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Squad 模组与插件
此目录列出来自 Steam Workshop 的 301 个 Squad 项目。条目可能需要在服务器端、客户端或两端安装,也可能包含地图或其他用户生成内容。安装前请检查链接的来源页面、游戏版本和依赖项。
Helicopter Landing Training
作者:76561198013831951
Learn to fly and land helicopter on real maps offline and online. Land in specific rings to improve your skill, choose your difficulty. All helicopters are unmodified. Mod is super playable and customizable! Flying offline is very similar to a server, but it's not the sameas playing on server (I can't fix it, its squad thing). About this mod: - 11 Maps - 3 train modes - 4 ground landing zones difficulties - 2 special landing types - Helicopter spawner - Helicopter HUD - Offline / Multiplayer - Landing score evaluation - Damage checks - Instant repair - Ammo Rearm - Statistics - Switchable UI overlay(F5, F6, F7, F8) - Server compability (both windows and linux) - Map overlay How to start local game Open console with button ~(tilde) and type command for desired map (some maps are not updated yet) AdminChangeLayer: - HTD_AlBasrah_AAS_v1 - HTD_BlackCoast_AAS_v1 - HTD_Belaya_AAS_v1 - HTD_GooseBay_AAS_v1 - HTD_Gorodok_AAS_v1 - HTD_Harju_AAS_v1 - HTD_Mutaha_AAS_v1 - HTD_Manicouagan_AAS_v1 - HTD_Narva_AAS_v1 - HTD_Tallil_AAS_v1 - HTD_Yehorivka_AAS_v1 How to spawn any helicopter: Press F9and select desired helicopter to spawn. Point mouse to select location and hit left mouse again. If you want to support me $ Buy me a coffee link Train modes: - Free Flight - Orders - Close air support Changes log: Steam Discussion page Landing score evaluation: Helicopter landing check is based on 1 of 2 checks: - Helicopter shows landing indicator - Altitude (<2m) and velocity (<5knots) Score evaluation is based on entry speed and landing time. Best score require minimal speed of 100knots and landing time under 5s. All rings use same radius, slightly lower score is expected on smaller rings, due to longer landing distance. Good luck pilots!
Night Vision Goggles [53MB] [10.5]
作者:76561198151216260
A ModLoader Addon that adds toggleable NVGs with support for both vanilla and modded layers. Now Supports COOP! Check out the Night Operations Collection to get started! Features - Toggle NVGs with a keybind (default: N) — Automatically disabled while the map is open to avoid conflicting with Map Zoom. - Fully customizable keybinds via the ModLoader menu. - ModLoader Integration Path: /NightVisionGoggles/BP_NVGs.BP_NVGs_C - ModLoader Widget Path: { "buttonName":"Night Vision", "WidgetRef":"/NightVisionGoggles/UI/W_NightVision_Options.W_NightVision_Options_C", "bIsAdmin":false } - Supports loading custom NVG models, post-process materials, and animations from external mods. Included Animated NVG Models & Post-Process Materials - 1PN138 (Single Tube) - Green - AN/PVS-14 (Single Tube) - Green - White - PVS-31 (Dual Tube) - Green/White - PVS-7 (Single Tube) - Green - White - GPNVG-18 Black (Quad Tube) - Green/White Wide - GPNVG-18 Tan (Quad Tube) - Green/White Wide Discord: https://Discord.gg/KingOfTheHill
IW:INFINITE WAREFARE:MODERN COMBAT-UPDATE Chornivsk Map Layer
作者:76561198083108209
Infinite Warfare (IW) is a comprehensive optimization and innovative mod introducing independent innovation modes, new factions, removal of ICO (reducing recoil, removing magnifying glass, enhancing endurance) and some new systems like Semi-Modularized Vehicles(Waiting for OWI to introduce UE5 to start working on it),NVGs and Thermal Sights(Under development) and Lock-on-Target Missiles(Under development). Only players understand what players want! Infinite Warfare currently includes three themes: WE (Wandering Earth), 2045 (Future Warfare 2045), and MC (Modern Combat) Still working in progress! 无限战争(IW)是综合优化创新类非拟真硬核类模组,只有玩家才懂玩家想要的是什么!自主创新模式,全新阵营,删除ICO(减少后坐力、删除镜内放大、提升耐力)。半模块化载具、热成像与夜视仪系统、锁定型导弹等现代战争必备内容尚在积极开发中。无限战争包含了WE(流浪地球WanderingEarth),AC2045(高级战争2045),MC(现代化特战Modern Combat) 仍在制作中! 模组问题可以加群 一群群号:870874366 二群群号:818450238 三群群号:713682315 活动交流群:1012725940 If there's any problems or suggestions please join our discord with the link below: https://discord.gg/T843DpzHnx Factions/阵营 UEG_PLA - United Earth Government_People's Liberation Army of China 中国人民解放军 UEG_PLASF - Modern Combat_People's Liberation Army_Special Forces 中国人民解放军特战大队 - 重装//Heavy Combined Arms - 中型//Medium Combined Arms - 特战//Special Force UEG_USA - United Earth Government_United States Army 美国陆军 UEG_JSOC - Modern Combat_Joint Special Operations Command 美国联合特种作战司令部 - 重装//ABCT(Armored Brigade Combat Team) - 中型//SBCT(Stryker Brigade Combat Team) - 特战//JSOC(Joint Special Operations Command) UEG_RGF - United Earth Government_Russian Ground Forces 俄罗斯地面部队 UEG_SSO - Modern Combat_Special Operations Forces 俄罗斯特种部队 - 重装//Heavy Armor - 中型//Medium - 特战//Spetsnaz UEG_PMC - Anti Earth government_private military company 私人军事公司 - 重装//Heavy Armor - 中型//Medium - 特战//Special Forces UEG_INS - Anti Earth government_Civilian Rebel Army 平民叛乱军队 - 重装//Heavy Armor - 中型(高机动)//High Mobility - 特战(敢死队)//Special Forces(Death Squads) Weapon/武器 解放军//PLA: QBZ191步枪,包含QMK152,QMQ171,消音器,光电握把 //QBZ191 Rifle including QMK152 3x Scope, QMQ171 Holographic Sight, Supressors and Laser Forgrip QBU191精准步枪,包含QMK191,消音器,可切换弹鼓 //QBU191 Marksman Rifle including QMK191 MPVO, Supressors and Switchable Drum Mags QBZ95-1步枪,包含YMA95,握把 //QBZ95-1 Rifle including YMA95 Scope and Forgrip QJB95-1班用机枪,包含YMA95,脚架 //QJB95-1 LMG inclucing YMA95 Scope and Bipods QJB-201班用机枪,包含QMK161,脚架,可切换弹匣(双路供弹) //QJB-201 5.8mm LMG including QMK161 Scope, Bipods and Switchable Mags for Dual Feed System QJY-201通用机枪,包含QMK161,脚架 //QJY-201 7.62mm GPMG including QMK161 Scope and Bipods QLU131A榴弹发射器,包含QMK131 //QLU131A Grenade Launcher including QMK131 Sight with Ballistic Computer and Fire Control System QLG10B榴弹发射器 //QLG10B Grenade Launcher for QBZ191\ QJZ171重机枪,包含QMK171 //QJZ171 HMG including QMK171 Scope QBU201 12.7mm狙击枪,包含QMK201E //QBU201 12.7mm Sniper Rifle including QMK201E Scope QBU203 7.62mm 高精度狙击步枪 //QBU203 7.62mm High Precision Sniper Rifle 美军//US Army: M7步枪,包含ROMEO8T,M157,脚架握把 //M7 Rifle including ROMEO8T Holo sight, M157 FCS sight, Bipods and Foregrip M32榴弹发射器,包含测距激光器 //M32 Grenade Launcher equipped with Laser Range Finder M82A1狙击枪,包含LeupoldMK4_20X //M82A1 Sniper Rifle equipped with LeupoldMK4 20x Scope M4A1_URGI,包含EXPS,ELCAN,小握把 M4A1 URGI including EXPS Holo sight, Elcan Specter Scope and small Forgrip N4_URGI,包含EXPS,ELCAN,小握把 //Noveske N4 including EXPS, Elcan and small Forgrip XM250,包含ROMEO8T,M157,脚架 //XM250 LMG including ROMEO8T Holo, M157 FCS scope and Bipods MG338,包含ROMEO8T,M157,脚架 //MG338 GPMG equipped with ROMEO8T, M157 FCS scope and Bipods 俄军: AK12M,包含1P87,1P78,Reddot,握把 //AK12M including 1P87 Holo sight, 1P78 Scope, Reddot and Foregrip AK105 Carbine VSSM,包含PSU1X4 //VSSM including PSU 1x4 Scope SVCh Sniper Rifle AEK545 所有原版武器去ICO化 //ICO of vanilla weapons are all removed 部分武器增加抬枪功能。 //Some weapons have the ability to raise and shoot above your head Vehicle/载具 ZTZ99A新双榴机武器站版本 //ZTZ99A New RWS with QJC88 HMG and QLZ04 Automatic Grenade Launcher PGZ09 T90M T80BVM T14 M1A2 TUSK M6 反应装甲// ERA(Explosive Reaction Armor)(30s after fully repair to reequip for damaged ones in battle) 主动防御//APS 第三人称//Third Person(AAS,CQ,Skirmish专属) Map/地图 死亡十字(参考cs1.6 iceworld地图)WE_DeadCross_TD 熔岩对枪(参考cs1.5 aAa对枪图)WE_aAa_TD 逃生升天(娱乐逃跑模式)WE_Climb_the_Mountaion_TD 草原对枪(参考cs1.5 AWP对枪图)WE_AWP_TD 地图代码//Map Codes: WE_AlBasrah WE_Belaya WE_DeathCross(娱乐对枪多局模式) WE_aAa(娱乐对枪模式) WE_BloodStrike (娱乐对枪模式) WE_AWP(娱乐对枪多局模式) WE_Climb_the_Mountaion (娱乐逃跑模式) WE_Fallujah WE_GooseBay WE_Gorodok WE_Harju WE_JensensRange WE_Manicouagan WE_Mutaha WE_Narva WE_Sanxian WE_Sumari WE_Tallil WE_Yehorivka WE_Chornivsk 特别鸣谢(排名不分先后)//Special Thanks: 模型 - YL单纯梦魇 - FADUXCJK - BeYkeRYkt - 苦哥Kuge - =Булияты=soyassky - =Ender 音效//Sounds - 咸鱼音乐收发室 杂项 - vill_chip
SATCOM
作者:76561197976367855
Game Mode Description SATCOM is a game-mode mod for Squad. The commander controls the battlefield with RTS-style controls, and all the other units are real players. RAAS mode + C&C-style commander and base building - Capture RAAS points to gain base resources and give your commander access to artillery strikes. - Collect base resources from nearby Resource Depots and build up your base economy. - Destroy the enemy HQ and arm the SATCOM uplink to win (like Battlefield Rush mode) Note: Offline/local play is not fully supported. Discord: https://discord.gg/a7XKqXD4dc Join our discord to sign up for scheduled game reminders!
[KOTH] King Of The Hill [580MB] (UE5)
作者:76561198151216260
Want to talk about the mod? Join our Discord! What is King of the Hill? - Inspired by Arma 3's KOTH game mode - Replaces traditional loadouts and roles with a flattened economy system - The Ultimate battle of Attrition — money, XP, and Intel drive every fight Players Earn Rewards - Capturing and contesting zones (Main & Priority) - Team actions like transportation, suppression, and kills - Intel bonuses that build into bounties Money, XP & Intel - Intel builds as you play — cross $1000 to become a Bounty Target - Clear your bounty at Main for extra cash + XP - Eliminate Enemy Bounties before they reach main to steal the Bounty. Persistent Saves - Stored server-side - Your XP, Money, Unlocks persist through map changes and server restarts - Wipes managed by server owners - Saves shared between linked servers using the LINKED ECONOMY tag Fully Configurable - Server owners can edit store prices, perks, and items live via JSON - Linked Economy expands constantly with new vehicles and weapons - Compatible with Discord bot integrations for real-time changes Gameplay Structure - Designed for three teams (currently two are functional) — chaotic even with small pops - Main capture zone plus a rotating Priority Zone worth double rewards - Towers added to stronghold positions on maps - Single team-wide MSV or purchased vehicles replace FOBs/rallies - Fortifications purchased with in-game money instead of supplies =========================================================================== Want to host KOTH? We use PSG Hosting! PSG is the backbone of the LINKED ECONOMY system, and I highly recommend them as a provider for KOTH Servers Get your KOTH Server Here! Use My Server Template KOTH is hosting the mod with LINKED ECONOMY saves as: #1 EU | LINKED ECONOMY | SEASON 1 | DISCORD.GG/KINGOFTHEHILL #2 NA | LINKED ECONOMY | SEASON 1 | DISCORD.GG/KINGOFTHEHILL Thank you Spybob for the KOTH Towers! They are amazing and we appreciate your hard work in porting it to both Reforger and Squad <3 Want to port your map to KOTH? Check out the KOTH-SDK! =========================================================================== Like the mod? Show your support: Buy me a Coffee! Looking to Play? Get a KOTH Whitelist! ===========================================================================
[9.0+] AlBasrah Classic >> ICM_NewMapPack
作者:76561198145443223
New map pack for Invasion Crazy Mode
King of the Hill - Contractor's Crate | [KOTH] [500MB] (UE5)
作者:76561199797047245
What is Contractor's Crate? - A community-driven bonus content pack for King of the Hill - Adds new weapons, skins, uniforms, and cosmetics to the in-game store - Built to expand player identity, flex status, and boost long-term progression Integrated with KOTH Economy - All items are tied to XP/$ unlocks and persistent saves - Server owners control pricing and availability via JSON config Community Submissions Welcome - Creators can submit custom skins, cosmetics, or themed loadouts - Accepted submissions are rotated in with updates in official KOTH seasons. Learn more at Discord.GG/KingOfTheHill - Seasonal and limited-time sets supported Server-Side Control - Server owners choose which store items to enable - Customize perks, level & unlock costs, and whats available per team - Compatible with live update tools and Discord bot support Build Your Brand - Show off your squad's colors, your rep, or just flex that unlock grind - Contractors aren't just fighters, they're icons on the battlefield - Play long-term. Earn more. Look good doing it. King Of The Hill Mod King Of The Hill Discord Steel Division Mod Steel Division Discord - MPX - PP19 - X95
Armored Conflict 2.0.6
作者:76561198153134211
If you can't join a server - close the game, unsub from mod, wait until Steam uninstalls it, and subscribe back!! Update 2.0.0 is out! The controls have been reworked since 10.5, the solo vehicle controls and commander camera have been changed, and the balance has been reworked as well. This mod's primary focus is vehicle-on-vehicle combat. Main feature -movement of armored vehicles can be controlled from gunner's seat. Mod is in active (albeit solo) development Layer list: VehicleTestMap_Layer VehicleTestMap_VehicleShowcase AC_Narva_TRAAS_v1 AC_Tallil_TRAAS_v1 AC_Tallil_TRAAS_v2 AC_Yehorivka_TRAAS_v1 AC_Yehorivka_TRAAS_v2 AC_Gorodok_TRAAS_v1 AC_Gorodok_TRAAS_v2 AC_Mutaha_TRAAS_v1 AC_Mutaha_TRAAS_v2 AC_Manicouagan_TRAAS_v1 AC_Manicouagan_TRAAS_v2 AC_BlackCoast_TRAAS_v1 AC_BlackCoast_TRAAS_v2 Controls & Features Primary controls (default) WASD - driving controls, can be changed by settings E - engine start, can be changed by settings Spacebar - handbrake, can be changed by settings Other features in this mod: Virtual joystick When activated, turret's rotation does not slow down. Since WASD is occupied by driving controls, this feature was added to compensate. Simular turret controls are in GHPC. Activated when in gunsight by RMB Commander's view You can switch betwheen gunsight and turnout view, simular to how it's done in GHPC. Enables freelook, but you can make turret rotate to where you are looking by pressing (or holding) RMB. Activated by C (can be changed in helicopter controls, toggle camera view) Cruise When activated, vehicle will keep driving forward intil W or S is pressed. Activated by 0 (can be changed, bound to switch weapon 0). Release W/S before activating. Point capture In this mod, points can be captured while in vehicle. If vehicle is occupied, the vehicle itself is counted as a solder. Capturing Abandoned Enemy Vehicles You can capture abandoned ground vehicles left behind by the enemy team. You can use it to catch people off guard or to decrease the ammount of vehicles avalible to the enemy by driving it to you main and leaving it there. Thermal Imaging CMD vehicles and the CMD drone are equipped with thermal imaging. Activated by X (can be changed, bound modify zeroing). Roadmap 2.0.0 "Vehicle Rework" A complete overhaul of how solo vehicles are implemented, making future development and maintenance of the mod much easier. Reworked APFSDS and HEAT damage Reworked autocannon damage Reworked ATGM damage, flight characteristics and arming distance Reworked IFV and MBT survivability 2.1.0 "Blue and Yellow" Addition of the Armed Forces of Ukraine Addition of new maps Addition of dynamic weather and time of day Addition of alternative setups *Addition of Active Protection Systems and Electro-Optical Countermeasure Systems 2.2.0 "The Great Wall" Addition of the People's Liberation Army of China *-changes marked with this symbol may be postponed to later patches Want to learn more about the mod? If you want to learn more about changes to the mod, fixed bugs, and other updates, we’ve created a table for you with all the necessary information: here Developer Support If you like my mod and want to support me, you can do that here. Nicknames of people who support me are added to the list of names for equipment, currently there are 27 in total Mod can be played on this server RED:S | Паблик #4 | Соло-Танковый | ArmoredConflict If you are gonna join, please name your squad "ENG", "Foreigner" or anything along the lines, will help people communicate with you Last news and server status are here https://discord.gg/r966FVf4uk
GoonPatrol Fireteam Pack
作者:76561198154738967
Join The GoonPatrol Most missions are open-ended, long-form, difficult, and randomized in some ways. Missions are designed for a well-rounded squad of 9, but how many you need can vary. Missions also feature gameplay changes such as reworked recoil+suppression, specific role changes, vehicle + deployable changes, and more. These missions are made to be played on one of my GoonPatrol servers, and are not tested for any other environment. You are intended to utilize the building/logistics system, communicate effectively, and move methodically to win. Lack of coordination will be punished. All that being said, these missions do automatically adjust difficulty according to hosting environment, player count, and how well you are or aren't doing. They are suitable for local hosters I'd say. Search GoonPatrol or Goon in the fireteam search bar to play on my official servers GoonPatrol Official Vanilla PvE 1 | Best Missions | NY | GoonPatrol Official Vanilla PvE 2 | Best Missions | NY | If you can't see them, set your ping filter to unlimited Otherwise feel free to play these with your friends, these should work locally hosted. Just be careful about rushing or spreading out, God save your framerate if you do. Stability is not guaranteed with excess players, bad planning, or varied mod versions. There are currently 72 missions in 8 gamemodes
Lights And Lasers [10.5]
作者:76561198798679504
This mod brings Flashlights and Lasers to Squad. Easy to add and edit so no need to rely on me to add new attachment support. Keybinds: Shift i - Flashlight Shift o - Laser Shift L - IRLaser Alt o - change laser color Keybinds editable via ModLoader Keybind Changer ModLoader Actor path: /LightsAndLasers/Blueprints/BP_LightsAndLasers.BP_LightsAndLasers_C Material Param Collection: /LightsAndLasers/Art/Items/Lasers/Materials/MFC_LaserControls.MFC_LaserControls Material Param Name: UseNVG
FastRopes [1MB] [COOP Compatible]
作者:76561198151216260
FastRopes (UE5 Revival) FastRopes returns! The original 2020 mod has been fully rebuilt for Unreal Engine 5. This re-release brings the ropes back in a cleaner, more modular system - playable again with improved stability and server integration. Features - Only 1mb! - ModLoader integration means no custom layers required! Use in any modded or vanilla layer! - Up to 3 ropes per helicopter with customizable mount locations and meshes. - Supports any helicopter class - works with modded helis and custom mount meshes! - Server-authoritative cable simulation with collisions. - Client-side interpolation + IK to snap ropes to ground and prevent clipping. - Modular JSON configuration - easily adaptable for custom events and future expansions. Installation - Requires a UE5 Squad server with ModLoader or KOTH. - Add the mod via ModLoader / KOTH Loader: /FastRopes/Blueprints/BP_FastRopeInjector.BP_FastRopeInjector_C - On first run, the config file will be generated at: /ModLoader/FastRopes/FastRopes.json Configuration See the template: here Example config: "UH-60M": { "Left": { "Location": { "X": 0, "Y": -141, "Z": 191 }, "Length": 1 }, "Right": { "Location": { "X": 0, "Y": 141, "Z": 191 }, "Length": 1 }, "MountMesh": { "StaticMesh": "/FastRopes/Art/RopeMount.RopeMount", "Location": { "X": 0, "Y": 0, "Z": 205 } } } Rope Mounts: - Left - Right - Rear Rope Length Presets: - 0 → 60 ft - 1 → 90 ft - 2 → 120 ft MountMesh Is an optional mesh to spawn that the rope is "attached" to Controls - Q → Deploy / cycle Left Rope - R → Deploy / cycle Right Rope - X → Deploy / cycle Rear Rope When a mount is configured to cycle between deployed and dropped, these keys will toggle its state. Passengers use the same keys to interact with and slide down the targeted rope. Gameplay - Pilot possession attaches the FastRopeManager to the helicopter. - Passengers automatically receive rope interaction controls. - Ropes are spawned server-side for fairness, with clients rendering visuals. - Dropped ropes will despawn after 5 seconds by default. Notes This is a re-release of the original 2020 FastRopes mod. The project has been cleaned up, rebuilt for UE5, and polished into a more modular format. All legacy features are retired - this version is dedicated exclusively to rope insertion, with ModLoader-style injection for maximum compatibility with other mods. 🔧 Need Help or Want to Expand? Join our Discord for support & integration tips: discord.gg/KingOfTheHill
Dynamic Weather System [V10.5]
作者:76561198330139721
Updated version: Ultra Dynamic Sky & Weather How to run this mod: Head to ModLoader there you will find a guide to install the dependency to the Squad dedicated server and setup Dynamic Weather and other mods. Modloader path: /DynamicWeatherSystem/BP_Squad_UltraDynamicWeather_01_Random.BP_Squad_UltraDynamicWeather_01_Random_C Special Thanks: Jhett for modloader and coding Thank you ileveN for the 4k Video! DeathRipper & Stephan for JSON config help Support Small Creators! https://buymeacoffee.com/1tapfoshj
Squad Ops
作者:76561198439902940
The content you need in order to participate in Squad Ops 1 life events. Special thanks to PureNexus for rigging the special forces models and supplying us with some cool vehicle variants from his Squad: Extended mod, and to TheShepherd for his work on our Cold War assets!
[25 MB] TF Layers
作者:76561198072410246
Know Bugs There are no bugs, the mod is perfect trust Al Basrah adminchangelayer_TFL_AlBasrah_invasion_v1 adminchangelayer_TFL_AlBasrah_invasion_v2 adminchangelayer_TFL_AlBasrah_invasion_v3 adminchangelayer_TFL_TFMOD_AlBasrah_Invasion_v1 adminchangelayer_TFL_TFMOD_AlBasrah_Invasion_v2 adminchangelayer_TFL_TFMOD_AlBasrah_Invasion_v3 adminchangelayer_TFL_SPM_AlBasrah_invasion_v1 adminchangelayer_TFL_SPM_AlBasrah_invasion_v2 adminchangelayer_TFL_SPM_AlBasrah_invasion_v3 Anvil adminchangelayer_TFL_Anvil_invasion_v1 adminchangelayer_TFL_Anvil_invasion_v2 adminchangelayer_TFL_TFMOD_Anvil_invasion_v1 adminchangelayer_TFL_TFMOD_Anvil_invasion_v1 adminchangelayer_TFL_SPM_Anvil_invasion_v1 adminchangelayer_TFL_SPM_Anvil_invasion_v2 Black Coast adminchangelayer_TFL_BlackCoast_Invasion_v2 adminchangelayer_TFL_BlackCoast_Invasion_v3 adminchangelayer_TFL_BlackCoast_Invasion_v4 adminchangelayer_TFL_BlackCoast_Invasion_v5 adminchangelayer_TFL_TFMOD_BlackCoast_Invasion_v2 adminchangelayer_TFL_TFMOD_BlackCoast_Invasion_v3 adminchangelayer_TFL_TFMOD_BlackCoast_Invasion_v4 adminchangelayer_TFL_TFMOD_BlackCoast_Invasion_v5 adminchangelayer_TFL_SPM_BlackCoast_Invasion_v2 adminchangelayer_TFL_SPM_BlackCoast_Invasion_v3 adminchangelayer_TFL_SPM_BlackCoast_Invasion_v4 adminchangelayer_TFL_SPM_BlackCoast_Invasion_v5 Fallujah adminchangelayer_TFL_Fallujah_Invasion_v1 adminchangelayer_TFL_Fallujah_Invasion_v2 adminchangelayer_TFL_Fallujah_Invasion_v3_CL adminchangelayer_TFL_Fallujah_Invasion_v4 adminchangelayer_TFL_TFMOD_Fallujah_Invasion_v1 adminchangelayer_TFL_TFMOD_Fallujah_Invasion_v2 adminchangelayer_TFL_TFMOD_Fallujah_Invasion_v3 adminchangelayer_TFL_TFMOD_Fallujah_Invasion_v4 adminchangelayer_TFL_SPM_Fallujah_Invasion_v4 adminchangelayer_TFL_SPM_Fallujah_Invasion_v5 adminchangelayer_TFL_SPM_Fallujah_Invasion_v6 adminchangelayer_TFL_SPM_Fallujah_Invasion_v7 Gorodok adminchangelayer_TFL_Gorodok_Invasion_v1 adminchangelayer_TFL_Gorodok_Invasion_v2 adminchangelayer_TFL_Gorodok_Invasion_v3 adminchangelayer_TFL_TFMOD_Gorodok_Invasion_v1 adminchangelayer_TFL_TFMOD_Gorodok_Invasion_v2 adminchangelayer_TFL_TFMOD_Gorodok_Invasion_v3 adminchangelayer_TFL_SPM_Gorodok_Invasion_v1 adminchangelayer_TFL_SPM_Gorodok_Invasion_v2 adminchangelayer_TFL_SPM_Gorodok_Invasion_v3 Mutaha adminchangelayer_TFL_Mutaha_Invasion_v1 adminchangelayer_TFL_TFMOD_Mutaha_Invasion_v1 adminchangelayer_TFL_SPM_Mutaha_Invasion_v1 Harju Narva adminchangelayer_TFL_Narva_Invasion_v1 adminchangelayer_TFL_TFMOD_Narva_Invasion_v1 adminchangelayer_TFL_SPM_Narva_Invasion_v1 Tallil adminchangelayer_TFL_Tallil_Invasion_v1 adminchangelayer_TFL_Tallil_Invasion_v2 adminchangelayer_TFL_TFMOD_Tallil_Invasion_v1 adminchangelayer_TFL_TFMOD_Tallil_Invasion_v2 adminchangelayer_TFL_SPM_Tallil_Invasion_v1 adminchangelayer_TFL_SPM_Tallil_Invasion_v2
Combat Extended
作者:76561198975131662
SquadZRebirth[ZombieMod]UE5
作者:76561198268228172
The current MOD version is based on the early stage of UE5. If you encounter any bugs or issues, please contact me in a timely manner. QQ:2443862589 QQ Group: 1031418440 Discord Link: https://discord.gg/58NuHsXCX7 Before running the mod, please make sure to have the following settings in place AllowTeamChced=false EnforceTeamBalance=falseanges=true PreventTeamChangeIfUnbalanced=false Current available game modes: TheLost LastStand Hives PVE VIP TerminalEscort LifeForDead TC Invasion NewVIP VehicleEscort Future plans for production: PVEHives STC Current playable maps: AL_Basrah BlackGold Chora DesertNewTown Fallujah_City Fools_Road OperationFirstLight ForestOfRoad ForgottenIsland Goose_Bay Kokan_Valley Logar_Valley Manicouagan Mestia_Green Mutaha MuttrahCity Narva OilTown PacificProvingGrounds Skorpo Snowfield Sumari Tallil_Outskirts The future will continue to increase.
RealismMod Updated to 10.5
作者:76561198353759643
LCAC CURRENTLY BROKEN An asset pack for Squad Zeus. Intended to increase roleplay and realism. This release is still in progress there are issues and I had to recover the file from an old version so some stuff is missing. Questions? Comments? Endless Praise? Want to play an Event? I share a discord with the Zeus mod: https://discord.gg/2TDCg25xW8 (Music setting must be on to hear copyrighted sounds) Keybinds I for Sirens/Music P for Lightbars L for headlights P to drop supplies from a helicopter and lower LCAC ramp Adds --Vehicles-- -Medic Pickup -Food Transport Pickup -Box Ural -MI-17 Civilian Aid -Market Minsk -Cargo Pickup -Watermelom Man -Market Ural -PSYOPS M1151 -PSYOPS UH-60 -Propaganda Ural -Propaganda Technical -Police Car -Armed Police Car -M1151 Heavy -MATV Heavy -M1151 Super Light -5 variants of G-wagon -Black Minsk -M939 Armored -Work Pickup -Semi Truck -Jeep -Ural Flatbed -UH1Y Heavy -UH60 Heavy -Technical Bomb -Gas Bomb Truck -BTR-82AT -T-72SIR -M2A3 -PHONK Technical -Mercerdes Truck Full 3-variants -Mercerdes Truck Empty 3-variants -Gary -Armored Gary -Police MRAP -Special Police M1151 -CAS Heli (UH-60,Mi-8,UH-1Y) -Supply Drop Heli (UH-60,Mi-8,UH-1Y, Mi-17 Civilian) -LCAC -Large Fishing Boat -Quad Bike --Roles-- -Civilian 1 -Civilian 2 -Civilian 3 -Armed Civilian (KS-23) -Armed Civilian (Makarov) -Civilian Pilot -Police 1 (M17) -Police 2 (AKM) -Police 3 (M870) -Police 4 (AKMS) -EU Civilian 1 -Moscow Special -ME Special Police -ME Special Police Medic -ME Special Police Leader -EU Civillian 2 -EU Special Police 1 -EU Special Police 2 -EU Police 1 -EU Police 2 --Deployables--- -Tire Barrier -Fortified Cover -Insurgent Bunker -Laptop -ME Hand held Radio -Wooden Table -Wood Bridge -Cargo Ship -Big Smoke Plume -Box Wall -Corpse -Corpse Pile -UH-60 Crash -Tan Vehicle tent -Tan Barracks tent -Jersey Barrier -HeliPad -Weapon Cache -Middle Eastern Light Pole -Definitely not a speaker that plays fortunate son -Tire Fire Smoke -Nice Blowing Smoke -Emplaced UB32 -Militray Radio -Arty Sounds -Satelite Antenna -Generator -Fortified HAB -Light Pole -Spot Light(Down) -Lantern -Spot Light (Up) -Chem Sign -Window Cover -Stove -Plate -Door -Garbage Pile -Couch Cover -Overturned Table -Team Door -Cloth Cover -Clothes Line -Flare -Flare Spawner -Protected Landing Zone -Log Bunker -Trench Wall -Bunker Wall -Sandbag Position -Olive Tent -Olive Vehicle Tent -Camonet Cover -Camonet LeanTo Forest -Camonet LeanTo Desert -Sandstorm -Wall Light -Firing Step -Intel Laptop -Intel Folder -F1 Tripwire -Anti-infantry Mine -Anti-infantry Mine Big -Vehicle IED -155 IED -Camonet Large -Hesco Wall 2x6 and 1x3 -Hesco Garage -UH-1Y Crash -MI-8 crash -Z8 crash -City Sounds -Dog Barking -Mosque Prayer -Interior Voices -Mine Sign -Large Mine Sign -Map Sign -(OBJ) A-10 -(OBJ) F-16 -(OBJ) JH-7a -(OBJ) Su-25 -(OBJ) Power Locker -(OBJ) Radar Installation -Airdrop Spawner -(OBJ) Container (Empty, Military, Civilian) -(OBJ) CWIS -(OBJ) Barrel
[104MB] RiseEventSquad
作者:76561198165405936
UPD 21.06.2024 New: > SpawnMenu > UI Redesign RiseEditor authorization requires 15-20 seconds! ========================= A powerful tool for Zeus. There are too many functions and programming code. *Not everything works in Standalone local game. Use only on the server. Create a RiseEditor and RiseCZInitializer. If the red icon below does not disappear after 15 seconds, then delete RiseEditor, wait 5 seconds and create it again. Or reconnect to the server. - , - menu. - , - mouse. RiseCaptureZones requires RiseCZInitializer to work properly. Discord https://discord.gg/vzTdY9SbEb ========================= For server owners: > Update mods via SteamCMD, this is the most reliable way. > NVG and Flashlights are not required for Zeus to work. > Zeus Lighting Pack is built into the RiseEventSquad. Previously: > Added flags and boards on which you can set images by URL > Added defusable bombs. > Fog of War has been reworked and the ability to disable the Nametag of all players has been added. > Trenches with the option of Auto Align to ground in Other Settings. Forest/Desert biome. > Added a Plugin that expands the capabilities of Fog of War (simply disables Action markers and all markers for FTL) > Added factions IMF, PLA, INS without bags and optics. At the moment there are RGF, VDV, USA, BAF, PLA, INS. > New rocks: Big Rock 6, Big Rock 7 > Added Trench Camonet (forest/desert biome) > Added the ability to change the color of trench grass. > Added Ammo Bag Crate (interact to get AmmoBag) > Added Sitting Places (places where players can sit) with the ability to attach them to Vehicles. > Added Airstrike deployables: A10, F16, JH7A, SU25. > Added Supressed M4, QBZ95 (deployable "Crate"). Works only on the server side. > Added Throne > Added Begemot (MT-LB) > Added XYZ Location (Object Properties) > Improved Trenches perfomance > beta. RiseWeather (WIP, Not available yet) > Bug Fixes (x4) > Enemy VoIP List Hiding Added > Cross-team communication (Fog of War menu) > Logs (steamapps\common\Squad\SquadGame\Saved\Logs\) > RiseWeather: Clouds! > 5 new deployables: houses added deployable (available from any layer): AdminCreateDeployable /RiseEventSquad/Blueprints/Editor/EditorSpawner/BP_RiseEditorSpawner.BP_RiseEditorSpawner_C
Vehicle Armor Training [SQ v8.2.1]
作者:76561197991724937
This mod shows the armor thickness and all internals of squad vehicles. This mod only show the armor thickness, not if ammo will bounce off. IMPORTANT : Damages on vehicles are only 100% correct if played on a server, not local ! Mod Version: v4.2.0 - 2024-12-27 My discord: https://discord.gg/f8bQBaPtMF Inside - Weapon/Equipment/Vehicle spawn system - For Windows and Linux - Range system - Vehicle info system (health/engine/ammo) - Armor thickness information - Visible Internal and Armor compartments To play it on a server or local you need to type in for the map change : AdminChangeLayer VAT_JennsensRange AdminChangeLayer VAT_HuskyRange_v1 AdminChangeLayer VAT_Anvil_v1 AdminChangeLayer VAT_AlBasrah_v1 AdminChangeLayer VAT_Belaya_v1 AdminChangeLayer VAT_Chora_v1 AdminChangeLayer VAT_Fallujah_v1
Aim Training (V8.2 UPDATE)
作者:76561198067382854
-------------------- THIS MODE IS ONLY FOR SINGLEPLAYER ------------------ -To enter type adminChangeLayer AimTrainingMod any in-game training map -All factions at 1 place with all of their weapons -800 meters range with moving bots. (2 sections from west to east represents jogging and sprinting) - 2 AI-driven CQB site, one of them is custom made. (fair warning bots are as deadly as players check your corners, don't rush) **Unique thing about this mod is AI "can" be spawned random amount at fixed places. So your training experience will not be the same until you learn all possible corners. You can spawn all bots or some of them choice is yours. -2 different pop-up clearing sites features in-game buildings. (some of them mixed with AI) -Flick range -Anti-tank range -Granade range Note from modder For people having problems regarding to mods, here all known genereal solution steps: 1- download mod and close steam wait, around 2-3 minutes 2-"Clear Cache" this option resets your settings such as mouse sens and graphics settings (my personal advice is clearing the cache until it is fixed even though that means multiple restarts <- this always worked for me) 3- Unsub from mod check if folder is there steamapps\workshop\content\393380\2065975972 and delete 2065975972 (which is a Aim Training mod folder) or desired mod folder, then resub 4- Sub another squad mod. here another mod (about 20mb https://steamcommunity.com/sharedfiles/filedetails/?id=2555494251) 5- Verify files or Download the game again Lastly, Thanks for playing my mod Stay safe.
DIY
作者:76561198318977306
Disclaimer: Haven't updated this in years, unsure what all is still working, figured I should post to workshop to start getting feedback/bug reports. 100% In-Game Layer Editor. Updated to UE5 Squad 10.3 Easily customize the teams/factions, Main base Locations, Capture Point Locations, and much, much more. Every vanilla AAS and Invasion map is currently supported. To help players running on older hardware, DIY now also includes a server side option to allow or disallow shadows being toggled on or off. (default shadows forced on). Players can press i in-game to attempt to toggle their shadows on or off, it's allowance is enforced by the servers settings. Editing layers is offline only. Uploading custom layers to a server requires ftp access to the server. To Access In Game Layer Editor: Open console (Tilde (~)) AdminChangeLayer DIY_<Map_Name> that you want to edit. Right click and drag to move editor camera, scroll to zoom. Editor camera and user interface will automatically appear when you spawn in any DIY layer in single player mode. Editor functionality is not accessible in multiplayer servers. If mouse cursor gets hidden for whatever reason, press p to force it to show the mouse. There is also a map interface in the bottom right. Click and drag icons to move them, click once to select, double click to teleport to them. You can also right click on the map to open a menu that allows for adding new actors (spawns, cap zones, ect) DIY save files are now in JSON format and are located in your SquadGame/ServerConfig/DIY/ Folder Admins/Server Operators: I have not fully tested hosting/server operation. Please feel free to contact me if you plan on hosting this. AdminChangeMap to any of the DIY_<Map_Name>_AAS Layers. Spawn as either team. Press Shift+O (the letter oh) for advanced admin cam, double click on player name in scoreboard to teleport to a player, or triple click on the enter map to teleport to a location while in advanced admin cam. CustomOptions.ini AllowClientShadowDisable=true ForceUnlockedSquads=false ShowKillfeedForAll=false
Squad Tournament Mod [SQv10.5.1]
作者:76561197991724937
Welcome to Squad Tournament Mod! Version: v4.0.4 - 2026-06-16 Active GUID: 51CCABC9-4CD0-524E-7066-7993CF3871A8 Old GUID: v4.0.0: 99063702-4C9A-C341-B1B8-47AF204E657F My discord: https://discord.gg/f8bQBaPtMF How to use the mod! - Start the STM_Start_Mod layer - Then switch to any vanilla layer, even with voting - To stop the mod injection use the STM_Stop_Mod layer Mod works also with Voting System now! Supported Test Layers - STM_Test_AAS - STM_Test_RAAS - STM_Test_Invasion - STM_Test_Skirmish - STM_Test_TC Caster Admin Cam - Kill feed (Player and vehicles) - Radio built and proxy ranges - Radio health info - HAB Siege Status, sphere and ranges - Rallypoint siege ranges - Rallypoint spawn timer - Flag Info with capture status - Kill/Death/Downed info - Vehicle health info - Player health/weapon info - Add/Change team logo (128x128px) - Add/Change event logo (64x64px) - Add/Change team names - Add/Change pre round tickets - Dot to aim easily for the vehicle info - Teleport by double clicking with "MMB" on the Spawnmap - Player Spectator Cam (minimized and maximized) - Player Follow Cam on players/vehicles - Change the stick height/range - Info to the Server who is using AdminCam to avoid missuse - Logging system - Tournament server config override - Teleport to POI events Credits For the Killfeed and Stickycam System ProMod Team - DevilsD - Arkanoid - Steez
Squad_JO
作者:76561197987786640
V1.4.9 Squad_JO is a Gameplay modification of Squad, based on the classic game Joint Operations from 2004 - "western democratic" coalition forces versus "rebellious anti-western" allies. It retains Squads' organisation & communications but removes much of the structured role-playing elements required by players, allowing for a more accessible playing style that highlights 'playing the objective'. With headshots and knife attacks killing outright and no rally points, this makes for a more deadly game that puts a greater value of life on the player and encourages smarter play, with plenty of room for tactical styles that don't rely on the 'FOB-crafting' meta. The Mod includes Multi-faction teams, modified Gamemodes for AAS & TKOTH and numerous new assets. It also includes numerous gameplay layers for a bunch of Squad-vanilla maps as well as four classic Joint Operations maps; Black Rock Beach, Dormant Volcano Isle, Twin Islands & Kutu Arms Market. Highlights: - Tickets now only account for total captured points (AAS) or accrued time (TKOTH). - Capture zones have perimeter circles, animated flags and spawnpoints driven by team ownership and contested state. They also have Friendly vs Enemy player counts (HUD) and player Distance-To-Cap readouts on contestable Caps (Map). - Armouries(ammocrates) are combined 'Global usage' (usable by both teams) and have a 30 second cool-down timer between successful uses outside of Main bases. Inside of Mains there is no cool-down. - Team & Neutral vehicles have no requirement for Claiming or Role. - Vehicles have modified radial menus and faster enter/exit/change-seat time. - Vehicle spawners can be located on/near capture points. - Modified role 'loadouts' and the way roles are sorted in the deployment & armoury menus. - Removal of Logistic, Deployable & Building systems and the Commander role. - Soldiers have been modified to remove Stamina penalties and stop physical bleeding and thus bandaging; Medic now one-click revives and heals more quickly, but cannot self heal. - Sprinting lock has been removed. Select 'Toggle' in your user settings "Sprint Mode" to enable continuous sprinting without needing to hold the button down. - Focus 'zoom' has been disabled and ADS fov has been changed to compensate on all carried weapons; Focus now works for 2 seconds. <<NOTE: due to ICO changes this is set to 9 seconds for the time being. Was raised due to ICO mechanics not allowing enough steady time. This setting will be revisited in the future. - ADS Zoom Breath Hold (steady) and Sprinting will not work when in water above the waist. - Teams include: Team1 (USA, BAF, CAF & ADF) vs Team2 (INS, IMF & MEA), which will be expanded on in the future. - Cooked for Windows and Linux. Please see the Changelogs for a fuller description of changes. There is also a link to my YouTube, at the right, where you will find an assortment of Development videos - see the latest Update vids for more detail. Discord for discussion and bug reporting: https://discord.gg/hQdZNkqS3V Matrix discussion room: https://matrix.to/#/#jomod:matrix.org GG's :) .LJ
SQZRSkinPack
作者:76561198268228172
This is merely a skin pack. It's not necessary to subscribe to play normally.