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Mods & Plugins für Don't Starve Together

24.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 24.000+ Don't Starve Together-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

infinite bedroll, tent and thermal stone – Don't Starve Together Mod

infinite bedroll, tent and thermal stone

von 76561198043754163

code is not mine

2,049 Downloads Details →
Nightmare Before Chrismas Sally – Don't Starve Together Mod

Nightmare Before Chrismas Sally

von 76561198019663066

Sally Beloved girlfriend of Jack Skellington Health 180 Hunger 200 Sanity 200

1,553 Downloads Details →
Shinmai maou no testament – Don't Starve Together Mod

Shinmai maou no testament

von 76561198207875407

This mod add new characters and weponds into a dont strave ------------------------------------------------ BASARA: Stats: 200- Hp 125- Hunger 100- Sanity 1.2x- Damage Perks: - Start with Hero sword - Can Transform in a Valkyrie and God mode ----------------------------------------------- Hero Sword: Perks: - Deal 80 damage - Infinity Uses - -10sanity/min ----------------------------------------------- Valkyrie mode: 2.2x damage 2.5x hunger drop rate ----------------------------------------------- God mode 3.2x damage 3.5x Hunger drop rate ----------------------------------------------- YUKI: Stats: 150- Hp 175- Hunger 180- Sanity 0.85x- Damage 1.18x- Walking speed Perks: - She is a Katanamaster - Very week ----------------------------------------------- Yuki Katana: Perks: - Deal 35 damage - Infinity Uses - +20% speed when using ----------------------------------------------- Knowing Buges: - Sword dont spawn in multi - Basaras Ghost is invisible ----------------------------------------------- Basara image made using: >>https://www.pinterest.co.uk/pin/315744623851562578/ Yuki image made using: >>https://www.zerochan.net/1945031 (If you like my projects pls like this autors too) In the Future: - 2 new characters - 3 new Basaras Armors

1,491 Downloads Details →
孤岛抽奖机-2025繁星原野优化版 Slotmachine – Don't Starve Together Mod

孤岛抽奖机-2025繁星原野优化版 Slotmachine

von 76561199224809570

这是一个优化和丰富了大量内容的版本 目前已经相当成熟 改进了大批通用制作配方 与人物专属配方 繁星原野-孤岛抽奖机优化版 2025 Slotmachine 2025 Joy Slotmachine! 繁星原野 抢先测试QQ群:536459036 需要It needs to be used with Island Adventures and Gem Core. 强烈建议搭配模组"防卡清理大招-繁星原野抽奖机服务器专用版"

1,555 Downloads Details →
The Kerbonauts of Kerbin. - Formerly "Jebediah Kerman" – Don't Starve Together Mod

The Kerbonauts of Kerbin. - Formerly "Jebediah Kerman"

von 76561198048506820

The veteran kerbonauts of Kerbin, now in DST. They come equipped with highly advanced, but slightly disfunctional EVA suit. The EVA suit has 3 awesome modes to help you not die. Each mode can activated by hitting that key. You can only have 1 mode activated at any time. However, they will increase hunger rate by quite a lot, so it is balanced around that. Jetpack - default key "R" The jetpack allows the user to move much faster, but will eat through his hunger at an astronomical rate. Lights - default key "L" Activates the helmet lights, giving him a simple light to survive the night, as well as stay a little bit more dapper. Increases hunger rate by a little. Visor - default key "T" Lowers Jeb's visor, and pressurises his EVA suit, insulating him from the cold and heat as well as absorbing a considerable amount of damage, both physical and fire. It is however, not easy to move around in this mode. Increases his hunger rate by a lot. Numbers for the modes. Activation key and hunger rates are adjustable from the configuration menu. Jetpack: Increases movement speed by 2x Increases hunger rate by 45x Light: Creates a light Increases dapperness from none to tiny.(From tiny to small for Jebediah) Increases hunger rate by 3x Visor: Increases natural damage reduction to 55% Reduces fire damage taken by 50% Tier 3 Insulation against cold Increases Overheat threshhold to 89 degrees Increases hunger rate by 4x Base stats of the Kerbonauts: Jebediah Kerman Health: 70 Sanity: 250 Natural Dapperness: Tiny Hunger: 90 Hunger Rate: 0.35 Wilsons Movement Speed: 1.25 Wilsons Bill Kerman Health: 60 Sanity: 100 Hunger: 60 Hunger Rate: 0.45 Wilsons Movement Speed: 1.15 Wilsons Trait, The Engineer: Bill starts with and can craft convenient combi-tools, but are not as durable as the sum of their parts Bob Kerman Health: 60 Sanity: 150 Hunger: 60 Hunger Rate: 0.55 Wilsons Movement Speed: 1.15 Wilsons Valentina Kerman Health: 90 Sanity: 150 Hunger: 70 Hunger Rate: 0.8 Wilsons Movement Speed: 1.25 Wilsons Natural Damage Reduction: 25% Combat Damage Multiplier: 25% Credits: Klei, for making DST Feaurie Vladskovitz, for gifting me DST Squad, for the concept of KSP Arcade and Silhh, authors of Tamamo, for the code used to activate the different modes

1,401 Downloads Details →
Re-Gorge-itated – Don't Starve Together Mod

Re-Gorge-itated

von 76561198980966313

Ver: 1.0.69.2 the original mod Re-Gorge-itated we have already been allowed to keep this mod

1,620 Downloads Details →
World Regrowth – Don't Starve Together Mod

World Regrowth

von 76561198090706390

World will regrowth itself. Every entity will grow on its proper position. The regrowth list is include: beefalo beehive berry bush clockwork monster mushroom cactus carrot firefly grass volt goat marble pillar marble tree rabbit hole sapling tentacle flint and rocks boulder and gold boulder Here is the respawn mechanism: When mod first installs, it will calculate the amounts of these respawnable things and save it. As we playing the game, it will compare the current amounts of these things with the amounts that saved before. And if the current amount is less, the world will spawn the thing. If the current amount is more that the origin, it will stop regrowth, which makes the world maintain the same as the origin. With the mod, your server will never flood with too many stuffs.

1,787 Downloads Details →
DST Character Mod- Drazon – Don't Starve Together Mod

DST Character Mod- Drazon

von 76561198101932668

This is my half orc D&D character(technically Pathfinder), Drazon. This is also my first character mod for Don't Starve Together, so I apologize if you run into any issues. If you find any bugs/errors, please let me know. I also happen to play as Wilson 99% of the time, so I'm not exactly the best at perks and player balance. So if you think she's OP or too weak, I am willing to make changes. Base Stats: Health: 150 Hunger: 150 Sanity: 100 Perks: >Hyena mask is a little warm, and keeps her slightly dry. >Sensitive stomach. Takes damage and sanity loss from fruits and vegtables. >Adrenaline rush. Speeds up and does more damage when her sanity is below 30. >Starts with a few bird eggs and a broken musket. Broken Musket: >Drazon is of the gunslinger class, and even though I don't currently have the skill to create a working gun mod, I figured she could at least hit things with this. >Broken muskets have durability, but they can be recrafted. Requires an alchemy machine, 2 gold, 2 flint, and 2 sticks. >This weapon does almost as much damage as Wigfrid's spear. Hamzor the tiny pig: >Slop is a custom item you can create by adding a tallbird egg, any meat, a fruit or veggie, and rot to a crockpot. Making this will cause Hamzor, a tiny pig to follow you. >Hamzor is very hungry, and will eat edible items she finds or is given. If you don't want her to leave, careful not to feed her the slop. >Hamzor is a very friendly pig, and will slowely increase sanity when near her. >Hamzor poops when she eats, which can be refined into manure. >If Hamzor dies, she will drop a tiny bacon. Note: Like most character or item mods, both the host of the server and the clients will need to subscribe to the mod for it to work properly. Here is the singleplayer version- http://steamcommunity.com/sharedfiles/filedetails/?id=535810107 Edit: 4/27/2016 >Updated animation files to fit some of the more recent updates. Also made minor tweaks to the art. Her eye tattoos move with her eyes, and more of her hair moves seperatly from her face. (edit 5/14/2016: Since there are problems with the animation, I'm temporarily reverting this. I used a template that included animations for this mod, and I don't think it's something I can fix myself. I don't know much about spriter, but they don't seem to be editable.) >Fixed modicon Edit: 04/22/2016: >Fixed a crash that caused Clients games to crash while Hamzor was in game. Edit: 04/17/2016: >Fixed a bug that occured with adrenaline rush, when multiple people played Drazon. >Tweaked a bit of dialogue. >Added a tiny pig follower, along with slop, tiny bacon, and tiny poop. >Added a broken musket. >Fixed issue where mask didnt cover entire head. >Fixed the ghost. Edit 04/09/2016: >Fixed bug where only the host could use the mask >Reduced max health and hunger from 200 to 150 >Adrenaline rush now activates at 30 instead of 20. (If anyone knows how to prevent this from working on ghosts, let me know. I'm not sure how to code it) >Drazon starts with 4 eggs in her inventory. Future Plans: >I'll look into making the mask do more. Such as turn some creatures hostile and make others friendly. I made some big changes, so if I broke anything, or deleted something, feel free to let me know!

1,446 Downloads Details →
Recipe Rebalancer – Don't Starve Together Mod

Recipe Rebalancer

von 76561198041195703

Rebalances Crock Pot Food values to more accurately reflect the difficulty in preparing them. After playing Don't Starve Together for a while, one thing that started to bug me was that despite the title, starvation is almost never a serious threat in this game. The issue mainly stems from three overpowered recipes: Meatballs, Fishsticks, and Bacon and Eggs, all of which are made with easily available ingredients, recover vastly more than the sum of their component parts, and render pretty much all other recipes unnecessary. This mod overhauls the food values of all recipes so that these recipes are no longer overpowered, and as an added bonus it slightly tweaks the values of the other recipes so that every recipe has some kind of use. Of course, since this mod tones down some overpowered items, playing with this mod makes the game quite a bit harder. A full list of the changed food values can be found in the mod's root directory in the file called "New Food Table.txt", but here's some of the highlights. - Meatballs now only recover 37.5 hunger, the same as most other cooked foods, which is a little over half what it used to be. This is by far the most significant change as it means that staying well fed in the early game now takes a lot more effort. This also means that Kabobs are a viable alternative now, as they recover the same amount and can use a twig as filler, though they cook slower. Note that Kabobs no longer provide a heat bonus (as they did in base RoG), or they would be too strong. Meatballs do however have a unique advantage of allowing you to use up to 2 Ice as filler, whereas most other recipes don't allow Ice unless they specifically call for it. - Fishsticks now only recovers 20 health. It's still good, but no longer outclasses all other healing recipes. Note that Fish Tacos have been buffed, and now recover more hunger than Fishsticks, so that option may be preferable if the healing from fishsticks is not needed. - Bacon and Eggs now heals only 3 hp. It's still very filling, but if you want healing you'll need to make Pierogis now, which heal a lot but aren't nearly as filling. They make quite a good combo when used together, though. - All "dessert" type foods now recover more sanity than they used to. Everything that involves honey is considered a dessert, as are the Butter Muffin and Fruit Medley. - Fruit Medley is one of the most worthless recipes in the base game, it will almost always recover vastly less than the sum of its components. It now recovers 40 health instead of 20 and also recovers 15 sanity. This is a great use for those durians since Fruit Medley allows twigs. - Honey Nuggets were another bad recipe that you only ever made by accident. Now they've been slightly buffed in that they can accept 1 twig as filler, basically making them a slightly better Kabobs if you have honey available but not enough meat for Honey Ham. - Speaking of Honey, Taffy is more useful, now recovering a whopping 50 Sanity. You can't use a Twig when making it anymore, though. - Spicy Chili is quite different here than in the base game. It's a great recipe for both hp and hunger and is cheap to make, but it's so insanely hot that your sanity takes a hit. It also now only requires 1.0 veggies (so 2 mushrooms will suffice), but can't accept twigs as filler. - Trail Mix is kind of a mediocre food item, but it now has the unique advantage of staying fresh for an extremely long time. - In case you were thinking that you'd just forego the crock pot altogether and survive off foraging, berries, carrots, catcus flesh, and seeds now also recover less hunger than they used to. Berries in particular are now nearly worthless apart from as filler ingredients. You're going to want to get that crock pot up and running ASAP. - Ditto for hunting. Koalefants and Beefalo now drop less meat than before, largely to prevent Meaty Stew from dominating all other recipes. Incidentally, Meaty Stew now only heals 100 hunger instead of 150, but it's still the heartiest recipe (except for the super-rare Lobster Dinner). - Favourite Foods are slightly tweaked (Maxwell -> Mandrake Soup, Warly -> Waffles, Wes -> Froggle Bunwich, Wolfgang -> Meaty Stew, Wormwood -> Dragonpie, Wortox -> Beefy Greens, Wurt -> Ratatouille), and their function is slightly changed, rather than adding a flat 15 hunger, they restore 33% more hunger and also give +10 sanity over their base values. In general, I think having the hunger value be a percentage is more balanced across the board. For the truly brave / masochistic, there's now a configuration option that lowers all hunger values by one tier, so 50 becomes 37.5, 37.5 becomes 25, and so on. Not for the faint of stomach. Feel free to list any comments or suggestions below.

1,364 Downloads Details →
NO LONGER WORKS Simple max insight – Don't Starve Together Mod

NO LONGER WORKS Simple max insight

von 76561198048631376

Mod no longer works with the last update, I will try to fix it when I got some time. This is a simple mod to modify max insight while better modders fix older mods

1,920 Downloads Details →
万能手杖 – Don't Starve Together Mod

万能手杖

von 76561199234710424

为步行手杖添加:斧头、鹤嘴锄、铲子、锤子、干草叉、捕虫网、淡水钓竿、园艺锄、剃刀、踏水、保暖隔热、防水、回san、月光玻璃铲、月光玻璃锤、月光玻璃网。 没有开勋章模组的情况下开月光工具选项会崩溃。

1,655 Downloads Details →
Shamlet Mask [DST] – Don't Starve Together Mod

Shamlet Mask [DST]

von 76561198379610869

The Shamlet Mask is a character-specific Hat Item exclusive to Webber in the Hamlet DLC. A first Shamlet Mask will be found in the player's Inventory at the start of a new game. They can also craft additional ones in the Dress Tab, using two Twigs, a Pig Skin and a Beard Hair. Wearing the Shamlet Mask allows Webber to tame Pigs and Bunnymans like other players.However, the disguise also fools Spiders which will be aggressive towards Webber. The Shamlet Mask does not have a limited durability or any other additional effects.

1,464 Downloads Details →
Aitex modified – Don't Starve Together Mod

Aitex modified

von 76561198353825164

Aitex, furry character,protogen, with status balanced. I'm trying to add something new UwU the original character: https://steamcommunity.com/sharedfiles/filedetails/?id=1833948209&searchtext=aitex 2020.6.11 Update: Added lighting absorbtion: When Aitex is hit by lighting, he will gain power. Added raining damage (a little) Added 0.25 damage reduction. Added food spoilage ignore.(And some strings) Speed 3.0→1.5 Damage 2.2→1.25 Hunger rate 0.7→1.5 Health regen 2,3→2,5 Added lighting damage immune.

1,768 Downloads Details →
[Client] Auto-Refuel – Don't Starve Together Mod

[Client] Auto-Refuel

von 76561199050657133

When your gear's fuel/durability drops below the threshold, it is topped up automatically with materials from your inventory, backpack and open chests. Supported gear GearMaterial used Bone Armor, Magiluminescence, Shadow Thurible, Alarming Clock, The Lazy Forager, Codex UmbraNightmare Fuel / Pure Horror Lantern, Miner HatFireflies / Light Bulb / Slurtle Slime MogglesGlow Berry / Lesser Glow Berry Shield of Terror, Eye MaskMonster Meat / Monster Jerky Brightshade / Void / Wagpunk gearMatching Repair Kit, Auto-Mat-O-Chanic (fixed 5% trigger, one kit = full repair) Clothing, umbrellas and other sewablesSewing Kit / Trusty Tape How it works - Acts only while you are idle; holds off while hostiles are within 2 tiles. - Below 5%: critical repair — interrupts your current action and refills immediately. - Gear stored in an open chest gets topped up too; closed containers can't be read client-side. - Perishable materials: the stalest stack goes first. FX & warnings - Flowing border on the material stack that will be consumed. - Quick white flash on a successful top-up. - Pulsing red frame on gear below 20% (also warns when you have no materials). Settings OptionChoicesDefault Threshold15% / 20% / 25% / 30% / 40% / 50%30% Top-up amountFill without waste / Fill to 100%Fill without waste Feed modeMonster meat & jerky only / Eat anything (avoids valuable loot)Monster meat & jerky only ScopeEquipped only / Equipped + backpack + open chestsEquipped + backpack + open chests Visual FXOn / OffOn Do u like stuff i made? Help me go further with Ko-fi!

2,392 Downloads Details →
快捷R键整理[Press R To Sort] – Don't Starve Together Mod

快捷R键整理[Press R To Sort]

von 76561199183902133

整理物品工具 - 整理(合并/排序)你的库存、背包以及当前打开箱子里面的物品的客户端 Mod。原mod: https://steamcommunity.com/sharedfiles/filedetails/?id=699175387 非常感谢! 将近10年的老mod了,依然很坚挺,但是偶尔会有卡死,并且有些物品没有到我想要的那一类。所以我就小修了一下,把物品归类稍微整全了些,并且排序过程中不那么容易卡死了。代码估计并不成熟,因为是刚学不久琢磨的,所以使用体验基本上向原版靠齐,做不了太多改动。改完bug能运行那一下真挺爽的<3 用法: 按 'R' 键(默认) 整理身体和背包 按 Ctrl + 'R' 键(默认) 整理身体,不整理背包 按 Shift + 'R' 键(默认) 整理当前打开的箱子或冰箱等容器 按 Ctrl + Shift + 'R' 键(默认) 打断整理行为(在遇到紧急情况使用,比如攻击生物,捡东西,制造东西,换装备...因为排序时鼠标是被占用的,做不了左键和右键的动作,之前我就老是按到然后卡死...) 排序方式: 资源< 工具 < 武器 < 护甲 < 照明 < 食物 < 其他(默认) 可以在 Mod 选项更改整理的顺序。 如果 Mod 选项整理顺序设置错误会使用默认的整理顺序。(物品类型多次出现或没有出现,请保证每个类型都出现一次。)你需要更改 Mod 选项里面关于整理顺序的设置。 提示: 在安全的状况下使用。 通过模拟人物的动作来整理物品。 由于是客户端mod,整理的速度较慢。 警告: 尽量不要在整理时进行任何物品的操作,但大部分情况下支持你拾取一些已经排序好的可堆叠的物品 尽量不要在整理箱子时关闭或远离箱子

2,104 Downloads Details →
Restore Original Pickup Sounds – Don't Starve Together Mod

Restore Original Pickup Sounds

von 76561198073343585

This mod restores the pickup sounds to their original pickup sounds, as it was changed in updates during and after the Terrors Below update. Special Thanks Special thanks to CarlZalph, who provided code so that all future pickup sounds that are changed will automatically be changed back to the original picking up sound.

2,076 Downloads Details →
Additional Structures - Updated – Don't Starve Together Mod

Additional Structures - Updated

von 76561198028490958

Additional Structures - Updated! All the classic ice chests, composters, crates, and trash cans from Additional Structures, now updated! Compatibility & Features: - Configurable storage sizes up to 6x6 for every custom structure - Dynamic slot/backdrop scaling that matches vanilla UI animation banks - Trash can instantly deletes contents when closed - Compost box spoils food fast - Supports controller UI and other HUD mods thanks to widget-hook safeguards Changelog: v1.0.3 - Added configurable storage for container (up to 6x6) - Trash can now removes items properly on close instead of storing or dropping them. - Removed the compost box sanity aura. Credits: Original mod by Silentine; current maintenance and updates by I’m So HM02.

1,912 Downloads Details →
Weeping Clown - IDV – Don't Starve Together Mod

Weeping Clown - IDV

von 76561198152030176

Joker from Identity V, I apologize if theres anything wrong with the mod.

2,279 Downloads Details →
Don't Shit Together: Ballistics – Don't Starve Together Mod

Don't Shit Together: Ballistics

von 76561198051701765

During Korean War, USSR and US dropped so many atomic bombs on each other's homeland, that a global nuclear winter becomes inevitable. This is a catastrophe. People lost their modern living styles and had to make a living through gathering berries and hunting cats like their backward and primitive ancestors. However Dr. Einstein just made a breakthrough on Sheet Ballistics! So why don't you make the most important decision in your life? Throw your sheet upon your enemy. Win the thrid world war. Secure the resources needed to preserve our being. Achieve World Conquest! This mod enables you throw your waste like monkeys in Shipwrecked DLC. Features - Manure is equipable! - Manure is projectile! - Manure harms sanity of your enemy! CHECK OUT MY OTHER MODS!

1,310 Downloads Details →
Odd Lands – Don't Starve Together Mod

Odd Lands

von 76561198148675287

If you like this mod, thumb up pls. 1.0.6 update log ________________ - Celestial Sanctum (Celestial Champion summon) couldn't be completed and the Astral Detector pointed straight to Crab King: the 2 land-buried pieces dug up via the detector (moon_altar_astral_marker_1/2, giving the icon/ward pieces) are placed by the maptags system (Astral_1/Astral_2 tags) at worldgen, which the blueprint doesn't run, so they never spawned - the detector then skipped to Crab King. They are now placed explicitly on mainland land, restoring the detector's normal order (locate the 2 land pieces first, then Crab King). - Whole game froze / server infinite loop when the moon-island Celestial Altars were completed and the moonstorm started (permanent enlightenment): the moonstorm needs >=4 connected valid nodes within 3 hops, but blueprint parcels (concave ones, e.g. snowflake arms) computed their centroid as the arithmetic mean of tile coords, which can land in the parcel's "hole" over void/ocean - flagged invalid by IsOceanAtPoint and blocking storm propagation, so StartMoonstorm's while-loop never terminated (main thread hangs, force-quit only). Triple fix: (1) worldgen snaps each centroid to a real tile of its own parcel (always land); (2) on load, off-land centroids in existing saves are snapped back to land (salvages current worlds, no regen needed); (3) a safety cap on the moonstorm base-node search prevents any residual hang. The moonstorm now starts normally. You could draw the vanilla map with your eyes closed: the oasis sits deep in the desert, the Lunar Island hangs at the map's edge, and there's always a birchnut forest next to the Pig King. After hundreds of hours, the Constant holds no unknowns for you. This mod doesn't trim or stitch the vanilla world — both surface and caves are painted from scratch, tile by tile, by a blueprint generator. From the second you spawn, everything is unfamiliar again. 🗺 Shape the world into anything - 12 land silhouettes: heart, five-pointed star, snowflake, spiral arm, crescent, taiji (yang is land, yin is sea), concentric rings, water-walled maze, tentacle peninsulas, archipelago, shattered isles... surface and caves chosen independently - 4 biome layouts: progressive difficulty / shuffled chapters / pie wedges / patchwork quilt — the same shape never plays the same twice - Archipelago play: one biome per island, a sea shattered into dozens of islets, or Pure mode (one terrain per island); chain/hub wormholes make the whole map walkable without a boat, and you can even pick your spawn island's shape - World sizes from 200 (palm-sized) to 700 (colossal) — far beyond the vanilla range 🎲 Hyper Random — an Age of Empires 2 homage Don't want to choose? Flip one switch and every world rolls everything fresh: shape, layout, size, script, oddities, and every resource & creature density slider (0x–6x). Nobody knows what this run is until they explore it. The full "card" is written to the server log — dare to finish the map before peeking? 🌀 Chaos World / Super Chaos - Chaos: parcels ignore biomes entirely — a hound field next to the forest, a bee meadow wedged into the swamp - Super Chaos: resources scatter across biomes (moon trees in the desert; lunar fruit and monkey-isle bananas wash up on the mainland - surface and cave pools stay separate), and 100+ runtime rules go random — day/dusk/night ratio, season lengths, starting season, meteor showers, wildfires, frog rain, pirate raids, beefalo heat, chest mimics... plus roaming beasts & packs: multiple beargers, spider queens, treeguard squads, nightmare clockwork patrols, ewecus, wargs, ice/fire hound packs, mutated hounds, moon pengulls, rarely a day-one Celestial Champion — and scattered loot (gems, thulecite, boards...) waiting to be picked up - Core rules stay sane: death, sanity, hunger, temperature and event toggles are untouched — the world is scrambled, the game isn't 🥚 A treasure hunter's paradise - Up to 24 themed oddity isles at sea (full-set option available): the Mad Hatter's tea party, a clockwork chessboard, the walrus empire, a skeleton fleet, leif forest, tallbird fort, merm shrine... - 15 original oddities across land and caves: the Chef's farewell feast, the Duelists, the Thulecite Prison, the Shadow Dojo, Little Wilson's home... - Three tiers of extra vanilla set pieces, including revived cut content (Chilled & Hot bases) 💀 Extreme survival scripts Barren: resource density crushed to 7% — a forest with just a few trees. Mono Isles: start on a tiny island; every other island yields exactly one resource. Need rocks? Sail to Rock Isle. ✅ Mechanics intact — not a showpiece Ruins regeneration & the nightmare cycle, Atrium reset (Fuelweaver), the Archives rubble seal, oasis sandstorm & Antlion, Lunar Isle lunacy with guaranteed triple fissures for the Celestial Champion summon, Lunar/Shadow rifts, Crab King, the Hermit's island, Moon Quay pirates — all fully functional. The Atrium and Archives are true mazes assembled from official standard parts, re-randomized every world. Unsafe option combos are auto-corrected and logged — never a broken world. 18 special room types (ruins, rabbit towns, brine pools...) with 6-step sliders; resource and touchstone settings fully respected. Who is this for? - Veterans who memorized the vanilla map — get back that day-one disorientation - Server hosts who want a fresh gimmick every wipe — a heart-shaped world, a hyper-random gacha run, a super-chaos brawl - Challenge players who find the game too easy — Barren + Shattered Isles + Super Chaos, good luck - Collectors who've seen every set piece — 24 isles, full set, go stamp your atlas Note: may conflict with other major worldgen mods. Blueprint worlds currently lack roads and the branching/loop options. Please report issues with your server log attached (look for lines tagged ).

2,286 Downloads Details →
Regrowing Farm Crops – Don't Starve Together Mod

Regrowing Farm Crops

von 76561198054316746

FARMS ARE ALREADY REWORKED IN DST! --- Crops grown on Improved Farm will now regrow after harvesting up to 2 times. Improved Farm ● Crops grown on Improved Farm now regrows after harvesting up to 2 times (unless wilted or shoveled). ● Recipe changed from x6 Manure to x4 Guano. Basic Farm ● Now has the same functionality as default Improved Farm. Note: I do not own Wormwood to test this mod on his plants. Please report if you encounter any bugs with him.

1,597 Downloads Details →
Nobbu! – Don't Starve Together Mod

Nobbu!

von 76561198089156953

------------------------ Health 175 Hunger 150 Sanity 150 -Pros- Start with her gear.(Sword,Hat,Cape) Gain sanity when kill monster , boss ,largecreature. Critical hit on every 3 hit -Cons- Base Damage reduce 10%. Drain nearby friends sanity a bit. On dusk sanity drain more.

1,472 Downloads Details →
quick_work – Don't Starve Together Mod

quick_work

von 76561199113783638

quick_work

2,134 Downloads Details →
[DST]CraftableNitre – Don't Starve Together Mod

[DST]CraftableNitre

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Use 2 rocks to make 1 nitre! You can adjust the recipe in the configuration

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Don't Starve Together Server mit Mod-Support

Kompatible, unterstützte Mods über das Server-Dashboard installieren.

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