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Terraria 模组与插件
Victima Mod Rebirth
作者:76561198986223239
------------------------------------------- ATTENTION!!! Mod unstable in multiplayer! ------------------------------------------- Victima Mod currently adds: - 140+ new items; - 6 new armor sets; - 8 new NPCs; - 2 new bosses; - 1 new ore; - throwing class; - russian translate; ------------------------------------------- Developer list: Leader, programmer, spriter, - Just Vi; Spriter, programmer - Kashalotick; Musician - Hleb___; -------------------------------------------
ZenithToilet
作者:76561199032113950
This mod simply just adds a Zenith Toilet that needs every toilet to craft it. The best terraria mod in history, the mod we all needed. Uses Calamity toilets if Calamity mod is enabled. Toilet can be placed and can be activated through wires. This is a joke mod Also the greatest mod in all of modding history!!! [quote=tModLoader]Developed By Henrik[/quote]
Flying minions ignore the tiles
作者:76561199206623214
Allow some flying minions to ignore walls (except for those who pass through walls, no ground minions have been modified)
Progression++
作者:76561198043904498
# Progression++ A mod for Terraria aimed to make some of the most tedious aspects of the game more bearable while staying true to Vanilla content. Below you can find an exhaustive list all changes that the mod makes. It is a relatively small mod. All of these changes are configurable! v.1.1.4 UPDATE -Wall of Flesh now only drops souls on the first kill, so you're still incentivized to explore hardmode biomes. -Increased Wall of Flesh souls drop Range from 15-25 to 15-30. -Skeletron now only drops golden keys on first kill. -All extra loot configs no longer require reloads. -Fixed bosses having double extra drops. ---------------------------------------------------------------- ## List of Changes ### General - Increased the player's base movement speed by 50%. - Increased the player's base mining speed by 100%. These should help you get through early game much quicker. ### New Items - Added the Aether Magnet, an item for locating shimmer. - Added the Distress Beacon, a craftable summon for Martian Madness. - Added Stardust Core - An item that summons the Stardust Pillar. - Added Vortex Core - An item that summons the Vortex Pillar. - Added Solar Core - An item that summons the Solar Pillar. - Added Nebula Core - An item that summons the Nebula Pillar. - Added Bifocal Visor - An upgrade to Binoculars that lets you see a bit more... - Added Twinoculars - An upgrade to Bifocal Visor that gives large visibility boosts. - Added Nightwatch - An item that lets you control time. - Added Booster Pack - A simple starting bag item. NOTE: This item is a clone of Calamity Mod's bag, and will give nothing if you have Calamity Mod installed. - Added Bloodmoon Charm - An item dropped from Blood Moon enemies that increases spawn rates. - Added Prismatic Concoction - A new craftable item that makes it a bit easier to amass Prismatic Lacewings. ### New Recipes - Added a recipe for Slime Staff. Available from the start. - Added a recipe for Lucky Horseshoe. Available from the start. - Added a recipe for Starfury. Available from the start. - Added a recipe for the Universal Pylon. Available from the start. - Added a recipe for Lava Charm. Available post-Skeletron. - Added a recipe for Shiny Red Balloon and Tsunami/Sandstorm/Blizzard/Cloud in a bottle. Available post-Slime King. - Added a recipe for Shadow Key. Available post-Skeletron. - Added a recipe for Life Fruit. Available post-Mechanical Bosses. - Added a recipe for Truffle Worm. Available post-Mechanical Bosses. - Added alternative recipes for buff potions that require fishing. ### New Enemy Loot/Changes - Skeletron now spawns Dungeon Spirits upon death after Plantera has been defeated. - Skeletron now drops 2 gold keys upon death. - Wall of Flesh now drops 10-20 Souls of Light and Souls of Night. - Hallowed Mimics can now drop Hallowed Key at a 20% chance. - Corrupt Mimics can now drop Corruption Key at a 20% chance. - Crimson Mimics can now drop Crimson Key at a 20% chance. - Ice Golems can now drop Frozen Key at a 20% chance. - Plantera can now drop Jungle Key at a 20% chance. - Sand Elementals can now drop Desert Key at a 20% chance. - Lunar Pillars now drop an additional 50 fragments. - Lunar pillars now drop an item that summons that specific pillar upon use. Allowing you to refight and farm pillars without doing the entire event. - Queen Slime now drops white, black, and pink pearls. - Eye of Cthulu now drops Lens. - Eye of Cthulu now has a 10% chance to drop Black Lens. - Eye of Cthulu now has a 33% chance to drop Binoculars, instead of 2.5%. - Spider-type enemies now have a chance to drop silk. Black Recluses have the best rates. ### New Chest Loot - Surface and Gold chests can now contain Slime Crown. - One of your Skyware Chests will now contain the Broken Distress Beacon, a key material in crafting the Distress Beacon. - Golden Chests and Dungeon Chests are now much more abundant in potion loot. ### NPCS - Now always sell Pylons regardless of happiness. Unhappy NPCs are still going to charge more though! - Goblin Tinkerer now sells the DPS meter. ### Balances #### Binoculars - Now grants the effects of Hunter and Night Vision Potions while held or equipped, and has upgrades. ## [b]Credits[/b] Russian Localization by xenofite and Alino4kaHvoshch [quote=tModLoader ProgressionPlusPlus] Developed By Scolon[/quote]
Madi's Starter Bags
作者:76561198131351964
This mod adds starter bags that can help speed up the early game and early hardmode. Use the config to change the quality of bag drops! Mostly made because I felt like starting modded playthroughs would benefit from the early game/early hardmode segments going a bit faster. I finished the first version of this mod in a day, about 10 hours. Please read the tooltips, and have fun! Changelogs: [h3]1.8:[/h3] [list] [*] Reverted the new quality swap system for now, as it caused many issues with other mods. Known issues that should be fixed by this change are: [list] [*] Magic Storage shouldn't instantly crash the game when crafting bags in storage [*] Recipe Browser shouldn't make the cursor and other UI elements disappear [/list] [/list] [h3]1.7.2:[/h3] [list] [*] Hotfix for servers not updating bags correctly [/list] [h3]1.7.1:[/h3] [list] [*] Fixed mod icon not showing in mod list [/list] [h3]1.7:[/h3] [list] [*] Fully revamped the internal bag system [*] Changing bag qualities no longer necessitates a reload [*] Bag qualities now dynamically change when the config changes [*] Basic starter bag now spawns in inventory right away instead of a token [*] Hardmode starter bag now drops from the Wall of Flesh instead of being crafted [*] Bag tokens for the basic and hardmode starter bag are now unused; existing instances of it may still be used to craft bags [*] Hardmode starter bags no longer give Pwnhammers back to compensate for the crafting recipe [*] Hardmode starter bags can now only be opened once (the reason this doesn't apply to all bags is because the hardmode starter bag is the only renewable one) [*] Mediumcore characters no longer get a basic starter bag upon each death [*] Rebalanced some starter bags: [list] [*] Quality 1 and 2 mage starter bags now give Mana Crystals [*] Quality 3 summoner hardmode bag now gives the Cool Whip instead of the Firecracker due to it dropping from the Wall of Flesh [*] Summoner hardmode starter bags no longer give the Bewitching Table due to it being obtainable earlier in progression [*] Quality 2 starter bag now gives more stuff [/list] [*] Tweaked the mod icon [/list] [h3]1.6:[/h3] [list] [*] Removed startup message as it was deemed unnecessary in hindsight [*] Fixed Quality 3 Hardmode Starter Bag not requiring a Pwnhammer to be crafted [*] Fixed mistake of several bags giving extra bag tokens unintentionally [/list] [h3]1.5:[/h3] [list] [*] Fully implemented bag qualities [*] Added Bag Tokens to solve bag crafting exploiting [list] [*] Bag tokens are used to craft bags. Upon character creation, you get one bag token. You will get further bag tokens by crafting and progressing. You only get one per tier, so use it wisely. [/list] [*] Added config option to choose enabled bag qualities (NOTE: you have to reload your mods to change it!) [*] Changed some quality 3 bag drops [*] Added a startup message to notify players about Bag Tokens [/list] [h3]1.4:[/h3] [list] [*] Ported to TModLoader 1.4.4 [*] Resprited all bags [*] Resprited mod icon [*] Made all current bags into Quality 3 bags (quality system is still unfinished, will be added next update) [/list] [h3]1.3:[/h3] [list] [*] Fixed hardmode class starter bags removing the Pwnhammer since creating them requires the regular hardmode starter bag [/list] [h3]1.2:[/h3] [list] [*] Added Torch God's Favor in the basic starter bag [/list] [h3]1.1:[/h3] [list] [*] Fixed mistake of melee starter bag giving the Night's Edge early game [/list] [h3]1.0:[/h3] [list] [*] Released the mod [/list]
Player Ping UI
作者:76561199090696725
This mod allows all players to see their own ping, and open a server panel to see the ping of everyone connected. You can configure your ping icon style, and it will sync with all other players, meaning they get to see the icon you chose on the server panel. You are also able to drag your ping icon around, so feel free to put it anywhere you want. I do plan on updating this into a full server info mod, or make a new mod designed for server info, and keep this one the current mod. This mod is not client sided. It sends a packet to the main server, and times how long it takes to get it back. Made by request from crumb in the TML discord -> https://discord.com/channels/103110554649894912/1216150538807148725 Mod icon border made by otterly, most ping icon sprites made by crumb, and fancy golden ping icon also made by otterly Join the discord for help or other mods I've made! => discord.gg/G5cbT7tj9K[quote=tModLoader PingMod] Developed By MooMoo[/quote]
Ore Exchange
作者:76561198313508229
Allows you to exchange ores and bars into their counterparts at a workbench. For example, copper ore can be converted to tin and demonite bars can be converted into crimtane bars.
YAQOLM - Yet Another Quality of Life Mod
作者:76561198847194261
[b]Yet Another Quality of Life Mod[/b] is, unsurprisingly, yet another quality of life mod. It aims to provide a variety of quality of life features and tweaks that would't necessarily fit in vanilla. Some things this changes are adding recipes to items that are hard to acquire (looking at you Rod of Discord), allowing bombs to destroy tiles you can mine, a magnet that works from your inventory and lets you pull items in the world to you and a whole lot more. Don't like something I've changed? That's fine, you can disable every single feature of this mod independently of each other. [hr][/hr] [h2][b]Recipe changes[/b][/h2] [list] [*]Rod of Discord crafting recipe - 5 Souls of Sight, 15 Hallowed Bars, 10 Souls of Light @ Hardmode Anvil [*]Snow Globe crafting recipe - 20 Snow block, 20 Glass @ Hardmode Anvil [*]Money Trough crafting recipe - 1 Piggy Bank, 6 Evil Bars @ Demon Altar [*]Fishing Bait crafting recipes - 2 Apprentice -> 1 Journeyman, 2 Journeyman -> 1 Master [*]Bottomless bucket crafting recipe - 8 fluid buckets @ Crystal Ball [*]Cascade crafting recipe - 15 Hellstone Bars, 1 Wood Yoyo @ Anvil [*]Extractinator crafting recipe - 25 Iron/Lead Bars, 5 Gold/Platinum bars, 1 Diamond @ Heavy Work Bench [*]Moon Lord drops can be turned into Luminite Bars [*]Pre Hardmode ores are cheaper at a Hardmode Forge [*]Beetle Armor requires more Beetle Husks but doesn't require Turtle Armor [/list] [h2][b]NPC and Drop changes[/b][/h2] [list] [*]More Lunar Fragments drop from Celestial Pillars - 80-100 per kill per player, enough for both weapons and armour from 1 kill [*]Dye Trader sells all basic and strange dyes depending on moon phase [*]Steampunker sells all vanilla solutions [*]Travelling merchant will also sell the Gray Zapinator when he sells the Orange Zapinator [*]Angler quests give more loot [*]Angler quests reset after completing them [*]King Slime drops Slime Staff - 20% chance in classic, 25% chance in expert and master [*]Sharks drop Sharktooth Necklace - 4% chance [*]One from options drops are now some from options [list] [*]For every 4 items, one more will drop. 4 items still drops 1, while 5 will drop 2, 9 drops 3 etc etc [/list] [/list] [h2][b]Item changes[/b][/h2] [list] [*]All solutions and Wire cost 5 copper [*]Actuators cost 20 copper [*]Defender's Forge costs 15 Defender Medals [*]Wood Greaves have 1 defense [*]Goggles provide Night Owl [*]Rain Armor has a set bonus - 8% increased damage and 5% increased crit chance [*]Pink gel is an ammo and deals 20% more damage than regular gel [*]Discount Card works from your inventory and player storage [*]Life Fruits increase max life by 10 [/list] [h2][b]Misc changes[/b][/h2] [*]Buff stations provide better buffs [list] [*]Sharpening Station provides 12% melee damage and swing speed [*]Ammo Box provides 15% ranged damage and 40% reduced ammo consumption [*]Crystal Ball provides 10% magic damage and 8% reduced mana usage [*]Bewitching Table provides a minion slot and 10% summon damage [*]War Table provides a sentry slot and 10% summon damage [/list] [*]When extractinating, you can extractinate up to 300 items at once [*]Bombs can destroy tiles you could mine [*]Bombs can also destroy walls even when unexposed [*]Respawn time is 2 seconds if no event or boss is active [*]Crafting stations are consumable, allowing you to craft with them when not next to them [*]Killing bosses increases NPC happiness [list] [*]To be more specific, 4 main progression bosses will add another multiplier to an NPCs price multiplier [*]This price multiplier is, as far as I can tell, what controls how "happy" an NPC is [*]Evil boss, Wall of Flesh and Plantera add a 0.92 multiplier, while Moon Lord adds a 0.9 multiplier [*]In practice this will mean NPCs that are slightly-moderately unhappy will now be happy enough to sell a pylon, while NPCs that are very unhappy will not (assuming you've killed every boss) [/list] [*]Radar now shows nearby enemies on the map and minimap [*]Having more than 30 of a potion in your inventory or any of your banks gives you that buff [/list] [h2][b]Added Items[/b][/h2] [list] [*]Warped Mirror: Teleports you to where you last died - 1 Magic Mirror, 8 Evil Bars, 5 Evil Materials @ Demon Altar [*]Runic Mirror: Allows you to teleport to players on your team, town NPCs and Pylons - 100% to drop from Rune Wizard [*]Mystic Mirror: Teleport home and leave a portal to teleport back - Bought from the Wizard after any Mech Boss has been defeated [*]Spiral Mirror: A combination of the above mirrors, cellphone and both conches - The above mirrors, Shellphone, 3 Chlorophyte Bars @ Hardmode Anvil [*]Gemstone Magnet: A Treasure Magnet upgrade that works while in your inventory - 1 Treasure Magnet, 3 Sapphires, 3 Rubies, 3 Emeralds @ Crystal Ball [*]Magnificent Magnet: A Gemstone Magnet upgrade that lets you pull all items to you - 1 Gemstone Magnet, 3 of each Mech Boss Soul @ Hardmode Anvil [*]Quantum Strongbox: A combination of each player inventory - 1 of each player inventory accessor, 3 of each Mech Soul @ Hardmode Anvil [*]Golden Horseshoe Balloon: A horseshoe balloon that is crafted from and into every other horseshoe balloon [*]Prefix Hammers: Consumables that apply a given prefix to your held weapon - 1 of each Lunar Fragment @ Ancient Manipulator [*]Flower of the Jungle: Summons Plantera - 5 Jungle Spores, 3 Chlorophyte Bars @ Hardmode Anvil [*]Makeshift Device: Purely a crossmod compatibility item for Magic Storage [list] [*]When placed in a Magic Storage Crafting Interface you'll have access to your consumed crafting stations [*]Crafted with 5 Platinum Bars and 1 Diamond @ Anvil [/list] [/list] [h2][b]Hotkeys[/b][/h2] [list] [*]Rod of Discord [*]Spiral Mirror with a given mode [/list] [hr][/hr] To give feedback, visit [url=https://steamcommunity.com/workshop/filedetails/discussion/2884878621/6226836983327172184/]this thread here[/url] and post a comment. To report bugs, either [url=https://steamcommunity.com/sharedfiles/filedetails/discussions/2884878621/?newdiscussion=1]start a new discussion here[/url] or let me know in the comments. If I don't reply to a bug report discussion within a few days I likely haven't seen it, feel free to comment here to notify me. [b]Latest Changes [i]v1.8.1[/i][/b] [list] [*]Fixed an issue with ammo not being consumed properly [/list] [url=https://steamcommunity.com/workshop/filedetails/discussion/2884878621/6226836983327140327/]See here[/url] for the full changelog [quote=tModLoader]Developed By stormytuna[/quote]
Trinkets
作者:76561199467475219
This mod adds a new type of item: trinkets, as well as a separate slot for them. Trinkets are like accessories, but weaker (not all of them). There are currently 26 regular trinkets and 21 golden trinkets inspired by The Binding Of Isaac. Trinkets spawn in any chest with a 60% chance. All trinkets can be thrown into a shimmer to get material to create and upgrade other trinkets. You can also buy this material in the blood moon from a merchant. If you drop a golden trinket into a shimmer, it becomes a regular trinket. [h1]Trinkets list[/h1] [table] [tr] [th]Trinket[/th] [th]Description[/th] [/tr] [tr] [td]Pinky Eye[/td] [td]Gives a 10% chance to poison an enemy for 3 seconds when dealing damage[/td] [/tr] [tr] [td]Jawbreaker[/td] [td]Gives a 10% chance to fire a tooth that deals weapon damage to enemies[/td] [/tr] [tr] [td]Chewed Pen[/td] [td]Gives a 10% chance to slow an enemy for 2 seconds when dealing damage[/td] [/tr] [tr] [td]Curved Horn[/td] [td]Increases flat damage and armor penetration by 2[/td] [/tr] [tr] [td]Fork[/td] [td]Heals you for 3 hp when killing an enemy[/td] [/tr] [tr] [td]Goat Hoof[/td] [td]Increases movement speed by 10%[/td] [/tr] [tr] [td]Ice Cube[/td] [td]Gives a 10% chance to inflict frostburn on the enemy for 2.5 seconds when dealing damage[/td] [/tr] [tr] [td]Lighter[/td] [td]Gives a 10% chance to set an enemy on fire for 3 seconds of damage[/td] [/tr] [tr] [td]Cracked Key[/td] [td]Used to craft and upgrade trinkets[/td] [/tr] [tr] [td]A Missing Page[/td] [td]When taking damage, the enemy will take 40 damage in return.[/td] [/tr] [tr] [td]Bat Wing[/td] [td]Increases flight time by 7% (may not work)[/td] [/tr] [tr] [td]Black Tooth[/td] [td]Gives a 5% chance to deal an additional 25% damage and poison the enemy for 1 second when dealing damage.[/td] [/tr] [tr] [td]Blister[/td] [td]Increases repulsion from attacks by 15%[/td] [/tr] [tr] [td]Lucky Toe[/td] [td]Increases luck by 0.1 (that's a lot)[/td] [/tr] [tr] [td]Samsons Lock[/td] [td]Gives a Rage and Wrath buff for 10 seconds when killing an enemy.[/td] [/tr] [tr] [td]Stem Cell[/td] [td]You will have full health after respawning[/td] [/tr] [tr] [td]Cancer[/td] [td]Increases attack speed by 7%[/td] [/tr] [tr] [td]Swallowed Penny[/td] [td]When taking damage, if the damage exceeds 2% of your maximum health, you will receive 5 silver coins with a 95% chance and 1 gold coin with a 5% chance[/td] [/tr] [tr] [td]Panic Button[/td] [td]If you have less than 20% health left from the damage you take, a healing potion is automatically used[/td] [/tr] [tr] [td]Golden A Missing Page[/td] [td]When taking damage, the enemy will take 100 damage in return.[/td] [/tr] [tr] [td]Golden Bat Wing[/td] [td]Increases flight time by 10% (may not work)[/td] [/tr] [tr] [td]Golden Black Tooth[/td] [td]Gives a 5% chance to deal an additional 25% damage and poison the enemy for 3 second when dealing damage.[/td] [/tr] [tr] [td]Golden Blister[/td] [td]Increases knockback from attacks by 20%[/td] [/tr] [tr] [td]Golden Cancer[/td] [td]Increases attack speed by 10%[/td] [/tr] [tr] [td]Golden Chewed Pen[/td] [td]Gives a 10% chance to slow an enemy for 5 seconds when dealing damage[/td] [/tr] [tr] [td]Golden Curved Horn[/td] [td]Increases flat damage and armor penetration by 4[/td] [/tr] [tr] [td]Golden Fork[/td] [td]Heals you for 6 hp when killing an enemy[/td] [/tr] [tr] [td]Golden Goat Hoof[/td] [td]Increases movement speed by 15%[/td] [/tr] [tr] [td]Golden Ice Cube[/td] [td]Gives a 10% chance to inflict frostburn and slow on the enemy for 2.5 seconds when dealing damage[/td] [/tr] [tr] [td]Golden Jawbreaker[/td] [td]Gives a 10% chance to fire a tooth that deals weapon damage * 2 to enemies[/td] [/tr] [tr] [td]Golden Lighter[/td] [td]Gives a 10% chance to inflict shadowflame on the enemy for 2.5 seconds when dealing damage[/td] [/tr] [tr] [td]Golden Lucky Toe[/td] [td]Increases luck by 0.15 (that's a lot)[/td] [/tr] [tr] [td]Golden Panic Button[/td] [td]If you have less than 35% health left from the damage you take, a healing potion is automatically used[/td] [/tr] [/table] Some trinkets are not in the table because I exceeded the limit. Perhaps I should have moved the table somewhere else
StarterBags-汉化
作者:76561199119614934
1.同时订阅StarterBags Mod 和本Mod 2.进入tml,在模组管理中同时启用StarterBags Mod和本Mod 3.安装完成,进行游戏 [quote=tModLoader]Developed By baizhi[/quote]
[1.4 Alpha] absoluteAquarian's Graphics Library
作者:76561198122163241
Built for 1.4 Alpha version of tModLoader. This library mod is designed to help with the creation and use of graphics, such as GPU primitives and texture meshes. Indirect use of the mod is supported via Mod.Call(), though it's recommended to have the mod as a direct dependency. Examples can be found in the GitHub repository via the homepage below in the Examples folder.
CalamiFX+
作者:76561198161257906
[h1]For personal reasons, I plan to slowly resume development on all my mods after (probably) December 23rd. Please do not expect updates until then (some compatibility patches may be updated).[/h1] CalamiFX+ is a mod that applies [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3628420060&searchtext=vfx%2B]VFX+[/url][/b] style effects to weapons in [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2824688072&searchtext=calamity+mod]Calamity Mod[/url][/b]. While some shaders have been modified, the foundation is entirely based on the work of [b]Linty (@linty9075)[/b], who developed [b]VFX+[/b]. Thank you for the awesome mod! This mod shouldn't affect weapon behavior, but it's not a perfect implementation, so there may be slight differences. [h3]Tested only on Calamity 2.1, Multiplayer has not been tested! (It should work though) [/h3] ============== [h3]BEFORE[/h3] [img]https://raw.githubusercontent.com/Piggy3590/CalamitySyncFix/refs/heads/main/YharimBefore.gif[/img] [h3]AFTER[/h3] [img]https://raw.githubusercontent.com/Piggy3590/CalamitySyncFix/refs/heads/main/YharimAfter.gif[/img] ============== 🟩 Complete, Confirmed to be included in the next update. 🟨 In progress, Development is in progress and will switch to "Completed" once completed. 🟥 Planned, Not implemented. Currently Applies to: [List] [*]Prism-type weapons (Dark Spark, Yharim's Crystal) [*]Phantasmal Fury [*]Vivid Clarity (little WIP) [*]Magnetic Meltdown [*] Shadecrystal Barrage [*] Aquamarine Staff [*] Fate's Reveal [*] Event Horizon [/List] Planned: [List] [*] Configuration (🟨) [*](I'm not sure what else to implement yet cuz I'm melee only. sry please recommend weapons in the comments) [/List] =============== Credit: Linty (@linty9075) - Developer of VFX+. [url=https://github.com/Piggy3590/CalamityVFXPlus]Source[/url] Bug report: [url=https://docs.google.com/forms/d/e/1FAIpQLSeVGon1VdxkmJCEMzA-VXmlgUppui3jV2IKMLfRV-g0OpUIkg/viewform?usp=header]Forms[/url][quote=tModLoader CalamityVFXPlus] Developed By Piggy[/quote]
More Pets Slots
作者:76561198058171712
This mod allows you to equip up to 100 of each normal and light pets by creating a custom UI where you equip the pets. Inspired by Lan's Unlimited Pets. The UI has a configurable visibility hotkey in the settings that defaults to 'P' You can toggle the visibility of each pet individually or all at once. You can also mass unequip pets using the top right button. Alt-Left clicking a pet locks that pet so when you mass unequip, those pets are ignored. Works in multiplayer AND with other mods. Fixed a bug that would delete pets if you tried equipping one in an already occupied slot.[quote=tModLoader MorePets] Developed By LuminousBlaze[/quote]
Super Dummy
作者:76561198376896871
Adds the Super Dummy item which can be crafted out of a Target Dummy and a Mana Crystal at a Workbench. If you use the Item a Super Dummy spawns at your Cursor location. The spawned Dummy works like a vanilla Target Dummy but can also be detected by Minions and homing Projectiles. You can spawn new Dummies with Left Click and remove all Dummies with Right Click. Changelog: 2.0.2: - Actually fixed the 2.0.1 bug 2.0.1: - Fixed bug of client not being able to spawn it 2.0.0: - Updated to tModLoader 1.4.4 1.10: - Adjusted Code to work with the new Modloader Changes. 1.9: - Adjusted Code to work with the new Modloader Changes. 1.8: - Fixed Bug where the dummy wouldn't spawn 1.7: - Adjusted Code to work with the new Modloader Changes. 1.6: - Fixed Multiplayer. 1.5: - Fixed the mod description. 1.4: - Adjusted the hitting animation. 1.3: - Added an animation when hitting the dummy. - The dummy now faces the player when spawned. 1.2: - Moved description from Steam Workshop to the Mod itself. 1.1: - Added autoswing to the item. - Added a sound when removing the dummys. 1.0: - Inital Release. Credit: Fargo's Mutant Mod (Also has a Super Dummy which gave me the idea) [quote=tModLoader]Developed By Boaphil[/quote]
tRandomizer
作者:76561198814337055
==[tRandomizer]== tRandomizer is a randomizer mod for Terraria, currently randomizing: - Mob/boss drops - NPC shops - Boss HP There are endless possibilites! - Eye of Cthulhu could take a long time to kill with the Zenith - Moon Lord could get one-shot - A slime could drop a Zenith - The Merchant could sell Luminite - Crafting a torch might give you a Zenith instead - ...and much more! ==[Open source]== tRandomizer is open source and under the MIT license. You can find the source code here: https://github.com/ImplicitSaber/tRandomizer ==[Changelog]== - Update 2.0.0: Terraria 1.4.4 support 1. Updated to Terraria 1.4.4 2. Fixed a bug causing Plantera to drop the Jungle Key rather than the Temple Key 3. Removed defender medals from shop randomization due to bugs 4. Used a single RNG instance instead of creating a new one each randomization call 5. Modified shop randomization behavior 6. Added an option to respect the max stack of items - Update 1.2.1: Hotfix 1. Fixed error in config involving internal names - Update 1.2.0: Recipe Randomization 1. Added randomization to recipes 2. Code cleanup 3. Make item randomization dynamic - Update 1.1.1: Hotfix 1. Corrected description spelling error (for real this time) - Update 1.1.0: New features 1. Corrected description spelling error 2. Added boss damage randomization 3. Added controls to numerical randomization - Update 1.0.1: Hotfix 1. Patched mob drops to work correctly 2. Put open-source information into description[quote=tModLoader tRandomizer] Developed By ImplicitSaber[/quote]
Elemental Hearts
作者:76561198162791667
THIS MOD IS DEPRECATED. I MADE A NEWER ONE. A rewritten classic mod - Elemental Hearts - adds in numerous consumable life crystals crafted using the various elements found across the game, bought from NPCs, or rewarded for killing bosses. Quality > Quantity! Great addition to any modded playthrough. Gives a use for leftover/extra blocks and ores, without being unbalanced. Spreads with progression. Simply complex. Discord Link: https://discord.gg/WHMg38mXs8 Changelog: 2.21 Fixed the heart recycling mechanic. New config options related to recycling. 2.2 Fixed 32 unique errors. 1.4 Stable version. Removed Alpha and Apex hearts. 2.11 Fixed the Martian Saucer Heart from not dropping. Fixed the Eater of Worlds Heart from not dropping. 2.1 Fixed the orichalcum heart recipe. Fixed the palladium heart recipe. Alpha and Apex heart can no longer be actually consumed (so you don't need to recreate the entire things to make Omega). 2.02 New Alpha Heart sprite... Removed unnecesary description text. 2.01 Fixed a new bug relating to tooltip texts. (Before anyone needed to tell me in the discrod! (: ) New logo! Removed "Core" from the name. (Only temporary, until I create other cross-mod hearts which require this as a base. Reason: Instead of working on EHP, I'm making a new full content mod.) 2.00 Renamed this mod to "Elemental Hearts Core", because I am going to start working on the additions such as bosses etc. Created 'Hard Heart', the stubborn heart (Or is it just the smartest?). Removes all Love Points from your player. This can be crafted out of any Elemental Heart at a demon altar. Signifying the corruption of love, and alluding to the Abrahamic understanding of stubborness. Created 'Alpha Heart', the ultimate heart (Or is it just the manliest?). Crafted by 1 of every vanilla natural heart. Very difficult to obtain! Created 'Apex Heart', the predatory heart (Or is it a pedophile?). Crafted by 1 of every vanilla boss heart. Very mighty. Created 'Omega Heart', the final heart (Or is it just the beginning?). Forged by the powers of Chaos, Time, and Haram. Strongest of them all (at the moment). Created 'Horny Heart', the horniest heart (Hearts have a libido now?). Hardmode only, crafted out of the Ancient Horn. Created 'Deer Heart', a new boss heart (Is this cruel?). Deerclops drop. Fixed the boss heart's HP bonus levels. Basically, its also affected by the Love Power value. And its not like a cringe value like 4, instead it always rounds to the nearest 5. Changed around the config, now the default for backup logs are false. You can change it to true if you want. Also fixed the default love power. Heart bonus values are more uniform across hearts. There is no longer the occasional cringy +1 depending on rarity. New config option to enable/disable 'Other' Hearts, Like Hard Heart and Omega Heart. Added 'Recipe Difficulty', a new config option that can change the amount of the material I need. In increments of 1 multiplying the creative recipe requirement. (However there are some exceptions.) Reordered item-initiation order. Beutified the config a little bit. Also made the entire config server sided, so the owner of the server has FULL control over everyone in the game. Also makes it harder to cheat since you need to server reload every time you change something important. New layout, different colors, added descriptions for each option, etc. 1.70 Hotfixed a super cringy error caused by the new 1.4 beta, relating to effects. (Which broke the entire mod...) Added Love Power: A config you can use to choose how strong you want the hearts to be. Useful for modpacks etc. (Reload is required.) (This only applies to hearts FROM NOW ON, so your current player's health wont be affected. Whatever value it says when you eat it, stays the same forever.) 1.63 New config option to toggle the /Roaming backup .txts. If you know, you know. Doesn't make gameplay changes but can be crucial incase of a mod error. I'd recomend to leave it on unless you are on mac/linux. Fixed the boss heart bug craftabiliy which has been not fixed for basically 2 months. Yikes! 1.62 Fixed the Sight heart obtainability. Intended to be the boss heart for twins, for some reason I put it as a regular drop from Eyezor during the solar eclipse. Thanks to someone on steam, I fixed this. 1.61 Small code change for BaseHeart.cs. 1.60 Life Crystal Heart - Dedicated to AdamChromeE! Thank you for making a mod review! Code Cleanup. Names which used to be like: "Eye Of Cthulu", is now: "Eye of Cthulu". Soul Of Fright Heart => Fright Heart. Soul Of Might Heart => Might Heart. Soul Of Sight Heart => Sight Heart. Renamed "Eye of Cthulu" to "Eye of Cthuhlu". Renamed "Brain of Cthulu" to "Brain of Cthuhlu". 1.53 Journey Mode code. 1.52 Fix description. 1.51 Code Formatting. 1.50 Boss hearts implemented. (+21 hearts) Rewrote the saving and loading code. Player data doesn't get reset after every update/reload anymore! :) This gives the .txt file in Appdata/Roaming less value, but I will keep it there incase something happens and the player wants to get back what they lost. 1.40 Hardmode hearts implemented. (+30 hearts) New optional info display (Similar to the cellphone), can be toggled in the config (Turned off by default). (shows how much bonus HP you are recieving from the mod) Fixed + added a lot of backend code. Bestiary code + shop code implemented. New settings in the config to allow you to disable/enable boss hearts or material hearts. (A use case for this can be for a modpack which likes the boss hearts feature but dont like the material hearts. Disabling material hearts ALSO disables their recipes. Disabled hearts are destroyed (sold) upon entering your inventory.) 1.30 Item tooltip now displays information depending on its usability. [Max Consumed]: if config is untouched/set to default. [Amount/Max]: if config set to higher than 1. [Disabled]: if config set to 0. (For modpacks etc.) New config for the shockwave. Incase you want to disable it because it is too distracting or takes too long. A new file gets created in AppData/Roaming every time you save the game, with info on which hearts you have consumed. This can be used incase something horrible happens to your save file and you need to add some things back. Fix with the recycle crafting recipes, hearts that are crafted by only 1 item (Such as the enchanted heart) now return the full item when you craft back. It used to craft back into nothing, but the recipe would still be there. 1.20 Strong code Optimizations. UI text demonstrating amount of potential HP earned, text doesnt show up if you can't consume another. Reverse crafting recipes - All hearts can be extracted back into 80% of its material form, must be near an extractinator. Value is now consistent with material cost. Sell price is a 75% return of what its materials would cost. Logging code, in the client.txt file. Mini shockwaves are released now opon consumption. If a heart gives +5 Max HP, theres 1. If a heart gives +25 Max HP, theres 5. You get the pattern. Text is now determined by the rarity of the heart. 1.10 All pre-hardmode hearts finished. First release on the mod browser. (From here, I am going to make sure everything within the code and mod that I want is finished before comensing to Hardmode / Bosses. Im going to work on some UI etc.) 1.00 A complete rewrite of the old 1.3 classic. New repo, same mod. Drastically changing the codebase, incorporating a WAY more modular design with functionality and scalability in mind. Void of the numerous bugs that plagued the old mod, you guys know what I'm referencing.
Arknights Mod
作者:76561199223628815
[h1]Hello, Doctor![/h1] [h1]-------------------------------------------------------------------[/h1] This is a fan-made Terraria mod for Doctors who want to play more Arknights while already playing Arknights. Perfect for farming or waiting through maintenance. Please enjoy to your heart’s content a fun and relaxing vacation in Terraria. [h1]-------------------------------------------------------------------[/h1] [h1]What is Arknights?[/h1] Arknights is a tower defense (TD) game for smartphones. (Developed by: Hypergryph / Published by: Yostar) If you’re a Doctor suffering from memory loss and can’t quite remember even after this explanation, please check below: [url=https://www.arknights.global]Official Arknights Website[/url] If you’re a Doctor who loves Arknights, you’ll surely enjoy this mod as well. [h1]-------------------------------------------------------------------[/h1] [h1]What can you do in this mod?[/h1] As a Doctor who awakens in the world of Terraria, you can fight against familiar-looking enemies while using weapons and gear inspired by various Operators. [h1]-------------------------------------------------------------------[/h1] [h1]Want to join the development team?[/h1] Recruitment tags: [Programming] [Pixel Art] [English] [Chinese] [Terraria] [Lore] [Chatting] If you’re interested in [u]even one[/u] of these, please join our Discord below and come talk with us about it. 🐰:[i]“Doctor, you still have a lot of unfinished work, so you can’t rest yet.”[/i] Indeed, there’s plenty of work to do in Terraria too. We look forward to your participation, Doctors! [h1]-------------------------------------------------------------------[/h1] [h1]Disclaimer[/h1] - [b][u][i]The reuse of this mod’s code or image data is strictly prohibited.[/i][/u][/b] - This mod is created in accordance with the [url=https://www.arknights.global/fankit/guidelines]TERMS AND CONDITIONS OF RE-CREATION[/url]. - We cannot claim responsibility for any losses caused by the use of this mod. (Therefore, we highly recommend making a [url=https://github.com/tModLoader/tModLoader/wiki/Basic-tModLoader-Usage-Guide#world-and-player-backups]backup[/url] of your game data.) - If you have any questions regarding the use of this mod, feel free to contact us via the Discord below. [h1]-------------------------------------------------------------------[/h1] [h1]Contact[/h1] [url=https://discord.gg/XKM2jeS9hY]Discord (lurkers are welcome!)[/url] [url=https://forums.terraria.org/index.php?threads/arknights-mod.117651/] This mod’s thread on the official Terraria forum[/url] [h1]-------------------------------------------------------------------[/h1] [h1]⚠【Under Development】⚠:[/h1] Some parts of the game’s content are being considered for release in a format similar to [url=https://terrariamods.wiki.gg/wiki/The_Story_of_Red_Cloud]The Story of Red Cloud[/url]. A construction map of the Rhodes Island Main Ship is also in progress. Just like the original, it aims to be a place where you can interact with Operators. [h1]-------------------------------------------------------------------[/h1] [h1]Note: Please check the changelog for the latest updates.[/h1] [h1]-------------------------------------------------------------------[/h1] Keywords: Arknights, アークナイツ, 明日方舟, Terraria, テラリア, 泰拉瑞亚, Mod, 模组 [h1]-------------------------------------------------------------------[/h1]
Polyphemalus (Calamity Fandom Boss)
作者:76561198050977969
Polyphemalus adds Polyphemalus from the Calamity Fandom wiki. Includes: - Polyphemalus, a boss with a unique fight and even a special challenge mode - 4 weapons, one for each class. These drop depending on which of Polyphemalus's eyes you kill last. - 1 accessory, which allows omnidirectional dashing and chain dashing. Obtained by killing Polyphemalus with his Shield of Cthulhu AI. Version 1.1: -Ported to tModLoader 1.4.4 -Resprited Polyphemalus' weapon drops -Added Shield of Cthulhu challenge mode to obtain the Polypebral Shield. Special AI forthcoming
Journey Mode Unleashed
作者:76561199005538327
Journey Mode Unleashed, By: Frankfires Journey Mode Unleashed is a mod that adds more features onto journey mode as well as improving other vanilla features. These features vary from a variety of quality of life additions to Minor tweaks to make journey mode as well as regular Terraria more enjoyable. NEWLY IMPLEMENTED FEATURES: ------------------------------------------- World manager: Updated the World manager to be able to toggle the seed effects of "theconstant" and "dontdigup". ------------------------------------------- UI Update: Fixed how the UI is drawn to make it feel more vanilla. ------------------------------------------- CURRENTLY IMPLEMENTED FEATURES: ------------------------------------------- Life and Mana manager: This tool allows you to grant yourself adjustable amounts of bonus Health and Mana in Journey Mode. ------------------------------------------- Defense and Damage Reduction manager: This tool allows you to grant yourself adjustable amounts of bonus Defense and Damage Deduction in Journey Mode. ------------------------------------------- Minion and Sentry manager: (Summon manager?) This tool allows you to modify how many Minions and Sentries you can summon in Journey Mode. ------------------------------------------- Snap tool: This tool is quite a cheaty, but also in a lot of cases a useful one, it allows you to instantly kill all NPCs (friendly or hostile) that are currently in your world in Journey Mode. ------------------------------------------- Luck manager: Allows you to modify your in game Luck stat in Journey Mode. ------------------------------------------- World Manager: Allows you to toggle the effects of the seeds: "fortheworthy", "05162020" and "celebrationmk10", as well as toggle Christmas and Halloween effects in any world on Journey Mode. ------------------------------------------- Creative power keybinds: Allows you to bind certain pre-existing Creative Powers under the Controls menu. ------------------------------------------- Bestiary Spawn Button: Allows you to spawn in the selected NPC in the Bestiary menu if its entry is fully unlocked in Journey Mode. ------------------------------------------- Building and mining speed manager: Lets you adjust your building and mining speed stats in Journey Mode. ------------------------------------------- Smart Research: (Experimental) Will automatically research an item if the required items and crafting stations to craft the item are researched. Must be enabled in this mod's config menu. ------------------------------------------- Aggro Manager: This tool allows you to modify how much enemies aggravate onto you. ------------------------------------------- Damage and Crit Manager: This tool allows you to grant yourself additional damage and critical strike chance. ------------------------------------------- Speed Manager: This tool allows you to modify how quick you can move and use certain items. ------------------------------------------- Stat Manager Cap Configs: You may now adjust the stat cap of certain stat managers inside of the mod's config menu. ------------------------------------------- if you have any feature suggestions or questions about the mod please visit the mod's home page, also be sure to give a thumbs up and favorite this mod on the steam workshop! [quote=tModLoader]Developed By Frankfires[/quote]
Decadent Skills
作者:76561198299203168
[h1]Decadent Skills[/h1] [b]Don't forget to bind the keys in Controls[/b] [hr] [b]Decadent Skills is an RPG mod that adds a ton of unique Skills and Abilities.[/b] [i]Decadent Skills' development has been abandoned and will (almost certainly) never be updated again.[/i] [hr] [h3]Full List Of Content[/h3] [b]> A Leveling system with Skill Points[/b] [b]> Weapon Familiarity with weapon-specific leveling[/b] [b]> S.E.X. Mode with an additional Skill Tree, Mental Breaks and a progression based Level Cap[/b] [b]> Mod Support for the Calamity Mod with its own Rogue Skill Tree[/b] [b]> 431 Skills[/b] - [i]Melee Skill Tree (75 Skills) [/i] - [i]Ranged Skill Tree (81 Skills)[/i] - [i]Magic Skill Tree (71 Skills)[/i] - [i]Summon Skill Tree (74 Skills)[/i] - [i]Rogue Skill Tree (81 Skills)[/i] - [i]S.E.X. Skill Tree (18 Skills)[/i] [b]> 3 Ascensions[/b] - [i]Surging Ascension (8 Skills + 1 Kill-Skill)[/i] - [i]Conflict Ascension (9 Skills + 1 Kill-Skill)[/i] - [i]Transformation Ascension (11 Skills)[/i] [b]> 3 Boss Fights[/b] - [i]Soul of The Hollow Hero (Post-Skeletron)[/i] - [i]Souls of Conflict (Post-Wall of Flesh)[/i] - [i]Soul of Transformation (Post-Souls of Conflict)[/i] [b]> 9 Abilities[/b] - [i]Assassin's Resolve and Echo Eruption (Melee)[/i] - [i]Haste Streak and Repeat Replica (Ranged)[/i] - [i]Starfall and Overdrive (Magic)[/i] - [i]Thousand Cuts and Bloodcharge (Magic)[/i]
Lan's Uncraft Items
作者:76561198047355744
Make you able to uncraft items, meaning you will destroy the item and get the resource back (or a % of it), this is done with the hammer button to the right of inventory! Now supports disabled token recipes for: ImkSushisMod and TokenMod Changelog: V. 2022.08.17: - Updated underlying UI library - Should fix scrollbar - Should fix ui not showing - Underlying ui-lib is still much WIP, so might still be buggy V. 2022.07.21.1: - Change UI to allow for multiple recipes. - Change UI to allow for converting between recipe groups. V. 2022.07.20: - Remove imkSushi as a blocked mod due to it no longer having tokens. V. 2022.07.19: - Update to get new version on workshop. [quote=tModLoader]Developed By Lanboost[/quote]
Upgraded Accessories
作者:76561198109899722
Upgraded Accessories adds several new accessories that combines existing accessories and/or has entirely new effect. Every expert item has its upgrade with thematically similar effect. [i:75]The Seed : "It begins and ends here now" Getting hit releases fury of the nature or the cosmos [i:75]Crown of Vengeance : "With great power comes great responsibility" Causes exploding stars to fall and releases incredibly strong beesiles when damaged [i:75]The Pathfinder : "Journey's Beginning" Recover 15% of the damage taken after 3 seconds [i:75]Monster Voodoo Doll : "You are a terrific person" Completely ignore weak enemies or projectiles from them Curse strong enemies with attacks to inflict heavy DOT debuff [i:75]Gajetpack : "Not to be confused with a gadgetpack" Set and use the hotkey to hover infinitely with very fast movement at the cost of dealing only 5% weapon damage [i:75]Last Resort : "My Sensei's scroll has no pathetic tricks, [Player Name]" Gives 3 decoys that grant additional dodge chance [i:75]Solar Flare Destabilizer : "Harness the power of the sun" Melee hits release solar flare explosions that spread to nearby enemies [i:75]Vortex Controller : "Paragon of human ability : DRONE CERTIFICATION" Summons a vortex arrow that will chase down enemies It will also charge up vortex drones to attack a nearby enemy [i:75]Nebula Balancer : "Tons of Damage" Grants fluctuating buffs that boosts damage, life/mana regen respectively [i:75]Stardust Manual : "Ancient knowledge at your fingertips" Summons a guardian that periodically block any attack then enter rage mode [quote=tModLoader]Developed By Gortart, Lonely Star, GoGJM[/quote]
Tea Framework
作者:76561198241091852
Tea Framework is a progressive modding framework and library for tModLoader. If you're a user, you don't need to worry; this mod should be installed and enabled only when using mods that require it. If you're a modder, check us out! We provide various powerful APIs and a framework for further library development. Find out more at: https://github.com/rejuvena/tea-framework
BannerCollector
作者:76561198819551597
[b]If an error occurs, please leave a comment or report the issue on Discord.[/b] [h1]BannerCollector[/h1] You can collect and save banners in banner collection. And you can sort and filter by pressing the button, and the mod filter button will appear when compatible mods are applied. Get buffs from collection banners, and you can toggle them on or off in the mod config! [b]compatible mod list[/b] [list] [*]Calamity Mod [*]Catalyst Mod [/list] [h1]Link[/h1] https://discord.gg/BDTRaPk7 https://github.com/Yeeyahou/BannerCollector For more information, please visit the Steam Workshop page.[quote=tModLoader BannerCollector] Developed By Orimu[/quote]
Terraria Guides
Terraria Server Mods und Plugins – tShock Erweiterungen
tShock Plugins für deinen Terraria Server. Wirtschaft, Regionen, Anti-Cheat und Gameplay-Erweiterungen.
Terraria Server mieten – Multiplayer einrichten
Eigenen Terraria Dedicated Server einrichten. tShock, Plugins, Weltgröße und Multiplayer-Konfiguration.