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- Project Zomboid
Project Zomboid 模组与插件
darlak's Ammo Pouch
作者:76561198177750087
Commission work. WIP B42. Warning: The update is slow due to time constraints. You can follow the progress on my social media: https://x.com/darlak97 Garment for enhanced aesthetics and character equipment. Equip the bag to carry your items! Customs! Enhance your tactical style with the Ammo Pouch – now available in five distinct variants! Choose from the rugged 'Classic' design, the sleek 'Black' edition, the winter 'Winter Camo' pattern, the desert-ready 'Desert Camo' style, or the forest-friendly 'Woodland Camo' option. Equipment Pouch Sling Classic/Primitive Black/Urban Camo Winter Camo Desert Camo Woodland Camo Ammo Pouchs Expand your tactical storage options with the Ammo Pouch. This rugged ammo bag allows you to carry up to 8 weight units of essential items. You can equip it on your torso and it also features options to wear it empty or filled with items. Additionally, there are multiple new skin variants for those who prefer a more customized look, including both worn and empty options. Weight Reduction = 97 Weight = 4 Capacity = 8 Run Speed Modifier = 0.95 Find this ammo bag in military zones, and strategic zones. Ammo Pouch and model variant: The Ammo Pouch is also available in a full and empty variant, perfect for those who prefer a more weathered appearance. Ammo Pouch parts Now you can detach and attach the Ammo Pouch to tailor it to your storage and style needs. Crafting Recipe for Ammo Sling: Only the Classic variant can be created, other variants must be found in the world or on zeds. Recipe Name: Craft Ammo Pouch Required Materials: - Sheet - 10 Leather Strips - 9 Threads - Needle - Scissors Required Skill: Tailoring Level 3 Crafting Recipe Pouch Required Materials: - 2 Sheets - 5 Leather Strips - 7 Thread - Needle - Scissors Required Skill: Tailoring Level 2 FAQ - Does this work with multiplayer? Yes, only one wear location was created. The multiplayer code was left intact. - Is compatible with the existing world/save? It works with already created games, the mod only creates a new clothing slot. - Can you reload with ammo from this bag? You can use "Shift-r" to use the ammo in the bags. Workshop ID: 3017381029 Mod ID: Ammo_Pouch
The Mall South Muldraugh Fix
作者:76561197982780670
The Mall South Muldraugh fixed. Will not stop other maps objects.lua from running (which was stopping other maps loaded after this cars from spawning and forage zones from working) Credits go to :YannAconda66. this is posted with their permission. This is an updated version of https://steamcommunity.com/workshop/filedetails/?id=2814164363 Map Cell: 37x37 Workshop ID: 2909294200 Mod ID: TheMallSouthMuldraughFIX Map Folder: The Mall FIXED - use this
Barricaded Strip Mall but full of zombies! 路障封起的商店,但被僵尸包围!
作者:76561198327237780
Barricaded Strip Mall Challenge version Design based on State of Decay 2. --------------------------------------------------------------------------------------- ENG description down below 这是一个以《腐烂国度2》中商业街基地为参考复原改造的基地。 这是我另一个mod“路障封起的商店”的改版,它不再可以拎包入住,反而充满了僵尸! 僵尸冲破了基地后方的脆弱部位一涌而入,人们被迫在基地“室室为营”,但也没能逃脱厄运。 而你被逼到了不远处的小码头上,但是没有食物甚至连屋顶都没有,你必须做出选择了,是从僵尸手中夺回基地还是就此升天西去? 位置在 山谷站 通往路易斯维尔路上的中仓库马路对过。和原版位置并不冲突。 1.有2楼和巨大平坦的屋顶。 2.巨大的开放平坦区域可以建造,还有一个额外的独立仓库。 3.紧挨着河流和树林。 4.100米内有一个附赠的湖边小屋。 5.和路易斯维尔距离很近。 提示: 1.一个发电机无法覆盖整个基地安全区范围,频繁给发电机加油又太烦,推荐可以使用太阳能 发电mod。 2.即使不消灭一楼外围所有的僵尸或强拆也能进入一楼。 3.僵尸的生成已经拉到最高了,如果还不够只能提高沙盒设置里的僵尸数量了。虽然如此但是我在普通僵尸数量下有时候二楼和三楼僵尸较少或者没有,不知道为啥。一楼正常。 4.【如果你开启了游艇mod“Aquatsar Yacht Club",当你在这个mod的复活点复活的时候会掉进水里】按WSAD键可以游泳,可以绕开码头游到岸上。 ------------------------------------------------------------------------------------------ This base is design based on the "Barricaded Strip Mall" in 《State of decay 2》 This is a challenge version of my first mod "Barricaded Strip Mall". You can no longer move in with your empty hand, now it's FULL OF ZOMBIES! Zombies break through the back fences, people lived here have to set up barricade at every room, but they didn't make it. You got out and stuck at a small dock,don't talk about the food, this dock don't even have a roof for you to take shelter from the rain. You have to make a choice now, are you going to take back your home from the dead or just say hello and join your dead friends? The challenge version is in the Valley Station, very close to "Medium Warehouse", it's not conflict with the original version Barricaded Strip Mall. 1. 2nd floor & Large flat roof. 2.Large open area to build and a extra warehouse. 3.Right next to the river and woods. 4.A wooden house in 100m. 5.Close to Louisville. Tips: 1. Just 1 generator can't cover the whole base, and refill generators is tedious. So i suggest to install 2.You can get in the 1st floor of this building without kill all the zombies outside or break down the barricades. 3.I already set the number of zombies to the max(and my sandbox zombie number is set to normal), but sometime 2nd floor only have a few zombie and 3rd floor sometime have no zombie, i don't know why. 1st floor works fine. 4.【if you active "Aquatsar Yacht Club" mod, you will fall into the water when you spawn at the spawnpoint】press W,S,A,D to swin, and you can get out of the water. --------------------------------------------------------------------------------------- 这是拎包入住版: This is original version(move in with empty hand): https://steamcommunity.com/sharedfiles/filedetails/?id=2678285725 ========================================================= Update: 【新】小更新 2022/01/15(无重要更改): 1.现在支持官方的游戏内置地图了。 【NEW】Small update 15/01/2022 (No important changes): 1.Now support official in-game map. ========================================================= 感谢游玩! 如果有任何bug请告诉我 XD Thanks for playing! If there is any bug,let me know XD Workshop ID: 2684916453 Mod ID: Barricaded Strip Mall Challenge Map Folder: Barricaded Strip Mall Challenge
Improvised Bandage (Build 41+)
作者:76561198048078680
This mod introduces a simple way of improvising using the already improvised ripped sheets to create slightly better dressing for your bodily needs. Take 6x Ripped Sheets in your inventory and turn them into an improvised bandage that is as half more effective at healing in comparison to ripped sheets. Figured it would be too good if recipe only costs 2 of ripped sheets so I have increased the cost of material to 6 to even the balance. Russian translation available thanks to: Kernel Workshop ID: 1790297405 Mod ID: ImprovisedBandage
AutoHide Hotbar
作者:76561198075122490
AutoHide Hotbar Do you get bothered when all the extra hotbar slots you have are clipping thought the Vehicle Dashboard when driving? Well, so this mod is for you! All it does is simply hide the hotbar automatically when you are driving. How it works: First, it checks if the player is inside a vehicle, then do another check if the player is the driver. If all checks are true, it disables the hotbar renderer until any check return false (Because of that, only hides the hotbar it if the Vehicle Dashboard is being rendered) Questions: Is it compatible with Multiplayer? Yes! Does it work on existing saves? Yes! It can be enabled/disabled mid-save without any problems. Does it work for all game versions? Only tested and working on current game version: 41.78.16 Is it compatible with X mod? Probably yes. It hooks on the ISHotbar:render() function, but was done in a way that should be always compatible with any mod that hooks that function too. Credits: The mod used in the example is Undead Survivor. As always, a big thank you to everyone in #mod_development on the official Project Zomboid Discord Found any bugs? If you encounter any errors or bugs, report them according to the first post in the pinned discussion Bug Reports. For any questions, please be kind and leave a comment below! Don't forget to rate and favorite! Permissions This mod's permissions fall under TIS's policy Ask For Permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. If you like this mod, check out my other mods! Workshop ID: 3015577318 Mod ID: autohidehotbar
Jasperville
作者:76561198004137030
Jasperville Welcome to my second mod Jasperville. It connects to my first mod Leavenburg and expands the map further North. Jasperville is a smaller town than the city of Leavenburg but not any less exciting. When downloading this mod please make sure to check the Required Items on the right. As you will need Leavenburg and Leavenburg-RiversideBridge. Map expansion mod includes: - The town of Jasperville. - Trailerpark. - Truckstop + dinner. - Trainstation + train depot. - Abandoned freight trains. - Industrial park. - Water treatment plant. - Logging company. - Improvised survivor base made out of shipping containers. - Remote forest homes. - Remote hunting cabings. FAQs Cells used: -The mod uses cells 16,5 through 24,10. Compatible mods: -10 Years later. Incompatible mods: -Dirkerdarm - Due to occupying the same cells. Other mods: If you like this mod please check out my other map mods: Leavenburg - Workshop ID: 3085088928 Eventure Island - Workshop ID: 3324896918 Gas Town - Workshop ID: 3370331539 Kentucky State Penitentiary - Workshop ID: 3565204374 Current Project - Future Project -Map expansion further East Support I've opened a Ko-Fi if you would like to leave a tip, I would be very grateful for the support. Workshop ID: 3123362438 Mod ID: Jasperville Map Folder: Jasperville
Greggie's Garage Doors
作者:76561198045160207
Official Authorised ReUpload of the Original Greggie's Garage Door Mod. My good friend greggieboi has graciously handed over the reins to his fantastic Mod. Zombs broken your garage door? Don't cry, build a new one, either 3 tile wide or 4 tile wide, in a range of styles including some from your favourite streamers. Available in 6 regular flavours from Grey to Red with Windows & all the vanilla colours in between. Requires a Hammer, Saw & a Screwdriver in your main inventory to access the build menu via right clicking the ground. Carpentry 6 is the only requirement other than parts & tools, not locked behind any magazines or Profession. "Why Carpentry & not Metalworking" : Because that's what it is, don't like that or think it ruins the immersion of your Zombie apocalypse, then don't use the Mod, simple. Not all of us want to grind Metalworking, but Carpentry is widely accepted at high levels, this way more people can replace their doors. Copyright 2022. This item is not authorised for posting on Steam or elsewhere in any format, including modpacks, except under the Steam account named Darkmoriarti or greggieboi Workshop ID: 2789839628 Mod ID: GreggiesGarageDoors
MLD My home is your home!
作者:76561198125800394
The modification allows the player to join more than one Safehouse. Unlike alternatives, it works 100%! Features: - No conflicts, as long as the modification does not change the vanilla Safehouse system - You can add to your Safehouse a player who already owns their own Safehouse - You can add to your Safehouse a player who is already a member of another Safehouse - You can add to your Safehouse a player who is neither a member nor an owner of any Safehouse You have full rights to use, edit, and include this modification in your own modpack! Peace to all! Workshop ID: 2845189410 Mod ID: mld_mhish
P.A.R.C Pack All Russians Cars
作者:76561198247946516
Join my Discord server to stay updated on news and current development! https://discord.gg/XFaDzCYHRx A collection of all my vehicles! The pack will be continuously expanded with new cars and regularly updated. The modification features domestic Soviet vehicles in the original Project Zomboid style. It works stably on the release version 41.78. Beta versions may produce errors, display vehicles incorrectly, or lack certain functions. The pack includes: - BRDM-2U - ZAZ 966 / 968 / 968M - IZH 412 / 2715 / 2126 "Orbita" - AZLK 2140 / 2141 - GAZ 21 / 24 / 2402 / 2410 / 3102 / M20 "Pobeda" - GAZ 66 “Shishiga” - VAZ 2101 / 2104 / 2105 / 2106 / 2107 / 2108 / 2109 / 1111 / 2121 - KAMAZ 5410 - URAL 4320 - UAZ 452 / 469 / 3302 - RAF 2203 - ZIL 130 / AC-40 - MTZ-80 Tractor - ODAZ semi-trailers - MMZ 81021 car trailer - ACPT 0.9 fuel/water tank trailer - PGS-500 parachute cargo system ("Airdrop", for server admin spawning during dynamic events and activities) IDs for spawning: PGS500_EAT (Food supplies) PGS500_ARM (Military equipment) PGS500_AK74 (AK-74 rifles) PGS500_AKM (AKM rifles) looted and burned-out vehicles (in progress) Устанавливайте и другие мои работы! If you enjoyed the modification, give it a thumbs up so more people can discover my work :) Workshop ID: 2734164805 Mod ID: P.A.R.C Mod ID: P.A.R.C.PROJECT.CHERNORUSSIA Mod ID: P.A.R.C.SOVIET.RETEXTURES.AND.DECALS
Improvised Flooring
作者:76561197993892678
Tired of spending all day, every day running around collecting just the right color of tile for your spiffy new base? Introducing Improvised Flooring! Put away your shoes, grab a hammer and lets get crafting. Why spend all day searching when you can spend all afternoon crafting! Learn to make wood flooring, carpeting, kitchen tiles and even the elusive industrial floor designs and more. Improvised Flooring adds over 100 crafting recipes to the game to allow you to craft your own floor tiles from reasonable resource requirements. Wooden Floors, Carpets and Metal Tiles are available to everyone with the appropriate skill set. Special floors like Plaster Tiles, Branded variations, Industrial flooring, Roadways and Sidewalks require the discovery of a specialized magazine. Magazine List Magazine Teaches Requires Dave Depot: Tiles Tile flooring Carpentry 5 Franchise Flooring Branded flooring Carpentry 8 Home and Garden Garden Pavers & Grass Farming 1 & Carpentry 1 Industrial Flooring Mall, Bar, etc Tiles Carpentry 8 Urban Walkways and Roads Roads and Sidewalks Carpentry 6 Recipe List An entire directory of the available recipes is listed in the pinned discussions thread Item IDs ImprovisedFlooring.IFMagazineTiles ImprovisedFlooring.IFMagazineFranchise ImprovisedFlooring.IFMagazineGarden ImprovisedFlooring.IFMagazineIndustrial ImprovisedFlooring.IFMagazineUrban ImprovisedFlooring.IFMagazineEasterEgg Profession Changes Profession Bonus Recipes Construction Worker All Roadway and Sidewalks Farmer Garden Pavers & Artificial Grass Repair Man All Industrial Floors Optional mod Enable the included optional mode "ImprovisedFlooringPlus" to expand your Paint, Plaster and Concrete uses to 10 items per bucket instead of the default 5 and 4. Works well with Improvised Paint Regarding Duplicates There are a few floor tiles that have different names but the same texture. This is intentional and not a bug. The Project Zomboid developers have reused textures a couple times while giving them unique names and files. I've included them in the mod in case these textures change in the future. An example of this would be "White Mall Tiles" and "White Tiles". They are visually identical but come from two different textures in the game files. Improvised flooring is open-source and published on Github Repackage, redistribute, recode, whatever, I don't care, do as you please. Credit would be appreciated. Workshop ID: 2790428261 Mod ID: ImprovisedFlooring Mod ID: ImprovisedFlooringPlus
The Compound
作者:76561198804155894
TLDR: Designed to be a semi centralized Home Base map. IE STORAGE for your goodies. Not a treasure trove to completely gear you out...that's way too OP (even for beginners). However, almost every building has at least something to loot (but most rooms are empty to store what YOU gather in your scavenging trips). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Compound is a map mod located in cells 26, 27 and 26, 28 in the dead center of Knox County. making access to the other various towns and player-made maps relatively easy. This map was initially designed for my son and is geared mainly towards BEGINNERS of this game so that they can adjust to the steep learning curve of the game and learn the basics in relative peace. This map was designed and intended to be a home base, to force you to get out and scavenge. Unlike many of the bunker type maps I've seen and tried...this is NOT a treasure chest of gear and loot. it has enough to get you decently started, nothing more...nothing less. You will find most (but not all) of the rooms and storage in this area to be EMPTY. That is by design to force you to actually get out and face the zombies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It adds the following: -Relative safety and isolation, once you clear the immediate area and fortify it. It isn't 100% horde proof, no matter how thick the trees are...*cough* add fences *cough* (the base isn't complete, it still needs work. In other words...I'm not going to do it all for you...customize it to your own liking in game) -Easy access to fishing/trapping (you know, those skills everyone ignores until the power shuts off, all the food from scavenging is rotting and they are already starving) -Plenty of room for farming, and some pre-made fenced off areas for when the livestock patch eventually™ drops (you may want to add some fence gates) -Plenty of places to store your clothes, food, weapons, tools, survival gear, crafting items, car parts etc -Plenty of parking for car collectors, and depending on your car spawn settings, you might find some decent transportation to get your scavenging started -Options for when the electricity and water shut off (when are they going to implement functional solar panels and windmills as standard non-mod building recipes?) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I will be adding more screenshots over time. Patience please. I would prefer if you asked permission before using, or modifying this mod elsewhere. Workshop ID: 2796180494 Mod ID: TheCompound Map Folder: The Compound
Car Door Open Indicator
作者:76561198009562898
Description Adds a simple flashing and beeping alert when any Door/Trunk/Hood is open whilst in the drivers seat of a car. Features - Adds Radial menu options to close Doors, the Trunk and Hood when the car is stopped - You can right click the Engine/Door/Trunk icons to mute the beeping FAQ Is this safe to add to an already started game Yes Does this work with vehicle mod 'x' Yes this should work with any Vehicle mod that is using normal vehicle part names. Vehicles that have more than 1 Trunk or Hood, may only be triggered when the first object is open. Doors only trigger when they are directly tied to a seat. What happens if the doors are missing If the door is missing then the alert will be triggered. Source: https://github.com/AaronFoley/CarDoorOpenIndicator Workshop ID: 2955723750 Mod ID: CDOI Workshop ID: 2955723750 Mod ID: CDOI
SSR: Core
作者:76561198019835092
This mod ensures compatibility between other modules of SSR modpack Tested on Build 42.15.3 Join my discord server for updates and support: If you like my mods, please, consider donating. Even $1 is highly appreciated and shows that you care. Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name Oneline. � 2017-2025 Oneline Workshop ID: 1178769629 Mod ID: ssr-core
More Bags
作者:76561198882370092
Welcome to the apocalyptic world of Project Zomboid, where survival is paramount and every choice counts.Three new bags designed to enrich your RPG careers in the zombie infested world! Firefighter Bag With a robust appearance and generous space, the firefighter bag will make you feel like a real hero in the fight against zombies. This bag is designed for survival heroes. Take with you everything you need to face the post-apocalyptic mayhem. Weight Reduction = 70 Weight = 1 Capacity = 18 Run Speed Modifier = 0.97 Sling Bag This small but efficient bag won't slow you down. Take the essentials with you without sacrificing your speed. It's the perfect choice for the agile survivor who needs to move quickly while staying prepared for anything. You can find it in places like closets, dressers, closet shelves, and more. Especially, it is quite common in gyms and tents, where survivors used it to carry their belongings quickly and without compromising their mobility. Weight Reduction = 75 Weight = 0.8 Capacity = 12 Ruck Sack Ideal for your hunting, fishing or exploration excursions in general. The backpack is similar to the hiking bag, giving you a larger capacity to carry supplies and loot. Don't run out of space as you explore the dangerous world of the undead! You can find it in camping stores, cabins, hunting ranges and tents. Weight Reduction = 65 Weight = 1 Capacity = 22 Run Speed Modifier = 0.94 Police Bag The Police Bag is an essential addition to your survival gear in the post-apocalyptic world. Its robust construction and generous capacity make it the perfect choice for those who need to be both agile and well-prepared for any situation. Weight Reduction = 70 Weight = 1 Capacity = 18 Run Speed Modifier = 0.96 Medical Fanny Pack The Medical Fanny Pack (Front) is a compact and efficient storage solution for medical supplies, designed to keep essential items within easy reach during your post-apocalyptic adventures. Weight Reduction = 50 Weight = 0.2 Capacity = 1 Run Speed Modifier = 0.98 Tactical Bag The Tactical Bag is a rugged and versatile backpack designed for survivors who need to carry essential gear while maintaining mobility in the post-apocalyptic world. Weight Reduction = 75 Weight = 1.5 Capacity = 24 Run Speed Modifier = 0.96 Ranger Bag The Ranger Bag is a durable and spacious backpack designed for survivors who need to carry essential gear while exploring the zombie-infested world. This versatile bag provides ample storage capacity and is ideal for outdoor excursions and scavenging missions. Weight = 1 Capacity = 19 Run Speed Modifier = 0.95 Sack Bag The Sack Bag is a makeshift backpack designed for early stages of the game, with just a rope and an empty sack you can get a quick answer for your encumbrance problems. You better get another bag soon, as this one is quite unconfortable to run with. Weight = 0.4 Weight Reduction = 35 Capacity = 15 Run Speed Modifier = 0.94 Credits to djvirus and Maxwell218 for letting me reuse their models. More models created by: darlak97 Workshop ID: 3030479338 Mod ID: More Bags Feel free to donate if you liked this content and want to support me https://ko-fi.com/simsimix
Hello Kitty Backpacks
作者:76561198072669366
The perfect backpack for a zombie apocalypse. :D Backpack / Plushes Included This mod contains usable backpacks and plush world models (for decoration around your base) for the following characters: - Kuromi - This mod started with kuromi only, but has since been expanded due to requests - Hello Kitty - My Melody - Cinnamoroll - Badtz-Maru - Keroppi - Pompompurin Can be found in clothing stores, womens wardrobes and most reliably school lockers. -------------------------- Consider following me to stay up to date with potential future projects. If you like my work you can also support me with a coffee which would be greatly appreciated but definitely not necessary! <3 Not currently looking to add any more backpacks, if you are interested in a commission then add me on steam. -------------------------- Thanks for downloading :) Workshop ID: 3022845661 Mod ID: KuromiBackpack
Walter White's Van (Filibuster Rhymes' Used Cars!)
作者:76561198049182341
Fillbuster Rhyme's RV with added fridge, oven, TV and internal cabinets. A proper mobile base for the nomad w\ith everything you'll need. I started this project a couple of years ago taking some features from Soul Ficher's Drive Time but I never got it finished. with 41 dropping I felt this would be the perfect time to complete the project and share for all nomads out there who want to be fully mobile with all the comforts of a static base. Features : Working Fridge and Oven Internal kitchen cabinets allowing for more storage TV Devices will drain the battery if left on so be careful and keep a generator in the trunk bed just in case. To access these extra storage items you need to be in the back seats. Front seats can access the radio and glovebox only. Workshop ID: 2706332245 Mod ID: WalterWhitesRV
1967 Chevrolet Impala [OLD]
作者:76561198386727404
A NEW MOD FOR VERSION 42 HAS BEEN RELEASED, FOLLOW THE LINK BUILD 41.x ONLY!!! Supernatural look with a powerful engine - combination for Zed hunter! - Working textures: Blood, scratches, etc. - Spawn in all places. - Special version - try to find it! - Car has 5 colors options. - Supernatural Tags:B41,Cars,Vehicles Workshop ID: 2457212020 Mod ID: 1967ChevroletImpala
Lingering Reflexes...
作者:76561198025569321
Super special thanks to belette for his awesome mod Random Zombies! This mod simply uses the cognition code. ============================================================= ============================================================= What is this mod? Throughout your play-through, you may rarely encounter undead unlike others. Those that, despite their necrotic and deteriorated bodies, are able to access figments of their trapped psyches, into their lingering reflexes. This mod enables a rare chance for a few of the undead within the world to be smarter than others. This mod is intended as a small addition to Lingering Whispers, to fully immerse you within the world of the extremely broken & degraded minds of the undead. If the rare whispers of undead protospeech weren't terrifying enough, now their extremely degraded and unconscious minds can remember faded muscle-memory reflexes, being able to open doors. The chances of encountering such a zombie is similar to the probability within Lingering Whispers. They will be rare, and you very well may forget you installed this mod.. ...better make sure those doors are locked. ============================================================= How does this mod work? Smart zombies are set to rarely spawn amongst any zombie types you have set, intending to immerse you within the terrifyingly unpredictable world of the lingering infected minds. This mod intends to catch you off guard and make the undead rarely unpredictable. In addition, no matter whether you have shamblers, fast shamblers or sprinter zombies set there will always be a rare few that can (and will) open doors. Spooky. You can change the percentage of smart zombies from the general population, as well as how often it updates, in the sandbox options. It is by default set at 1 out of every 100 zombies. More smart zombie features may or may not be added in future? Intended to be used with Lingering Whispers! ============================================================= Compatibility: - Fully compatible with shamblers, fast shamblers and sprinter zombies. - Should work fine with existing save games. - Singeplayer and multiplayer compatible (I don't play Multiplayer, but it should theoretically be fine). - Also works completely fine without Lingering Whispers, it's just recommended alongside it for maximum immersion. - It can be expected that any mod that alters zombie spawn rates or behaviour could conflict with this. Let me know if this occurs. - INCOMPATIBLE WITH NIGHT SPRINTERS, APPARENTLY. USE AT YOUR OWN RISK Workshop ID: 2898005857 Mod ID: LingeringReflexes
Weather Moodles
作者:76561198019112351
Updated to B42 Click here to go there Adds moodles to indicate current weather conditions. Currently has moodles for Cloud, Rain, Snow, Wind, Fog, Sun, Moon, Storm, Blizzard, Tropical Storm and Seasons. The moodles are purely visual. They do not provide any (de)buffs. The good/bad color settings are player preference. Why this mod? To further immerse myself in the game, I've always wanted to be able to see the sky. Or, generally, have more information so I can properly visualize my surroundings. This mod will help with that by indicating what is currently happening above our heads. How does it work? It reads the weather related variables from the game and conveys that data through moodles. To create the moodles with ease, I used the MoodleFramework mod, so it's required. Also, while not required, ModOptions can be used to toggle certain moodles on/off or their good/bad status. The moodles can be toggled on/off using the default "Right Control" key. (Can be changed using ModOptions.) To do (maybe...) - Update icons so they are better visible against the moodle background - Add sandbox settings (said to be better for dedicated servers) - Make it split screen compatible (Tchernobill: MoodleFramework (v1.10) can now be split screen compatible. Use MF.getMoodle(*,playerNum) instead of MF.getMoodle(*)) - Unique moodles for combinations of weather conditions (partly done. currently supporting built-in extreme weather events) - A new weather event (not a built-in event moodle, but something custom) - Seperate Blizzard into 2 moodles (The game has a single Blizzard event whether it's snowing or raining) (But Rain Blizzard should not exist) (Maybe the game never triggers Blizzard during rainy seasons, idk) - Buff/Nerf stats based on weather conditions (would be optional as well as customizable) - Sun/Moon light strength moodle - Descriptions(flavor text or extra info) for moodles (pull data from weather broadcast maybe?) - Notes - Conflicts with: - Better Food (The moodles will overlap(display on top of each other)) - Big Moodles (Something about the moodles' position?) - Safe to add/remove mid-save. - Works in multiplayer. - Feedback/Suggestions are welcome. Supported Languages - English - Türkçe (by Anonymous) - Français (by Laast) - 한국어 (by MyaMya) - ไทย (by Riko Prushka) - 简体中文 (by Rebel银狐灰) - Español (by mrquechop) - Русский язык (by ASPbazi) - Português brasileiro (by Xarope_Loko) - 繁體中文 (by TW_Billy) - Deutsch (by Jean François) - Polski (by Typical) - Italiano (by Viper79) - 日本語 (by Flandre Mayor) - Čeština (by Gladicek) - (feel free to send your translations in the discussion thread) Recommended mods ModOptions - To be able to configure this mod. Better Moodle Colors - Does what it says in the title. Check out my other mods I had no previous modding experience with anything. The initial release took 2 days to make. It was fun. Workshop ID: 2920735875 Mod ID: WeatherMoodles
Quick Item Action
作者:76561198056536755
Add missing double-click actions for some items This simple mod adds some missing actions when you double-click items in your inventory. Features This mod adds the following double-click actions: - Equip opened umbrella as secondary weapon - Move key to your keyring - Open sealed cans and bottles - Pack / Unpack box of ammo - Pack / Unpack box of paperclips - Pack / Unpack box of screws - Pack / Unpack box of nails - Pack / Unpack seed packets - Read books - Read maps - Smoke cigarette - Take one cigarette from cigarette pack - Take one garbage bag from box of garbage bags - Take one tissue from tissue box - Take pills - Unpack most kind of boxes Version Latest version: 0.0.8 Contribute Let me know if you can think of other missing actions! I'll add them if possible. Bugs Feedbacks are welcome. You can find me on Project Zomboid Discord server. Please submit any bug you find here: https://github.com/quarantin/zomboid-quick-item-action/issues Support Me If you like my work please consider supporting me on Ko-Fi! Enjoy! ;D Workshop ID: 2642486124 Mod ID: QuickItemAction
MetalSpear
作者:76561198329871201
Adds a recipe to create a metal spear. Technical Details - The recipe is visible in the Metalwork category of the crafting panel. - The metal spear can be crafted with some Metalwork skills (3). - The condition at creation depends on Metalwork skill (similar to CraftedSpear depending on Carpentry). - The condition at creation depends on source material condition. - The max condition is half more than Metal Bar. - The condition loss probability is the one of Metal Bar. - The range is half way between SpearScrewdriver and SpearMachete. - The weight is 2.5. - The sounds are half metal specific / half spear specific. - The rest is the same as CraftedSpear. - The recipe is known initially. - It cannot be repaired, just like vanilla metal weapons. - It cannot be found, who would have wasted metal for such a weapon before the plague? That's all folks, I'm not inspeared. Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. Workshop ID: 2613871263 Mod ID: MetalSpear
[细分/混合] 百变中文汉化
作者:76561198408610042
-------- 细分版和混合版二选其一! -------- -------- ↓ 模组作用说明 ↓ -------- (A)细分版 /(B)混合版 饭盒(蓝色) / 饭盒 饭盒(粉色) / 饭盒 棒球头盔(红色) / 棒球头盔 棒球头盔(黄色) / 棒球头盔 棒球头盔(绿色) / 棒球头盔 骑师衬衫(橙色) / 骑师衬衫 骑师衬衫(紫色) / 骑师衬衫 骑师衬衫(红色) / 骑师衬衫 骑师衬衫(绿色) / 骑师衬衫 骑师衬衫(蓝色) / 骑师衬衫 骑师衬衫(黄色) / 骑师衬衫 -------- ↓ 推荐共同使用 ↓ -------- 个人工坊模组汉化 https://steamcommunity.com/sharedfiles/filedetails/?id=2507161010 -------- ↓ 我的其他模组 ↓ -------- 7 Days To Die (七日杀) https://steamcommunity.com/sharedfiles/filedetails/?id=2476651523 More Skill Books (更多技能书) https://steamcommunity.com/sharedfiles/filedetails/?id=2462898835 Photo Card (涩图集卡) https://steamcommunity.com/sharedfiles/filedetails/?id=2516763769 -------- ↓ 百变友情链接 ↓ -------- 狐狸合集模组汉化 https://steamcommunity.com/sharedfiles/filedetails/?id=2522940210 Workshop ID: 2506921282 Mod ID: Swetrm Chinese Sinicization A Mod ID: Swetrm Chinese Sinicization B
Monkey's Start Scenario - Base
作者:76561198013042524
Answers for FAQs - This mod is REQUIRED by my other Monkey's Start Scenarios mods. - Mod is tested only in Singleplayer. It may only work in Singleplayer. No, I don't intend to make this MP compatible. - Anyone who asks questions that are already answered will be ignored. - This mod works as intended as of 41.73. - Mod is still in active development, so expect updates, I apologise if I break a working mod, I mainly work on mods at night. Please report any abnormal issues that are in scope with the mod. - Before commenting, read the entire description sections and look at the images. You might find what you want to ask there. Recent Changes - Added purge on spawn sandbox option to remove - Added Vehicle Nomad Camping Gear trait What It Does - Serves as a base mod for my other Monkey's Start Scenarios - Vehicle Nomads series. - Adds vehicle nomad related spawnpoints, traits and professions. Major Map Compatibility This mod has custom locations set for the following maps. These maps are OPTIONAL. - Slocan Lake REDUX - https://steamcommunity.com/sharedfiles/filedetails/?id=2461163224 - Raven Creek - https://steamcommunity.com/sharedfiles/filedetails/?id=2196102849 - Eerie Country - https://steamcommunity.com/sharedfiles/filedetails/?id=1254546530 Check out my other mods Click Right Here! I do mod commissions - Discord: _mon.key Workshop ID: 2843290992 Mod ID: MonkeysStartScenarioBase Map Folder: Monkeys Start Scenario Base
[B42] Mod Manager
作者:76561199029361096
A comprehensive mod manager that adds numerous missing features and fixes existing ones for the in-game modifications menu. Key Features: • Added sorting by installation & update date. • Added display of mod changelog (if provided by the author): • Added ability to hide modifications. • Added display of the total number of mods: • Simplified mod information panel: • Added "Reload Lua" and "SORT & ACCEPT" buttons. • Added keyboard navigation with arrow keys and spacebar to toggle mods. • Added coloring for mods being enabled to distinguish them from those already active. • Added display of mod status (Up to date / Update available) and last update date. • Added a warning dialog when disabling library mods and those that other mods depend on: • Added filter to display only disabled mods. • Favorited mods now appear at the top of the list. • Completely redesigned the mod settings menu: • Added the ability for mod authors to add images in the configuration window: • Added ability to view and search mods by author. • Various other interface fixes and improvements. Mod Update and Alert System To support the new Markdown format and the integration of recently updated mods, I've made changes to both the text rendering and the mod list displayed in Mod Update and Alert System. Please keep this in mind when using the mod manager — and if you run into any issues related to either of the changes mentioned above, don't report them to the MUAS author; direct them to me instead. Incompatibilities - Zed's Better ModList — alternative mod manager. - Workshop Update Checker — is redundant and doubles requests to Steam. - Better Server Settings & Multiplayer UI — conflicts with the server settings screen. - ZombieBuddy (soft) — disrupts mod sorting by forcibly triggering it in an improper way. Known Issues - Sandbox options in the server settings window only show up based on the client's active mods, not the ones selected for the server. F.A.Q 1. The mod doesn't show up in the mod list, is this a bug? No, this means you have Build 41, and the mod is intended for Build 42. 2. Will Build 41 support be added? No. 3. Is this compatible with ? I don't know, check it yourself. And if not, report it. 4. Will feature be added? While I consider suggestions for improvements, I prefer to work on developing and implementing ideas independently. 5. I found a bug! Read the comments! Comments are not a bug tracker, and reports there are ignored and/or deleted. Open an issue on GitHub instead: Updates: If a mod isn't getting updates and you've already reported any bugs you found in the relevant discussion thread, please DON'T bother me about it anywhere — Steam, Discord, wherever. I do this for free in my spare time, and if I lose interest in the game or have stuff going on in my personal life, don't expect updates during that period — that includes replies to comments too. Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. The mod is provided as-is. If something about it doesn't suit you and/or you disagree with the author's vision, you are free to simply not use it. Workshop ID: 3567084868 Mod ID: ModManager