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Squad Mods & Plugins
Okis
von 76561198318977306
The only goal in Okis is to survive. Okis is an open world survival sandbox with persistence. (Things save between server restarts) -Hunt wild animal AI -Collect Resources (wood and ore) -Craft Items -Build a base -Raid other players' bases -Contest Airdrops for a chance at rare loot -Scavenge irradiated towns for common items Okis Discord: https://discord.gg/BGYAhNYg7j [url=https://www.paypal.com/ncp/payment/3XDSTU2E3H8JE][img]https://i.imgur.com/NRSVzzU.png[/img][/url] Donations are always appreciated and will help fund Okis.
Squad Esports
von 76561198048712657
The official Squad Esports Tournament MOD: - 42 Layers from 3 Tournaments - Caster UI with custom team name, tag, and logo - Printable scoreboards - https://www.squadesports.com SQUAD ESPORTS CUP 26 vs 26 SEC_26_Mutaha_TC_v1 SEC_26_AlBasrah_AAS_v1 SEC_26_Narva_AAS_v1 SEC_26_Sumari_AAS_v1 SEC_26_Logar_AAS_v1 SEC_26_Harju_AAS_v1 SEC_26_Yehorivka_AAS_v1 SEC_26_Chora_AAS_v1 SEC_26_Fallujah_AAS_v1 SEC_26_BlackCoast_RAAS_V1 SEC_26_Gorodok_RAAS_V1 36 vs 36 SEC_36_Narva_TC_v1 SEC_36_Mutaha_TC_v1 SEC_36_FoolsRoad_AAS_v1 SEC_36_Chora_AAS_v1 SEC_36_Manicouagan_AAS_v1 SEC_36_Logar_AAS_v1 SEC_36_Gorodok_AAS_v2 SEC_36_Mestia_AAS_v1 SEC_36_Kohat_AAS_v1 SEC_36_Yehorivka_RAAS_v1 46 vs 46 SEC_46_Narva_TC_v1 SEC_46_Mutaha_TC_v1 SEC_46_FoolsRoad_AAS_v1 SEC_46_Chora_AAS_v1 SEC_46_Manicouagan_AAS_v1 SEC_46_Logar_AAS_v1 SEC_46_Gorodok_AAS_v2 SEC_46_Mestia_AAS_v1 SEC_46_Kohat_AAS_v1 SEC_46_Yehorivka_RAAS_v1 SQUAD RIVALS - 36 vs 36 Rivals_W1_FoolsRoad Rivals_W2_BlackCoast Rivals_W3_Kokan Rivals_W4_Narva Rivals_W5_AlBasrah OFFWORLD SQUAD INVITATIONAL - 40 vs 40 OSI_W1_Chora OSI_W2_Mutaha OSI_W3_Harju OSI_W4_Yehorivka OSI_W5_BlackCoast OSI_W6_AlBasrah Special Thanks to OzzyQQ for his CasterUI
[400M]M.A.G - SuperFob(R2025.1.2)[Outdated]
von 76561198847893721
[h1]Notice[/h1] Formal Declaration Regarding the Non-Authorization of Specific Organizations to Use My Original Game Mods and Software https://drive.google.com/file/d/1-qdO6-syM3A8E-1YeIavqv4-s4bLYADK/view?usp=sharing [h1]!!!CAUTION!!![/h1] This mod only supports Simplified Chinese for the time being. Linux Supported It's a pattern of building fortifications to protect FOB within a time limit At the start of the game Each side has 10 minutes to build a fortification. There are 2 rounds in total. Attacker needs to dismantle the defending team's FOB within the turn time to gain 1 point As opposed to that, the defence needs to hold the FOB for the turn time to gain 1 point The team with the highest score at the end of two rounds wins Planned features: custom config; personal scoring system [h1]Faction List[/h1] [list] [*]VDV [*]RGF [*]USA [*]PLA [*]PLANMC [*]TLF [*]CAF [*]ADF [*]BAF [*]INS [*]IML [*]WPMC [/list] [h1]Layer List[/h1] [list] [*]Albasrah SuperFob_Albasrah_Foggy SuperFob_Albasrah_Night [*]BlackCoast SuperFob_BlackCoast_Foggy SuperFob_BlackCoast_Night [*]FoolsRoad SuperFob_FoolsRoad_Foggy SuperFob_FoolsRoad_Night [*]Gorodok SuperFob_Gorodok_Foggy SuperFob_Gorodok_Night [*]Harju SuperFob_Harju_Foggy SuperFob_Harju_Night [*]Kamdesh SuperFob_Kamdesh_Foggy SuperFob_Kamdesh_Night [*]Narva SuperFob_Narva_Foggy SuperFob_Narva_Night [*]Sanxian Island SuperFob_Sanxian_Foggy SuperFob_Sanxian_Dynamic [*]Skorpo SuperFob_Skorpo_Foggy SuperFob_Skorpo_Night [*]Yehorivka SuperFob_Yehorivka_Foggy SuperFob_Yehorivka_Night [/list]
Grand Falls
von 76561198031064125
[h1][b]v2.15 Compatible & Linux Server Ready[/b][/h1] [h1]Grand Falls[/h1] [b]4km x 4km[/b] Grand Falls is a town located in Victoria County, New Brunswick, Canada. It's situated on the Saint John River. The town derives its name from a waterfall created by a series of rock ledges over which the river drops 23 metres. Located on the US-Canada border, Russian forces are approaching from their previous victories during their amphibious landing in Labrador and seizure of the Manic-5 dam, Canadian and NATO forces will have to hold them here or risk Russian infiltration into the American homeland. [h2]Development[/h2] The map is in an early work-in-progress but playable state. Expect performance issues, some areas that are lacking detailing/set dressing, big download size, and bugs. [h2]Current Layers[/h2] [b]Grand_Falls_RAAS_v1[/b] [list] [*] USA vs RUS [*] Mid Day Lighting Layer [*] 2 RAAS Lanes, 7 Capture Points [/list] [b]Grand_Falls_RAAS_v2[/b] [list] [*] CAF vs RUS [*] Mid Day Lighting Layer [*] 2 RAAS Lanes, 7 Capture Points [/list] [b]Grand_Falls_RAAS_v3[/b] [list] [*] CAF vs RUS [*] Sunrise Lighting Layer [*] 3 RAAS Lanes, 7 Capture Points [/list] [b]Grand_Falls_Skirmish_v1[/b] [list] [*] USA vs RUS [*] Mid Day Lighting Layer [*] 5 Capture Points [/list] [b]Grand_Falls_Skirmish_v2[/b] [list] [*] UK vs MIL [*] Mid Day Lighting Layer [*] 5 Capture Points [/list] [b]Grand_Falls_Skirmish_v3[/b] [list] [*] CAF vs USA [*] Mid Day Lighting Layer [*] 5 Capture Points [/list]
Zavod 34 - 2.11
von 76561197961623016
[h1]Priviet Comrade,[/h1] welcome to Zavod 34 a top secret russian factory town used to produce any armed goods mother russia has to offer. There is just some minor disturbance here: Foreign forces keep attacking Zavod 34. [img]https://i.ibb.co/S3dRT4J/zavod-steam.png[/img] [h3]Info about the Map:[/h3] Zavod 34 is a small-scale Map with one goal in mind: CQB Action. The Map has an altered Version of Skirmish (No Vehicles!) and features its own "Team Deathmatch" mode! Team Deathmatch Settings: - No Flags to capture - No Vehicles - 3 Ammo Boxes per Team on the Map - 5 Seconds Respawn - Random respawn around the Map - Team with at least some Tickets remaining wins Conquest Settings: - All Flags can be captured at any time - No Vehicles - 3 Ammo Boxes per Team on the Map - 5 Seconds Respawn - Random respawn around the Map - Team with at least some Tickets remaining wins [h3]Following Gameplay Layers are Included as of Date:[/h3] - Zavod_34_Skirmish_v1 (US vs. RUS - Overcast) - Zavod_34_Skirmish_v2 (US vs. RUS - Evening) - Zavod_34_TDM_v1 (US vs. RUS - Sunny Midday) - Zavod_34_TDM_v2 (UK vs. RUS - Late Afternoon) - Zavod_34_TDM_v3 (MEA vs. RUS - Sunny Morning) - Zavod_34_TDM_v4 (US vs. RUS - Night) - Zavod_34_TC_v1 (UK vs. RUS - Sunny Morning) - Zavod_34_TC_v2 (US vs. RUS - Night) - Zavod_34_Conquest_v1 (UK vs. RUS - Morning) [h3]Support us:[/h3] We are dependend or your feedback and suggestions! Please leave them here or in our Discord! https://discord.gg/8nhURxU [h1]Troubleshooting[/h1] - If youre stuck with a "running man" after loading you need to restart squad thats a general squad modding issue. - if you get a file mismatch error, unsub the mod here and resub it, it will redownload and youre good to go [spoiler]IF YOU ENJOY THE MOD GIVE IT A THUMBS UP[/spoiler]
SquadJam
von 76561198001845029
[url=https://discord.gg/TTWxSTZ][img]https://i.imgur.com/1leY0Rb.png[/img][/url] SQUAD JAM is a free-for-all LAST SQUAD STANDING deathmatch! Features: - Custom Loadout and Skin Selection - Earn Credits and Level/Experience for kills, wins, salvage collection and more - Last Squad Standing game mode - Squad Leaders revealed every 2 minutes - Winner keeps custom loadout - Become a scout drone after death to assist squad / earn credits in dogfights with other drones Custom Weapons: - FNP 90 - Vector - UMP45 - Barret - Scar - Socom Pistol - M1014 Shotgun - KS23 Shotgun Welcome to the Jam! - Loki
Titan League Season 2 [NOT UPDATED]
von 76561198065428155
[b] Created by Tadeasek, in collaboration with Niaxa, Mekki and Stepan Sidorovich. [/b] Cooperation with a graphic designer [44th] Brave, [44th] Nick and SC Crove. This mod is created for Titan League tournament – join us at [url=https://discord.gg/rJp7sNdAxs] Titan League Discord! [/url] [hr][/hr] [h2] Season 2 layers (inability to choose factions as needed, faction preset) [/h2] [list] [*] TL_sumariv1_S2 (week 1) [*] TL_hilltopv1_S2 (week 2) [*] TL_yehovirkav1_S2 (week 3) [*] TL_anvilv1_S2 (week 4) [*] TL_belayav1_S2 (week 5) [/list] [h2] Current NORMAL layers (ability to change factions as needed) [/h2] [list] [*] TL_ColosseumSeed [*] TL_tallilv1 [*] TL_sumariv1 [*] TL_pacificv1 [*] TL_goosev1 [*] TL_goosev2 [*] TL_foolsv1 [*] TL_yehovirkav1 [*] TL_mutahav1 [*] TL_narvav1 [*] TL_anvilv1 [*] TL_belayav1 [*] TL_oasisv1 [*] TL_lofotenv1 [*] TL_hilltopv1 [/list] [b] Don't you want to play a faction preset on a NORMAL layers? You can simply select the faction you want via this command: [/b] [i] AdminChangeLayer <TL Layer Name> <Faction1> <Faction2> [/i] for example [i] AdminChangeLayer TL_mutahav1 Australia Turkish [/i] You can use the factions mentioned below (use the abbreviation after the faction). [h2] BLUFOR Factions: [/h2] [list] [*] Australian Defence Force (Australia) [*] British Armed Forces (British) [*] Canadian Army (Canada) [*] United States Army (United) [*] United States Marine Corps (UnitedCorps) [/list] [h2] REDFOR Factions: [/h2] [list] [*] Insurgent Forces (Insurgent) [*] Irregular Militia Forces (Irregular) [*] Middle Eastern Alliance (Middle) [*] Turkish Land Forces (Turkish) [*] Russian Airborne Forces (RussiaAirborn) [*] Russian Ground Forces (RussiaINF) [/list] [hr][/hr] [h2] [spoiler] Currently in testing [/spoiler] [/h2] [b] This mod includes a special Laptop Blueprint for purchasing vehicles, kits and deployables. [/b] Basic number of points = 100 points Use time from start of layer = 180 seconds [h2] Current testing LAPTOP layer (inability to choose factions as needed, faction preset) [/h2] [list] [*] TL_belayav1_laptop [/list] [h3] How to use the laptop? [/h3] 1) Join the game, change the layer with the ending laptop (currently only Belaya layer for testing) 2) Choose the faction you want to play and take the only role you have to choose from (unarmed kit with special icon) 3) Create or join a Squad (you have to be in a Squad to control and open a laptop and also Squad leader - not kit, but squad creator) 4) One person can come to the laptop, press F and can buy things according to the team's needs (ONLY ONE PERSON can operate the laptop at a time) 5) Change your kit from locker (rearming from ammo boxes doesnt work!) 6) When you respawn you're still that role (selected from locker) even though you selected unarmed in deployment screen. 7) Enjoy the game!
Defend the Dome
von 76561198043851704
[url=https://discord.io/thunderdome][img]https://imgur.com/rbPvEw3.png[/img][/url] [img]https://imgur.com/M9oSJrY.gif[/img] [b]***DOES NOT WORK WITH CURRENT GAME VERSION***[/b] [h1]Custom gamemode developed by [b]~THUNDERDOME!~[/b].[/h1] In this experience, teams are given 100,000 construction points and 10 minutes to build a defensive superFOB. Then each team takes 30 minute turns trying to destroy the enemy's FOB. _____________________________________________________________________________ [h1]GAMEPLAY DESCRIPTION:[/h1] Defend the Dome has 3 main phases separated by short reset periods. [olist] [b]1. Build Phase (10 minutes)[/b] Each team is only allowed to spawn on their Defend the Dome FOB marked on the map. They will have 10 minutes to build the best defensive superFOB they can. It is recommended to build around your entire FOB radius to cover all angles. At the end of build phase all players will be reset. [/olist] [olist] [b]2. Attack Phase One (30 minutes)[/b] The attacking team will have to respawn at their main, where vehicles have been supplied for them. Their superFOB is off limits to both teams during their attack phase. The defending team will have to respawn at their superFOB and prepare their defenses. They are not allowed to leave their FOB radius during this phase. At the end of the first attack phase, whether successful or not, all players, vehicles, and attack FOBs will be reset. [/olist] [olist] [b]3. Attack Phase Two (30 minutes)[/b] Teams switch roles in the final attack phase. Again attackers have to spawn at main and defenders at their superFOB. Attackers superFOB is off limits, just as it was for the first attackers if it wasn’t destroyed during their defense phase. Once the second attack phase ends the team with the quickest time wins. [/olist] _____________________________________________________________________________ [h1]MAPS, INFO & SCORING:[/h1] [b]Current Maps:[/b] FoolsRoad_DTD Skorpo_DTD Tallil_DTD Yehorivka_DTD [b]FOB Status Colors:[/b] Green = good Yellow = vulnerable to attack Blue = successfully defended Red = failed to defend [b]Scoring:[/b] The team with the fastest time to destroy the enemy FOB will be the winner. Should there be a tie in time, including neither team successfully attacking, the winner will default to the team with the fewest deaths. _____________________________________________________________________________ [h1]OTHER ITEMS OF INTEREST:[/h1] [list] [*]The timerboard on the right of your screen can be toggled by pressing "Y". [*]ALL vehicle respawn timers set to 60 seconds. [*]Mortars can not be built until your defense phase. [*]There are some easter eggs hidden in each map. Please don't spoil it for everyone. [/list] [b]Known issues: There is a bug where the enemy MAIN icon will appear on the map. Some of the gameplay mechanics will not work in training as they are designed for servers.[/b]
[Coop Mission] SanXian Island ---- Amphibious Landing, Search And Destroy
von 76561198959579704
Intelligence indicates that the enemy is preparing to deploy heavy armored units to the island. Once deployed, this will seriously impact our subsequent liberation plans. Our unit has decided to immediately land at Port A, seize critical intelligence from the enemy's port command, and destroy the ammunition depots constructed by the enemy on the island to delay their deployment progress. Layer:Small_mod_PLAMC Bug Fix: Enemy buildings can now be demolished. When you are driving certain vehicles, like the 08, enemy tows will ignore you.(cant fix) A respawn FOB and a supply truck have been added to obtain extra resources. The density of enemy AI has been appropriately increased, and AI may now call for reinforcements.
[903 MB] AlBasrah_Legacy
von 76561198165405936
The Old Al Basrah map before the transition to UE5. The graphics style is like in UE4. Layers: AlBasrah_L_AAS_v1 AlBasrah_L_RAAS_v1 AlBasrah_L_TC_v1 AlBasrah_L_Invasion_v1 AlBasrah_L_Invasion_v2 AlBasrah_L_Insurgency_v1 AlBasrah_L_Skirmish_v1 AlBasrah_L_Skirmish_v2 AlBasrah_L_Seed_v1 Zeus_AlBasrah_L LinuxServer version: https://steamcommunity.com/sharedfiles/filedetails/?id=3619478376 WindowsServer version: https://steamcommunity.com/sharedfiles/filedetails/?id=3619478568
[8.2 - UE4] Chechen Republic Mod Alpha V0.9.5
von 76561198273312480
[b]CHECHEN CAMPAIGN 1995[/b] [b]Mod based on the First Chechen War (1994–1996)[/b] Immerse yourself in one of the most complex and dramatic conflicts in modern Russian history. This mod recreates the atmosphere and combat operations of the First Chechen War, with a focus on [b]1995[/b] — the peak of the confrontation. Urban fighting in Grozny, ambushes in suburban areas, and engagements across rough terrain are implemented with an emphasis on authenticity and tactical gameplay. [b]WHAT THE MOD ADDS[/b] [list] [*]Two new factions: [b]Russian Armed Forces (1995)[/b] and [b]Chechen Armed Formations (ChRI, 1995)[/b] [*]New soldier models with historically accurate uniforms and equipment [*]Weapons and vehicle arsenal typical for the conflict period [*]Detailed maps based on real locations [/list] [b]KEY FEATURES[/b] [i]Note:[/i] CMD abilities are disabled for both sides. [b]Faction: Russian Armed Forces (1995)[/b] [list] [*]Soldier models: motor rifle infantry [*]Vehicles: Ural, BMP-2, BTR-80, T-72, BM-21 “Grad” [*]Artillery: [b]D-30A[/b] [*]Weapons: - Assault rifles: AK-74, AKS-74M, AK-74 with GP-25, AS “Val” - Machine guns: RPK-74, PKM - Sniper weapons: SVD, AS “Val” with PSO-1-1 - Sidearms: PM - Explosives: SZ-1, TM-62 [i]Note:[/i] only the SVD and AS “Val” with PSO-1-1 are equipped with optical sights. [/list] [b]Faction: Chechen Armed Formations (ChRI, 1995)[/b] [list] [*]Fighter models: field commanders, militia fighters, snipers [*]Mixed civilian and military equipment [*]Vehicles: Ural, MT-LB, BMP-1, T-72BZ, vehicle equipped with UB-32 [*]Weapons: - Assault rifles: AKMS, AKM, AK-74, AK-74 with GP-25, AKS-74M, AKS-74U, PM md. 63 - Machine guns: RPK, RPK-74, RPD - Sniper rifle: SVD - Explosives and launchers: IED, TNT, TM-62, RPG-7, RPG-26 - Sidearms: PM, TT-33 “Tokarev” [/list] [i]Note:[/i] only the SVD is equipped with an optical sight. [b]AVAILABLE MAPS[/b] [b]Grozny[/b] [list] [*]Grozny_AAS_v1 [*]Grozny_AAS_v1_Sun [*]Grozny_AAS_v1_Evening [*]Grozny_Empty_Zeus [/list] [b]Argun[/b] [list] [*]Argun_AAS_V1 [*]Argun_AAS_V1_Sun [*]Argun_AAS_V1_Evening [*]Argun_Empty_Zeus [/list] [b]Mestia (adapted map)[/b] [list] [*]Mestia_CRAF_Invasion_v1 [/list] All maps support the main game modes (AAS / Invasion) and include versions for the mission editor (Zeus). [b]CHANGELOG[/b] [list] [*]Added Russian Armed Forces (1995) and ChRI (1995) factions [*]Added new soldier models [*]Added vehicles and D-30A artillery [*]Added Grozny and Argun maps [*]Adapted the Mestia map to the mod’s theme [*]Updated textures and visual elements [/list] [b]COMMUNITY & SUPPORT[/b] Feedback, suggestions, and bug reports are welcome. [b]Mod Discord server:[/b] [https://discord.gg/YjYJRx5nVM](https://discord.gg/YjYJRx5nVM) [b]Installation:[/b] Subscribe to the mod via Steam Workshop. [b]Note:[/b] The mod is under active development. Content will be expanded and improved over time.
[COOP] Platoon Operations
von 76561197974789468
SUPERMOD IS REQUIRED FOR THIS -Updated for Linux Campaign style missions meant for dedicated servers. Modified a few of my previous missions to accommodate around 20 players. Will be adding some more in the future. The NA server hosting this mod is: CTI Command OPS PVE US East | discord.gg/CTIServers Currently has 14 missions. Platoon_Boreal_Guard Platoon_Ashfall Platoon_Thunder_Landing Platoon_Crimson_Shoal Platoon_Hedgehog Platoon_Hollow_Echo Platoon_Iron_Switch Platoon_Tidemark Platoon_Gothic_Serpent Platoon_Ice_Breaker Platoon_Obsidian_Veil Platoon_Frozen_Dagger Platoon_Nocturne_Resolve Platoon_Silent_Bastion
Korengal Valley AAS v2
von 76561198310784404
This is a Complete Korengal Valley Map
[Small Coop mission] Black coast Sky Operation
von 76561198959579704
Since the enemy has occupied all the bridges, our offensive has been blocked at the riverbank. My unit received orders to launch a raid on the enemy's forward headquarters and supply base, destroy their ammunition depot, and eliminate the enemy commander, in hopes of creating an advantage for the advance of the front line. Layer id: USA_Kztj_BC
[Small Coop Mission] Tallil Close Air Support Operations
von 76561198959579704
Our Lav reconnaissance team observed enemy vehicle movements in the area on their way back. One BMP-2 was patrolling among the hangars, and a T-72 along with a BMP-1 was deployed on the runway. The command has decided to strike both the enemy command center and their vehicles simultaneously. Layer ID:USA_zsjrw_dzj
Liareng Islands (v.8.2.1)
von 76561198061188668
[b]NOTE: ATGM emplacements are intentionally turned off on all layers due to balance concerns, with Air Assault units on AAS_v2 as the only exception (let me know if you feel this is unbalanced). If you find a layer where they're erroneously turned on, please let me know. This is also partially why faction voting is not supported on all layers, since vanilla faction setups are not balanced for island hopping.[/b] [h1]Overview[/h1] [i]The Liareng Islands are a group of small islands in the second island chain of the Philipine sea. No stranger to military occupation, these islands have been defiled many times throughout the ages due to their strategic position. Now, as tensions begin to mount in south-east Asia, great powers once more turn their eyes towards this once pristine tropical paradise.[/i] [b]This is a Beta version, so expect some issues. Faction voting is mostly not yet supported, and the eastern island is not in a playable state yet. Feedback and bug reports are [i]greatly[/i] appreciated.[/b] The map is intended to feature brutal close quarters jungle warfare, broken up by perilous island-hopping. The goal is to offer a hitherto unique experience, both in terms of aesthetics and gameplay, with an uncompromising focus on amphibious and airborne combined arms combat. The unique terrain will encourage (read: force) teams to adapt and actually coordinate between squads and vehicle crew if they seek victory. If you want to hop on in single player and have a look around you can use the console command "[i]adminchangelayer [LAYER NAME][/i]". Use [b]Shift[/b]+[b]p[/b] to enter and exit spectator mode. If you do this I'd love to hear what you think of it so far, and how it performs! [h1]SquidBots Zeus[/h1] Want to play [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3003303773] SquidBots Zeus on Liareng Islands[/url]? [h1]Gameplay Layers[/h1] [b]liareng_islands_invasion_v1 [/b] - USMC vs INS - 3 islands - Night time [b]liareng_islands_invasion_v2 [/b] - VDV vs ADF - 2-ish islands [b]liareng_islands_invasion_v3[/b] - USMC vs PLA - 2 islands [b]liareng_islands_invasion_v4 [/b] - PLANMC vs ADF - 2 islands [b]liareng_islands_invasion_v5[/b] - USMC vs PLA - [b]3 islands[/b] [b]liareng_islands_aas_v1[/b] - INS vs MIL - 1 island - Offshore mains - Yes, this is an amphibious INS vs MIL layer. Play at your own peril. [b]liareng_islands_aas_v2 [u]ALLOWS VOTING[/u][/b] - USMC vs PLA - [b]3 islands[/b] - Custom island-hopping faction setups, CAS MRH90 for ADF is broken, won't spawn [b]liareng_islands_skirmish_v1[/b] - RANDOM vs PLA (bugged) - 1 island [b]liareng_islands_sightseeing[/b] - USMC vs PLA - Training layer, DO NOT USE IN A REAL MATCH [B]Known Issues:[/b] - Liareng_Islands_Invasion_v2 isn't actually randomized at the moment - Armoured vehicles are not insulated from the ambient audio for some reason - Lighting will sometimes be too bright when the layer is first loaded. I'm looking into this issue atm - The staging phase timer is not visible at the top of the screen, can only be seen by opening the map - Bunker Ruins POI has some weird issues with shadows - Mountain looks like ass - Shadows are a bit too dark on some layer - Noticeable FPS drops when standing on extreme high ground, such as at the Air Station POI - The ocean is too uniform across the board. *This will be addressed once the final landscape layout has been set in stone. - Ambient audio needs a bit more diversity depending on the location - Ambient audio cutting off inconsistently - General layer balance. Please let me know your thoughts on this if you ever play a live game - Minimap needs to be updated and given a face-lift [B]Contact[/B] You can get in contact with me by DM:ing my Discord account Rookheim#9349
Skorpo: Operation FireCracker!
von 76561198141953035
Joint Nato Strike Forces -Vs- China! Custom designed objectives, airstrikes, chopper attacks, tanks and more. Mission Name: FireCracker. Difficulty - Medium / Hard. Time of Day: Mid/Late evening. Added extra guns: MP5, AK12, PpsH, MG3, 192, and MORE! ---
Operation Highlighter (Coop Mission)
von 76561198330139721
Weather: Clear Time: 0900 Task: Escort friendly M7A3s to Ali Air Base. Find and neutralize the caches Ground Forces of Iran have taken Ali Air Base and are preparing to attack Iraqi civilians. Take it back at all costs. Coop Mission is a work in progress! 90% of everything is in and working as intended. AdminChangeLayer OP_Highlighter Support Small Creators! https://buymeacoffee.com/1tapfoshj
Operation SkyLight (Coop Mission)
von 76561198330139721
Coop Mission Weather: Clear Time: 0600 Task: Sneak past enemy forces and destroy the mortar cache and ZU23 implacements. Once you enter the compound and are detected, expect enemy resistance and armor. It is important to keep all team members alive as each are given a single c4 charge. Gear: 1x C4 M4 + Foregrip + M150 + Suppressor Coop Mission is a work in progress! 95% of everything is in and working as intended. AdminChangeLayer BlackCoast_OpSkyLight Support Small Creators! https://buymeacoffee.com/1tapfoshj
SquadJSLogger [220KB] (UE5)
von 76561198151216260
[h1]SquadJS Logger[/h1] [b]SquadJS Logger[/b] is a lightweight [i]ModLoader[/i] utility that exposes in-game events directly to your server logs, built for use with [url=[https://github.com/Team-Silver-Sphere/SquadJS]SquadJS[/url]. [b]Example Log[/b] [code] SquadJSLogger: PlayerSelfWound VictimEOS:XXXXXXXXXX VictimLoc:X=207.241 Y=500 Z=90.15 [/code] Perfect for developers and server owners who want to create or extend SquadJS plugins with precise, real-time event tracking straight from the server. [h2]⚙️ Setup[/h2] [b]ModLoader Path[/b] [code]/SquadJSLogger/BP_SquadJSLogger.BP_SquadJSLogger_C[/code] Each event type can be toggled individually, giving you full control over what’s logged. Be cautious when enabling large-scale or high-frequency events, as excessive logging may impact performance. Configure the mod through: /Saved/ModLoader/SquadJSLogger/SquadJSLogger.json: [code] { "Settings": { "Enabled": true, // Toggles logging "JsonRefreshTime": -1, // Json config refresh interval. -1 loads only on Map Load. "GarbageCollectionTime": 300, // Interval to collect garbage for json objects. "DeployablesSearchInterval": 60 // -1 to disable. Required for Deployables. Slow Operation. }, "Logging": { // From here enable the logging for events you want. ... } [/code] [b]Spam Protection[/b] [code] "LogName": { "Enabled": true, // Enable logging this event. "SpamProtectionTime": 1, // Cooldown to prevent spam but you [i]could[/i] miss events. "MaxLogsPerRound": 1 // Max number of logs of this type per match. } [/code] [h2]📦 Current Logged Events[/h2] [b]Commander[/b] [list] [*]CommandApproved [*]CommanderNominationStart [*]CommanderNominationEnd [*]CommanderNominationAvailable [/list] [b]Player[/b] [list] [*]PlayerDamaged [*]PlayerWounded [*]PlayerTeamWounded [*]PlayerKilled [*]PlayerTeamKilled [*]PlayerDied [*]PlayerSuicide [*]PlayerWound [*]PlayerSelfWound [*]PlayerHealed [*]PlayerSelfHealed [*]PlayerRevived [*]PlayerBandaged [*]PlayerSelfBandaged [*]PlayerJoined [*]PlayerJoinedTeam [*]PlayerSpawned [*]SuppressionInflicted [*]ModifySoldierInventory [*]RallyCreated [*]DeployRoleChanged [*]RoleChanged [*]FireteamChanged [*]PlayerCommendationChanged [*]PlayerNameChanged [*]BecomeSquadLeader [*]SquadStateChanged [*]AmmoChanged [*]MagazineChanged [*]SwitchWeapon [*]WaterImmersionChanged [/list] [b]Vehicle[/b] [list] [*]VehicleSpawned [*]VehicleEntered [*]SeatChanged [*]LogisticsDropOff [*]VehicleDamaged [*]VehicleDestroyed [/list] [b]Game[/b] [list] [*]MatchStarted [*]MatchEnded [*]TicketChanged [*]LevelInfo [*]MainBaseInfo [*]CaptureZoneInfo [*]WorldSettingsInfo [*]CaptureChanged [/list] [b]Deployables[/b] [list] [*]BuildStateChanged [*]DeployableDestroyed [*]FOBStateUpdated [/list] [h2]💬 Support & Dev Hub[/h2] Join the [url=https://discord.gg/KingOfTheHill]discord.gg/KingOfTheHill[/url] for support, examples, and modding resources.
Tenax Training Grounds Basrah
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This mods main focus is to provide a training ground for clans to do fire team drills, target practice, training missions, etc. and in general to improve their Squad Skills. At the "Vehicle Exhibition" you can see all the specs of each vehicle within Squad, see their armor model and learn to recognize them by their audio signature. There is 3 day and 3 night versions of this mod with the option to select all factions within Squad. Facilities at "Camp Tenax": - Vehicle Exhibition - Sniper Range - Breach & Clear Range - Suppression Range - Stamina Range - Target Range - Bounding Range - Most of the ranges from "Jensens Range" - Vehicle Spawner Facilities at "Camp Victor": - Convoy Mission If you start experiencing bugs with the ranges when hosting the mod on a server restart your server and it should be fixed. Launching the mod: After you've subscribed steam will download it automatically (you might have to restart steam before the download begins). You then launch Squad and go to the "Shooting Range" from the main menu. Once you are in the Shooting Range you press the tilt key (the one above the "tab" key) to bring up the console (you can also hit one of your chat buttons and delete the "ChatToTeam" part). Then you write adminchangemap tenax and you should see 2 options for the day and the night version. Pick one of them by using the arrow keys and hit enter. The map will then load (you might get a blank white screen but it should still load the mod).
[Coop Mission] "Operation Storm" amphibious assault
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In previous military operations, our unit successfully captured Archipelago A and established a frontline operational base on the island. This operation will use that base as a springboard to attack the enemy port, and in subsequent actions, penetrate deep into enemy territory to destroy the defenses deployed by the enemy in the area in one fell swoop. PS: When using a drone, if you encounter a bug where the character holds a gun, just switch to the drone controller and then click the right mouse button once. After occupying both areas, please wait 60 seconds for new instructions. Update: Entering a certain area before landing will trigger an artillery support strike. Please wait for the fire support to finish before going ashore. Layer ID: PLA_denglu_mission
[Coop mission] Basrah Peacekeeping operations ----- Occupy the target area
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Terrorism has engulfed the once-bustling city, killing a large number of innocent civilians, and the United Nations has now adopted a resolution to send troops to intervene in the region. Terrorists are stuck in all corners of the city, it will be a grueling military operation, but the star of victory will surely shine on us. Layer name: BSL_Jinggong_USA Update: Added signal flares that can call the A10, and reduced a certain number of enemies. Flares thrown from a lower place to a higher place (or from a higher place to a lower place) with an altitude difference should now be able to call in an airstrike at the precise location. PS:Please wait 60 seconds after capturing all the points.
Yuzovka
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[h1] Map Description: [/h1] Yuzovka is a fictional 4km sub-urban town located in eastern Ukraine that features dense residential areas surrounded by farmland and a military airbase south of the village. A newly risen paramilitary unit has taken over the town and sparked unrest in the region. Clashes between the Russian and militia forces have left most of the landscape abandoned and long forgotten. Rumors are circulating about mass Yuzovkians disappearing and this news has sparked concerns from the international community. The map is inspired by the Russo-Ukraine conflict and Donetsk. [h1] Current Gameplay layers: [/h1] Yuzovka_AAS_v1: RUS vs MIL (overcast with few fog) Yuzovka_invasion_v1: RUS vs MIL (overcast with dense fog) [h1] Notes: [/h1] Access the map locally by loading Training Jensen's Range, hit "~" key open command prompt, and type "AdminChangeLayer [MAPNAME]". Free flight mode, hold SHIFT and press P key. Map boundary and countdown staging phase requires map to be running on dedicated servers. [b] Map is work in progress [/b]. Updated to V2.0
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