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Project Zomboid Mods & Plugins
Ammo Logistics
von 76561198032145554
Updated for Build 41.54! What does this mod do? Ammo Logistics is a simple mod that adds bulk vanilla ammo. Loot them yourself or add (6) boxes of any of the same caliber round into a bigger box. This is a smaller version of the ammo cache feature from my mod: Blackbeard's Weapons . Notice! I created this mod so that the weight of the ammo stash boxes are lighter than what they should be. If they are too heavy then the container holding the ammo stash box would be full and no more loot would spawn in the same container. Compatibility This mod should be compatible with any other mod. This mod should work with Build 39, Build 40, Build 41 & Build 41.51 Bugs: None at this time. Check out my other mods Mod Info Workshop ID: 2577049038 Mod ID: AML
[B41/B42]Repair Any Clothes New Version
von 76561198874558693
Mod que está basado en el mod: Repair Any Clothes, pero cambiando que solo una línea en el código del ítem es la que se ve modificada y así no modifica totalmente el ítem como lo hace el otro Mod, además ya no se requiere el mod: Item Tweaker API - Still works in Build 41.78, para poder funcionar o hacer algunos que otros cambios, de la manera que lo hice ayuda un poco más en la compatibilidad con los mod que utiliza los ítems que este mod modifica. Con el tiempo podré ir añadiendo compatibilidad con otros mods de ropa que no estén incluidos en el mod otro mod: Repair Any Clothes, solo si su creador no lo quiere añadir por falta de tiempo o algo por el estilo, yo lo puedo añadir por acá. Mod which is based on the mod: Repair Any Clothes, but changing that only one line in the item's code is the one that is modified and thus does not totally modify the item as the other does Mod, also the mod is no longer required: Item Tweaker API - Still works in Build 41.78, to be able to work or make some other changes, the way I did it helps a bit more in the compatibility with the mod that uses the items that this mod modifies. Over time I will be able to add compatibility with other clothing mods that are not included in the other mod: Repair Any Clothes, only if its creator doesn't want to add it due to lack of time or something like that, I can add it here. Mods soportados: -/- Supported mods: - Undead Survivor - Insurgent - Black Ops Profession - Spongie's Open Jackets - School's Out: Anime-Style Student Uniforms - KATTAJ1 Military Pack - STALKER Armor Pack - Some clothes from: Brita's Armor Pack - SCP Guard Outfit - OCP Gear - Lynx Pack - zRe SWAT ARMOR - Civic Republic Military: Faction Pack - Cerberus Pack - Small Town First Responders - Shark's Law Enforcement Overhaul - Militek Faction Clothing - Jordan's Extra Stuff 2.0! - Shark (and Peach's) Military Uniform Improvements En teoría no debe haber problemas al tener ambos mods activos, pero para evitar algún conflicto, recomiendo usar uno de los dos... No realizo esto con la idea de quitarle el lugar al otro mod, solo lo realizo así porque veo más correcto solo modificar una línea del código de los ítems, porque?: Porque si en algún momento algun mod o el mismo juego base ha realizado alguna modificación nueva en algunos de los ítems, al activar el mod Repair Any Clothes, el ítem regresará a la configuración que contiene dicho mod. Siéntase libre de tomar la mejor decisión o lo que mejor estime conveniente. In theory there should be no problems having both mods active, but to avoid any conflict, I recommend using one of the two... I don't do this with the idea of taking the place of the other mod, I only do it like this because I see more correct alone modify a line of the code of the items, why?: Because if at any time any mod or the same base game has made a new modification in some of the items, when activating the mod Repair Any Clothes, the item will return to the configuration that contains that mod. Feel free to make the best decision or what you think is best. Todos los agradecimientos son destinados a sus creadores. Gracias por sus maravillosos trabajos. All thanks go to their creators. Thank you for your wonderful works. Workshop ID: 2984301200 Mod ID: RACNewVersion
Wallpapers and More Paint Options [B41|B42]
von 76561198255003525
UPDATE 22 June 26th: added Project RV Interior compatibility for B42 UPDATE June 26th: - Added tiles, woodstain and siding - NOTE! You need to have exact woodstain bucket or a tile pack in your INVENTORY, selection in recipe panel doesnt affect anything. Devs transfered wallcoverings to java and this is the only way i found to make it work - these features doesnt work with Neat Building yet. Unfortunately B42.19 Updated. If your game doesnt start with only this mod enabled - write in comments BETA!!! Only plastering, painting and applying wallpapers available. Not all walls can be changed for now. For example, fossoil and other "location" walls. Tested in MP (host) Not sure about gamepad compatiblility. Not sure with what mods could be conflicts. What changed? - I reviewed how mod works, now it doesn't rewrite tileproperties when it can be avoided and mostly relates on lua code - added "arch" and "dbldoorframe" walltype, so you can paint them - plastering and painting works via Building Tab like in vanilla game. - added necessary doublewindowframe wall tiles - enabled recently added vanilla wallpaper walls - plastering removes cracks and grime and graffity - painting doesn't remove cracks - Wallpapers can be found only in crates marked as "CrateWallFinish", paint also available in crates marked as "ArtSupplies", "ToolStorePaint", "CrateRandomJunk", "CratePaint". As before you have more chances to find them in warehouses, garages, building shops. What in plans? - add missing tiles - find out how to add more wall cover types. Its now in java and I'm not sure that it is possible via lua. - add more paintable wallshapes - refresh old option with baseboards and other partial wall covering B42 changes: - plastering requires new item called plaster trowel - applying wallpapers now uses wallpaper paste instead of glue and also requires scissors. Have you ever thought why you can't make your walls look like walls of vanilla houses? With this mod you will have a wide variety of options to make your house look as you wish both inside and outside. PLEASE READ THE DESCRIPTION. Works for maps that built with vanilla tiles. Main goal of this mod is give the ability to have any walls without using MoreBuilds+ and rebuilding the wall, so if you live in vanilla house your wall stays invincible for zombies. Full options list: - Plaster. I added an option to plaster all brick walls, all wooden walls, all cinder block walls. You will need a bucket of plaster and a trowel (Hand Shovel item, NOT a brush) and 4+ carpentry. You can not plaster walls covered with siding or tiles (ceramic or stone), for them you have next option. It doesn't replace vanilla plaster option for player-made-walls. In case of misunderstanding this is Trowel: https://pzwiki.net/wiki/Trowel (couldn't add image to text, sorry) - Remove siding or tiles. If your wall is covered with siding you can remove it and get wooden wall, using a crowbar or a hammer. If your wall is covered with tiles you can remove tiles and get plastered wall, using hammer, club hammer or ball-peen hammer. - Apply siding. If you don't like plastering your walls you can apply siding. Use a wooden plank and a wooden mallet. You will get brown siding, which can be painted in any of existing paint colors. - Wood Stain. If you prefer plain wooden texture, but want a different color you can apply a wood stain on a wooden wall. Use a paint brush and a wood stain. You can see swatches on screenshots. - Wallpapers. All plastered or painted walls (not siding, bricks or cinder blocks) can be covered with wallpapers. Swatches are on screenshots. Vanilla and Manik's wallpapers available. Requires wallpaper and wallpaper glue. Wallpaper glue can be only crafted from 5 glues, water and an empty water/pop bottle. - Tiles. All plastered walls and garage walls can be covered with tiles. I added some additional textures to make bathrooms more diverse or have your own brick walls. Requires a trowel and a pack of tiles. Swatches are also can be seen on screenshots. - Paint. Added 16 more paint colors (all painted walls you could see on the map). You can paint not only plain walls, but all siding walls, all brick walls and all cinder block walls in all existing colors. - Mouldings for walls and doorframes (demo). You can remove or apply mouldings and decorative panels to make you walls double textured. Can be found in Carpentry menu. Based on More Builds code.This option will be upgraded in further updates. An error can occure while removing some mouildings on glass walls. Don't worry, its not critical, but I don't know how to fix it yet. - Fireplaces. I needed this option and thought it would be logical here. You can build a fireplace with a stone frame as all vanilla fireplaces have. Fireplace shelf is now a table so you can place items on it. Can be found in Carpentry menu. Based on More Builds code. IF YOU HAVE PROBLEMS BUILDING FIREPLACE over stone or brick "center" piece make sure you DO NOT stand on same square that you want to build. Additional info: - Mod works in SP and MP. Can be added to existing saves and servers. - All new paints, tile packs, wood stain and wallpapers spawn as usual paint tins. - One paint bucket can paint plain walls, siding, brick or cinder block walls. - One paint bucket and plaster bucket now lasts longer. (UseDelta = 0.01 intead 0.1) - Changing wall color or texture now removes dirt, graffiti and cracks. (Huge thanks to Skizot for "Repair walls extended" mod, from which I got the code for cracks!) - Wooden walls can be disassembled - All color swatches can be seen on screenshots. Might be little different according to lightning in your game. - Replaced textures of 3d paint tins so they are more similar to resulting wall color. - Replaced tile for white painted wall with whiter one. In vanilla game plaster and white paint have same swatch. I don't like it, so now plaster matches ivory paint color. - Non-standart window walls and half walls are not yet plasterable or changeable. Will fix this in further updates NEW! 18/08/23 Big update. ADDED PLASTERING AND PAINTING TO ALL WALLS. NEW! 29/07/23 Added clean wallpapers from "Manik's a Decade later" mod. HUGE thanks to Manik Goblyn for permission ang sharing the tilesheet! Check screenshots for names and swatches. NEW! 17/09/24 Added separate version for those who use Building Menu Added compatibility with RV interior walls. You can now plaster them. My mod should be loaded AFTER RV mod or you will lose your walls forever! Known Issues: Error popup on removing door moulding. not critical PLANS (not soon): Add a possibility to paint halfwalls and some other non-standart walls. Rework moulding stuff. TRANSLATIONS If you want to add your language send the file to me on discord @birget.lisa or write in "Translations" discussion and I'll add it in the nearest planned update Workshop ID: 2999595757 Mod ID: Wallpapers Mod ID: WallpapersBM Mod ID: WallpapersOLD
Soul Filcher's Foraging Time
von 76561198182908886
Compatible with 41.73 UPDATE 09/18/2022 -Removed Acorns. -Fixed Can Opener being unable to spawn. -Moved Roadkill to the Dead Animals category. -Moved Hickory Nuts to the Wild Plants category and adjusted stats. -All items in the Junk category had their spawn chances increased, they were all supposed to be common. Adds more forageable items, including vanilla items that cannot be found normally and new items like: Acorns, Cigarette, Dead Crow, Raspberry, Truffles. New profession: Homeless, +3 foraging, wider detection range and less weather penalties while foraging. My plan is to keep adding new items in the future. Join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT And if you can always... Tags:B41,Food,Items Workshop ID: 2677920531 Mod ID: SoulFilchersForagingTime
FuelCraft
von 76561198442509852
FuelCraft Welcome to FuelCraft! Now you can produce your own gasoline at home. Features: *New magazine to learn how to make homemade gasoline. *3D distillation bench. *Balanced recipes. *You can mix leftover ethanol into a single canister or make disinfectants. *Less hardcore option for crafting gasoline (from the mods menu). Instructions: Step 1: Learn the recipes by reading the magazine. Step 2: Gather the materials to make the distiller (Requirement: Metalwork 6). Step 3: Set up a fire and ignite it. Place the distiller in the desired position (the distiller works from the inventory, but for aesthetics, it looks better placed on the fire, as shown in the photo). Step 4: Collect corn cobs, sugar, hot water, and an empty gasoline canister. Step 5: Distill the ethanol (Requirement: Cooking 5). Step 6: Mix the liquids together with the ethanol canister (6 units), 2 units of gasoline, and an empty canister. Step 7: Done! Now you have homemade gasohol! Also, remember that you can make disinfectants with empty plastic bottles and ethanol. I recommend the 'le gourmet revolution' mod from Snake's Mod Pack to produce brown sugar, as well as the Better Placement mod for better positioning the distillation bench. Available in English and Spanish. Bienvenido a FuelCraft!! Ahora podrás fabricar tu propia gasolina en casa. Características: *Nueva revista para aprender como hacer gasolina casera. *Banco de destilación 3D. *Recetas equilibradas. *Puedes mezclar la sobras de etanol en un solo bidón o fabricar desinfectantes. *Opción menos hardcore para fabricar gasolina (desde el menu de mods). Instrucciones: Paso 1: Aprender las recetas leyendo la revista. Paso 2: Buscar los materiales para fabricar el destilador (Requisito: Metalistería 6). Paso 3: Colocar una hoguera y encender el fuego. Colocar el destilador en la posición deseada (el destilador funciona desde el inventario pero por estética queda mas bonito colocarlo sobre la hoguera como en la foto). Paso 4: Reunir las mazorcas, el azúcar, el agua caliente y un bidón de gasolina vacío. Paso 5: Destilar el etanol (Requisito: Cocina 5). Paso 6: Junto con el bidón de etanol (6 unidades), 2 unidades de gasolina y un bidón vacío, mezclar los líquidos. Paso 7; Listo!! Ahora tienes gasohol casero!! Además recuerda que puedes fabricar desinfectantes con botellas plásticas vacías y etanol. Recomiendo el mod le gourmet revolution de Snake's Mod Pack para fabricar azúcar morena así como el mod Better Placement para colocar en mejores posiciones el banco de destilación. Disponible en Inglés y Español. Workshop ID: 3034144525 Mod ID: Siowar_distiller Mod ID: Siowar_distiller_easy
Wasteland Town
von 76561198853594433
A group of survivals established their safehouse here after the apocalypse, but what happened to them is still unknown. If you want to buy me a coffee, thanks for your support! Workshop ID: 2672968796 Mod ID: Suvival's Store Map Folder: Suvival's Store
Spongie's Character Retexture
von 76561198042060301
A 512x512 Human and Zombie retexture Now supports Spongie's Character Customisation Includes an addon that adds 12 new face options and visible muscles support Supports B41 and B42. Works in multiplayer B41 Legacy Version here A few years ago someone in the PZ discord posted a really cool retexture they were working on but it never got released and they lost the files - so I used it as inspiration to make this in a similar style. Includes: - Human Doll Nude - Human Underwear - Zombie Doll Nude - Zombie Underwear - Character Customisation Addon Change max texture size in settings to 512 Not compatible with most body mods because they mess with the texture layout too much. Tomb's Body Mod, Fingers mod, etc. Recommended Mods: - Spongie's Character Customisation - Female Model Fix - Bigger Character Avatar - Yaki's Hair Retexture - No More Room in Hell: Damage - Rotten Zombie Body Damage Support me on Ko-Fi Workshop ID: 3340255334 Mod ID: SPNRetexture Mod ID: SPNRetextureCustom Mod ID: SPNRetextureCustom Mod ID: SPNRetextureUnderwear Mod ID: SPNRetextureZombie Mod ID: SPNRetextureZombieUnderwear
[41] [Unsupported] AnaLGiN's Renewable Food Resources
von 76561198042694437
Works on 41, Multiplayer Support and development currently discontinued. If you are a mod creator, feel free to fork and publish our mod Github Adds Renewable Condiments, producing by farming, foraging and refine. Currently ready: Yeast, Sugar, Vinegar, Salt and Berry Wine as bonus. - Added new plant - Sugar Beet with seeds spawning in world. - Added new foraging item (41.61 foraging system) - Salt Rocks. - Added two magazines - "Fermented World" and "Handmade sugar" - Added simple fermentation system Prodiction guides Item How to make it Sugar - Find Sugar Beet seeds, plant, grow and harvest Sugar Beet. - Slice 10 Sugar Beets with knife. - Heat Sliced Sugar Beet. - Crush dried slices by mortar and pestle to make Sugar (you need to read "Handmade sugar" magazine for this). Yeast - Collect 5 any mushrooms by foraging. - Crush mushrooms by mortar and pestle to make Yeast Bases (you need to read "Fermented World" magazine for this). - Make Yeast Jar with 5 yeast bases, jar, jar lid and water. Jar and lid will be returned later. - Wait 10 days untill Yeast ready. When fermentation finished, use RMB context menu to extract yeast. Salt - Collect 6 Small Salt Rocks by foraging (need Foraging skill 3). - Crush salt rocks by mortar and pestle to make Salt. Vinegar - Take other vinegar bottle and any wine (berry wine is also an option), jar and make vinegar base (you need to read "Fermented World" magazine for this). - Wait 20 days until fermentation finished, when use RMB context menu to extract vinegar You will get normal in-game vinegar instead of wine vinegar to increase in-game capability. Berry Wine - Collect 10 berries by foraging, - Crush berries with mortar and pestle. - Take sugar, 10 crushed berries and jar with lid to begin fermentation (you need to read "Fermented World" magazine for this). - Wait 14 days until fermentation finished, when use RMB context menu to extract Berry Wine Translations Supporting languages: - Russian - Korean by ℙ⊚₭ℐ⊚₭ℇℛ - Brazilian Portuguese by ZL18k - Chineese by 睿智的群星玩家+1000 - French by Khyinn - Polish by STRONG If you want to help with translation, please use Github to submit a pull request with your translation. Special thanks Radx5 - for base mods, idea and icons. This guy made three mods, that combined, edited and supplemented by me. Soul Filcher - for farming system basics. Eva - for texture drawings. kNivyl - for testing. Support Any support is valuable Mod by AnaLGiN Workshop ID: 2688622178 Mod ID: AnaLGiNs_RenewableFoodResources
Craftable Headgear [B41, Outdated]
von 76561199131878154
This mod is now redundant and has been kindly picked up by somewhatfrog! If you wish to continue to use this mod please follow this link: https://steamcommunity.com/sharedfiles/filedetails/?id=3625590608
SecretZ
von 76561198018448232
Hello all, this is my first addition to the Project Zomboid world, hope you all enjoy it. This mod adds several military checkpoints and bunkers around the vanilla map. Good luck with your search and take care. Secrets are always a dangerous thing to search for. For logic & gameplay purposes all the new places aren't shown in the map, you will need to search for them. Main Stuff Added 8 Military checkpoints around the vanilla map plus 4+ hidden bunkers. "Catch Up" Update Stuff *PLEASE READ* Activate SecretZ_v4 version SecretZ_Tilepack must be always enabled The mod will be implemented as modular, so the old version will keep the name "SecretZ", while the new version will appear as "SecretZ_v4". This way everyone who started a new game with the old version will be able to keep playing it. Every Military Checkpoint will be a mod itself, so you can add it or not, depends of what you want, or the compatibility with any other mod placed in the same spot. IMPORTANT Before you load your game or start your server, make sure which mods are activated. "SecretZ" and "SecretZ_v4", cannot be activated at the same time, just choose the old or the new version. If you are loading the old version "SecretZ" module, don't activate any checkpoint module bcs they are already included. *About required mods* Zombie Virus Vaccine is required, but is going to work without it. Instructions Coop Server If you are loading a coop server, make sure SecretZ mod is activated at the Workshop tab, then check Mods tab, and add or not, the modules you want. Checkpoint Modules Checkpoint_1 = North-East Muldraugh Checkpoint (Monmouth conflicts) Checkpoint_2 = South-East Muldraugh Checkpoint Checkpoint_3 = North-West Rosewood Checkpoint Checkpoint_4 = Far North-East Checkpoint (Winchester, KY conflicts) Checkpoint_5 = Mallcenter Checkpoint Checkpoint_6 = Riverside Checkpoint Checkpoint_7 = Louisville Powerplant Checkpoint Checkpoint_8 = North-West Checkpoint Mods recommendation Highly recommended *Insurgent - Black Ops Profession* Lore friendly with the theme of SecretZ, for those who want a really interesting experience. *zRe Vaccine mod* Add Special stuff to find in the bunkers. *SecretZ Pandemic* SecretZ upgraded pack, including all my other maps and improvements. Media @Yenneth who is covering the Insurgent + SecretZ series Thanks Special one for Gabester for the help when i was starting modding and this project, to BitBraven, Dylan, and the modders community and the amazing work they are doing with tilesets, buildings, scripts, everything. o7. Thanks to Glytch3r and Dane for the help with the code. o7. Cells used (Updated, April 28) 19_19, 12_25, 13_25, 21_39, 22_37, 36_37, 40_27, 42_28, 46_20, 48_9, 49_7, 49_8, 49_9, 46_6, 47_6, 48_6, 50_7 Workshop ID: 2864652763 Mod ID: Checkpoint_1 Mod ID: Checkpoint_2 Mod ID: Checkpoint_3 Mod ID: Checkpoint_4 Mod ID: Checkpoint_5 Mod ID: Checkpoint_6 Mod ID: Checkpoint_7 Mod ID: Checkpoint_8 Mod ID: SecretZ_Tilepack Mod ID: SecretZ_v4 Map Folder: Checkpoint_1 Map Folder: Checkpoint_2 Map Folder: Checkpoint_3 Map Folder: Checkpoint_4 Map Folder: Checkpoint_5 Map Folder: Checkpoint_6 Map Folder: Checkpoint_7 Map Folder: Checkpoint_8 Map Folder: SecretZ_v4
Battery Jumpstarter
von 76561198179177535
Description Forgot your car lights on and now your battery is dead? Worry no more! The brand new Stanley Portable Jumpstarter will recharge your battery up to 15% and save the day! Q&A - How does the battery jumpstarter work? The item can be used only on car batteries that are below 10%. It has a 75% chance of putting the battery at 15%. The item is a drainable that has 5 uses. After all of the uses are depleted, you'll need to recharge it at a generator to use it again. It'll consume one unit of fuel per one recharge. That means to fully recharge the item, it'll consume 5 fuel units. The item is portable and doesn't need you to be next to a generator to use it. - Where can I find the jumpstarter? The item may spawn in mechanic shops, car supply stores, garages, gigamarts, and vehicles trunks. - How do I use the battery jumpstarter? Go to your vehicle mechanics window, right click on the battery, and click "Jumpstart" - How do I recharge the battery jumpstarter? Go to a generator. Ensure that its currently turned on, then right click it and click "Recharge Jumpstarter" Compatibility - Other Mods - Incompatible with Snake's Modpack's Pimp My Ride - Game Version - Tested and works on 41.73+. Not tested on earlier versions. - Multiplayer - Works in multiplayer. - Pre-existing saves - Can be added to your pre-existing save, although the item most likely won't show up in areas you've already looted. Known Bugs/Issues No known bugs currently. Feel free to report any bugs you may encounter so they can be fixed as soon as possible! Translations Translations are in progress for this mod. If you'd like to contribute to translating it to your native language, the help would be greatly appreciated and you'll be credited on the mod page! Feel free to head over to the translations discussion. Full information regarding available languages is available in the translations discussion as well. Links - Join us on Discord - I love Coffee. Perhaps you'll consider buying me one? Feedback Whether it is a suggestion, feedback, or something else you've got on mind, it'd be hugely appreciated! Check out my other mods! Credits - Mod is originally Davidoff's idea - Thanks to Davidoff, Parthonax, and the Project Zomboid discord community who immensely helped throughout the creation of this mod. - Base model by TheHolyElmo - French translation by TheHolyElmo & Pgmbru - Russian translation by Razno0 - Polish translation by MrKleenexx - Czech translation by KenshiCz - Korean translation by Kim hyong jik - Spanish (ES) translation by XpaDDer - Thai translation by Riko Prushka - Sound effects from Pixabay This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Workshop ID: 2869043793 Mod ID: BatteryJumpstarter
AutoLoot 简中汉化
von 76561198307270463
This is just a language pack, you can find the main mod by right link. AutoLoot 的个人简中汉化包,如有遗漏之处欢迎指出 该Mod仅提供翻译文本,请确保同时启用了原Mod!! 文本可能会被汉化合集Mod覆盖,或是被原Mod内置的汉化文件覆盖 若想使用本Mod的翻译文本,请 先 加载原Mod/汉化合集,然后 再 加载本Mod 如果不清楚哪些Mod需要优先加载,那么将本Mod放在排序列表的最后即可,本Mod只会覆盖与主Mod相关的CN文本,不会对其它Mod产生任何影响 注意:翻译更新后,你可能需要重新订阅该Mod以强制下载最新文本 本Mod同时适用于41版和42版的AutoLoot 有了这个Mod,你将会自动拾取物品。 有了这个Mod,你能一键转移你拾取的物品。 你来了? 啊..你已经厌倦了花费大量时间来搜寻尸体和家具.. 那你来对地儿了。 这是一个有效提高游戏体验的Mod! 如何选择哪些物品要拾取哪些不要? 默认设置只是一个示例,你应该定制属于自己的清单。 - 你需要 ModOptions - 开一个新存档或者载入旧存档 - 游戏内:按下Esc键 >> 点击设置 >> 选中模组 >> 在Auto Loot标题的下方 >> 点击修改设置。 其他的选项非常直观,无需多言 还有疑问?那么在 FAQ 中应该能得到解答,或是观看 教学视频(Youtube) 如何存放你自动拾取的物品? 该功能是基于 SmartStack 这一Mod演化而来。 点击"存放全部"的按钮后,所有未被装备或未被指定的物品,都将会分别转移至附近已存在该物品的容器中。 提示 & 局限性 - 保持默认设置将是最佳选择,但别忘记自定义你的自动拾取列表。 - 如果你想在不影响原版物品列表的情况下使用Necroforge,请在启用Necroforge后再启用AutoLoot。 - 如果你不想将精心整理的基地弄得一团糟,那么在回到基地前请关闭自动拾取。 - 你可以通过右键菜单来永久禁用对某一容器或是载具的自动拾取操作。 - 你可以通过右键菜单来设置容器将要接受的一键存放的物品类别。 以上。 你还赖在这儿干啥? 蛤?你说你还想在被一群跑尸追赶的情况下,从正在燃烧的僵尸尸体上拿东西? 如果你喜欢和跑尸一起快活那我告诉你一个秘密..你能通过ModOptions模组启用立即拾取..但要小心,这样就丧失了游戏的乐趣。 Workshop ID: 2669796154 Mod ID: AutoLoot_CN
Fiat Fiorino 1992 [B42.13 & B41]
von 76561198279312184
This mod is updated to version 42.13. I'm working on updating all my vehicle mods to the latest version. You can check the mod title to see if it's up to date. Unleash your potential with the unstoppable Fiat Fiorino '92! This versatile vehicle ensures maximum efficiency and profitability. Its spacious cargo capacity empowers you to transport goods effortlessly. Don't miss the opportunity to start your venture, as the Fiorino guarantees success. If you don't seize the business opportunity today in the year 1992, next year will be too late. Characteristics: - 6 color variants plus 2 special skins. - Fully animated hood, trunk, doors, and windows. These parts can also be removed. - The removed parts can be seen in the game world. - The interior of the vehicle is visible alongside the driver. This new vehicle is part of an extensive collection of Latin American cars from the 70s, 80s and 90s that I want to create. This mod was only made possible thanks to the PZ community and the comprehensive guides provided by users: tubetarakan (The Indie Stone forum) Dr.Gustavo (Steam) Thank you! 🙏 If you enjoy my art and want to support me, you can treat me to a coffee or cafecito. The vehicle was developed using the game's original code, and no third-party code libraries were used!! My other mods: You are free to use this mod in personal games or multiplayer servers. You cannot use it in Mod Packs or repack this mod. Please do not redistribute or reuse all files in this mod without asking permission. If you find any bugs in the mod, don't hesitate to contact us! Workshop ID: 2989871420 Mod ID: 1992fiatFiorino Mod ID: 1992fiatFiorinoArcor Mod ID: 1992fiatFiorinoPan
Fast Forward (MP) [B42 DEV BUILD]
von 76561198387920638
SORRY, BUT I AM NOT MAINTAINING THIS MOD ANYMORE, SINCE I DON'T WANT TO SPEND MANY HOURS TRYING TO FIND BUGS. IF SOMEONE CAN FIX THE CODE AND SEND IT TO ME I WILL UPDATE THE MOD, BUT OTHERWISE, I DON'T WANT TO DO ANYTHING. This mod adds option to fast forward time in multiplayer. To fast forward every player has to select the same speed. The mod now does support pause, but poorly. When you put the speed multiplier to 0, this also stops the most of UI interaction, therfore the game just looks frozen. And the singleplayer ff is different from multiplayer ff, because in SP there are 2 speed multipliers, while in MP there is control over only 1. ADDED FORCE BUTTON, to force other players to use the same speed as selected, by default enabled only for admins, can be enabled for all players in sandbox settings. But this will only work if forced players are AFK, otherwise, if they are moving the speed will just be reverted back to normal. If mod is not working or loading, then just try disabling all other mods and checking again. If it works then there is some conflicting mods. Known Issues: Issue 1: Cooking is not affected (IDK HOW TO FIX) I AM DISABLING THE COMMENT SECTION, because there are too many people, who complain that something is not working, without providing me enough information, so I could fix it. If you want to help me fix issues from now on you can add me as a friend on Discrod and send what is your problem. Workshop ID: 2968318536 Mod ID: FastForward
Uncle Red's Bunker Redux
von 76561198028323221
Now For B42! Redux version included! Description: Uncle Red’s Bunker Redux Crazy Uncle Red was an… Interesting dude. Served in "’Nam", conspiracy nut and all around crazy old guy, made some killer moonshine though. He built this Bunker to live out whatever doomsday situation he dreamed up. He just finished it when the Feds got on his tail for bootlegging. He ran down to mexico before he had a chance to stock up on supplies. He used to let you hunt out near his shine shack. Now that the dead are walking maybe uncle red wasn’t so crazy. Features - Large garage with enough room for 6 vehicles - Huge parking lot for whatever won’t fit in the garage - Full household amenities - Massive store rooms including: warehouse, armory, closet and pantry - A Bar to just wait for all this to blow over while sipping some of Uncle Red’s ‘shine - Two lakes perfect for fishing or foraging around. - Near muldraugh with easy access to the Highway - Vents on roof mark water fixtures indoors, the manhole cover marks the generator spot. - It’s a Bunker, man! (with roof access, also good for planting crops ? ) - The generator placement is pretty tight so powered objects along the outer corners and wall probably won’t receive - power. the 1×1 tile room in the Yard is designed for Immersive Solar Arrays’ Battery bank New Features In The Redux - Much larger garage space - Removed buggy tiles (inset bookshelves) - Reorganised storage rooms - Actual garden plots - Easier access to parking both exterior and interior for you semi truck users Just wanted to say thanks to Daddy Dirkie dirk for his amazing tutorial series and fred cooper for helping me with the room defs, and inspiring me to create this mod after playing with his fantastic Last Minute Prepper mod F.A.Q Q: How do I unlock the armory doors? A: it’s honestly luck of the draw whether they are unlocked or not, or if a key spawns in the kitchen if anyone has info on how to guarantee a key spawn let me know. Q: Will it work in multiplayer? A: It worked fine in my testing, but I’m far from an expert when it comes to multiplayer or server stuff. Q: mod conflicts with A: Sorry to hear that, through a lot of trial and error this was found to be the best spot (thanks to Postal) and there are currently no plans to move it. Q: Can I add this to an existing save? A: Sure can, Use This Guide Cell: 36,36 Workshop ID: 2906125013 Mod ID: UncleRedsBunker Mod ID: UncleRedsBunkerRedux Map Folder: UncleRedsBunker Map Folder: UncleRedsBunkerRedux
B42简体中文修复
von 76561198145796765
简体中文 Workshop ID: 3386522562 Mod ID: CNB42
Item Condition Overlay (NEW - BUILD 42.13+)
von 76561197991569575
A clean, performance-optimized UI mod that displays visual condition indicators on your inventory items. FEATURES Color-Coded Condition Bars - Green - Excellent (75-100%) - Yellow - Good (50-75%) - Orange - Fair (25-50%) - Red - Poor (0-25%) Ammo Counter Displays ammo on firearms in the hotbar - Off / Simple (16/16) / Advanced (15+1/15) modes - Configurable in Mod Options Flashlight Battery Indicator White bar shows remaining battery on all battery-powered flashlights Build 42 Multi-Bar System - Sharpness / Handle / Head conditions on weapons - Drainable items (water bottles, gas cans) - Tools, clothing, and more Smart Filtering - Hotbar: Always shows bars - Inventory: Only shows bars on damaged items Mod Options Menu Customize settings via Options → Mod Options COMPATIBILITY - ✓ Build 42+ (REQUIRED) - ✓ Single-player and Multiplayer - ✓ Mid-save safe - add or remove anytime - ✓ Zero FPS impact - ✗ NOT compatible with Build 41 FAQ Q: Is this safe to add to an existing save? A: Yes! 100% mid-save safe. Q: Does this work in multiplayer? A: Yes! Server and all clients need the mod installed. Q: Why don't I see bars on some items? A: Inventory only shows bars on damaged items. Hotbar always shows bars. Food, bags, keys, and literature are excluded. Q: Does this affect performance? A: No. Fully optimized with zero console spam. Mod ID: ItemCondition_KingEJ Workshop ID: 3641048285
Playable Harmonica! OBSOLETE INCLUDED IN MAIN VERSION
von 76561198048633600
https://steamcommunity.com/sharedfiles/filedetails/?id=2934886355 OBSOLETE. INCLUDED IN LIFESTYLE: HOBBIES WITH UPDATE 0.3 HOMESTEAD. DO NOT USE. SAFE TO REMOVE. Workshop ID: 2997360515 Mod ID: HarmonicaLS
Better Soap
von 76561198019203966
The soap lasts longer and is more likely to appear in the world. Changes from game version 41.73. It works with 41.73 and above. List of Changes: - Decreased soap consumption from 0.05 (Default) to 0.02 (Mod). - Increased spawn chances from 10 to 12. Workshop ID: 1902468232 Mod ID: BetterSoap
SpeedReading
von 76561197994012435
Read Books Super Fast Workshop ID: 1406668075 Mod ID: SpeedReading
Tandil
von 76561198040479970
Tandil is a brand new city located south of Marchridge! Make sure to visit the Gallery! The city takes a 5x5 cell area, so it will take some time to fully explore. There are a few secrets lurking around! Not compatible with: Eerie country, Fort Knox, St. Bernard's Hill, Monroeville and Old Pine Village. No, its not a replica. I just like the name Tandil! Cells used: (33,45) (34,45) (35,45) (36,45) (37,45) (33,46) (34,46) (35,46) (36,46) (37,46) (33,47) (34,47) (35,47) (36,47) (37,47) (33,48) (34,48) (35,48) (36,48) (37,48) (33,49) (34,49) (35,49) (36,49) (37,49) Workshop ID: 2932153147 Mod ID: Tandil Map Folder: Tandil
Vanilla MRE [ B41 / B42.19 ]
von 76561198953600234
This mod adds Vanilla Like MRE Rations to the Game. B41 Information B42 Information Page Up to Date for B42.19 Features - Includes Sandbox Options - Spoon Animation (If Character has a spoon in inventory) - Ration Dosen't Spoil as long as it's unpacked - Ration Craft - Rations can be packed / unpacked into boxes Rarely found in - Military Areas - Police Stations - Surplus Stores - Camping Stores - Bunkers MRE Icon comparison DIY MRE Ration Crafting Translations - English - Polish - German - Russian - Simplified Chinese - B42 only - Korean - B42 only - Brazilian Portuguese- B42 only - Ukrainian - B42 only - French - B42 only Translation Help is Welcome Incompatibilites - for Incompatibilites Check the Desired Build's Discussion - if you find any Incompatibilites, Bugs or Glitches please let me know. Sub Mods - Vanilla MRE - Main - B42 - Vanilla MRE - Main - B41 - Vanilla MRE - Crafting Recipe - B41 ( Adds a Crafting Recipe ) ❤︎ DONATE ON KO-FI Tags: Vanilla, MRE, Rations, B41, B42, Military, Food Workshop ID: 3100032203 Mod ID: Vanilla_MRE_Crafting_Recipe Mod ID: Vanilla_MRE Mod ID: Vanilla_MRE_42
Better Electronics
von 76561198048216970
Hello, this is my first mod for Project Zomboid. I realized that A LOT of people said that "there is no need to level the Electronics Skill past level 6," so why not make a mod to change that? As an electrician myself, I immediately started thinking about a lot of ways electricity could be implemented in the game better, so here we go for now... As said, the mod is aimed at giving the Electronics Skill a purpose on higher levels. So the new stuff mostly comes with a high skill threshold. It's quite powerful though if used properly. The mod should be compatible with existing save games; however, the loot will most likely only spawn in areas where the loot tables have not yet been created if loot respawn is turned off. New Items: 8 Recipe Magazines for upgrading Walkie Talkies, Radios, Ham Radios, Crafting Speakers, Motion Sensors, and Remotes 4 Circuit Diagrams which can be crafted by reverse-engineering electronic devices -> used by high-level electricians to craft some of the magazines above 3 higher-tier Noise Makers which will attract zombies from a wider range than the Vanilla ones - Compatible with Remotes and Motion Sensors 3 higher-tier remotes which let you trigger connected stuff from way farther away than the Vanilla ones An Electronics Kit for Practicing which, with the use of some materials, helps you get to the higher levels without dismantling all the TVs in the neighborhood New Recipes: Scavenge Electronics Scraps for Components Craft Upgrade Magazines from circuit diagrams (If your Electronics Level is high enough) The new magazines should spawn in bookshops and similar places, and the Electronics Kit is something children usually would use ;) I plan to add more functionalities to that mod, like automated doors and better generators/solar stuff/wind turbines. However, I still need to get used to coding in LUA, so that can take some time. If you encounter any bugs, feel free to notify me on the workshop page. Enjoy! Greetings, Luno Wroo Workshop ID: 2999183635 Mod ID: LWBetterElectronics
Elliot Pond
von 76561198001361863
Welcome to Elliot Pond Elliot Pond In the summer, the sandy shores of Elliot Pond are a lovely place to sunbathe. In autumn, the famous fall colours are on full display. In the spring, hike, bike, or ride the trails around Elliot Pond to enjoy the flora, fauna and beautiful lookout points. Elliot Pond is a community that combines the hospitality of a small town with the services of a larger, urban centre. The pristine wilderness and thousands of lakes that surround the area provide residents and visitors with many opportunities for hiking, camping and fishing. You will find everything that you could ever need/want during a zombie outbreak in this map from nice and quiet suburbs, a robust and varied shopping district, as well as decent industrial zones. Over 300 Buildings all of which are custom built and decorated for you to explore, and survive in. This map is compatible with the current versions of Eerie County, and Raven Creek. Anything else down in that area i'am not 100% sure about as i haven't tested every map out there. If there are compatibility issues please let me know and ill see what i can do. P.S. Sorry about all the tile requirements i kinda got excited and went overboard. But hey isn't variety the spice of life? Special Thank You: Melo Orc Redwing2k Daddy DirkieDirk Skizot Gabester Amalgam The unOfficial Project Zomboid Discord The Official Project Zomboid Discord Workshop ID: 3022165560 Mod ID: Elliot Pond Map Folder: elliotpondec
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