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Project Zomboid Mods & Plugins

51.000+ Mods verfügbar Quelle: Steam Workshop
Additional Skill Books 2 (41 build)

Additional Skill Books 2 (41 build)

von 76561198142202235

Build 40 version - https://steamcommunity.com/sharedfiles/filedetails/?id=857723086 --ENG-- Content: This mod added skill books for all weapon and athletic skills. Works like vanilla skill books. Each book contains chapters (i.e. "Guns Tome 1" contains Reloading and Aiming). Chapter is easily changed by pressing RMB on the book. Totally it adds 20 books (Melee weapons 1-5, Guns 1-5, Athletics 1-5 and Stealth 1-5). --RUS-- Содержание: Этот мод добавляет все недостающие книги навыков (оружие, ловкость). Каждая книга поделена на главы (т.е. "Огнестрельное оружие. Том 1." содержит в себе навыки точность и перезарядка). Смена главы - ПКМ по книге. Всего в луте находится 20 книг (Холодное оружие 1-5, Огнестрельное оружие 1-5, Атлетика 1-5 и Скрытность 1-5). Tags:B41,Items,Books,Literature Workshop ID: 2209099061 Mod ID: AdditionalBooks2

188,091 Downloads Details →
Autotsar Trailers B42

Autotsar Trailers B42

von 76561198329871201

[h1]Details[/h1] [list] [*]See [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2282429356]B41 mod here[/url] for expected content. [*]I expect bad surprises. (backup your save) [/list] [h1]2026/01/03 With this version update, I HIGHLY recommend you do a clean reinstall of the mod[/h1] (in doubt, ask on [url=https://discord.gg/theindiestone]Official PZ Discord: mod_support channel[/url]). [h1]Bugs[/h1] [list] [*]Generator Trailer enters ground when connected. [*]Report NEW bugs in the description. [*]Give details on the bug context and error log or do not post. [*]If you have questions, ask on [url=https://discord.gg/theindiestone]Official PZ Discord: mod_support channel[/url]. [/list] [h1]Credits to the Authors[/h1] [list] [*][url=https://steamcommunity.com/id/ibrrus]iBrRus[/url] [*][url=https://steamcommunity.com/profiles/76561198020757264]Aragon[/url] [*][url=https://steamcommunity.com/profiles/76561198144107875]Troy Mc'Clure[/url] [/list] Workshop ID: 3402493701 Mod ID: autotsartrailers

227,218 Downloads Details →
How Much Fuel 41.51

How Much Fuel 41.51

von 76561198059687231

How much fuel is there in the pump? (For Build 41.51+) Also works in Multiplayer Builds 41.60+ Confirmed to work in build 41.71. Known Issue: PZ has a bug where if you set the custom initial fuel setting to "Full" it sets all pumps to have infinite fuel. And if you set it to "Infinite" it gives you a lot of fuel (15k+ units on each pump). When I was a boy, my dad took me to his friend's gas station. While dad was hanging out with his friend, I wandered the station, and noticed that there was a little display on the pumps indicating how much gas there was available for that pump. I don't know if those were on every pump in 1993, but for the sake of this mod let's assume they are. Right click on a gas pump for the context menu to check the fuel amount. TODO: Display "Infinite" when the game is set for infinite fuel. Currently displays 1000 instead, because that is the amount PZ returns for infinite fuel. I will not change this item until after Indie Stone fixes its Infinite fuel bug. When you set fuel amount to "Infinite" it is actually just set to a large amount (over 15k). When you set fuel amount to "Full" the pumps actually have infinite fuel (displaying 1000 in this mod). If you want to know how much fuel is typical in Project Zomboid, I did a test in Muldraugh: https://www.reddit.com/r/projectzomboid/comments/optrpl/how_much_gas_in_a_4152_gas_station_gas2go_in/ (The amount of fuel in 41.71 appears to be the same as it was in build 41.52) Workshop ID: 2553593324 Mod ID: HowMuchFuel

178,077 Downloads Details →
Satchel With Bags

Satchel With Bags

von 76561198049438370

Simple mod letting you wear satchels with backpacks. Now updated to allow your satchels to show over jackets, vests, and more! Includes new ItemTweaker version for maximum compatibility! [i]ItemTweaker version requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2510747487]ItemTweakerAPI B41 by Tchernobill[/url] or [url=https://steamcommunity.com/workshop/filedetails/?id=566115016]ItemTweakerAPI by DarkSlayerEX[/url][/i] Huge thanks to Fernzi for help debugging! [h3][b]SUGGESTED MODS:[/b][/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2649958231]More Satchel Weight Reduction[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2673713236]Sleep On It[/url] [i]Built and tested for version 41.53+[/i] [i]Tested and working for singleplayer 41.60[/i] Workshop ID: 2578003871 Mod ID: satchelwithbags Mod ID: satchelwithbagsIT

184,194 Downloads Details →
Moar Can Openers

Moar Can Openers

von 76561197993148748

Open any canned food with short and long-bladed weapon (even modded) or stone. No more need to carry a heavy can opener. [h2]Features[/h2] [list] [*]Short blades (e.g. knives), long blades (e.g. machetes), stone can be used to open canned food in addition to a can opener. [*]Weapon might lose condition upon opening a can. [*]Your character might get injured. [*]Opened can will be poisonous if opened with bloody weapon or bloody hands (if used a stone). [*]Some food might be spilled. [*]Time required to open a can depends on a type of opener used. [/list] [h3]Can Openers[/h3] Vanilla can opener and stone are always available. If you use a can opener everything will be like in vanilla. Short blades become available if your character has [i]Strength[/i] level 3. Long blades become available if your character has [i]Strength[/i] level 7. [h2]Options[/h2] The following settings can be changed in the sandbox options (the Moar Can Openers category): Injuries, food poisoning, food spill can be disabled. The strength requirement for small or long blades can be changed. [h2]Compatibility[/h2] Game version: [b]Build 41.56+ (MP supported)[/b] Any mods that add melee weapon, e.g. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2200148440]Brita's Weapon Pack[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2122265954]Scrap Weapons![/url]** and others. Any mods that add canned food, e.g. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2081538550]Hydrocraft for build 41[/url] and others. This mod contains a copy of DarkSlayerEX's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=566115016]Item Tweaker API[/url]. Thanks for the mod! Thanks to RunYouCleverBoy for the ideas! [img]https://i.imgur.com/cKVBRWw.gif[/img] [b]Developing mods takes a lot of my free time and I would appreciate it if you could give me more motivation to create quality content by supporting me:[/b] [url=https://www.patreon.com/NoctisFalco][img]https://i.imgur.com/RW3Vg8M.png[/img][/url] [url=https://ko-fi.com/noctisfalco][img]https://i.imgur.com/1xL45if.png[/img][/url] [url=https://discord.gg/pQWytxRmUJ][img]https://i.imgur.com/MQBcH2s.png[/img][/url] [b]My other mods:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2694448564][img]https://i.imgur.com/Ftm27X1.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2657661246][img]https://i.imgur.com/N60VTc8.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2643751872][img]https://i.imgur.com/AnQBQMI.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2619072426][img]https://i.imgur.com/DP2f9VP.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2281256511][img]https://i.imgur.com/9rJkre2.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2289429759][img]https://i.imgur.com/vS5zAf0.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2725216703][img]https://i.imgur.com/YVu76Bw.png[/img][/url] [quote] ⚠️ You can find the information about my mod updates and how to fix the "Workshop item version is different than the server's" error in my Discord: https://discord.gg/3wxUddhBs4 ⛔ [b]Permissions[/b] Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. © 2022 NoctisFalco [/quote] Workshop ID: 2651600962 Mod ID: MoarCanOpeners

175,721 Downloads Details →
1989 Porsche 911 Turbo

1989 Porsche 911 Turbo

von 76561198386727404

[b]BUILD 41.x ONLY!!![/b] You most likely expected this mod(who knows), but what was not your expectation, but I had to make this legend. The Porsche 911 participated from rallies to 24-hour races, the car won its love with its appearance, it will never give up its position in the automotive market and will remain desirable to this day. But the cult is in the older versions of the Porsche 911 - I give you the opportunity to enjoy the old 1989 Porsche 911 Turbo! - Working textures: Blood, scratches, etc. - Spawn in rich and good places. - Rear engine. - Car has 6 colors options and patterns. [h1]I created my own [url=https://discord.gg/ZBYJ3kRse3] Discord server [/url] for publishing my works and communicating![/h1] CarID: 89porshce911turbo Tags:B41,Realistic,Cars,Vehicles Workshop ID: 2567438952 Mod ID: 1989Porsche911Turbo

184,397 Downloads Details →
Make Paths

Make Paths

von 76561198182908886

[h1]Compatible with B41 and B42[/h1] Players can make paths using a shovel. Bushes and trees do grow back after some time. Sponsored by Beezle. Tags:B41, B42 Workshop ID: 2759027882 Mod ID: MakePaths

176,197 Downloads Details →
[B42MP] Frockin Splendor! Vol.1

[B42MP] Frockin Splendor! Vol.1

von 76561198087493411

[h1][b]FROCKIN SPLENDER PHASE 2 IS UNDERWAY!![/b][/h1] [img]https://images.steamusercontent.com/ugc/16778864219901489322/BCD92B6678169A2D1CC9142AFB1E5C2829EA988D/?[/img] [h1]***March 2026 Update*** SUPPORT B42.19 - B42.15 MULTIPLAYER! Retained support for legacy versions: B42.14, B42.13, B42.12, B41 [/h1] [img] https://i.imgur.com/k0faOUS.png [/img] [quote][h2]***December 2025 Update*** NOW UPDATED TO B42.13 MULTIPLAYER! Backwards compatibility to B42.12 deployed! B41 version will no longer be supported after this update. [/h2][/quote] [h2]***June 2025 Update*** balance and content update: cotton long dress: 4 items,104 total variants. Protection stats and spawn rates balance. [/h2] [h2]***April 2025 Update*** logistics and content update: 1 more fancy dress, World Object models for ALL items, container within container spawns, and mroe![/h2] [h2]***January 2025 Update*** 11 cotton fabric dresses, colour taintable, 198 total variants. Can be found in bedrooms, stores and on zombies. Use context menu options to adjust slit heights.[/h2] [h2]9 leather dresses of 3 different lengths and cuts, 4 different colors and 348 variants in total. There are also [strike] 9 [/strike] 10 hand-drawn designer dresses and [strike] 92[/strike] 98 variants between them. All dresses can be found in containers in reasonable places, and worn by zombies. Use context menu options to adjust slit heights of the dresses as you please.[/h2] [img] https://i.imgur.com/nBOdO7V.png [/img] [h3] Q: Is this mod save compatible? [/h3] A: YES. Though the new items will not spawn in already discovered areas, zombies with Frockin Splendor! clothes should start spawning after installation. [h3] Q: Where are the zombies wearing your clothes? [/h3] A: They are relatively rare to avoid crowding out the spawn table. Keep killing them and you'll run into one! [h3] Q: I can't find the dresses in containers! [/h3] A: While the mod is save compatible, you will need to go to areas previously unexplored for the new items to start spawning in. [h3] Q: Can I use your mod in my mod pack? [/h3] A: Ask for permission! [h3] Q: Mod compatibility issues? [/h3] A: There should be no external conflict with other mods, to the best of knowledge. Please report any error you encounter in the BUG REPORT post. [img] https://i.imgur.com/1w79ptG.gif [/img] [h2]Liking the mod? Give it a rating to show your support![/h2] [h1][b]This mod is part of the Frockin' Splendor! Phase 1 Series.[/b][/h1] Click on the image below for the whole collection: [url=https://steamcommunity.com/workshop/filedetails/?id=3431615511][img]https://images.steamusercontent.com/ugc/15751580127967759461/D2EF0930396FC43F6BD30D6AD674009776103598/?[/img][/url] [url=https://ko-fi.com/ganydebielovzki]Toss a coin to your local Project Zomboid modder[/url] [quote] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][img]https://images.steamusercontent.com/ugc/18138359935761120977/A213554A253CB65CFC6FC8464ACCD1BDFD584684/?][/img][/url] [h3]Please respect and support the original release and do not edit, re-package or re-upload this mod without permission TY.[/h3] [/quote] Mods used in thumbnails and preview images: TTRP Poses by CrystalChris Simple Character Retextures by heafoxy Silly's Roleplay Actions by Silly Fuu's Roleplay Poses by Fuu and various hairstyle mods. All recommanded. Workshop ID: 3307376332 Mod ID: GanydeBielovzki's Frockin Splendor!

246,058 Downloads Details →
Crafting Enhanced Core

Crafting Enhanced Core

von 76561198111350477

[h1]Important[/h1] Looking at the news from the build 42, a big crafting change is on the way. This mod may lose the main use intended, so have that in mind when thinking about developing around this mod. Although we still don't know when build 42 will be available, it will probably have big impact into many mechanics of the game. [h1] Crafting Enhanced Core [/h1] [img]https://i.imgur.com/p7Fv1Z6.gif[/img] Project Zomboid Mod that add 5 new tables to use for crafting. This mod is primarily meant to be use by other mods to expand and modify the crafting experience. By itself this mod only add the tiles and the ability to build them in the world. Just to clarify, it [b]does not add any new recipe[/b]. Later down the line i will make an other mod that adds some custom recipes but i first want to make a mining mod. * Special thanks to [b]☆XIM☆[/b] for providing the Portuguese and Brazilian translation. [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478] [img]https://i.imgur.com/JzzJD3q.png[/img] [/url] In case you decide to use this mod to create the recipes, make sure to take a look to the documentation on my github, and feel free to message me if you want your recipe mods linked in here. [url=http://github.com/TheHunterJPScripts/Crafting-Enhanced/][img]https://imgur.com/Dc3BWQa.png[/img][/url] [h1]Roadmap[/h1] Due to work, I'm lacking free time, so I will postpone the previously mentioned roadmap to when the build 42 is released. I will continue to give support to the mods I upload, but I will not be as proactively creating new ones. [h1]More of my mods[/h1] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2926107796]Mining Mod[/url] Version: 1.0.1 tiledef: 3573 Workshop ID: 2923979345 Mod ID: craftingEnhancedCore

176,780 Downloads Details →
Taylorsville [B41/B42]

Taylorsville [B41/B42]

von 76561198060684932

[quote][h1]⚠️MAP UPDATED FOR BUILD 42 UNSTABLE!⚠️[/h1] This map has been updated for build 42. There might be bugs and issues with the map in this version. This update does not affect the build 41 version, it should still work the same as before.[/quote] Taylorsville is a town located south on the Ohio River, west of West Point. The town is based on the real-life town of [url=https://maps.app.goo.gl/jPFzQnQ7THseMAnW8]Taylorsville[/url] [h1]Spawn locations[/h1] This map has multiple spawn points, some of them are only available to specific occupations. [h1]Map location[/h1] Taylorsville is located next to the river west of West Point. This mod will conflict with other map mods that use the same cells. [url=https://steamcommunity.com/workshop/filedetails/discussion/3134394569/4133807993211108359/]List of map conflicts[/url] [h1]Modpack Permission[/h1] You are allowed to use this mod in private and unlisted modpacks. [h1]Mod info[/h1] Version: 2.0.4 B41 cells: 31x21, 32x21, 33x21, 34x21, 30x22, 31x22, 32x22, 33x22, 34x22, 30x23, 31x23, 32x23, 33x23, 34x23, 32x24, 33x24 B42 cells: 35x26, 35x27, 36x25, 36x26, 36x27, 37x24, 37x25, 37x26, 37x27, 37x28, 37x29, 38x24, 38x25, 38x26, 38x27, 38x28, 38x29, 39x25, 39x26, 39x27, 39x28, 39x29, 40x25, 40x26, 40x27. Workshop ID: 3134394569 Mod ID: Taylorsville Map Folder: Taylorsville Coordinates: [url=https://map.projectzomboid.com/#9600x6900x200]9600x6900[/url]

197,258 Downloads Details →
'04 Volkswagen Touran

'04 Volkswagen Touran

von 76561198089039119

It's time for my first modern mod compatible with B42, Volkswagen Touran! It is a well know MPV and it is my first mod with proper 5 seat configuration. It has all the features like armor, part crafting, multiple roofrack boxes and many other things. Find it Knox an try it out and have fun! [b]Main features:[/b] [list] [*]3 Front bumpers and a rear bumper with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofrack etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]5 seats [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Torpedobay [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 04vwTouran Workshop ID: 3478633453 Mod ID: 04vwTouran

246,162 Downloads Details →
Louisville Shipping Port

Louisville Shipping Port

von 76561198006141780

[h1]Simon MD's Louisville Shipping Port[/h1] [h2]Explore Boundless Opportunities at Louisville Shipping Port![/h2] Nestled just west of the Louisville Airport, the Louisville Shipping Port stands as the heartbeat of seamless logistics and unparalleled connectivity. As the premier hub for national trade, this state-of-the-art port opens doors to limitless opportunities for businesses and individuals alike. [h2]Efficiency Redefined[/h2] With cutting-edge technology and world-class infrastructure, the Louisville Shipping Port ensures swift and efficient cargo handling. Experience streamlined processes that save you time and money, transforming the way you do business. [h2]National Connectivity[/h2] Strategically located, our port serves as a vital link to our national markets, facilitating the smooth movement of goods across the county and beyond. Seamlessly connect with partners and customers, expanding your reach like never before. [h2]Proximity to Louisville Airport[/h2] Benefit from the synergies of our close proximity to the Louisville Airport, providing a seamless transition between air and sea freight. This strategic location enhances the speed and efficiency of your supply chain, making your business more agile and responsive. [h2]Endless Possibilities[/h2] Louisville Shipping Port is not just a port; it's a gateway to limitless possibilities. Whether you are a small business looking to expand or a large corporation seeking to optimize your supply chain, our port is designed to meet your unique needs. [h2]Economic Prosperity[/h2] Join a thriving community of businesses that have harnessed the power of the Louisville Shipping Port to drive economic growth. Enjoy a competitive edge in the market and contribute to the prosperity of the region. [h2]Customer-Centric Approach[/h2] Our commitment to excellence extends beyond logistics. Experience a customer-centric approach that prioritizes your needs, ensuring a seamless and enjoyable experience every step of the way. Don't miss out on the incredible opportunities that await you at the Louisville Shipping Port. Elevate your business to new heights – where efficiency meets excellence. Contact us today to unlock the full potential of your logistics journey! Louisville Shipping Port - Your Gateway to Success! ----------------------------------------------------------------------------------------------- [h3]Notes for players[/h3] Cell location: 41:15, 41:16, 42:16 It respawns loot. There are 2 ships docked, a miliatry vessel (You know this one from the Frigate map mod) and a freighter. If you do encounter any breaking issues, blocked areas etc., please report it here in the mod. It works and fits perfectyl with my other map mod Louisville Airport. https://steamcommunity.com/sharedfiles/filedetails/?id=3045726312 ******I repeat, LV tower is trying to reach military flight number****** can you hear******we have lost your signal just w******of****** Workshop ID: 3149613879 Mod ID: SimonMDLVHarbor Map Folder: lvharbor

195,403 Downloads Details →
Body Remodel - FINGERS.

Body Remodel - FINGERS.

von 76561198067358303

Adds Fingers to the characters in Project Zomboid! Works for Male and Female characters. Mod comes with two seperate files for Male and Female versions, both can be active at the same time. Due to the fact that zombies use the same body models as the players using this mod will mean your zombies also have fingers (This honestly adds to the creepiness a fair bit). This is why the mod is seperated into two files though. I've tested with both active and not noticed any performance hit but just incase anyone does have reduced performance having only one version enabled may help. From what I could tell in testing the first time you download this you may have to enable it in game then restart Zomboid before it'll take effect. Should only need to be done once though and possibly not at all. If you enable it and notice that you still have the vanilla hands just try to restart first please. Aside from that enjoy this fairly straight forward, slightly cursed model replacement mod. [img]https://i.imgur.com/0C55sPK.gif[/img] ___________________________________________ Workshop ID: 2651128766 Mod ID: AkyFingersFem Mod ID: AkyFingers

162,805 Downloads Details →
Bunker: Last Minute Prepper (B41)

Bunker: Last Minute Prepper (B41)

von 76561198218276652

[b]B42 VERSION!!![/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3428165477 [b] Everyone called you crazy. Since you were little, you always knew the end was near. You didn't know when or how, but it didn't matter. You decided that you were going to survive. [/b] [b] After years of work and sacrifice, your life's work was finished: A huge doomsday bunker with everything you would ever need to survive the end of the world. [/b] [b] But you were too late. One day too late. Your generator, water purifier and all of the supplies needed to survive were supposed to arrive on July 10, but now, July 9, the roads are closed and the dead are rising and feasting on the living. So you have a perfectly safe doomsday bunker, but no supplies.[/b] [b] This is what you get for being a... [/b] [b]LAST MINUTE PREPPER[/b] Welcome to this idea I had after playing with a lot of mods with overpowered bases. There's a lot of amazing bases and bunkers in the workshop, but I have a problem with all of those: Too much loot. Let's be honest, the best part of this game is looting houses and shops. Why would anyone risk themselvs in endless loot runs if your giant base already had everything you needed to survive? So, I made this: A big bunker (as big as it can be to be powered by only one generator) with tons of storage space but with almost no real loot, for those players who enjoy looting but not building a base. There's two maps withing this mod. One of them is the old version of the mod (legacy) and it's only there to save old games from file corruption (or you could use it anyways if you think that the garage is too big). [b]Use just one of them at any time [/b] (if you use both, one will overwrite the other and bad things could happen) The bunker is divided in the following areas: [list] [*]Garage: The entrance of the bunker. It has a lot of space for vehicles and a mechanical workshop. [*]Library: To store all your books and magazines. [*]Bar: A cozy place to store all of your alcohol and to have a good time with friends. [*]Armory: A lot of space for guns for those who enjoy playing with Brita's mods. [*]Hospital: To store all your medicine and to recover from close encounters with zeds. [*]Laboratory: Intended to be used with the zombie virus vaccine mod. [*]Food storage: A big storage area behind the kitchen with two freezers and a big refrigerator. [*]House: This is the only place where you will find loot in the bunker. Thanks to three bedrooms, two bathrooms, a kitchen, an office, a living room and a dining room, the american dream has never been more alive (unlike the rest of humanity). [/list] [b]FAQ[/b] - Where is the bunker? South of Louisville, take a look at the pictures I uploaded to know the best route to take after passing the military checkpoint - It doesn't work on multiplayer You are installing it wrong. To enable a mod in multiplayer, you have to add it twice. First in the workshop section of the settings, and then on the mod section. Then, make sure the required mod, Daddy Dirkie Dirk's tiles, is enabled. This map has to be loaded [b]AFTER[/b] the vanilla map (there's and entire section on the server settings dedicated to this). - Can I add it to an existing save? Like any other map mod, it is recommended start a new game to use it. You can still add it to an already existing save if you didn't visit the cell - Does the bunker have (insert random feature that vanilla buildings don't have)? No. There's no additional code involved in this mod. The bunker works like any other building on the map, but bunker shaped. Does it have infinite electricity? No, you need a generator. Does it have inifinite water? No, you need to plumb water collectors. Are the entrance doors indestructible? No, they are literally just garage doors. For any other questions you might have, just ask yourself "does any vanilla buildings do this?" and that will be your answer. Cell: 44x12 [url=https://ko-fi.com/fredcooper][img]https://cdn.prod.website-files.com/5c14e387dab576fe667689cf/670f5a0171bfb928b21a7e00_support_me_on_kofi_beige.png[/img][/url] Workshop ID: 2889983340 Mod ID: LastMinutePrepper Mod ID: LastMinutePrepperReloaded Map Folder: LastMinutePrepper Map Folder: LastMinutePrepperReloaded

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Muldraugh - West outskirts Shipping Company.

Muldraugh - West outskirts Shipping Company.

von 76561198035444036

A Shipping Company on the western outskirts of Muldraugh, could be great for looting, or setting up a base. A small Gas station and Military Outpost are also located nearby. 2nd map is available - Muldraugh west outskirts Expanded https://steamcommunity.com/sharedfiles/filedetails/?id=3658685609 It has a spawn point but that's just more so you can get to the area quick to have a look around. You will spawn on the main road just down from the gas station. This is my first ever map so any feedback, tips and trick for improvements etc are welcome. Special thanks to Daddy Dirk, Dylan and throttlekitty for the amazing tile packs! Not compatible with my other map. Cell 32x32 Workshop ID: 2872461779 Mod ID: Muldraugh-Westoutskirts ShippingCo Map Folder: Westoutskirts-shippingCo

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Wilbore, KY

Wilbore, KY

von 76561198036149204

[i]Known commonly by the locals as the "One Road Town," Wilbore is a bustling, cozy little village with only one road in, and little reason to leave! What it lacks in rural appeal, it makes up in commercial splendor, inviting both locals and guests alike to a variety of familiar and homely shops, such as Wilbore's famous Einel's Ice Cream shop! Just be sure to check in at the dentist around the corner! Be wary: Once you enter Wilbore, you'll find it very hard to leave! [/i] [hr][/hr] CELLS: 15x33 16x33 15x34 16x34 15x35 16x35 [b]THIS MAP WILL CONFLICT WITH BLUEBERRY AND LITTLE CRUTOWN![/b] Wilbore, KY (Pronounced 'Wilbur') is a town located to the northwest of Rosewood, encompassing a 600x900 space. It's a unique town in that there is only one road leading in and out of the town, with direct entry halted by an abandoned military checkpoint. The town contains everything you'll need to survive a while, including a medical clinic, a dentist, many brands of food and sweet shops, a police station with jails included, and possibly the largest Giga-Mart in Knox Country! Wilbore is, in my opinion, slightly larger than Rosewood. Its economy thrives on industrial and commercial splendor, making it one of the more high-class towns in Knox Country. Unfortunately for you, that means more of the undead for you to deal with. Do you have what it takes to survive in the [i]One Road Town[/i]? [hr][/hr] [i]I started working on this map in September 2020. Development has been on/off in that span of time, due to work, laziness, other personal issues, and even Covid bogging down my motivation for a while. This is also my first map, and I'd like to make more in the future when I have time, and hopefully in a much quicker fashion! Feel free to report any visual issues or blocked doors/windows, or even just general shelves that are not supposed to be in certain spots (double wooden shelves)! Big thanks to everyone over at the PZ Mapping Discord for helping me learn mapping in the first place! <3 This map is done unless something breaks.[/i] [img]https://i.imgur.com/p7Fv1Z6.gif[/img] Workshop ID: 2899635920 Mod ID: wilboreky Map Folder: Wilbore Workshop ID: 2899635920 Mod ID: wilboreky Map Folder: Wilbore

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'92 McLaren F1

'92 McLaren F1

von 76561197995400337

[h2][b]Support for new vehicles, expansions to current releases[/b][/h2] [url=https://www.buymeacoffee.com/cytt][b]cytt0rak[/b][/url] [img]https://i.imgur.com/p7Fv1Z6.gif[/img] [h2][b]'92 McLaren F1[/b][/h2] Designed by McLaren Automotive and Gordon Murray, F1 is been fastest car with naturally aspirated engine. Breaking records with its BMW S70 V12 engine at 386 KM/. [h2][b]Features[/b][/h2] [list] [*]Fast. [*]Fully animated with visible passengers. [*]Five liveries with accurate colors for F1. [*]Two seperate trunk compartments with their own realistically animated doors. [*]All parts are removeable with their own 3d models and item types. [*]Three seats, [/list] [h2]Things to come[/h2] [list] [*]Worlditems are not finalized. [*]Right now vehicle parts are using vanilla items, I'll be adding its own parts with recipes to craft them. [*]Hood and window armors will be added in next update. [/list] [url=https://discord.gg/dTmEVdARey][h2][b]You can join my Discord with this link[/b][/h2][/url] [h2]I would like to thank [b]Raggamuffin[/b] for his funny comments and help with research.[/h2] Workshop ID: 2853146218 Mod ID: CytMCF1

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EVAC Muldraugh

EVAC Muldraugh

von 76561198018448232

[h1] Stuff [/h1] The Muldraugh train depot was reworked as a military evacuation point, so maybe now is a bit more interesting place to visit than before. Good luck. [h1] Already included in SecretZ Pandemic pack [/h1] If you are using SecretZ Pandemic don't use this standalone map. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3017588820][img]https://i.imgur.com/sdb5LcU.png[/img][/url] Mod ID: EVAC_Muldraugh Map Folder: EVAC_Muldraugh Workshop ID: 2928391710 Mod ID: EVAC_Muldraugh Map Folder: EVAC_Muldraugh

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Map Mod Manager (41 and 42)

Map Mod Manager (41 and 42)

von 76561199233424168

[b] Map Mod Manager [/b] is a tool for managing and organizing your map mods. With a cell grid display, you can visually identify conflicts between maps, regardless of if you're subscribed to them or picked from the huge database of over 800 maps. Whether you're curating a fine collection of maps, checking your current subscriptions for conflicts or expanding your map collection, Map Mod Manager is the tool to help you do it. [h2] Now reads subscribed mod cells! [/h2] [i] The latest update enables Map Mod Manager to read your map files directly, so you don't need to wait for the database to update when a new map is released. As long as you're subscribed, it will know exactly where on the map it belongs. [b] Currently available for Build 42 only. [/b][/i] [h2] Features: [/h2] [h3]Interactive Cell Display:[/h3] View maps on a detailed grid that highlights selected mods to instantly spot conflicts - either with other mods or with vanilla map areas. [h3]Toggle Mods:[/h3] Quickly enable or disable your subscribed mods and their dependencies directly in Map Mod Manager, you don't have to go back to mods to manage them. [h3]Quick Select and Filter:[/h3] Quickly select map mods that don't conflict with your current selection or filter by specific cells to find compatible mods. [h3]Steam Links:[/h3] Open any map or dependency workshop page directly from Map Mod Manager - if a map works with your current collection, you can update it in a few clicks and a refresh of the game. [h3]Dependency Checker:[/h3] See required mods for every selected or enabled map. Hover over a dependency to see which maps are relying on it, so you don't miss anything essential - preventing in-game issues. [h3]Read Subscribed Maps (Build 42):[/h3] Automatically reads the cells of any subscribed map, ensuring that even the newest maps are checked for conflicts with your collection. [h3]Export Data (Build 41):[/h3] The export function generates a list of selected maps, including their URL's, dependencies and multiplayer data, enabling you to quickly set up a server or share it with a mate. [h2]How do I use it?[/h2] [list] [*]Enable Map Mod Manager in the mods menu, save and go back to the main menu. A button called 'Map Mod Manager' will appear under the Quit button. [*]Select maps to show them on the cell grid, conflicting maps appear red, if they conflict with a vanilla map they appear yellow. [*]Purple cells are map mods without conflicts, green and blue cells are vanilla maps. [*]Hover your mouse over any cell in the grid to show what map/s are occupying that cell. [*]If you're subscribed to a map, it will appear in the Subscribed Map Mods list, green maps are enabled. [*]Dependencies will populate for both active mods and selected mods, active mods are green, required dependencies that aren't enabled are white, dependencies you aren't subscribed to are red. [*]Hover over a dependency to see what map enabled it. [*]Use the steam link next to any map or dependency to navigate to the workshop page, if you subscribe to a new mod, you'll need to quit and re-open the game for it to show up in your Subscribed Map Mods list. [*]Buttons have tooltips, so you know exactly what they are doing. [*]Mod changes are saved by closing the UI. [/list] Note, if you have increased your font size, you will have issues displaying the UI. Reduce your font size to default while using this mod. [b] Important disclaimers about maps that aren't in the database: [/b] [list] [*][b] Uninstalled Dependencies: [/b] If a required dependency isn’t installed and isn’t already in the database, it won’t be listed as required. Always check the map Workshop page for any dependencies when subscribing to new maps. [*][b] Mod Packs: [/b] Map Mod Manager will detect “mod packs” (workshop items that contain multiple mods). This can cause issues if you’re subscribed to both a mod pack and one of its individual mods. It’s best to avoid subscribing to both at the same time. [/list] [b]Translations:[/b] [list] [*]French, thanks to Aatheom. [*]Korean, thanks to Teray. [/list] If you'd like to translate it for me, please reach out! [url=https://discord.gg/CaWwnaJwKJ][img]https://i.imgur.com/1jKon75.png[/img][/url] [b] Check out my other mods: [/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3519916139][img]https://i.imgur.com/myG3bvN.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3502344463][img]https://i.imgur.com/IOu2NCG.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3577903007][img]https://i.postimg.cc/26d5ZRBf/BUILD-150-x-150-px.png[/img][/url] [quote=JiizzJacuzzii] [b] On Lockdown [/b] This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. You are not allowed to repack this mod under any circumstances, ever.[/quote] Workshop ID: 3360392628 Mod ID: mapmodmanager

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OUTDATED: Become Desensitized [B42]

OUTDATED: Become Desensitized [B42]

von 76561198013042524

[b]Latest Version: https://steamcommunity.com/sharedfiles/filedetails/?id=3738669352[/b] [b]B41 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2627877543[/b] [b]Join the discord here: https://discord.gg/9GAjRrNq[/b] [h2] Compatible Mods [/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3388028737]Become Brave[/url] [h1]Exhausted from your character always panicking when they see a zombie even though they slaughtered countless zombies? Then this mod is for you.[/h1] [h1]What It Does[/h1] [olist] [*]After you kill 500 (Modifiable through Sandbox Options) zombies through melee or gun combat (no fire burns), you get the chance to become desensitized. This chance increases as you get more zombie kills. [*]If you reach 2000 (Modifiable through Sandbox Options) zombie kills, you automatically become desensitized. [*]Some traits and professions also change the chance that you'll become desensitized. [*]When you become desensitized, mutually exclusive traits will be removed (Cowardly, Agoraphobic, Claustrophobic, Hemophobic). [*][b]You have a chance to gain this trait at midnight (00:00).[/b] [/olist] [h1]Considered Traits that change the chance of gaining the trait[/h1] Postive: Brave, Hunter Negative: Cowardly, Agoraphobic, Claustrophobic, Hemophobic, Pacifist [h1]Considered Occupations that change the chance of gaining the trait[/h1] Police Officer, Fireman, Park Ranger, Security Guard, Doctor, Nurse [h1]Frequent Answers[/h1] This mod works with existing saves. Yes it is compatible with Become Brave. Workshop ID: 3388017161 Mod ID: BecomeDesensitizedB42

202,333 Downloads Details →
Trimble County Power Station & La Grange[b41]

Trimble County Power Station & La Grange[b41]

von 76561198011463963

This is my first map for zomboid please rate and report any issues you may find. [img]https://i.imgur.com/EEVrGqY.gif[/img] [b]AFTER TRYING TO PORT IT TO B42 (AND SEEING THAT I HAVE TO REMAKE 60% OF THE MAP)I DECIDED THAT I WILL NOT PORT IT, I WILL REMAKE IT ENTERELY SO IT WILL TAKE EVEN LONGER TIME TO UPDATE TO B42 BUT IT WILL GIVE ME SPACE TO IMPROVE AND ADD MORE THINGS TO THE MAP ***this can change if i discover how to port it properly before restarting the map***[/b] Adds Trimble County Power Station and extends the area following east highway of Louisville up to Campbellsburg. PD: I known that Trimble County Power Station it's located further north near the Ohio river but i prefered to add it to the Louisville east highway area instead of the middle of nowhere without roads. [b]THOSE LOOKING FOR THE BIG BUNKER, PLEASE REFER TO PICTURE 2 AND READ, EXPLORE A LITTLE, ITS NOT HARD TO FIND FOR GOD SHAKE IT FILLS NEARLY AN ENTIRE CELL : ) [/b] [b]MOD MANAGER: SERVER ITS NOT NEEDED ONLY RECOMMENDED FOR CONFIGURATION FOR SERVERS IF YOU ARE HAVING PROBLEMS WITH THE MAP[/b] [b]Features:[/b] -Trimble County Power Station (vaguely based on real one) -La Grange (vaguely based on real one) and surroundings. -Crestwood (vaguely based on real one) and surroundings. -New castle KY(vaguely based on real one) and surroundings. -Sulphur(vaguely based on real one) and surroundings. -Smithfield(vaguely based on real one) and surroundings. -Campbellsburg(vaguely based on real one) and surroundings. -Military Checkpoints and the quarantine fences. -New unique buildings made by the community and by me. (they are free to use, not stolen assets as someone in certain video said and yes im talking about the crane from raven creek) -Some custom tiles made by me. -Uses some tiles from the community (Requirements) -Themed zombies will spawn on the appropiate areas, for example factory workers on factory. -Full Ingame map support (Except places i don't want to show on the map :) ) -Has custom vehicle spawns on some places, like the roadblocks. (only works if you have any military type vehicle mod or the recommended mods) -No spawnpoints as this map is outside of the lore military blockades (wich is represented on the map) and on the normal start of the game there should be no zombies and alive people here. -Working Foragin zones. -LOTS of traffic Jams, you known people trying to flee in all directions, maybe you want to take a sledgehammer with you :) [b]Now with repairable electricity when using Restore Utilities mod (on the power plant control room, check pictures to see where exactly)[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2986067947 Only needs the Restore Utilities plugin (not the map one, for extended maps support, you will loose the hability to repair water anyway as map plugin adds the water repair station too.) [b]Special vehicle spawns for (mods not required)[/b] -Filibuster Rhymes' Used Cars! -(B41) Kentucky Emergency Services - Disaster Relief Agencies Expansion Pack -Oldham & Henry county liveries for Filibuster's Used cars police & ambulance -Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars! (FEMA Vehicles) -Vanilla vehicles [b]Recommended mods (non needed):[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=1510950729 https://steamcommunity.com/sharedfiles/filedetails/?id=2746462651 https://steamcommunity.com/sharedfiles/filedetails/?id=2832280683 (compatible map) https://steamcommunity.com/sharedfiles/filedetails/?id=2848476983 (Police cars skins made by me for Filibuster's Used Cars mod) https://steamcommunity.com/sharedfiles/filedetails/?id=2849455153( Special vehicles skins made by me for Filibuster's Used Cars mod) Want lootable maps? More maps mod is compatible!: https://steamcommunity.com/sharedfiles/filedetails/?id=2729427093 Repairable electricity when using Restore Utilities mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2986067947 [b]REQUIRES:[/b] -Simon MDs Tiles: https://steamcommunity.com/sharedfiles/filedetails/?id=2852704777 -Cookie Tile Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=2925574774 -Oujinjin's Tile Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=2844829195 -Daddy Dirkie dirks tiles: https://steamcommunity.com/sharedfiles/filedetails/?id=2337452747 -Fantasiado's More Street Details: https://steamcommunity.com/sharedfiles/filedetails/?id=2554699200 -throttlekitty's tiles: https://steamcommunity.com/sharedfiles/filedetails/?id=2384329562&searchtext=tkTiles_01 [b]If you have issues, remember:[/b] -As with other maps mods, if you visited the adyacent cells, the map may not appear, if that happens you need to start a new game. (this includes early version of the mod) **[b]PUT TRIMBLECOUNTYPOWERSTATION FIRST ON MAP ORDER JUST ABOVE MULDRAUGH,KY[/b]*** (only for servers, check pictures to see how to do it) [b]In server settings if you have trimblecountypowerstation spawn region, unsub and delete the mod folder then resub, if you still see it remove it from spawn regions on server settings. you may also need to delete and redownload the mod on the server.[/b] [b]Future plans:[/b] -Map is finished, maybe ill add something more, but i have to think about it. [b]But.. there is no spawn points there, what a *******:[/b]This map is located outside of the "Lore" Blockage (which i tried to recreate) so i wanted you to take some time to reach there and arrive when there are only zombies left. [b]Uses these cells and will not be compatible with any mod that modifies these cells:[/b] 50x10,50x11,50x12,50x13,51x10,51x11,51x12,51x13,52x10,52x11,52x12,52x13,53x10,53x11,53x12,53x13,54x10,54x11,54x12,54x13,55x10,55x11,55x12,55x13,56x10,56x11,56x12,56x13,57x10,57x11,57x12,57x13,58x10,58x11,58x12,58x13,59x10,59x11,59x12,59x13,60x10,60x11,60x12,60x13,61x10,61x11,61x12,61x13,62x10,62x11,62x12,62x13 Want to know where is everything? Project Zomboid Maps did a online map for this: (it has custom tiles don't show on it but it works fine) https://pzfans.com/project-zomboid-maps/?map_name=Trimble_County_Power_Station_La_Grange [b]known incompatible maps[/b] -Lexington map -Luisville Military Base #1 -The Sims Zomboid -Shelbyville, KY [b]Issues loading the .pack files?or maybe need a full deletion of the mod?[/b] Un-sub from the mod, go to the 108600 folder in Steam\steamapps\workshop\content\ and delete 2802755864 if stills there, then resub to the mod. [b]Lags on some parts of the map[/b] may lag a little for maybe 10 secs near the farms as it needs to load the harvestable plants, it stops when they are loaded. (usually happens using Snake mod pack or mods that alter agriculture) [b]Messed up tiles[/b] Enable double sized textures as this map is done with 2x tiles. Thanks to the creators of the community buildings. Also thanks to RingoD123 on the forums for the tutorials on mapping. Thanks to Daddy Dirkie Dirk,Fantasiado,欧金金,throttlekitty,SleepWell,|wDe| Gernhart Reinholzen and MissRaptor for their tiles, awsome work! :) Constructive criticism & suggestions are welcomed. Before downvoting by issues make sure its this mod fault and not other mod's fault. thanks Do not Modify/reupload on workshop or anywhere else without permission. (you can ask me on comments or by PM) [b]Support me on:[/b] https://ko-fi.com/asierus24 Workshop ID: 2802755864 Mod ID: TrimbleCountyPowerStation Map Folder: TrimbleCountyPowerStation

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Gunrunner's Weapon Pack (A VFE Expansion)

Gunrunner's Weapon Pack (A VFE Expansion)

von 76561198032065527

This is a weapon expansion for the mod Vanilla Firearms Expansion. This will only work with that mod. All other firearms mods will most likely not work with it. Weapons include: Melee: -Gold Red Katana -Wakizashi -Mora Knife -Battle Axe Firearms: .22 -Heritage Revolver -Ruger Mark II Target Pistol 9mm -Mini Uzi -M1-9 Carbine .45ACP -M1A1 Thompson Submachinegun -Mac-10 SD -Big Boy .45ACP(lever action) -De Lisle Carbine -Glock 21 Pistol .357 Magnum(interchangeable with .38 Special) -Colt Python -Marlin 1894 Custom .44 Magnum -Winchester 1894(Lever Action) -Ruger Model 44 Carbine Rifle -Colt Peacemaker 7.62x39 -Mini-30 -Norinco Mak-90 .308 -H&K G3 Battle Rifle -H&K PSG1 Sniper Rifle -M60 Machine Gun(not in loot table. need extra mod to add it) 12 Gauge -Remington 870 Police -Winchester 1887 ("Hasta La Vista, Baby") All weapons should be lore friendly from the time period (or before). All weapons, where allowed, use the attachments availabe from VFE. Thanks to Stendo_Clip for making a firearm mod the public servers enjoy, and is balanced. I just wanted to add a few more variations to spice things up. VFETweaker code used generously with the permission of Bikini, aka Mr Crabby Pants, aka The Crab Man. It is his code, much appreciated for the use. This is an ongoing project, so please let me know if you find bugs or have suggestions. Enjoying this Mod? Help me make more: https://ko-fi.com/thegunrunner Workshop ID: 2873405334 Mod ID: GunrunnersWeaponPack

195,314 Downloads Details →
St Paulo's Hammer

St Paulo's Hammer

von 76561198231150768

[h1]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       𝒲𝑒𝓁𝒸𝑜𝓂𝑒 𝓉𝑜 𝒮𝓉 𝒫𝒶𝓊𝓁𝑜'𝓈 𝐻𝒶𝓂𝓂𝑒𝓇[/h1] [i]⠀⠀St Paulo's Hammer was always a hot spot for army related businesses, starting as a simple town for gunpowder companies back in the early days of freedom land, it quickly became a busy town for all topics army related as the raging conflicts of the 20th century fed the war machine, with the fall of soviet union the army has been slowly pulling out its funds from the local weapons manufacturing and research industry. [/i] [i]⠀⠀ Considering the large ammount of weapons and ammo being produced behind gates, one could only wonder what use would these weapons find in the peacefullness of 93s US... [/i] 𝘏𝘦𝘭𝘭𝘰! I Present to you another town! As a follow up to St Bernard`s Hill i felt like i could do it better and bigger, so after 4 months of constant development I am proud to announce that St Paulo's Hammer is my biggest town yet! having more buildings than the entire region of St Bernard`s while being a little over half its size! Though dont let that fool you into thinking that i just copy-pasted buildings all over the place and called it a day, this map is made of about 260 house variants alone and more!, with unique commercial and industrial buildings across the board, so i do hope that you will enjoy its rich variety and detailing! [h1]General Info[/h1] [img]https://i.imgur.com/XkeiinE.jpg[/img] [img]https://i.imgur.com/62jERn9.jpg[/img] St Paulo's Hammer is compatible with the following maps around the region! [list] [*]Raven Creek [*]Winchester [*]Greenleaf farming town [*]Blueberry [*]Weyhausen [/list] Of course, any maps that are not nearby will be compatible as well Have any other maps in the region that is compatible/not compatible? do tell! [spoiler][b][i] I am not changing the position or anything about my town to fit with other maps, dont even dare to ask. [/i][/b][/spoiler] [img]https://i.imgur.com/p4k780v.jpg[/img] [b] [i]Huge thanks to the people from the KWRR servers for commissioning this map!! <3[/i][/b] 𝐋𝐢𝐤𝐞 𝐰𝐡𝐚𝐭 𝐢 𝐝𝐨? 𝐂𝐨𝐧𝐬𝐢𝐝𝐞𝐫 𝐠𝐢𝐯𝐢𝐧𝐠 𝐭𝐡𝐞 𝐦𝐚𝐩 𝐚 𝐭𝐡𝐮𝐦𝐛𝐬 𝐮𝐩 𝐚𝐧𝐝 𝐚𝐧 𝐚𝐰𝐚𝐫𝐝! [img]https://imgur.com/18qcTSe.gif[/img][img]https://imgur.com/1a8MEt1.gif[/img][img]https://imgur.com/muFlTja.gif[/img] Workshop ID: 2985730744 Mod ID: SPH Map Folder: St Paulo

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Better Car Physics

Better Car Physics

von 76561198013852709

Manual shifting (toggleable) - Better Engine Sounds - Offroad driving - Engine braking [b]This mod requires manual installation steps. You must do these, otherwise the mod will not work. See installation section.[/b] [h1]What does this do?[/h1] In a nutshell: [list] [*]Better engine sound [*]Manual shifting (toggle in settings, requires ModOptions mod) [*]Several improvements to driving physics, including offroad driving [/list] Watch the video for an example. [h1]Build 42[/h1] Now compatible with build 42! Key differences: [list] [*]Install the [b]zombie[/b] folder from the [b]42.X[/b] folder instead. [*]ModOptions is not needed anymore, its part of the base game now [/list] [b]Warning[/b] Using build 42 is experimental - [b]back up your save games[/b] before updating anything! There have been issues with missing cars and keys in the past. These have since been fixed, but any future game updates can break things again. The mod will likely not work/crash the game whenever the beta 42 branch is updated (for example update from 42.17 to 42.18). I will need to recompile the mod and update it for it to work again. [h1]Installation (Windows) [/h1] You can install the mod into existing saves. [list] [*]Close Project Zomboid [*]Subscribe to this Mod [*]Wait for the download to finish [*]Go to [code]Steam\steamapps\workshop\content\108600\2909035179\mods\BetterCarPhysics\manual_installation[/code] [*]Go to either 41 or 42.12 or 42.19, use the same as your project zomboid version [*]Copy the [b]zombie[/b] folder [b]and nothing else[/b] [*]Paste the [b]zombie[/b] folder into [code]Steam\steamapps\common\ProjectZomboid[/code] [*]Build 41: Overwrite all files (should be 24), Build 42.12: Overwrite all files (should be 27), Build 42.19: Should not overwrite any files [*]Start Project Zomboid [*]Enable the mod. Done! [/list] The mod will show you a popup in game if you need to update. You can turn this off in the mod settings. [h1] Installation (MacOS) [/h1] See [url=https://steamcommunity.com/workshop/filedetails/discussion/2909035179/3762228679807112191/]this guide[/url] [h1]Installation (Linux)[/h1] Same as Windows. The project zomboid folder is usually located in [i]~/.local/share/Steam/steamapps/common/ProjectZomboid/projectzomboid[/i] [h1]Uninstall[/h1] You can uninstall the mod at any time without affecting save files. [h2]Version 41 and 42.12[/h2] [list] [*]Deactivate mod in game [*]Close Project Zomboid [*]Right click game in steam -> Properties -> Local files [*]Click 'verify integrity of game files' [*]It should download 24+ files. Done! [/list] [h2]Version 42.13.0 to 42.19[/h2] [list] [*]Deactivate mod in game [*]Close Project Zomboid [*]Open [code]Steam\steamapps\common\ProjectZomboid[/code] [*]Delete the [b]zombie[/b] folder. Done! [/list] [h1]Multiplayer[/h1] [b]I only did some basic testing, use at your own risk[/b] [list] [*]Should work on any server. Both server and client need the lua mod enabled. [*]The server [b]does not need[/b] the manual installation. [*]Anyone who wants the physics has to install this mod and follow the manual installation steps. [*]If someone joins without the manual installation steps, they can still join, but will have the vanilla physics. [*]The mod turns itself off completely if the server does not have it installed. You can freely switch between servers without changing anything. [/list] [h1]Features[/h1] [h2]Realistic car engine and transmission behavior[/h2] [list] [*]Engine behaves/sounds much like it would in a real car [*]Releasing throttle leaves the car in gear [*]Engines have different torque curves. Vans operate best at low RPM, sports cars at high RPM [*]Lower gears produce more torque. Helpful for driving offroad. [*]Engine braking [*]Smooth gear shifts with rev-matching [*]Shifting into a low gear with too much speed will slide the car as the wheels lock up [*]Proper road friction and wind resistance forces [/list] [h2]Manual and Semi-automatic transmission[/h2] [list] [*]Option to toggle manual on for all cars via ingame settings (Requires ModOptions mod) [*]In semi-auto mode, car shifts automatically, but you can override it using the shifting keys [*]Customizable keybinds for shift up (up arrow) and shift down (down arrow) [*]Change in keybind menu under 'Vehicle' [*]Clutch is always automatic [/list] [h2]Smooth cruise control[/h2] [list] [*]With automatic transmission, automatically shifts + picks an appropriate gear [*]With manual transmission only controls the throttle, you can freely change gears [*]Vanilla controls: Shift + W to enable and Shift + W/S to increase/decrease by 5 [/list] [h2]Integrates with Sunday Driver and Speed Demon perks[/h2] [list] [*]Sunday Driver accelerates slowly, because they are scared of the throttle [*]Speed Demon shifts like a racedriver [/list] [h2]Compatible with all vehicle mods that add new cars[/h2] [list] [*]I tested a bunch of the most popular mods, they all work fine. [*]If a car accelerates super fast, its likely because some mod boosts its engine horse power. [url=https://steamcommunity.com/workshop/filedetails/discussion/2909035179/5532142788854245613/#c5532143202610270539]See my explanation here[/url] [*]To modders: This mod ignores the gear ratios defined in the resources files. I had to do that as most vanilla cars dont have any, and the ones that were present didnt work that well. I created some logic that picks gear ratios based on engine type (generic, firebird, van, jeep). You configure this with 'engineRPMType' in the vehicle definition. The engine type also determines the max RPM, and when the semi-auto transmission shifts. [/list] [h1]Compatible with[/h1] [list] [*] Customizable Containers - both mods change files in the zombie folder, but its different files, so no problem. [/list] [h1]Not compatible with[/h1] [list] [*] Realistic Car Physics [*] Offroad go brr [/list] Workshop ID: 2909035179 Mod ID: BetterCarPhysics

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