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Don't Starve Together Mods & Plugins
Dieser Katalog listet 24.000+ Don't Starve Together-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Map Zoom
von 76561198155515288
A simple, client-only UI mod that makes the map easier to see by allowing the player to zoom in more. The amount of additional zoom can be configured from the mods menu. Repository: github.com/MagicShoebox/dont-starve-mods
LimbusCompany-Moses [边狱巴士] 扭曲侦探-摩西
von 76561199062246526
模组介绍 角色简介 摩西是韩国小说《扭曲侦探》的主角,也是游戏《边狱巴士》中登场的角色,她拥有洞察一种名为『扭曲』的常见异常现象的能力,且富有经验,被称为『扭曲侦探』。同时,她现受雇于边狱公司,担任 LCD部门的现场调查推理组长。 她有着一把独特的烟管,可根据她的能力幻化出不同类型的武器、工具,帮助她解决诸多问题。 如果想用她的助手以斯拉,可以订阅另一个关于以斯拉的角色模组。 人物信息 基础数值 生命值: 75 饱食度: 150 理智值: 300 特殊能量值 - 烟气 初始携带物品 摩西的烟管 摩西的专属物品,装备时右键打开技能轮盘,抽吸烟管并使用消耗烟气值的技能。 摩西的传呼机 可用于召唤npc:韦斯帕 摩西烟管的技能 技能一:红色吐息·切割 消耗烟气值25点,创造一把伤害值为68的武器剑,武器的耐久度会随时间自动衰减 技能二:紫色吐息·焦躁。刺痛。禁锢之物-压迫 消耗烟气值25点,为摩西提供长鞭武器,耐久度随时间衰减,至多可使用20次 命中敌人造成削弱,为敌人施加30秒的debuff: 造成的伤害-50%、受到的伤害+50%(不可叠加) 同时每次命中时使敌方的移动速度减少50%,至多叠加3次 技能三:白色吐息·雾。黎明。隐匿-精神守护 消耗烟气值25点,生成一片小范围的烟气覆盖的圆形区域,为范围内所有玩家每3秒回复5点理智,持续20秒 技能四:红点 消耗烟气值50点,生成可瞄准方向的伤害个体,直线飞行并对沿途的生物造成500点伤害,且可额外追加目标体力上限的百分比伤害,摧毁途径的所有建筑物、可摧毁实体 (伤害具体数值可在模组设置中根据需求自行调整) 模组npc信息 韦斯帕 摩西使用开局自带的传呼机可呼叫韦斯帕进行支援,冷却时间180秒,每次韦斯帕支援时间为30秒 韦斯帕会协助摩西对附近的敌人作战,基础伤害为34 释放技能会进行至多三段的位移穿刺,伤害为150,冷却时间5秒 韦斯帕在不处于战斗状态时,会帮助摩西砍伐附近的树木、采集树苗,或者挖掘矿石,同时会主动捡起掉落物,在离开时一同留在地上 韦斯帕在空闲时间会为摩西建造一个照明装置 噗扭扭售货机 ,靠近会发光 Character Introduction Moses is the protagonist of the Korean web novel The Distortion Detective and also appears in the game Limbus Company. She possesses the ability to perceive a common anomalous phenomenon known as "Distortion" and is highly experienced, earning her the title "Distortion Detective." Currently, she is employed by Limbus Company, serving as the leader of the LCD Department. She carries a unique pipe that, drawing on her ability, can manifest different weapons and tools to help her solve all sorts of problems. If you'd like to use her assistant Ezra, you can subscribe to the separate Ezra character mod. Character Info Base Stats Health: 75 Hunger: 150 Sanity: 300 Special Resource - Smoke Moses has a Smoke meter displayed next to her stats. Its maximum is 75 and it regenerates slowly. All of Moses's skills involve smoking her pipe and consume Smoke. Be warned: if you do not have enough Smoke when a skill is used, the missing cost will be deducted from her Health. Starting Items Moses's Pipe Moses's exclusive item. Right-click while equipped to open the spell wheel, smoke the pipe, and use skills that consume Smoke. Moses's Beeper Can be used to summon the NPC: Vespa. Moses's Pipe Skills Skill 1: Red Breath: Incision Consumes 25 Smoke. Creates a sword weapon dealing 68 damage. The weapon's durability decays over time. Skill 2: Purple Breath: Impatience. Aching. Tightening - Oppress Consumes 25 Smoke. Provides Moses with a whip weapon. Its durability decays over time and it can be used up to 20 times. Striking enemies weakens them, applying a 30-second debuff: Target deals -50% damage and takes +50% damage (non-stackable). Additionally, each hit reduces the target's movement speed by 50%, stacking up to 3 times. Skill 3: White Breath: Fog. Dawn. Concealment - Safeguard the Mind Consumes 25 Smoke. Creates a small circular area shrouded in smoke. All players inside recover 5 Sanity every 3 seconds for 20 seconds. Skill 4: Crimson Point Consumes 50 Smoke. Fires a directional damage projectile that flies in a straight line, dealing 500 damage to creatures along its path and bonus damage based on the target's maximum Health. It also destroys all structures and destroyable entities in its path. (Specific damage values can be adjusted in the mod settings.) NPC Info Vespa Moses can use the Beeper she starts with to call Vespa for support. Cooldown: 180 seconds. Each support lasts 30 seconds. Vespa will assist Moses in fighting nearby enemies, dealing 34 base damage. His skill lets him perform up to three dashing thrusts, dealing 150 damage, with a 5-second cooldown. When not in combat, Vespa will help Moses chop nearby trees, gather saplings, or mine rocks. He will also pick up dropped items and leave them on the ground when he departs. During his downtime, Vespa builds an illuminating device for Moses: BunBun's Vending Machine , which emits light when approached. Craftable Items Moses's Coat Restores Sanity per minute for Moses, provides some insulation, and has a 2x2 storage space. Recipe: Twigs x2, Cut Grass x6, Flint x3 Smoked Tree Root Moses can craft Smoked Tree Roots from Living Logs. Recipe: Twigs x2, Nightmare Fuel x2, Living Log x3 Effect: After a certain time, it grows into a Tree Soaked in Smoke. It provides shade, accelerates Moses's Smoke regeneration while under it, and restores 10 Sanity per minute. World Changes Some Evergreens across the map have a 5% chance to be corrupted by Shadow, becoming Distorted Evergreens. Distorted Evergreens cannot be chopped down with an axe. After being struck by an axe 5 times, they will transform into a Distorted Treeguard. The Distorted Treeguard will be hostile to the player who chopped it. It has lower health than a normal Treeguard and also emits a Sanity-draining aura. Moses can actively purify a Distorted Evergreen, restoring Smoke in the process but losing Sanity. Alternatively, Moses can awaken a Distorted Evergreen. Awakened Evergreens will not be hostile to players, but will actively attack nearby monsters. Mod Author: Phyeo If you enjoy it, feel free to leave a comment. If you find any bugs, feedback is welcome!
Better pets and Tallbirds
von 76561198313154869
Giving buffs and debuffs for: -Tallbirds -Levae
no loss of sanity from wormholes (Does not work)
von 76561198318336717
Убирает потерю рассудка при прыжках через червоточины. Написан мной специально по просьбе Nobody (Мод временно сломан).
Loot++
von 76561198192160250
Amateur update to work on a few more bosses than the original and fix Deerclops. I'm not sure i made the best code choices so maybe it isn't very optimized and probably isn't using the best way to change the drops for each boss. Original Description with Modification on additions Link for original mod Loot+ by Nocturnal Rebalance your loot! This mod will rebalance the boss drops for each additional player. So this is mod is useless if you play alone. What does it really do? For every player that joins in the server, the boss drops will be rebalanced (A change has been implemented to try and make the number of players shared between shards but i`m not shure it works). If a Deerclops was killed and has 3 players in the server, has a chance to drops 3 deerclops eyeball. Configuration Default drop rate for each additional players is 100%, can be changed from 100% to 1%. Drop type, default is All drops and extras (not every boss have extra drops), but you can select only blueprint or only all usual drops too. Added the possibility to choose a fixed number of "players" so it will always drop a set amount of extra drops You can see bellow important itens that may change, feel free to suggest any new feature or correction (it may or may not be implemented I can only mess with modding on my free time). Deerclops - Deerclops Eyeball (Fixed) Dragonfly - Dragon Scales - Dragonfly Furnace Blueprint - Gems Bee Queen - Bee Queen Crown - Bundlewrap Blueprint - Royal Jelly Bearger - Thick Fur (useless) - Added Pick/Axe (Extra Drop) Antlion - Lazy Deserter Blueprint - Added Thulecite (Extra Drop) Ancient Guardian - Guardian's Horn Loot Stash - Added a lot of gifts. Enjoy! (Extra Drops) Eye of Terror - Eye Mask Twins of Terror - Shield of Terror Celestial Champion - Enlightened Crown Crab King - Strident Trident Blueprint - Crab King Bumper Kit Malbatross - Malbatross Bill Moose - Down Feather Nightmare Werepig - Dreadstone Helm Blueprint - Dreadstone Armor Blueprint - Dreadstone Wall Blueprint - Dreadstone Pillar Blueprint Ancient Fuelweaver - Shadow Thurible - Bone Helm - Bone Armor Scrappy Werepig - Horizon Expandinator - (Needs more work, the lunar rift drops are kind of tricky) Toadstool/Misery Toadstool - Funcap Blueprints - Mushlight/Glowcap Blueprints - Napsack Blueprint (Misery) PT-BR Sou amador, é o primeiro mod que eu faço/atualizo, pois queria usá-lo sem maiores problemas, inicialmente ia corrigir apenas o Deerclops mas acabei fazendo alterações nos demais bosses. Por esse motivo também não sei se tomei as melhores decisões em relação ao código, pode não estar otimizado, e fazer coisas de forma não muito ideal. Rebalanceie seus loots! Esse mod irá rebalancear os drops para cada jogador adicional. Então esse mod é inútil caso você jogue sozinho. O que realmente faz? Para cada jogador que entrar no servidor, a quantidade de drops dos bosses vão ser reajustadas (Realizada uma alteração pro numero ser fixo entre as shards mas não tenho certeza se está funcional). Então se um Deerclops for morto com 3 jogadores no servidor, terá a chance de dropar 3 Deerclops Eyeball. Configuração O drop rate padrão para cada jogador adicional é de 100%, mas você pode mudar isso e quais bosses vão ter os drops alterador na configuração do mod. Você pode ver o que foi mudado na descrição de bosses acima. Sinta-se livre para sugerir qualquer alteração. Agora você também pode escolher o tipo de drop entre: todos os drops, apenas os blueprints ou tudo e mais um pouco :D Link do mod original Loot+ do Nocturnal
witch's broom(飞天扫帚)
von 76561198989707358
Please excuse my poor English. You can craft a "witch's broom" near the Prestihatitator. Equipped with this tool, you can ride the broom by clicking the right mouse button on yourself. You can adjust the height by clicking the left and right mouse buttons on yourself while on the broom (you cannot do anything else on the broom except speak, otherwise you will fall off). Flying on the broom will consume its fuel, which can be replenished with Nightmare Fuel; when the fuel runs out, the broom will not disappear, but you will fall off. Give the broom with 100% fuel to the Night Light and fill the Night Light 's fuel to more than 90%, Then wait for the Night Light to burn out, and you can obtain an upgraded broom with infinite fuel. The button used for flying on the controller is D-Pad Left,and on the keyboard it is the "Z" key ,the button can be modified in the settings. If you encounter any problems, please reply below and the author will read it. Note:This mod may go wrong when the option "Lag Compensation" is enabled ,so please disable it when you are using the broom.
Direct Connect
von 76561198204009267
Direct Connect to My Dedicated Server. This project is under the GNU GENERAL PUBLIC LICENSE Source code Source code is available at GitHub: https://github.com/jupitersh/dst-mod-direct-connect
Wendy Skill Tree Rescue
von 76561198876600454
This mod redesigns most of the skills in Wendy's skill tree to make every skill point worth investing in. ⚠️ Note: Since this mod uses an **overwrite method** for implementation, it is **not recommended** to use it alongside other mods that modify Wendy. If you encounter any issues, please leave feedback in the comments section. --- ### **Non-Skill Tree Changes:** 1. Cows bound by either type of **Cow Bell** will never be attacked or frightened by Abigail. 2. Abigail is now treated as a player character and has **planar defense**. 3. Abigail's movement speed now matches the player's. 4. Abigail's health can be adjusted in the settings. 5. Abigail's damage can be adjusted in the settings. 6. Skill cooldowns can be adjusted in the settings. 7. **Mighty Vital Oil** effect on Abigail reworked: Now doubles Abigail's attack speed for a full day; Distilled Vengeance Abigail's thorns damage per hit has been increased from 20 to 40. 8. **Soul Ambrosia** effects reworked: - **Unwavering Tonic**: Now grants knockback & slow immunity for a full day. - **Distilled Vengeance**: Triples chopping and mining efficiency for half a day. - **Mighty Vital Oil**: Provides a 15% movement speed boost for a full day. - Other tonics remain unchanged. --- ### **Skill Tree Changes:** **Small Fright Task:** - Tier 1: Unchanged. - Tier 2: Helping a Small Fright now additionally rewards 1-2 non-mighty tonics (random). - Tier 3: On top of Tier 2 rewards, completing the final toy quest grants random Soul Ambrosia (mighty or non-mighty) equal to half the total toys found (rounded down). **Picnic Basket:** - Recipe unchanged. Removed opening restrictions. Preserves food like an Icebox and can store any perishable item. **Terror Experience:** Unchanged. **Potency Boost:** - Abigail and Wendy now gain **instant health restoration** from consuming **Soul Ambrosia** and **Deadly Nostrum**: - Abigail: **300 HP** from Deadly Nostrum, **500 HP** from Soul Ambrosia. - Wendy: **35 HP** from Deadly Nostrum, **65 HP** from Soul Ambrosia. **Extra Output:** - Abigail and Wendy can now use **all tonics simultaneously** (except mighty tonics for Wendy). **Sisterly Urn:** - Tier 1: Urn permanently preserves its contents. - Tier 2: Wendy can now place **Evil Flowers** and **Moonlilies** in the urn. Sanity gain/loss effects are doubled. - Tier 3: When the urn is filled with any flower, Abigail gains **50% damage resistance**. **Mourning Glory:** - Tier 1: Wendy no longer frightens small creatures (Rabbits/Butterflies/Moths/Beefalo/Turkeys/Volt Goats/Shiny Crabs) and is not attacked by Bunnymen while carrying meat. - Tier 2: Removed flower crown. Wendy can now drink tonics directly (**Alt + Right Click**) and feed them to other players (only the last consumed tonic takes effect for players without Extra Output). - Tier 3: Recipe unchanged. Players bound to the Florid Postern **do not drop items on death**. **Ghostly Vengeance:** - Wendy's damage multiplier changed to **1.0x** (normal damage). **Grave Beauty:** - Beautifying graves no longer spawns Frights or Evil Flowers. Instead, it has a chance to spawn **Mourning Glory** (max 20 per grave). Decorated flowers never spoil. Using a Soul Container to move graves causes flowers to drop. Wendy can now use Soul Containers. - **Handcrafted Tombstone**: Recipe unchanged. Soul Containers no longer disappear after moving graves (graves cannot be moved onto boats or used for skeletons on boats). **Spectral Squad:** - Tier 1: Unchanged. - Tier 2: Abigail's attack skill no longer has damage falloff and deals **full damage** to all targets in its path. - Tier 3: Haunting effect unchanged. Frightening effect now lasts **10 seconds** and Abigail tends to crops within a **30-unit radius** while frightening. **Lunar Sisterhood:** - Tier 1: Unchanged. - Tier 2: **Radiant Wrath** recipe changed to **3 Moon Shards + 3 Mourning Glory**. Removes damage falloff from attack skills. - Tier 3: Abigail can now switch forms **anywhere** (surface/caves). Charge attack damage: **Day 150 / Dusk 250 / Night 400** (always 400 in caves). Removed post-attack stun. Can attack Shadow Creatures—killing them restores sanity equal to their health for Wendy, but **no loot drops**. **Shadow Sisterhood:** - Tier 1: Unchanged. - Tier 2: **Bitter Torment** recipe changed to **3 Nightmare Fuel + 3 Mourning Glory**. Fixed bug where Abigail's synergy with Bitter Torment prevented Dragonfly from being stunned. - Tier 3: Shadow Abigail trigger condition changed: Activates when Abigail kills a creature / Wendy kills a creature (excluding inventory kills) / Wendy attacks a creature 6 times. Duration: **10 seconds per trigger**, extendable by **10s per new trigger** (max **200s**). Effect ends if Abigail dies. Wendy's damage multiplier against Shadow Creatures becomes **1.5x**. --- Update details are available in the changelog. If you enjoy this mod, please give it a thumbs-up to help more players discover it! Thank you for your support! 👍
The Lure Plant Mod
von 76561198139555775
Summary: Lure plants no longer digest the items they eat or pick up, so you can use them to farm items without fear of losing them to digestion. Also increases the inventory slots of a lure plant to 100, and allows you to adjust many of their attributes as listed below. UPDATE: Now no longer hibernates in the winter. UPDATE2: Instant kill is now an option for eyeplant damage. UPDATE3: Now includes 2 more settings, one which allows you to set the perish percentage of the perishable items eaten by the plant, and the other which while the first is anything except default, toggles whether food is kept fresh forever and ignores the perish percent you picked. Details: Adjustable attributes include: Eyeplant Damage: 10 to 100 or Instant kill (default 20) Eyeplant Health: 10 to 100 (default 30) Eyeplant Time between attacks (seconds): 0.25 to 2 (default 1) Eyeplant Attack Distance: 1 to 4 (default 2.5) Eyeplant Stop Attacking Distance: 2 to 6 (default 4) How long it takes for a plant to take root and grow eyes: 0 to 7 days (default 2) Chance of growing a new lureplant: 1 to 100% (default 2%) Time between lureplant spawns: 1 to 20 days (default 12) Variance on the above time: 1 to 10 (default 3) Perish Percentage: No change (leaves everything below as with the default lureplant), or 0 to 100%. Note: 0% means everything the plant eats is instantly spoiled (i.e. birds and rabbits die instantly and food perishes unless the below is set to yes) 100% means everything is brought back to full freshness, allowing you to refresh items by feeding them to the plant. Keep Food Fresh?: Yes or No. Does nothing if perish percentage is set to no change, otherwise makes edible items an exception to the above percentage rule, forcing them to be at full freshness. So, if you want to make it so that all the birds it eats instantly die but their meat is not turned to rot if they drop meat not feathers, set the perish percent to 0% to kill the bird, and keep food fresh to yes. This mod also makes it so that the plant no longer digests the things it picks up, so killing it will retrieve everything. The inventory of the plant is increased to 100 so that you lose minimal items to inventory restriction. This is done by replacing the plant in the base game with one that is literally identical except for having the functions that eat and digest things deleted, and the max inventory space set to 100. (may have compatibility issues with other mods that affect lureplants, since anything depending on these traits may break.) I hope you enjoy this mod. I made it for myself but I figured others would like it too. Have a good day. :) -2basedJake
A.T.P Soldat
von 76561198277867560
The pinnacle of agency training, perfected in sound mind, body, and killer instinct. — MADNESS: Project Nexus. Behold! The NEW and SHINY Nevadean G04 presented to you by the Accelerated Training Program™ Made specifically for hunting down class 5-A threats to the Agency and maintaining TOTAL CONTROL over Nevada! Extremely loyal thanks to our BRAND NEW cloning technology which lets us make them ABSOLUTELY devoted to the cause of the A.A.H.W! Not only that, but they’re also 100% impervious to morale drop, panic, and fear (who would’ve thought that taking away their humanity could be so beneficial!) Thanks to all these traits they take up a very high place in the Agency hierarchy, but are still outranked by our lord Auditor, no doubt. 100 HP — not very sturdy, but soldats can definitely take a punch or two! Though, they mostly rely on "evasive maneuvers". 150 Hunger 100 Sanity — pretty weak minded, huh? Unfortunately soldats lack high intellect in return for being skilled fighters. Agile — soldats have a 55% chance to dodge an incoming attack, now that's impessive! Aggressive — a 2.3 damage multiplier, they hit hard! Fearless — they have no fear whatsoever, which means they don't suffer from sanity loss when fighting monsters or getting exposed to the darkness! Malevolent — soldats really enjoy their job! they have no other options They gain +10 sanity for killing living things. Slow metabolism — soldats starve slower than others, and they possess regenerative abilities thanks to the artificial Yellow Blood™! Built-in night vision — the OBSV Goggles™ help soldats see in the dark! Taste in fashion — they LOVE their fancy suits, armor is invisible on them it also makes armor invisible for the entire server, but really, I don't give a fuck and I won't tweak it One major flaw, though... ANGER ISSUES — they absolutely HATE getting hit! When a soldat gets hit, he loses sanity and becomes more frustrated which makes it hard for him to dodge attacks! Avoid getting hit at all costs! Also I recommend checking out Madness Weapons by Xaxidoro. It fits real good with the character!
Boo
von 76561198219485041
Boo, from Mario Bros, as a character for Don't Starve Together. My first mod, very early in development and made for personal use. Use at your own risk! Some animations may look wonky since I used the default animations. Stats: Health (100) Sanity (200) Hunger (150) Perks: *Sanity drain during day. Insanity auras restore sanity. *Stronger during nighttime. *Can't wear body armour. *Can eat nightmarefuel. *Can craft items used in magic Stuff may need some balancing.
Not Picky Eaters - 不挑食
von 76561198860386583
Make the character not picky eaters 允许玉兔吃肉食物
ActionQueue RB3 汉化版 自用版
von 76561199209045838
适配新版本 在原版的基础上移除了制作上一个配方的功能(这个功能不管用那个快捷键都会烦到我,索性移除一了百了) RB3原版汉化链接 自用,仅供学习与参考 eXiGe的列队行为学原mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1608191708
Ya Like Jazz?
von 76561198064528155
Bees inquire about an individuals contemplations on improvisational syncopated music formally known as jazz.(Replaces the bees sounds so they say ya like jazz)
Charlie?
von 76561198025674202
Charlie murders Maxwell if he picks roses. Only Maxwell, all other characters receive normal rose damage.
饥荒完胜者
von 76561198370537698
这个mod为玩家添加了一条游戏主线和每日随机任务,以及boss击杀数据,在完成任务的同时推进游戏主线(没错,打败影织者和天体)并能获得成长奖励。 注:按K键打开和关闭交互菜单 1.游戏主线任务 目前游戏有8个任务,主线任务能获得很多的经验,完成后能获得不错的奖励,但每人只能完成一次。 非打boss的任务只要任意人完成所有人都能获得奖励,打boss的任务只有参与的人才能获得。 完成任务会推进当前任务线,任务进度慢的可以选择跳过当前主线任务获得最新的任务。 任务流程:获得星杖->打败远古犀牛->打败暗影三基佬->打败影织者->获得月杖->获得珍珠->打败帝王蟹->打败天体 2.游戏支线任务 每天会获得支线任务,每个人的都不同,是一些简单的任务。 完成支线任务能获得少量的经验,并能获得一些物资。 支线任务没做完可以累积,最多3个支线任务。 3.等级 习得相应技能后,完成主线任务和支线任务都能获得经验,升级后能提升三维上线5点 4.boss击杀 习得相应技能后,首次参与击杀boss后能获得永久的2%伤害加成和1%伤害减免 击杀的boss会记录在boss击杀数据里 5.任务面板 按k键能查看任务面板,查看人物能力加成,boss击杀数据和任务进度 6.等级进度奖励 当人物到达3级时,能选择是否获得暗影手杖,100耐久,增加人物25移速,对地释放可瞬移,消耗5耐久,对物品释放可放龙卷风,消耗10耐久,可使用噩梦燃料回复25耐久,获得此装备时,人物从食物获得的san值和血量加成降低四分之一 当人物到达5级时,能选择是否获得生命法杖,100耐久,当人物温度小于60度时会召唤矮星,否则召唤极星,消耗5耐久,生命法杖可以像暖石一样为人物提供温度,可使用噩梦燃料回复25耐久,获得此装备时,人物从食物获得的san值和血量加成降低四分之一 当人物到达7级时,能选择是否获得团子,可以放入装备物品,相当于可放在物品栏的背包,且无负面作用 7.技能面板 人物升级获得技能点 2024国庆更新 为了能好好玩猪镇mod,新增配置是否精灵初始跟随,开启后,进入世界聊天框输入召唤精灵,即可获得一只精灵 左上角新增菜单界面按钮,可以按k或点击按钮打开关闭界面 新增精灵ui,会有简单的互动 新增四种料理 红蘑菇糖 蓝蘑菇糖 绿蘑菇糖 月蘑菇糖 成就达成奖励更新 1.蘑菇生态 达成条件由原先的吃蘑菇改为吃新的蘑菇料理,避免调试人物无法完成该成就 成就达成后,新的蘑菇料理会获得新的效果,持续3分钟 红蘑菇糖:每次攻击回复2生命值 绿蘑菇糖:获得霸体 蓝蘑菇糖:免疫冰冻和燃烧(高温低温还是会扣血) 月蘑菇糖:某人喜欢的食物? 2.精灵喂养 成就达成后精灵饥饿速度减半 3.蜘蛛家族 成就达成后,每天会生成一只随机蜘蛛为随从,极低概率会生成蜘蛛女王,永久跟随,上限4只 4.好感度50 成就达成后精灵释放技能消耗减少 5.好感度50 成就达成后精灵释放技能消耗进一步减少 2024.4.21更新 新增地形,在主世界生成 新增boss精灵女王,在新地形通过唤月者魔杖召唤 精灵不再初始跟随,在打败精灵女王后可在原版岩石巢穴领养 本地服务器开档时会继承老档数据,建议在老档结档时聊天框输入“清除游玩记录”,会清空此mod游玩数据 2024.4.16更新 精灵无法再成为攻击目标 2023.12.12更新 新增出生自带宠物精灵,会永久跟随,并会释放辅助技能(需要亲密度),精灵饥饿状态(饥饿值为0时)会快速降低亲密度 新增精灵亲密度设定,亲密度越高,精灵释放辅助技能频率越高,在完成主线任务,支线任务,精灵任务(大幅)时会增加亲密度 聊天框输入查看任务,精灵会回复当前任务 精灵技能 1.生命回复:在玩家生命少于3/4时会释放,回复40血 2.无敌立场:在玩家没有无敌立场时释放,会抵挡税前伤害150点,之后消失 3.复活:亲密度即使低于0也会释放,但不能低于-50。精灵会问玩家是否需要复活,回复可进行复活 2023.10.25更新 新人欢迎公告可配置,通过在本mod目录下新建welcome.txt文件,填入要展示的内容即可进行修改
DaiDai - Skill Tree // 袋袋 · 技能树
von 76561198871866317
DaiDai · Skill Tree Add-on 【This mod requires the original DaiDai as a prerequisite, and both versions of the character can be played simultaneously】 --------------------------------------------------------------------- The long-awaited skill tree for DaiDai is here!! The current values in the skill tree still need to be adjusted after actual gameplay, so if you have any suggestions, feel free to leave a comment! (For other character attributes, please refer to the prerequisite mod's description.) --------------------------------------------------------------------- 【Please do not modify or upload this mod to other platforms without my permission.】
Syelza风幻龙 瑟尔泽薇德 (Myrkursins版)
von 76561198360751224
注意:个人自用版本! 本 mod 的作者为(老熊&小北),最后一个维护版本为Version 1.7.5 原mod链接:https://steamcommunity.com/sharedfiles/filedetails/?id=804317397 Myrkursins 为其修正了部分bug,并引入了部分新特性,补充了部分文本翻译。 截至本项目上传时,最后一个维护版本为Version 1.8.3 项目链接:https://steamcommunity.com/sharedfiles/filedetails/?id=2495125329 目前,不考虑与其它mod产生的冲突,Version 1.8.3自身存在问题: 启用食用浆果升级时,退出游戏不保存已食用浆果数量,当再次进入游戏时数量被置为0 更新日志 Version 1.8.5 根据反馈,修复了在 Version 1.8.4 中,使用符文结晶修理物品时额外消耗符文结晶的问题 Version 1.8.4 基于 Myrkursins 的版本的更新,修复了 Version 1.8.3 自身存在的问题。 现在,食用浆果升级的逻辑如下: 未启用该配置项时,食用浆果(烤浆果)不会计数和升级 启用该配置项时,食用浆果(烤浆果)正常计数和升级 退出游戏时,保存已食用浆果的计数,返回游戏时,加载计数值 如果关闭该配置项,已食用浆果的计数将会保留。下一次启用该配置项时,会加载之前的计数 如果先设置临界值为50,食用40个浆果(烤浆果),再设置临界值为30,食用浆果(烤浆果)将直接升级,但不会保留原来多吃的10个浆果,新的计数从0开始 注意:这只是一个问题修复版本,不具有功能更新
제5인격 사필안 第五人格 Xiè Bì'an
von 76561199027262452
wuchang W IDV for Don't Starve Together. 第五人格 Xiè Bì'an " 우산의 영혼 붐은 온다. " 우산의영혼 - 사필안 + 전용 무기 및 방수 도구 모드입니다 좋아하는 음식은 만두랑 비슷한 인겜 음식입니다 먹으면 정신력이 더 올라가요 실제 제5인격 인겜과 달리 꽤 적폐입니다 즐겁게 플레이 해주세요.. 에러 및 버그 문의는 트위터 @Sausages_18로 주세요... 최선을 다해 노력해보겠습니다.. 감사합니다..
Forge Items
von 76561199116111540
Adaptation of the Forge items for a survival world of 2025: PITH PIKE costs 1 Spear + 2 Walrus Tusks + 1 Orange Gem, will deal 51 damage, have 400 uses and with a charge attack that does 200 damage but a cooldown of 15 seconds. The spell costs 5 uses, and 1 more use for each target you hit. It will also give you much of the speed boost that the Walrus Tusks and the Orange gem would have given you (20%). So an Elding Spear for the rest of us. SPIRAL SPEAR costs 1 Spear + 1 Gnarwail Horn + 3 Blue Gems. Same damage, uses and recharge. It will freeze enemies for 2 with its jump attack. And then we have the staffs and books, these will all have 300 uses and a spell that costs 10 uses with a cooldown of 5 seconds, or for the books, simply 30 uses. These will also give Maxwell a level-1 shadow buff. Their special spell cost 5 sanity and their basic spell cost 1. These books go in Wicker's bookcase. TOME OF BECKONING costs 3 Papyrus + 1 Shadow Atrium + 13 Desert Stones, and will summon a Magma Golem with 100 health, and which will cost 10% of your max sanity like Maxwell's puppets as long as they are alive. THE ICE AGE is the adaptation of the Petrifying Tome, and freezes enemies. It costs 3 Papyrus + 3 Snowbirds + 3 Nightmare Fuel. INFERNAL STAFF costs 1 Fire Staff + 5 Nightmare Fuel + 1 Lavae Egg. It ignites enemies CONTROLLABLY, whether you be Willow or not. LIVING STAFF costs 2 Living Logs + 1 Mandrake + 13 Moon Shrooms. It sleeps enemies and heals your teammates and companions. Variety items: MOONROCK ARMOR costs 9 Moonrock + 3 Ropes + 1 Shattered Spider. It has 3600 durability, absorbs 95%, and has a slow of 75%, so slightly faster than the Marble Suit. These items will all be under the Magic Filter or the Magic Tab, craftable at the Shadow Manipulator, but cannot be prototyped, minus the: MONSTER SUIT is an armor that costs 1 Grass Suit + 1 Tentacle Spot + 5 Bat Wings. It has 750 durability, absorbs 70% damage, but repairs itself for 0.1 for every damage you deal. STEELWOOL ARMOR, infinite armor that slowly perishes with the same time as a Hambat, starting at 80% absorption fresh, and down to 0% when rotten. It costs 2 Steel Wool + 2 Meat + 2 Rope. HEARTHFIRE CRYSTALS that heals players and ignite enemies. EVIL GARLAND, immediately available for 12 Evil Petals, which gives you a 1.25 speed boost and a 1.25 damage boost. I'll add the cooldown buff and the spell damage buff in a bit. I would like to thank I Scream Ice Cream for several of the ideas, and Leonardo Coxington and the Reforged Team for their mod of reference, and Klei for making available some of the components previous inaccessible. I enjoyed thinking up these recipes and I hope you enjoy them too. UPDATE NOTES - Fixed the stun bug by which a mob, as it is dying, gets stunned into a living-dead state. – April 2026.
复活重生
von 76561199198062783
帮助:#help 自杀:#zs/#kill/#自杀 复活:#fh/#resurrect/#复活 重生:#cs/#restart/#重生
Metal Boat
von 76561198295389202
Metal Boat for Return of Them This boat can be found in thid mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1505270912 but somes peoples told me to i do a separated mod with this boat, then i did. The metal boat can be build with 6 golds and 10 flints The metal boat do not burn and have 1000 more hit points then normal boat.
moonisland resource disabled
von 76561198350243024
禁用月岛生物及资源,当地图选择大型或巨型地图时,可能仍会生成极少量的资源
Don't Starve Together Guides
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