to table for data storage. [*]Formatting table, square, player for easy debug. [/list] see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2986715593]Portal Gun[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2970134188]Battle Royale[/url] mods for examples. [h1]FAQ[/h1] [list] [*]Safe to add midgame. [*]Safe to remove midgame (items may be lost). [*]Works for B42 and further versions. [*]Use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2986578314]this other mod for B41[/url] and previous versions. [*]Works in solo and multiplayer. [*]Untested for splitscreen. [*]Untested for joypad. [*]Interface for keybinds has been removed with B42 use Vanilla interface instead. [*]If you still have questions, ask on [url=https://discord.gg/theindiestone]Official PZ Discord: mod_support channel[/url]. [/list] [quote] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479]On Lockdown[/url] This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. [/quote] If you wanna support, kind words are very welcome. If you don't have any, you can still give constructive criticism. Workshop ID: 3389605231 Mod ID: TchernoLib

241,910 次下载 详情 →
Standardized Vehicle Upgrades 3 - Vanilla Addon

Standardized Vehicle Upgrades 3 - Vanilla Addon

作者:76561198833978028

[b]Attention![/b] This is a re-release of Standardized Vehicle Upgrades. This time with the ability for addons! Now I won't have to do all the work... [b]Attention B42 Users![/b] The B42 version requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3402491515]TsarsLibB42[/url] And [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3403490889]SVU3CoreB42[/url] [h1]What does this do?[/h1] I present Standardized Vehicle Upgrades. A car armor mod that covers every single vanilla Instead of personalized armor for each car, I went with a more standardized approach. So the end user isn't forced into using the vehicles the mod author wants them to. [h1]Supported vehicles by default:[/h1] - Vanilla - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2788428718]Vanilla Vehicles Enhancer B41[/url] (Uses the vanilla cars submod) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3381587544]Small Town First Responders + Addons[/url] (VANILLA MODELS ONLY!!!) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3011430652]Dash Roamer B41[/url] (Uses the Vanilla cars submod) [h1]To craft the items:[/h1] There are magazines that can be found in the world, read them to learn the respective recipes required for upgrades in B41: - Vanilla upgrades - "Magazine ?Autotsar Tuning Atelier - Standard Models?" - Some recipes require for you to have read some of the vanilla vehicle repair magazines (auto manuals). [h1]Known issues[/h1] - Balancing might be a little wacky. Feedback required. [h1]Cheat menu???[/h1] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2961381639]Use this version[/url] Comments are locked because all feedback and questions should go to the new discord. https://discord.gg/usJNRbKq5Z Workshop ID: 3304582091 Mod ID: StandardizedVehicleUpgrades3V

251,822 次下载 详情 →

第 27 页,共 2150 页(51,588 个结果)

支持模组的 Project Zomboid 服务器

所有模组都可以直接在仪表盘中一键安装。

租用 Project Zomboid 服务器