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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

NT Informative Descriptions – Barotrauma Mod

NT Informative Descriptions

by 76561198406762796

Version 1.21 This client-side mod aims to rewrite every affliction and item description in Neurotrauma to be more informational in terms of causes, uses, and effects. Symptoms will now tell the player their most common causes. Items will now tell the player what they are used for and what drawbacks they have. This mod is intended to assist new players in learning Neurotrauma, while experienced players may still enjoy it as a description enhancement mod. It will work entirely client-side without servers having to install it, but it requires client-side Lua. Installation instructions for client-side lua can be found on the Lua for Barotrauma mod page. This mod's load order does not matter. While this mod may help with learning Neurotrauma, it cannot entirely replace the Neurotrauma guide due to things such as hidden afflictions and mechanics. If this mod is installed on a server, it will, by default, enforce clients into downloading and enabling the mod. This behavior may be changed in the mod config (found in the esc menu, where the Neurotrauma config is), "Share mod with clients". If this option is toggled off, clients will not be prompted to download or enable the mod. If the mod is enforced on a server, clients may still choose to ignore the mod with the config option "Informative Descriptions Enabled". When this option is toggled off, the mod will not change any descriptions. Currently supported mods: NT Cybernetics Cybernetics Improved Immersive Repairs - NT Cybernetics Compatibility Patch NT Cybernetics Enhanced More mods may be supported over time. Currently Supported Languages: English Simplified Chinese Russian French Contributions for other languages are welcome! They can be made here. Known Issues - Sub Editor doesn't load or crashes: happens when too many mods are enabled, fix by disabling NTID or disabling other mods until it loads Make sure to report issues if you find any! Credits Thanks to Mannatu for making Neurotrauma Thanks to Guns for maintaining Neurotrauma, making the mod icon, and making Russian translation Thanks to Ydrec for implementing addon support Thanks to Luger for the code used in Total Russian Translation, giving the mod full functionality client-side Thanks to HDC for making Chinese translation Thanks to Сол, pest045 and FireHoundzz for making Russian translation Thanks to UltimeCookie for making French translation Thanks to Luatrauma and Community Neurotrauma discords for providing help with the making of the addon.

23,304 downloads Details →
深渊基因 Abyss Gene – Barotrauma Mod

深渊基因 Abyss Gene

by 76561198044432733

添加了三种新的遗传物质: 1. 深渊基因:免疫所有伤害,水下呼吸与抵抗水压。 2. 画皮基因片段:水下呼吸、抵抗水压与免疫画皮感染。 3. 自愈基因:获得自愈能力。 三种遗传物质均可以在哨站商店中购买,基础价格已调整为 500000mk 与 200000mk。 也可以通过医药加工台使用一个未鉴定遗传物质制作。 如果你不想让遗传物质在商店中出售或通过制作获得,请使用 Mod 文件中 Replacement 文件夹下的 genetic.xml 覆盖 Genetics 文件夹中的同名文件。 物品ID: geneticmaterialabyss geneticmaterialsuperhusk geneticmaterialsuperselfhealing Three new genetic material has been added into game. 1. Abyss Gene: Invincible, breathe underwater and resist water pressure. 2. Husk Gene Fragment: breathe underwater, resist water pressure and immune to husk parasites. 3. Self-healing Gene: self-healing ability The mod item can be purchased at the outpost shop, and its base price has been adjust to 500000mk and 200000mk. Also, it can be fabricated through Medical Fabricator by one Unidentified Genetic Material. If you don't want genetic material from this mod to be sold in stores, please go to the mod file and use genetic.xml in the Replacement folder to overwrite the file with the same name in the Genetics folder. itemIDs: geneticmaterialabyss geneticmaterialsuperhusk geneticmaterialsuperselfhealing

19,124 downloads Details →
Super Mining Sonar – Barotrauma Mod

Super Mining Sonar

by 76561198335391165

Super Mining Sonar is a mod that aim in improving all type of player-usable sonar in the game, excluding the handled one. What this mod do exactly is increasing the range of all affected sonar (Sonar Monitor, Navigation Terminal and the Shuttle Terminal), make you able to pick sonar signature at thrice the range, make the sonar more readable (less blur-thingy) and recolor the sonar "Blips" to a green-to-red gradiant color for better readability. Also, it add a nice "0'clock overlay" for better call out during fights. Here is a list of every files modified by the mod : - command.xml (Navigation Terminal - Sonar Monitor - Shuttle Terminal) - sonarBlip.png If you use another mod that modify the files listed above, you may encounter issues ! Original sprite used for o'clock direction by Triiodine, from the (sadly no more updated) o'Clock Radar : https://steamcommunity.com/sharedfiles/filedetails/?id=2651474931&searchtext=sonar

14,622 downloads Details →
Атрон – Barotrauma Mod

Атрон

by 76561198143938112

Что может пойти не так с обычным исследователем глубин? Хах, я знаю, много чего... К счастью, наши инженеры позаботились о вашей безопасности! Капитанский модуль способен отстыковаться от основного корабля и доплыть до станции! Судно имеет в своём оснащении такие элементы, как: - Конференц-зал, совмещённый со складом, туалетом и карцером (глубина любит компактность...) - Система камер (Нажимайте ЛКМ, смотря в перископ) - Нижний шлюз с функцией смыва - Дрон с небольшим ящиком (Включите доступ и зажмите ЛКМ в перископе, чтобы плыть) - Газовый отпугиватель от капитанской рубки - Межэтажный передатчик боеприпасов Бонусом вам идёт Atron time lapse Если вам нужна помощь в создании чего-либо, загляните на boosty

16,433 downloads Details →
Ammo Mod – Barotrauma Mod

Ammo Mod

by 76561198271084076

Ammo MOD This is a modification what add several new ammunitions to different weapons and add some new weapons and equipment as well At this moment mod contain: - 3 new railgun shells - 2 new railgun canister shells - 3 new coilgun ammunition box - 2 new chaingun ammunition box - 4 new FLAK ammunition box - 8 new weapons with some new ammunition as well - 1 new tool - 2 new equipment - adds quality to railgun shells - adds possibilities for some items to craft several at once - 2 new material - 4 new Deep Charges - New magazines for new and existing weapons - Fix Foam grenade for grenade launcher - 2 new shotgun shells Railgun Shells Depleted fuel railgun shell Penetrating railgun shell Aluminum railgun shell Gas railgun shell Explosive railgun canister shell Copper spear railgun canister shell Broad-splash Explosive railgun canister shell Depth Charges - Copper deep charge - Deep torpedos - Hailstorm - Nuclear Deep torpedos Ammoboxes Coilgun ammo - Spread ammo - Physocorium harpoons - Copper harpoons Chaingun ammo - Copper ammo - Silicon ammo FLAK ammo - Triple ammo - Phosphoric ammo - Copper ammo - Copper-Titanium ammo Laser ammo - Big laser - Sun laser Weapons UZI Fox Old Fox POG CKM Vixen Plate Gun FlareRocket Launcher Magazines and ammunitions Uzi Fox CKM PlateGun SMG Shotgun Shells and Slugs Rifle rounds, harpon, revolrver round and slug for granadelauncher New magazine for assult rifle New round for handgun cannon Tools Hammer Sickle THIS MOD OVERRIDE ALL RAILGUN SHELLS Modification is in 3* languages Polski English Russian by Jax German by Jax Chinese but you need to downlad this "path", download here I Know i know some textures looks like sh.. bad but best what i can do is Paint 3D I will expand the content with possible re-balance Also im open for new ideas for content to this Modification Have fun

17,340 downloads Details →
From the Dark – Barotrauma Mod

From the Dark

by 76561198962292294

From the Dark Is a mod that adds some creatures in abandoned outposts. Here are the creatures: Anapsis — Husk infested with ballast flora wandering abandoned outposts and attacking any people it can see. The void — Labeled in game with "?", tall human-like creature forced to crouch for eternity because of its height. Void crawler — More creepy version of a crawler Eyes — Huge purple creature with eyes and mouthes on its body and heart attached to it outside of the body. Siluet — Black glitched silhouette of a man killing anyone it comes across. Inspired a lot by a minecraft mod called "The broken script". You should definetely play it. If you have any suggestions or you've found any bugs — write in comments. This mod is compatible with any mods that don't prevent you from taking mission in outposts, if there's still an error — it's some of your mods have creatures with same names as my ones, say about it and I'll fix it asap. Sprites for most of creatures were made by a guy from russian discord server called Encelada (Энцелада), there also will be a map with these creatures soon (probably). If you know any languages besides russian and english, I'd be happy if you'll help me with translation of this mod.

23,353 downloads Details →
XanRobots – Barotrauma Mod

XanRobots

by 76561198097607646

The Tools High-Precision Multitool Use it to slowly repair robots, uses batteries to function( both fulgurium and standard ones Meta-material Patch Single use item that once used on a robot will immediately repair some damage, and then start healing it overtime Controller PDAs and Tokens Brute and Cargo Controller pda Once used all Robots of its corresponding type (either brutes, or mules and atlases) will be drawn to the location where it has been activated, most useful for directing them outside the sub, inside the sub its much better to deactivate them and carry them around rooms/ladders. Stay token Comes in Tokka's and Cargo variants, the corresponding robots (either Tokka or mule and atlas) will stay near the token, use it to prevent them from moving around wrecks or rooms, if those fall outside the sub and onto the ocean bed, the robots might try to follow it. -Tokens have less priority than pda controllers, Tokka's Token overrides its healing attack, so if you want it to start healing you'll have to remove the token from the ground -Cargo 'Stay' token must be bought, while tokka's one is contained with the item used to spawn tokka itself. Robots Only The healing bot "Tokka " is affected by pressure, all the other bots can go outside the sub without negative effects Brutes Comes in two variations, one with a serrated balde that causes bleeding and one capable of stunning(it cant stun Big monster though), Brute will never retaliate against humans, they will always try to board subs, so they shouldnt chase monsters outside of it in case of a breach, but using the controller pda you can carry it outside, once outside the sub it should follow humans so you can take it to explore wrecks and ruins. Useful for when you dont trust your engineers and mechanic to bear arms, but want to give them a way to protect them anyway. Can be controlled by players using console commands Cargo bots: Atlas and M.U.LE They both use multiple toolbelts and inventory slots, MULE has More slots and health than the atlas, but its size might be more cumbersome in some situations. Atlas is also huamnoid, and can climb ladders Tokka The Healing bot, can treat the most common wounds(lacerations,blood los,bleeding and burns) at a very slow rates, while it can work underwater, its chassis cant sustain the high pressure and will die if exposed to it. It comes with a 'Stay' Token once bought Tokka will try to heal humans every time, only the 'Stay' token can stop her from constantly trying to heal people The 'Stay' Token has a higher priority than healing humans, so remove it in case crewmembers need healing. Planned -Military M.U.L.E with a Gun turret -Research Robot - Renegade Atlas capable of defending itself -Jovian Separatist brute that can be found in wrecks and must be restored with materials. - Missions and Factions

13,126 downloads Details →
大腰包 big toolbelt – Barotrauma Mod

大腰包 big toolbelt

by 76561198138762058

30格,改了tag,很多原本装不了的东西都能装

22,341 downloads Details →
Abyssal armory - Reinforcements – Barotrauma Mod

Abyssal armory - Reinforcements

by 76561198075697378

TL;DR Section provided as always Weapon breakdown: The A.R.C. Assault rifle The A.R.C. is the main focus for the wardens at MarineCorps. This fast shooter rifle kills its victim when it just barely realized it was being attacked. It holds an advanced 50 round-mag, but it's not really noticeable since it shoots 20 rounds/s, making it a really ammo hungry gun. Trigger dicipline is key to master this war tool. The recoil might surprise untrained personnel, but with some use to it becomes the most accurate weapon in the sea. Weapon breakdown: The A.H.C. Pistol The A.H.C. is the backup of the wardens. Though it doesn't match the fire-rate of the rifle, it still is faster than any other gun in coalition arsenal. It holds a more noticeable 25 round-mag compared to the rifle due to it's lower fire-rate. other than that, it has become quite popular by dual-wielder maniacs; apparently when paired one in each hand it has more dps than the rifle if you can stand the tedious reload Weapon breakdown: 6-N4D3 Launcher Staff had a hell of a time trying to get a genius name for a 6 slot grenade launcher. It has nothing too fancy, it just holds 6 grenades and fires them at a very reasonable rate. Deadly piece of gear Anything that fits in the regular grenade launcher fits in this one, approved (vanilla) or not; so don't be afraid to call it a direct upgrade. Weapon breakdown: Firepower Shotgun Definitely ran out of names with this one. Auto shotty, 8 bullet chamber, up from the previous 6, and fires a hell of a lot quicker. What? We like the fire-rate of our guns as high as our scientists are... Don't tell them I said that. Utilizes the same caliber as the riot shotgun, allowing it to be more modular and removing us the pain of making a custom shell just for it. Might be extremely deadly, I don't feel sorry for the creatures though. Ammo breakdown Surplus: Awful, cheap, I don't even know why we designed it. I guess it's good in a pickle but it deals very low damage; doesn't even make the target bleed. High fire-rate, headshots, and it's wild availability can reach to compensate this I guess. Regular: Standard quality, designed to face pretty much anything without feeling useless. It's less common and requires a bit more skill to make than the surplus version. AP: Higher quality, designed to eat through armor and reach targets with ease. It's much less common and probably only available at military specialized outposts unless you got a fabricator at hand. TL;DR: - 4 New guns craftable('easy' recipe). They are direct upgrades but require decent weapons' skill to craft. Probably too easy still. - 3 New ammo types for the guns, craftable. Deconstruct filled mags with 0% durability to reclaim an empty mag and refill it with ammo. Don't waste plastic, let the mayhem continue! - 3 New portable containers for ammunition - 1 New container for ammo (added only on the sub editor) Known Issues - Due to an update, broken guns could no longer be repaired using the screwdriver, so the idea got scrapped. It's in here because I really wanted them to break on use and give them maintenance after missions. RIP my idea Now with Polish translation! Thanks to Kaofan . Go check them out! And a Russian translation made by iErr0r32 . Thank you very much, it is appreciated. Please, report any bugs or feedback, as it's always welcome. Have fun crew!

14,386 downloads Details →
Barotraumatic Undersea Horrors Fixes (DEPRECATED) – Barotrauma Mod

Barotraumatic Undersea Horrors Fixes (DEPRECATED)

by 76561198856548225

MEANT FOR BAROTRAUMATIC! CAN BE USED FOR SPAWNER PURPOSES. BaroTraumatic: https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103 These are my collection of bugfixes and and tweaking for creatures modpacks that I find either broken or have been abandoned by the previous owners. IMPORTANT NOTE: Do NOT use with original mods. May over write my changes. Attention! The Barotraumatic Super Pack has now been finished! Only activate this mod and Huskmod if your planning on using all the creature mods in your campaign server. If you don't plan on using all the creatures fixes then DO NOT use this super pack! https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2831987252 CREATURES INCLUDED IN THIS MODPACK ARE: Deadnought Rockworm Endwhale Mine Join main discord for update logs!

12,133 downloads Details →
升级的装备 – Barotrauma Mod

升级的装备

by 76561198300321770

有着各种各样的特殊装备和道具等等,将持续更新,不断完善......现目前已有的东西: 特殊道具: 加工台操作平板:远程查看加工台,但现在只能制造,不能远程摸物品。 飞船导航终端操作平板:一般用于远程操控无人机和穿梭机。 导航终端操作平板:一般用于远程操作船只。 战利品天赋经验:用沉船id卡和画皮卵合成,可以制作500天赋经验的道具!快去杀画皮吧! 手持制造机:可以便携制造普通的弹药,并且容纳下大多数物品等等。 万能工具:撬棍,螺丝刀,扳手,三合一! 辅助药品: 天赋点保留药剂:你不会再因为人物档没了而天赋消失,并且可以让你新建人物后保留天赋经验(仅限多人) 异星天赋增强剂:比原版的内分泌增强剂多了非常多的技能,可以学习到除本职业外的所有天赋。 特种装备: 4合1便帽:有着热成像,声呐,医疗眼镜,状态监控器,氧气面罩,自注射药物等等功能合一的帽子。 扩容榴弹发射器:有着更大的榴弹容量,并且可以放到物品栏里,跟本mod里的核榴弹配合使用更好。 秘密行动:有着高容量弹夹,可以同时放入突击步枪和冲锋枪弹夹。 超大散弹枪:可以放入30发散弹枪子弹,并且下挂多功能发射器。 万能发射器:可以放入任何弹药,并且发射,并且有着高容量,但请注意,想左轮,散弹,鱼叉,这类弹药,不要放在武器的第一个格子发射,其他弹药都要放第一个格子发射。 大斧:专杀丘脑! 大背包:可以放入大多数物品,有着20格的容量,可以放入货架上。 已知兼容问题: 和32倍堆叠mod冲突,理论上是修改原版物品会出bug。 建议使用原版游戏搭配此mod使用,如有其他问题欢迎评论告诉我。 备注你使用的其他mod,方便我们进行排查。 Include a wide range of special equipment and tools, more will follow... in-game English translation included! Known issue: Conflict with mod that override the vanilla item, will cause bugs. I suggest you play this mod with pure vanilla game. If you have any questions, please comment below. Put the name of the mod you used, that will help us to check.

18,623 downloads Details →
Zidrom MKVI – Barotrauma Mod

Zidrom MKVI

by 76561198150921899

-DEEP DIVER CLASS SUB- -ATTACK CLASS SUB-(TIER III) -------------------------------------------------- PRICE: mk 37000 Dimensions: 96x24m Recommended crew size: 5-16 Recommended crew experience: intermediate Max horizontal speed: (Manual) 18Km/h (Autopilot) 17Km/h Max vertical speed: 18Km/h Capabilities: 3 Fabricators, 3 deconstructors, 2 medical fabricators, mineral scanner, an array of searchlights, and a shuttle for eva missions Cargo Capacity: 100 crates Max reactor output: 12000 kW 14000kW -------------------------------------------------- -READ THIS- -While using the searchlight array in command you can click on the left or right sides of your screen and you will move to the next camera in that direction -The ventral chainguns are controlled by one periscope, but the camera can be switched between the front and the middle one by a lever beside the periscope -IMPORTANT the two chainguns are convergent on eachother, meaning youll have to change the range of the guns for close or far away targets. Dont worry, its very easy to do and can be done while firing. Just double click and you will change the aiming distance for the other chaingun(there is an indicator for distance on each chaingun and one inside the gunnery room) If the double click system isnt working(due to lag/fps issues or the performance fix mod), there is a manual button to change the range beside the periscope. -there is a secondary fire shut off switch for the chainguns beside the periscope aswell, so you can choose to shoot both or just one. hopefully helping save ammo when you only "need" to use one chaingun -You can double-click while on the periscope in the shuttle to move between the dorsal and ventral guns, the dorsal gun cannot be used while docked although you can still switch to its camera -The flood alarm in command is very sensitive so even a very small leak will set it off (your ears have been warned) there is a on/off switch for the alarm so you can always turn it off. -------------------------------------------------- Description: The pride of any fleet, this vessel was designed and commissioned by a consortium of wealthy Coalition merchants. They often act as mobile military outposts, protecting critical trade routes and ferrying around valuable cargo or high ranking officials. Due to its large size the Zidrom requires a large and experienced crew to remain operational. Be sure to bring lots of ammunition on trips, as the mere rumor of this ship's presence in a sector is enough to attract pirates seeking priceless cargo or valuable hostages. Thank you garrettj for the great description until I am able to make my own I will have garrettj's description -------------------------------------------------- Disclaimer This sub is actually too long to fit in the ending mission! you can still finish the game if you use cheats ie: teleport the sub past the ruin thats too small to fit through

16,438 downloads Details →
The Peregrine – Barotrauma Mod

The Peregrine

by 76561198796541123

A top of the range assault corvette, the A-12 Peregrine is the newest competitor to the market of Coalition strategic defense contracts. Equipped with both heavy firepower and manoeuvrability, the Peregrine is suited for heavy duty reconnaissance, fast assault, as well as missions of a more clandestine nature. As a result, its crew is also expected to hold their own against any threat during both rapid deployment and extended operations in hostile waters. Notice: The sub can't be used for PVP because the game doesn't take into account sprite scaling when mirroring the sub. I don't think the core functionalities are affected but it results in a visual fiasco. Retractable Dorsal Turret The Peregrine-C model is included in this custom submarine package. It has a fixed turret hardpoint in place of the sliding turret and is more bot friendly. Please redownload the mod to ensure you have received it. A double barrel rapid-fire coil-gun turret can be deployed to quickly neutralise swarms. However, the gun is only rechargeable and reloadable in its retracted position. The loader is situated in the reactor room, directly beneath the gun. Engine Overdrive The ship is outfitted with a much thinner and lighter hull to compensate for its heavy-weight engines and weaponry. As a result, direct engagement with dangerous threats is not advised. The engines can be overcharged using power from super-capacitors to provide a short burst of rapid acceleration to provide opportunity for strategic relocation. However, this will leave the weapons drained of power. Automatic Braking System Sensor array detect nearby obstacles and automatically reduce throttle to reach a safer speed to avoid catastrophic collision. This can be turned off using either commands in the system terminal or the rightmost switch beneath the display panel , which may be necessary when navigating tight passageways. (note: this system is very much WIP, so don't rely on it too much. ABS is deactivated in overdrive) Blobfish Bomber Shuttle The Blobfish shuttle attached to the rear is equipped with dual depth charge launchers, providing additional firepower for use in specific circumstances. At the same time, the shuttle is capable of carrying out dive support, with a durable battery and a crate shelf mounted to the entrance. System Information Note: the crate capacity displayed is not accurate. Actual capacity is 8 crates. Max speed (without overdrive): 27 km/h Max descent (without auxiliary ballast): 12 km/h Max descent (with auxiliary ballast): 16 km/h Reactor Control Modes These modes can be cycled and used depending on the experience with power management you would prefer: - Manual - the standard reactor operation, no external control circuit. - Comp-partial - external circuit manages turbine output, this provides smoother power regulation and prevents overvolting. - Comp-auto - reactor fully automated by external circuit, capable of running 4 fuel rods at once. Cycle using the button near the reactor, or using commands in the system terminal (reactorcontrolmode manual/partial/auto) Airlock The airlock can be used as an auxiliary ballast. This can be turned on by the button in the navigation console. Use the lever to cycle the airlock. Use the left most button to immediately open the hatch and bypass the cycling. Do not use both the lever and the button in succession. Sometimes, the airlock may become stuck in cycling mode. If so, press the button beneath the cycling lever in the airlock to reset it. Engines There are two engines. If either fails to receive power, try: 1. repairing the battery attached to it. 2. manually adjusting the charge rate in the attached batteries. Bots Although waypoints have been carefully plotted, the confined and awkward spaces of the shuttle and gunpods can be troublesome for bots. If they are stuck, instruct them to follow you and dislodge them from the location before trying another order. Additional Features The ship is designed with roleplaying in mind. These include: - Clocks and mission day tracker - Ship-wide announcement board for keeping the crew informed on orders (Use 'announcement {text}'; enter blank space, 'announcement ', to clear text.) - Setting custom text as the tail identification Access features in the system terminal. Type "cmd" for a list of commands. Outsourced Components: - Magic Reactor Controller - Astraltor https://steamcommunity.com/sharedfiles/filedetails/?id=2654926991 - Europa Clock - Crusade https://steamcommunity.com/sharedfiles/filedetails/?id=2419291326&searchtext=europa+clock Inspirations: - The Acacia - Rav2n https://steamcommunity.com/sharedfiles/filedetails/?id=2628666188&searchtext=acacia - Nova VX - Rain Dreamer https://steamcommunity.com/sharedfiles/filedetails/?id=2259833357&searchtext=nova

15,566 downloads Details →
[outdated] Neurotrauma in-game guide – Barotrauma Mod

[outdated] Neurotrauma in-game guide

by 76561198043711483

Complete Neurotrauma in-game guide "Neurotrauma Guide" adds a complete guide named as "MedAssistant" to the game, including cross links and back button support. This guide is an exact copy of the official Neurotrauma Guide, which can be found at GUIDE LINK, but is inserted directly into the game for easy access. One of the key features of this mod is its cross-linking functionality, which allows for you quickly navigate between related items and afflictions. In addition, the mod supports a "Back" button, which allows you go back 9 steps that pages you were reviewing Supports all 13 languages Guide have a translation for all 13 languages, by GPT-3.5 Translation can might have some errors and if you want you can contribute and improve the translation Here google drive tables where you can insert better translation for each traslation Headers and buttons Descriptions Also possible to install only the English version. It is the most accurate and error-free https://steamcommunity.com/sharedfiles/filedetails/?id=2958933177 How to get MedAssistant Craft it on fabricator TODO: * Add PharmaAssistant (For mod NT Pharmacy) * Add icon for each button Known bugs * If push buttons very fast, it's can cause console error * Before using tablet, close crew tab, (by default "C" hotkey) it's shifts text window

16,695 downloads Details →
Advanced Medicine [outdated] – Barotrauma Mod

Advanced Medicine [outdated]

by 76561198172591879

What is this mod? This is a mod that adds more realistic medicine. What does this mod add to the game? Surgery, override vanilla medicine, arrhythmias, fractures, arterial bleeding and more. We have a discord server: https://discord.gg/7CVwu4GRQM List of guides Link Up to date? Language https://docs.google.com/document/d/1N9mofyBbT0meC5sgUooYB9Etq-eCcZnFcz4OiqrSZdI/edit# Up to date English https://docs.google.com/document/d/1YDvj8geY_CdumwoogSW73Anz7nhhu64ASTH2nLnu2nU Mostly up to date English https://steamcommunity.com/sharedfiles/filedetails/?id=2572094170 Mostly up to date Russian https://gist.github.com/hnappinn/c23018ba9573ae70b7ccf120b4fbe2d0 Outdated English https://steamcommunity.com/sharedfiles/filedetails/?id=2508051334 Outdated Russian Mod compatibility Any mod that changes the human.xml, medical items or afflictions, won't be compatible with Advanced Medicine. To partially fix this you can, in most cases, just put Advanced Medicine higher than incompatible mod List of known mods with which Advanced Medicine will not work correctly: Mod Link Barotrauma Extended https://steamcommunity.com/sharedfiles/filedetails/?id=2350317026 Better Human Damage https://steamcommunity.com/sharedfiles/filedetails/?id=2312231842 Monster Health++ https://steamcommunity.com/sharedfiles/filedetails/?id=2406021370 Humans+ https://steamcommunity.com/sharedfiles/filedetails/?id=2093686205 Zvezda Character System https://steamcommunity.com/sharedfiles/filedetails/?id=2582164490 MedOverhaul https://steamcommunity.com/sharedfiles/filedetails/?id=2478503476 Deep Sea Medical https://steamcommunity.com/sharedfiles/filedetails/?id=2577950156 Texture of handheld medical scanner from ek in the mod - EK : Utility https://steamcommunity.com/sharedfiles/filedetails/?id=1946765892

12,481 downloads Details →
[VH] The Stoick – Barotrauma Mod

[VH] The Stoick

by 76561198018801220

The Stoick is a medium-sized, well rounded ship presented to you by Valhalla Shipyards™. It's an all purpose ship that, with the right crew, can take on any kind of danger. Notable Features - Thoroughly decorated ship - presenting machinery and cargo transport on the outside, and diverse types of livery on the inside; - Assignable bunk beds, with personal space for the crew's belongings; - Automatic anti-flood doors, hatches and ducts - Europa will have a hard time flooding this ship; - Windows to gaze into the abyss. Automatic shutters will close in case the abyss gazes back too hard. - Toggleable batteries, both for Main Systems and the Engine - To prevent overvolts and fires, activating the batteries shuts down the reactor. Remember to deactivate them before trying to turn it on again. Current battery charge is shown on the main navigation terminal. - Flood-able airlocks, to safely transport artifacts; - Anti-meltdown circuit - shuts down the reactor in the event of high temperatures for a prolonged time. - All crafting stations - Fabricator, Deconstructor and Medical Fabricator; - Day counter on the navigation terminal, to know how long has passed since you began your journey; - Mess-Hall for the crew, with a terminal to inscribe the names of the fallen crewmates, and a container to store their ID cards and their personal belongings. Weaponry - 4 Coilguns - 2 topside, 2 side bottom. All coilguns are swappable with other weapons at outposts. - 1 Railgun, side bottom - the Railgun holds 4 shells, but carries 6 extra shells plus a nuke, stored in the Helm; - 2 Sonar Depth Charges; - 2 Searchlights; - Well supplied security armory. General stats - Deep-Diver; - 45x12m; - 18 km/h vertical speed; - 38 km/h horizontal speed; - Recomended crew of 3-5, of any skill level; The Stoick is a ship built mainly to take part in campaigns, but can definitely do the job for multiplayer missions too. It took a long time for me to build it, mostly because I kept adding random stuff around the place to make the ship feel more alive. Despite my inexperience in ship-building, I feel like the The Stoick is a worthwile submarine - it checks all boxes, and has enough custom circuits and details to make it interesting. It definitely wouldn't have been possible without all the great guys in the official Barotrauma discord server, that helped me through a lot of technical problems. Please feel free to comment any suggestion, and please report any ship-related bug you might encounter. Updated for v0.14.6.0

16,008 downloads Details →
[BOS]Superman – Barotrauma Mod

[BOS]Superman

by 76561198157628895

Superman 超人模组 CN/EN “上天入地,无所不能” ●●●简介●●● 1.增加物品,超级方块 2.增加服装,超人服装 3.增加头盔,超人头盔 4.增加超级焊接工具 5.增加超级切割机 6.增加超级左轮 7.增加超级小刀 8.增加超级腰包 ●●●参数●●● 1.超级方块:在加工台无材料制造,可治愈所有疾病,同时也是弹药和燃料 2.超人服装:免疫所有伤害,可水下呼吸和免疫水压(需要穿一次潜水服),加快移速,增加全技能50点 3.超人头盔:免疫所有伤害,可查看健康状态,可查看潜艇状态,并且提供范围照明,增加全技能50点 4.超级焊接工具:超强超远焊接,消耗超级方块 5.超级切割机:超强超远切割,消耗超级方块 6.超级左轮:超高999点伤害,消耗超级方块 7.超级小刀:一刀999点伤害 8.超级腰包:容量56格,可装任何物品 【注意BOT不会使用超级方块!】 英化提供:DKAMX ---------------------------------------- 如果加载MOD时遇到问题,可以在已订阅MOD页面选择重新安装,如果未能解决,请反馈给我! 感谢使用超人模组,点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005

19,449 downloads Details →
DynamicEuropa RUS – Barotrauma Mod

DynamicEuropa RUS

by 76561198240992994

Translation into Russian mod DynamicEuropa

24,207 downloads Details →
Astra's Wrecks – Barotrauma Mod

Astra's Wrecks

by 76561198291319035

Comes packaged with these Wrecks: Kessel Azimuth Type 2 Okayu Orca (Assisted by Mellow Yellow) Remora Venture Destiny Kessel-B

22,431 downloads Details →
NetworkTweaks – Barotrauma Mod

NetworkTweaks

by 76561198067985351

Requires server-side Lua to work This is a completely server-side Lua mod that does some tweaks to the game's networking in the hopes of making it less painful. What does it change? - Forced network health update interval to zero, health will now update instantly and not sometimes take 2 seconds to get updated by the server. - Characters ""far"" away from you now have their position updated instantly instead of every 1 second. - The max amount of network events sent every update was changed from 4 to 8, should improve the situations where the entire server freezes for about 3 seconds because thousands of network events were generated at the same time. - Minimum mid round sync timeout changed from 10 to 100 seconds. - Old event kick time changed from 30 to 50 seconds. - Hull sparse network update interval changed from 5 seconds to 0.5 seconds. - Hull network update interval changed from 0.5 to 0.1 seconds. Tickrate Barotrauma has a tick rate setting, by default its 20, you can go to your game files and edit serversettings.xml to increase it up to 60. Might be a good idea for PvP. Increasing tick rate results in even more network updates being sent. Consequences? No idea, tested those settings in a PvP server, seems fine. People with really bad internet might suffer because of the increased amount of network updates.

22,268 downloads Details →
Balalaika – Barotrauma Mod

Balalaika

by 76561198237865226

This mod adds two balalaikas : a classic and an electric. Kalinka is interpreted by Henrik Lundkvist : https://www.youtube.com/watch?v=hH5znHQ9QRY The electric balalaika music is interpreted by Vityok on PopMusicRu : www.youtube.com/channel/UCurAZVJ6GBRSKrg476-kOpA

15,256 downloads Details →
Transparent Diving Helmet [REDUNDANT] – Barotrauma Mod

Transparent Diving Helmet [REDUNDANT]

by 76561198049884400

VANILLA NOW HAS TRANSPARENT DIVING SUIT HELMETS! Developers have made diving suit helmet glass transparent in the vanilla game. I'm happy this mod provided this option while it was working. I'll keep this up for historic reasons. Thanks for the support everyone. I remember lots of feedback from people in discord's baro-modding, so special thanks to you. Transparent helmet visor This mod makes Diving suit's helmet visor transparent, so you can see the head of the person inside the suit. This also makes the suit no longer disguise people. UPDATE2 -added the combat and abyss suits from vanilla game -updated for Embrace the Abyss suit changes UPDATE1 -enabled hairstyles and headgear in the diving suit! -changed helmet position slightly to accomodate larger headgears. Even riothelmets and clownmask fit in.

12,723 downloads Details →
Enable Husk voice – Barotrauma Mod

Enable Husk voice

by 76561198027060856

Husks now speak Updated to work with v1.7.7.0 Normally when using Husk genes the Husk infection will make you mute. But thanks to a new breakthrough in genetic research you can still keep your voice! Can still issue orders, use chat and voice chat.

21,257 downloads Details →
Baroverhaul - Dynamic Europa SFB Patch – Barotrauma Mod

Baroverhaul - Dynamic Europa SFB Patch

by 76561198041235727

LOAD ORDER IS IMPORTANT FOR THE NEW VERSION OF BAROVERHAUL, NOT CLASSIC THE OTHER DYNAMIC EUROPA PATCH IS NOT NEEDED WITH THIS ONE From top to bottom - Baroverhaul Dynamic Europa - Stations From Beyond Patch - Dynamic Europa - Stations From Beyond Outpost Pack - Dynamic Europa - Baroverhaul

23,930 downloads Details →

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