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Squad 模组与插件
此目录列出来自 Steam Workshop 的 301 个 Squad 项目。条目可能需要在服务器端、客户端或两端安装,也可能包含地图或其他用户生成内容。安装前请检查链接的来源页面、游戏版本和依赖项。
29th ID Motor Pool
作者:76561198325072119
Commands: AdminCreateVehicle /MOTOR_POOL_29TH/AH64/BP_AH64.BP_AH64_C AdminCreateVehicle /MOTOR_POOL_29TH/M109/BP_M109A6_D.BP_M109A6_D_C AdminCreateVehicle /MOTOR_POOL_29TH/M1128MGS/BP_M1128.BP_M1128_C AdminCreateVehicle /MOTOR_POOL_29TH/M1128MGS/BP_M1128_Desert.BP_M1128_Desert_C AdminCreateVehicle /MOTOR_POOL_29TH/Tunguska/BP_2k22m1.BP_2k22m1_C AdminCreateVehicle /MOTOR_POOL_29TH/Littlebird/BP_MH6.BP_MH6_C AdminCreateVehicle /MOTOR_POOL_29TH/Havoc/BP_MI28.BP_MI28_C AdminCreateVehicle /MOTOR_POOL_29TH/M163/BP_M163.BP_M163_C AdminCreateVehicle /MOTOR_POOL_29TH/HIMARS/BP_HIMARS.BP_HIMARS_C AdminCreateVehicle /MOTOR_POOL_29TH/CommandVehicles/BP_M1126_dcc_29th_C AdminCreateVehicle /MOTOR_POOL_29TH/CommandVehicles/BP_M1126_29th_C AdminCreateVehicle /MOTOR_POOL_29TH/CommandVehicles/BP_BTR80_29th_C AdminCreateVehicle /MOTOR_POOL_29TH/BTR-90/BP_BTR90_RUS.BP_BTR90_RUS_C AdminCreateVehicle /MOTOR_POOL_29TH/MK19/BP_M1126_MK19.BP_M1126_MK19_C AdminCreateVehicle /MOTOR_POOL_29TH/Humvee/29th_BP_M1151_TOW.29th_BP_M1151_TOW_C AdminCreateVehicle /MOTOR_POOL_29TH/Humvee/29th_BP_M1151_TOW_Woodland.29th_BP_M1151_TOW_Woodland_C AdminCreateVehicle /MOTOR_POOL_29TH/Humvee/BP_M1151_MK19_Woodland.BP_M1151_MK19_Woodland_C
Squad Radio [BETA] [10.5]
作者:76561198798679504
Hosts (fireteam, dedicated server, standalone) specify radio stations and their respective songs. Vehicles will then be able to tune in to these station, as you would IRL. If multiple vehicles tune into the same station, they will be in sync. Currently, drivers can change stations and toggle the radio via hotkeys or in game widget. Volume is adjustable on a per-player basis by the in game widget so you can disable music all together. Keybinds: END - toggle radio Page Up - Next Station Page Down - Previous Station Widget in Deployment/Command Menu show current song info + controls ModLoader Actor ref: "/SoundByte_Manager/Blueprints/BP_SoundByteManager.BP_SoundByteManager_C": true NOTE: This mod is still a work in progress, while the prototype phase is complete, still needs fleshing out NOTE 2: Links must be direct download/play (youtube wont work)(ie website. com/audio.mp3) tags: music, sounds, radio stations
Fuerzas Latinas V1.05 | Squad LATAM Expansion
作者:76561198781397194
🌎 Fuerzas Latinas es un mod para Squad enfocado en expandir la experiencia de combate moderno en Latinoamérica, incorporando nuevas facciones, vehículos, armamento y estilos de guerra inspirados en fuerzas militares y grupos irregulares de la región. El proyecto busca ofrecer una experiencia más inmersiva y táctica mediante contenido personalizado, divisiones únicas, soporte aéreo, vehículos adaptados y una identidad visual propia para cada facción. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔹 Facciones inspiradas en fuerzas latinoamericanas 🔹 Vehículos terrestres y helicópteros personalizados 🔹 Armamento, audios y modelos exclusivos 🔹 Nuevas divisiones y estilos de combate 🔹 Gameplay combinado enfocado en balance y táctica 🔹 Actualizaciones constantes y soporte activo ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📌 Actualmente el mod incluye contenido para: 🏳️ Argentina 🏳️ Chile 🏳️ Colombia 🏳️ Venezuela 🏳️ Fuerzas Mapuche 🏳️ FARB 🚧 Contenido en desarrollo: 🏳️ Uruguay 🏳️ Perú ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Fuerzas Latinas continúa en desarrollo activo y seguirá expandiendo contenido, optimizaciones y nuevas experiencias para la comunidad de Squad. ⚠️ Algunas características, vehículos y sistemas pueden cambiar durante futuras actualizaciones y fases de balance.
Operation First Light: Re-Introduced [SQ v8.2] [Map] - [KOTH][ZEUS]
作者:76561198032448305
Operation First Light: Re-Introduced Operation First Light returns—a beloved map from Squad's early history, cherished for its intense infantry combat and strategic depth. Originally removed due to scale and potential technical issues, this map has been brought back for the community to enjoy once again. This re-introduction of Operation First Light is an early alpha release but is fully playable in its current state. The map remains largely unchanged from its original form, preserving the unique blend of close-quarters combat and tactical opportunities that made it a fan favorite. Light updates to terrain textures and foliage have been considered, but the core experience remains true to the original. Perfect for smaller groups, organized play, or as a refreshing seeding layer, Operation First Light: Re-Introduced offers a different pace compared to the larger-scale battles typical of Squad. Whether you're revisiting an old favorite or experiencing it for the first time, this map is ready for action. Change Highlights Version 0.0.3 includes a new foliage overhaul for the map and breaths new 'life' into it. Read the changelog for more information including known issues. Discord Join the community on Discord for updates, feedback, and organized events featuring Operation First Light: Re-Introduced. Layers - WOPFL_FirstLight_AAS_v1 - WOPFL_FirstLight_Invasion_v1 - WOPFL_FirstLight_Seed_v1 Third Party Supported Layers - WOPFL_FirstLight_KOTH - WOPFL_FirstLight_KOTH_v2 - WOPFL_FirstLight_KOTH_Seed - WOPFL_ZEUS* *Requires Squidders Squidbots mod(s) - Squidbots Mod Check Out Other Mods - Wil's Fools Road - Wil's Training Map Servers Running Mod Know of any servers or other mods incorporating this map/mod? Please leave a comment, and it will be added to the list!
Squad2042
作者:76561198368863159
Community Layers For Steel Division
作者:76561199144596535
This companion mod adds more layers for the Steel Division mod. HOW IT WORKS The GameMode and faction setup assets present in the SDK project as separate mod and are only placeholders. They contain no Steel Division gameplay implementation and exist solely to satisfy SDK validation to create valid asset references when the layers are cooked. In-game, those references are expected to resolve to assets provided by the separately installed Steel Division mod. Steel Division must be installed for these layers to work. This mod does not replace the vanilla layers. Amphibious layers are restricted to SEALs on offence, cause pretty much any other faction is lacking boats or amphibious logis. ADDITIONS New NVG, same concept and implementation as modloader NVG mod. Uses funny way to increase visibility in PiP scopes. Minefields. Sort of done, but needs some testsing regarding performance on live server. Available on Gorodok as preplaced minefields. LAYERS LIST Some of them are changed in terms of prepzone placement and forward spawns, Eventually they will be replaced with custom layers, but will keep the same name. Vanilla layers: SDCL_Anvil_Invasion_v1 SDCL_Fallujah_Invasion_v1 SDCL_Fallujah_Invasion_v2 SDCL_Narva_Invasion_v2 SDCL_Skorpo_Invasion_v2 // Added forward base, unlocked after 1st point cap. SDCL_Skorpo_Invasion_v3 SDCL_Yehorivka_Invasion_v1 SDCL_Yehorivka_Invasion_v2 Custom layers: SDCL_Narva_Invasion_v1 SDCL_Narva_Invasion_v3 SDCL_Yehorivka_Invasion_v3 SDCL_Yehorivka_Invasion_v4 SDCL_Manicouagan_Invasion_v1 SDCL_Mestia_Invasion_v1 SDCL_BlackCoast_Invasion_v1 SDCL_Tallil_Invasion_v1 SDCL_Fallujah_Invasion_v3 SDCL_GooseBay_Invasion_v1 SDCL_Gorodok_Invasion_v1 Night layers. Uses same bind for NVG as Steel Division: SDCL_Yehorivka_Invasion_v4_N SDCL_Narva_Invasion_v3_N CONTRIBUTING Create an issue on github, with a SquadBuild export attached and a screenshot.
Okis
作者:76561198318977306
The only goal in Okis is to survive. Okis is an open world survival sandbox with persistence. (Things save between server restarts) -Hunt wild animal AI -Collect Resources (wood and ore) -Craft Items -Build a base -Raid other players' bases -Contest Airdrops for a chance at rare loot -Scavenge irradiated towns for common items Okis Discord: https://discord.gg/BGYAhNYg7j Donations are always appreciated and will help fund Okis.
Evolution - Game Mode [Vanilla] [4MB] [10.5.1] [WIP]
作者:76561198005420431
Evolution is a game mode mod for Squad. Objectives are dynamically placed randomly on the map on a timer. As the game goes on, the complexity increases. 🗺️ Objectives spawn dynamically — randomly placed across the map on a timer 📈 Complexity scales as the game goes on — early game is just the warm-up. Generate tickets by holding points, eventually it will switch to bleeding the enemy. 🎯 Own the battlefield — drain their tickets to win, hold points to increase your chances 🏗️ Flags are always in play — your superfob on point won't be wasted You know that one guy who always says "I wish RAAS was fully random"? This one's for you. --- Current Rules - Vanilla AAS/RAAS Units - Flags are placed on a timer, which can differ per layer, but right now most points are placed 15 minutes after the previous one. - Once flags are placed and revealed, they will remain locked for 5 minutes to allow both teams to position for them before capture starts. - Flags generate 2 tickets per minute each. - Capturing a neutral flag grants your team 20 tickets. Flipping a flag grants you 20, and removes 20 from the enemy. - 10 minutes after the final flag is revealed, the flags flip from Generating tickets for your team, to bleeding as many from the enemy. This is to help guard against stalemates where both teams sit generating tickets forever Layers Available (more on the way) EGM_Fallujah_Evolution_v1 EGM_Fallujah_Evolution_v2 EGM_Gorodok_Evolution_v1 EGM_Kokan_Evolution_v1 EGM_Yehorivka_Evolution_v1 EGM_Mutaha_Evolution_v1 EGM_Narva_Evolution_v1 EGM_Manicouagan_Evolution_v1 EGM_Chora_Evolution_v1 EGM_GooseBay_Evolution_v1 EGM_AlBasrah_Evolution_v1 Resurgence Support **Evolution supports the Resurgence gunplay overhaul mod. The following layers are Resurgence enabled. DO NOT use these layers if you don't also have Resurgence installed on the server.** https://steamcommunity.com/sharedfiles/filedetails/?id=3687169051 RS_EGM_Fallujah_Evolution_v1 RS_EGM_Fallujah_Evolution_v2 RS_EGM_Gorodok_Evolution_v1 RS_EGM_Kokan_Evolution_v1 RS_EGM_Yehorivka_Evolution_v1 RS_EGM_Mutaha_Evolution_v1 RS_EGM_Narva_Evolution_v1 RS_EGM_Manicouagan_Evolution_v1 RS_EGM_Chora_Evolution_v1 RS_EGM_GooseBay_Evolution_v1 RS_EGM_AlBasrah_Evolution_v1 Known Issues - When running in local mode, the scoreboard tickets dont update. Works fine on a server. - Flag names sometimes don't show when the map is fully zoomed out - Map UI timers and bleed counters are not functioning as expected on a real server. To be fixed asap Future Plans - Point selection logic updates to avoid water, this currently is blocking us from adding more maps
AdvancedInvasion [442MB] (v26.23.0)
作者:76561198847893721
Running Servers 『初遇2』✰自研模组✰定制编制|昼夜交替|狗官增强|霰弹枪|武直毒刺|新载具 免排队微信:522313 KOOK:212121
Titan League Season 2 [NOT UPDATED]
作者:76561198065428155
Created by Tadeasek, in collaboration with Niaxa, Mekki and Stepan Sidorovich. Cooperation with a graphic designer Brave, Nick and SC Crove. This mod is created for Titan League tournament – join us at Titan League Discord! Season 2 layers (inability to choose factions as needed, faction preset) - TL_sumariv1_S2 (week 1) - TL_hilltopv1_S2 (week 2) - TL_yehovirkav1_S2 (week 3) - TL_anvilv1_S2 (week 4) - TL_belayav1_S2 (week 5) Current NORMAL layers (ability to change factions as needed) - TL_ColosseumSeed - TL_tallilv1 - TL_sumariv1 - TL_pacificv1 - TL_goosev1 - TL_goosev2 - TL_foolsv1 - TL_yehovirkav1 - TL_mutahav1 - TL_narvav1 - TL_anvilv1 - TL_belayav1 - TL_oasisv1 - TL_lofotenv1 - TL_hilltopv1 Don't you want to play a faction preset on a NORMAL layers? You can simply select the faction you want via this command: AdminChangeLayer <TL Layer Name> <Faction1> <Faction2> for example AdminChangeLayer TL_mutahav1 Australia Turkish You can use the factions mentioned below (use the abbreviation after the faction). BLUFOR Factions: - Australian Defence Force (Australia) - British Armed Forces (British) - Canadian Army (Canada) - United States Army (United) - United States Marine Corps (UnitedCorps) REDFOR Factions: - Insurgent Forces (Insurgent) - Irregular Militia Forces (Irregular) - Middle Eastern Alliance (Middle) - Turkish Land Forces (Turkish) - Russian Airborne Forces (RussiaAirborn) - Russian Ground Forces (RussiaINF) Currently in testing This mod includes a special Laptop Blueprint for purchasing vehicles, kits and deployables. Basic number of points = 100 points Use time from start of layer = 180 seconds Current testing LAPTOP layer (inability to choose factions as needed, faction preset) - TL_belayav1_laptop How to use the laptop? 1) Join the game, change the layer with the ending laptop (currently only Belaya layer for testing) 2) Choose the faction you want to play and take the only role you have to choose from (unarmed kit with special icon) 3) Create or join a Squad (you have to be in a Squad to control and open a laptop and also Squad leader - not kit, but squad creator) 4) One person can come to the laptop, press F and can buy things according to the team's needs (ONLY ONE PERSON can operate the laptop at a time) 5) Change your kit from locker (rearming from ammo boxes doesnt work!) 6) When you respawn you're still that role (selected from locker) even though you selected unarmed in deployment screen. 7) Enjoy the game!
ZarubaUtilities
作者:76561198890001608
Utility mod for widgets on Zaruba Server. For this mod to work you need your own Nakama self-hosted backend. And HMAC signature on the backend side. Github link will be here soon, as for now, dm @ars145 in discord
Warhammer_40K
作者:76561198368863159
The current version is UE4, we have synchronized to UE5 version, please go to another one 联系方式/contact information Q群:931219721 Discord If you have any bugs, please contact DISCORD or the QQ group on Bilibili, and we will fix them immediately within a few days. 有任何bug请在Discord或者b站qq群内联系,我们会几日之内立即修复。
[903 MB] AlBasrah_Legacy
作者:76561198165405936
The Old Al Basrah map before the transition to UE5. The graphics style is like in UE4. Layers: AlBasrah_L_AAS_v1 AlBasrah_L_RAAS_v1 AlBasrah_L_TC_v1 AlBasrah_L_Invasion_v1 AlBasrah_L_Invasion_v2 AlBasrah_L_Insurgency_v1 AlBasrah_L_Skirmish_v1 AlBasrah_L_Skirmish_v2 AlBasrah_L_Seed_v1 Zeus_AlBasrah_L LinuxServer version: https://steamcommunity.com/sharedfiles/filedetails/?id=3619478376 WindowsServer version: https://steamcommunity.com/sharedfiles/filedetails/?id=3619478568
[8.2 - UE4] Chechen Republic Mod Alpha V0.9.5
作者:76561198273312480
CHECHEN CAMPAIGN 1995 Mod based on the First Chechen War (1994–1996) Immerse yourself in one of the most complex and dramatic conflicts in modern Russian history. This mod recreates the atmosphere and combat operations of the First Chechen War, with a focus on 1995 — the peak of the confrontation. Urban fighting in Grozny, ambushes in suburban areas, and engagements across rough terrain are implemented with an emphasis on authenticity and tactical gameplay. WHAT THE MOD ADDS - Two new factions: Russian Armed Forces (1995) and Chechen Armed Formations (ChRI, 1995) - New soldier models with historically accurate uniforms and equipment - Weapons and vehicle arsenal typical for the conflict period - Detailed maps based on real locations KEY FEATURES Note: CMD abilities are disabled for both sides. Faction: Russian Armed Forces (1995) - Soldier models: motor rifle infantry - Vehicles: Ural, BMP-2, BTR-80, T-72, BM-21 “Grad” - Artillery: D-30A - Weapons: - Assault rifles: AK-74, AKS-74M, AK-74 with GP-25, AS “Val” - Machine guns: RPK-74, PKM - Sniper weapons: SVD, AS “Val” with PSO-1-1 - Sidearms: PM - Explosives: SZ-1, TM-62 Note: only the SVD and AS “Val” with PSO-1-1 are equipped with optical sights. Faction: Chechen Armed Formations (ChRI, 1995) - Fighter models: field commanders, militia fighters, snipers - Mixed civilian and military equipment - Vehicles: Ural, MT-LB, BMP-1, T-72BZ, vehicle equipped with UB-32 - Weapons: - Assault rifles: AKMS, AKM, AK-74, AK-74 with GP-25, AKS-74M, AKS-74U, PM md. 63 - Machine guns: RPK, RPK-74, RPD - Sniper rifle: SVD - Explosives and launchers: IED, TNT, TM-62, RPG-7, RPG-26 - Sidearms: PM, TT-33 “Tokarev” Note: only the SVD is equipped with an optical sight. AVAILABLE MAPS Grozny - Grozny_AAS_v1 - Grozny_AAS_v1_Sun - Grozny_AAS_v1_Evening - Grozny_Empty_Zeus Argun - Argun_AAS_V1 - Argun_AAS_V1_Sun - Argun_AAS_V1_Evening - Argun_Empty_Zeus Mestia (adapted map) - Mestia_CRAF_Invasion_v1 All maps support the main game modes (AAS / Invasion) and include versions for the mission editor (Zeus). CHANGELOG - Added Russian Armed Forces (1995) and ChRI (1995) factions - Added new soldier models - Added vehicles and D-30A artillery - Added Grozny and Argun maps - Adapted the Mestia map to the mod’s theme - Updated textures and visual elements COMMUNITY & SUPPORT Feedback, suggestions, and bug reports are welcome. Mod Discord server: (https://discord.gg/YjYJRx5nVM) Installation: Subscribe to the mod via Steam Workshop. Note: The mod is under active development. Content will be expanded and improved over time.
FBG MODE Ver 0.01
作者:76561198156088362
*** GE-Inspired by *** Custom Fraction: RUSOF UASOF USSF_FBG CHE_FBG Faction_AQ (AL-QATAX) Vanilla Fraction: RUS_FBG USA_FBG USMC_FBG UA_FBG INS_FBG VDV_FBG TLF_FBG
Warzone MapPack DLC [Alpha version] [10.5.3]
作者:76561198132693992
Trenches are the best option for close‑quarters combat; bots will help boost any empty server. WZ_Trench_Seed_v1 WZ_Trench_AAS_v1 WZ_Trench_AAS_v2 WZ_Trench_AAS_v3 WZ_Trench_Invasion_v1 The water Narva, the water level is set to a comfortable level for games of any factions. WZ_NarvaWater_AAS_v1 WZ_NarvaWater_RAAS_v1 A training ground where all equipment is available, along with numerous zones and various training arenas. WZ_MilitaryRange_ADF_PLAAGF WZ_MilitaryRange_AFU_RGF WZ_MilitaryRange_BAF_MEI WZ_MilitaryRange_CAF_TLF WZ_MilitaryRange_CRF_AFUNATO WZ_MilitaryRange_GFI_DEVGRU WZ_MilitaryRange_PLANMC_75RNG WZ_MilitaryRange_USA_PLA WZ_MilitaryRange_USMC_VDV WZ_MilitaryRange_WPMC_IMF
Liareng Islands (v.8.2.1)
作者:76561198061188668
NOTE: ATGM emplacements are intentionally turned off on all layers due to balance concerns, with Air Assault units on AAS_v2 as the only exception (let me know if you feel this is unbalanced). If you find a layer where they're erroneously turned on, please let me know. This is also partially why faction voting is not supported on all layers, since vanilla faction setups are not balanced for island hopping. Overview The Liareng Islands are a group of small islands in the second island chain of the Philipine sea. No stranger to military occupation, these islands have been defiled many times throughout the ages due to their strategic position. Now, as tensions begin to mount in south-east Asia, great powers once more turn their eyes towards this once pristine tropical paradise. This is a Beta version, so expect some issues. Faction voting is mostly not yet supported, and the eastern island is not in a playable state yet. Feedback and bug reports are greatly appreciated. The map is intended to feature brutal close quarters jungle warfare, broken up by perilous island-hopping. The goal is to offer a hitherto unique experience, both in terms of aesthetics and gameplay, with an uncompromising focus on amphibious and airborne combined arms combat. The unique terrain will encourage (read: force) teams to adapt and actually coordinate between squads and vehicle crew if they seek victory. If you want to hop on in single player and have a look around you can use the console command "adminchangelayer ". Use Shift+p to enter and exit spectator mode. If you do this I'd love to hear what you think of it so far, and how it performs! SquidBots Zeus Want to play SquidBots Zeus on Liareng Islands? Gameplay Layers liareng_islands_invasion_v1 - USMC vs INS - 3 islands - Night time liareng_islands_invasion_v2 - VDV vs ADF - 2-ish islands liareng_islands_invasion_v3 - USMC vs PLA - 2 islands liareng_islands_invasion_v4 - PLANMC vs ADF - 2 islands liareng_islands_invasion_v5 - USMC vs PLA - 3 islands liareng_islands_aas_v1 - INS vs MIL - 1 island - Offshore mains - Yes, this is an amphibious INS vs MIL layer. Play at your own peril. liareng_islands_aas_v2 ALLOWS VOTING - USMC vs PLA - 3 islands - Custom island-hopping faction setups, CAS MRH90 for ADF is broken, won't spawn liareng_islands_skirmish_v1 - RANDOM vs PLA (bugged) - 1 island liareng_islands_sightseeing - USMC vs PLA - Training layer, DO NOT USE IN A REAL MATCH Known Issues: - Liareng_Islands_Invasion_v2 isn't actually randomized at the moment - Armoured vehicles are not insulated from the ambient audio for some reason - Lighting will sometimes be too bright when the layer is first loaded. I'm looking into this issue atm - The staging phase timer is not visible at the top of the screen, can only be seen by opening the map - Bunker Ruins POI has some weird issues with shadows - Mountain looks like ass - Shadows are a bit too dark on some layer - Noticeable FPS drops when standing on extreme high ground, such as at the Air Station POI - The ocean is too uniform across the board. *This will be addressed once the final landscape layout has been set in stone. - Ambient audio needs a bit more diversity depending on the location - Ambient audio cutting off inconsistently - General layer balance. Please let me know your thoughts on this if you ever play a live game - Minimap needs to be updated and given a face-lift Contact You can get in contact with me by DM:ing my Discord account Rookheim#9349
Skorpo: Operation FireCracker!
作者:76561198141953035
Joint Nato Strike Forces -Vs- China! Custom designed objectives, airstrikes, chopper attacks, tanks and more. Mission Name: FireCracker. Difficulty - Medium / Hard. Time of Day: Mid/Late evening. Added extra guns: MP5, AK12, PpsH, MG3, 192, and MORE! ---
Operation Highlighter (Coop Mission)
作者:76561198330139721
Weather: Clear Time: 0900 Task: Escort friendly M7A3s to Ali Air Base. Find and neutralize the caches Ground Forces of Iran have taken Ali Air Base and are preparing to attack Iraqi civilians. Take it back at all costs. Coop Mission is a work in progress! 90% of everything is in and working as intended. AdminChangeLayer OP_Highlighter Support Small Creators! https://buymeacoffee.com/1tapfoshj
Operation SkyLight (Coop Mission)
作者:76561198330139721
Coop Mission Weather: Clear Time: 0600 Task: Sneak past enemy forces and destroy the mortar cache and ZU23 implacements. Once you enter the compound and are detected, expect enemy resistance and armor. It is important to keep all team members alive as each are given a single c4 charge. Gear: 1x C4 M4 + Foregrip + M150 + Suppressor Coop Mission is a work in progress! 95% of everything is in and working as intended. AdminChangeLayer BlackCoast_OpSkyLight Support Small Creators! https://buymeacoffee.com/1tapfoshj
SquadJSLogger [220KB] (UE5)
作者:76561198151216260
SquadJS Logger SquadJS Logger is a lightweight ModLoader utility that exposes in-game events directly to your server logs, built for use with SquadJS. Example Log SquadJSLogger: PlayerSelfWound VictimEOS:XXXXXXXXXX VictimLoc:X=207.241 Y=500 Z=90.15 Perfect for developers and server owners who want to create or extend SquadJS plugins with precise, real-time event tracking straight from the server. ⚙️ Setup ModLoader Path /SquadJSLogger/BP_SquadJSLogger.BP_SquadJSLogger_C Each event type can be toggled individually, giving you full control over what’s logged. Be cautious when enabling large-scale or high-frequency events, as excessive logging may impact performance. Configure the mod through: /Saved/ModLoader/SquadJSLogger/SquadJSLogger.json: { "Settings": { "Enabled": true, // Toggles logging "JsonRefreshTime": -1, // Json config refresh interval. -1 loads only on Map Load. "GarbageCollectionTime": 300, // Interval to collect garbage for json objects. "DeployablesSearchInterval": 60 // -1 to disable. Required for Deployables. Slow Operation. }, "Logging": { // From here enable the logging for events you want. ... } Spam Protection "LogName": { "Enabled": true, // Enable logging this event. "SpamProtectionTime": 1, // Cooldown to prevent spam but you could miss events. "MaxLogsPerRound": 1 // Max number of logs of this type per match. } 📦 Current Logged Events Commander - CommandApproved - CommanderNominationStart - CommanderNominationEnd - CommanderNominationAvailable Player - PlayerDamaged - PlayerWounded - PlayerTeamWounded - PlayerKilled - PlayerTeamKilled - PlayerDied - PlayerSuicide - PlayerWound - PlayerSelfWound - PlayerHealed - PlayerSelfHealed - PlayerRevived - PlayerBandaged - PlayerSelfBandaged - PlayerJoined - PlayerJoinedTeam - PlayerSpawned - SuppressionInflicted - ModifySoldierInventory - RallyCreated - DeployRoleChanged - RoleChanged - FireteamChanged - PlayerCommendationChanged - PlayerNameChanged - BecomeSquadLeader - SquadStateChanged - AmmoChanged - MagazineChanged - SwitchWeapon - WaterImmersionChanged Vehicle - VehicleSpawned - VehicleEntered - SeatChanged - LogisticsDropOff - VehicleDamaged - VehicleDestroyed Game - MatchStarted - MatchEnded - TicketChanged - LevelInfo - MainBaseInfo - CaptureZoneInfo - WorldSettingsInfo - CaptureChanged Deployables - BuildStateChanged - DeployableDestroyed - FOBStateUpdated 💬 Support & Dev Hub Join the discord.gg/KingOfTheHill for support, examples, and modding resources.
Gordans_Playground
作者:76561198145894130
Experimental Playground for new FIRETEAM Coop game modes and scenarios. Over 40 scenarios to try! *** 10.5.4 Updated - Now Linux Compatible *** Work in progress 9/2/26 Update: V2 Wave Defense with Vehicles. Test yourself in these high pressure scenarios where teamwork, coordination or pure skill will determine your success. Solo, new to the game or looking to introduce some new players? Use the Difficulty Selector - Casual / Standard / Hardcore / BONKERS Tired of playing the Medic role or being forced to use a specific kit to complete a mission? Try the Kit Mode Selector - Base / Base + / Geared (GRD) / GRD Armory - Select your own mix and match custom loadouts! In addition, this mod features Bot Player Multiplier for sustained intensity across group sizes. Current Game Modes: *New* Zombie - Zombie wave survival with several zombie types. *New* Recapture - Retake and defend objectives across the map. Wave Defense - (Build / 1Life / Standard) Extraction - Get out of enemy territory and get to the exfil point. Raid = Destroy enemy ammo caches across the map then head to extraction. Path = Barriered mini campaign style scenarios. Destroy the gates to get to extraction. Infiltration = Enter enemy site through seal entrance and exfil before reinforcements catch up. QRF = Quick reaction force will be assigned various tasks throughout the match as enemies try to capture our stronghold. CounterOffensive = Reopen reinforcement lanes and overtake enemy HAB Please provide feedback or give me ideas for a build!
IWMAP
作者:76561198083108209