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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

[Old] EK Berith Mk-IV – Barotrauma Mod

[Old] EK Berith Mk-IV

by 76561198059085511

Do not send 'community awards'. Until the new system is fixed, there is no point in sending awards to community items. Berith Mk-IV Deep Diver The Berith class submarine is a rugged expedition vessel with a focus on long endurance and crew survivability. The Berith is capable of carrying large reserves of supplies and ammunition, key structural areas have been reinforced, and critical systems hardened against combat damage. The vessel is also equipped with an advanced laser drone for scouting and combat support. Role: Deep Diver ( Expedition ) Price: 20,000 Mk Recommended Crew: 8 - 12 Size: 42x10m Cargo Capacity: 24 Boxes Vessel Strength: Medium Vessel Maintenance: Standard Low Recommended Difficulty: Medium Recommended Crew Experience: Any Notable Features: - Advanced Electrical System - Engineering Bay - Medical Bay - Moderate Armory - Advanced Pulse-Laser Drone - Drone Command Suite - Moderate Reserve Ammunition Storage - Ballast Repair Safety Tag-out - Artifact Storage & Deconstruction Weapon Systems: - x4 Coilgun (Turret-Mount) - x2 Empty Hardpoint (Turret-Mount) - Advanced Laser Drone: x1 Pulse Laser (Turret-Mount) Stock Reactor Trim: 0.01 - 75 Official Guide to EK Submarines

13,463 downloads Details →
Hazardous Reactors damage patch for neurotrauma – Barotrauma Mod

Hazardous Reactors damage patch for neurotrauma

by 76561198029647236

Adapt rod & reactor damage to players so they stay dangerous, otherwise they deal near to no damage Doesn't modify Advanced medecin/neurotrauma at all Due to an ongoing issue the EK support is disabled until resolved Load order : -Hazardous reactor NT patch -Hazardous reactor If for whatever reason you mod cant be loaded on your server try this reupload https://steamcommunity.com/sharedfiles/filedetails/?id=3052934503

16,528 downloads Details →
Parallel Talents Plus – Barotrauma Mod

Parallel Talents Plus

by 76561198019106077

A recreation of the parallel talents mod with support for many job mods. What this mod does: Allows you to freely switch between trees to spend your talent points on. Allows you to take all talents in a tree, instead of having one per tier. While there are no issues running this even if you use no job mods, I recommend using the original if that's your plan. But if you want a shorter mod list and/or support for jobs that don't have patches this is the mod for you. Load order generally doesn't matter unless something overrides the trees already, or unless stated. Supported mods: Abnormalities Playable (Load above both mods) AbyssalSmith Acolyte Admiral Agruculturist Better Solo Crew Start - Senior Assistant Blade Blahaj (Place patch above) Botanophobia BSA - New Abyss Clown-O-Trauma - Clown CyberHuman Dead Space - CEC Engineer (+Fixes talent tree progression) Deep Creature - Researcher Doppelsoldner Diver Force Warrior (Jedi or Sith) Gigachad Harlequin (One Killing Joke ability) Hungry Europans - Chef Husk IRN Crew Lead Diver Lizard Lupine Mage Monk Mudraptor New Seven Occultist Playable Xenomorphs Psyker Ratmen Renegade (One Specilization) Scavenger Scientist Serparatist (One Adaptable, Moved Self Sufficient up) Smith Surgeon (Place patch above) Technician Teen Thalassophobia Gamma Touhou Toxicologist VanillaPlus - Clown (Place patch above) VIP Warden Talent Tree Patches: Talent Additions (Official patch) The Great Talent Merger of 1.0 Merged Talent Trees (Original not required) Unsupported mods: Jobs Extended (Duplicate job, JE, and Diver do not use overrides either) If you would prefer this job mod instead look at Parallel Talents Plus - Jobs Extended Edition Jobs that don't need a patch: Skadi the Corrupting Heart Original talents mod. Thank you for downloading, and thank you to the original mod creators for their terrific work~ Github

20,640 downloads Details →
Dugong Mk2(Extended Hull) – Barotrauma Mod

Dugong Mk2(Extended Hull)

by 76561197969567087

*If you can't see the submarine in game enable it in the options, if you still cant find the submarine try to verify the cache, and if it still not showing up copy it from the mods folder to the submarine folder. File is called Dugong Mk2-6* Extended version of the Dugong with a third coil gun, fabricator, deconstructor, and increased supplies in general. -Bow and stern have been hardened -Hull extended with reinforcements added in some areas -Medical bay slightly extended and more supplies added -Third Coil gun added -New room for coil gun ammo -Reactor output increased -Repair tools and equipment added in engine room -Small supply cabinets with emergency supplies added in most room -Extra fire extinguishers added in most rooms -New room added for crafting with 2 large storage cabinets for materials -Extra diving equipment next to airlock -Extra oxygen tanks next to airlock -Extra harpoon guns added and ammo next to diving suits -Medical crafting table added to medical room Dugong Mk3 (Rail gun version) https://steamcommunity.com/sharedfiles/filedetails/?id=1767983589

15,599 downloads Details →
SOFA'S WRECKS – Barotrauma Mod

SOFA'S WRECKS

by 76561198058190158

A pack of station style wrecks These stations have been abandoned a long time making it so most of the locking mechanisms on the doors dont work anymore. I made these stations mainly for fun but i also wanted some more station-like wrecks to explore

15,207 downloads Details →
SOFA'S DECO – Barotrauma Mod

SOFA'S DECO

by 76561198058190158

This is really just a personal mod for a cave thing i was making. Heres the sub-cave-thing: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2526462828 Another example: https://steamcommunity.com/sharedfiles/filedetails/?id=2675489335 If you do want to use it though i don't recommend using it with Into The Abyss as some the walls have the same names because i was in a rush to make the cave-sub-thing. sorry.

14,343 downloads Details →
PlantsPlus – Barotrauma Mod

PlantsPlus

by 76561198081600465

1.1.19.3 compatible Scientists have found a new way to grow alien plants that make hybrids of Earth and Europa plants possible. Adds additional types of seeds to plant, which can be purchased from the Research Outpost store or crafted at the fabricator. Contains: - Aquatic Poppy - Elastin Plant - Fiber Plant - Sea Yeast Shroom - Slime Bacteria

16,382 downloads Details →
Astra's Bot Conversation-Dialogue Mod – Barotrauma Mod

Astra's Bot Conversation-Dialogue Mod

by 76561198291319035

Russian translation here: https://steamcommunity.com/sharedfiles/filedetails/?id=3047423616 Brazilian/Portuguese translation here: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3428754487 Chinese translation here: https://steamcommunity.com/sharedfiles/filedetails/?id=3720094948 Hi! My name is Astra. I'm an avid fan of bots as I grew up with them in my childhood, and have been fascinated by them for all my life. I crave to see my AI partners fleshed out just as well as human characters. I've spent a long time on this mod, running it on my own campaign, and with friends. I finally feel it's ready to go out on the steam workshop, so here it is. My Bot Conversation-Dialogue (Whichever you prefer) Mod! Features: 196 Full conversations with responses. 32 One-line conversations. (No responses) 228 Total conversations. 335 Extra dialog related to Orders or Status reports (Thank you to Enhanced Armaments for the inspiration for doing this!) 8 New traits. New Traits: The Nihilist - Being born on Europa was a big mistake for the Nihilist. Wasting away under the ocean, they find that since death is inevitable, they should not openly reject it. They tend to be rude towards others, after all, who's going to judge them when they die? They won't be remembered anyways. They don't get along well with their fellow crewmates, especially the Optimist. The Optimist - Trying to make the best out of any bad situation, the Optimist is always there to try to put a smile on people's faces. Being happy is the key to being productive, and staying positive can prevent any crisis from getting much worse. The Optimist can be extremely naive, but their optimism is very welcome among the crew. They tend to get along well with everyone. The Survivor - No one's sure if the Survivor's claims are real or fake. They say they've survived hundreds of failed submarines, and certainly have a bit of unorthodox knowledge. However, it's not like anyone could survive that long out on the cold waters of Europa, so many people suspect they are lying. What isn't fake however, is their knowledge and skill. They tend to get along fine with everyone. The Cultist - A proud Church of Husk member recruited to the submarine for god knows what reason. They constantly attempt to subvert people into becoming willing acolytes of the Husk, but don't go out of their way to sink the submarine, surprisingly. The Cultist thinks that every journey they take will end with their Huskification, and if it doesn't, then next time will. They get along fine with everyone, but no one gets along well with them, especially the Supremacist. The Supremacist - A rabidly nationalistic human, keen on taking all of Europa's riches for humanity. The Supremacist believes the human race is the peak of what Europa has to offer, and despises anyone who sees it the other way around. They aren't very accepting or nice to people who act differently than humans, or are different than humans. They get along fine with everyone, but despise the Cultist. The Loyalist - A devout coalition loyalist who's lost their power with the coalition ages ago, they're fiercely loyal to the coalition and have either been fed propaganda all their life or willingly believe what the coalition says. They get along fine with anyone, but have a vendetta against anyone who speaks bad about the coalition. The Philosopher (Philosophical) - A self-proclaimed enlightened wise thinker who makes it their mission to speak in very complex english for no apparent reason other than to show off their literary skills. They're rather easy to get along with, as long as their annoying habits of speaking complex does not get to you. They tend to get along fine with anyone, but can annoy people with their constant unnecessary linguistic choices. The Conspiracist - A seemingly normal person who's bought into nearly every conspiracy theory, and even crafted their own crazy outlandish theories. They seem to have a conspiracy theory for nearly everything, and will constantly talk about them in the hopes more people "come to their senses" and believe them. They are rather entertaining, because of how wild their conspiracy theories they so passionately believe in are. They tend to get along fine with everyone.

18,832 downloads Details →
Playable Mudraptor (Magenta Mix) – Barotrauma Mod

Playable Mudraptor (Magenta Mix)

by 76561197976797544

THIS MOD NO LONGER WORKS DUE TO DEVELOPER UPDATES. I WILL FIX IT WHEN THEY STOP ADDING NEW STUFF WHICH WILL EVENTUALLY BREAK THIS, AGAIN. This is my own mix/take on Elly's Playable Mudraptor Job which can be found here!: https://steamcommunity.com/sharedfiles/filedetails/?id=2848527408 Chinese Localisation Patch can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2855722971 REQUIRES LUA FOR BAROTRAUMA INSTALLED AND ENABLED. DUE TO HOW BAROTRAUMA IS CODED/MADE, THIS MOD IS VERY LIMITED IN SINGLEPLAYER DUE TO HOW TEAMS WORK, MULTIPLAYER WITH SOME FRIENDS WHO ARE HUMANS TO HELP YOU IS BEST. Thanks to Elly for making the install guide image! Heads 1, 2 and 3 remain the same as Elly's however Head 4 and 5 are now unique alongside Head 6, 7, 8, 9 and 10 have different eye colours with the default head. List of main differences from the original mod: Dumb lore stuff - Reworking the mudraptor's description to more fit a lore friendly idea of humans splicing mudraptors with their DNA in order to tame them. The talents are geared towards both Monstrous behaviour and Human behaviour depending on what you prefer. Full Talent Rework - Every talent in the talent tree for the Raptor is now custom, including some tough choices in the form of alternate talents just like other jobs. Health UI and Limb Damage - A working full health UI just like Humans and correct Limb Damage. Pet Tag - The mudraptor job has the Pet XML Tags, making doors actually work for them. Item Balance - Bio Flares, Backpacks and Helmets for the Mudraptor now cost more materials and are no longer auto-given on mission completion. The armour given by the Armour items are now a fair bit tougher than before so they wont come off as easily. Limb Modifications - Your jaw and arms can no longer be severed while you're alive and as a result completely gut your functionality. No more eating - You can no longer eat dead stuff and accidentally consume it's inventory. TL;DR Features: Play Through the Fire and the Flames on your Raptor Guitar. (Including 11 other custom tunes) Haul large cargo with your strong legs and body. Don the famous Raptorboy Hat. Nibble doors, you little rascal. Become the bane of all Crawlers by powering up your Creature Attacks. No, you still can't climb ladders. Become the opposite and power up your Humanity to wield Human weapons of mass destruction. Take a nap and recover your health. Run into the line of fire of your masters and blame them for shooting you. Have trouble fitting into ruin vents. Thankies and Credits: Elly - The original Playable Mudraptor Job, It's talents and items. Thank you for your blessing in making this mod of your mod. Nessinby - Making the awesome art work for the custom Backpacks & The Hat, The custom Health UI and limb system. Helping me with documentation of the hell that is XML. EvilFactory - For making LUA for Barotrauma. Me - Lua script stuff, Bunch of XML hell, New talent stuffs, some icons.

14,069 downloads Details →
Enhanced EuropaWar – Barotrauma Mod

Enhanced EuropaWar

by 76561198121198202

An adjustment patch of EuropaWar. Original mod is still required. There is no specific load order requirement relative to the original mod Patches: - Enhanced Armaments Patch - JiuZhou Arsenal Patch - EuropaWaifu++ Lite Patch Incompatible Mods: - Forked EuropaWar - EuropaWar EuropaWaifu++ Patch - 木卫二萌化计划+EuropaWar兼容补丁 Additions: - Clown Carnival type 2 - carrys Clown Saboteur and Clown Slasher - Blessed Clown boarding pod - Clown Chemist boarding pod - Underwater scooter Clown Chemist - Armored Pirate boarding pod - Monster missions: Pirate Suicide Squad, Interceptor Bot, Defense Bot, Separatist Imposter boarding pod, Clown Bomber boarding pod, Singer - Nest Mission: Death Spider - Abandoned Outpost Mission: Death Spider, Clown Slasher, Pirate Changes: - Added highpriority tag to humanoid enemies and some other creatures. A built-in Lua script adds characters with highpriority tag to the high-priority list to prevent them from being affected by Performance Fix - Humanoid enemies now fall unconscious first instead of dying immediately - Boarding pod crosshair can now enter submarine - In non-high-pressure environments, boarding pod crosshair will self-destruct and deploy boarding pod - After a Ram Ship successfully attacks a wall (destructible and max HP < 3000), an event ensures all enemies spawn inside the submarine - Added sound effects to Ram Ships for earlier detection and identification - Clown Saboteurs carry more disruptive items (Blank Coilgun Ammunition Box, Bike Horn, Dementonite Cymbal, Radio Jammer) - Clown Bomber sprites now reflect whether they are carrying a timed detonator and C-4 block - Clown Bombers require both a timed detonator and C-4 to explode upon death - When explosion conditions are met, a Clown Bomber grabbing a character will beep and slowly gain bloodloss - Clown Chemists use a wider variety of poisons - Intimidation Bots attach to the submarine wall and slowly suffer Internal damage - Separatist Imposters inherit human ragdolls, making them compatible with all mods that modify human ragdoll - (Lua Required) Separatist Imposters copy a crew member's appearance, equipment, and buffs - Pirate Gunships are now more agile - Replaced the Heavy Machine Gun Pirate Gunship with an Piercing Coilgun Pirate Gunship - Railgun Pirate Gunships fire Railgun Harpoons - Interceptor Bots are more agile; each attack causes a brief extra power load in nearby junction boxes - Separatist Ironfist gains a new talent: 25% Stun Resistance, plus 10% Damage Reduction per enemy within 15m (max 50%) - Pirate Suicide Squads carry Stun Grenades; Separatist Suicide Squads carry Frag Grenade - Boarding Pod items are given a High-Priority Tag to prevent optimization by Performance Fix - Boarding Pod items can penetrate up to 99 targets before reaching a hull - Boarding Pod items cannot penetrate structures with max HP ≥ 3000 or indestructible entities - Enemies spawned from Boarding Pods gain a brief Adrenaline effect (Stun Resistance, cannot be knocked unconscious) Balance: - Reduced humanoid enemy attack range (20m -> 12m) to prevent beyond screen attacks - Reduced the item production speed of pet Intimidation Bots - Armored Husk gains armor, but its health and health regeneration are reduced - Removed the Deep tissue injury recovery from Armored Husk - Reduced Large Death Spider health (800 -> 300) - Humanoid enemies wear broken diving suits that yield fewer materials when deconstructed and degrade over time like disposable diving suits - Humanoid enemies now drop ammunition supply loot, which can be deconstructed into basic materials - Pirate / Separatist Suicide Squads now drop medical supplies - Reduced medal drops; only heavily armored enemies drop medals now Fixes: - Fixed underwater scooter enemies not switching weapons after engaging - Fixed the boarding pod crosshair alarm not being mono audio - Fixed incorrect HealthIndex settings for Clown Slasher, Clown Saboteur, Clown Bomber, Husk Cult Devoured, Armored Husk, Stun Baton Husk, and Rogue Husk High Priest - Fixed the Clown Divine Child being able to trigger Clown Blast even when unconscious or not equipped with the Funbringer 3000 - Fixed the Mist Raptor Assault Boat (EMP) not causing EMP effects - Fixed pet Intimidation Bot missing the Walk animation type - Fixed Performance Fix sometimes causing a single underwater scooter enemy to multiply after entering the submarine Optimizations: - Optimized ragdolls and AI for boarding pod crosshair - Optimized ragdolls and AI for Ram Ships - Removed redundant limbs from Clown Slasher, Clown Saboteur, and Clown Bomber - Optimized AI for humanoid enemies - Optimized ragdolls for the Eyes - Optimized acid cloud generation for the Eyes - Optimized ragdolls for the Singer - Optimized ragdolls and AI for Pirate Gunships Credits: - Real Sonar (Anechoic Diving Suit Sprite) - DynamicEuropa (Pirate Exosuit Sprite)

21,902 downloads Details →
LeCrazyy's Item Variety Pack – Barotrauma Mod

LeCrazyy's Item Variety Pack

by 76561198214594327

This is a mod pack to add more item variety for weapons and equipment alike, seamlessly implemented into vanilla's balance and art style. The new items can be obtained through different means depending on the item in particular. Some can be crafted straight away, some require talents to unlock the recipe. Others can be unique loot from wrecks and ruins, maybe even from a station event. Hostile NPCs even have the chance to spawn with some of the added weapons, varying depending on what faction they belong to. While this is technically a combination of 3 existing mods of mine, the biggest difference between this and them is that this mod integrates many of the items into the vanilla talent pool, intentionally targeting lackluster talents to give them a bit more allure. This mod should work when added into an existing campaign, and should unlock items based on talents you already got just fine. For in depth details in all the items added check these guide:(These were designed for the standalone mods but still ring true in the vast majority of cases) Weapons Equipment The original mods are still available for download if you want individual ones or just dont like the talent implementation: aWeapons aEquipment aWeapons Distributed Some content from those mods were cut for this release to reduce bloat, you can find them here: LeCrazyy's Item Variety Pack Cut Content LeCrazyy's Makeshift Weapons I am completely open to discussion in the comments or discussions tab (less character limit). So if you have any bug reports, balance takes, questions or whatever, I'll try my best to answer. I made this mod as I simply wanted more item options for barotrauma, but found that a lot of mods that already do this tend to be overtuned, making them objectively superior to vanilla items or dont look like they belong in the world this game takes place in. While obviously by the nature of this being a mod its not vanilla, I have put a good amount of effort into making sure things remain vanilla-like. For better or worse I will continue to try to replicate this vanilla aspect for any updates the game continues to receive that will prompt me to update this mod. Russian Localisation kindly provided by Edem Brazilian Portuguese Localisation kindly provided by Clawhanx Precision Welder resprite kindly provided by Dilopho-Mos! Overrides: - Final stage of clown questline. - Many talents in order to add recipes to them (Refer to the images for what talents exactly) - Alien Blueprints: alienincendiumblueprint, alienphysicoriumammoblueprint. (Least weird way to add new recipes to these outside of making a new framework for modders to follow)

18,153 downloads Details →
中文优化-[Optimized for Simplified Chinese] – Barotrauma Mod

中文优化-[Optimized for Simplified Chinese]

by 76561198257023744

Because the official Chinese localization has too many errors, so I made this Chinese localization optimization MOD, in reading this English you can skip this MOD. 此模组对游戏内所有中文进行优化(部分文本基于原MOD: 中文优化 ),并包含 角色/粒子编辑器汉化 内容 感谢以下成员对此模组做出的贡献:(贡献排名不分先后) 雨望,下北泽,V1TIA7E,ANSEL,CTos,FZJEEP,老虎脱粒机汉化组,Noking 联机水群:770395108 模组造船:200300947

23,360 downloads Details →
RIBA Portable Items – Barotrauma Mod

RIBA Portable Items

by 76561198140043383

Both parts of LUA, SERVER and CLIENT, are REQUIRED ! Attention, Sailors! Tired of your classic ship? Need more space on this tin can? Or perhaps you've overdone it with new recruits, and they're drowning at the slightest flooding? Well then, you've come to the right place! Customize the ship to your twisted taste with this balanced mod! This mod allows you to (just imagine) craft, rearrange, and even place your OWN DIY items! (which are practically identical to vanilla items!). Moreover, these items even have a purchasable version in case you're not too fond of the shine of homemade creations. So, what items are we talking about? Almost everything! Various terminals, pumps, cabinets, fabricators... Download this mod now, and we promise you'll discover new depths in the already deep gameplay of Barotrauma! What's new? (Update "ItWillSinkInLUA") Well, new items have been added. (like chairs, for example) Some old items are hidden. (such as mechanic's and engineer's chests) And generally, there are so many small changes that I'm too lazy to list them all. All for the better, I hope. All items (including their variations, a whopping 70 of them!) have been updated according to the developers' innovations. I've automated this process, so falling behind will no longer be an issue. Now the mod uses LUA. ?!?1!? (yes) Both the SERVER and CLIENT parts are REQUIRED! So, why LUA? To make things worse for everyone improve the balance and make it more vanilla. Yes, this mod is about campaign and balance, just a reminder. (For something else, there's BaroCraftables+) Now each item added by the mod has a maximum quantity restriction on the boat. Crafting and installing items now require the appropriate skill. Skills expand the cap of available items. There are 4 skills for over 20 item categories in total. You can find skills in the development branches of some professions. An alternative to skills is recipe books. They are reusable and can be found in the shop. The effect of books almost entirely replicates that of skills. The effects of books and skills stack, meaning a player who read the book and developed the skill will receive a double cap for corresponding items. If you don't like this update, I've published a legacy version as a separate mod. You might also find these useful:

15,261 downloads Details →
CustomIcons – Barotrauma Mod

CustomIcons

by 76561198011177738

Bunch of icons. They are all under "Decorative" in the editor. Required for all of my subs. Feel free to use 'em for yours too.

15,352 downloads Details →
All The Talent Trees – Barotrauma Mod

All The Talent Trees

by 76561198110559113

Disclaimer! This Mod does not work with other talent tree mods and/or other jobs then the vanilla ones. ! After activating the mod via the mainmenu or by connecting to a server always restart the game, or the mod will not work ! Description Working on something but you don't have the required talents to finish? Don't like how you have to rely on others? Just want to get a talent of a different job, or does the crew think you are useless because you have bad talents? Then this small mod is the solution! This mod makes every talent tree available to any job. Want to be a chaotic clown and also the ship's doctor(oh dear)? Or be a gunslinger as a "useless" assistant! Completely up to you(and your talent points)! Compatibility For "All The Talent Trees" to work with compatibly mods, "All The Talent Trees" needs to be loaded last. NOTE: Not every compatible mod is compatible with eachother! Compatible: - Combat Overhaul by feather and To monke and beyond - All Talents Unlockable by SVX-8 Not Compatible: - Nothing known yet If you have any problems with the mod, or found a different mod thats Compatible/Not Compatible please tell me so in the comments! Also please check out my main mod and project the "KSE - Community Mod". A huge amount of hard work and love went into it!

14,296 downloads Details →
Artifacts extended – Barotrauma Mod

Artifacts extended

by 76561197984903867

Language support included: English, Русский. (if you wanna help me translate artifact descriptions on other languages - message me) This mod extends list of artifacts available and adds new unique effects. Atm mod contains: - New artifacts - New artifact missions (ruins + caves) - 2 New alien trinkets - Added healing effects to all alien trinkets (inner/organ damage, bites/laceration, burn, blunt/explosion traumas or psychosis) List of new artifacts currently in this mod: (no spoilers) - Oasis artifact - Rusting artifact - Infrasonic artifact - Bloodmoon artifact - Heart of the swarm artifact - Bent reality artifact - Spark artifact - Pulse artifact - Vacuum artifact - Biohazard artifact - Melting artifact - Integrity artifact Ways to obtain new artifacts: - Missions - Naturally generated ruins - Environment: caves, seabed, wrecks (it seems it works properly without workaround) I'll be adding artifacts when i get new unique ideas. You can share your suggestions and i'll add those into mod. Environment workaround (in case artifacts don't spawn normally in environment) New artifacts will not generate normally in environment unless you edit Bugtrauma/Content/randomevents.xml (an old bug, that has not been fixed yet - only host has to modify file) You'll have to delete everything inside tags <Randomevents></Randomevents> This will let mod use it's Artifacts extended/Events/events.xml This will not effect your campaign savefile and even will let you join public games, but if you you'r planning to host an unmoded public game, you'll have to validate game files first to restore Content/randomevents.xml file. (else nothing will spawn during the mission, neither monsters neither artifacts) Workaround side effects: - not compatible with other mods that require you editing randomevents.xml (afaik atm there's no such mods) Also, to extend your gaming experience you can try mods that hide artifact's name and description in game: Unknown artifacts https://steamcommunity.com/sharedfiles/filedetails/?id=2346380367 Unknown artifacts (duplicates this mod, but with names hidden) https://steamcommunity.com/sharedfiles/filedetails/?id=2346381030

13,077 downloads Details →
顺丰航空 – Barotrauma Mod

顺丰航空

by 76561198283384859

顺丰航空号是一架高机动性的货运飞机,那么作为一架货运飞机,火力自然比较逊,整机也就9个火力点.5门电磁枪,2门轨道炮,2门双发连射炮,机头设1台充能爆发激光和充能防御激光阵。位于驾驶室控制的轨道炮和连射炮为上下视角滑动切换控制。机身中部载具舱设手动开关大型舱门,搭载一辆纯电动顺丰送货面包车,和一辆无人送货三轮车,三轮车双击切换移动和攻击模式。另外,作为一架飞机,下面挂着一个导弹很合理吧?它依然是双击切换操作。还有,飞机尾部搭载一艘基洛夫空艇也很合理吧,毕竟都会飞,擅长轰炸的基洛夫空艇可以弥补母船在轰炸方面的不足。(注意:整机系统较多,耗电量较大,驾驶时如若电力不足请点亮导航台上的一键超频按钮。) 一直想打造一艘梦中情船,把自己喜欢的系统都整合到一艘船上,奈何本人并不是资深电路大佬,这驾飞机上现有五处电路系统是借鉴缝合了其他大佬,现注明出处,如果您觉得侵权不妥我会第一时间删除这架飞机。请您在B站搜“老司机hot”给我发私信或我的视频下方留言,我会看到第一时间删除这个飞机。 借鉴列表: 第一处:激光主炮电路系统,工坊名称:Apo-5 "Chainsaw" 作者:江奈 地址:https://steamcommunity.com/sharedfiles/filedetails/?id=2672724617&searchtext=Apo-5+%22Chainsaw%22 第二处:载具仓升降大门系统,工坊名称:Midnight 作者:Libras 地址:https://steamcommunity.com/sharedfiles/filedetails/?id=2432206623&searchtext=Midnight 第三处:热熔开路电路系统,工坊名称:T.S.M-日暮山工程 作者:Brynhild 地址:https://steamcommunity.com/sharedfiles/filedetails/?id=2786905777&searchtext=T.S.M-%E6%97%A5%E6%9A%AE%E5%B1%B1%E5%B7%A5%E7%A8%8B 第四处:送货三轮车无人机电路系统,工坊名称:T.S.M-日暮山工程 作者:Brynhild 地址:同上。 第五处:飞机导弹电路系统,工坊名称:【T.S.M】山河无恙 日月重光 作者:Brynhild 地址:https://steamcommunity.com/sharedfiles/filedetails/?id=2818473926&searchtext=%E3%80%90T.S.M%E3%80%91%E5%B1%B1%E6%B2%B3%E6%97%A0%E6%81%99+%E6%97%A5%E6%9C%88%E9%87%8D%E5%85%89 这是我的第一个作品,发这个工坊的目的是为了纪念自己的第一次,绝不是故意侵权您的作品您的系统,还请您谅解。谢谢大佬。

20,615 downloads Details →
Auto-Doors for Outposts – Barotrauma Mod

Auto-Doors for Outposts

by 76561197966120988

This was made using data from 1.0.9.0 and may not work with the latest version of the game, use at your own risk! Manual doors begone! This mod rewires all the vanilla outpost and city doors to motion detectors so they automatically open when you get near! This does not include abandoned outposts, beacon stations, or wrecks. Only friendly outposts and cities. - Compatible with: 1.0.9.0, bots, and multiplayer - Safe to add and remove mid-campaign! The game regenerates outposts/cities on load, so this can be added/removed at any point without issue. - FULLY compatible with mods that add/modify abandoned outposts, beacon stations, or wreaks. (Including Pirates Ahoy!, because they add a completely new outpost type rather than modifying vanilla outpost types). - NOT compatible with mods that modify vanilla's friendly outpost/city modules, such as DynamicEuropa. (Mod works by rewiring the vanilla outpost/city ".sub" files in the sub editor, and modifying the OutpostConfigs and Outpost RandomEvents to refer to the modified .sub files, so it will conflict with mods that also modify outpost/city modules/randomevents). Check out my other mods! Credits to tanosii_chan for the upvote animation!

18,190 downloads Details →
Earth's Forgotten Arsenal – Barotrauma Mod

Earth's Forgotten Arsenal

by 76561198045697832

When travelers from Earth began their expedtion to Europa they left Earth with the best weapons on offer, this was short lived and the use of older battle proven firearms from past conflicts was an unforseen necessity, this became known as Earth's Forgotten Arsenal to thousands of captains all across Europa. This mod adds: Weapon Ammo AKM Colt M1911 Colt M16A1 FN FAL FN P90 Enfield L85A1 30rnd 7.62x39 8rnd .45 ACP 30rnd 5.56 Stanag 20rnd 7.62x51 50rnd 5.7x28 30rnd 5.56 Stanag

12,428 downloads Details →
Combinable Coilgun Ammo (Last Update Oct 2021) ABANDONED – Barotrauma Mod

Combinable Coilgun Ammo (Last Update Oct 2021) ABANDONED

by 76561197994391013

ABANDON SHIP Hi folks, I'll no longer be providing updates to this mod. As far as I know it still works as of 20/03/22 (at least, no one has complained about it not working since the last few updates). Anyone is free to take these files and update them and publish a new version in the future. Crediting me would be nice but not required, this wasn't exactly rocket surgery. Happy fishing, Tom The Mod This mod lets you drag and drop same type coilgun ammo boxes onto each other to combine them together. Loose ammunition bolts can also be deconstructed but the only resources you get for them is your RAM back. You need to have one box in a shelf or loader, pick up the other and drag the inventory icons on top of each other. Empty boxes can be deconstructed as normal. I mostly play singleplayer and while I can meticulously break down every partial box after a mission, it was just sucking up too much time. Updated for Among The Ancients Oct 2021 Depleted fuel coilgun ammo can be combined.

14,536 downloads Details →
Breaking Bad Guitar – Barotrauma Mod

Breaking Bad Guitar

by 76561198093488159

Replaces the guitar sounds with the breaking bad theme, now you can cook meth while playing this beautiful tune! Music used: https://youtu.be/wFL6BeXSf9w

17,107 downloads Details →
BaroTraumatic Nightmare – Barotrauma Mod

BaroTraumatic Nightmare

by 76561198865679732

Mod Summary Crave endless waves of bloodthirsty monsters? Want to convert a normally peaceful ocean into a target rich environment? Suffer from chronic masochism like me? Then this mod is for you! This is BaroTraumatic but with no feelings, no empathy, no remorse. The normal BaroTraumatic enemies will spawn constantly, massive waves when you start moving, and the abyss is just death. This is borderline impossible, better bring out the BIG GUNS! * Features * Biomes * Installing * Other Creations Features This is the legacy reincarnation of the original BaroTraumatic, based on nothing more than a mistake originally. Enemies will come, they will never stop coming. There is no breaks, the event manager is turned off. If you are sane do not play this version, but you're playing BaroTraumatic so its only a matter of time till you break. This is my omen to you brave idiot, turn the damn sonar off. Biomes Each biome has a unique with sets of creatures at a stupid difficulty that will force the player to pray to the honkmother Installing TO USE THIS MOD, you need to download ONLY ONE VERSION OF BAROTRAUMATIC and then you can download the different creature packs that you want. They are not all required but are the available packs that work with Barotraumatic. Creatures from these mods are used in the events to add in more variety. Do not download the original versions of Xansmonsters1&2, Extended monsters, Monster test pack, Europa fishies and survivator plays as that will cause issues. AbyssVeteran and other mods that edit the spawn-list, Event Manager, or Vanilla Afflictions must come below BaroTraumatic! It is generally safe now to put BaroTraumatic at the Top of your Load Order BaroTraumatic and its dependencies/derivatives are safe to add and remove from any campaign at any time. Other Creations My DynamicEuropa Map and Locationtype Overhaul: https://steamcommunity.com/sharedfiles/filedetails/?id=2532991202 Normal Mode Hurts Less; BaroTraumatic: https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103 Wanna go out with a bang? Hazardous Reactor: https://steamcommunity.com/sharedfiles/filedetails/?id=2547888957 Not enough fabricators and shelves for ammo production? BaroCraftables: https://steamcommunity.com/sharedfiles/filedetails/?id=2499918466 I recommend Performance Fix by Evil Factory. There is a creature config that will allow you to increase performance, you'll need it. Big thanks to LordFrith and Udrakan for the random help, check out their stuff too if you like good mods. (ITA compatible but pure cancer and the images are using LordFriths biome overhaul, very pretty.) Thanks to Sakura (Alien Queen) for the artwork! 现在由 DarthCY 翻译成中文

12,838 downloads Details →
SCP-420-J – Barotrauma Mod

SCP-420-J

by 76561197967294342

Has a high chance to spawn in a sub. Also plays a familiar tune when in use. SCP-420-J Wiki Page

12,846 downloads Details →
EK Mods Русский перевод – Barotrauma Mod

EK Mods Русский перевод

by 76561198086402637

Переводы на EK Armory, EK Utility, EK Gunnery, EK Dockyard Устанавливается вместе с оригинальными модификациями, совместим с последующими обновлениями Часть текста взял из устаревших переводов, часть перевёл сам с товарищем. Я отсылал файлы локализации разрабу оригинальных модов, но он просто проигнорировал, так что поэтому выкатываю их отдельной модификацией.

15,782 downloads Details →

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